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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
TehHouse
The Walking Deads DARKNESS.
22
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Posted - 2017.05.10 14:20:17 -
[151] - Quote
Galileo Shihari wrote:Disclaimer: I have no idea how anything works here. I have never once in the years of me playing this game felt the need to use the EVE forums before, until today, that is.
So I logged in half an hour ago to have a look at the new suns, only to find that, curiously, I couldn't hear my warp animation. At first I figured that I had accidentally left the audio turned off, as I sometimes do for more performance in large fights. I was wrong. Turns out that the entire page of advanced audio settings has been deleted, and replaced with a few general basic options.
Why was this not better mentioned, and easier to see?
I heavily used these settings. I needed to have the ambiance low, because the tethering effect of more than 200 ships results in a BRWMMMMMMMMMMMMMMM loud enough to shake the house through my subwoffer, legitimately rivaling the THX theme. I needed the warp animation turned up so I can hear it when people land on gird near me.
I understand wanting to streamline things, and remove unneeded settings, but I would have liked to have known beforehand that this was happening.
We were warned when it was on SiSi. People tried to fight it or at least get it to where it wouldn't ruin game playability, but instead of fixing it on Singularity before releasing to TQ, they went ahead and pushed it live anyway with the maddeningly compressed options we have now. |
Ocilan Ardishapur
Royal Amarr Institute Amarr Empire
2
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Posted - 2017.05.10 14:49:13 -
[152] - Quote
HyperFlareX wrote:And I just lost a ******* DST to these sound changes. Thanks, CCP. NB: You need UI sound level to be above 0, or the Shield/Armor/Hull threshold warnings will not play at all, despite the "Warning sounds" setting being cranked up to the max. This makes it especially enjoyable on an industrial char, where you will now be able to fully appreciate the terribleness of UI click. Or change your sound settings every time you undock.
I did not realize that it is not only secondary interfaces that are influenced by the UI sound volume slider, but also the warning sounds. Frankly, this is absolutely inexcusable. Effectively this means that sound customizability has been reduced a lot more than CCP Antiquarians original post here may make it seem.
At the very least, UI sound level and secondary interfaces need to be split up into something like primary, secondary and tertiary interfaces, which are all controlled by the UI sound levels (which then would control the volume of all three, but not contain any own sounds itself). This would allow to put absolutely essential sounds like crimewatch and targeting to be put into primary interfaces, put useful but not essential ones like probes warping/scanning into secondary interfaces and use tertiary interfaces for all the useless stuff like radial menu and the menace that is the UI clicking sound.
Also, this whole change hardly achieved it's goal of making the settings easier to understand for new people, as long as there aren't any in-game tooltips that will tell them what which slider actually does. |
HyperFlareX
Know your Role League of Unaligned Master Pilots
23
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Posted - 2017.05.10 14:57:03 -
[153] - Quote
Ocilan Ardishapur wrote: Also, this whole change hardly achieved it's goal of making the settings easier to understand for new people, as long as there aren't any in-game tooltips that will tell them what which slider actually does.
word. |
Neonen Enderas
How to not pay tax
5
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Posted - 2017.05.10 15:15:51 -
[154] - Quote
Hi CCP,
in my humble opinion, this change was needed. It showed very well how good you, the developers, understand the needs of your clients, us. We never really wanted the advanced sound settings, as they just bloated the menue with useless sliders that let you turn up the volume on specific aspects of the game. Terrible indeed.
With the smaller number of settings we can finally concentrate on the game itself and anchor more citadels during AU TZ. As a clever man pointed out today, a hundred Astrahus vulnerable during worktime in AU TZ cost as much as titan. So huhs people, enjoy the free space in your menu! Now it can be filled with ads for the better PLEX.
No seriously, can we please have the old sliders back? The new ones are terrible in every aspect. Even the simplest one, that you dare call it 'Advanced Settings' without well.. advanced settings. It's as good as the fleet change you propsed last year. That one was terrible too.
Please please, do a rollback on your patch. And add functions AFTER you programmed them properly.
Sincerely,
Neonen |
Axhind
Eternity INC. Goonswarm Federation
334
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Posted - 2017.05.10 15:24:27 -
[155] - Quote
CCP Antiquarian wrote:Ralph Shepard wrote:So? Another case "Thank you for feedback", which you will ignore? I've been reading and forwarding points from this thread and Reddit to the Audio Director and to the producer for Team Trilambda. And not that ethos and pathos arguments are particularly useful in this context, but my main lives in W-space and my playstyle is affected by these changes so I'm personally invested in getting alterations made to the functionality while keeping the necessary backend changes that precipitated this work. Invested enough that I skipped dinner last night going through all the comments to provide support and use cases for iteration. Speaking of which, thanks Annexe for coming back with more input.
Then how exactly did you manage to miss just what kind of terrible change this is? Every single player I have asked about it has complained (although most don't come here as they are already used to being ignored) about the new system that completely ruins the ability to remove the purely annoying sounds (anything repetitive that doesn't bring any additional information).
I realise that having no sound would save you dev time and costs but what the hell are we paying this game for? We are paying you to work on EVE, not on various other adventures that never bring in any money. 9% of all your users (at the minimum as has been said about multiboxers and how they use it) use this feature and appreciate it a lot. I don't know about you but in most places pissing on minimum 9% of your customer base might be considered a bad idea.
The way it was pushed through doesn't really improve the situation either.
Would it be too much to ask for CCP to learn from past mistakes and start behaving as if you actually want our money? |
McDerp Derpness
13. Enigma Project
0
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Posted - 2017.05.10 15:30:05 -
[156] - Quote
I'm not usually opposed to changes, but this change hits us wormholers pretty hard. I doubt that I'm able to add to any of the worries listed in the thread, I merely wanted to state my personal discontent with this change. |
Pippan
13. Enigma Project
5
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Posted - 2017.05.10 15:30:29 -
[157] - Quote
Please for the love of Jove let me turn that god awful UI clicking off. It's like nails on chalboard for me. I loved the way Eve lets me customize everything about my client.
Also as many point out, the wormhole people really needs these options to stay aware of changes in their systems.
/Pippan |
Elliott Spitzer
Sphincter Inc. Shadow of xXDEATHXx
7
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Posted - 2017.05.10 15:54:37 -
[158] - Quote
I literally have my volume down to 2 on my computer while playing eve and yet I can clearly hear that ridiculous annoying D-SCAN bong. Why is that not listed in the volume options (Unless I'm missing something) and why is it so ffrikkin loud to begin with?
CCP please get rid of these annoying sounds (UI clicking) or have an "annoying sound" slider so we can turn them all down at once.
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Pippan
13. Enigma Project
6
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Posted - 2017.05.10 15:57:32 -
[159] - Quote
At the very least let us turn off the garbage you keep introducing. UI click and scanner pings are so unnecessary it hurts. Don't need a slider for them, just a checkbox to turn it off without muting every UI sound as well (Crimewatch, Locking, Radial Menu, Notifications, DAMAGE WARNINGS ffs, etc.).
/Pippan |
Sayod Physulem
EVE University Ivy League
44
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Posted - 2017.05.10 16:37:50 -
[160] - Quote
I see why you want to simplify things, but I am also missing some options. I fall into the category of players that want a strictly informative audio. If I want to listen to music, I can turn on my own. I think I will be able to structure my feedback better if I tell you which sliders you can probably group:
- Shield/Armor/Hull/Cap Warnings (I doubt anyone is going to turn one on but not the other)
- Jump Activations/3rd party warp (Anything that tells you someone is moving)
- Turret/Explosions/Impacts (If you like one, you probably like the other)
- Locking, Crimewatch, Aura (Informative UI)
- Radial Menu, UI Interaction, UI Click (D-scan, Kill, etc.) (Feedback UI - don't tell me what I already know please!)
- Station Interior, Map and Ship Tree, EVE store, Planets, Atmosphere
- Station Exterior, Stargates, Ship Ambiance, Engines, Warp Effect, Modules
- Music Dungeons, Music General
- Wormhole Ambience, Hacking
And the explaination: 1 and 2 could maybe even be put together, most people would have those things on anyway I think GÇô balanced gate activations with wormhole activations would then be nice though.
I would personally turn Atmosphere all the way down anyway but other people might want to split those, so from what I read I put together 6-8, which might work for people (I would turn all three off though), but some people seem to want ambience in space but not for the station interior, planets, map and ship tree (and I have no idea what "atmosphere" is, so I just threw it in there).
By now I have reduced the old categories to 8 categories. But I have Wormhole ambience and hacking left over. Which doesnGÇÖt really fit in, as it is kind of informative, but I wouldnGÇÖt want it as loud as the other info sounds but it might be useful (I actually didnGÇÖt know until now that you can tell the wormhole status from the sound so IGÇÖll have to test this GÇô but this seems like a nice thing just like the Wormhole colours are) I think someone said something about the hacking sound being useful? So maybe you could put Wormhole ambience together with hacking?
A lot of the categories are similar. But I think if you split the UI into Informative and Feedback UI you can already please a lot of people. Apparently that split seems also needed for atmosphere (which I would just all turn down though).
And then there are some considerations how to split the sounds in 2 and 9. Personally I like high jump activation sounds regardless if it is a wormhole or gate - it is always informative, but I get that travelling in high sec could make gates annoying if you do it a lot. So wormhole ambience and gate vs. wh activations seem an issue. |
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Muon Farstrider
Partial Safety
55
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Posted - 2017.05.10 17:01:28 -
[161] - Quote
Sayod Physulem wrote:[lots of well-thought-out stuff] Listen to this guy, ccp. He has the right idea.
Especially the bit about dividing UI along *functional* lines into 'informative' and 'fluff/response', that's exactly what we need. This would let people turn off all the pointless clicks and boops without losing *useful* things like crimewatch, locking, the engagement/kill beep, etc.
The division of the atmosphere into 'exterior/out in space atmosphere' and 'docked up/in a secondary window atmosphere' is also a very good idea. I don't know if I would include ship effects into the exterior one, but I would definitely love the option to turn off annoying things like map hum/station interior/ship tree/etc without disabling stargates/wormholes/etc. |
TehHouse
The Walking Deads DARKNESS.
23
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Posted - 2017.05.10 17:43:23 -
[162] - Quote
Sayod Physulem wrote:I see why you want to simplify things, but I am also missing some options. I fall into the category of players that want a strictly informative audio. If I want to listen to music, I can turn on my own. I think I will be able to structure my feedback better if I tell you which sliders you can probably group:
- Station Interior, Map and Ship Tree, EVE store, Planets, Atmosphere
Agree with everything but this.
Station interior really, really, needs to be its own slider separate from atmosphere. |
Confused Amarr Citizen
Royal Amarr Institute Amarr Empire
0
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Posted - 2017.05.10 18:14:56 -
[163] - Quote
Echoing whats already been said, I can understand some things being grouped but the way this has been done isnt great.
Main issues being the horrible UI click and dscan noises, having an option to turn these off or on would probably do instead of a slider. Likewise station interior, if im docked and listerning to music I don't really want the sound of several engineers trying to weld the station back together or whatever it is they are doing, could an option be added to turn sound effects off when docked? |
Emmy Chelien
Dawn of a New Horizon The Republic.
0
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Posted - 2017.05.10 18:40:37 -
[164] - Quote
I had the UI clicks turned off because they are horrible.
Now they are back and I can't turn them off without disabling important sounds.
Make it stop! PLEASE!
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Lvzbel Ixtab
Spitfire Syndicate
49
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Posted - 2017.05.10 18:57:41 -
[165] - Quote
UI clicks needs its own setting at the VERY LEAST, either that or remove it, no one likes it anyway.
Is very important to many people to have the lock sound feedback when pvping, and I cant have it without having the UI click sound as well which is horrible |
Virtuozone
Spitfire Syndicate
40
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Posted - 2017.05.10 19:03:17 -
[166] - Quote
Fix the UI sounds. This is absolutely insane, you're literally removing features that should be there. What's next, you're only going to be able to stack windows twice? This literally makes no sense. |
Xeata
Legion of MORDOR WarDogs League
5
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Posted - 2017.05.10 19:03:28 -
[167] - Quote
Annexe wrote:Well I obviously missed this memo, or else it wasn't publicly announced... but seriously?
Audio:
The advanced audio settings menu has been simplified to offer a more streamlined experience.
We now have 7 audio options? Quit dumbing down Eve and taking away good sh*t
:(
+1 |
thudithor1
Mind Collapse Sanity is for the Weak
4
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Posted - 2017.05.10 19:06:01 -
[168] - Quote
before the new patch it took my client at max 5-6 seconds of not responding when turning sound on again. (i turn it off and on a lot) i do this to get ride of the background noise when sitting cloaked at a wh, in a non-cov ops ship
after patch it takes 20-30 second with the client not responding
i would be very glad if you could look into lowering that time, or completly remove the noise
Edit: This happens even with only jump activation slider up |
Felyx Ravencroft
16
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Posted - 2017.05.10 22:20:06 -
[169] - Quote
Although this has not been mentioned before, I suspect I'm not the only one who feels as follows:
Although it may seem to make sense to lump them together, standard music and combat music should NOT be yoked together. The combat music is considerably louder than the ambient score, as well as being of a more "thumping" nature to begin with, and so there is a major leap in loudness when entering a "dungeon". For a long time I had the dungeon music turned to about half the volume of the ambient soundtrack, and that maintained a more-or-less constant level (subjectively) - now this is no longer possible. |
Yvette Severasse
Real Enemy SOLAR FLEET
1
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Posted - 2017.05.11 01:16:11 -
[170] - Quote
Logged in to say that this change is annoying, those who wanted simple settings could use the simple settings on the left, now I have to listen to all the clicks, burps and farts you've added to the UI over the years |
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Annexe
I N E X T R E M I S Tactical Narcotics Team
154
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Posted - 2017.05.11 02:08:25 -
[171] - Quote
When it comes to the UI clicks (which seems to be a big issue) the best work around is to set UI Sound Level as low as possible that it doesn't cut out the Secondary Interfaces sounds, and then level it out by setting Master Level to a higher level. This can then be level out again using your computers system volume level.
Kinda feels that simplifying the Advanced Audio Settings means we now have to be audio engineers to mix the right sound hah
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Phice Anxu
Genetix Research Corporation
13
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Posted - 2017.05.11 10:07:54 -
[172] - Quote
Before AAS : -½ Eve has sound ? -+
After AAS : -½ Eve has sound ! -+
After the nerf : -½ Well... Eve HAD sound... -+ (thinking about disabling sounds)
Before this nerf, I was using only few sliders as CCP stated. But as most of them are grouped now, that means I have to stop some sounds that I still want, just to remove the annoying ones.
So I have that in my settings after few tries : 5 5 10 0 15 50 (Warning, useless for me for the moment)
0 (Ui) 15 (Aura)
Why bother with the sound engine if I hear nearly nothing now ? So I will probably disable sounds entirely.
I played so many years without sounds before AAS, I will do it again. The first MMO game in history where it is better to play without sounds...
Less category = Less trouble for the devs, maybe, but more trouble for the user. User who is not really happy and don't see the point to convince people to join the game. Because that and the Plex Scam, it is just too much.
Maybe some users don't like the settings menu because too much options but heh, THIS IS EVE ONLINE, NOT LEEKS ONLINE OR TELETUBBIES ONLINE. If they don't want to use their brain so that they can understand the settings, well... EVE is clearly not for them anyway, they will leave once they found out how complex the rest of the game is. |
Zywakem Watanabe
Stryker Industries
0
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Posted - 2017.05.11 10:15:11 -
[173] - Quote
I have never posted on the forums before, but this change is enough to make me angry enough to post.
Just give us the old settings please. It's interesting how you go on about only 9% of players using it, but you don't mention how many would be happy to have new audio settings as opposed to the old. There was literally nothing wrong with the old settings, regardless of number of people using it, all you did was spout a statistic that in reality tells us nothing.
This game was never easy, but that was the point of learning, hence why I took the time to learn what the sliders did, and it was more intuitive as each slider told me what each sound did!
Nice job though CCP, making small changes so that not enough of the playerbase can riot again, but big enough to **** off a good number of players anyway. Is this the way you're going? Will we see EVE dumbed down, essentially losing its appeal and USP in the first place? We will have to wait and see.
But in the meantime, bring back the old audio settings please. |
Amarak Valerii
8
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Posted - 2017.05.11 10:32:32 -
[174] - Quote
i noticed that the incursion-station interior sound is not bound to the atmosphere sound but to general world level.
also there seems to be a bug that triggers the incursion-station interior sound when jumping gates after leaving the incursion area
Think for yourself. Don't be sheep!
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Cat silth
Diversity 101 The Bastard Cartel
49
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Posted - 2017.05.11 11:20:02 -
[175] - Quote
Ive had zero ui sound for now since the patch , as i just cannot stop tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick tick
now you at ccp my think it wounderfull idea - to play a game for 12+ hours a day and listen to this random ticking sound , its so anoying and it like so flipping ramdom , for ppl who live in the station, ergo traders i expect them to all have turned of all of the ui by now. as we have not choice , i did used to like some of the ui sounds , although im getting used to no ui sounds after 2 days of play.
Still no quick fix from ccp , all you need to to is add a box - disable ui click how hard can it be?
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Ralph Shepard
The Dysfunctionals Fidelas Constans
15
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Posted - 2017.05.11 11:38:03 -
[176] - Quote
CCP is just ignoring us, as usual. |
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CCP Antiquarian
C C P C C P Alliance
240
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Posted - 2017.05.11 11:51:35 -
[177] - Quote
Changes are underway in response to the constructive feedback here.
The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Ralph Shepard
The Dysfunctionals Fidelas Constans
16
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Posted - 2017.05.11 12:04:25 -
[178] - Quote
CCP Antiquarian wrote:Changes are underway in response to the constructive feedback here.
The Audio Director is working on this directly and expects iterations to be ready for deployment as early as next week. I'll continue to post as the work continues.
https://imgflip.com/s/meme/Futurama-Fry.jpg |
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CCP Antiquarian
C C P C C P Alliance
241
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Posted - 2017.05.11 12:18:20 -
[179] - Quote
https://www.allmystery.de/i/tf9097e_kill-all-humans.jpg
It's not ideal, but it's all I have right now, Ralph.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
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Alderson Point
Federal Navy Academy Gallente Federation
101
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Posted - 2017.05.11 12:30:00 -
[180] - Quote
Oh dear, the dscan bong is quite horrific! Does anyone know how to turn that off while keeping wormhole effects! thats worse than the ratting bong! |
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