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Donnachadh
United Allegiance of Undesirables
1290
|
Posted - 2017.07.15 16:21:01 -
[1] - Quote
-1 - there is no problem to be solved, that is why CCP has done nothing about it in the 7 years I have been in this game.
Going with my standard here, you cannot see them, you cannot scan them, how do you know the player controlling that ship is AFK?
ImYourMom wrote:wouldn't this just be an easy, simple fix? Been in EvE since 2010 and people have been complaining about AFK cloakers since I started. Yes you are right cap use would be simple to do, and over the over the years it has been suggested many times. Other people have suggested timers of one sort or another, heat build up in the module from use ultimately leading to failure due to overheating. Changing the probes back to a time when you could scan cloaked ships or adding a new type of probe that can only detect cloaked ships. And yet others have gone with a module or probes that can scan for heat with the logic being that any ship and it's systems would create heat and that heat could be easily detected against the cold backdrop of empty space. Still others have suggested magnetic anomaly detection systems like those used to hunt submarines in real life. So let us look at this from a different perspective. Several of these would be extremely simple to implement (cap and heat specifically). People have been suggesting them for all my time in the game. Any or all of them would control this AFK cloaking scourge you speak of. Despite how easy many of these would be to implement CCP has chosen NOT to do any of them. Simple elementary level logic dictates that there is only one answer here.
CCP DOES not consider AFK cloaking to be a problem they need to solve. Which gets me back to where I started -1 to your idea it simply is not needed. |
Donnachadh
United Allegiance of Undesirables
1292
|
Posted - 2017.07.18 12:58:38 -
[2] - Quote
Scialt wrote:I can't think of a valid reason why being logged on without moving your mouse or hitting a keyboard key every 20 minutes would be necessary. Then you sir are a complete failure, or you lack any ability to visualize how or why this may be needed so here are a few that come to mind virtually instantly. Emergency cyno alts. Dodging a war dec. Watching a worm hole entrance / exit. Watching a structure for signs of activity when day tripping into a worm hole. And let's not forget one of my personal favorites, making a bunch of big tough nul sec players like you cower in a corner and act like a bunch of scared children. |
Donnachadh
United Allegiance of Undesirables
1292
|
Posted - 2017.07.19 15:06:13 -
[3] - Quote
Scialt wrote:All of those things can still be done with a toon where you you open up your character sheet or evemail or just click in a chat window without actually doing anything that takes you out of cloak once every 20 minutes. First off I can watch a character and what is going on around them WITHOUT having to interact with that client. However that is not relevant because this comment clearly shows that you have missed the point. Why do I have to increase my efforts simply because you want to be safer in an area of space that is not supposed to be safe to start with. Why do I have to increase my efforts when you cannot or will not put forth the effort to simply move to another system to get away from me?
Scialt wrote:If you're at your keyboard, ESPECIALLY if you're actually watching the screen... when a popup comes up that says "you have been inactive and will be logged out in 2 minutes" it is very easy to do some meaningless activity to cancel the logout. How about that trip to relieve oneself, or do you propose the we urinate or defecate into a bottle or pan we keep at our computers simply so we can be there to deal with your auto log off idea? And what about that phone call, you know that one from your mom, sister whatever that keeps you away from the computer listening to all the latest family gossip or other useless crap just long enough to get booted by the log off timer? And how about that annoying person that knocks on your door? No I do not care that twe have to deal with these things in those other games, we know that when we start playing them. EvE on the other hand has never had an auto log off "feature" so this would represent a major change.
I guess the most important question here is simply this. Interact to cancel the auto log off or move to another system. Both require about the same amount of effort, as one that is cloaky camping your system and I am active at the keyboard why do I have to deal with this annoying log off timer crap when you can simply move to another system?
Scialt wrote:If you're playing the game (even on another screen) an afk logout timer has no real impact on you at all. It only impacts you if you're not actually at your computer. Most games do this already. Why waste system resources on a player who's not there? Here we go with the tired old crap of most games do xxxxx, well EvE is not like "most" games and you better get used to that fact . CCP does not do things like "most " games and no auto log off is one of those things they do differently. CCP does many things that do not make sense, however considering how disruptive delays, lag and TiDi can be to those who play the game I can assure you that auto log off would be a thing in this game IF CCP was convinced that it would actually help eliminate those issues, since we have never had and currently do not have auto log off one can only surmise that CCP does not consider AFK players to be enough of a drain on system resources to do anything about it. |
Donnachadh
United Allegiance of Undesirables
1292
|
Posted - 2017.07.20 14:53:32 -
[4] - Quote
Scialt wrote:No, if the chair is not empty, the person wouldn't be logged off. Must be nice to live such a simple life in EvE that running afoul of an auto log off timer will never be an issue, unfortunately that is not the so for all of us.
One last go at getting you to understand. On another character I am a logi pilot for a low sec corp besides tracking my own fleet and their need for reps I have other duties that include but are not limited too
Watching for opposing fleet members that warp out, the general direction they warped too and then passing that information and the character name to our scouts so they can start the search for them.
Keeping track of the opposing fleets ships that have been killed by type and by character that was flying them and relying that info to the FC when they ask for it.
Watching the immediate battle area for ships that may have slipped past the scouts usually but not always these are ships that were cloaked when they came in.
And the list goes on. All of this adds up to the simple reality that it may be 20 - 30 minutes or more between chances to interact with that emergency cyno character sitting cloaked up somewhere. And yet even though I am sitting in my chair and extremely active in game, myself and my corp mates have to risk loss of ships because of your idiotic auto log off timer? Just go away with this idea it has no place here in EvE. |
Donnachadh
United Allegiance of Undesirables
1292
|
Posted - 2017.07.21 12:53:18 -
[5] - Quote
Scialt wrote:I just would rather play a mmo with players who are actually at their keyboards. Guess I'm odd that way. My mom was watching as I was reading through this thread again last night and she latched onto this specific comment. Her response was simple, elegant and it takes no effort from CCP AND if you take the advice WE do not have to deal with this idiotic auto log off timer. And so I quote her directly.
"He simply needs to consider ALL cloaked ships to be an active player, that would solve his problems."
Leave it to a 95 year that does not play computer games to come up with the easy solution. But you know she is right and this should be an easy task since there is no way for you to know for sure if a cloaked ship has an AFK player behind it or not. |
Donnachadh
United Allegiance of Undesirables
1293
|
Posted - 2017.07.22 13:42:38 -
[6] - Quote
Scialt wrote:But I have no chance because you're too busy chatting with your mom to freaking click on your client once ever 20 minutes.
I'm glad you're chatting with your mom. Log off first so I'm not wasting my time trying to interact with an empty chair. I tire of people like you, people that are so desperate to prove a point that you will twist the words of others to suit your agenda. The record as witnessed by this thread will prove that I never said I was reading this AND playing EvE and that is good enough for me. However since you have now proven that you are at the point where you are willing to purposely twist others words I am done with this discussion and as my parting words I leave these things.
Auto log off timers are idiotic and should be removed from ALL computer games.
If I want to spend my money to pay for a game I should be able to sit and do NOTHING if that is what I choose to do.
If my sitting logged into a game doing nothing bothers or offends you that is your problem not mine or the game companies.
The very nature of EvE as a single thread, persistent simulation of what our futures might hold would be harmed irreparably with the addition of auto log off timers and I for one hope that CCP continues to resist call from people like you to add them.
As others have stated because of the free intel local offers (knowing who is in system with you) and AFK cloaking is the only partial counter we have to that free intel then AFK cloaking needs to stay in the game. See next please they are related.
Auto log off timers would remove about 90% of the effectiveness of cloaky camping, and given that cloaky camping is the only counter we have to the free intel offered by local auto log off timers would be a really bad thing for EvE.
And last. The mental anguish, stess and hassles that AFK cloaky campers cause to pampered and entitled nul sec players like you OP are perhaps the very best reason to leave the out of the game. |
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