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![]() Majin Buu ![]() ![]() ![]() |
Posted - 2004.01.08 16:32:00 -
[151] the only corps with R&D divisions are empire corps BoB KillBoard |
Majin Buu Amarr Viziam ![]() ![]() ![]() |
Posted - 2004.01.08 16:32:00 -
[152] the only corps with R&D divisions are empire corps 5 ATUK |
![]() Tovin ![]() ![]() ![]() |
Posted - 2004.01.08 18:43:00 -
[153] Although my corpmates might shoot me for this one : With PE5/Research5/Metallurgy5 (not sure which of those matter, I am NOT a manufacturer! ATTRIBUTES: Manufacturing time: 3,000 Wastage Factor: 0.1 Research Material Time: 12,000 Research Production Time: 18,000 Research Copy TIme: 36,000 MANUFACTURING: Skills: Industry, level 5 Mechanical Engineering, level 1 Nanite Engineering, level 1 Materials Megacyte: 2 Morphite: 2 Nanoelectrical Microprocessor: 1 Pyerite: 117 R.A.M.- Armor/Hull Tech: 1 (Damage per run: 1.0%) Robotics: 2 Small Armor Repairer I: 1 (SEE BELOW) Tritanium: 92 COPYING Skills Mechanical Engineering: level 3 Nanite Engineering: level 3 Materials Data Sheets: 10 R.Db - Viziam: 1 (Damage per run: 1.0%) RESEARCH MATERIALS Skills Metallurgy: level 5 Mechanical Engineering: level 2 Nanite Engineering: level 2 Materials Consumer Electronics: 1 R.Db - Viziam: 1 (Damage per run: 0.5%) Reports - 1 RESEARCH PRODUCTION Skills Research: level 5 Mechanical Engineering: level 3 Nanite Engineering: level 3 Materials Consumer Electronics: 1 R.Db - Viziam: 1 (Damage per run: 0.75%) Reports - 1 Small Repairer I | Small Repairer II | Medium Repairer I 40 energy 40 energy 160 energy 60 HP 80 HP 240 HP 5TF 5TF 50TF 5MW 7MW 150MW Repair Systems I Repair Systems III RS1 Sorry if the formatting gets a little weird. Muchas thanks to Crescend, from Zitek, for doing all of this research, and the proto-type of Zitek's first tech2 BP, a small armor repairer 2. T [center]
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Tovin Minmatar Sebiestor tribe ![]() ![]() ![]() |
Posted - 2004.01.08 18:43:00 -
[154] Although my corpmates might shoot me for this one : With PE5/Research5/Metallurgy5 (not sure which of those matter, I am NOT a manufacturer! ATTRIBUTES: Manufacturing time: 3,000 Wastage Factor: 0.1 Research Material Time: 12,000 Research Production Time: 18,000 Research Copy TIme: 36,000 MANUFACTURING: Skills: Industry, level 5 Mechanical Engineering, level 1 Nanite Engineering, level 1 Materials Megacyte: 2 Morphite: 2 Nanoelectrical Microprocessor: 1 Pyerite: 117 R.A.M.- Armor/Hull Tech: 1 (Damage per run: 1.0%) Robotics: 2 Small Armor Repairer I: 1 (SEE BELOW) Tritanium: 92 COPYING Skills Mechanical Engineering: level 3 Nanite Engineering: level 3 Materials Data Sheets: 10 R.Db - Viziam: 1 (Damage per run: 1.0%) RESEARCH MATERIALS Skills Metallurgy: level 5 Mechanical Engineering: level 2 Nanite Engineering: level 2 Materials Consumer Electronics: 1 R.Db - Viziam: 1 (Damage per run: 0.5%) Reports - 1 RESEARCH PRODUCTION Skills Research: level 5 Mechanical Engineering: level 3 Nanite Engineering: level 3 Materials Consumer Electronics: 1 R.Db - Viziam: 1 (Damage per run: 0.75%) Reports - 1 Small Repairer I | Small Repairer II | Medium Repairer I 40 energy 40 energy 160 energy 60 HP 80 HP 240 HP 5TF 5TF 50TF 5MW 7MW 150MW Repair Systems I Repair Systems III RS1 Sorry if the formatting gets a little weird. Muchas thanks to Crescend, from Zitek, for doing all of this research, and the proto-type of Zitek's first tech2 BP, a small armor repairer 2. T [center]
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![]() Zopha ![]() ![]() ![]() |
Posted - 2004.01.08 18:54:00 -
[155]
Anyone want to buy some data sheets? ![]() And here was me thinking they'd only be worth 150 credits each and muttering about my agent for giving me a few thousand. ![]() |
Zopha Gallente Interstellar Business Machines Corp. 9th Fleet ![]() ![]() ![]() |
Posted - 2004.01.08 18:54:00 -
[156]
Anyone want to buy some data sheets? ![]() And here was me thinking they'd only be worth 150 credits each and muttering about my agent for giving me a few thousand. ![]() |
![]() Maggot ![]() ![]() ![]() |
Posted - 2004.01.08 19:03:00 -
[157] Edited by: Maggot on 08/01/2004 19:04:41
However there are some R&D agents in 0.0 space if that is what you are looking for. |
Maggot Minmatar Freelance Unincorporated Ushra'Khan ![]() ![]() ![]() |
Posted - 2004.01.08 19:03:00 -
[158] Edited by: Maggot on 08/01/2004 19:04:41
However there are some R&D agents in 0.0 space if that is what you are looking for. |
![]() Bad Harlequin ![]() ![]() ![]() |
Posted - 2004.01.08 19:10:00 -
[159]
Why am i not surprised that my Rifter is the diametric opposite of that loadout ![]() vampire! vampire! vampiiIIIEEEEE next time WARN me when you hit the MWD!! You are in a maze of twisty little asteroids, all alike. |
Bad Harlequin Minmatar Masuat'aa Matari Ushra'Khan ![]() ![]() ![]() |
Posted - 2004.01.08 19:10:00 -
[160]
Why am i not surprised that my Rifter is the diametric opposite of that loadout ![]() vampire! vampire! vampiiIIIEEEEE next time WARN me when you hit the MWD!! |
![]() Bad Harlequin ![]() ![]() ![]() |
Posted - 2004.01.08 19:12:00 -
[161]
are you taking the **** or did you just throw away a fortune ![]() You are in a maze of twisty little asteroids, all alike. |
Bad Harlequin Minmatar Masuat'aa Matari Ushra'Khan ![]() ![]() ![]() |
Posted - 2004.01.08 19:12:00 -
[162]
are you taking the **** or did you just throw away a fortune ![]() |
![]() Jash Illian ![]() ![]() ![]() |
Posted - 2004.01.08 20:37:00 -
[163]
Hrm... Was afraid of that. Agents are putting these materials out in stupid proportions for something repairable. I've got at least 30 of every corp's R.Db. Some well over 100. Same with R.A.M. tools. I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
Jash Illian Minmatar Light Brigade Industries L.L.C. ![]() ![]() ![]() |
Posted - 2004.01.08 20:37:00 -
[164]
Hrm... Was afraid of that. Agents are putting these materials out in stupid proportions for something repairable. I've got at least 30 of every corp's R.Db. Some well over 100. Same with R.A.M. tools. I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
![]() Jash Illian ![]() ![]() ![]() |
Posted - 2004.01.08 20:39:00 -
[165]
I plan for running into Kestrels. Oddly, they're not very threatening with that setup. Kinda crunchy and needs salt, actually ![]() I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
Jash Illian Minmatar Light Brigade Industries L.L.C. ![]() ![]() ![]() |
Posted - 2004.01.08 20:39:00 -
[166]
I plan for running into Kestrels. Oddly, they're not very threatening with that setup. Kinda crunchy and needs salt, actually ![]() I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
![]() Alessandra ![]() ![]() ![]() |
Posted - 2004.01.08 21:27:00 -
[167] Hm. Remember, though, that the item he's got there is something that, ideally, is produced in large quantities -- small armor repairer II and all. Ships and the like presumably (hopefully?) do more damage to the gear. |
Alessandra Caldari ![]() ![]() ![]() |
Posted - 2004.01.08 21:27:00 -
[168] Hm. Remember, though, that the item he's got there is something that, ideally, is produced in large quantities -- small armor repairer II and all. Ships and the like presumably (hopefully?) do more damage to the gear. |
![]() Paul Dubois ![]() ![]() ![]() |
Posted - 2004.01.09 00:15:00 -
[169] I'm in the same boat as Jash, I have about 10 out of 12 of all the databases, and 7 out of 8 of the tools (for some strange reasons I never ever get the Ram Electronics). I've got dozens of em all, probably about 50 average of all the toolkits, 40 average for the databases. If theyre repairable whats the point? Unless the repair costs are really high then effectively its just a saturated market, noone will need this many or buy them. |
Paul Dubois ![]() ![]() ![]() |
Posted - 2004.01.09 00:15:00 -
[170] I'm in the same boat as Jash, I have about 10 out of 12 of all the databases, and 7 out of 8 of the tools (for some strange reasons I never ever get the Ram Electronics). I've got dozens of em all, probably about 50 average of all the toolkits, 40 average for the databases. If theyre repairable whats the point? Unless the repair costs are really high then effectively its just a saturated market, noone will need this many or buy them. |
![]() Arud ![]() ![]() ![]() |
Posted - 2004.01.09 01:32:00 -
[171] "R.Db - Viziam: 1 (Damage per run: 1.0%)" what does this damage per turn mean? |
Arud Rampage Eternal Ka-Tet ![]() ![]() ![]() |
Posted - 2004.01.09 01:32:00 -
[172] "R.Db - Viziam: 1 (Damage per run: 1.0%)" what does this damage per turn mean? |
![]() Jash Illian ![]() ![]() ![]() |
Posted - 2004.01.09 02:02:00 -
[173]
Allegedly that for every batch you create with the tool, the tool takes damage until the damage totals 100%. Which renders the tool unusable. But also 'allegedly' the tools are repairable. Which would prolly mean of the close to 100 R.Db Core Complexion Inc tools I have, I'd need max 12 (one for every factory/lab slot Mass Production/Lab Ops 5 allows). I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
Jash Illian Minmatar Light Brigade Industries L.L.C. ![]() ![]() ![]() |
Posted - 2004.01.09 02:02:00 -
[174]
Allegedly that for every batch you create with the tool, the tool takes damage until the damage totals 100%. Which renders the tool unusable. But also 'allegedly' the tools are repairable. Which would prolly mean of the close to 100 R.Db Core Complexion Inc tools I have, I'd need max 12 (one for every factory/lab slot Mass Production/Lab Ops 5 allows). I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
![]() ShyLion ![]() ![]() ![]() |
Posted - 2004.01.09 04:54:00 -
[175] T2 BPs info thread: here |
ShyLion Cereal Puff's Alektorophobia ![]() ![]() ![]() |
Posted - 2004.01.09 04:54:00 -
[176] T2 BPs info thread: here . What is the difference between genius and stupidity? Genius has limits. - Albert Einstein. |
![]() Qual ![]() ![]() ![]() |
Posted - 2004.01.09 06:18:00 -
[177]
Does anyone has THE COST of repairing them? I would suspect that the bablancing would be in the amount of ISK it take to repair them against just killing them of and using a new one. Head of Xanadu Elite Ships Department |
Qual Gallente Cornexant Research ![]() ![]() ![]() |
Posted - 2004.01.09 06:18:00 -
[178]
Does anyone has THE COST of repairing them? I would suspect that the bablancing would be in the amount of ISK it take to repair them against just killing them of and using a new one. "The short version: Qual is right." -Papa Smurf |
![]() Serova ![]() ![]() ![]() |
Posted - 2004.01.09 08:44:00 -
[179] One thing about large quantities of the RAM's might be that more sophisticated items wear them out faster, and if you want to produce more than 100 (at 1% damage per run) you'll need more... there might also be a small chance of higher damage to the tool, or even a breakdown of functionality until repaired. If logic has anything to do with it, ships will definitly wear out the RAM's in larger quantities |
Serova Amarr Independent Manufacturers ![]() ![]() ![]() |
Posted - 2004.01.09 08:44:00 -
[180] One thing about large quantities of the RAM's might be that more sophisticated items wear them out faster, and if you want to produce more than 100 (at 1% damage per run) you'll need more... there might also be a small chance of higher damage to the tool, or even a breakdown of functionality until repaired. If logic has anything to do with it, ships will definitly wear out the RAM's in larger quantities |
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