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Xzanos
Fools Resurrection
5
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Posted - 2017.04.16 19:33:07 -
[1] - Quote
I think that the distance from a gate that a player can be while activating smartbombs needs to be increased to well outside the range that you land when warping to 0m. I do not mind null-sec pipe bombing tactics using drag bubbles and dictors. But i do not think you should be able to activate smartbombs on a gate your even a station.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
421
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Posted - 2017.04.16 21:03:39 -
[2] - Quote
agreed, if you cant use them on a station you shouldn't be able to use them in damage range of a gate.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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March rabbit
Mosquito Squadron The-Culture
2146
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Posted - 2017.04.18 13:25:30 -
[3] - Quote
No need for special care. Just use the closest celestials and make some bookmarks on gates. If in worry just warp to one of these and then if nobody on the gates warp to the gate itself. If somebody is smartbombing you will see him on dscan while warping to first bookmark.
The Mittani: "the inappropriate drunked joke"
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Xzanos
Fools Resurrection
9
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Posted - 2017.04.18 21:58:10 -
[4] - Quote
March rabbit wrote:No need for special care. Just use the closest celestials and make some bookmarks on gates. If in worry just warp to one of these and then if nobody on the gates warp to the gate itself. If somebody is smartbombing you will see him on dscan while warping to first bookmark.
I agree with you completely but with cloaking t3s I have taken every precaution and still been popped. The only way to be safe would be to never warp to a gate directly if there are other people in system. I feel like this is pushing things a little far just to travel from system to system. |
Soel Reit
Dambusters 617 Sq
829
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Posted - 2017.04.19 03:12:17 -
[5] - Quote
ehehehehhehe
what's the problem? why are you flying a pod with implants if you can't afford to lose it?
if you can afford to lose it... then.. it's game mechanics! you know it before undocking.
smart bombing gate camp are used often in low sec for a reason: people fly expensive implants knowing they can warp off the pod if they lose the fight. (only jebi remains still with HG snakes and let the enemy pop him )
gatecamp smartbomb is the counter to that ^ everything need a counter right?
or are you one of those that want highsec without fights and ganks? |
Skelee VI
Wraithguard. The Wraithguard.
65
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Posted - 2017.04.19 14:57:48 -
[6] - Quote
Maybe learn how of fly your ship and you won't get smartbombed!
I think they should allow smartbombs to be closer to gates and allow them at stations
For that mater they should do away with security! All of eve no rules |
Xzanos
Fools Resurrection
9
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Posted - 2017.04.19 22:44:29 -
[7] - Quote
Soel Reit wrote:ehehehehhehe what's the problem? why are you flying a pod with implants if you can't afford to lose it? if you can afford to lose it... then.. it's game mechanics! you know it before undocking. smart bombing gate camp are used often in low sec for a reason: people fly expensive implants knowing they can warp off the pod if they lose the fight. ( only jebi remains still with HG snakes and let the enemy pop him ) gatecamp smartbomb is the counter to that ^ everything need a counter right? or are you one of those that want highsec without fights and ganks? It has nothing to do with the cost other than padding KB stats, and its an inconvenience to the player that gets ganked. Not everyone has hours on end to dedicate to the game. That could completely ruin a casual players game session. |
Soel Reit
Dambusters 617 Sq
836
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Posted - 2017.04.19 22:46:46 -
[8] - Quote
Xzanos wrote:Soel Reit wrote:ehehehehhehe what's the problem? why are you flying a pod with implants if you can't afford to lose it? if you can afford to lose it... then.. it's game mechanics! you know it before undocking. smart bombing gate camp are used often in low sec for a reason: people fly expensive implants knowing they can warp off the pod if they lose the fight. ( only jebi remains still with HG snakes and let the enemy pop him ) gatecamp smartbomb is the counter to that ^ everything need a counter right? or are you one of those that want highsec without fights and ganks? It has nothing to do with the cost other than padding KB stats, and its an inconvenience to the player that gets ganked. Not everyone has hours on end to dedicate to the game. That could completely ruin a casual players game session.
solution --> buy plexes, or don't fly with implants! ezzzzzzzz and btw kb is not part of the game but a third party tool.
so.... yea... kb doesn't matter at all! don't fly what you can't afford. |
Xzanos
Fools Resurrection
9
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Posted - 2017.04.19 23:02:38 -
[9] - Quote
Soel Reit wrote:
solution --> buy plexes, or don't fly with implants! ezzzzzzzz and btw kb is not part of the game but a third party tool.
so.... yea... kb doesn't matter at all! don't fly what you can't afford.
I guess you didnt absorb the whole post because i already stated that it has nothing to do with cost of the pod in regards to replacement, but saying that kb stats are not a part of the game and do not matter at all is a joke. |
Soel Reit
Dambusters 617 Sq
836
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Posted - 2017.04.19 23:07:49 -
[10] - Quote
Xzanos wrote:Soel Reit wrote:
solution --> buy plexes, or don't fly with implants! ezzzzzzzz and btw kb is not part of the game but a third party tool.
so.... yea... kb doesn't matter at all! don't fly what you can't afford.
I guess you didnt absorb the whole post because i already stated that it has nothing to do with cost of the pod in regards to replacement, but saying that kb stats are not a part of the game and do not matter at all is a joke.
is KB part of the game? it's a third party tool lel
it doesn't matter until you decide it does. it's not part of the game. or do you see CCP trademarks on it?
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Andrew Indy
Jedran Space Services
258
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Posted - 2017.04.20 08:09:15 -
[11] - Quote
I have been podded in LS once or twice but once you know how to bounce off moons or anoms and have Gate BMs everywhere it really stops being an issue.
This change would decrease the market for implants as i'm sure a good number of the expensive pod kills are from low sec.
PS I try and never fly a ship with sub 3K EHP when using expensive implants. That pretty much solves the issue outright.
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TXVinDicate TXBlackOps
Nocuous-Intent The Wraithguard.
3
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Posted - 2017.04.23 13:25:23 -
[12] - Quote
What's this world and this game coming to? FFS man learn to pilot your ship and take the extra time to learn how to make and use pings or simply warp to just about any celestial that takes you off the line of warp-in other that the gate to gate path. That will solve your problem with smart bombers in low security space. There's no need to nerf this game every time some LAZY player cries because he's too foolish to learn the mechanics to it.
When you see a long warp in lowsec, and you're not ALONE in local, PING. If there's a smartbomber there come back with something and tackle him and kite outside his bomb range and kill him. He'll be a pirate and you won't even take gate aggro for it. FYI there doesn't have to be a new rule or law to protect every fool who is too lazy to learn.
EVE DOESN'T NEED AN EASY BUTTON! HTFU
o7 VIN |
Algathas
Wraithguard. The Wraithguard.
73
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Posted - 2017.04.23 13:32:01 -
[13] - Quote
Smartbombs are so easy to avoid or even tank through multiple battleships worth in a frigate. If you die to one you are pretty bad. (not to mention that you already can't sit at 0 on a gate and still activate the bomb). Plus they are a counter to insta-warp nullified ceptors. |
ivona fly
Black Fox Marauders
37
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Posted - 2017.05.02 16:55:37 -
[14] - Quote
I think the highsec in gates/outgates to low should have a bigger range, decrease as they get further in to lowsec, i don't like the though of somebody getting their frigate or pod popped the first time they venture to lowsec, and never trying again.
other gates further into lowsec are fair game.
buy a maller, insure it and try it, it's fun! |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.10 18:52:37 -
[15] - Quote
TXVinDicate TXBlackOps wrote:What's this world and this game coming to? FFS man learn to pilot your ship and take the extra time to learn how to make and use pings or simply warp to just about any celestial that takes you off the line of warp-in other that the gate to gate path. That will solve your problem with smart bombers in low security space. There's no need to nerf this game every time some LAZY player cries because he's too foolish to learn the mechanics to it.
When you see a long warp in lowsec, and you're not ALONE in local, PING. If there's a smartbomber there come back with something and tackle him and kite outside his bomb range and kill him. He'll be a pirate and you won't even take gate aggro for it. FYI there doesn't have to be a new rule or law to protect every fool who is too lazy to learn.
EVE DOESN'T NEED AN EASY BUTTON! HTFU
o7 VIN
Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan |
Algathas
Wraithguard. The Wraithguard.
83
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Posted - 2017.05.10 21:40:31 -
[16] - Quote
Xzanos wrote:Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan
If lazy people in untanked ceptors wouldn't constantly warp straight to them, then the smart bombers wouldn't be there. I hardly think you are looking for a "good fight" let alone any fight at all. If you were we wouldn't hear you whining about how your OP easymode nullified failceptor was blown up. Instead we would see a couple of dead smartbombers. |
Yang Aurilen
The Mjolnir Bloc The Bloc
1438
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Posted - 2017.05.10 22:32:56 -
[17] - Quote
Algathas wrote:Xzanos wrote:Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan If lazy people in untanked ceptors wouldn't constantly warp straight to them, then the smart bombers wouldn't be there. The issue is not the weapon but the fact that players feed them easy kills (including you). If more people went around, warped from a different angle, or hot dropped the smartbombers then they wouldn't be there as it would be too much work.
Have you been living under a rock for as long as humanity has existed or something? Don't you know it's easier to whine and ***** about any problems than try and solve it.
Post with your NPC alt main and not your main main alt!
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Alasdan Helminthauge
HC - ChickenSandwich Aporkalypse Now
146
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Posted - 2017.05.11 08:37:25 -
[18] - Quote
once I got disco-bombed in an untanked taranis and survived :D |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.11 12:18:22 -
[19] - Quote
Algathas wrote:Xzanos wrote:Im not looking for an easy button, and I completely understand the use of Pings and celestial near a gate to prevent an in line warp. But as i have already stated this is not about smartbomb camps being unavoidable but about the hassle of having to avoid them. I could spend months always warping to a celestial on every gate and then the one time i slip up boom. Even when the bully is not around i have to waste my time just in case.
I would rather spend my time looking for good fights than having to avoid the LAZY player half afk with a bot running dscan If lazy people in untanked ceptors wouldn't constantly warp straight to them, then the smart bombers wouldn't be there. The issue is not the weapon but the fact that players feed them easy kills (including you). If more people went around, warped from a different angle, or hot dropped the smartbombers then they wouldn't be there as it would be too much work.
Most people do this with an alt, afk, and bots/macro anyways so i doubt that the frequency would change anything. I mean hundreds of people use a gate every hour. There will always be someone who slips up or is a new player and has no clue what even happend. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.11 12:33:48 -
[20] - Quote
Also everyone who is bring up null sec, that has nothing to do with I am talking about. You can still use drag bubbles in null and bomb the f out of whoever in line warps. What is all this talk about zero tank ceptors? and why is there such a dire need to counter them? i mean webs come to mind as an alternate counter.
I just don't understand why people are hanging on to a game mechanic that is so cancerous you might as well be a tumor sitting on the gate. I guess a majority of players get more enjoyment out of ruining other peoples fun than actually providing content. |
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Algathas
Wraithguard. The Wraithguard.
86
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Posted - 2017.05.11 15:03:16 -
[21] - Quote
Xzanos wrote:Also everyone who is bring up null sec, that has nothing to do with I am talking about. You can still use drag bubbles in null and bomb the f out of whoever in line warps. What is all this talk about zero tank ceptors? and why is there such a dire need to counter them? i mean webs come to mind as an alternate counter.
I just don't understand why people are hanging on to a game mechanic that is so cancerous you might as well be a tumor sitting on the gate. I guess a majority of players get more enjoyment out of ruining other peoples fun than actually providing content.
If a ceptor has a "get into warp" time of under 2 seconds its almost (if not 100%) impossible to point them on the gate even with the maximum possible scan resolution. On top of that they are nullified and can't be stopped by bubbles. This means they are invincible except for smart bombs. Then if they wish they can keep this speed and put a tank good enough to survive more than 16 large T2 bombs all at once. -- All in a ship that cost almost nothing. That is way more cancerous than some slow clunky battleship that has to be in an exact location waiting and hoping that someone will be dumb enough to warp to them while being so weak that a cruiser landing could kill them. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.11 16:09:26 -
[22] - Quote
Algathas wrote:If a ceptor has a "get into warp" time of under 2 seconds its almost (if not 100%) impossible to point them on the gate even with the maximum possible scan resolution. On top of that they are nullified and can't be stopped by bubbles. This means they are invincible except for smart bombs. Then if they wish they can keep this speed and put a tank good enough to survive more than 16 large T2 bombs all at once. -- All in a ship that cost almost nothing. That is way more cancerous than some slow clunky battleship that has to be in an exact location waiting and hoping that someone will be dumb enough to warp to them while being so weak that a cruiser landing could kill them.
THIS has been the only good reason someone has given for why not to nerf SB, I have not been in null for a LONG time and completely forgot about the interdiction nullification bonus that ceptors got. However smartbombs have been in the game for much longer than the ceptor change so to say that that is there purpose i think is a bit incorrect.
I would rather see a SB activation distance get nerfed along with the nullification changes reworked (from what i have heard mostly everyone has a negative opinion on nullification ceptors.) Maybe only nullify the bubbles that are in dscan range from where you start warp.
(lore wise basically the ship can only compensate for a bubble that was within the ships scanner range when initiating warp.)
This would allow for bubbled SB camps in systems more than 14 AU across to still work IF the ceptor pilot/pilots are LAZY but also make them avoidable for players who use pings/ celestials in systems where it is known a SB camp could happen instead of never knowing if one is present and having to use a ping on ever low/ null gate in new eden. Thats a lot of BM's
*activates thermal hardeners for incoming flame
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Algathas
Wraithguard. The Wraithguard.
86
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Posted - 2017.05.11 19:08:32 -
[23] - Quote
Xzanos wrote:
THIS has been the only good reason someone has given for why not to nerf SB, I have not been in null for a LONG time and completely forgot about the interdiction nullification bonus that ceptors got. However smartbombs have been in the game for much longer than the ceptor change so to say that that is there purpose i think is a bit incorrect.
I would rather see a SB activation distance get nerfed along with the nullification changes reworked (from what i have heard mostly everyone has a negative opinion on nullification ceptors.) Maybe only nullify the bubbles that are in dscan range from where you start warp.
(lore wise basically the ship can only compensate for a bubble that was within the ships scanner range when initiating warp.)
This would allow for bubbled SB camps in systems more than 14 AU across to still work IF the ceptor pilot/pilots are LAZY but also make them avoidable for players who use pings/ celestials in systems where it is known a SB camp could happen instead of never knowing if one is present and having to use a ping on ever low/ null gate in new eden. Thats a lot of BM's
Smart bombs have already been nerfed several times already in various ways. For example: -Many ships have had their tank increased compared to long ago, and the bomb damage has remained the same. -You can not smartbomb at zero on a gate or station. That was changed a long time ago. You must be at least the blast radius of the bomb distance from the sphere of the gate or the docking ring of the station. -Ships used to have the same warp deceleration, making them much easier to hit. Now ships have different timing and faster warping ships land much faster requiring more skill to hit the target.
This means that its near impossible to smartbomb someone on the in gate, and only through very good placement can you get someone on the out gate. People can sit at 0 on the gate and the bomb won't hit them whatsoever. Using most celestials or a ping will easily avoid the bomb completely. Some gates are huge and difficult to catch someone from more than one precise direction. The only really dangerous gates are the ones that are way above or below the disk of the solar system because there are no celestials at the right angle to avoid the bomb. However these systems are easy to see and of course it would be boring if every system were the same and we couldn't use the topography to our advantage. Make pings off of these gates. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.12 12:17:58 -
[24] - Quote
[quote=Algathas] This means that its near impossible to smartbomb someone on the in gate/quote]
I have never been podded anywhere other than the in gate so near impossible seems like a huge overstatement. Nor was it in a system over 14au. I hade no idea he was even there as he was cloaked. Regardless of them being nerfed before, It doesnt seem to have done much good.
Bots make timing not an issue.
*activates thermal hardeners for incoming flame
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Algathas
Wraithguard. The Wraithguard.
86
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Posted - 2017.05.12 14:58:02 -
[25] - Quote
Xzanos wrote:[quote=Algathas] This means that its near impossible to smartbomb someone on the in gate/quote]
I have never been podded anywhere other than the in gate so near impossible seems like a huge overstatement. Nor was it in a system over 14au. I hade no idea he was even there as he was cloaked. Regardless of them being nerfed before, It doesnt seem to have done much good.
Bots make timing not an issue.
I call BS. I highly doubt you were podded when you came IN to a system. Only when you landed going out of the system. What you are saying just can't happen.
You appear 12 KM off of gate when you come in and you are cloaked. The smartbomb must be 6KM or more off of gate if its T2, or 5KM offf of gate if its T1.
So, if you appear 12 ish KM off of gate, and the radius is 5-6KM (a 10-12KM diameter), then that means that with optimal placement the smartbomb could only hit you in one single point on the IN gate and Only if they are using a T2 or faction bomb. The odds of you appearing in exactly that spot when you decloak, and them being able to hit you before you warp out are about 1 in a billion. So no. it is not possible.
Anyhow, this is why I love smartbombing people like you. You bring me juicy loot and whine and cry that the evil baddy that killed you must somehow be botting or cheating to make it happen. Blaming the game for your failness rather than learn how the game works so it won't happen to you again. |
Xzanos
Fools Resurrection
12
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Posted - 2017.05.19 16:50:56 -
[26] - Quote
Yes i guess i miss understood, but you are correct. I mean to say that it always happens when landing on a gate not when coming through the other side.
Sorry to "whine and cry" just trying to make this game more fun for everyone and not just a few. But your right I guess I just suck at Eve too, one more thing to add to the list.
*activates thermal hardeners for incoming flame
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W0lf Crendraven
Red Federation RvB - RED Federation
496
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Posted - 2017.05.24 15:22:36 -
[27] - Quote
You still shouldnt be able to get hit while warping. Im fine with the bombing happening after you exit warp, but dying midwarp is ********. |
Oreb Wing
Mecha Enterprises Fleet Federation Uprising
180
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Posted - 2017.05.24 16:04:45 -
[28] - Quote
W0lf Crendraven wrote:You still shouldnt be able to get hit while warping. Im fine with the bombing happening after you exit warp, but dying midwarp is ********.
******* as in it sucks, or ******* as in it's not possible?
I'm pretty sure these **** bags have gotten me as my pod exits or slows out of warp. |
W0lf Crendraven
Red Federation RvB - RED Federation
497
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Posted - 2017.05.24 16:16:02 -
[29] - Quote
As in sucks, you should be able to die while warping. |
Substantia Nigra
Polaris Rising The Bastion
1523
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Posted - 2017.05.26 02:15:49 -
[30] - Quote
Xzanos wrote:I agree with you completely but with cloaking t3s I have taken every precaution and still been popped. The only way to be safe would be to never warp to a gate directly if there are other people in system. I feel like this is pushing things a little far just to travel from system to system.
I virtually never warp to a gate direct when there are non-friendlies in system. Doing so is a simple method for making it easier for people to kill me: bubbles or smartbombs. Don't be lazy, it's up to you to make the effort to make yourself safe in eve. Do some self-help, not whine-to-CCP to 'fix' eve to suit your chosen lazy play.
Smartbombs, close to the gates as you describe, are the most powerful counter to nullfied instawarping ceptors ... when they warp-direct. Fast lockers can sometimes catch them on the ingate, but more often not, but a pair of smart-bombing BSs appropriately placed on the outgate is a far more effective counter. No-tank and they die.
I'm a little at a loss to understand how a decently setup T3 would die to gate bombers, unless there was quite a large gang of them. I have not seen a T3 die to out 2 - 4 BS disco guardians-of-the-galaxy, even twhent hey have warped-direct.
I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.
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