| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aspiri
|
Posted - 2007.05.17 19:28:00 -
[1]
Im getting to that point where Im looking to add a cap ship to add to my collection.. carriers, eventually, when i have even more cash to blow, but to start I was thinking something cheep.. er.. ish.
Question: Are dreadnaughts good at anything other than POS destruction? (can you actually use them in fleet engagements? are they any good?)
if so, the 2 im looking at that the cal or minmatar dreads - the gallente one would suit me better for randomly floating around, but I hate the way it looks, and I dont fly gallente. how do the cal and minmatar ones hold up in the grand scheme of things? |

Chronus26
Gallente Team Laser Explosion
|
Posted - 2007.05.17 19:47:00 -
[2]
A Carrier costs about the same as a Dread if you add the cost of Ship, Skills and Fittings together.
Phoenix can be pretty effective vs BS, but needs help to do so (webs and painters)
Nag I guess could do the same I guess, 2 citadels plus the volley damage of artys would hurt any BS, but again, you'd need web + Painter supoort to be effecteive. -----
|

Aterna
Talon's Grasp
|
Posted - 2007.05.17 19:50:00 -
[3]
At anything other then POS destruction, not really. Except for the Gallente dread. The other dreads require tackler/painter support to be effective against anything aside from another dread.
The Moros has its advantage in its drones, they are powerful, they are plentiful.
I personally would wait and get a carrier. They are more versatile. You can do more, and with the upcoming triage mode, the ship might be a little more valuable in frontline combat. - - -
WTB new sig, evemail me please. |

Veritas Falx
|
Posted - 2007.05.17 20:40:00 -
[4]
Sorry for asking, but what is triage mode?
|

Paigan
Amarr Thirdwave
|
Posted - 2007.05.17 20:54:00 -
[5]
Originally by: Aterna At anything other then POS destruction, not really.
All i say is: Stray Gallente Carrier
i love it \o/ -- This game is still in beta stage |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.17 21:14:00 -
[6]
Dread is very boring. But neccesary sometimes.
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
|

Cry Havoc
Caldari No Guts No Glory
|
Posted - 2007.05.17 21:21:00 -
[7]
Originally by: Veritas Falx Sorry for asking, but what is triage mode?
It was in one of the dev blogs. Basically, it's seige mode fore motherships and maybe carriers. Boosted tank and some sort of AoE effect. Sounds like an AoE ECM burst is the current plan, but maybe AoE reppers or energy neuts. Maybe it will be a racial thing. Then again maybe it will never happen. CCP cliffhangers 4tl...
BPO and BPC sales |

Rulaigh NicMorrigan
|
Posted - 2007.05.17 21:22:00 -
[8]
If you're in an alliance which owns 0.0 space, they are a necessity, period. But if you dont need one to support your alliance, I say get a carrier first because a dread will be the most boring 3 billion isk you ever spend.
|

Aspiri
|
Posted - 2007.05.17 22:31:00 -
[9]
cool, thanks for all for the input!
one more question.. how balanced are the dreads in terms of damage and tank? I would assume the the caldari and amarr are pritty good for tanking.. but is the minmatar atleast decent with damage? and how much does its signifigantly higher top speed (for a dread) factor? (does it really matter?)
thanks! |

Vmir Gallahasen
Gallente Omniscient Order Cruel Intentions
|
Posted - 2007.05.17 22:31:00 -
[10]
Originally by: Cry Havoc
Originally by: Veritas Falx Sorry for asking, but what is triage mode?
It was in one of the dev blogs. Basically, it's seige mode fore motherships and maybe carriers. Boosted tank and some sort of AoE effect. Sounds like an AoE ECM burst is the current plan, but maybe AoE reppers or energy neuts. Maybe it will be a racial thing. Then again maybe it will never happen. CCP cliffhangers 4tl...
It's siege mode for carriers ... but in a way. Dreads in siege receive massive damage and tanking bonuses. A carrier in triage (currently) will receive massive damage decrease (due to inability to control any fighters or drones) but massive boosts to tank and remote repping ability, as well as targeting.
The AoE ECM Burst thing is planned as a special ability of motherships only, from what I gather.
|

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2007.05.17 22:47:00 -
[11]
Originally by: Aspiri cool, thanks for all for the input!
one more question.. how balanced are the dreads in terms of damage and tank? I would assume the the caldari and amarr are pritty good for tanking.. but is the minmatar atleast decent with damage? and how much does its signifigantly higher top speed (for a dread) factor? (does it really matter?)
thanks!
IIRC the nag does the best damage, but worst tank. Not sure about figures tho.
|

Blind Man
Kemono.
|
Posted - 2007.05.17 23:15:00 -
[12]
only if it's the correct dreadÖ
|

Ath Amon
|
Posted - 2007.05.17 23:17:00 -
[13]
Originally by: Katarlia Simov
Originally by: Aspiri cool, thanks for all for the input!
one more question.. how balanced are the dreads in terms of damage and tank? I would assume the the caldari and amarr are pritty good for tanking.. but is the minmatar atleast decent with damage? and how much does its signifigantly higher top speed (for a dread) factor? (does it really matter?)
thanks!
IIRC the nag does the best damage, but worst tank. Not sure about figures tho.
nag is far away from doing the best damage as other dread can simply fit a dmg mod and do 25% more dmg than the nag and tank equal if not a bit better...
for small engagements moros is probably the best and can be pretty dangerous even when not in siege (due to tank bonus) so you don't need to await for siege to wear off of to exploit logoffsky.
phoenix is a good choice too but as alredy said they need tacklers
carriers are extremely versatile, good dmg vs various size of ships, high logistic capability and strong tank if you don't go minnie...
for my taste i'd say dread (but carrier good too :P) if gallente and carriers if other races
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
|

PartyVaN
Minmatar The Hand Trade Alliance
|
Posted - 2007.05.18 00:42:00 -
[14]
Those 6x3500 Capital ACs always looked like they would kick ass (same tracking as medium rails, 32km Falloff!?@#). Has anyone ever fielded them on the nag and pit it against some BSes or other non cap ships?
Originally by: Deathbarrage if we're talking cost/dps efficiency nothing will beat the noobship
|

Ryysa
Caldari
|
Posted - 2007.05.18 01:42:00 -
[15]
Have you ever looked at the distribution of turret and missile launcher slots on the naglfar?  Guide to EW - Killboard Mirroring tool |

Xaverri Novastorm
|
Posted - 2007.05.18 02:14:00 -
[16]
Originally by: PartyVaN Those 6x3500 Capital ACs always looked like they would kick ass (same tracking as medium rails, 32km Falloff!?@#). Has anyone ever fielded them on the nag and pit it against some BSes or other non cap ships?
I take it you are referring to 6x2500mm Repeating Artillery. XL guns do crap damage outside siege mode, and their tracking goes down the tubes while in siege mode. But yes, a good hit with a capital turret while in siege will outright kill, or damage very badly, a battleship.
Moros with 3x Ion Siege Blasters, Siege, and 5x Ogre II's is the highest dps vs ships. The drones alone with high skills is very near 1000 dps, or over. The moros can 1-shot Battleships with it's guns. My old CEO has a killmail on griefwatch where he 1-shots someone in a Moros outside a station in Resbroko.
But you will need either double webs or tackling to hit anything while in siege.
|

Rulaigh NicMorrigan
|
Posted - 2007.05.18 03:01:00 -
[17]
Originally by: Katarlia Simov
Originally by: Aspiri cool, thanks for all for the input!
one more question.. how balanced are the dreads in terms of damage and tank? I would assume the the caldari and amarr are pritty good for tanking.. but is the minmatar atleast decent with damage? and how much does its signifigantly higher top speed (for a dread) factor? (does it really matter?)
thanks!
I dont think the nag does the worst damage... I think that's actually the phoenix, although its offset by being able to choose 100% damage in the weakest resist of the POS in question. I also think the phoenix has the worst tank, since it's a shield tank and it's cap-reliant. I can set up a nag to more or less go forever with *maybe* a bit of "feathering" on one rep.
However, the speed of the nag is absolutely and laughably zero use compared to other dreads. A dread "under sail" as it were has a bit less DPS than your typical fleet BS setup. And of course in siege, which is the only time you should be shooting anything, you can't move. The nag is a decent dread... mostly because you can customize your damage somewhat to the POs you're shooting at and an armor tank is more sustainable than a shield tank, making it a little better than a phoenix imo. But its a pain in the butt cause you have to train up the missile and the turret skills instead of just one.
IIRC the nag does the best damage, but worst tank. Not sure about figures tho.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |