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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Ayx Shewma
The Scope Gallente Federation
157
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Posted - 2017.05.09 22:56:43 -
[121] - Quote
This is a ridiculous change.
I honestly don't care if some dev has to sit and make sure all the sliders still activate the proper sound, after each update.
THAT'S WHAT WE PAY YOU FOR.
Whichever fascist is in control of sound for EVE, needs to be fired. It's gone downhill ever since the jukebox removal. |
JFKen Imperia
Beyond Frontier Pandemic Horde
31
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Posted - 2017.05.09 23:30:13 -
[122] - Quote
Seraph Essael wrote:Dominous Nolen wrote:Seraph Essael wrote: I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?
Sight specifics on this point. Right now they all seem to be lumped into the UI interaction/ secondary interfaces sliders based on what I'm reading. That could get frustrating if they aren't seperate mainly due to the UI clicks and they sound like insects running across my headset. I'll reserve judgement until I get off work and can test them and post here with findings.
These damn "clicky clicky" sounds just want me to throw my PC thru the window :D
Same dissapointment here |
Winter Archipelago
Autumn Industrial Enterprises
880
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Posted - 2017.05.09 23:55:27 -
[123] - Quote
I've been messing around with different sound settings on some different alts today, and things are just too simple now. I would personally prefer to see a few things separated into slightly different categories.
Crimewatch, Locking > These can both be pretty useful and important, but they're mixed in with things that tend to be mere noise (UI Clicks, Radial Menu). I would love to seem them separated from the UI Clicks and Radial Menu into their own setting.
DScan ping > Just... just please, throw it out. I'm a wormholer. I use DScan multiple times each minute while active in space, and every few seconds while hunting. It's easily one of the more annoying sounds I've encountered in a game. Since I suppose it won't be discarded entirely, it would be a good sound to put in with the UI Clicks and Radial Menu.
Hacking > Not essential sounds, but they aren't annoying (at least to me). They add a nice bit of additional sound when hacking that isn't intrusive. I don't know where it would fit in, but I would be happy to see it divorced from the DScan ping.
Warping Effect > This can be extremely useful, but it's mixed in with explosions, which can be rather loud already, and are more fluff than the warping effects are. I would suggest moving the explosions to Ship Ambience.
I might have some more thoughts as I play around with the sounds more, but this is what I've noticed from playing around today.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Slim Thicc
Laphroaig Inc.
5
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Posted - 2017.05.10 00:52:15 -
[124] - Quote
ARE YOU F-ING KIDDING ME?
IF I WANT TO HEAR WORMHOLE STATUS I HAVE TO HEAR STATION SOUNDS???
edit: just not going to play rather than play mad. same **** as scanning changes for no reason. |
Sakura Nihil
Faded Light
440
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Posted - 2017.05.10 01:10:39 -
[125] - Quote
This clicking is driving me up the wall. Consolidate the sound settings, if you must... but remove this damn UI click.
For bonus points, bring back the jukebox, a decision that still confounds me to this day... but I'll settle for the UI click being removed.
Glory
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Decklin Quark Reiger
EVE University Ivy League
0
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Posted - 2017.05.10 01:46:39 -
[126] - Quote
Please keep the UI Clicks separate from everything else. They drive me insane, and must be muted. The Locking sounds are key to gameplay, and I want to be able to hear them. Having them tied to the UI clicks is terrible. Please keep the d-scan sounds separate from everything else. I am constantly spamming d-scan, and the sound is really annoying, so I want to mute it.
Please keep 3rd party warps separate from everything else. They are important to listen to strategically.
Please keep all alarm settings individually controllable (shield separate from armour, separate from hull, separate from capacitor, separate from anything else, for the same reasons listed above, by Klaus Eisenmann.
Cargo doesn't need a sound, i'd rather mute it, but don't really care about it.
Station ambience is at best irrelevant and at worst annoying. Please don't tie it in with anything that affects gameplay.
In short, please keep tactically important or meaningful gameplay related sounds separate and individually controllable, depending on what each player decides they need to hear.
Similarly, please allow players to decide which ambient / UI sounds are annoying, and control them ourselves.
If the issue is CCP dev time spent on updating the user interface for these preferences, then just let players edit a config file. We already edit YAML files to fine-tune our overviews - let us fine-tune our audio cues, please!! |
John Friar
Stronghelm Corporation Solyaris Chtonium
1
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Posted - 2017.05.10 01:48:12 -
[127] - Quote
How was the 9% calculated? Even if it is accurate, is 9% really such an insignificant number? |
Whisperen
Delta vane Corp. Mordus Angels
62
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Posted - 2017.05.10 02:26:38 -
[128] - Quote
This change is **** i want more options to manage my sound settings not less! When i heard we where getting updated sound settings i thought we would get two or three more pages of advanced settings to use not this rollback to mediocrity. |
mkint
1756
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Posted - 2017.05.10 02:59:25 -
[129] - Quote
Dear CCP,
If the reaction to your feature is "oh no! EVE has sound!" then maybe the problem isn't the sliders, but the sounds. I'm just going to assume that it's obvious you've collected detailed data before just nuking it. Maybe you should use that detailed data to get an idea of what sounds got muted the most and then start by deleting them, and progress from there.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Nicen Jehr
Blue Republic RvB - BLUE Republic
426
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Posted - 2017.05.10 03:03:09 -
[130] - Quote
Gonna xpost a Little Things post i've made for years:
Please upgrade all sliders in the Escape menu so you can click them at any point within their borders, like dscan sliders. Currently you have to precisely click the handle.
Little Things to improve GëíGïüGëí-á| My Little Things posts
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Aldrat Sales
Stryker Industries
0
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Posted - 2017.05.10 04:28:39 -
[131] - Quote
Fanfare: we've introduced a great feature. the ability to change sounds its a little advanced to the noob but hey they can learn this later if they need it. Hey the rest of you! You can now customise the sounds to your specific environment. Don't have to hear crap anymore just the stuff you need.
Fanfare: Great news we've found away of dumbing recent old/new stuff down. Advanced is now more intermediate yes we've screwed with all your hard work, well 9% of you. Its ok we can pull stats out of our ass any time, there never wrong. Its the cool thing about stats you can ask a question in a certain way and get the answer you want.
Love to see the stat of players terminating vs patch. Feature butchering isn't moving the game forward. Content is possibly but I need some stats to back that up.
Grumpy (plus) |
Galileo Shihari
KarmaFleet Goonswarm Federation
0
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Posted - 2017.05.10 05:00:12 -
[132] - Quote
Disclaimer: I have no idea how anything works here. I have never once in the years of me playing this game felt the need to use the EVE forums before, until today, that is.
So I logged in half an hour ago to have a look at the new suns, only to find that, curiously, I couldn't hear my warp animation. At first I figured that I had accidentally left the audio turned off, as I sometimes do for more performance in large fights. I was wrong. Turns out that the entire page of advanced audio settings has been deleted, and replaced with a few general basic options.
Why was this not better mentioned, and easier to see?
I heavily used these settings. I needed to have the ambiance low, because the tethering effect of more than 200 ships results in a BRWMMMMMMMMMMMMMMM loud enough to shake the house through my subwoffer, legitimately rivaling the THX theme. I needed the warp animation turned up so I can hear it when people land on gird near me.
I understand wanting to streamline things, and remove unneeded settings, but I would have liked to have known beforehand that this was happening. |
Dominous Nolen
V0LTA WE FORM V0LTA
304
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Posted - 2017.05.10 05:17:46 -
[133] - Quote
Please separate the station exterior/interior and planet sounds please. Doing PI with anything else turned up is annoying
They can be seperated so the station effects are set aside from the planetary effects.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Medria Lennelluc
Know your Role League of Unaligned Master Pilots
4
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Posted - 2017.05.10 05:23:11 -
[134] - Quote
So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional. |
Dominous Nolen
V0LTA WE FORM V0LTA
304
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Posted - 2017.05.10 05:25:41 -
[135] - Quote
Medria Lennelluc wrote:So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional.
Ship tree isn't bound to the ambiance slider as per the break down
Map and Ship Tree Vol -> Secondary Interfaces
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Estilad Grenrum
Dreddit Test Alliance Please Ignore
5
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Posted - 2017.05.10 05:27:23 -
[136] - Quote
Holy hell what the **** ccp I literally had to log in and make my first forum post over this. First of all, why did you not give us nearly the amount of time needed for feedback about this. Second, why did you just to simply removing customization options that people were actually using instead of documenting it and adding in information on what it all did. you could've added more information on what sounds are what type and maybe a test feature, but instead you removed it and butchered the attempt at making a similar feature. It used to be simple to tell people new to wormholes to turn one sound way louder than others, or to easily turn off the stupid dscan sound, but now you literally cant without turning off or up a quarter of the sounds in the game, completely defeating the purpose.
And besides, if people didn't use the feature before, why would taking away options and grouping everything together help with that issue at all.
This is big enough for me that I really have no desire to keep playing at the rate I was and I'll let my subs lapse when theyre done. This is ridiculous and a change made for the sake of change that doesn't improve the game in any way, but hinders those that used the game to its potential. |
Dominous Nolen
V0LTA WE FORM V0LTA
305
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Posted - 2017.05.10 05:34:57 -
[137] - Quote
JFKen Imperia wrote:These damn "clicky clicky" sounds just want me to throw my PC thru the window :D Same dissapointment here
I've gotten use to it for a while so I don't even hear it anymore TBH
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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IcyMidnight
Nobody in Local Of Sound Mind
14
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Posted - 2017.05.10 05:39:55 -
[138] - Quote
Need. To. Mute. UI. Click. |
Lavayar
Russian SOBR Dream Fleet
305
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Posted - 2017.05.10 08:08:53 -
[139] - Quote
This is an AWFULL change and needs to be reverted! |
Medria Lennelluc
Know your Role League of Unaligned Master Pilots
6
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Posted - 2017.05.10 08:57:16 -
[140] - Quote
Dominous Nolen wrote:Medria Lennelluc wrote:So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional. Ship tree isn't bound to the ambiance slider as per the break down Map and Ship Tree Vol -> Secondary Interfaces As for the ship noises, possible modules active I know if i have a cloak running, or anything that's doing any form of hardening/ sensor boosting etc? That will have a background noise on it.
I turned down secondary interfaces too, and I still got the ship tree sound. |
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Queloor Zefram
Star Explorers Reckoning Star Alliance
7
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Posted - 2017.05.10 09:16:59 -
[141] - Quote
Dear CCP devs,
I your infinite wisdom, would you consider the possibility that you have gone STARK RAVING MAD with your decision ?
Revert the advanced audio settings, do it now! Like today!
Ty BR
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Areen Sassel
197
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Posted - 2017.05.10 09:22:01 -
[142] - Quote
John Friar wrote:How was the 9% calculated? Even if it is accurate, is 9% really such an insignificant number?
As mentioned upthread, if multiboxers carefully adjust one client and mute the others, it may be an underestimate...
The major pain points for me are the sounds that are constant, useless, and tied to other useful sounds.
UI Clicks. Does anyone even like these? I don't need a little noise to let me know I'm moving the mouse.
D-scan BONG, which is pretty constant when wormhole spelunking. I know I'm D-scanning, my foot's bouncing on the pedal.
Station ambience. I don't need a noise to remind me I'm docked. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
148
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Posted - 2017.05.10 09:22:10 -
[143] - Quote
Ok, I would like to be a bit more constructive and help CPP through these hard times. Here are some issues I have noticed, as well as a run down on how it appears to work.
That being said, let's try and decipher how these settings work. These are by no means 100% correct in how they operate, but purely what I have observed. Let's start with the original
Volume Level settings; Music Level - Self explanatory
UI Sound Level - (this is where it begins) I have already noticed the correlation between the UI Sound Level and the Secondary Interfaces. Just from the Audio menu, you can already work out what is happening. Set the UI Sound Level max = Loud UI Clicks/Item Dragging/Scrolling. Set the Secondary Interfaces max = Loud slider sound/Map/Scanners. However the conundrum begins when you lower the UI Sound Level, as it then turns down the Secondary Interfaces level. So if you put UI Sound Level to min to remove UI Clicks, you also loose the sound of maps, probe scanners etc.
UI Speech Level - I'm going to assume this now affects the new Aura voice. I've always had this at 0. Now is not the time to turn it back up.
World Level - We seem to be getting the same affect between this setting and the Atmosphere setting that we had with the UI Sound and Secondary Interfaces. I find it hard to really work out what sounds are being affect by this, without spending the entire day playing while turning this level up and down.
Master Level - Self Explanatory
I won't mention the check boxes below, although a description of what Doppler Shift actually does would be nice.
Advanced Audio Settings Atmosphere - It appears this setting as well as World Level BOTH affect the level of the station Interior. So it would appear that these individual sliders affect both individual settings, as well as combined settings. Again, I'm sure there are lots of atmosphere sounds.
Jump Activation - This affects... gate jump! \o/ However, its overall volume is again affected by the World Level setting.
Secondary Interfaces - As we saw above, this affects Maps/Scanners/Mini-games, but its overall level is also affected by UI Sound Level.
Ship Effects - (This is also tricky) Shield reps/Tethering. Overall affected by World Level.
Ship Ambience - Prop mods.(because for some reason, prop mods are not ship effects. Maybe this includes the 'modules' setting, but then, shield/armor reps are not modules?) Overall level also affected by World Level.
Turret Volume - Pew pew sounds?
Warning Sounds - Shield/Armor/Hull/Cap levels.
Summary It appears that the original Volume Level settings are not only affecting their own sound, but also having an overall affect on other sounds. From an audio perspective, its like running a global EQ ontop of different EQ's, but also EQ-ing itself.
I feel its imperative that certain sounds get their own settings. Having individual Warning sounds was great. Who cares if you loose shield, but going into armor might want to wake you up!
Suggestions Hover Info - Display a brief paragraph of what sounds the slider affects when hovering over. Simply tell us what each slider is affecting to allow us to quickly work out what we want to change.
Separate the affects from the original Volume Level settings and the Advanced Audio Settings
Group audio settings into categories such as; Ship, Environment, UI.
BUGS: The Secondary Interfaces level drops when the ESC menu is open and also when the Probe Scanner window is active.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Annexe
I N E X T R E M I S Tactical Narcotics Team
148
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Posted - 2017.05.10 09:31:28 -
[144] - Quote
For best settings:
Music: 0 UI Sound: 10 UI Speech: 0 Atmosphere: 5
all others default: 50
\o/
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Ocilan Ardishapur
Royal Amarr Institute Amarr Empire
0
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Posted - 2017.05.10 09:31:56 -
[145] - Quote
Alright. so most of what i'm gonna say has been mentioned already, but i feel like it's necessry just to reinforce a few points:
The Atmosphere setting: Wormhole status sounds need to be removed from this group. being able to hear if a wormhole is reduced is absolutely important and valuable information to have, whereas the constant buzzing and humming in stations or around gates absolutely isn't.
The UI sound level: First of all, the UI sound level apparently also includes secondary interfaces, which effectively removes an entire slider. I would like to be able to configure the soundsgrouped up in UI sounds and secondary interfaces independently from each other. Then there's is simply not enough customizability for all the sounds in these two groups to be satisfactory whatsoever. A lot of very useful and important sounds have been bunched together with some of the most mindboggingly annoying **** i've ever had the misfortune of hearing. The UI clicking sound is seriously driving me insane and forced me to get rid of all kinds of really important sounds, just because they're grouped together, like all the Crimewatch alerts and the locking sound. Similarly, secondary interfaces entails both useful things like the probe warping/scanning sounds and incredibly annoying ones like the d-scanning gong, there just need to be a lot more options here. Actually, after checking again, UI sound level and secondary interfaces seem to have some issues anyways, as turning off UI sounds apparently also affects the map volume and UI Interaction volume (both supposedly in the secondary interfaces category) but does not affect the ship tree volume.
Just because people only used a small amount of sliders in the old systems doesn't mean that you can bunch everything together and everything will be fine and dandy, especially since some of the (probably) most used sliders like turning off the insult that is the UI clicking has been bunched up with some of the most important sounds in the game. |
Silgus
Quantum Singularities Half Massed
0
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Posted - 2017.05.10 12:02:05 -
[146] - Quote
This change is ridiculous. Aside from all the gameplay points mentioned above about some sounds being necessary and others being annoying what advantage is there to removing options from players even if only 9% of people use them?
If someone has an issue with the volume of a certain sound they fix it, I guarantee you nobody thought 'this sound is too loud/quiet' went into the options and thought ''nah **** it, too many sliders'. |
Ralph Shepard
The Dysfunctionals Fidelas Constans
12
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Posted - 2017.05.10 12:06:39 -
[147] - Quote
So? Another case "Thank you for feedback", which you will ignore? |
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CCP Antiquarian
C C P C C P Alliance
233
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Posted - 2017.05.10 13:26:02 -
[148] - Quote
Ralph Shepard wrote:So? Another case "Thank you for feedback", which you will ignore?
I've been reading and forwarding points from this thread and Reddit to the Audio Director and to the producer for Team Trilambda.
And not that ethos and pathos arguments are particularly useful in this context, but my main lives in W-space and my playstyle is affected by these changes so I'm personally invested in getting alterations made to the functionality while keeping the necessary backend changes that precipitated this work. Invested enough that I skipped dinner last night going through all the comments to provide support and use cases for iteration.
Speaking of which, thanks Annexe for coming back with more input.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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HyperFlareX
Know your Role League of Unaligned Master Pilots
23
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Posted - 2017.05.10 14:06:55 -
[149] - Quote
And I just lost a ******* DST to these sound changes. Thanks, CCP.
NB: You need UI sound level to be above 0, or the Shield/Armor/Hull threshold warnings will not play at all, despite the "Warning sounds" setting being cranked up to the max. This makes it especially enjoyable on an industrial char, where you will now be able to fully appreciate the terribleness of UI click. Or change your sound settings every time you undock.
To reiterate on my earlier feedback: Give a seperate UI click slider again, please, please. The DSCAN sound can go there as well. Those are two very annoying sounds for a lot of people. The previous settings allowed me to get rid of them (DSCAN only with collateral damage) without having to sacrifice important sounds (like locking or WARNING SOUNDS).
I appreciate the work, Antiquarian, but so far everyone I've been agitating for to post on the forums took the stance of "They didn't give a damn about the feedback when it was on SiSi, why would they care now". I'd love to prove them wrong, so I'll hold my breath. Don't let me suffocate. |
Denny Britva
TIME GOLD Band of Backstabbers
0
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Posted - 2017.05.10 14:18:37 -
[150] - Quote
Dear CCP Antiquarian we all, at this topic, just want to tell: Audio setting was great system before lats patch. Please return previous version of Audio setting it will be reall good. |
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