Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.07.25 06:12:00 -
[241]
This thread is going in strange directions. -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

Liilli Lee
|
Posted - 2007.07.25 07:34:00 -
[242]
Edited by: Liilli Lee on 25/07/2007 07:35:33
Originally by: Rekindle
I thought that until I was "stupid enough" to transport my hangar through hi sec space and lost 2 years of my game life about 4 months ago so someone else could make use of a crappy game feature and get 15 minutes of fun.
Sorry mate, but at 2 years old - you should have known better !!!
However; I am all for removing the insurrance when popped by "the law" (Concord etc.)
|

Ares Lightfeather
Gallente
|
Posted - 2007.07.25 07:57:00 -
[243]
What's with the 2 month old necros today ?
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract
|

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2007.07.25 08:36:00 -
[244]
Originally by: OP Never has so much been given to so few by so many.
Sounds familiar. -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

Cpt Branko
Guardian Heroes
|
Posted - 2007.07.25 09:24:00 -
[245]
Originally by: Rekindle
...i was being stupid and got ganked, and now I shall whine on the forums a lot...
In EVE, we've got compeititon. People who are smarter will profit more, weither from trading, production or killing others. You have to profit at the expense of *someone*.
When you ask people 'why did you put 200+mil in a 1mil ship', they typically reply 'I wasn't thinking I could get ganked, blah blah'. No thinking is a definite disadvantage in EvE, that's why I love this game.
You know, whenever I start doing stupid things, I get killed too 
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
|

Spawinte
The Templars Knights
|
Posted - 2007.07.25 09:48:00 -
[246]
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. High sec is relatively safe but you can still be killed there. The person attacking you will get his ship blown up and his security rating lowered, so he will still pay. Maybe the game mechanics isn't what you'd like to see, but it's certainly not broken.
Currently the thing stopping a lot more people moving to Eve is the fact that you can lose EVERYTHING in a single incident.
Can you guarantee that in the quest to attract new subscribers CCP will not eventually give in and remove suicide ganking?
Sorry for being a sceptic and I hope i'm wrong but i think business is business and once you can no longer attract new players you will give in and change it.
|

Bonny Lee
Caldari God's Army Corp OPUS Alliance
|
Posted - 2007.07.25 10:41:00 -
[247]
If you lose everything you have in empire it is your own fault. I could tell you lots of ways hauling your stuff where ever you want without losing it if you are only traveling in empire.
Not the game is broken, your behaviour was stupid. If you want Easy-Mode play Single-Player games.
Everyone who is careful will never lose stuff in Empire to other players who he isnt in war to.
|

heheheh
Singularity. Fallen Souls
|
Posted - 2007.07.25 10:44:00 -
[248]
OP is just another bitter victim. I stopped reading as soon as i found this out.
|

SiJira
|
Posted - 2007.07.25 16:09:00 -
[249]
Originally by: Spawinte
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. High sec is relatively safe but you can still be killed there. The person attacking you will get his ship blown up and his security rating lowered, so he will still pay. Maybe the game mechanics isn't what you'd like to see, but it's certainly not broken.
Currently the thing stopping a lot more people moving to Eve is the fact that you can lose EVERYTHING in a single incident.
Can you guarantee that in the quest to attract new subscribers CCP will not eventually give in and remove suicide ganking?
Sorry for being a sceptic and I hope i'm wrong but i think business is business and once you can no longer attract new players you will give in and change it.
there are many others things like the graphics overhaul ambulation and factional warfare to keep the new players a coming - the ability to suicide gank actually keeps new players coming too but you have a hard time understanding this ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Blacktail
Caldari Blackguard Brigade
|
Posted - 2007.07.25 17:18:00 -
[250]
Quote: WTF is wrong with the noobs today?
Back when I was a noob and was saving for a Merlin, other people already had Dominix's. i wasnt angry and ranting on the forums about an "uper class". I used to like seeing those big ships, it gave me something to aim for.
All I see on the forums these days are jelous small minded people without the drive, imagination, intelligence and self motivation to achieve the same goals. All they seem capable of these days is screaming for the nerbat to beat down on the things beyond thier very short reaches.
I'll agree with that sentiment, despite being only about a year into the game.
What's all this about new players in their T1 frigates and cruisers having no chance against 3-4 year vets? What misguided statements. Firstly, if EVE were to ever change so that a two week old player could solo a 4 year vet's command ship, there would be a serious imbalance. And as has been said before, lamenting that your T1 Frig can't handle a gate camp is fallacy. A solo Command ship likely won't either, and is much more lucrative prey.
Someone said that "A T1 frigate in low-sec is just waiting to be killed" which to me indicates that they're either a pretty bad/new pilot, or have extremely limited low-sec experience. A T1 frig should almost NEVER be killed in low-sec. You're not worth the sec status drop. And without bubbles, getting away is a snap.
Second, and most importantly, it only takes a brief bit of thinking to find out how to make it against older PVP players.
When I was a member of EVE University, the directors hammered it into our heads to fly cheap, but effective. I flew frigates almost exclusively. But an ECM frigate can negate a Battleship. Throw a few properly fit ships at anything below a Capital, and you can kill it. We studied our targets, fit to counter, brought as many as we could muster, tracked them down, and had some fun. Keep things in perspective. We'd lose 12 frigates taking down a Command Ship. Our net loss was next to nothing (and funded by the corp). His net loss was staggering by comparison.
Seeing that, how can anyone claim that a new player can "lose everything easily" while older players have "no risk".
So I don't like to hear that "new players are preyed upon" garbage. People who are preyed upon make errors. As a new player, sure you're going to make the most errors, but the burden is on you to 1: make sure the errors are small errors (simply by flying what you can afford to lose) and 2: learn from those errors. It's as simple as that. Do these things and you can go from prey to predator within a couple weeks.
The worst losses stem from putting all of your eggs in one basket. Mine (and I've got my share) are from doing things like saying "Eh, there's never anyone in this system, it's probably safe to jump in without scouting" or "Eh, I don't need to insure this ship just yet, I won't run into trouble". The one time out of 20 that I don't give something the forethought it deserves, is the 1 time out of 20 that there'll be a gatecamp on the other side, guaranteed.
The heart of the issue is that some people just aren't playing the right game for them, and they need to understand that fact. EVE is NOT the game for you if losing 90% of your assets in one fell swoop frustrates you in a deep and serious manner. It can happen to anyone, and it can happen very easily if you have even the slightest lack of foresight or misstep. EVE is similarly not for you if you believe that there should be consensual, or segregated PVP areas. If you feel this way, then you are misinterpreting a fundamental and critical aspect that makes EVE unique. I'm not trying to be antagonistic. I mean these things wholeheartedly.
EVE rewards preparation, ingenuity, and almost tireless precaution, both in PVP and PVE. In contrast, it punishes a lack of those traits. That's the best I think I can describe it.
|
|

Paranoid Fiber
|
Posted - 2007.07.25 17:44:00 -
[251]
Thast what I like about this game.
There will always be someone bettrer than you. |

Nanobotter Mk2
|
Posted - 2007.07.25 17:52:00 -
[252]
Quote: I frankly dont see anything wrong with it. Eve is hard.
i guess if you call joining BOB hard sure eve is hard...
|

boogaboob
Caldari Shiva Morsus Mihi
|
Posted - 2007.07.25 17:53:00 -
[253]
Edited by: boogaboob on 25/07/2007 17:53:38 Without reading the topic at all I have this response to offer...
Yes, comrades! Let us cast down this corrupt capitalist system and bring about the salvation of communism! Equality! Justice! Freedom! All shall be yours if you embrace communism! Come, comrades! Only through drastic change shall we truly be free of capitalist oppression!
Signatures done by me! Evemail me! Anyone? No? Aww...
|

Praesus Lecti
Gallente The Scope
|
Posted - 2007.07.25 18:21:00 -
[254]
Originally by: Richard Aiel
Theres a simple reason for this:
MMO
In case you dont know what this means: Massively MULTIPLAYER Online...
hence... solo = ftl multiplayer FTW!!
Get it?
You merely choose one possible definition of the word "multiplayer" and ignore the other. This game is multiplayer in that more than one person plays it at a time in a shared environment. It does not necessarily mean those people must play together. Solo play still fits under the broad umbrella that is multiplayer.
Now, personally, I prefer a blend of both whereby I can choose your interpretation of multiplayer (players combining their efforts to obtain a common goal) when it suits my needs (or the needs of those with which I'm associated either by in-game or out of game relationships) or work towards a personal goal that does not necessarily require the input and/or assistance of others.
So, given this, you do not really know what "multiplayer" truly means when looking at your original quote.
|

Tarkan Kador
Amarr PanTarkan Kador Holdings
|
Posted - 2007.07.25 19:20:00 -
[255]
Here are some thoughts:
1) If things remain as they are, I see suicide ganking growing. Too much to be gained, and too much encouragement by the peanut gallery in threads like this one.
2) Sometimes, you have to haul a lot of expensive goods, because if you are a trader, your margins are pretty low, and you need to haul as much as you can to make the trip work.
3) Hauling is already one of the lowest reward professions, because the overhead is high (you need goods to sell), it takes a bunch of time(hoping from station to station to pick up/drop off the goods), and it's boring work. The only good thing about it is that you could manage your risk. That goes out the window once suicide ganking becomes fashionable, at anytime.
4) Freighters are no longer able to do the job that is asked of them. Freighters may not have needed slots before, because they didn't drop cargo, providing a natural defense against those looking to cash in. Now that they do, and people find it fun and cost effective to throw clones and Dominix at the freighters for the sake of the cargo, they need slots to tank, scram, use ECM, maybe even turrets.
5) CONCORD too slow.
6) Insurance checks to gankers too high.
7) Cargo should be insurable, so that if a gank happens, you don't lose it all.
Look ya'll, we can go all around about who was stupid, and who needs balls, and who should stop abusing the game mechanics. This goes on much longer, and the hauling game will just be more trouble than it's worth, and we'll just all run missions. But that to me doesn't make EVE better, it makes EVE poorer.
|

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.07.25 19:45:00 -
[256]
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. High sec is relatively safe but you can still be killed there. The person attacking you will get his ship blown up and his security rating lowered, so he will still pay. Maybe the game mechanics isn't what you'd like to see, but it's certainly not broken.
I agree, but I have a question that no one has been able (or willing) to answer for me.
Where is the risk/reward balance when Player A signs onto his alt and suicide ganks player B? Player A's main doesn't lose a ship and doesn't take a sec hit. He simply collects the loot and profits.
Is this type of game play allowed? If not, great, continue on. If so, the level of bull**** in this risk/reward argument is staggering.
Legitimately curious. ---------------
|

Agent Li
|
Posted - 2007.07.25 19:49:00 -
[257]
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. High sec is relatively safe but you can still be killed there. The person attacking you will get his ship blown up and his security rating lowered, so he will still pay. Maybe the game mechanics isn't what you'd like to see, but it's certainly not broken.
Wrangler, can I have his stuff? ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Tarminic
Black Flame Industries
|
Posted - 2007.07.25 19:50:00 -
[258]
Originally by: Nicho Void
I agree, but I have a question that no one has been able (or willing) to answer for me.
Where is the risk/reward balance when Player A signs onto his alt and suicide ganks player B? Player A's main doesn't lose a ship and doesn't take a sec hit. He simply collects the loot and profits.
Is this type of game play allowed? If not, great, continue on. If so, the level of bull**** in this risk/reward argument is staggering.
Legitimately curious.
Eventually, his alt will lose enough security status that will prevent him from entering empire space. If he recycles his alt to avoid this later on, this is classified as an exploit and can get you banned. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.07.25 19:59:00 -
[259]
Originally by: Tarminic
Originally by: Nicho Void
I agree, but I have a question that no one has been able (or willing) to answer for me.
Where is the risk/reward balance when Player A signs onto his alt and suicide ganks player B? Player A's main doesn't lose a ship and doesn't take a sec hit. He simply collects the loot and profits.
Is this type of game play allowed? If not, great, continue on. If so, the level of bull**** in this risk/reward argument is staggering.
Legitimately curious.
Eventually, his alt will lose enough security status that will prevent him from entering empire space. If he recycles his alt to avoid this later on, this is classified as an exploit and can get you banned.
I have a problem with this, because there are plenty of ways around it.
For example: I create a suicide ganking alt and I pick my targets carefully. Hell, I might only need to do it once if I pick a really juicy target. I suicide him, get popped, and get a buddy to gather the loot. Eventually his sec status gets too low for me to use him. The solution? Put him up for trades on the forums. Cheap. Not only do I avoid the risk associated with the suicide gank, I also make extra profit off the unwanted character (granted, not much).
I might be overly paranoid and no one would be dumb enough to buy a character like that...but I see it as a possibility. ---------------
|

Fitz VonHeise
United Connection's
|
Posted - 2007.07.25 21:35:00 -
[260]
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
When I started playing Eve I thought it was like Star Trek: James Kirk of The Federation was going to be looking out for my welfare.
Then I found that Eve is what the universe would be if the Klingons took over. 
|
|

shamai
|
Posted - 2007.07.25 22:01:00 -
[261]
Bullies exist in every mog, you can hide it behind any excuse you want, but thats what it is.
Freedom in a mog comes at a price, and noob bashing is invariably always the toll. It's a great game and I love it, but I cant help but think that CCP lose 25% of their new subscribers to gung ho griefers that have nothing better to do than harass the weak and clueless.
Frankly I think its pathetic, but each to their own.
This clearly does not include afk autopilot plebs with 2 bil in cargo..
|

LvxOccvlta
|
Posted - 2007.07.25 22:06:00 -
[262]
Quit your whining man.
If you don't want to be cannon fodder, don't make yourself a target.
|

Lianna Grey
|
Posted - 2007.07.25 22:42:00 -
[263]
It kinda feels like real life doesn't it? ..... I mean, it wasn't me >_0 ----
My god, it's full of stars |

Kim Chee
Caldari
|
Posted - 2007.07.25 23:08:00 -
[264]
Originally by: Rekindle Eve empire space (as it was conveyed to me) was supposed to be that area. I thought that until I was "stupid enough" to transport my hangar
Yep. the devs are often quoted as saying "There is no safe space, only safer space." This is one of the draws to EVE, you can't annoy people and then go play in the safe zones sticking your tongue out at them.
Originally by: Rekindle If miners and industrialists are the backbone for the supply and demand paradigm in Eve online then they should be allowed a bit more exclusivity in that department.
I agree, but not in the way you hope.
I think NPC vendors should be removed, entirely. Let ALL the goods used in EVE be produced by the players, or obtained in loot. I don't so much mind NPC's buying goods (as this removes them from the economy), but they shouldn't sell them.
THIS would make miners and industrialists a needed part of the economy, and you'd soon find lots of people willing to escort freighters since all the ISK in Jita won't buy you the trit you need to build things, if the miners aren't able to sell it.
|

Jennai
The Silent Rage R0ADKILL
|
Posted - 2007.07.25 23:15:00 -
[265]
Originally by: Kim Chee
I think NPC vendors should be removed, entirely. Let ALL the goods used in EVE be produced by the players, or obtained in loot. I don't so much mind NPC's buying goods (as this removes them from the economy), but they shouldn't sell them.
NPC POS fuel, POS parts, etc are an isk sink and are required to maintain economic balance. I think the only other NPC goods are limited types of small ammo and crap frigates, and no one buys those because they're really expensive and there's always a player selling for way cheaper.
|

Nalar Marnith
Minmatar Tetranex Consolidated
|
Posted - 2007.07.26 03:04:00 -
[266]
Losing stuff is frustrating, epecially when you thought you were safe.
Getting ganked is part of eve, and a part that most of us think is INTEGRAL to the game. The moment you undock, you're at risk, live with it. In fact you don't even have to undock to lose everything, you just have to be careless.
I put a great effort into keeping my stuff mine and my ships in one piece. Why should people that aren't prepared to put in the effort get the same benefit?
If I move a valuable amount of goods through highsec I do it in a BS. If I want to do it in one go, I'll do it in a hauler and take my chances. I am full expecting to get ganked one day when I take one risk too many. This is eve and the concept of risk and reward.
|

frihetskjemper
|
Posted - 2007.07.26 03:52:00 -
[267]
Originally by: Nalar Marnith Losing stuff is frustrating, epecially when you thought you were safe.
Getting ganked is part of eve, and a part that most of us think is INTEGRAL to the game. The moment you undock, you're at risk, live with it. In fact you don't even have to undock to lose everything, you just have to be careless.
I put a great effort into keeping my stuff mine and my ships in one piece. Why should people that aren't prepared to put in the effort get the same benefit?
If I move a valuable amount of goods through highsec I do it in a BS. If I want to do it in one go, I'll do it in a hauler and take my chances. I am full expecting to get ganked one day when I take one risk too many. This is eve and the concept of risk and reward.
Do you suggest paying other freighter move goods pay collateral for you if he does not live?
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 03:53:00 -
[268]
losing stuff is fun
my typhoon goes BOOOOOOOOOOOM!!!
it was fun Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Steel Tigeress
Gallente Silver Snake Enterprise Interstellar Starbase Syndicate
|
Posted - 2007.07.26 04:27:00 -
[269]
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. High sec is relatively safe but you can still be killed there. The person attacking you will get his ship blown up and his security rating lowered, so he will still pay. Maybe the game mechanics isn't what you'd like to see, but it's certainly not broken.
Actually I couldnt disagree more.
The fact that drone boats are the only ships that can pull off highsec ganking, due to Concord not targeting drone...means that in fact it is broken.
|

Koxinga
|
Posted - 2007.07.26 05:04:00 -
[270]
Originally by: Steel Tigeress
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world. High sec is relatively safe but you can still be killed there. The person attacking you will get his ship blown up and his security rating lowered, so he will still pay. Maybe the game mechanics isn't what you'd like to see, but it's certainly not broken.
Actually I couldnt disagree more.
The fact that drone boats are the only ships that can pull off highsec ganking, due to Concord not targeting drone...means that in fact it is broken.
Concord doesn't target drones? That's awesome news, I had no idea. Sentry guns definately do... Are you sure? --
Originally by: "Chribba" haha I would probably have removed that if I saw it too :P But since we spoke about it now I'll approve it.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 :: one page |
First page | Previous page | Next page | Last page |