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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Krilka Liogann
Star Explorers Reckoning Star Alliance
0
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Posted - 2017.05.14 03:59:09 -
[211] - Quote
Dear CCP, like many others I think you made a huge mistake.
First, I've discovered that I very much enjoy living in wormholes and because of that I want to be fully aware of everything that is going on around me. That's why I d-scan every second, checking constantly if I'm alone or not and why when I'm near a wormhole I have my headphones on to make sure I hear an enemy jumping through. I'm far from the best wormholer, as we in our corp say "Not good at much, but we f*****g try", but I'm a player like everybody else.
The facts are: I care about the sound of wormholes but now I'm forced to hear stargate sounds, station interior sounds, stations exterior sounds, planets sounds and atmosphere sounds. I want to hear above all the warping sound then explosions and then modules but now I'm forced to have them all at the same level. I like to hear the hacking sound so that I have an immediate feedback to what I click but now I'm forced to hear the map and ship tree sounds too. I need to hear the locking sound but now I'm forced to hear the Eve Store sounds, the radial menu sound and some others. I might want to hear warnings at different levels because sometimes I don't care about shields but I do about armor or vice versa or some other setting but now I'm forced to hear them all at the same level. I want to hear the sound of a 3rd party warp more than a wormhole activation but now they are the same.
The bottom line is that I play Eve not for simplicity but for the complexity (not chaos) that I can explore, like a lot of other players.
So CCP, don't remove something just because is not frequently used, because when a player will search which slider commands the sound that he/she wants to decrease and realize that modifies a lot of other useful sounds, he/she will hate you every time the lost sound would have helped him/her accomplish something or would have saved him/her.
Honestly I would like more sounds to become customizable, because if you think about it the sounds of Eve give the player crucial informations and having something like an overview for sounds would make many players feel like CCP listens to them, instead of feeling like CCP is muting the players' slider. |

ugh zug
Amok. Goonswarm Federation
123
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Posted - 2017.05.14 08:14:31 -
[212] - Quote
eve... has sound? 
Want me to shut up?
Remove content from my post,1B.
Remove my content from a thread I have started 2B.
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Paula Myok
Prime Forces The Methodical Alliance
10
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Posted - 2017.05.14 10:10:08 -
[213] - Quote
Annexe wrote:Well I obviously missed this memo, or else it wasn't publicly announced... but seriously? Audio: The advanced audio settings menu has been simplified to offer a more streamlined experience.We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t That is ridiculous! I spent a lot of time getting certain sounds to a level that suited how I like to play the game. Increasing 3rd-party warp, turning off ab/mwd sound.. it was great for really customising the sound scape I am absolutely disappointed that this thread was not promoted earlier on during development, and instead only find out from the patch notes about the change. RIP Eve SoundCCP Antiquarian.. I thought we had a good thing going at EDU last year :(
We need more not less control !!!! I used the advanced sliders all the time and loved the versatility it was like having a Swiss army knife for the sound. If people some people didn't want to use it they didn't have to. There are some sounds in EVE I just don't want to hear!! But now I have to if I want to hear sounds that are important to me. I know a lot of players that turn their sound off completely just so they don't have to listen to some of the annoying sounds. Like station interiors and the probe scanning map ventilation shaft background noise. Keep the option to turn these down so we can enjoy the game.
Your programmers should just do their work and not choose the easy way out. |

Tazhaul
Star Explorers Reckoning Star Alliance
0
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Posted - 2017.05.14 11:14:29 -
[214] - Quote
As Queloor stated above.
For us in wh space, these changes really f***s our days big time.
And for players with bad hearing it is even worse due to the fact that we no longer can sort out sounds that may disturb other things.
Pls, just revert the changes. |

Brazen Hawk
Star Explorers Reckoning Star Alliance
0
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Posted - 2017.05.14 12:24:41 -
[215] - Quote
I have invested quite a bit of time, customizing eve to my tastes, making it "my eve". I honestly don't care about a voice telling "Warp Drive Engaged" I know that, I just engaged it. I don't need a voice informing me of my docking status, I flipping know, I just told my ship to dock.
What I do need to hear, and hear clearly, are wormhole "splashes" and even more important, when I'm hacking cans, I can't hear the warp "pops" of other players. I used to depend on that little "pop".
Eve is a game of nuances, nuances which keep one alive. Every tiny little thing in Eve helps or hinders ones very survival in the game.
Visually, Eve is hard to beat, it's quite stunning, and it's audio used to be just as stunning if not more so. However, with the loss of customization in sound, the auditory aspect of Eve has suffered greatly.
Just put the audio aspect of Eve back the way it was, I was just getting it adjusted to suit me and in the matter of a few hours, my hard work went .
Easier rarely means "better". It doesn't seem wise to offend 9% of ones subscriber base, of course of that 9% probably less the half actually care and of that half that care, an even smaller percentage will take the time to offer any constructive criticism, so tread carefully CCP, and give us what we want.
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Denny Britva
TIME GOLD Band of Backstabbers
2
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Posted - 2017.05.14 12:36:07 -
[216] - Quote
Please give us the Crimewatch sound disable button. I am PVP at few windows and need to hear shield/armor alarm without this awful annoying Crimewatch sound bzzzzzz bbbzzzzz bzzzzzzb bbbbzzzzzz!!! BBBBBZZZZ!!! Please safe our Ears |

Felyx Ravencroft
20
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Posted - 2017.05.14 12:56:36 -
[217] - Quote
It's OK to try new things, it really is. However, when a new thing does not work out, the rational and intelligent response is to drop it and go back to what DOES work. Ie. please roll back the audio settings, plain and simple. To now spend time and effort trying to hammer a flawed concept into some vague semblance of ADEQUACY is merely throwing good effort after bad. I think I speak for a lot of us when I say we're not looking for a PARTIAL fix - it was good how it was, and anything less than how it was would be, well (pardon the circular logic), LESS - ie. inferior and inadequate.
The whole "we have now added this slider and that slider, testable on Singularity" thing smacks of exactly that - trying to hang onto a failed idea and force it to work. How does it make any sane sense to now painstakingly work back toward where we were, and likely stop partway there, instead of simply putting it back where it was? Surely it would be FAR simpler to simply reinstate the previously extant code (which surely you have archived, right? If not, I don't have the words, at least polite ones, to express what I would think...) How to make the most people possible happy with the least effort possible? Roll back the advanced audio interface changes.
Here's a simple fact: EVE is driven by its player-base, right? And that player base is comprised of a multitude of play styles and priorities. To attempt to generalise everyone's style to just a few templates would be akin to applying a ****ing horoscope to the issue - utterly absurd. Yes, wormholers have a few main priorities - but that doesn't mean there aren't some who like station interior sounds while some (most?) don't; likewise, some will want jumpgate sounds while some won't; some are shield-tankers and need the low-shield warning while others armour-tank and need it less; and this isn't even accounting for players with hearing or cognitive impairments who may have their own special ways to bring what they need to the surface. UI clicks have been pointed to as a major nuisance - but while allowing us to control it is good, it doesn't mean that other similarly annoying or important options can now be omitted.
It is absurdly fallacious to think that one may apply a set of cookie-cutters to the vast diversity of EVE players. Oh, and here's another sort of player: the sort who in fact actively enjoys the specific act of fine-tuning his/her audio-visual experience.
To selectively reintroduce only the perceived "most needed" sliders is inevitably going to leave many (perhaps most) people dissatisfied - the only way to make everyone (or as close as possible) happy, is to go ALL THE WAY - all the way back to how it was. This should not be seen as "retrograde" - change for its own sake is NOT progress - progress involves IMPROVEMENT. Also, if (as some have suggested) it's an issue of pride, then please get over that foolishness ASAP! Reverting to the previous state will not make you "look weak" or foolish or what-not - however, persisting in pursuing a flawed decision WILL be perceived as mulish obstinacy, at best (and likely far worse.) From a decision theory standpoint, investing further development in a stunted interface makes no sense and is a losing proposition, plain and simple.
Getting bogged down in the specifics is losing sight of the forest for the trees at best, or an active diversion at worst. Some of us aren't distracted or fooled by such shenanigans. |

Felyx Ravencroft
21
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Posted - 2017.05.14 13:12:33 -
[218] - Quote
Felyx Ravencroft wrote:It's OK to try new things, it really is. However, when a new thing fails utterly, the rational and intelligent response is to drop it and go back to what DOES work (progress is not achieved by pursuing dead ends!) Ie. please roll back the audio settings, plain and simple. To now spend time and effort trying to hammer a flawed concept into some vague semblance of ADEQUACY is merely throwing good effort after bad. I think I speak for a lot of us when I say we're not looking for a PARTIAL fix - it was good how it was, and anything less than how it was would be, well (pardon the circular logic), LESS - ie. inferior and inadequate.
The whole "we have now added this slider and that slider, testable on Singularity" thing smacks of exactly that - trying to hang onto a failed idea and force it to work. How does it make any sane sense to now painstakingly work back toward where we were, and likely stop partway there, instead of simply putting it back where it was? Surely it would be FAR simpler to simply reinstate the previously extant code (which surely you have archived, right? If not, I don't have the words, at least polite ones, to express what I would think...) How to make the most people possible happy with the least effort possible? Roll back the advanced audio interface changes.
Here's a simple fact: EVE is driven by its player-base, right? And that player base is comprised of a multitude of play styles and priorities. To attempt to generalise everyone's style to just a few templates would be akin to applying a ****ing horoscope to the issue - utterly absurd. Yes, wormholers have a few main priorities - but that doesn't mean there aren't some who like station interior sounds while some (most?) don't; likewise, some will want jumpgate sounds while some won't; some are shield-tankers and need the low-shield warning while others armour-tank and need it less; and this isn't even accounting for players with hearing or cognitive impairments who may have their own special ways to bring what they need to the surface. UI clicks have been pointed to as a major nuisance - but while allowing us to control it is good, it doesn't mean that other similarly annoying or important options can now be omitted.
It is absurdly fallacious to think that one may apply a set of cookie-cutters to the vast diversity of EVE players. Oh, and here's another sort of player: the sort who in fact actively enjoys the specific act of fine-tuning his/her audio-visual experience.
To selectively reintroduce only the perceived "most needed" sliders is inevitably going to leave many (perhaps most) people dissatisfied - the only way to make everyone (or as close as possible) happy, is to go ALL THE WAY - all the way back to how it was. This should not be seen as "retrograde" - change for its own sake is NOT progress - progress involves IMPROVEMENT. Also, if (as some have suggested) it's an issue of pride, then please get over that foolishness ASAP! When someone is "big enough" to admit and correct a mistake, my respect for that person INCREASES, and I'm sure I'm not alone in this. Reverting to the previous state will not make you "look weak" or foolish or what-not (to some of us it would, in fact, be praiseworthy) - however, persisting in pursuing a flawed decision WILL be perceived as mulish obstinacy, at best (and likely far worse.) From a decision theory standpoint, investing further development in a stunted interface makes no sense and is a losing proposition, plain and simple.
Getting bogged down in the specifics is losing sight of the forest for the trees at best, or an active diversion at worst. Some of us aren't distracted or fooled by such devious, deceptive shenanigans.
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Bit Seriouss Enderas
Star Explorers Reckoning Star Alliance
0
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Posted - 2017.05.14 15:26:46 -
[219] - Quote
So if CCP are unhappy that only 9% of players use the advanced settings, why not produce a handy informative video showing some of the possible benefits of using that feature? There's something to benefit any player that uses sound.
But, "manual upkeep of the code yields more defects on the development side than the usage merits" - so RIP instead of trying to increase usage??? General booing and hissing from over here.
Of that 9%, I wonder what fraction live in WH space. For me, this loss of control is either maddening or dangerous. Audio polling is life. It's still a nice game but I can't play it like I used to. |

Phice Anxu
Genetix Research Corporation
13
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Posted - 2017.05.14 15:41:18 -
[220] - Quote
Felyx Ravencroft wrote:To attempt to generalise everyone's style to just a few templates would be akin to applying a ****ing horoscope to the issue - utterly absurd. You are totaly right, this is why options are needed so that a nearly 90/100 % satisfaction can be reached.
Unfortunately, I think that there is a general trend in most of the actual IT structures which is to respect the 80/20 Rule at all costs, and tell to the annoyed ones to **** off.
This is especialy true for UI related stuff. Windows 8/10 for exemple don't have anymore the options to customize the apparence of application windows. This make my life harder because LCD monitors are too bright even after some time to set them. In Windows 7, 30 secondes to change the background color in applications and voila, problem nearly 0solved and eyes saved. But... I guess that only a very small amount of users made usage of this options, and so it was removed. Some users complained but Microsoft don't care... It took a WEEK to find a workaround in W10 and I fear that one day, it won't work anymore.
About EVE, before I updated my computer, the deletion of Load Station Environment was a serious hit, raising T-¦... I wonder how much players log less often since then, as the station need more power than before and most of the time is wasted in stations for some game styles (my case, and probably in the 20 %). I also wonder how much players are annoyed by this damned bubble of light in the center of stargates especialy since the introduction of the first POV, who can't be disabled using the graphics options ("Effects" is not enough for that). I can do a big list so shortly : 80/20 + 80/20 + 80/20 + ... = how much remaining users ?
Because... the 80/20 Rule is a pretty rational way to do things as it permits to rationalize costs and about development it permits to reduce the code labyrinth. But we are talking about computer USAGE for sometimes HOURS a day. And the limit of the 80/20 Rule is that the concerned users aren't all in the 20 % who should **** off... At a moment, developers will have to admit that and return to their code to give options. If not, we will have dumbed down computers and games that nearly no one will want, and the culprits won't even know why.
Too much simplification will only complexify everything.
I have also hard time to understand how the fact to integrate a function who check a slider and define the volume into a sound event, should need serious maintenance time once it is well written. I am not a developer, so I don't "get" it. Once written, a code can "break" like that ? I could understand it for the "Load station environment" as it require more (des|activate 3D engine, take screenshot, etc.), but the AAS ? |
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Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
675
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Posted - 2017.05.14 15:58:28 -
[221] - Quote
CCP Antiquarian wrote:"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc..
As an advanced heads up, turning this option off still boots up the combat tunes for Faction Warfare sites. I've submitted a bug report about it, since it seems to ignore all other settings, but the only way to turn it off is to either mute the music or disable/enable the entire audio system.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Dihi San
Old Spice Syndicate Intrepid Crossing
8
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Posted - 2017.05.14 16:29:30 -
[222] - Quote
Since in your infinite wisdom decided to dumb down sound options to be on par with farmville...please remove the d-scan ping sound and the ui mouseover clickety sounds ktnx. Some of the sounds are crucial to in-game survival, but since they come in the same package with other sounds that are annoying as hell....I'd rather not even play this game anymore. |

Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
35
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Posted - 2017.05.14 16:34:51 -
[223] - Quote
CCP Antiquarian wrote:HyperFlareX wrote: Thank you so much!
Don't thank me. I am just the guy letting you all know what's happening and helping the Audio team sort through the feedback. I've added the additional comments to the list for consideration. Why not return all the sound options? I have six accounts and I can not play normally with this sound. What do I do with this? |
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CCP Antiquarian
C C P C C P Alliance
252

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Posted - 2017.05.14 18:07:18 -
[224] - Quote
Arline Kley wrote:CCP Antiquarian wrote:"Use Combat music" applies only in non-site situations and triggers a music change when the active ship is targeted. Examples: at a regular asteroid belt, slowboating to a gate, getting jumped at your safe, etc.. As an advanced heads up, turning this option off still boots up the combat tunes for Faction Warfare sites. I've submitted a bug report about it, since it seems to ignore all other settings, but the only way to turn it off is to either mute the music or disable/enable the entire audio system.
Thanks for the comment, Arline. You're describing the system working correctly, since sites (missions, anomalies, FW sites) have their own separate music system. |The Combat music option was introduced to bring that type of effect to "ordinary" encounters.
Everyone else, I continue to compile your feedback and deliver it to the audio team. I will keep you informed as CCP Baldur makes additional decisions and changes that affect the menu. Thanks again for coming here and letting us know about your experiences and opinions.
Changes already present on Singularity (like the click slider) should be deployed to TQ at the next update.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Sergey Hawk
The Sith Syndicate REFORD
213
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Posted - 2017.05.14 18:32:47 -
[225] - Quote
CCP Antiquarian wrote: Changes already present on Singularity (like the click slider) should be deployed to TQ at the next update.
Why is CCP Baldur so stubborn? Just revert changes and never do not touch advanced sound settings again! It is better to completely remove the silly sounds such as Cricket, Scanner WOOOOOO, Scanner DONG.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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Circumstantial Evidence
417
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Posted - 2017.05.14 20:46:57 -
[226] - Quote
CCP explained why this change has to be made in the first post. Anyone continuing to protest that audio settings not change, is (metaphorically speaking) arguing with a brick wall: they do not usually move out of your way. |

Zero Davahum
15
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Posted - 2017.05.15 05:09:38 -
[227] - Quote
Circumstantial Evidence wrote:CCP explained why this change has to be made in the first post. Anyone continuing to protest that audio settings not change, is (metaphorically speaking) arguing with a brick wall: they do not usually move out of your way.
I sure as hell am not going to sit by while CCP makes a pointless change that benefits nobody.
I now have to completely turn off my sound every time I join a fleet because I am no longer able to use the advanced options to equalise the volume of all sounds, leaving them on means I can't hear the fleet comms, its very inconsiderate of CCP to implement a change that kills immersion for people like me who have mild hearing loss. |

Queloor Zefram
Star Explorers Reckoning Star Alliance
21
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Posted - 2017.05.15 07:16:26 -
[228] - Quote
Circumstantial Evidence wrote:CCP explained why this change has to be made in the first post. Anyone continuing to protest that audio settings not change, is (metaphorically speaking) arguing with a brick wall: they do not usually move out of your way.
BS, we are paying customers. Now we do have two choices, we can speak up, or resignate and quit the game.
The meme "Eve has sound?" stemmed from times when Eve's sound was buggy and not well customiseable. I don't think that anybody wants to get back to these archaic times.
Besides from a software development perspective the original reasons given total smell like technical debt in the source code of eve. Nowadays one tries to avoid doing quality assurance manually, one programs test cases for that. You write code and you write the test cases for them at the same time. Then, before any release or even when doing nightly builds, one runs these test cases. Automatic testing => problem detection solved once and for all, no manual labour.
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Sky Marshal
Core Industry. Blades of Grass
150
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Posted - 2017.05.15 11:00:03 -
[229] - Quote
If you absolutely NEED to retrieve some "valuable interface space", why not doing like the Brightness button in the Graphic Content Settings ?
An AAS button who give access to the list of sliders, like Brightness. Each slider with a tooltip to basically explain what it does. Problem solved. |

WildStrawberry
X Legion Against Probes
5
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Posted - 2017.05.15 13:07:20 -
[230] - Quote
Quote:WildStrawberry wrote:...WORMHOLES...(possibly paraphrased)
Thanks for putting this up here. Please have a go at using the set up tomorrow and come back to see how the sliders worked out as far as minimizing the sounds you don't need, then add further comment. CCP Baldur will be monitoring the player response here.
After some testing i came up with results which do not satisfy me but are a compromise between insanity and temptation to throw speakers out the window.
BYE BYE Audio
Thanks to such low granularity my settings show my appreciation to the hard work of CCP's audio guys which effects i won't hear anymore. So yeah, nice little effects you made. Really good work. Too bad they play together with some awfull noice. MUUUUUUTED!!!! Bye, next please.
At least redo all that annoying noice if you want people to listen to it ;-).
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Iron'Kran
European Centre for Disease Prevention and Control Red Alliance
37
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Posted - 2017.05.15 13:47:22 -
[231] - Quote
CCP Antiquarian, CCP Baldur, how can I play with this sound?
https://soundhost.org/track/6410/2017-05-15-18-07-57
I need Shield Warning, Hull Warning, Cap Warning, Armor Warning, and at the same time I get it BZZZZZZZ. How can I play now? |

Liu Mayaki
Nomen Est Omen Bright Side of Death
0
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Posted - 2017.05.15 14:00:18 -
[232] - Quote
Sky Marshal wrote:If you absolutely NEED to retrieve some "valuable interface space", why not doing like the Brightness button in the Graphic Content Settings ?
An AAS button who give access to the list of sliders, like Brightness. Each slider with a tooltip to basically explain what it does. Problem solved.
This is total BS. Any number of tabs could be added to handle sound and other new options and it would't cost a billion. If the CCP devs is stating that a problem I could propose give us text interface file with ALL sound settings. If file exists - use it otherwise default.
Somebody deliberately started all this nightmare with adding D-scan, click, probes, station sounds which nobody ever asked. Players asked for D-scan sound disable from the time of 119.3 patch deployment. Insted of this simple action more sounds were added and AAS revomed. It's a way to drive player insane only by listening all that noise.
EvE main problem is content and now everybody are distracted with restoring sound options. It's also way of "devepolment" but poor one.
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Flharfh Lhar
Star Explorers Reckoning Star Alliance
21
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Posted - 2017.05.15 15:15:50 -
[233] - Quote
CCP, please stop fixing things that aren't broken. Revert the audio changes. |

Dominous Nolen
V0LTA WE FORM V0LTA
315
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Posted - 2017.05.15 23:03:46 -
[234] - Quote
After multiple hours of play this weekend I'm still stating the fact you need to seperate wormholes, star gates and stations to their own sliders.
I can't stand the stations/planet effects after multiple hours.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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TehHouse
The Walking Deads DARKNESS.
26
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Posted - 2017.05.16 04:19:12 -
[235] - Quote
CCP Antiquarian wrote:The first adjustments to this have been made and can be seen on Singularity.
1. Reintroduction of the UI Click slider. 2. Reassignment of the 3rd Party Warp sound to the Jump Activation category.
Giving some of the individual ones back is a good start; we can now properly control the UI click and 3rd party warp like before without having other options effected.
For this to be workable though, we still need to at least get a separated station interiors slider from the atmosphere slider, though. Otherwise we will have to continue to choose between ear cancer within 5 minutes of logging on, or having to manipulate the atmosphere slider constantly as we play. |

Queloor Zefram
Star Explorers Reckoning Star Alliance
22
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Posted - 2017.05.16 06:19:33 -
[236] - Quote
Any progress in getting the old advanced sound settings back ?
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CCP Antiquarian
C C P C C P Alliance
253

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Posted - 2017.05.16 10:55:42 -
[237] - Quote
Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Felyx Ravencroft
26
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Posted - 2017.05.16 12:15:50 -
[238] - Quote
So where't the thumbs-down 'Dislike' button on this forum...?
All this "hold off" and "in the current release" sounds to me like nothing but a smokescreen, a way to avoid admitting straight up that that's that, that this reduced, cut back, dumbed down, far less functional idiocy of a non-advanced interface is what we're stuck with for good (or rather, for ILL), an attempt to get the playerbase to get used to it and just accept this significant backward step...
Bad move. |

Queloor Zefram
Star Explorers Reckoning Star Alliance
22
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Posted - 2017.05.16 12:48:29 -
[239] - Quote
CCP Antiquarian wrote:Audio has looked over the feedback and has decided to hold off on additional changes for the continuing rework of settings.
After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
Utterly devastating comportment by CCP. Very disappointed 
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Sergey Hawk
The Sith Syndicate REFORD
213
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Posted - 2017.05.16 12:59:30 -
[240] - Quote
CCP Antiquarian wrote: After today's (16/05/2017) patch, there will be no further alterations to the Advanced Audio Settings in the current release.
My reaction It seems very difficult to work in the company that is full of idiots. And even harder to support the company with money when the company absolutely does not hear their customers.
Aura: "You need to be within range to execute this function."
Kimi Räikkönen: GÇ£Leave me alone, I know what IGÇÖm doing.GÇ¥
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