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Third Down
Hard Rock Cafe
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Posted - 2007.05.15 08:47:00 -
[1]
Surely, surely it would be correctly called a Mortar.
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Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.05.15 10:11:00 -
[2]
Considering the latest intel seem to suggest you don't shoot them at the target but drop them at the spot (lot a probe launcher) I think bomb launcher is more fitting than mortar. ---------------------------------------- A Guide to Scan Probing in Revelations |

ChronoSphere
Sturmgrenadier Inc R i s e
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Posted - 2007.05.15 13:44:00 -
[3]
Wouldn't it be better to call it a mine? Would relate to planetary naval warfare much better.
Plus in other Sci-fi universes, ships do not "lay bombs". They lay mines.
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velocity7
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Posted - 2007.05.15 17:32:00 -
[4]
I think mines is good. :)
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TheEasterBunny
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Posted - 2007.05.15 18:56:00 -
[5]
Possibly a bomb bay?
Mortars imply sending them off initially, but if they actually act as bombs, they wouldn't be fired off at all.
Regardless, it seems like one of the smaller problems (potentially) facing the dev team.
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Icome4u
IronPig Sev3rance
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Posted - 2007.05.16 01:10:00 -
[6]
Change bomb to mine tbh...
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Titas Agor
TITANS OF PEACE
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Posted - 2007.05.16 01:54:00 -
[7]
i would actually welcome mines to come back a lot more then the new bomb system.
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.16 03:20:00 -
[8]
Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire. -----
Tech 2 Tier 2 Battlecruisers |
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CCP Tuxford

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Posted - 2007.05.16 09:26:00 -
[9]
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines. _______________ |
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Hectaire Glade
Forum Jockey
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Posted - 2007.05.16 10:45:00 -
[10]
Expulsive Victorious Incendry Launcher
You can work out the acronym, either that or
Supercharged Hypervelocity Incendry Tube
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Smaxrol
Gallente Insiders

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Posted - 2007.05.16 11:05:00 -
[11]
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
Someone set us up the bomb!
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DarkSim Field
Bellum Aeternus The Makhai
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Posted - 2007.05.16 12:09:00 -
[12]
Originally by: Smaxrol
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
Someone set us up the bomb!
Oh lol... Now that made my day :D
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.17 02:27:00 -
[13]
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
Apart from the two facts grenades aren't like mines either. And apart from a 2% difference in genetics people are the same things as monkeys, and apart from a single neutron water and heavy water are the same things too.
It's funny what otherwise "minor" differences can mean, although thankfully bombs will result in less server stress than mines (which if I'm not mistaken is the result of having a set time before going off)  -----
Tech 2 Tier 2 Battlecruisers |

Pilk
Axiom Empire
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Posted - 2007.05.17 03:20:00 -
[14]
Originally by: Haffrage
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
Apart from the two facts grenades aren't like mines either. And apart from a 2% difference in genetics people are the same things as monkeys, and apart from a single neutron water and heavy water are the same things too.
It's funny what otherwise "minor" differences can mean, although thankfully bombs will result in less server stress than mines (which if I'm not mistaken is the result of having a set time before going off) 
Your "logic" has no place here. Bring it back to CAOD, the everlasting bastion of such things.
--P
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Glarion Garnier
Solar Wind
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Posted - 2007.05.17 09:35:00 -
[15]
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
So you drop them and they stick to the spot.
Have you considered another kind of implementation where you drop them and they move at the velocity your ship is at the time of the drop.. towards the direction you were flying to
Naturally that would require alot of skill to hit targets.
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Night Tripper
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Posted - 2007.05.17 12:13:00 -
[16]
Originally by: Glarion Garnier
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
So you drop them and they stick to the spot.
Have you considered another kind of implementation where you drop them and they move at the velocity your ship is at the time of the drop.. towards the direction you were flying to
Naturally that would require alot of skill to hit targets.
would that be done to a timer, or would you have a manual detonation button also?
would be pretty cool either way.
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.05.17 20:59:00 -
[17]
i like the idea of a projected ballistic bomb, rather than an "inertia canceling bewm pod" or a "smarty-missile"
bring it on >=)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Titas Agor
TITANS OF PEACE
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Posted - 2007.05.18 00:59:00 -
[18]
As we're still all waiting for the devs to start seeding the bombs and everything to do with them we're all just speculating but i tell ya... the ability to be able to remote detonate as someone suggested above is absolutely brilliant!!! man you are a GENIOUS!!!! i think that idea is the best idea i've heard for days about this whole thing. To remote detonate the bomb instead of having to wait for the 15 seconds would be a good idea if there was too many ppl trying to blow up the bomb, you could jus detonate it anyway without the worry of ppl shooting it down, i think you'd have to be a real suicide bomber to do that though  You'd have to have it so you'd click on the bomb launcher to fire the bomb, and maybe clicking it a 2nd time to detonate it. So instead of stoping something fireing, you detonate it instead... if you get my meaning? As for the bomb moving at the same velocity as your ship.. i see that can be troublesome to be honnest... what if the bomb hits a target before its detonated? does it explode or would it bounce off the target? As its based on a timer, i think it'd jus bounce off instead of detonating on impact like missiles because its "not" a missile. I think you either have it fire and use it like a missile, or you drop it and run, just seems to get logisticaly complicated if u have it traveling at whatever the ships velocity is. Say ur wanting to jus drop it in the middle of a gang..you dont really have time to come to a complete hault, otherwise the bomb would just simply stray off your targeted area. if you get my meaning? even if your only traveling at like 5ms it'll still stray off target even if its just a bit.
Cant wait to test them out. PLEASE PLEASE LET them be available soon....
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Ryo Jang
Central Defiance Terror In The System
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Posted - 2007.05.18 03:35:00 -
[19]
i like the sound of 'grenade launcher'
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Tzarr Inzaghi
Path of Light Hell Hounds
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Posted - 2007.05.18 14:17:00 -
[20]
Edited by: Tzarr Inzaghi on 18/05/2007 14:17:28 Bombs for the ammo. Bomb Bay for the "launcher".
Seems logical.
Afterall, they will be dropped by Stealth "Bombers", right?
Keep it simple?
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Tzarr Inzaghi
Path of Light Hell Hounds
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Posted - 2007.05.18 14:20:00 -
[21]
Edited by: Tzarr Inzaghi on 18/05/2007 14:18:56 Oops double post.
Darn forum controls.
Have they been nerfed?

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Ikkajo
Minmatar Illudium Space Products
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Posted - 2007.05.18 15:24:00 -
[22]
Originally by: Glarion Garnier
Have you considered another kind of implementation where you drop them and they move at the velocity your ship is at the time of the drop.. towards the direction you were flying to
Naturally that would require alot of skill to hit targets.
OOooh. I really like that idea. That puts some real player skill back in combat rather than just point and click. I would still have the timer on it so that you had to time your speed to detonate in the right place. Optionally have it with the timer or impact, whatever happens first.
And, since EvE seems to have so much naval physics going on, can we have some screamers to attach to our bombers for when making bombing runs?
Stukas at 7 o'clock cap'n! 
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Blind Man
Kemono.
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Posted - 2007.05.18 15:29:00 -
[23]
Originally by: Ikkajo
Originally by: Glarion Garnier
Have you considered another kind of implementation where you drop them and they move at the velocity your ship is at the time of the drop.. towards the direction you were flying to
Naturally that would require alot of skill to hit targets.
OOooh. I really like that idea. That puts some real player skill back in combat rather than just point and click. I would still have the timer on it so that you had to time your speed to detonate in the right place. Optionally have it with the timer or impact, whatever happens first.
And, since EvE seems to have so much naval physics going on, can we have some screamers to attach to our bombers for when making bombing runs?
Stukas at 7 o'clock cap'n! 
makes me tight in the pants
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.18 17:06:00 -
[24]
Originally by: Glarion Garnier Have you considered another kind of implementation where you drop them and they move at the velocity your ship is at the time of the drop.. towards the direction you were flying to
Naturally that would require alot of skill to hit targets.
And good deal of random chance, or perhaps good intuition about how long before the thing actually launches after you click it.
k I'm 30km away travelling at 500m/s, should be 2 seconds after I click the launcher button so it should end up, erm... behind me? 
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Ikkajo
Minmatar Illudium Space Products
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Posted - 2007.05.18 17:24:00 -
[25]
Originally by: Rigsta
And good deal of random chance, or perhaps good intuition about how long before the thing actually launches after you click it.
k I'm 30km away travelling at 500m/s, should be 2 seconds after I click the launcher button so it should end up, erm... behind me?
With AoE you don't need to precisely hit. So long as you know roughly where it will be in 15 seconds time, that's good enough. Precise impact requirements would make this a lot harder against anything that moving fast (so only good against cap ships or those in seige mode) or you're in as close as possible before you decloak.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.18 17:35:00 -
[26]
Edited by: Rigsta on 18/05/2007 17:33:17 You still need to have it within a km or two for maximum effect. Hitting the edge of the group instead of the centre because you can't guess the lag will just suck.
All I'm saying is it's a great idea but probably wouldn't work simply due to lag. Precise timing simply doesn't work on TQ in these big fleet situations - the client slows down a whole lot and the server is slower to respond, which combines to make something needing this level of timing unrealistic.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.05.18 18:00:00 -
[27]
They need to be called something like bomb layer or charge layer IMHO, as they dont launch it, just place them
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

Fergus Runkle
Minmatar
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Posted - 2007.05.18 21:51:00 -
[28]
To be honest they do sound like they have elements of both bombs and mines in them. The name is not important really though. I'm more interested in
1) can they be launched while cloaked (guess not but you never know)
2) are they going to use the same launch mechanism as the probes where your ship runs into the things and gets stuck / stopped for a second or two
3) how does the bomber get out of the blast radius in 15 seconds ?
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Sai Renn
Leader Dogs For The Blind
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Posted - 2007.05.19 06:29:00 -
[29]
Originally by: Glarion Garnier
Originally by: CCP Tuxford
Originally by: Haffrage Why are they called bombs instead of mines?
Because they aren't mines. They go off after a set time (like a bomb, lol), not when someone trips a wire.
I agree, apart from the fact that they don't move and they go boom they aren't really like mines.
So you drop them and they stick to the spot.
Have you considered another kind of implementation where you drop them and they move at the velocity your ship is at the time of the drop.. towards the direction you were flying to
Naturally that would require alot of skill to hit targets.
I think you may be right there, it would be cool, and looking at the image (i think a dev or someone posted it somewhere) they had an inertia listed on the bombs, so it would make sense.
I would love it myself, only issue would be using them in high sec may be risky
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Glarion Garnier
Solar Wind
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Posted - 2007.05.19 18:02:00 -
[30]
Edited by: Glarion Garnier on 19/05/2007 18:01:21 I did some thinking about the usage of the bombs. the initial pictures i have seen show 400 explosion radius. (that is offcourse not final anyway). It just strikes me that in order to get in rage .. hmm should it be so small blast radius ..
1. first one aproaches gets within 2000m uncloak, 1600m to cover towards the target 2. drop the bomb 3. try to fly away from target / align towards escape direction.
Sounds hard to me.
On the idea of remote detonation. Naturally I like it alot. However these remote detonation bombs should have limitations to them >> say max 30 min lifetime. and you can only only so many of them per ship (max5) .. based on skill ----Remote Bomb placement (one extra remote bomb per lvl) rank 14 or something
-all bombs activate from same activation -one with the bombs cannot cloak -must be within 200km from them or something
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