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DrysonBennington
Eagle's Talon's
325
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Posted - 2017.05.14 09:45:12 -
[1] - Quote
A wreck hunting ship is needed that would be specifically built around hunting down wrecks in a mission site after the mission has been completed.
Most of the time the wrecks are left in mission site as the loot and salvage is not really worth the time of the mission running burning through missions for ISK and LP.
The un-salvaged wrecks therefore leave a large amount of ISK potential for novice and veteran salvage Capsuleer's alike. The ISK earned from salvaging completed mission sites in High Sector could be in the field of 100 - 500 million ISK made in an 8 hour time period alone.
The potential to earn large amounts of ISK across New Eden would therefore be in the range of trillions of ISK floating around in space for those lucky and brave enough to hunt them down and salvage the abandoned sites.
The benefit to having a wreck hunter is that eventually more and more Capsuleer's will venture into Low and Null Space looking for the better wrecks and salvage.
The Wreck Hunter wouldn't use probes but would have modules and rigs that would be designed to specifically scan down wrecks based on the radiation that the wreck would emit after being destroyed.
Each wreck based on its size would emit a different radiation signature that the Capsuleer would be able to scan for.
The smaller the wreck would mean that the radiation signature would not last as long while a larger wreck signature would last the entirety of the two hour wreck duration.
Once a wreck has been selected a mini game would pop up where the Capsuleer would have to align their scanning frequencies correctly to be able to warp to the wreck.
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Vokan Narkar
New Eden Traders Aliance
41
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Posted - 2017.05.14 10:44:35 -
[2] - Quote
I don't see any specific suggestion which would provide you the ability to hunt down wreck though.
Also, you can do this already. You can probe battleships in highsec - most likely they do lvl 4 mission especially when you scan around the popular lvl4 systems. |
Lugh Crow-Slave
3919
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Posted - 2017.05.14 10:57:25 -
[3] - Quote
all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/
BLOPS Hauler
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DrysonBennington
Eagle's Talon's
325
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Posted - 2017.05.14 11:04:21 -
[4] - Quote
Lugh Crow-Slave wrote:all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/
There has to be a new unique method of probing down wrecks that would facilitate new skills needing to be learned that would allow younger Capsuleer's to amass more wealth as well as older Capsuleer's learning new skills.
The new Wreck Hunter ship would be advantageous in normal space but would also be put to use in Wormhole space as well for those looking for Sleeper Wrecks to salvage.
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Vokan Narkar
New Eden Traders Aliance
41
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Posted - 2017.05.14 11:10:17 -
[5] - Quote
there is a problem - there can be 300 wrecks after single lvl 4 mission - and you want then to get their unique ID and to appear on probe scan? it would be impossible to navigate in that window
yes to player ships wrecks, no to npc wrecks |
Ramukan
Perkone Caldari State
3
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Posted - 2017.05.14 11:12:24 -
[6] - Quote
-1
If you want loot and salvage run missions and then loot and salvage them. Alternately you can go to systems where mission runners are operating and request warp-to mission runner just as they are finishing up. Another possibility is joining existing salvaging corps and do it that way.
Assuming that mission runners dont want their loot isnt fair and it is mighty presumptuous on your part. Also, if a mission runner wants to just leave their stuff behind and let it vanish into nothingness that also is an option they deserve because they did the work. |
Lugh Crow-Slave
3919
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Posted - 2017.05.14 11:21:14 -
[7] - Quote
Vokan Narkar wrote:there is a problem - there can be 300 wrecks after single lvl 4 mission - and you want then to get their unique ID and to appear on probe scan? it would be impossible to navigate in that window
yes to player ships wrecks, no to npc wrecks
you could simply filter them out if you didn't want to deal with it. you know drones already do this right?
DrysonBennington wrote:Lugh Crow-Slave wrote:all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/ There has to be a new unique method of probing down wrecks that would facilitate new skills needing to be learned that would allow younger Capsuleer's to amass more wealth as well as older Capsuleer's learning new skills. The new Wreck Hunter ship would be advantageous in normal space but would also be put to use in Wormhole space as well for those looking for Sleeper Wrecks to salvage.
no... there does not need to be anything that complicated. just add them to the current probe scanner and all is well.
BLOPS Hauler
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
513
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Posted - 2017.05.14 11:46:10 -
[8] - Quote
Ramukan wrote:-1
If you want loot and salvage run missions and then loot and salvage them. Alternately you can go to systems where mission runners are operating and request warp-to mission runner just as they are finishing up. Another possibility is joining existing salvaging corps and do it that way.
Assuming that mission runners dont want their loot isnt fair and it is mighty presumptuous on your part. Also, if a mission runner wants to just leave their stuff behind and let it vanish into nothingness that also is an option they deserve because they did the work. If they leave their loot they clearly don't want it. Why do they deserve anything beyond what they can enforce? This is EvE, you are entitled to nothing.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Daichi Yamato
Jabbersnarks and Wonderglass
3920
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Posted - 2017.05.14 13:02:05 -
[9] - Quote
Suggestion I thought of last time this came up:
All the wrecks on a grid that have been left for a certain time spawn a beacon of some kind at their centre. This beacon can be probed down and is easier to do so the more and larger the wrecks on grid.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3919
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Posted - 2017.05.14 13:06:44 -
[10] - Quote
Daichi Yamato wrote:Suggestion I thought of last time this came up:
All the wrecks on a grid that have been left for a certain time spawn a beacon of some kind at their centre. This beacon can be probed down and is easier to do so the more and larger the wrecks on grid.
again why the added complexity?
BLOPS Hauler
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Daichi Yamato
Jabbersnarks and Wonderglass
3920
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Posted - 2017.05.14 13:15:43 -
[11] - Quote
Because of the spam you'd get in busier systems. It'd be a cluster ****.
Also depending on whether they'd be immediately identifiable as wrecks and filtered out correctly when you're trying to find 'not wrecks'.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3919
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Posted - 2017.05.14 13:32:05 -
[12] - Quote
Daichi Yamato wrote:Because of the spam you'd get in busier systems. It'd be a cluster ****.
Also depending on whether they'd be immediately identifiable as wrecks and filtered out correctly when you're trying to find 'not wrecks'.
... drones don't clutter things and a lot of the time there are far more drones than wrecks so i'm not sure what issue you are afraid of
BLOPS Hauler
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Do Little
Virgin Plc Evictus.
1173
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Posted - 2017.05.14 13:40:54 -
[13] - Quote
You can fit a Noctis with an Expanded Probe Launcher and hunt for the drones and MTUs mission runners frequently forget to recover before they hand in their missions. Plus salvage if you get there in time (wrecks despawn after 2 hours).
Another option is to signup with http://pro-synergy.net/ People who want to blitz their missions can contract a bookmark and Pro Synergy will loot/salvage the wrecks for them. The 2 hour despawn timer will make this a challenging profession - you have to be in the right place at the right time!
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Donnachadh
United Allegiance of Undesirables
1244
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Posted - 2017.05.14 14:57:19 -
[14] - Quote
-1 - we do not need a new ship. Maybe a few small tweaks to one or more of the ships we already have is all that we need.
-1 to the idea of a beacon that spawns we simply do no need it, as Lugh Crow-Slave says simply make wrecks scannable and add a filter to the results window to allow you to show or not show wrecks and call it a day. If you want wrecks then you get wrecks, ALL of them in your scan range, don't want wrecks then none of them will show easier for CCP that way. |
Rolling on laughing
Federal Navy Academy Gallente Federation
2
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Posted - 2017.05.15 12:15:30 -
[15] - Quote
or make wreck-fields scanable ... |
Lugh Crow-Slave
3920
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Posted - 2017.05.15 12:39:42 -
[16] - Quote
Rolling on laughing wrote:or make wreck-fields scanable ...
If i had a cookie i would make it yours good sir
BLOPS Hauler
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grgjegb gergerg
School of Applied Knowledge Caldari State
32
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Posted - 2017.05.16 00:36:50 -
[17] - Quote
How about Noctis-specific probes? The probes find wrecks 1.5 hours old or more that are NOT near or in active mission pockets, grouping results so that you aren't spammed by individual results.
This way, you can't find missions. You can't find newer wreck fields before a player can easily salvage them. But you CAN find wrecks that are starting to expire.
It's not perfect, and it's not *meant* to be. Maybe someone has a lot of wrecks, and you butt in while they're old. Maybe the wrecks expire while you're working on them. |
Lugh Crow-Slave
3920
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Posted - 2017.05.16 00:45:51 -
[18] - Quote
Again.... just let the wrecks be scanned.
You cab already scan active mission sites, you can already scan people salvaging only thing you can't scan is the fully abandoned ones at the moment
BLOPS Hauler
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Nevyn Auscent
Broke Sauce
3994
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Posted - 2017.05.16 00:59:21 -
[19] - Quote
Wrecks already show on Dscan last I checked, and it doesn't make that impossible. So they can show on probes. |
DrysonBennington
Eagle's Talon's
327
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Posted - 2017.05.28 12:38:16 -
[20] - Quote
The Wreck Hunter would come in two types. The standard hull and the warp while cloaked hull.
The base hull design would be similar to the Echelon Frigate but in between a cruiser and a battle cruiser in mass.
The Proton being the name of the first Wreck Hunter would have a slot layout as follows:
High Slot : x4 Medium Slot X 3 Low Slot x 2
Cargo Hold: 250 cu meters Salvage Hold : 500 cu meters
Rig Calibration: x2 slots w 150 calibration points
The Proton would fit the Proton 4 Receiver Module in the mid slot that would boost the Proton 4 probes detection signal by 5% per level learned for 25% increase.
The Proton would have a Proton 4 Probe launcher that would hold a single Proton 4 Probe. When launched the probe could be directed at an warp to object in the system, such as a station, combat site and even a data or relic site that has been scanned down. The probe would warp to the location and begin its ping of the area. Each level of the Proton 4 probe skill that is learned would give the Capsuleer a 10% chance to locate a mission site wreck with a total of 75% chance to find a mission wreck when the Proton 4 Receiver Module is used.
The Proton would also have a tractor beam bonus of 500 m second and a 5% increased chance to salvage a wreck
The Unrecovered Wreck Identifier skill adds an additional 2% per level learned to the overall skills needed that would boost the Caspuleer's ability to find un-salvaged wrecks for an overall total of a 85% chance to find a mission wreck.
The Tandem or the the TII variant would have the same slot layout as the Proton but could warp while cloaked and would have a ship bonus of 10% to find unrecovered wrecks bringing the total percentage to find wrecks too 95%. The Tandem would also have a tractor beam bonus of 1,000 m second and a 10% increased chance to salvage a wreck
Once the Proton has found a mission wreck the Capsuleer would need to complete a mini-game. In the mini-game the Capsuleer would have to filter out background noise or radiation using various tools that once the mini-game has been completed the mission wreck would be able to be warped too and the site salvaged. Filtering out the radiation would involve completing the mini-game within five minutes before the system had to be re-calibrated and started over. There would not be any failed attempts to worry about.
A Mobile Depot would be required to load the tools into the min-game browser however.
Each NPC faction Base such as the Federal Defense Union which is base Gallente would have a set of specialized tools to filter out radiation with. Capsuleer ships would also have a set of tools to filter out the radiation in the mini-game based on the racial design of the ship.
The Mini-Game tools would be manufactured via Planetary Interaction. |
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DrysonBennington
Eagle's Talon's
329
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Posted - 2017.05.28 12:47:59 -
[21] - Quote
grgjegb gergerg wrote:How about Noctis-specific probes? The probes find wrecks 1.5 hours old or more that are NOT near or in active mission pockets, grouping results so that you aren't spammed by individual results.
This way, you can't find missions. You can't find newer wreck fields before a player can easily salvage them. But you CAN find wrecks that are starting to expire.
It's not perfect, and it's not *meant* to be. Maybe someone has a lot of wrecks, and you butt in while they're old. Maybe the wrecks expire while you're working on them.
if you can find a Capsuleer that hasn't finished the mission yet then most likely you are already hunting mission runners and will be able to find their mission wrecks rather easily by Micro Warp Jump Drive or Depot 100km in the opposite direction of landing on the room warp in beacon. |
Dior Ambraelle
University of Caille Gallente Federation
62
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Posted - 2017.05.28 19:07:38 -
[22] - Quote
I think this could work the following way: - new type of probe (I'll call it "detector" for now) can be launched from core probe launcher only - detector probes can find wrecks only - the first wreck of a site spawns an invisible "beacon" that you can find with the probes - the beacon will stay active as long as there are any wrecks in 5k km range (accel gates usually make about 30k jumps, so each pocket will have only one beacon) - acceleration gates and NPC structures create interference, preventing the beacon to be seen on the probe window, so you can't find active sites - you have combat probes for that - give the Noctis bonus for detector probes
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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grgjegb gergerg
School of Applied Knowledge Caldari State
40
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Posted - 2017.05.29 03:42:58 -
[23] - Quote
DrysonBennington wrote:The Wreck Hunter would come in two types. The standard hull and the warp while cloaked hull.
The base hull design would be similar to the Echelon Frigate but in between a cruiser and a battle cruiser in mass.
The Proton being the name of the first Wreck Hunter would have a slot layout as follows:
High Slot : x4 Medium Slot X 3 Low Slot x 2
Cargo Hold: 250 cu meters Salvage Hold : 500 cu meters
Rig Calibration: x2 slots w 150 calibration points
The Proton would fit the Proton 4 Receiver Module in the mid slot that would boost the Proton 4 probes detection signal by 5% per level learned for 25% increase.
The Proton would have a Proton 4 Probe launcher that would hold a single Proton 4 Probe. When launched the probe could be directed at an warp to object in the system, such as a station, combat site and even a data or relic site that has been scanned down. The probe would warp to the location and begin its ping of the area. Each level of the Proton 4 probe skill that is learned would give the Capsuleer a 10% chance to locate a mission site wreck with a total of 75% chance to find a mission wreck when the Proton 4 Receiver Module is used.
The Proton would also have a tractor beam bonus of 500 m second and a 5% increased chance to salvage a wreck
The Unrecovered Wreck Identifier skill adds an additional 2% per level learned to the overall skills needed that would boost the Caspuleer's ability to find un-salvaged wrecks for an overall total of a 85% chance to find a mission wreck.
The Tandem or the the TII variant would have the same slot layout as the Proton but could warp while cloaked and would have a ship bonus of 10% to find unrecovered wrecks bringing the total percentage to find wrecks too 95%. The Tandem would also have a tractor beam bonus of 1,000 m second and a 10% increased chance to salvage a wreck
Once the Proton has found a mission wreck the Capsuleer would need to complete a mini-game. In the mini-game the Capsuleer would have to filter out background noise or radiation using various tools that once the mini-game has been completed the mission wreck would be able to be warped too and the site salvaged. Filtering out the radiation would involve completing the mini-game within five minutes before the system had to be re-calibrated and started over. There would not be any failed attempts to worry about.
A Mobile Depot would be required to load the tools into the min-game browser however.
Each NPC faction Base such as the Federal Defense Union which is base Gallente would have a set of specialized tools to filter out radiation with. Capsuleer ships would also have a set of tools to filter out the radiation in the mini-game based on the racial design of the ship.
The Mini-Game tools would be manufactured via Planetary Interaction. That sounds really really annoying to do, just to ninja-loot people or find old wreck fields. Also, badly overdesigned. |
Donnachadh
United Allegiance of Undesirables
1254
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Posted - 2017.05.29 14:14:48 -
[24] - Quote
Dior Ambraelle wrote:I think this could work the following way: - new type of probe (I'll call it "detector" for now) can be launched from core probe launcher only - detector probes can find wrecks only - the first wreck of a site spawns an invisible "beacon" that you can find with the detector probes, the same way as you use combat probes - the beacon will stay active as long as there are any wrecks in 1k km range, a beacon can't spawn within 10k distance from another beacon (accel gates usually make about 30k jumps, so each pocket will have only one beacon) - acceleration gates and NPC objects create interference, preventing the beacon to be seen on the scan window, so you can't find active sites - you have combat probes for that - give the Noctis bonus for detector probes (Prospect too maybe?) Why does this have to be so complex?
Why do we need new probes, when it is quicker and easier to simply add wreck scanning the combat probes bag of tricks?
Why do we need to waste time with this interference idea what does it add to the salvage side of the game? All I see is extra hassles having to switch probes and that would get old really fast, either that or players would simply use the combats to locate ships, mtu or drones.
I like the basic idea, what I do not like is all the useless fluff you want to add to it. K.I.S.S. (keep it simple stupid) should be the goal here, the less work the devs have to do to implement this the better our chances are that they will actually add it to the game. |
Dior Ambraelle
University of Caille Gallente Federation
62
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Posted - 2017.05.29 16:03:12 -
[25] - Quote
Donnachadh wrote:Dior Ambraelle wrote:I think this could work the following way: - new type of probe (I'll call it "detector" for now) can be launched from core probe launcher only - detector probes can find wrecks only - the first wreck of a site spawns an invisible "beacon" that you can find with the detector probes, the same way as you use combat probes - the beacon will stay active as long as there are any wrecks in 1k km range, a beacon can't spawn within 10k distance from another beacon (accel gates usually make about 30k jumps, so each pocket will have only one beacon) - acceleration gates and NPC objects create interference, preventing the beacon to be seen on the scan window, so you can't find active sites - you have combat probes for that - give the Noctis bonus for detector probes (Prospect too maybe?) Why does this have to be so complex? Why do we need new probes, when it is quicker and easier to simply add wreck scanning the combat probes bag of tricks? Why do we need to waste time with this interference idea what does it add to the salvage side of the game? All I see is extra hassles having to switch probes and that would get old really fast, either that or players would simply use the combats to locate ships, mtu or drones. I like the basic idea, what I do not like is all the useless fluff you want to add to it. K.I.S.S. (keep it simple stupid) should be the goal here, the less work the devs have to do to implement this the better our chances are that they will actually add it to the game. I tried to limit wreck hunters to that specific role only: wreck hunting. These probes can't be launched from expanded launchers, so a wreck hunter would need to refit to find players instead. The interference is there for the same reason. As long as the site is active, there are "decorations" all over the place. After the site despawns, the only things that remains are player-dropped containers, MTUs, drones and of course the wrecks. Also, the Noctis is supposed to be the dedicated salvager, but last time I checked it was a bit short on CPU to handle an expanded probe launcher and tractor beams and salvagers on it's remaining high slots, that's another reason why I would make these new probes to be used by the core probe launcher only.
If you want an intelligent argument, please do, I'm up for it!
But if you want a trolling contest, I will win it by simply not participating.
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Elyia Suze Nagala
Republic Military School Minmatar Republic
122
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Posted - 2017.05.29 19:18:07 -
[26] - Quote
Lugh Crow-Slave wrote:all they really need is to let wreaks be probed down. this would bring life to a real salvaging profession and not just in hs. right now you need to prob down drones but any fight that did not leave any behind is lost :/
This^
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