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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.05.09 07:02:00 -
[61]
Originally by: Kazire OK, all this talk of loading up a capital shield booster on a maelstrom, yet I fail to see how this mod will fit onto the ship with any weapons. Please a quick fitting list.
Maelstrom
8x Dual 425mm AutoCannon II [100xBarrage L]
Capital Shield Booster I 2x Estamel's Modified Invulnerability Field Heavy Capacitor Booster II [5xCap Booster 800] Gist X-Type 100MN MicroWarpdrive Domination Warp Disruptor
5x Chelm's Modified Reactor Control Unit
2x Ancillary Current Router II Ancillary Current Router I
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.09 08:25:00 -
[62]
How much cap does the shield booster use there tho?
sgb
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.05.09 09:08:00 -
[63]
Around 2000 cap for a boost of 8640 shields. It could really be a fun fitting... everyone will think your tank broke or something, maybe you don't have one even. At 10% shields you can run a single cycle and be 100% shields.
Course, its not practical. I just wanted to show that you could still get a fitting out of it if you want.
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StarLite
Amarr Evolution Band of Brothers
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Posted - 2007.05.09 10:05:00 -
[64]
An inty can easily outtank a battleship if speedtanking is counted as well. I always thought the absolution/damnation had pretty good tanks as well, but apparently most people disagree? _______________________________________________________________________
This sig is guarded by SigGuard(c) |

Arakidias
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Posted - 2007.05.09 10:09:00 -
[65]
Originally by: StarLite An inty can easily outtank a battleship if speedtanking is counted as well. I always thought the absolution/damnation had pretty good tanks as well, but apparently most people disagree?
I think the best tank is which still functions when scrambled, webbed and nossed to oblivion, which pretty much leaves a passive tank, and that would probably be a Vulture. Otherwise the best tank would be an MWD and lowslots filled with warp stabs. If your'e taking damage, then just warp out.
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.05.09 10:26:00 -
[66]
Originally by: Arakidias I think the best tank is which still functions when scrambled, webbed and nossed to oblivion, which pretty much leaves a passive tank, and that would probably be a Vulture. Otherwise the best tank would be an MWD and lowslots filled with warp stabs. If your'e taking damage, then just warp out.
That would be a Vulture with passive hardeners then, which pretty much means it isn't that impressive. Can't rely on active hardeners when nossed to oblivion.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.09 10:42:00 -
[67]
Originally by: welsh wizard Edited by: welsh wizard on 08/05/2007 23:46:44
Originally by: NoNah I might have misunderstood the question, but, I thought you asked about what ship could tank best? IE negate most dps?
In that case... buffert means nothing. Yes, if youre looking for the ship being able to "tank" a DDD, thats a different matter, as theres no point in repping up etc. And tank most suitable for combat is yet another question, mostly as shieldtanks take midslots etc.
If youre talking about plain surviving, nothing will beat the covert ops anyway. Or anything docked ofc. Heck you could even say the claw got the best tank, as it does have the best speedtank.
However, IF youre talking about raw dps tanked, I'd like to see any one of you folks who are suggesting caldari commandships, faction ships and for the love of god, even battlecruisers(!) spit out numbers that are even near what I mentioned earlier. Just give me a single ship, setup or whatever that goes even near 5k damage tanked per second, on its worst resist. Break 3k on that battlecruiser of yours and im impressed. Oh, and ofc the tank should be sustainable.
Seriously people, this thread is making me scared.
Couple of heavy nos or medium nos on a Curse/Pilgrim and you're boned, you'll go down far faster than a Vulture. Coming across a pvp situation where you're tanking a gang and there is no nos must be practically unheard of these days.
Hypothetical 'no cap drain' pvp gang tanking situation and you're probably right.
Sorry but NO. you won't. A maelstrom have quite high amount of cap and a single cap charge of 400 can Boost 2k shields in some setups. So it would take several minutes to a Nos ship being able to kill you (mainly because NOS ships have low dps and 2k shields every injector cycle is enough on this cases.
Obviously a nanoed curse is a threat. but its a threat to almost any ship in game.
No tank will ever protect you forever. Because eventually enemy will bring more guns. But it must be able to keep you alive for a reasonable amount of time. So that You can get help. Also every tank has a tactic to break it with more or less effort. As I posted earlier, an uberly expensive tempest may break most passive uber tanks (din made calculations agasint vulture true, but since its extra resists are not on the damage types in question don't think much would change. Also a pair of 1400mm maesltroms can alpha brake 90% of passive tanks. No tank its perfect and that is a great quality of EVE. But the biggest BRUTE force tank its maesltrom, while the highest survivability I would give to the command ships, vulture, claymore etc.. all can survive to ridiculows things.
On these days thinking on 1v1 situations is a waste of time. 1v1 is so rare that is not worth to worry about it.
If brute force doesn't solve your problem... you are not using enough |

welsh wizard
0utbreak
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Posted - 2007.05.09 11:46:00 -
[68]
So we're in agreement then. 
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.05.09 12:19:00 -
[69]
ôthis delivers 9344 damage in 1 volley with rate of fire of about 8 seconds..... not very high long run dps (1150 dps )..wella t leats not so uber. But simply its alpha would cross any uber passive tank like butter.
DonÆt think that would even dint me or any uber passive tank. My passive tanked Eos can hit 3000dps tankable with passive hardeners and if I take my archaeology modules off it approach 4000dps. I often solo(*) high end complexÆs in it. But 9344 damage per 8 seconds is nothing to a ship that can tank 3000 to 4000dps.
* solo as just me in the complex. I might be in a fleet.
Passive shield tanking guide click here |

smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.09 13:06:00 -
[70]
Originally by: Pottsey ôthis delivers 9344 damage in 1 volley with rate of fire of about 8 seconds..... not very high long run dps (1150 dps )..wella t leats not so uber. But simply its alpha would cross any uber passive tank like butter.
DonÆt think that would even dint me or any uber passive tank. My passive tanked Eos can hit 3000dps tankable with passive hardeners and if I take my archaeology modules off it approach 4000dps. I often solo(*) high end complexÆs in it. But 9344 damage per 8 seconds is nothing to a ship that can tank 3000 to 4000dps.
* solo as just me in the complex. I might be in a fleet.
Only true if you have more hp + resistances than the incoming volley. I know you are the passive tanking master, but many other people don't appreciate that once a single volley takes you below 15% or so on the shields, your recharge rate becomes gimped.
Thus if we take say 2 tempys doing volley damage of approx 8000 each, that gives us a figure of 16000 damage per 9 sec volley. Easily tankable in terms of dps for your passive tanks, however with shield hp of less than 10000 you may be pushed below the magic point, at which point your tank is broken.
I know the numbers are approximate, but the reasoning behind it is solid.
sgb
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Elve Sorrow
Amarr Shinra
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Posted - 2007.05.09 13:07:00 -
[71]
The whole point is the alpha is large enough to drop you below your max shield recharge, or even dent your armor every time, even though the shields recharge faster than his DPS.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

wierchas noobhunter
Celtic Anarchy Anarchy Empire
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Posted - 2007.05.09 13:08:00 -
[72]
lulz if u go for pure wise of usibility then i say domi
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Kazire
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Posted - 2007.05.09 13:29:00 -
[73]
I am one of those vulture pilots people keep mentioning here. Your problem is that a simple 9k alpha (before resists) will get me down to approx 18k shields(still not taking resists into count), and not even to my peak recharge. Maybe two or three ships doing this? My suggestion if you are doing this to a completely passive vulture..... call for more ships.
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WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.05.09 14:26:00 -
[74]
Originally by: Elve Sorrow The whole point is the alpha is large enough to drop you below your max shield recharge, or even dent your armor every time, even though the shields recharge faster than his DPS.
I think people are underestimating by a large factor what passive shield tanks have in terms of raw shield hp. The first example I posted earlier in this thread for a Myrmidon had 19853 shield hp (and peak regen of 569hp/s). I don't know what damage type the 12000 theoretical damage would be, but let's just say its kinetic.
With 70% KI resistance that 12000 would be reduced down to 3600 damage against the Myrmidon's shields, dropping them to 16253 hp left. The shields will then regen for 8 seconds or so before the next 12000 damage comes in... granted, they won't be regenning at the peak rate as they'll only be at ~82%, but they'll still be regenning a semi-decent amount even at that level (I'm guessing close to 800hp restored over that 8 seconds, but for arguments sake we'll just call it 0). Your next volley of 12000 damage comes in, is reduced to 3600, and leaves the Myrmidon's shields at 12653hp (~64%).
Your definitely not killing the shield, even with a couple of alpha strikes against it. In the end, if you're dishing out 12000 raw damage every 8 seconds and that is reduced by resistances to 3600 damage every 8 seconds then you're only dishing out 450 hp/s of actual damage to the Myrmidon's shields. That is 1.97 times the average regen rate of the Myrmidon's shields (again, referring to the first example I posted in this thread). I know that peak shield regen is 2.5 times average regen and occurs when your shields are roughly 30-35%... the question is, over what shield % range do shields recharge at a 1.97 factor or higher? If that range is a spread of at least 20% (e.g.: 25% to 45% shield levels) then you can't break such a passive tank, because the 3600 effective damage you're dealing only represents ~18.1% of the Myrmidon's shields... you'd never, in one blow, be able to knock the shields low enough such that they wouldn't be capable of regenning at least as much damage as you were throwing at them.
WredStorm ----- Think out of the box, consider passive shield tanking your Myrmidon, you'll be pleasantly surprised! |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.09 15:07:00 -
[75]
The damage I posted was with EMP ammo :)
I already saw it in practice. An Myrmidon chalanging ships to break its tank. It was able to tank even a Neytron Hyperion with 3 damage mods... but... Then 1 Abbadon and 1 Maelstrom Made a combined alpha on him, after had bought him to around 80% shields (when the regen start to kick in).... it wen't down to 10%... dead passive shield.
The combined DPS was low... but... things are not a linear continuous system, rather are very discreet system.
If brute force doesn't solve your problem... you are not using enough |

Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.05.09 15:14:00 -
[76]
Edited by: Pottsey on 09/05/2007 15:11:16 ôEasily tankable in terms of dps for your passive tanks, however with shield hp of less than 10000 you may be pushed below the magic point, at which point your tank is broken.ö The thing is though a passive tank isnÆt going have 10k or less shields. In fact I have never seen a passive tank with less then 10k shields on a BC or BS.
A normal passive tank has 20k ish sometimes a lot more. Then add on resistance.
ôThe whole point is the alpha is large enough to drop you below your max shield recharge, or even dent your armor every time, even though the shields recharge faster than his DPS.ö I donÆt agree once you factor in resistance your talking single digit % movements in shields. Not 15%+. There is no way its going dint amour everytime.
Passive shield tanking guide click here |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.09 15:23:00 -
[77]
Originally by: Pottsey Edited by: Pottsey on 09/05/2007 15:11:16 ôEasily tankable in terms of dps for your passive tanks, however with shield hp of less than 10000 you may be pushed below the magic point, at which point your tank is broken.ö The thing is though a passive tank isnÆt going have 10k or less shields. In fact I have never seen a passive tank with less then 10k shields on a BC or BS.
A normal passive tank has 20k ish sometimes a lot more. Then add on resistance.
ôThe whole point is the alpha is large enough to drop you below your max shield recharge, or even dent your armor every time, even though the shields recharge faster than his DPS.ö I donÆt agree once you factor in resistance your talking single digit % movements in shields. Not 15%+. There is no way its going dint amour everytime.
How high resits can you keep when you are with zero cap (YOU WILL be in any combat).I never saw a BC that can have 20 K shield HP and very high resists with hardeners down...
The fact is clear and tested and proved. You cannot look only to DPS. 3 Tempest or maesltrom for example will have around 800 dps.. very low to your tank. But will blow passive tanks like butter!
Maybe you can achieve something in a ratlesnake that will be not reasonably crossable.. but I doubt it in a BC.
If brute force doesn't solve your problem... you are not using enough |

Arakidias
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Posted - 2007.05.09 15:40:00 -
[78]
Originally by: Kagura Nikon
Originally by: Pottsey Edited by: Pottsey on 09/05/2007 15:11:16 ôEasily tankable in terms of dps for your passive tanks, however with shield hp of less than 10000 you may be pushed below the magic point, at which point your tank is broken.ö The thing is though a passive tank isnÆt going have 10k or less shields. In fact I have never seen a passive tank with less then 10k shields on a BC or BS.
A normal passive tank has 20k ish sometimes a lot more. Then add on resistance.
ôThe whole point is the alpha is large enough to drop you below your max shield recharge, or even dent your armor every time, even though the shields recharge faster than his DPS.ö I donÆt agree once you factor in resistance your talking single digit % movements in shields. Not 15%+. There is no way its going dint amour everytime.
How high resits can you keep when you are with zero cap (YOU WILL be in any combat).I never saw a BC that can have 20 K shield HP and very high resists with hardeners down...
The fact is clear and tested and proved. You cannot look only to DPS. 3 Tempest or maesltrom for example will have around 800 dps.. very low to your tank. But will blow passive tanks like butter!
Maybe you can achieve something in a ratlesnake that will be not reasonably crossable.. but I doubt it in a BC.
I'd say 70% EM resist is reasonable with passive hardeners.
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WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.05.09 16:12:00 -
[79]
Edited by: WredStorm on 09/05/2007 16:11:27
Originally by: Kagura Nikon The damage I posted was with EMP ammo :)
I already saw it in practice. An Myrmidon chalanging ships to break its tank. It was able to tank even a Neytron Hyperion with 3 damage mods... but... Then 1 Abbadon and 1 Maelstrom Made a combined alpha on him, after had bought him to around 80% shields (when the regen start to kick in).... it wen't down to 10%... dead passive shield.
The combined DPS was low... but... things are not a linear continuous system, rather are very discreet system.
Kagura, I'm afraid your argument is flawed, in that you have not provided any information regarding the setup (and skills) of the Myrmidon you are citing as an example, yet you are applying it across the board to all Myrmidon setups. I'm not saying that you are wrong... you may be right, but the example you've cited in no way supports your argument as it provides insufficient evidence one way or another. There is simply no telling what skills, implants, or modules the person you witnessed in the Myrmidon had.
As for the theoretical damage stuff above, you mentioned using EMP. In checking EMP ammo it appears (if I understand the way ammo damage is calculated) that ~45.5% of EMP ammo's damage is EM, ~33.3% is EX, and the remaining 21.2% is KI. So if you're doing 12000 hp of damage per salvo that would equate to: ~5460 EM damage ~3996 EX damage ~2544 KI damage
The resists I gave in my "fantasy Myrmidon" build earlier for these damage types were 50% vs EM, 80% vs EX, and 70% vs KI. If I'm correct in how the incoming damage is broken down then I believe the numbers would look like this: 5460 incoming EM is reduced to 2730 shield damage 3996 incoming EX is reduced to 799.2 shield damage 2544 incoming KI is reduced to 763.2 shield damage
Total damage applied to shields = 4292.4 This represents 21.6% of the shields damaged per salvo Over 8 seconds that equates to a DPS of 536.55 536.55 is 2.36x the average shield regen of the Myrmidon given
Using a formula I found for cap regen, which most folks believe is very similar to how a shield regenerates, it appears to me that shields would regen at a rate of 2.36x their average (or more) when they are in the 19% through 42% range (a spread of 24% inclusive). So in this particular scenario, I do not believe the incoming damage would be able to break the Myrmidon's tank. The best the attacker could do would be to drop the Myrmidon down to ~20% shields, I believe.
Now, I've made a bunch of assumptions (about how damage from ammo works and regarding how fast the shields would be regenning at different damage levels), as I've already stated above. There is no way I'd put money on the Myrmidon in this setup as its just too close to call (a regen spread of 24% vs incoming damage that is doing 21.6% of shields), but it would definitely be an interesting fight to watch... especially if the Myrmidon was NOSing his attacker and sent 5x heavy tech II drones after him. :)
WredStorm ----- Think out of the box, consider passive shield tanking your Myrmidon, you'll be pleasantly surprised! |

Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.05.09 16:15:00 -
[80]
If no Heavy NOS is involved....
Damnation.
NOS kills all active tanks however.
Merc Blog |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.09 16:46:00 -
[81]
Originally by: WredStorm Edited by: WredStorm on 09/05/2007 16:11:27
Originally by: Kagura Nikon The damage I posted was with EMP ammo :)
I already saw it in practice. An Myrmidon chalanging ships to break its tank. It was able to tank even a Neytron Hyperion with 3 damage mods... but... Then 1 Abbadon and 1 Maelstrom Made a combined alpha on him, after had bought him to around 80% shields (when the regen start to kick in).... it wen't down to 10%... dead passive shield.
The combined DPS was low... but... things are not a linear continuous system, rather are very discreet system.
Kagura, I'm afraid your argument is flawed, in that you have not provided any information regarding the setup (and skills) of the Myrmidon you are citing as an example, yet you are applying it across the board to all Myrmidon setups. I'm not saying that you are wrong... you may be right, but the example you've cited in no way supports your argument as it provides insufficient evidence one way or another. There is simply no telling what skills, implants, or modules the person you witnessed in the Myrmidon had.
As for the theoretical damage stuff above, you mentioned using EMP. In checking EMP ammo it appears (if I understand the way ammo damage is calculated) that ~45.5% of EMP ammo's damage is EM, ~33.3% is EX, and the remaining 21.2% is KI. So if you're doing 12000 hp of damage per salvo that would equate to: ~5460 EM damage ~3996 EX damage ~2544 KI damage
The resists I gave in my "fantasy Myrmidon" build earlier for these damage types were 50% vs EM, 80% vs EX, and 70% vs KI. If I'm correct in how the incoming damage is broken down then I believe the numbers would look like this: 5460 incoming EM is reduced to 2730 shield damage 3996 incoming EX is reduced to 799.2 shield damage 2544 incoming KI is reduced to 763.2 shield damage
Total damage applied to shields = 4292.4 This represents 21.6% of the shields damaged per salvo Over 8 seconds that equates to a DPS of 536.55 536.55 is 2.36x the average shield regen of the Myrmidon given
Using a formula I found for cap regen, which most folks believe is very similar to how a shield regenerates, it appears to me that shields would regen at a rate of 2.36x their average (or more) when they are in the 19% through 42% range (a spread of 24% inclusive). So in this particular scenario, I do not believe the incoming damage would be able to break the Myrmidon's tank. The best the attacker could do would be to drop the Myrmidon down to ~20% shields, I believe.
Now, I've made a bunch of assumptions (about how damage from ammo works and regarding how fast the shields would be regenning at different damage levels), as I've already stated above. There is no way I'd put money on the Myrmidon in this setup as its just too close to call (a regen spread of 24% vs incoming damage that is doing 21.6% of shields), but it would definitely be an interesting fight to watch... especially if the Myrmidon was NOSing his attacker and sent 5x heavy tech II drones after him. :)
WredStorm
this your resist is with hardeners active or not? Because beleiving a passive tank will have their hardeners on (with the very small of cap they have that can be drained very fast) is a" bet" at best.
Anyway this is really a close call of alpha strike vs regen. It would depend a lot on luck or no wreacking hits etc.... very close one.
If brute force doesn't solve your problem... you are not using enough |

Impolite Andevil
The Shadow Knights Prime Orbital Systems
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Posted - 2007.05.09 16:57:00 -
[82]
Originally by: Kagura Nikon Edited by: Kagura Nikon on 08/05/2007 16:12:59 Just to add 2 cents here.
Since people put ridiculowsly officer fitted drakes and myrmidons as tanks here. I will post something to eat that passive tanks.
Maesltrom
8x Shakil's Modified 1400MM 1 REactor Controll II 4xShakil's Modified Gyrostablizer 1 PCA II
5% Large proj implant 5% turret implant 4Sentry
this delivers 9344 damage in 1 volley with rate of fire of about 8 seconds..... not very high long run dps (1150 dps )..wella t leats not so uber. But simply its alpha would cross any uber passive tank like butter.
Actually, if you put that up against an officer fitted Vulture, it will do f-all.
Vulture - hi - guns/nos/whatever (might be able to snipe a frigate, but a vulture has LOUSY dps)
mid - 2x estamel inv. 1x pith x/estamel photon scattering field 3x LSE 2
low - 2x draclira PDU 2x SPR 2
Resists are 90%-96% Regens 188.5 shield per second has 19222 hitpoints
So, that uber-leet 9344 hp alpha would do a worst case of 934 hitpoints once every 8 seconds, reducing the shield all the way down to 18288 hp (95%). Given that peak regen is almost double that ships DPS, good luck getting anywhere.
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.05.09 17:59:00 -
[83]
Edited by: Pottsey on 09/05/2007 17:57:03 ôHow high resits can you keep when you are with zero cap (YOU WILL be in any combat).I never saw a BC that can have 20 K shield HP and very high resists with hardeners down...ö I use passive hardeners with max shield skills so zero cap has very little impact on me. As for 20k it only takes 3 large extenders and 2 PDS T2 modules and I hit 20k hitpoints with a ton of slots free with my Eos when in a gang. (not factoring in hitpoint rigs) Fit more PDS and the hitpoints go higher though I prefer relays in the rest of the slots.
Why would I be at zero cap? Surly if you fit nos then your just lowering your DPS output even more.
Now my Eos is fitted with Estamel hardeners which are 62% to resistance no cap drain but even cheaper dread modules would be 50% resistance no cap drain. So thatÆs 62% to EM with another 22.5% from Gang assist and thatÆs my lowest resistance. Not thatÆs itÆs a PvP setup but the point still stands burst damage of 9k would not put it below peak regen. It would mostly likely jump between 40 to 50%.
ôThe fact is clear and tested and proved. You cannot look only to DPSö You not proved anything as it sounds like your passive tank was very weak and none standard. If you have never seen a BC with 20k shields you have never seen a decent passive tank. Lots of others who have done the same test and the passive tank didnÆt die.
Shooting in bursts does hurt passive tanks more then staggered firing but its not as drastic as you say. Pretty much all passive tanks have high enough resistance with 20k hitpoints to survive a volley without going below peak. Even the low hitpoint passive tanks are 15k. Passive shield tanking guide click here |

FraXy
0utbreak
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Posted - 2007.05.09 18:18:00 -
[84]
Gist tanked Claymore with Siege Warfare Modules.
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WredStorm
Gallente Garoun Investment Bank
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Posted - 2007.05.09 19:39:00 -
[85]
Originally by: Kagura Nikon this your resist is with hardeners active or not? Because beleiving a passive tank will have their hardeners on (with the very small of cap they have that can be drained very fast) is a" bet" at best.
Can you maybe pick just one setup at a time as your scenario? 
You originally discussed some fantasy setup with something like 8 huge guns mounted and gave some number around 11000 damage per salvo, didn't you? I responded, and in doing so used 12000 as the damage number just to round up in your arguments favor and round down in mine. Now you're throwing in NOS? Where exactly are you fitting those and how much does that knock off your DPS to do so? And can you fit enough to handle the 6 medium sized NOS the Myrmidon can counter with, assuming NOS is even worth discussing in this thread?
The OP's direction with this thread was what is the best tank you can achieve. Granted, the OP didn't give much in the way of guidelines (e.g.: there are tanks that can last all of 5 minutes before running out of cap and ones that can last "forever" under the right circumstances). The fantasy setup I created as my first offering was sustainable "forever", while the second one required NOSing your opponent to keep it running (ie: 1 invuln field vs. 2 invuln fields). In my subsequent discussions I used the numbers from the setup that can run "forever", which means as long as my opponent can't out-NOS me if you want to throw NOS into the discussion.
In the end, I think there are really three different scenarios that are relevant to the OP's question:
1) What is a setup that can take the largest alpha strike (maximum damage in one blow) without the ship blowing up. This would be most relevant to fleet actions where you could be called primary and in such a setup you wouldn't care one bit about how much you can repair... you want high shield/armor/hull hp balanced with high resistances such that you can resist the maximum damage done in one instant.
2) What is the setup that can tank the most DPS, even if it is only for a short time, before the tank can no longer be sustained due to running out of cap. Relevant to such a discussion would be how long such a tank could be sustained for (e.g.: is it 30 seconds, 60, 120, etc?).
3) What is the setup that can tank the most DPS "forever", meaning that it regens enough cap at peak in order to sustain the tank non-stop. Such a setup cannot rely on cap boosters as you would run out of such after a certain amount of time.
WredStorm ----- Think out of the box, consider passive shield tanking your Myrmidon, you'll be pleasantly surprised! |

Vrognem
Minmatar Ardent Adversary
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Posted - 2007.05.10 01:24:00 -
[86]
Quite probably the maelstrom. Passive wise with maxed skills it is quite impressive, 200 sec regens with the right gear and skills on it, in full capless get up and go with decent damage to boot with t2 turrets.
The active cap SB setup looks nuts, and as tux says would make it the best...
7.5% per level regen rate also.
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MECHcore
Celestial Apocalypse Insurgency
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Posted - 2007.05.10 12:07:00 -
[87]
The vulture can tank skyhigh , ive been flying with vultures since the day you could buy them.
I have tried it all , laying siege on multiple heavy armed pos , was funny , i was the only non capital ship that could fly with the dreads ontop of our target pos.
Hell i even had a swarm of fighterdrones attacking me while taking damage from the pos 
Ive once tanked a highskilled corpm8 his sieged phoenix while sitting still and getting targetpainted.
Their though nuts to ***** and you can easely fit an XL shieldbooster on it.
Altho vultures are still not invulnerable , 2-3 months ago ive lost a 1.2bill faction fitted vulture with XL gist b-type sb to nano nosships , they eated me alive slowly , the fight lasted for about 10-15min  Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
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