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Thread Statistics | Show CCP posts - 17 post(s) |
Cassiel Seraphim
EVE University Ivy League
48
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Posted - 2017.05.23 21:46:47 -
[271] - Quote
Having played around with it for a fair bit, so this is not just complaints about something new and untested ... I've found the following sounds sorely missing their own category.
Wormholes (currently in the Atmosphere group) Crimewatch (currently in the UI Sound Level group)
I can live with the other bundles, sort of, but I need them split and controlled separated from their respective groups. |
Uthgaard
Reputable Gentlemen
16
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Posted - 2017.05.23 22:56:07 -
[272] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
So in spite of universally negative feedback, you've still not reversed a change that ruined the viability of your advanced content, all for no other reason than wishing more people would slide your knobs.
If you're just aiming for simplicity, you can nest the older options beneath the current ones. Then, you gain simplicity without losing function, and most importantly, without removing them entirely.
Language channels, old aura, advanced audio, and more - you keep making one bad decision after another, and then completely disregarding long-term-player feedback each time.
Are you trying to kill your game? Because this is how you kill a game. |
Axhind
Eternity INC. Goonswarm Federation
347
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Posted - 2017.05.26 05:28:31 -
[273] - Quote
At least we are getting ignored so there is that. Classic CCP. Make a mess and then pretend not to see it all and hope that idiots will keep sending you money.
It's going to be hilarious when first competition shows up one day. |
Dominous Nolen
V0LTA WE FORM V0LTA
320
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Posted - 2017.05.26 14:24:21 -
[274] - Quote
They said they aren't making anymore changes this release. We'll have to wait to see what they come back with, they've taken our feedback and hopefully they'll have something viable in release on SISI to test before the next major patch.
We know they aren't going flat our roll it back, they never do unless its a completely game breaking feature change. As much as everyone wants to have it back.
For iterative testing I get why they did what they did, do I agree is was a right change for the player base? No, in fact I just wish we'd get the option to put things back to normal, but from a perspective of daily testing, I get it.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Uthgaard
Reputable Gentlemen
24
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Posted - 2017.05.26 15:32:03 -
[275] - Quote
Dominous Nolen wrote:but ... I get it.
Do you? I can tell you exactly how it went down (read in lost vikings voice for greater accuracy)
Quote:Exec 1: People aren't subscribing to our game!
Exec 2: It must be because our UI is too unfriendly!
Exec 1: How can we make it more friendly?
Exec 2: Remove ALL THE OPTIONS!
Dev: I've removed all the options that only 10% of our game was using because I don't understand design fundamentals. That 10% has now been biomassed into skill injectors and left the game. 100% of the players still hate the UI.
Exec 1 & 2: Our decisions are bad, and we should feel bad!
Without a successful game as an experimental control, our hapless trio succumbed to the trap of misinterpreting statistics. 10% is above average usage for advanced sound options, particularly after correcting for the number of players who don't PVP or have the sound disabled entirely.
Consequently, CCP podded the advanced options (which provided a critical level of functionality for their most avid PVPers) while the unwieldy HUD warped away unscathed. |
Dominous Nolen
V0LTA WE FORM V0LTA
320
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Posted - 2017.05.26 18:56:11 -
[276] - Quote
Uthgaard wrote:Dominous Nolen wrote:but ... I get it. Do you? I can tell you exactly how it went down (read in lost vikings voice for greater accuracy)
Yes, in my daily role my work runs in an agile mode of operating for application development, we try and cut down waste as much as possible in process design. They could more then like eliminate the need for hands on dev time with some form of automated testing on each build (if they aren't already).
Again, not happy about this change as a whole due to the fact not all use cases were taken into consideration.
Should have been a posted change with a chance for feedback and consideration of the rollback if it didn't lead to a beneficial change.
My fear here is that we're going to get to the same point as the advanced camera removal, for some people it was actually useful but removed due to the percentage of players probably using it/knowing exactly what it was.
I've said it before and it's been proven that the metrics that were gathered aren't an accurate representation, there were more then enough cases in this thread of people not even realizing these options existed until after they were condensed.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Malice Redeemer
Redeemer Group
192
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Posted - 2017.06.03 20:08:59 -
[277] - Quote
Really bad change |
Callidus Dux
School of Applied Knowledge Caldari State
572
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Posted - 2017.06.05 10:15:39 -
[278] - Quote
Bad job CCP! I personally absolutely HATE the Locking sound. Why such a noisy sound when I sit in a BS and lock Frigates? So ... And now I have to mute the UI-Sound Level. But wait! I will also kill the useful Alert-sound for Shield, Armor & Hull, Cap etc. ... !
Please try to explain how this is a benefit compared to the old sound system? Especially that you already HAVE Implemented the feature to deactivate the locking sound (and many others as individual category). But only for "Inactive Clients".
Really.. who was the genius with this idea?
Locking sound is worst sound ever. Bring the option to completely kill this dumb sound during locking a frigate!!!!!!!!!!!!!!!!!! |
Malice Redeemer
Redeemer Group
196
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Posted - 2017.06.06 01:15:10 -
[279] - Quote
I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed? |
Dominous Nolen
V0LTA WE FORM V0LTA
322
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Posted - 2017.06.06 17:06:44 -
[280] - Quote
Malice Redeemer wrote:I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed?
They said They've been taking feedback from is so far, however we haven't had official confirmation of upcoming changes..
Right now check SISI for build updates, aside from that we're iwaiting on ccp to confirm
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Axhind
Eternity INC. Goonswarm Federation
359
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Posted - 2017.06.09 05:13:27 -
[281] - Quote
Dominous Nolen wrote:Malice Redeemer wrote:I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed? They said They've been taking feedback from is so far, however we haven't had official confirmation of upcoming changes.. Right now check SISI for build updates, aside from that we're waiting on ccp to confirm
Seems that taking feedback is CCP speak for ignoring everyone not saying what we want to hear. |
Felyx Ravencroft
59
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Posted - 2017.06.09 07:04:35 -
[282] - Quote
Callidus Dux wrote:Bad job CCP! ...Especially that you already HAVE Implemented the feature to deactivate the locking sound (and many others as individual category). But only for "Inactive Clients". This had also occurred to me - it's bizarre how inactive clients' sounds can be more finely tuned/customized than those of the MAIN, ACTIVE (and in some cases, ONLY) client - WTF. This is totally alt-centric, of course - but what about players who DON'T multibox like manic ferrets with MPD?
Very odd (read: "ass-backward"), indeed... |
Malice Redeemer
Redeemer Group
198
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Posted - 2017.06.09 22:38:33 -
[283] - Quote
Still unable to play, I will not be conditioned to accept the crimewatch buzzer going off every 10 seconds. Fix the buzzer, remove it, or give back the option to mute it. |
Axhind
Eternity INC. Goonswarm Federation
360
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Posted - 2017.06.10 10:04:01 -
[284] - Quote
Malice Redeemer wrote:Still unable to play, I will not be conditioned to accept the crimewatch buzzer going off every 10 seconds. Fix the buzzer, remove it, or give back the option to mute it.
Try doing exploration and hacking mini game. Whoever designed the audio for that hates people with hearing. |
Malice Redeemer
Redeemer Group
199
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Posted - 2017.06.10 18:49:11 -
[285] - Quote
I'm only logging in to do skill ques, if I don't hear something promising on this bull soon, I'm going to stop doing that. |
Dominous Nolen
V0LTA WE FORM V0LTA
324
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Posted - 2017.06.12 17:10:35 -
[286] - Quote
CCP Baldar,
At this point it was stated that you were not looking to making changes as of the current release... We'll release day is upon us again and I'm just curious where we sit at this point. There has been enough push back on this change that people are actively not logging in due to these changes (my logins have be been steadly reducing as well).
We need more control, not less. Please get someone to feedback here as we need some form of update.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Malice Redeemer
Redeemer Group
199
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Posted - 2017.06.14 01:06:22 -
[287] - Quote
It is amusing to me the way history repeats. Last time is was micro transactions and $3000 jeans everyone else was mad about, while I didn't really care about that, at the same time they completely fubar'ed the inventory ui, forcing me to quit.
This time is is massive, hamfisted nerfs at fighters that I really could care less about, while they the soundscape up so bad I can't play.
Time for another long break, I will check back in a few months to see if ccp can find it's head. |
Phice Anxu
Genetix Research Corporation
14
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Posted - 2017.06.14 12:45:16 -
[288] - Quote
I said earlier that too much simplification will only complexify everything, and that I was about to disable sounds completely.
It is now done. Audio disabled. Too difficult to get exactly what I want, nearly no sounds from my headphones as I setted most of the remaining groups too low, so it is easier this way. After all, it is not like I didn't play at EVE without sounds for years before the AAS, so why not one or more years, heh ?
The first MMO in history where no audio is better. It is a shame that I can't change my name, I would add [nosound] like some players do in CS:GO and some others FPS games.
CCP nerfed the AAS, still they added new sounds in the last patch : - Added atmospheric audio to several in-space assets
The game will become a feast of sounds. I wonder what is the type/age of customers that they want to satisfy ? |
Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
44
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Posted - 2017.06.14 12:47:19 -
[289] - Quote
Malice Redeemer wrote:It is amusing to me the way history repeats. Last time is was micro transactions and $3000 jeans everyone else was mad about, while I didn't really care about that, at the same time they completely fubar'ed the inventory ui, forcing me to quit.
This time is is massive, hamfisted nerfs at fighters that I really could care less about, while they the soundscape up so bad I can't play.
Time for another long break, I will check back in a few months to see if ccp can find it's head. Yep. I also stopped subscription.
2CCP, patch 119.5 is ugly. See you in a few months. |
Dominous Nolen
V0LTA WE FORM V0LTA
326
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Posted - 2017.06.14 15:37:29 -
[290] - Quote
Iron'Kran wrote: Yep. I also stopped subscription.
2CCP, patch 119.5 is ugly. See you in a few months.
My reoccurring subs have been stopped (mainly due to the fact CCP doesn't notify when they are going to dip into my accounts and thanks to the ESI changes no out of game notifications trigger on third party developed tools) but also I'm not logging in as actively due to the fact my sounds have driving me nuts after a while.
I have tinnitus in my one ear and the constant droning in a headset causes me to want to step away from the keyboard.
Losing the granularity of controls severely limits my play time because I can no longer balance things like i was once able to.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dihi San
Old Spice Syndicate Intrepid Crossing
8
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Posted - 2017.06.18 14:19:51 -
[291] - Quote
so CCP, when are you going to fix your sound settings so I can enable sound again? |
Felyx Ravencroft
77
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Posted - 2017.06.19 18:59:45 -
[292] - Quote
So, while not *exactly* on topic, this is very much related: the new "reload" sound - all I can say is "WTF, seriously!" It's unnecessary - I KNOW when I've ordered a reload! However, if the audio feedback is somehow deemed ABSOLUTELY vital, then a very very brief and understated 'blip" or tick would suffice plenty. At this point, if someone reloads at the same time as someone/thing appears on grid, the latter sound is completely obscured - and no, this is NOT an invitation to turn THAT into some sort of klaxon! Please, tone down the reload notification, and while I'm here, I'd like to reiterate my appeal to restore the previously excellent audio controls. |
Eleonora Solete
The Scope Gallente Federation
0
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Posted - 2017.06.21 02:27:35 -
[293] - Quote
still trying to understand why the pointless change. are developers trying to do something just to justify the fat salaries they're paid? |
Dominous Nolen
V0LTA WE FORM V0LTA
337
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Posted - 2017.06.22 01:39:16 -
[294] - Quote
Can we please get controls over incursion and the thera background sounds? I have my "atomsphere" turned to 0 yet they are still persisting.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
705
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Posted - 2017.07.02 20:49:21 -
[295] - Quote
So.. anything? Or are we going to be stonewalled further?
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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CCP Antiquarian
C C P C C P Alliance
258
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Posted - 2017.07.04 13:31:56 -
[296] - Quote
Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Dominous Nolen
V0LTA WE FORM V0LTA
337
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Posted - 2017.07.04 13:32:50 -
[297] - Quote
Posted on the new "forums" in regards to this matter.
https://meta.eveonline.com/t/advanced-audio-feedback-feature-requests/7139/2
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
V0LTA WE FORM V0LTA
337
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Posted - 2017.07.04 13:43:15 -
[298] - Quote
CCP Antiquarian wrote:Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
Thanks for the update. Hopefully we'll hear something soon.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Vensho Kheelhu
Static-Noise Upholders
0
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Posted - 2017.07.04 14:33:13 -
[299] - Quote
Likes having high sound customization. Dislikes having invested hours into customization to having customization removed. Will consider 3rd party apps that allow customization to advance my advantage over lazy/stupid players. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
707
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Posted - 2017.07.04 17:39:56 -
[300] - Quote
CCP Antiquarian wrote:Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
Good, hopefully some of that will be buffing the audio settings with more actual options, which haven't affected the inactive client for some strange reason.
Please note that i'll not be posting on the new forums in regards to this until the forums are locked (but I'll reference anything quoted here).
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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