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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Fozzie
C C P C C P Alliance
14938
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Posted - 2017.06.08 17:22:37 -
[1] - Quote
Hello again folks. I'm here today to talk a bit about pirate battleships, the costs of obtaining them and what were here at CCP are planning to do about it.
One of the major EVE balance concerns raised by the community over the past several months has been the low price of pirate battleships and their impact on the rest of EVE. Prices for pirate battleships have been dropping over the past three years, with the changes caused largely by buffs to BPC drop rates and to anomaly escalations in late 2014.
These price decreases have negatively impacted ship balance as pirate battleships become more competitive for their cost compared to many other ship classes.
Obviously the price isn't the only balance concern about a ship group as prominent and diverse as pirate battleships, and other factors such as the strength of Upwell structure energy neutralization weapons contribute to the dominance of the Machariel in particular. However after giving this situation some thought internally and engaging in plenty of community discussion through venues such as Fanfest and the CSM, we agree that price should be the target of the first set of changes.
Our changes relating to pirate battleship prices will come in a few stages, with the first arriving next week in our June release and another set of changes coming in July.
In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs themselves from quite a few NPCs.
In July we plan to begin making changes to the material composition of the pirate battleships to increase their build costs somewhat. More details of these changes will come later.
We don't expect any of these changes to be silver bullets, especially since there will be stockpiles of BPCs and ships to work through. However we do believe that these changes will be a solid set of next steps in helping to address this situation.
Thanks.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14938
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Posted - 2017.06.08 17:22:50 -
[2] - Quote
Reserved
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Jin'taan
Pentag Blade Curatores Veritatis Alliance
273
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Posted - 2017.06.08 17:38:17 -
[3] - Quote
Really glad to see this discussion make it to the public, especially given the impacts it might have on other areas of balance, such as the Strategic Cruiser rebalance. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1857
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Posted - 2017.06.08 17:40:38 -
[4] - Quote
Taking bets on the effective price being doubled.
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JC Mieyli
Ministry of War Amarr Empire
70
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Posted - 2017.06.08 17:45:07 -
[5] - Quote
increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screws over the young industiralist again
how about for once instead of increasing cost to benefit veteran industrialist try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players would be niceto see this happen for a change |
ROFL-HARRIS
spicy memes and dank upvotes inc I too am gay
3
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Posted - 2017.06.08 17:46:58 -
[6] - Quote
that's a spicy memeball |
Fifth Blade
Jump Drive Appreciation Society Goonswarm Federation
102
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Posted - 2017.06.08 17:48:02 -
[7] - Quote
CCP Fozzie wrote:In June we are starting to address the supply of pirate battleship BPCs, with moderate changes to the chance of escalations spawning from the most popular high-end anomalies and larger changes to the drop rates of the BPCs themselves from quite a few NPCs.
In July we plan to begin making changes to the material composition of the pirate battleships to increase their build costs somewhat. More details of these changes will come later. Finally. Good change. |
Mikokoel
Know your Role League of Unaligned Master Pilots
28
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Posted - 2017.06.08 17:48:08 -
[8] - Quote
JC Mieyli wrote:increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screws over the young industiralist again
how about for once instead of increasing cost to benefit veteran industrialist try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players would be niceto see this happen for a change
Try googling "Malcanis' Law" please
Mikokoel | Head FC League of Unaligned Master Pilots
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Justin Andrard
Ascendance Goonswarm Federation
5
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Posted - 2017.06.08 17:48:30 -
[9] - Quote
I am seriously hoping that this is going to affect more than just machs |
Grenouile
Liga Freier Terraner Northern Coalition.
11
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Posted - 2017.06.08 17:49:50 -
[10] - Quote
How about you nerf Citadels first? |
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Prometheus Hinken
Star Frontiers Brotherhood of Spacers
27
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Posted - 2017.06.08 17:50:01 -
[11] - Quote
Pirate battleship proliferation has been a hotbed issue; most folks agree that the escalation rate and drop rate are too dang high. With these really good proposed changes, I can't wait to see the same folks start griping and complaining and getting out the pitchforks. |
Romvex
Furnace Thermodynamics
588
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Posted - 2017.06.08 17:50:51 -
[12] - Quote
About time |
JC Mieyli
Ministry of War Amarr Empire
70
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Posted - 2017.06.08 17:51:38 -
[13] - Quote
Mikokoel wrote:JC Mieyli wrote:increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screws over the young industiralist again
how about for once instead of increasing cost to benefit veteran industrialist try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players would be niceto see this happen for a change Try googling "Malcanis' Law" please except what i said is the opposite of that how does devaluing vet player stockpile help the vet player it means they make a loss on their products |
Lquid Drisseg
KarmaFleet Goonswarm Federation
13
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Posted - 2017.06.08 17:52:49 -
[14] - Quote
I like how this is a dual nerf to Pirate battleship proliferation and potential ratting income streams. |
Asher Elias
GoonWaffe Goonswarm Federation
31
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Posted - 2017.06.08 17:55:25 -
[15] - Quote
Will the barghest be affected by the production material increase? |
Huydo
Liga Freier Terraner Northern Coalition.
74
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Posted - 2017.06.08 17:56:13 -
[16] - Quote
What do you think about make other Ships more viable for fleets than nerf it? |
Hendrink Collie
Contra Ratio DARKNESS.
110
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Posted - 2017.06.08 17:57:04 -
[17] - Quote
Asher Elias wrote:Will the barghest be affected by the production material increase?
Let go of the dream Asher. Barghest fleet ain't happening. |
Alekseyev Karrde
Capitalist Army New Eden Trading Company.
1778
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Posted - 2017.06.08 17:58:07 -
[18] - Quote
JC Mieyli wrote:increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screws over the young industiralist again
how about for once instead of increasing cost to benefit veteran industrialist try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players would be niceto see this happen for a change "Instead of rebalancing one part of the game that's out of alignment, please change literally everything else about the EVE economy."
Alek the Kidnapper, Hero of the CSM
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Hendrink Collie
Contra Ratio DARKNESS.
110
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Posted - 2017.06.08 17:58:40 -
[19] - Quote
Huydo wrote:What do you think about make other Ships more viable for fleets than nerf it?
Power creep is bad. |
JC Mieyli
Ministry of War Amarr Empire
70
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Posted - 2017.06.08 18:02:27 -
[20] - Quote
Alekseyev Karrde wrote:JC Mieyli wrote:increase material cost and lower bpc means less availability for pirate bs this means all the industrialists get to build pirate bs early and stockpile screws over the young industiralist again
how about for once instead of increasing cost to benefit veteran industrialist try lowering the cost of everything else to help the young industrialist and screw the rich fatcat players would be niceto see this happen for a change "Instead of rebalancing one part of the game that's out of alignment, please change literally everything else about the EVE economy." yup is that a problem and tbh its not the one part of the game thats out of alignment the whole economy is out of alignment because of players taking advantage of mineral cost increases and thats what is going to happen here too |
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Romvex
Furnace Thermodynamics
589
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Posted - 2017.06.08 18:02:34 -
[21] - Quote
Huydo wrote:What do you think about make other Ships more viable for fleets than nerf it?
honestly can't tell if satire or not |
Querns
GoonWaffe Goonswarm Federation
2876
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Posted - 2017.06.08 18:07:21 -
[22] - Quote
A simple increase in materials will do quite a bit to solve The Machariel problem, assuming balance changes are off the table. I'm not so sure BPC drop rates are going to do much, but there's no reason not to make them more rare.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Trespasser
S0utherN Comfort Test Alliance Please Ignore
77
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Posted - 2017.06.08 18:08:14 -
[23] - Quote
honestly i disagree with this approach.
I think a much better way would be to make pirate battleships use their faction components found in 0.0 data sites to build.
CCP can then control the drop rate of these components to increase or decrease the price as needed. This also removes the need to screw with any escalation or drop rate as the bottleneck to production will no longer be the amount of blueprints on the market, the bottleneck will be these components.
This would also finally make data sites worth doing as 99.9% of them are trash. |
Chainsaw Plankton
FaDoyToy
3177
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Posted - 2017.06.08 18:08:15 -
[24] - Quote
and the whole pirate bs market just flipped
@ChainsawPlankto on twitter
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Coelus Kugisa
KarmaFleet Goonswarm Federation
8
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Posted - 2017.06.08 18:09:34 -
[25] - Quote
Hisec incursion tears will be extra salty. |
Mostlyharmlesss
GoonWaffe Goonswarm Federation
304
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Posted - 2017.06.08 18:14:44 -
[26] - Quote
The current stockpiles of Pirate Battleship BPC will take YEARS to exhaust, this will not have the intended effect any time soon!
You NEED to overhaul battleships yesterday to make them more viable otherwise there will be literally NO shift in battleship usage.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Dirk MacGirk
Sniggerdly Pandemic Legion
190
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Posted - 2017.06.08 18:16:40 -
[27] - Quote
The intersection of mineral oversupply and Pirate Faction battleships provides an excellent opportunity to go directly at bumping the cost based on build. Don't even bother screwing with the drop rates or spawns. All in on mins. Massive quantities of whatever mineral(s) are out of balance in the economy. |
Logan Jakal
Blue Sun. DARKNESS.
22
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Posted - 2017.06.08 18:18:17 -
[28] - Quote
Smart, how to stealthy nerf ratting income. |
Joshua Foiritain
Coreli Corporation Mercenary Coalition
1785
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Posted - 2017.06.08 18:18:42 -
[29] - Quote
Dayum the markets cleared out fast
The Coreli Corporation is recruiting.
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Coelus Kugisa
KarmaFleet Goonswarm Federation
8
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Posted - 2017.06.08 18:18:42 -
[30] - Quote
Querns wrote:A simple increase in materials will do quite a bit to solve The Machariel problem, assuming balance changes are off the table. I'm not so sure BPC drop rates are going to do much, but there's no reason not to make them more rare.
Will the extra rarity increase cost enough to keep ratting income about even while raising consumer cost enough to keep them nonviable for fleet comps long term, while material increase make the current BPC hoards more expensive short term?
Will CCP oops the numbers so bad that pre-nerf ships are worth insurance fraud?
Will lowsec howl? |
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