Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 06:47:00 -
[1]
theres simply to litlle. make it fun to explore.... 5K systems could easily be doubled with no prop. would also make it more fun to travel and find unknown stuff...
i sugest there will be 5K more new systems. is ccp having favoritism on the forums ?
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.23 06:49:00 -
[2]
lets wait till bob take over everything first.
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 06:50:00 -
[3]
lol serious.. eve is getting WAY to small... also its kinda iritating that u can see all the systems, why not make em hiden and then u have to BE in the actual solor system to get it on your map.... that would be exploration as i see it! 5K new systems wich act like that would be sooo sweet... is ccp having favoritism on the forums ?
|

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.05.23 06:51:00 -
[4]
Could be good yes, spread people out more, might mean a tad smaller blobs. I'd suggest adding regions on the very edges of the map (i.e west of Delve, southwest of Period Basis, North of Tenal and Deklein etc) as well as a few lowesec/0.0 regions above and below the current empire regions.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

Mallikanth
Minmatar
|
Posted - 2007.05.23 06:53:00 -
[5]
More solar systems = more servers = more cost = more maintenance = more to go wrong That's the pessimistic view (and not entirely realistic)
However, more systems = more empty space and I like it busy (not jita kinda busy, mind you). I like to meet and fight people not fly around in empty space 
I suspect more and more regions will open up / be added over time but not yet.
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 06:54:00 -
[6]
well imagine new UNEXPLORED space, where u never know what happends.. hell even make local dead. and call it deadzone space, where all comunication is not posibly in local and such.. very LETHAL space to be in yet very rich of HUGH npc`s and a new kind of ore. and free space agents... so many options... plz ccp. make us feel that we actually can explore the univers... is ccp having favoritism on the forums ?
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 06:57:00 -
[7]
Originally by: Mallikanth More solar systems = more servers = more cost = more maintenance = more to go wrong That's the pessimistic view (and not entirely realistic)
However, more systems = more empty space and I like it busy (not jita kinda busy, mind you). I like to meet and fight people not fly around in empty space 
I suspect more and more regions will open up / be added over time but not yet.
well maybe, but not all wanna fight all the time they play eve... i for instance would LOVE to explore find new stuff i never seen before.. ive seen ships blow up, i seen ores go dead after i mined it. i seen basicly all. and im sure over 50% of the eve player base have seen it all. my idea would open up for something new and exiting. exploration of space... as in you HAVE to be in the system to find it and get it on your map. also maybe there shouldent be gates all ower but wormholes wich brings u to next spot. u need to find the wormholes too.. make it damn hard to find new systems. and the no local idea could go out there too. would make it FUN for pvp people to suprice some welthy miners or something! is ccp having favoritism on the forums ?
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.23 07:31:00 -
[8]
jove space wont be opened up until player numbers reach a sufficent level that CCP decideds to expand in tha direction
|

VicturusTeSaluto
|
Posted - 2007.05.23 07:37:00 -
[9]
New regions should have restrictions such as ship size. Smaller ships are so much more fun.
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.23 07:39:00 -
[10]
keep cap ships out maybe some sort of space based pheomonea
|
|

ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
|
Posted - 2007.05.23 07:46:00 -
[11]
How about no gates between current space and new space but having to tavel for say a week in warp :P Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
|

Sokratesz
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.23 07:56:00 -
[12]
Edited by: Sokratesz on 23/05/2007 07:54:01 Yay more systems! weee :P
It wouldnt significantly increase server load btw..at least if i understodo the CCP hamsters correctly.
CCP, clean up your act. |

Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.05.23 07:56:00 -
[13]
According to backstory all solar systems with stargates are already double (or triple) star systems. You would just need another item in overview to warp to 'adjacent' star. Might take a while though to get there, especially with bigger ships.
|

Yakia TovilToba
Halliburton Inc.
|
Posted - 2007.05.23 07:57:00 -
[14]
Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. Play Star Wars Galaxies and you will know what i mean, you can run around for half an hour and don't meet anyone. This causes a bad feeling of lonelyness and that the game is dead (which is not the case but as the playground is so big you get that impression). Eve is far away from being that so far (except some 0.0 space in far apart from empire maybe where you make a lot of jumps till you see someone in local, exp. in the hours before dt) but expanding it would lead in that direction.
But the more important reason: b) If you have little place to live, alliances will fight for it, try to expand their borders and get something, that is considered valuable because it's limited: space. If you now expand it to a level where everyone has enough space there will be less tensions, border conflicts, jealosy for space etc. and this will affect the war-culture in a negative way. Space should remain limited so that people have a good reason to fight for it.
|

Tigolbiddies
Science and Trade Institute
|
Posted - 2007.05.23 08:00:00 -
[15]
Originally by: Carniflex According to backstory all solar systems with stargates are already double (or triple) star systems. You would just need another item in overview to warp to 'adjacent' star. Might take a while though to get there, especially with bigger ships.
That always bugged me about the backstory, since supposedly the jumpgates only work if it is a binary system....but then WHY DO ALL THE SOLAR SYSTEMS IN THE GAME HAVE ONLY ONE STAR?!
|

DarkFenix
Caldari Pilots Of Honour
|
Posted - 2007.05.23 08:06:00 -
[16]
One star is a dead star. Ergo, can't be seen.
|

Raketenkaese
|
Posted - 2007.05.23 08:16:00 -
[17]
Originally by: ToxicFire How about no gates between current space and new space but having to tavel for say a week in warp :P
or two.
That would actually be cool. And when you get there, you can errect your own player run jump gate thingamajingy.
|

Yakia TovilToba
Halliburton Inc.
|
Posted - 2007.05.23 08:18:00 -
[18]
Originally by: Tigolbiddies
Originally by: Carniflex According to backstory all solar systems with stargates are already double (or triple) star systems. You would just need another item in overview to warp to 'adjacent' star. Might take a while though to get there, especially with bigger ships.
That always bugged me about the backstory, since supposedly the jumpgates only work if it is a binary system....but then WHY DO ALL THE SOLAR SYSTEMS IN THE GAME HAVE ONLY ONE STAR?!
Caus this is natural. A solar system consists of the sun(thats why "solar")/star and the other celestial objects gravitationally bound to it. 2 suns = two solar systems.
|

Raketenkaese
|
Posted - 2007.05.23 08:23:00 -
[19]
Originally by: Yakia TovilToba Caus this is natural.
http://en.wikipedia.org/wiki/Binary_star
|

Crimsonjade
Zer0 ToLeRaNcE Terror In The System
|
Posted - 2007.05.23 08:30:00 -
[20]
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. Play Star Wars Galaxies and you will know what i mean, you can run around for half an hour and don't meet anyone. This causes a bad feeling of lonelyness and that the game is dead (which is not the case but as the playground is so big you get that impression). Eve is far away from being that so far (except some 0.0 space in far apart from empire maybe where you make a lot of jumps till you see someone in local, exp. in the hours before dt) but expanding it would lead in that direction.
But the more important reason: b) If you have little place to live, alliances will fight for it, try to expand their borders and get something, that is considered valuable because it's limited: space. If you now expand it to a level where everyone has enough space there will be less tensions, border conflicts, jealosy for space etc. and this will affect the war-culture in a negative way. Space should remain limited so that people have a good reason to fight for it.
little in game back story for ya info a) thats the way it used to be in eve. empire was full of people and 0.0 was pretty much empty. some places like far out Tenal hardly ever got visited, was enjoyable and it never stopped us from socializing with others. not everything has to be said in local
b)allainces will fight for any reason. space, honor, because they are into Necro the theory that less tension will exist is just rubbish. i dont care how many jumps to my enemys territory. if i want to kill them ill send the baggage train with the tools of war
space is supposedly infinate,and always expanding . id like to see a doubling or more of systems. with jump drives and freighters war is becoming a constant in a small universe. adding systems would just buy people time to prepare for more WAR so we will prolly never see more space, just alot more smaller allainces with a smaller area they live in, as control of a large mostly unpopulated area isnt possible anymore
|
|

sorilin
Amarr Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 08:54:00 -
[21]
i suport the idea of much more space... MUCH MORE I am the borg! |

Venkul Mul
Gallente
|
Posted - 2007.05.23 08:59:00 -
[22]
Originally by: Malachon Draco Could be good yes, spread people out more, might mean a tad smaller blobs. I'd suggest adding regions on the very edges of the map (i.e west of Delve, southwest of Period Basis, North of Tenal and Deklein etc) as well as a few lowesec/0.0 regions above and below the current empire regions.
More systems that require to pass through the current chocke points and though claimed system aren't a solution to crowding, as they will simply be claimed by the people chat currently control the transit points, and never used.
CCP with the new soveregnity rules is trying to address the problem of under used systems.
Maybe a increment of the total living space, with options to discover new system through exploration (with a ship capable of doing "blind" jumps after using some astronomical probe) and to build jumpgates to them can be interesting, but it will require some noticeable developement of the game environment.
Linking the 2 things will be very nice but I don't know if and when it can be done.
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.23 09:12:00 -
[23]
more choke points to guard. its 3d map brance it off to the side
|

sorilin
Amarr Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 09:16:00 -
[24]
well they could let wormholes to the new un explored systems be in empire too... I am the borg! |

000Hunter000
Gallente Magners Marauders
|
Posted - 2007.05.23 11:04:00 -
[25]
Hm i was thinking about that just this week, i was thinking on how eve was in the beginning, u could go to places and not see a living soul for days on end, not that i mind the people and the interaction though, but i enjoyed to be able to go somewhere and not see anyone in local but u, made eve feel huge. CCP, let us pay the online shop with Direct Debit!!!
|

Amy Wang
|
Posted - 2007.05.23 11:05:00 -
[26]
Have you any idea how empty most of 0.0 is nowadays? No need for more system, really.
|

Barbarellas Daughter
Lonely Barbarella
|
Posted - 2007.05.23 11:06:00 -
[27]
Originally by: UGWidowmaker lol serious.. eve is getting WAY to small... also its kinda iritating that u can see all the systems, why not make em hiden and then u have to BE in the actual solor system to get it on your map.... that would be exploration as i see it! 5K new systems wich act like that would be sooo sweet...
Hell, yeah! But please make the new systems worth exploring. If its just another system with a slightly different colored space cloud it wouldnt be that exciting :P
|

Marquis Dean
Demise and Vestige 9th Fleet
|
Posted - 2007.05.23 11:12:00 -
[28]
They need remedy the 'chokepoint' 0.0 systems bordering empire space. I honestly believe 99% of the reason 0.0 is so empty is because 99% of the time, all the route in are camped unless you jump with a capital. They need to take whatever number of 0.0 access points there are now and multiply it by about 10. It should be as easy to get into 0.0 as it is to get around in Empire, there's no logical reason why this isn't the case.
And there should be long jumps too, i.e: from empire space to somewhere in previously 'deep' 0.0, avoiding all the border systems. ---
Originally by: korrey Marquis I have to admit, without you there wouldn't be much laughter in these forums.
|

BleuJoJo
|
Posted - 2007.05.23 11:30:00 -
[29]
Originally by: Yakia TovilToba A solar system consists of the sun(thats why "solar")/star and the other celestial objects gravitationally bound to it. 2 suns = two solar systems.
  
|

Nyack
GREY COUNCIL Sparta Alliance
|
Posted - 2007.05.23 11:37:00 -
[30]
had a rather strange idea..
exploration constellations:
by exploring in regular 0,0 you will come upon gates(for example at the end of some complexes). when you enter that gate you will be transported to a new constellation or region or dimension. the enviroment in this space doesnt allow anchoring of any objects, cans, towers, outposts etc neither will local work due to interference. no stations nor cloaks works you simply can not hide. cynos and capitals cant enter. when you want to leave this space there will be gates that takes you back to normal eve where you can sell your loot and what you have found in the new "dimension" or what ever.. however.. it will not spawn you where you entered rather it will spawn you at a random 0,0 location so with bad luck you will be way way of from your regular space.. there are several types of these dimension pockets so even if your gang enters at the same time they will be spawned in different locations. you can not log inside this space either cause then you will be spawned into regular 0,0.. pretty much like HUGE complexes but in the form of whole constellations
way back when smuggler gates where found there was rumours that they sometimes spawned you way way of location . i thought it was a mind thrilling idea.. abit "lost in space" kind of feeling to not know where you will end up or if you would be alone..
|
|

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.05.23 13:43:00 -
[31]
Originally by: Marquis Dean They need remedy the 'chokepoint' 0.0 systems bordering empire space. I honestly believe 99% of the reason 0.0 is so empty is because 99% of the time, all the route in are camped unless you jump with a capital. They need to take whatever number of 0.0 access points there are now and multiply it by about 10. It should be as easy to get into 0.0 as it is to get around in Empire, there's no logical reason why this isn't the case.
And there should be long jumps too, i.e: from empire space to somewhere in previously 'deep' 0.0, avoiding all the border systems.
Oh come on. Getting into 0.0 is pretty damn easy most of the time. And I certainly dont wanna see gates to deep 0.0 in one jump, don't make space smaller than it already is.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.23 13:51:00 -
[32]
I'd like to see more regions. I think they should add four or five new regions, and as others said make three of those have restrictions on capital ship access.
|

Korizan
Oort Cloud Industries
|
Posted - 2007.05.23 14:07:00 -
[33]
I would love to see hidden systems.
ie No star gates you need to find them via probes and you multiple jumps to get there.
How about lost constellations where they were once connected to the rest but the connecting stargate was destroyed in the past so now they are isolated.
|

Gane Green
Gallente Floor 42 Enterprises NxT LeveL
|
Posted - 2007.05.23 14:40:00 -
[34]
The only way I can see this becoming a gradual growth is.
1. Make the gate site exploration. (Hide many new regions)
2. Seed a gate module that works like an outpost egg (Make it an object on the overview after DT)
3. Make the module take some time to build.
4. once the dt period is over it connects to where the site is supposed to connect to
What this would do is make that content come availible over time. Also you never know if that gate you just anchored just layed down a highway for your enemys. So its at your own risk.
|

Godar Marak
Amarr Return Of Red Dawn
|
Posted - 2007.05.23 14:46:00 -
[35]
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. Play Star Wars Galaxies and you will know what i mean, you can run around for half an hour and don't meet anyone. This causes a bad feeling of lonelyness and that the game is dead (which is not the case but as the playground is so big you get that impression). Eve is far away from being that so far (except some 0.0 space in far apart from empire maybe where you make a lot of jumps till you see someone in local, exp. in the hours before dt) but expanding it would lead in that direction.
But the more important reason: b) If you have little place to live, alliances will fight for it, try to expand their borders and get something, that is considered valuable because it's limited: space. If you now expand it to a level where everyone has enough space there will be less tensions, border conflicts, jealosy for space etc. and this will affect the war-culture in a negative way. Space should remain limited so that people have a good reason to fight for it.
Bunch of bullcrap. EVE had more charm when you had to jump 3 jumps to get to a refinery and when not all empire solar systems had 30+ locals.
It had more charm than today.
You compare EVE with SWG....thats where you fail. -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
|

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.05.23 14:49:00 -
[36]
Originally by: Tigolbiddies
Originally by: Carniflex According to backstory all solar systems with stargates are already double (or triple) star systems. You would just need another item in overview to warp to 'adjacent' star. Might take a while though to get there, especially with bigger ships.
That always bugged me about the backstory, since supposedly the jumpgates only work if it is a binary system....but then WHY DO ALL THE SOLAR SYSTEMS IN THE GAME HAVE ONLY ONE STAR?!
Open binary star systems can have separation distances ranging in the 1,000-10,000 AU range.
The largest systems I've seen in EVE run about 160 AU across at the most.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Thesas
Gallente Center for Advanced Studies
|
Posted - 2007.05.23 14:50:00 -
[37]
As a relatively new player, the thing I noticed right away was that the Eve universe is quite established. Every where you go is claimed, developed, contested, or inhabited by outlaws. I think that is why Empire is so populated. You might say that the galaxy is big enough, but you can say that when you are already out there.
One thing about running missions is that they do not prepare you for pvp. The successful mission runner ship is not equipped correctly for low sec or no sec pvp. The strategies are not appropriate for pvp and you are faced with quite the ôthink fastö scenario.
The learning curve is quite steep when leaving Empire and there seems no buffer. It is quite like being thrust into the fire and while it has the exhilarating moments, it is tiresome as well and Empire begins to look most welcome.
If there were a caravan forming to set out on a week long journey through deep space, I would join and several of my friends as well. I would like to see the Eve that you mature players saw when you started. Your Eve is already developed and you have a tendency to eat the young.
|

Xtro 2
Caldari Pre-nerfed Tactics
|
Posted - 2007.05.23 14:54:00 -
[38]
As someone already mentioned i do like the idea of any newer systems having local phenomenon affecting your ship in some way.
IE:
New region/area where various detrimental things happen to everyones ship such as having your locktime doubled/lock range halfed, speed lowered, slow damage to your ship and probably much more things you could chuck in there.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.05.23 14:54:00 -
[39]
Originally by: Thesas Your Eve is already developed and you have a tendency to eat the young.
Not all of the mature alliances are quite like that, actually.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Yakia TovilToba
Halliburton Inc.
|
Posted - 2007.05.23 15:10:00 -
[40]
Originally by: Godar Marak
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. Play Star Wars Galaxies and you will know what i mean, you can run around for half an hour and don't meet anyone. This causes a bad feeling of lonelyness and that the game is dead (which is not the case but as the playground is so big you get that impression). Eve is far away from being that so far (except some 0.0 space in far apart from empire maybe where you make a lot of jumps till you see someone in local, exp. in the hours before dt) but expanding it would lead in that direction.
But the more important reason: b) If you have little place to live, alliances will fight for it, try to expand their borders and get something, that is considered valuable because it's limited: space. If you now expand it to a level where everyone has enough space there will be less tensions, border conflicts, jealosy for space etc. and this will affect the war-culture in a negative way. Space should remain limited so that people have a good reason to fight for it.
Bunch of bullcrap. EVE had more charm when you had to jump 3 jumps to get to a refinery and when not all empire solar systems had 30+ locals.
It had more charm than today.
You compare EVE with SWG....thats where you fail.
a) I love you too  b) If i got the op right he asks for new regions to explore in 0.0. No matter how much space you add to 0.0 the empire people will still stay in empire, mostely in their agent- or tradinghubs, while that additional 0.0 would become a big empty space. But ok you say you see the charm in jumping around a lot. If you love that starring on the screen and pressing the "warp to" and "jump" button then i agree, the expansion would be something nice for you 
|
|

BoBoZoBo
Foundation R0ADKILL
|
Posted - 2007.05.23 15:15:00 -
[41]
Originally by: UGWidowmaker why not make em hiden and then u have to BE in the actual solor system to get it on your map.... that would be exploration as i see it! 5K new systems wich act like that would be sooo sweet...
This is actually a cool idea. Make a significant number of hidden systems that only show up if you either go there, or somehow manage to get a bookmark to it. =========================
Minister of Propaganda - Operator 9 |

Christy Fox
|
Posted - 2007.05.23 15:42:00 -
[42]
Never mind the opening up new regions as a whole make it so that its one one constellation at a time.
Make it to where you expand your space sytem by system wich ever way ccp wants it to be.
So that if there is a gates that have to be built then they wont be usless after the first 20 is built.
|

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.05.23 16:30:00 -
[43]
Add new gates to these "standby" systems via high level exploration. Keep their existance off the map and off the overview until they're located.
Something that kinda tweaks me about 0.0 expansion is how everyone gets the knowledge of all these areas equally. Part of what would make player sovreignties a helluva lot more interesting and difficult to topple by steamroller organizations like BoB would be to make the map only show you systems you've actually entered. There's no "fog of war" for new regions, they all pop up right and ready.
You know X alliance has three systems of sovreignty in constellation Y, but is that all there is out there? They could have half a region and you simply don't know it.
It should not be so easy to do war planning of this sort with a map of everyone's space so conveniently available for review.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Derovius Vaden
|
Posted - 2007.05.23 16:32:00 -
[44]
Take down Jove space and use the nodes as life support for Jita.
|

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.05.23 17:00:00 -
[45]
Originally by: Derovius Vaden Take down Jove space and use the nodes as life support for Jita.
Amen. That's at least three dozen systems just sitting out there doing nothing...
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Xarax
Reikoku Band of Brothers
|
Posted - 2007.05.23 17:05:00 -
[46]
There are currently more star systems in Eve Universe than the Eve community knows what to do with. Take a stroll thru 0.0 and you will find, that at any given moment, 90% of 0.0 space has zero pilots in it. Sure there are systems in 0.0 that support decent sized populations, but the vast majority of the star systems are almost always empty. Increasing the number of high sec systems in empire would only hinder CCPÆs goal of getting more pilots into low sec and no sec.. _______
|

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.05.23 17:21:00 -
[47]
Edited by: Joshua Foiritain on 23/05/2007 17:22:13
Originally by: Amy Wang Have you any idea how empty most of 0.0 is nowadays? No need for more system, really.
Quite crowded? The north and west certainly is.
Originally by: Janu Hull
Originally by: Derovius Vaden Take down Jove space and use the nodes as life support for Jita.
Amen. That's at least three dozen systems just sitting out there doing nothing...
News flash, empty systems without players aren't actually started hence dont use resources. Jove space is nothing more then a series of database entries you load when opening the map, they'll start using resources on the server once someone actually triggers them to activate upon jumping or logging in. Its the same with normal systems actually. Plus the NPC overhaul in rev 2.0 is gonna free up a lot of server power.
I'm all in favor of adding more regions, i miss the days when 0.0 actually felt like deep unexplored space and where people weren't in every other system. Not to mention that fact that you can make a full run around all of the outer regions in eve in a single afternoon, space should be BIG. -----
[Coreli Corporation Mainfrane] |

Makran
Caldari Rome SMASH Alliance
|
Posted - 2007.05.23 17:47:00 -
[48]
Originally by: Venkul Mul What follow is only a analysis based on the common ship capacityes, not the jump engines of thecapitals ships, as those require a cynofield on the destination point. it is mostly about the backstory and a RP point of view.
Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
Including the time needed to regenerate the capacity and the fact that the lighter ships lesser capcito make the single "hop" shorter a sustained "continuos" warp (in reality a sequence of short warps) will have a average speed of 25x the speed of light.
Hypotizing that the ships are capable of regenrating forever the capacity, a 1 light year voyage will require about 15 days. A very reasonable time for a expedition (way less for a player point of view).
It is easy to hypothizle that the EVE empires and corporations are constantly sponsoring expedition to the near stars with special ships fitted for high endurance travel, and preliminar exploration of a system.
If the system is then interesting they will send a follow up ship with the capacity of generating a cynofield on destination, so a big cargo ship can then bring the needed item to start building a jumpgate ed eventually a colony.
So it is easy to add a backstory and background to explain the new systems, and adding that possibility for players will be very interesting.
Sadly the drawbacks, in play are many.
1) A multiple day voyage can be a huge time sink for a player using a single account, Even if it can be done when he is not connected, it mean one of his characters is out for a long time.
2) Exploration will become a heavy solo activity. Not ideal. Even if the following developement will require multiple players.
3) if the voyage part is uneventful it will lose most of the charm, so the players should connect to the voyaging character to get up to date infomation on the voyage and eventual trubles.
4) A system with a private jumpgate will become a extremly safe heaven for the alliance/corporation controlling it.
5) even with 5.000 new systems, the risk is that the new system will be all discoverd very fast, making the new feature useless.
What about a sort of "probe" that a player with the appropriate skills could launch (large enough to only carry one at a time, and would possibly have a limit on how often you could launch one, similar to the doomsday devices; or just make it so you can only have a single probe out at a time) that would make the journey for you and automatically launch a cyno? That would slim down on the time dedication of a solo player to endless boring hours in the middle of nowhere, hehe.
I like this idea! True exploration! ===== Space-Ninjas are mammals too. |

Soporo
Caldari
|
Posted - 2007.05.23 18:15:00 -
[49]
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. . Space should remain limited so that people have a good reason to fight for it.
Charm? Whats the charm in never having the ability to have a small Alliance out in the boondocks and not be forced to slave or pay a larger one? Whats the charm in n00bs having to wait 4 weeks for used up rescources like ME slots, etc etc etc. People who want to fight will fight, no matter what. People who dont wont, no matter what. No, all it means is that you like huge Alliances as opposed to a bunch of small ones.
Op Agreed, make EVE much larger.
|

Drizit
Amarr
|
Posted - 2007.05.23 18:54:00 -
[50]
Originally by: Amy Wang Have you any idea how empty most of 0.0 is nowadays? No need for more system, really.
Empty because the gates leading to it are camped by the alliances, you have to pass through their territory to get to the unihabited places. They don't have to inhabit systems to prevent you going there.
Currently: No new systems = Old alliances in 0.0 = New alliances in Highsec = No interaction.
Alternatively: More accessible new systems = New alliances in 0.0 = More wars.
Incidentally, if by mutual consent, alliances gave a reasonable time for them to set up before attacking. If you want more PVP, you have to be prepared to give a little to get it. New regions and alliances are not set up overnight but by allowing a newer allaince to form in a new region, you can have more fun. Chase them off too soon and it goes back to the same old game we already play now. The same old enemies, the same old wars and nothing new to do.
--
|
|

Angry Sheep
Amarr Aur0ra
|
Posted - 2007.05.23 18:57:00 -
[51]
/ signed
I would like more systems - some off map and unexplored, would be great
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
|

Erim Solfara
Amarr Tarlos INC
|
Posted - 2007.05.23 19:00:00 -
[52]
Sod the exploration stuff, leave that for scanning in the systems.
But the eve galaxy hasn't increased in size while the population's gone through the roof, I'd love to see at LEAST a doubling, perhaps 3 or 4 times the size we have now.
People would still congregate, because that's human nature, but I'd love to be able to fly through lowsec/nosec and not see anyone for a week.
New ship class |

Anaalys Fluuterby
Caldari
|
Posted - 2007.05.23 19:16:00 -
[53]
Easiest way to reduce crowding: Raise the "True Security" status for all systems by .75.
You now have added 1/3 to HighSec, over doubled LowSec and pushed the PC alliances back as the Empires claim more area for their populations making them use those empty systems.
Its how it works IRL  <-----------> Factional Warfare:
The LowSec wars which never happened. |

Blind Man
Kemono.
|
Posted - 2007.05.23 20:11:00 -
[54]
I agree
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 20:13:00 -
[55]
so many kewl ideas... all valid..
so lets sum it abit up. 1) some wants more systems, some dont. 2) some would like it to have weird fenomens in weather etc... efecting scanner or some stuff on ship. maybe even local shows nothing 3) some want it to be off the map till u find it, and or get a bm. maybe from an agent.
imagine this. theres 7 regions wich we know is out there somewhere but we do not now how and where they are. we actually need to do something other than look at a map to find it. when we visit the place we can see it on the map. Bm`s cant be given to corp members or anything. as the bm would be unknown for them. they need to go there themself. in the systems there is unexplored space. unknown rats, unknown race maybe even ??? whom cn provide us with hints and tips to other systems we dont know of.. they might even have a new sort of technology, maybe they have a new ore ? maybe they are plain stupid, maybe they are all about killing you. who knows. i sugest regardless there should be ways into deep space, thrue wormholes found in empire. gates leeding to the very secret systems/regions... to mine the new ores u need to get good standing etc with the new race, and get a skill from them to mine it. the ore u mine could be used in booster producktion or a brand new drug ? one wich add to EM/Thermal/kinetic resitance ??!?! so many fun options... ccp could take this all the way...
what i find most important would be unexplored space that are NOT shown on the map and u need to find it thrue OTHER things than gates. ) wormhols/Dark matter holes... somehting..
grrr ny brain burst. i wanna make that game!!!!
some say that there is much space where non ever is.. well yes, but u can be very sure about that a gate camp is 2 jumps away from that system ready to gank your ass, this owuld bring the emperiel people out into 00 and would also make it fun for us the vets wich recall eve as some big univers... i bet if ccp went thrue my logs they would see ive ben in every system there is within eve.. that goes for jovin space too. and many have!
plz lets have some unknown alian race within the game! some EVIL bastids and some cute nice floppy ones.. is ccp having favoritism on the forums ?
|

Gokil
North Eastern Swat
|
Posted - 2007.05.23 20:14:00 -
[56]
Actually, CCP should half the systems instead of doubling. There will be fewer isk farmers and more fights. We could even double the servers per system helping eliminate lag. Fewer systems ftw.
|

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.23 20:15:00 -
[57]
Originally by: F12ozen I thought that the EVE backstory had the Empire declining, not expanding. Make empire space a bit smaller, but like the op said have new discoveries of new systems which are actually old systems that were cutoff and now have been found again. Make the jumpgates behave like a real declining machine, have them break down from time to time. That would make travel through the low sec, 0.0 system interesting, have communication breakdowns where chat won't work for anyone in that system. Allow players to warp to other systems, but have it takes days or weeks.
also nice idea! would keep the eve story. but why cant there be an unknown race we havent heard about ? ( not the joves ) is ccp having favoritism on the forums ?
|

Grash Freedom
Gallente MAZA Solutions
|
Posted - 2007.05.23 20:16:00 -
[58]
I am in for unexplored space, i remember when Freelancer was installed on my pc, there were some uknown regions, with unknown hostiles and pretty much stations and stuff where totally new
(if my memory serves me right, it was a region or two SE in the green wormhole :) )
More uncharted space is say, and true exploration to take place
|

SiJira
|
Posted - 2007.05.23 22:39:00 -
[59]
I support this idea
there would have to be "dummy" regions added so to say
that would be high sec regions with a few losec regions connected only to those
this would mean if a pirate does some real pirating there, he will have a hard time going to any other losec ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.05.24 01:11:00 -
[60]
Edited by: Joshua Foiritain on 24/05/2007 01:09:15
Originally by: Gokil Actually, CCP should half the systems instead of doubling. There will be fewer isk farmers and more fights. We could even double the servers per system helping eliminate lag. Fewer systems ftw.
Afaik a system can never be on more then one node, so all the extra servers in the world wouldn't reduce lag in a blob fest or in jita. Not until dynamic load balancing is added to the server so that systems and the pilots in it can be spread among several different nodes. -----
[Coreli Corporation Mainfrane] |
|

Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2007.05.24 01:37:00 -
[61]
0.0 already grows whenever a new outpost goes up.
/Ben
How to fix Eve |

UGWidowmaker
Caldari Setenta Corp Xelas Alliance
|
Posted - 2007.05.24 09:03:00 -
[62]
not really. and thats not the question.. unexplored space is. the ability to find something wich u never seen before. and such! is ccp having favoritism on the forums ?
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.24 09:18:00 -
[63]
well i dont think CCP are interested next space expansion will be jove but thas a logn way off esp with each patch taking longer to implement
|

Jon Frimann
Minmatar Ordo Custodes
|
Posted - 2007.05.24 10:12:00 -
[64]
I want to see different solar systems in Eve online. Binary stars, dangerous black holes, hyper giants, blue giants, red giants, brown dwarfs, white dwarfs, red dwarfs and all types of stuff that actually exists in real space.
It sure would make the game more interesting.
|

Refrag
|
Posted - 2007.05.24 11:25:00 -
[65]
Originally by: Venkul Mul
Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
This is incorrect.
1AU is the distance between the Earth and the Sun. Light from the Sun needs 8 minutes to reach the Earth. Ergo, 1AU = 8 lightminutes
My ship can warp at 2,9AU/s rounded up to 3AU/s for easy calculation. (don't know about other ships, heard Covert Op's can go as fast as 29AU/s even, dunno if thats true) Anyway, thats about 24 lightminutes per second. 24 * 60 = 1440seconds.
Thus, what i do in 1 second, is done by light in 1440 seconds. 3AU/s is 1440x the speed of light. 1AU/s is 480x the speed of light.
If its true about Covert Op's ship going about 29AU/s they go a staggering 13920x the speed of light!!
I guess the average distance between stars in EVE is about 4 Lightyears (i'm just guessing here). 4 lightyears is 1460 lightdays (365x4) is 35040 lighthours (1460x24) is 2102400 lightminutes (35040x60) is 262800AU (2102400/8).
262800 / shipspeed in AU = traveltime in seconds for stars 4 lightyears away.
Covert Op's take 262800 / 29 = 9062.07 seconds to reach a star 4 lightyears away. Thats about a 2 1/2 hour journey.
Mathmetics is magic!! (And very important in EVE-online ;))
Please correct me if i made any errors.
|

LUH 3471
|
Posted - 2007.05.24 11:48:00 -
[66]
Edited by: LUH 3471 on 24/05/2007 12:21:21 id like more systems too, but first it would be nice if the systems we have now would be made somehow more unique. for example i dont like the fact that jita has the same systembackground as a system that is over a hundred lightyears away. i very much like it how they did it in freelancer. that was a much greater feeling. every system was very unique in itself. im missing that in eve. sofar we only have the cosmos regions. it also would be very nice, because making only a small quantitie of the systems unique in eve is a huuuge task, if players could contribute somehow bringing more life into the world. like we have player support, forum moderators, bug hunters and event staff it would be great, if we could have "more life into the world bringers" , which would also correspond with the event staff. hello eris 
|

neoSuzE
Caldari Chump Rabbit
|
Posted - 2007.05.24 12:30:00 -
[67]
Edited by: neoSuzE on 24/05/2007 12:32:06
Originally by: UGWidowmaker
well maybe, but not all wanna fight all the time they play eve... i for instance would LOVE to explore find new stuff i never seen before.. ive seen ships blow up, i seen ores go dead after i mined it. i seen basicly all. and im sure over 50% of the eve player base have seen it all. my idea would open up for something new and exiting. exploration of space... as in you HAVE to be in the system to find it and get it on your map. also maybe there shouldent be gates all ower but wormholes wich brings u to next spot. u need to find the wormholes too.. make it damn hard to find new systems. and the no local idea could go out there too. would make it FUN for pvp people to suprice some welthy miners or something!
Sounds cool, like placing a random wormhole or hidden stargate and you have to explore for it. These would then lead to hidden systems and only when you enter it for the first time, it would then be placed permanently on your map. You could then share the information with whoever you want, like corpmates by some sort of information sharing window which places the system on their map without them having to find it first, or you can just keep it a secret for yourself. Your corp could set up camp there and rat in the belts and wait until another gang of pilots finds it, then you've got a fight on your hands.
The first person to ever enter a hidden system could then get the honour of naming that particular system too.
EDIT: Another idea is that all the system's assets (such as belts, planets and so on) wouldn't be created until it's discovered, which would save on lag.
|

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2007.05.24 13:18:00 -
[68]
If CCP decides they need more star systems, they can just have the Eve gate open back up, and re-establish contact with the Milkyway galaxy (and add a few more races while they are at it)
A related alternative would be the construction of "new" Eve gates, allowing multiple points of access between galaxies and perhaps even more than 2 galaxies.
|

w0rmy
M. Corp M. PIRE
|
Posted - 2007.05.24 13:20:00 -
[69]
5000 systems, 30000 connected users at one time
Thats 6 per system
Sorry, space is already big enough as is.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
|

Digital Anarchist
|
Posted - 2007.05.24 13:30:00 -
[70]
Originally by: Venkul Mul Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
1 au/s ~= 500 c ---------------- Nerf government! |
|

charles laforge
|
Posted - 2007.05.24 14:54:00 -
[71]
generally i agree with most peoples opinions on that there are enough systems already, what i would like to see is more useable systems,, ie every empire system has a station, be it a small one,no offices, no med bays. no markets ( prevents more hubs forming)just the bare essentials of repair and refining and storage, put these in both high and low, but not in 0.0,, outposts do that job, this will give a large area for corps and alliances to occupy and more useable resources imho this is the only way to address the issue without massively changing the mechanics of the game, and will also increase the target potential for low sec as hopefully large corps will take the gamble as it raises the reward for risk factor as pirates cant be everywhere at the same time, hopefully 
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.05.24 15:26:00 -
[72]
If it's getting too small knock out the smuggler gates, that'd accomplish a whole lot.
Also decommision the jumpclones, a write-up on the discontinued use would be easy to sling together. Instead offer delayed entry at a select few intermittently changing destinations via Interbus. Those two changes would stop people being everywhere at a seconds notice and make the galaxy seem large again.
If that's still not enough make the conquerable stations destructable, they've far outlived their legitimacy.
Also Known As |

Hydraulic Gumball
|
Posted - 2007.05.24 15:39:00 -
[73]
I'd rather see some of these empire corps forced into low sec areas. Empire is getting WAY too crowded.
Adding more systems .1 and above in my eyes wont solve the problem.. maybe just 0.0 and below could spark a migration of the alliances and corps who currently live in the current 0.0's to move out and allow room for more in the current 0.0's ..
If this doesnt make sense its because im a NOOB it sounded better in my head than here lol
|

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.05.24 16:07:00 -
[74]
Originally by: Hydraulic Gumball I'd rather see some of these empire corps forced into low sec areas. Empire is getting WAY too crowded.
Adding more systems .1 and above in my eyes wont solve the problem.. maybe just 0.0 and below could spark a migration of the alliances and corps who currently live in the current 0.0's to move out and allow room for more in the current 0.0's ..
If this doesnt make sense its because im a NOOB it sounded better in my head than here lol
You're reasoning is flawed, the powers that be needs nerfing, the disenfranchised on the inside doesn't need a stick. Making it harder to control vast areas of space will bring out the oppertinistic corporations making more room on the inside.
Also Known As |

Venkul Mul
Gallente
|
Posted - 2007.05.26 09:20:00 -
[75]
Originally by: Refrag
Originally by: Venkul Mul
Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
This is incorrect.
1AU is the distance between the Earth and the Sun. Light from the Sun needs 8 minutes to reach the Earth. Ergo, 1AU = 8 lightminutes
My ship can warp at 2,9AU/s rounded up to 3AU/s for easy calculation. (don't know about other ships, heard Covert Op's can go as fast as 29AU/s even, dunno if thats true) Anyway, thats about 24 lightminutes per second. 24 * 60 = 1440seconds.
Thus, what i do in 1 second, is done by light in 1440 seconds. 3AU/s is 1440x the speed of light. 1AU/s is 480x the speed of light.
If its true about Covert Op's ship going about 29AU/s they go a staggering 13920x the speed of light!!
I guess the average distance between stars in EVE is about 4 Lightyears (i'm just guessing here). 4 lightyears is 1460 lightdays (365x4) is 35040 lighthours (1460x24) is 2102400 lightminutes (35040x60) is 262800AU (2102400/8).
262800 / shipspeed in AU = traveltime in seconds for stars 4 lightyears away.
Covert Op's take 262800 / 29 = 9062.07 seconds to reach a star 4 lightyears away. Thats about a 2 1/2 hour journey.
Mathmetics is magic!! (And very important in EVE-online ;))
Please correct me if i made any errors.
With great ability I misplaced something in the Exceal folio I was using.
The worst thing is that a simple check by hand would have discovered it (how embarassing).
|

Adm Tecumseh
Caldari The Templars Knights
|
Posted - 2007.05.26 10:47:00 -
[76]
Originally by: Thesas As a relatively new player, the thing I noticed right away was that the Eve universe is quite established. Every where you go is claimed, developed, contested, or inhabited by outlaws. I think that is why Empire is so populated. You might say that the galaxy is big enough, but you can say that when you are already out there.
One thing about running missions is that they do not prepare you for pvp. The successful mission runner ship is not equipped correctly for low sec or no sec pvp. The strategies are not appropriate for pvp and you are faced with quite the ôthink fastö scenario.
The learning curve is quite steep when leaving Empire and there seems no buffer. It is quite like being thrust into the fire and while it has the exhilarating moments, it is tiresome as well and Empire begins to look most welcome.
If there were a caravan forming to set out on a week long journey through deep space, I would join and several of my friends as well. I would like to see the Eve that you mature players saw when you started. Your Eve is already developed and you have a tendency to eat the young.
Getting to be a lot like utopia online eh?
Adm
|

Erim Solfara
Amarr Tarlos INC
|
Posted - 2007.05.30 19:10:00 -
[77]
Originally by: Jon Frimann I want to see different solar systems in Eve online. Binary stars, dangerous black holes, hyper giants, blue giants, red giants, brown dwarfs, white dwarfs, red dwarfs and all types of stuff that actually exists in real space.
It sure would make the game more interesting.
YES
New ship class |

Cardice Makar
Caldari FIRMA
|
Posted - 2007.05.30 19:45:00 -
[78]
First, some backstory. I'm sure it has been mentioned, but the only reason there are so "few" [relativly] stars in the EVE galaxy is because every system you see on the map is actually a binary system [that is, a solar system with two stars]. This has to do with having the gravitational harmonics cancel out at certain points where they were able to build stargates and thus allow interstellar travel [and whatever other pseudo-science you'd like].
Secondly, the space between stars isn't exactly empty. There's junk in there... stray hydrogen, among other things. But more importantly it's outside the heliosphere of the stars and thus subject to all sorts of nasties like the interstellar medium and the winds therein. [if you want to read more take a look at http://en.wikipedia.org/wiki/Solar_system#Farthest_regions]
Lets assume that you can't cross this in a conventional sense of the warp drive in EVE. This being because of whatever reason you like, but most importantly because the Devs didn't want it that way.
Well. There are ALREADY places that the warpdrive can't take us. Deadspace and the like. Infact, there are references to other systems and deepspace drones that live out there in the warp-unreachable places. To get to those, we needed to use Warp Accelerator Gates.
"Okay, you're rambling... what does this all mean?" you might ask. Well.. it means that these systems could easily be within reach of our current tech without seriously huge redesigns to the system.
For instance: Say you could setup a Warp Accel Gate [or better still, have one as part of a entry-COSMOS constallation] and added a module to protect your ship while you transited. You activate the "Deepspace shielding module" and activate the COSMOS gate [assuming you had clearence]. That rockets you at WTFHUGE au/s speeds across deepspace and some five-to-ten-or-more minutes later you arrive in a little pocket of COSMOS-like space outside the normal jump-network.
Obviously there wouldn't be gates here, so jump-drives and jumpbridge arrays on POS's, as well as fixed warp-accel gates would be the only method of travel. Much slower, much more expensive, much more lucrative odds for making money, but obviously more dangerous.
IMO it gives an entirely new aspect of gameplay... at least... in theory.
Sorry for the long read, btw... and the temporary ranting.
|

Oddluck
|
Posted - 2007.06.26 15:03:00 -
[79]
I am all for makeing Eve bigger.
The reason you dont see people try to populate all these empty 0.0 regions is access.
You have to fly threw armys of pirates in low sec then Corps that control the choke points to GET TO empty 0.0 .
The basic reason you see every one sit in empire is its Safe.
IF you could move outwards and only take calculated Risks alot of people would.
But you cant.... If you want to move out of empire you run in to FLEETS of pirates in low sec and FLEETS of corp Gate camps in 0.0 .
Thats not a calcuated risk...that is sucide. Hence they will stay in Empire space and remain safe.
Feel free to play the game the way you want to.
But the Majority of the people want More space and are willing to take a Calculated risk to get it. The current system is not even remotely going to deliver that.
On a personal Note.....
I would love to see smaller ships used more. I personally enjoy crusiers and such more then I do BS and Caps.
I would love to see some sort of Micro jump gates that Bigger ships simply cant fit in to, with the systems out of the Jump range of Capitals.
|

Grendelsbane
|
Posted - 2007.06.26 18:48:00 -
[80]
Originally by: Xarax There are currently more star systems in Eve Universe than the Eve community knows what to do with. Take a stroll thru 0.0 and you will find, that at any given moment, 90% of 0.0 space has zero pilots in it. Sure there are systems in 0.0 that support decent sized populations, but the vast majority of the star systems are almost always empty. Increasing the number of high sec systems in empire would only hinder CCPÆs goal of getting more pilots into low sec and no sec..
Lots of empty space... that you can't really get to or do anything with anyways. Lets face it, there is little or no incentive for players and alliances to act in any sort of way that reflects enlightened self interest - it's mostly just "blow up everyone you see". A lot of EVE is basically populated by barbarians. The ability to support themselved by flying around blowing up NPC's when they can't find players to blow up just compounds that problem; they don't even need to be productive or anything.
|
|

milinkoee
Bastage Incorporated
|
Posted - 2007.06.26 19:44:00 -
[81]
Originally by: Mallikanth More solar systems = more servers = more cost = more maintenance = more to go wrong That's the pessimistic view (and not entirely realistic)
err...no it doesn't. More players = all that. More systems just means more DB entries.
Bastage, Inc. Worst Pirates Ever!!! |
|
|
|
Pages: 1 2 3 :: [one page] |