
Donnachadh
United Allegiance of Undesirables
1244
|
Posted - 2017.05.14 14:57:19 -
[1] - Quote
-1 - we do not need a new ship. Maybe a few small tweaks to one or more of the ships we already have is all that we need.
-1 to the idea of a beacon that spawns we simply do no need it, as Lugh Crow-Slave says simply make wrecks scannable and add a filter to the results window to allow you to show or not show wrecks and call it a day. If you want wrecks then you get wrecks, ALL of them in your scan range, don't want wrecks then none of them will show easier for CCP that way. |

Donnachadh
United Allegiance of Undesirables
1254
|
Posted - 2017.05.29 14:14:48 -
[2] - Quote
Dior Ambraelle wrote:I think this could work the following way: - new type of probe (I'll call it "detector" for now) can be launched from core probe launcher only - detector probes can find wrecks only - the first wreck of a site spawns an invisible "beacon" that you can find with the detector probes, the same way as you use combat probes - the beacon will stay active as long as there are any wrecks in 1k km range, a beacon can't spawn within 10k distance from another beacon (accel gates usually make about 30k jumps, so each pocket will have only one beacon) - acceleration gates and NPC objects create interference, preventing the beacon to be seen on the scan window, so you can't find active sites - you have combat probes for that - give the Noctis bonus for detector probes (Prospect too maybe?) Why does this have to be so complex?
Why do we need new probes, when it is quicker and easier to simply add wreck scanning the combat probes bag of tricks?
Why do we need to waste time with this interference idea what does it add to the salvage side of the game? All I see is extra hassles having to switch probes and that would get old really fast, either that or players would simply use the combats to locate ships, mtu or drones.
I like the basic idea, what I do not like is all the useless fluff you want to add to it. K.I.S.S. (keep it simple stupid) should be the goal here, the less work the devs have to do to implement this the better our chances are that they will actually add it to the game. |