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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.05.24 01:37:00 -
[61]
0.0 already grows whenever a new outpost goes up.
/Ben
How to fix Eve |

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.05.24 09:03:00 -
[62]
not really. and thats not the question.. unexplored space is. the ability to find something wich u never seen before. and such! is ccp having favoritism on the forums ?
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.05.24 09:18:00 -
[63]
well i dont think CCP are interested next space expansion will be jove but thas a logn way off esp with each patch taking longer to implement
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Jon Frimann
Minmatar Ordo Custodes
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Posted - 2007.05.24 10:12:00 -
[64]
I want to see different solar systems in Eve online. Binary stars, dangerous black holes, hyper giants, blue giants, red giants, brown dwarfs, white dwarfs, red dwarfs and all types of stuff that actually exists in real space.
It sure would make the game more interesting.
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Refrag
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Posted - 2007.05.24 11:25:00 -
[65]
Originally by: Venkul Mul
Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
This is incorrect.
1AU is the distance between the Earth and the Sun. Light from the Sun needs 8 minutes to reach the Earth. Ergo, 1AU = 8 lightminutes
My ship can warp at 2,9AU/s rounded up to 3AU/s for easy calculation. (don't know about other ships, heard Covert Op's can go as fast as 29AU/s even, dunno if thats true) Anyway, thats about 24 lightminutes per second. 24 * 60 = 1440seconds.
Thus, what i do in 1 second, is done by light in 1440 seconds. 3AU/s is 1440x the speed of light. 1AU/s is 480x the speed of light.
If its true about Covert Op's ship going about 29AU/s they go a staggering 13920x the speed of light!!
I guess the average distance between stars in EVE is about 4 Lightyears (i'm just guessing here). 4 lightyears is 1460 lightdays (365x4) is 35040 lighthours (1460x24) is 2102400 lightminutes (35040x60) is 262800AU (2102400/8).
262800 / shipspeed in AU = traveltime in seconds for stars 4 lightyears away.
Covert Op's take 262800 / 29 = 9062.07 seconds to reach a star 4 lightyears away. Thats about a 2 1/2 hour journey.
Mathmetics is magic!! (And very important in EVE-online ;))
Please correct me if i made any errors.
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LUH 3471
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Posted - 2007.05.24 11:48:00 -
[66]
Edited by: LUH 3471 on 24/05/2007 12:21:21 id like more systems too, but first it would be nice if the systems we have now would be made somehow more unique. for example i dont like the fact that jita has the same systembackground as a system that is over a hundred lightyears away. i very much like it how they did it in freelancer. that was a much greater feeling. every system was very unique in itself. im missing that in eve. sofar we only have the cosmos regions. it also would be very nice, because making only a small quantitie of the systems unique in eve is a huuuge task, if players could contribute somehow bringing more life into the world. like we have player support, forum moderators, bug hunters and event staff it would be great, if we could have "more life into the world bringers" , which would also correspond with the event staff. hello eris 
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neoSuzE
Caldari Chump Rabbit
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Posted - 2007.05.24 12:30:00 -
[67]
Edited by: neoSuzE on 24/05/2007 12:32:06
Originally by: UGWidowmaker
well maybe, but not all wanna fight all the time they play eve... i for instance would LOVE to explore find new stuff i never seen before.. ive seen ships blow up, i seen ores go dead after i mined it. i seen basicly all. and im sure over 50% of the eve player base have seen it all. my idea would open up for something new and exiting. exploration of space... as in you HAVE to be in the system to find it and get it on your map. also maybe there shouldent be gates all ower but wormholes wich brings u to next spot. u need to find the wormholes too.. make it damn hard to find new systems. and the no local idea could go out there too. would make it FUN for pvp people to suprice some welthy miners or something!
Sounds cool, like placing a random wormhole or hidden stargate and you have to explore for it. These would then lead to hidden systems and only when you enter it for the first time, it would then be placed permanently on your map. You could then share the information with whoever you want, like corpmates by some sort of information sharing window which places the system on their map without them having to find it first, or you can just keep it a secret for yourself. Your corp could set up camp there and rat in the belts and wait until another gang of pilots finds it, then you've got a fight on your hands.
The first person to ever enter a hidden system could then get the honour of naming that particular system too.
EDIT: Another idea is that all the system's assets (such as belts, planets and so on) wouldn't be created until it's discovered, which would save on lag.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.05.24 13:18:00 -
[68]
If CCP decides they need more star systems, they can just have the Eve gate open back up, and re-establish contact with the Milkyway galaxy (and add a few more races while they are at it)
A related alternative would be the construction of "new" Eve gates, allowing multiple points of access between galaxies and perhaps even more than 2 galaxies.
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w0rmy
M. Corp M. PIRE
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Posted - 2007.05.24 13:20:00 -
[69]
5000 systems, 30000 connected users at one time
Thats 6 per system
Sorry, space is already big enough as is.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
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Digital Anarchist
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Posted - 2007.05.24 13:30:00 -
[70]
Originally by: Venkul Mul Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
1 au/s ~= 500 c ---------------- Nerf government! |
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charles laforge
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Posted - 2007.05.24 14:54:00 -
[71]
generally i agree with most peoples opinions on that there are enough systems already, what i would like to see is more useable systems,, ie every empire system has a station, be it a small one,no offices, no med bays. no markets ( prevents more hubs forming)just the bare essentials of repair and refining and storage, put these in both high and low, but not in 0.0,, outposts do that job, this will give a large area for corps and alliances to occupy and more useable resources imho this is the only way to address the issue without massively changing the mechanics of the game, and will also increase the target potential for low sec as hopefully large corps will take the gamble as it raises the reward for risk factor as pirates cant be everywhere at the same time, hopefully 
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.05.24 15:26:00 -
[72]
If it's getting too small knock out the smuggler gates, that'd accomplish a whole lot.
Also decommision the jumpclones, a write-up on the discontinued use would be easy to sling together. Instead offer delayed entry at a select few intermittently changing destinations via Interbus. Those two changes would stop people being everywhere at a seconds notice and make the galaxy seem large again.
If that's still not enough make the conquerable stations destructable, they've far outlived their legitimacy.
Also Known As |

Hydraulic Gumball
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Posted - 2007.05.24 15:39:00 -
[73]
I'd rather see some of these empire corps forced into low sec areas. Empire is getting WAY too crowded.
Adding more systems .1 and above in my eyes wont solve the problem.. maybe just 0.0 and below could spark a migration of the alliances and corps who currently live in the current 0.0's to move out and allow room for more in the current 0.0's ..
If this doesnt make sense its because im a NOOB it sounded better in my head than here lol
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.05.24 16:07:00 -
[74]
Originally by: Hydraulic Gumball I'd rather see some of these empire corps forced into low sec areas. Empire is getting WAY too crowded.
Adding more systems .1 and above in my eyes wont solve the problem.. maybe just 0.0 and below could spark a migration of the alliances and corps who currently live in the current 0.0's to move out and allow room for more in the current 0.0's ..
If this doesnt make sense its because im a NOOB it sounded better in my head than here lol
You're reasoning is flawed, the powers that be needs nerfing, the disenfranchised on the inside doesn't need a stick. Making it harder to control vast areas of space will bring out the oppertinistic corporations making more room on the inside.
Also Known As |

Venkul Mul
Gallente
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Posted - 2007.05.26 09:20:00 -
[75]
Originally by: Refrag
Originally by: Venkul Mul
Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
This is incorrect.
1AU is the distance between the Earth and the Sun. Light from the Sun needs 8 minutes to reach the Earth. Ergo, 1AU = 8 lightminutes
My ship can warp at 2,9AU/s rounded up to 3AU/s for easy calculation. (don't know about other ships, heard Covert Op's can go as fast as 29AU/s even, dunno if thats true) Anyway, thats about 24 lightminutes per second. 24 * 60 = 1440seconds.
Thus, what i do in 1 second, is done by light in 1440 seconds. 3AU/s is 1440x the speed of light. 1AU/s is 480x the speed of light.
If its true about Covert Op's ship going about 29AU/s they go a staggering 13920x the speed of light!!
I guess the average distance between stars in EVE is about 4 Lightyears (i'm just guessing here). 4 lightyears is 1460 lightdays (365x4) is 35040 lighthours (1460x24) is 2102400 lightminutes (35040x60) is 262800AU (2102400/8).
262800 / shipspeed in AU = traveltime in seconds for stars 4 lightyears away.
Covert Op's take 262800 / 29 = 9062.07 seconds to reach a star 4 lightyears away. Thats about a 2 1/2 hour journey.
Mathmetics is magic!! (And very important in EVE-online ;))
Please correct me if i made any errors.
With great ability I misplaced something in the Exceal folio I was using.
The worst thing is that a simple check by hand would have discovered it (how embarassing).
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Adm Tecumseh
Caldari The Templars Knights
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Posted - 2007.05.26 10:47:00 -
[76]
Originally by: Thesas As a relatively new player, the thing I noticed right away was that the Eve universe is quite established. Every where you go is claimed, developed, contested, or inhabited by outlaws. I think that is why Empire is so populated. You might say that the galaxy is big enough, but you can say that when you are already out there.
One thing about running missions is that they do not prepare you for pvp. The successful mission runner ship is not equipped correctly for low sec or no sec pvp. The strategies are not appropriate for pvp and you are faced with quite the ôthink fastö scenario.
The learning curve is quite steep when leaving Empire and there seems no buffer. It is quite like being thrust into the fire and while it has the exhilarating moments, it is tiresome as well and Empire begins to look most welcome.
If there were a caravan forming to set out on a week long journey through deep space, I would join and several of my friends as well. I would like to see the Eve that you mature players saw when you started. Your Eve is already developed and you have a tendency to eat the young.
Getting to be a lot like utopia online eh?
Adm
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.05.30 19:10:00 -
[77]
Originally by: Jon Frimann I want to see different solar systems in Eve online. Binary stars, dangerous black holes, hyper giants, blue giants, red giants, brown dwarfs, white dwarfs, red dwarfs and all types of stuff that actually exists in real space.
It sure would make the game more interesting.
YES
New ship class |

Cardice Makar
Caldari FIRMA
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Posted - 2007.05.30 19:45:00 -
[78]
First, some backstory. I'm sure it has been mentioned, but the only reason there are so "few" [relativly] stars in the EVE galaxy is because every system you see on the map is actually a binary system [that is, a solar system with two stars]. This has to do with having the gravitational harmonics cancel out at certain points where they were able to build stargates and thus allow interstellar travel [and whatever other pseudo-science you'd like].
Secondly, the space between stars isn't exactly empty. There's junk in there... stray hydrogen, among other things. But more importantly it's outside the heliosphere of the stars and thus subject to all sorts of nasties like the interstellar medium and the winds therein. [if you want to read more take a look at http://en.wikipedia.org/wiki/Solar_system#Farthest_regions]
Lets assume that you can't cross this in a conventional sense of the warp drive in EVE. This being because of whatever reason you like, but most importantly because the Devs didn't want it that way.
Well. There are ALREADY places that the warpdrive can't take us. Deadspace and the like. Infact, there are references to other systems and deepspace drones that live out there in the warp-unreachable places. To get to those, we needed to use Warp Accelerator Gates.
"Okay, you're rambling... what does this all mean?" you might ask. Well.. it means that these systems could easily be within reach of our current tech without seriously huge redesigns to the system.
For instance: Say you could setup a Warp Accel Gate [or better still, have one as part of a entry-COSMOS constallation] and added a module to protect your ship while you transited. You activate the "Deepspace shielding module" and activate the COSMOS gate [assuming you had clearence]. That rockets you at WTFHUGE au/s speeds across deepspace and some five-to-ten-or-more minutes later you arrive in a little pocket of COSMOS-like space outside the normal jump-network.
Obviously there wouldn't be gates here, so jump-drives and jumpbridge arrays on POS's, as well as fixed warp-accel gates would be the only method of travel. Much slower, much more expensive, much more lucrative odds for making money, but obviously more dangerous.
IMO it gives an entirely new aspect of gameplay... at least... in theory.
Sorry for the long read, btw... and the temporary ranting.
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Oddluck
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Posted - 2007.06.26 15:03:00 -
[79]
I am all for makeing Eve bigger.
The reason you dont see people try to populate all these empty 0.0 regions is access.
You have to fly threw armys of pirates in low sec then Corps that control the choke points to GET TO empty 0.0 .
The basic reason you see every one sit in empire is its Safe.
IF you could move outwards and only take calculated Risks alot of people would.
But you cant.... If you want to move out of empire you run in to FLEETS of pirates in low sec and FLEETS of corp Gate camps in 0.0 .
Thats not a calcuated risk...that is sucide. Hence they will stay in Empire space and remain safe.
Feel free to play the game the way you want to.
But the Majority of the people want More space and are willing to take a Calculated risk to get it. The current system is not even remotely going to deliver that.
On a personal Note.....
I would love to see smaller ships used more. I personally enjoy crusiers and such more then I do BS and Caps.
I would love to see some sort of Micro jump gates that Bigger ships simply cant fit in to, with the systems out of the Jump range of Capitals.
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Grendelsbane
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Posted - 2007.06.26 18:48:00 -
[80]
Originally by: Xarax There are currently more star systems in Eve Universe than the Eve community knows what to do with. Take a stroll thru 0.0 and you will find, that at any given moment, 90% of 0.0 space has zero pilots in it. Sure there are systems in 0.0 that support decent sized populations, but the vast majority of the star systems are almost always empty. Increasing the number of high sec systems in empire would only hinder CCPÆs goal of getting more pilots into low sec and no sec..
Lots of empty space... that you can't really get to or do anything with anyways. Lets face it, there is little or no incentive for players and alliances to act in any sort of way that reflects enlightened self interest - it's mostly just "blow up everyone you see". A lot of EVE is basically populated by barbarians. The ability to support themselved by flying around blowing up NPC's when they can't find players to blow up just compounds that problem; they don't even need to be productive or anything.
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milinkoee
Bastage Incorporated
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Posted - 2007.06.26 19:44:00 -
[81]
Originally by: Mallikanth More solar systems = more servers = more cost = more maintenance = more to go wrong That's the pessimistic view (and not entirely realistic)
err...no it doesn't. More players = all that. More systems just means more DB entries.
Bastage, Inc. Worst Pirates Ever!!! |
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