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IHurricane
Sniggerdly
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Posted - 2007.05.18 08:31:00 -
[31]
The day where one of the rev patches came out and the local did not work for a couple of hours, was the best time I have ever had in EVE. I was in 0.0 around one of bob's major hub systems and it was terrifying not to know how many people there where in local and yet it was extremly exiting.
So nerf local! ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

Calarn
Infinitus Odium
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Posted - 2007.05.18 10:35:00 -
[32]
Quote: Face-raped by INFOD..hmm..let me see...Pirate Coalition..no longer around MH...INFOD war..they moved out whereas we are still there...and must admit..yep..compared to your guys efficiency against us...around the quarter mark..Infod was just below the half..
     
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Celestal
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Posted - 2007.05.18 11:38:00 -
[33]
just teach the ratters to use ravens , 6 launchers , 1 tractor beam , 1 cloak
when nasty boys enter system , if not under rat attack simply cloak ( of course you didnt stay exactly on warp in spot ) , if under rat attack then warp to ss and cloak .
wait for nasty boy to leave system then continue ratting
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Kasshim
Omega Strike Force
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Posted - 2007.05.18 11:40:00 -
[34]
Like what other peeps have said, it's either adapt or leave. WTZ was put in place to lessen the lag caused by billions of bookmarks first and carebear requests second. PvP'ers can't have their way all the time. The game must have some balance.
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MiliasColds
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Posted - 2007.05.18 12:23:00 -
[35]
Ok i see huge amounts of people proclaiming the power of local, and delaring that something needs to be done about it. Then there is an equally large group clammoring for nothing to be done, for that would surely lead to their death.
so here is a simple and easy to employ solution that should make everyone happier:
When you jump into a system you do not actually appear in the local channel until you come off of the gatecloak. this will either happen in 30 seconds, or whenever you move. a perfectly good reason for this is that you have not come fully into phase withthe new system yet, and therefor your shortrange comm systems are not functioning properly.
this should give the pirats enough time to find targets. it should also allow the miners and such a chance to escape, given that the pirate can't get an exact location before he comes off gatecloak. as well you still know if there are war targets in system and so on and so forth.
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.18 12:50:00 -
[36]
do you know the reason that WTZ came in in the first place?
only part of the reason was to silence whining carebears. the main reason was lag. have u any idea how much lag BM's caused? if they remove WTZ to stations then ppl will just make insta BM's again and bring back the lag. not that the lag ever went but it did improve a little
DE
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Dr Slice
kleptomaniacs
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Posted - 2007.05.18 13:02:00 -
[37]
Edited by: Dr Slice on 18/05/2007 13:00:47 Single shard server (such as tranq.) will always have lag issues. The more players that subscribe to it, the bigger the hole you dig. If CCP truly wanted to fix lag issues, they would stop digging, if you know what I mean.
Edit: Also, if you have to start changing game mechanics to fix lag, because hardware changes is not enough, you know you've got problems.
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Azirapheal
Amarr Ore Mongers R0ADKILL
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Posted - 2007.05.18 13:22:00 -
[38]
Originally by: Lead Pipe I personally like wtz. I always found it odd how we had mastered the art of light-speed travel, but couldn't get any closer than 15km! If my spaceship is so pathetic that its margin of error is 15 KM, then I think it would be time to get a new ship or go to work for NASA.
i have to disagree vehemently. you are stopping an insane mass that WAS travelling beyond the speed of light. within 15km is a blessing. WE couldnt do it within .5AU Yarrr sig nerf - that picture was way too big. Please keep it under 24000 bytes. Thanks, Hango
Hango touched me in the night |

Agent Li
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Posted - 2007.05.18 14:09:00 -
[39]
I support nerfing local.
I think that there should not even be an indication of the number of pilots in system.
If you want to know the number of pilots in system, you should have to use a scanner.
There should be active and passive scanners.
Active scanners give your position away to any passive scanners.
Passive scanners are more vague in terms of their results.
Probes should also be divided into active and passive.
Anytime you chat in local should give away your position.
If you fire weapons, it gives away your position.
It would turn the game into the equivalent of submarine warfare. It might be VERY possible for you to get a first shot on someone (passive scan, passive targeting) before they even know you're there. This would make stealth bombers very, very dangerous.
At a default, anyone within 200km (visual range) should show up (look, a star destroyer!). Past that, you should have to use scanners and probes.
This would also put limits on large blobs - because it would be difficult to keep the presence of a large force of ships secret. A couple of ships may have an advantage over a larger force, because they have a better chance of remaining undetected, and getting in a first shot.
This would also give a lot of value to the alpha strike. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Aille Pluthrak
Caldari Booze and Hookers
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Posted - 2007.05.18 15:42:00 -
[40]
Originally by: Khel'tar Yeah, that's a great idea. Let's change eve because you don't like something.
Why not. If enough people ***** about it CCP will change it. ---------------------- Boom goes the ship! Squish goes the pilot!
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SirDregann IV
Caldari Science and Trade Institute
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Posted - 2007.05.18 16:53:00 -
[41]
Originally by: Petrothian Tong I would say nerf local... much more fun... =P
Convert Local Chat into Constellation chat, noones safe!
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Vladimir Norkoff
The Black Rabbits
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Posted - 2007.05.18 17:31:00 -
[42]
Nerfing local would definitely be a great choice..
As far as WTZ, a possible solution to fix both it AND bookmarks is simply make all stations and gates have a big 15km warp bubble around them that forces you to stop at the edge (rather than the center)..
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Xori Ruscuv
Veto.
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Posted - 2007.05.18 18:44:00 -
[43]
Edited by: Xori Ruscuv on 18/05/2007 18:42:25
Originally by: Petrothian Tong I would say nerf local... much more fun... =P
QF mofoin' T!
A mod hijacked my sig, but I ruined it :( /wrists
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Belenkas
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Posted - 2007.05.18 20:24:00 -
[44]
To the OP: stop whining and go find somebody who wants to fight, instead of killing those haulers. Stop being a carebear yourself and go have PvP instead of PvE(easy kill). lowsec is empty already, remove wtz or local without giving some major boost to lowsec and you leave only strong corps/alliances who have interest in the area to stay there. Meaning you would basically whine why lowsec is empty then. Why there are no easy kills anymore, except those battleships flying around who can gather another 10 corp/alliance mates in seconds. I am bored of flying around searching for any fight but most(respect to those who dont) of piwats really run away as soon as any ship equal to their class shows up in overview.
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xbreaka
Veto. Veto Corp
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Posted - 2007.05.18 20:47:00 -
[45]
Originally by: DarkElf do you know the reason that WTZ came in in the first place?
only part of the reason was to silence whining carebears. the main reason was lag. have u any idea how much lag BM's caused? if they remove WTZ to stations then ppl will just make insta BM's again and bring back the lag. not that the lag ever went but it did improve a little
DE
Ill have to disagree with my corp mate on this one, 2 years ago when there was still bookmarks, still belts in jita, and all the agents in rens it was alot less laggy than it is now.
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Father Weebles
North Face Force Anarchy Empire
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Posted - 2007.05.18 20:53:00 -
[46]
Boohoo, I could say the same thing about 0.0 POS's.
http://oldforums.eveonline.com/?a=topic&threadID=465085
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Southern Kros
LOW SEC MINING
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Posted - 2007.05.18 21:05:00 -
[47]
Another pirate who wants nice easy kills.
Go back and join Ginger he gets lots of easy kills.
NOT SIGNED. ----------------------------------------- Just a forum alt for a 58mil SP carebear character.
Hey, its safer this way. |

Xori Ruscuv
Veto.
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Posted - 2007.05.18 22:57:00 -
[48]
Edited by: Xori Ruscuv on 18/05/2007 23:00:22
Originally by: xbreaka Ill have to disagree with my corp mate on this one, 2 years ago when there was still bookmarks, still belts in jita, and all the agents in rens it was alot less laggy than it is now.
There was around 1/3 the people online, too... at most.
Warp to zero was implemented to allow the devs to get rid of the tens of thousands of bookmark copies that were clogging their databases. They did it for that reason - they talked about this publicly.
Quote: Another pirate who wants nice easy kills.
Go back and join Ginger he gets lots of easy kills.
NOT SIGNED.
Sure, brother. Why not? You want easy money without risk. We want to create that risk without having to chase you across the galaxy.
WE ALL want what we want. CCP puts the game somewhere in the middle.
Carebears don't realise how hard it can be to be a pirate. And truly, some pirates don't realise how un-profitable carebearing can really be. The grass is always greener, man!
It's all good!
A mod hijacked my sig, but I ruined it :( /wrists
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Tellenta
White-Noise
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Posted - 2007.05.19 00:51:00 -
[49]
havent read the rest of the replies, but... ahem, remember bookmarks? station bookmarks were the easiest to make, and not an exploit. also more lag will follow from the massive accumilation of bookmarks once again.
But i do agree station huging is truely annoying, especially when they have equal numbers and could put up a good fight... but they wont. I accept it as one of the annoying parts of eve. Much less annoying when i find myself in need of performing the task though.
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Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.05.19 00:57:00 -
[50]
People seem to think the game was different before WTZ, it was functionally exactly the same except you had to waste a LOT of time making or getting BM's.
I mean, now we have a button for warp to zero. Before we had a bookmark.
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Jane Vladmir
Gallente The Prancing Unicorn Club Privateer Alliance
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Posted - 2007.05.19 06:44:00 -
[51]
I'm with you on this one. Please boost solo piracy, it's hard enough winning a 1v1 fight, why should it be near impossilbe to find victims without gate camping?
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Arekhon
Mutually Assured Distraction
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Posted - 2007.05.19 10:04:00 -
[52]
I'm for nerfing local
proud member of [BEES]
my thoughts and ideas represent your corp
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.19 11:03:00 -
[53]
Originally by: Arii Smith People seem to think the game was different before WTZ, it was functionally exactly the same except you had to waste a LOT of time making or getting BM's.
I mean, now we have a button for warp to zero. Before we had a bookmark.
lol so true. soooo many ppl had instas anyway before from gates to gates.
i could agree with removing WTZ to station if they said BM's couldn't be created there in a way. But, what about ppl who want to make sniper spots etc it's not really right to stop them just so ppl can get a kill on the station. i do miss following targets to stations tho and popping them while they were on the chase for the docking ring.
DE
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ry ry
StateCorp
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Posted - 2007.05.19 11:04:00 -
[54]
Originally by: Raelosk What's the point in putting a BM on a station anyway? They show up on over view no matter how far away you are from them. Unless you take stations off overview . . . that just seems silly to me.
he meant making instas, rather than just bookmarking the location.
getting rid of em was teh reson WTZ was implemented in the first place.
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ry ry
StateCorp
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Posted - 2007.05.19 11:08:00 -
[55]
Originally by: DarkElf lol so true. soooo many ppl had instas anyway before from gates to gates.
you pretty much had to.
although now i don't need instas i find myself making a whole lot less bookmarks in general anyway. long gone are the days when i had a massive collection of BMS - scanspots for every single gate, mid safes, deep safes and slightly dodgy pre-patch off grid super safes.
the game is actually a whole lot better for it too.
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Natalia Trade
Amarr Trading Company Inc
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Posted - 2007.05.19 11:15:00 -
[56]
ROFLMFAO
Awwe the poor Pirates are mad because smart people wont let them blow them up, how sad.

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Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.05.19 12:01:00 -
[57]
Daamn, i was away at the time local didn't work... Judging by other ppl's impreesions of it, it must have been great...
I say make local work like every other chat. Show the number of ppl in channel only when something is said in local, and never disclose who actually is in system unless they have said something. Maang that would be fun...
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Antraxx
Caldari Deviance Inc
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Posted - 2007.05.19 13:15:00 -
[58]
Think the best suggestion so far has been to convert Local into Constellation. Was a lot of fun when local dissapeared for a while thats for sure.. But at least using Constellation would let people see who was in the area,and would if anything give Alliances a greater warning of hostiles entering the area.. Would keep everyone on their toes a little more.And for those saying "Oooh look-Pirates want their way",It goes both ways...Those hunting us have an equal footing..There's very little difference between piracy and any corp//alliance operating NBSI-Just a different reason given for blowing the crap out of ppl-The end result for the target is the same. Hell-At least if the pirate ransoms you have a chance at life. Meh...Getting kinda off track now... I'll just STFU .. But yeah-Change Local! ----------
---------- Deviance Inc. is recruiting!-Eve mail me :)
Originally by: CCP Sharkbait we are screwed. delaying startup again.
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Karlemgne
The Black Fleet Rule of Three
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Posted - 2007.05.19 14:14:00 -
[59]
Originally by: LittleTerror I'm sick and tierd of people just docking when they see a threat in local, either nerf local or stop people from warping to 0 meters with stations and then at the same time stop people making bookmarks near stations. Gates I can understand but insta docking is just stupid stupid stupid... Its not gonna happen, you warp and instantly dock at a large structure is it?
I think local should be alterd, however, remove warp to 0 for stations? Aweful idea. That would just lead to a whole new bookmark problem, and signal the return of instas.
-Karl
Edited by: Ginger Magician on 16/03/2007 14:07:36 whereas those who constantly and deilberately exploit every possible aspect of the game mechanics get away scott free. |

LittleTerror
Caldari kleptomaniacs
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Posted - 2007.05.19 16:12:00 -
[60]
I don't mind that people can get away from me but I don't like being seen as soon as I enter the system. Its frustrating as hell, its too damn easy for people to run, I know a change to local would make gate camping extremly dangerous but then I wouldn't be gate camping as much. I really miss flying around belts etc in a ship capable of tanking sentrys and chasing people, now they can get away 98% of the time by instant docking as soon as they see me.  |
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