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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.23 13:43:00 -
[31]
Originally by: Marquis Dean They need remedy the 'chokepoint' 0.0 systems bordering empire space. I honestly believe 99% of the reason 0.0 is so empty is because 99% of the time, all the route in are camped unless you jump with a capital. They need to take whatever number of 0.0 access points there are now and multiply it by about 10. It should be as easy to get into 0.0 as it is to get around in Empire, there's no logical reason why this isn't the case.
And there should be long jumps too, i.e: from empire space to somewhere in previously 'deep' 0.0, avoiding all the border systems.
Oh come on. Getting into 0.0 is pretty damn easy most of the time. And I certainly dont wanna see gates to deep 0.0 in one jump, don't make space smaller than it already is.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.23 13:51:00 -
[32]
I'd like to see more regions. I think they should add four or five new regions, and as others said make three of those have restrictions on capital ship access.
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Korizan
Oort Cloud Industries
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Posted - 2007.05.23 14:07:00 -
[33]
I would love to see hidden systems.
ie No star gates you need to find them via probes and you multiple jumps to get there.
How about lost constellations where they were once connected to the rest but the connecting stargate was destroyed in the past so now they are isolated.
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Gane Green
Gallente Floor 42 Enterprises NxT LeveL
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Posted - 2007.05.23 14:40:00 -
[34]
The only way I can see this becoming a gradual growth is.
1. Make the gate site exploration. (Hide many new regions)
2. Seed a gate module that works like an outpost egg (Make it an object on the overview after DT)
3. Make the module take some time to build.
4. once the dt period is over it connects to where the site is supposed to connect to
What this would do is make that content come availible over time. Also you never know if that gate you just anchored just layed down a highway for your enemys. So its at your own risk.
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.05.23 14:46:00 -
[35]
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. Play Star Wars Galaxies and you will know what i mean, you can run around for half an hour and don't meet anyone. This causes a bad feeling of lonelyness and that the game is dead (which is not the case but as the playground is so big you get that impression). Eve is far away from being that so far (except some 0.0 space in far apart from empire maybe where you make a lot of jumps till you see someone in local, exp. in the hours before dt) but expanding it would lead in that direction.
But the more important reason: b) If you have little place to live, alliances will fight for it, try to expand their borders and get something, that is considered valuable because it's limited: space. If you now expand it to a level where everyone has enough space there will be less tensions, border conflicts, jealosy for space etc. and this will affect the war-culture in a negative way. Space should remain limited so that people have a good reason to fight for it.
Bunch of bullcrap. EVE had more charm when you had to jump 3 jumps to get to a refinery and when not all empire solar systems had 30+ locals.
It had more charm than today.
You compare EVE with SWG....thats where you fail. -------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.23 14:49:00 -
[36]
Originally by: Tigolbiddies
Originally by: Carniflex According to backstory all solar systems with stargates are already double (or triple) star systems. You would just need another item in overview to warp to 'adjacent' star. Might take a while though to get there, especially with bigger ships.
That always bugged me about the backstory, since supposedly the jumpgates only work if it is a binary system....but then WHY DO ALL THE SOLAR SYSTEMS IN THE GAME HAVE ONLY ONE STAR?!
Open binary star systems can have separation distances ranging in the 1,000-10,000 AU range.
The largest systems I've seen in EVE run about 160 AU across at the most.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Thesas
Gallente Center for Advanced Studies
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Posted - 2007.05.23 14:50:00 -
[37]
As a relatively new player, the thing I noticed right away was that the Eve universe is quite established. Every where you go is claimed, developed, contested, or inhabited by outlaws. I think that is why Empire is so populated. You might say that the galaxy is big enough, but you can say that when you are already out there.
One thing about running missions is that they do not prepare you for pvp. The successful mission runner ship is not equipped correctly for low sec or no sec pvp. The strategies are not appropriate for pvp and you are faced with quite the ôthink fastö scenario.
The learning curve is quite steep when leaving Empire and there seems no buffer. It is quite like being thrust into the fire and while it has the exhilarating moments, it is tiresome as well and Empire begins to look most welcome.
If there were a caravan forming to set out on a week long journey through deep space, I would join and several of my friends as well. I would like to see the Eve that you mature players saw when you started. Your Eve is already developed and you have a tendency to eat the young.
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.05.23 14:54:00 -
[38]
As someone already mentioned i do like the idea of any newer systems having local phenomenon affecting your ship in some way.
IE:
New region/area where various detrimental things happen to everyones ship such as having your locktime doubled/lock range halfed, speed lowered, slow damage to your ship and probably much more things you could chuck in there.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.23 14:54:00 -
[39]
Originally by: Thesas Your Eve is already developed and you have a tendency to eat the young.
Not all of the mature alliances are quite like that, actually.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Yakia TovilToba
Halliburton Inc.
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Posted - 2007.05.23 15:10:00 -
[40]
Originally by: Godar Marak
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. Play Star Wars Galaxies and you will know what i mean, you can run around for half an hour and don't meet anyone. This causes a bad feeling of lonelyness and that the game is dead (which is not the case but as the playground is so big you get that impression). Eve is far away from being that so far (except some 0.0 space in far apart from empire maybe where you make a lot of jumps till you see someone in local, exp. in the hours before dt) but expanding it would lead in that direction.
But the more important reason: b) If you have little place to live, alliances will fight for it, try to expand their borders and get something, that is considered valuable because it's limited: space. If you now expand it to a level where everyone has enough space there will be less tensions, border conflicts, jealosy for space etc. and this will affect the war-culture in a negative way. Space should remain limited so that people have a good reason to fight for it.
Bunch of bullcrap. EVE had more charm when you had to jump 3 jumps to get to a refinery and when not all empire solar systems had 30+ locals.
It had more charm than today.
You compare EVE with SWG....thats where you fail.
a) I love you too  b) If i got the op right he asks for new regions to explore in 0.0. No matter how much space you add to 0.0 the empire people will still stay in empire, mostely in their agent- or tradinghubs, while that additional 0.0 would become a big empty space. But ok you say you see the charm in jumping around a lot. If you love that starring on the screen and pressing the "warp to" and "jump" button then i agree, the expansion would be something nice for you 
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BoBoZoBo
Foundation R0ADKILL
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Posted - 2007.05.23 15:15:00 -
[41]
Originally by: UGWidowmaker why not make em hiden and then u have to BE in the actual solor system to get it on your map.... that would be exploration as i see it! 5K new systems wich act like that would be sooo sweet...
This is actually a cool idea. Make a significant number of hidden systems that only show up if you either go there, or somehow manage to get a bookmark to it. =========================
Minister of Propaganda - Operator 9 |

Christy Fox
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Posted - 2007.05.23 15:42:00 -
[42]
Never mind the opening up new regions as a whole make it so that its one one constellation at a time.
Make it to where you expand your space sytem by system wich ever way ccp wants it to be.
So that if there is a gates that have to be built then they wont be usless after the first 20 is built.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.23 16:30:00 -
[43]
Add new gates to these "standby" systems via high level exploration. Keep their existance off the map and off the overview until they're located.
Something that kinda tweaks me about 0.0 expansion is how everyone gets the knowledge of all these areas equally. Part of what would make player sovreignties a helluva lot more interesting and difficult to topple by steamroller organizations like BoB would be to make the map only show you systems you've actually entered. There's no "fog of war" for new regions, they all pop up right and ready.
You know X alliance has three systems of sovreignty in constellation Y, but is that all there is out there? They could have half a region and you simply don't know it.
It should not be so easy to do war planning of this sort with a map of everyone's space so conveniently available for review.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Derovius Vaden
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Posted - 2007.05.23 16:32:00 -
[44]
Take down Jove space and use the nodes as life support for Jita.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.23 17:00:00 -
[45]
Originally by: Derovius Vaden Take down Jove space and use the nodes as life support for Jita.
Amen. That's at least three dozen systems just sitting out there doing nothing...
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Xarax
Reikoku Band of Brothers
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Posted - 2007.05.23 17:05:00 -
[46]
There are currently more star systems in Eve Universe than the Eve community knows what to do with. Take a stroll thru 0.0 and you will find, that at any given moment, 90% of 0.0 space has zero pilots in it. Sure there are systems in 0.0 that support decent sized populations, but the vast majority of the star systems are almost always empty. Increasing the number of high sec systems in empire would only hinder CCPÆs goal of getting more pilots into low sec and no sec.. _______
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.23 17:21:00 -
[47]
Edited by: Joshua Foiritain on 23/05/2007 17:22:13
Originally by: Amy Wang Have you any idea how empty most of 0.0 is nowadays? No need for more system, really.
Quite crowded? The north and west certainly is.
Originally by: Janu Hull
Originally by: Derovius Vaden Take down Jove space and use the nodes as life support for Jita.
Amen. That's at least three dozen systems just sitting out there doing nothing...
News flash, empty systems without players aren't actually started hence dont use resources. Jove space is nothing more then a series of database entries you load when opening the map, they'll start using resources on the server once someone actually triggers them to activate upon jumping or logging in. Its the same with normal systems actually. Plus the NPC overhaul in rev 2.0 is gonna free up a lot of server power.
I'm all in favor of adding more regions, i miss the days when 0.0 actually felt like deep unexplored space and where people weren't in every other system. Not to mention that fact that you can make a full run around all of the outer regions in eve in a single afternoon, space should be BIG. -----
[Coreli Corporation Mainfrane] |

Makran
Caldari Rome SMASH Alliance
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Posted - 2007.05.23 17:47:00 -
[48]
Originally by: Venkul Mul What follow is only a analysis based on the common ship capacityes, not the jump engines of thecapitals ships, as those require a cynofield on the destination point. it is mostly about the backstory and a RP point of view.
Currently a ship warp speed is between 6 and 12 AU/second, between 50 and 100 times the speed of light.
Including the time needed to regenerate the capacity and the fact that the lighter ships lesser capcito make the single "hop" shorter a sustained "continuos" warp (in reality a sequence of short warps) will have a average speed of 25x the speed of light.
Hypotizing that the ships are capable of regenrating forever the capacity, a 1 light year voyage will require about 15 days. A very reasonable time for a expedition (way less for a player point of view).
It is easy to hypothizle that the EVE empires and corporations are constantly sponsoring expedition to the near stars with special ships fitted for high endurance travel, and preliminar exploration of a system.
If the system is then interesting they will send a follow up ship with the capacity of generating a cynofield on destination, so a big cargo ship can then bring the needed item to start building a jumpgate ed eventually a colony.
So it is easy to add a backstory and background to explain the new systems, and adding that possibility for players will be very interesting.
Sadly the drawbacks, in play are many.
1) A multiple day voyage can be a huge time sink for a player using a single account, Even if it can be done when he is not connected, it mean one of his characters is out for a long time.
2) Exploration will become a heavy solo activity. Not ideal. Even if the following developement will require multiple players.
3) if the voyage part is uneventful it will lose most of the charm, so the players should connect to the voyaging character to get up to date infomation on the voyage and eventual trubles.
4) A system with a private jumpgate will become a extremly safe heaven for the alliance/corporation controlling it.
5) even with 5.000 new systems, the risk is that the new system will be all discoverd very fast, making the new feature useless.
What about a sort of "probe" that a player with the appropriate skills could launch (large enough to only carry one at a time, and would possibly have a limit on how often you could launch one, similar to the doomsday devices; or just make it so you can only have a single probe out at a time) that would make the journey for you and automatically launch a cyno? That would slim down on the time dedication of a solo player to endless boring hours in the middle of nowhere, hehe.
I like this idea! True exploration! ===== Space-Ninjas are mammals too. |

Soporo
Caldari
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Posted - 2007.05.23 18:15:00 -
[49]
Originally by: Yakia TovilToba Sorry, i usually don't say fast "no" to proposals, but i have been thinking about this issue and i think there are good reasons to not expand eve.
a) A MMorg will lose it's charm if you don't meet people. . Space should remain limited so that people have a good reason to fight for it.
Charm? Whats the charm in never having the ability to have a small Alliance out in the boondocks and not be forced to slave or pay a larger one? Whats the charm in n00bs having to wait 4 weeks for used up rescources like ME slots, etc etc etc. People who want to fight will fight, no matter what. People who dont wont, no matter what. No, all it means is that you like huge Alliances as opposed to a bunch of small ones.
Op Agreed, make EVE much larger.
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Drizit
Amarr
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Posted - 2007.05.23 18:54:00 -
[50]
Originally by: Amy Wang Have you any idea how empty most of 0.0 is nowadays? No need for more system, really.
Empty because the gates leading to it are camped by the alliances, you have to pass through their territory to get to the unihabited places. They don't have to inhabit systems to prevent you going there.
Currently: No new systems = Old alliances in 0.0 = New alliances in Highsec = No interaction.
Alternatively: More accessible new systems = New alliances in 0.0 = More wars.
Incidentally, if by mutual consent, alliances gave a reasonable time for them to set up before attacking. If you want more PVP, you have to be prepared to give a little to get it. New regions and alliances are not set up overnight but by allowing a newer allaince to form in a new region, you can have more fun. Chase them off too soon and it goes back to the same old game we already play now. The same old enemies, the same old wars and nothing new to do.
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Angry Sheep
Amarr Aur0ra
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Posted - 2007.05.23 18:57:00 -
[51]
/ signed
I would like more systems - some off map and unexplored, would be great
It's a Dog eat Dog World out there and I'm wearing Milky Bone underwear
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.05.23 19:00:00 -
[52]
Sod the exploration stuff, leave that for scanning in the systems.
But the eve galaxy hasn't increased in size while the population's gone through the roof, I'd love to see at LEAST a doubling, perhaps 3 or 4 times the size we have now.
People would still congregate, because that's human nature, but I'd love to be able to fly through lowsec/nosec and not see anyone for a week.
New ship class |

Anaalys Fluuterby
Caldari
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Posted - 2007.05.23 19:16:00 -
[53]
Easiest way to reduce crowding: Raise the "True Security" status for all systems by .75.
You now have added 1/3 to HighSec, over doubled LowSec and pushed the PC alliances back as the Empires claim more area for their populations making them use those empty systems.
Its how it works IRL  <-----------> Factional Warfare:
The LowSec wars which never happened. |

Blind Man
Kemono.
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Posted - 2007.05.23 20:11:00 -
[54]
I agree
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UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.05.23 20:13:00 -
[55]
so many kewl ideas... all valid..
so lets sum it abit up. 1) some wants more systems, some dont. 2) some would like it to have weird fenomens in weather etc... efecting scanner or some stuff on ship. maybe even local shows nothing 3) some want it to be off the map till u find it, and or get a bm. maybe from an agent.
imagine this. theres 7 regions wich we know is out there somewhere but we do not now how and where they are. we actually need to do something other than look at a map to find it. when we visit the place we can see it on the map. Bm`s cant be given to corp members or anything. as the bm would be unknown for them. they need to go there themself. in the systems there is unexplored space. unknown rats, unknown race maybe even ??? whom cn provide us with hints and tips to other systems we dont know of.. they might even have a new sort of technology, maybe they have a new ore ? maybe they are plain stupid, maybe they are all about killing you. who knows. i sugest regardless there should be ways into deep space, thrue wormholes found in empire. gates leeding to the very secret systems/regions... to mine the new ores u need to get good standing etc with the new race, and get a skill from them to mine it. the ore u mine could be used in booster producktion or a brand new drug ? one wich add to EM/Thermal/kinetic resitance ??!?! so many fun options... ccp could take this all the way...
what i find most important would be unexplored space that are NOT shown on the map and u need to find it thrue OTHER things than gates. ) wormhols/Dark matter holes... somehting..
grrr ny brain burst. i wanna make that game!!!!
some say that there is much space where non ever is.. well yes, but u can be very sure about that a gate camp is 2 jumps away from that system ready to gank your ass, this owuld bring the emperiel people out into 00 and would also make it fun for us the vets wich recall eve as some big univers... i bet if ccp went thrue my logs they would see ive ben in every system there is within eve.. that goes for jovin space too. and many have!
plz lets have some unknown alian race within the game! some EVIL bastids and some cute nice floppy ones.. is ccp having favoritism on the forums ?
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Gokil
North Eastern Swat
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Posted - 2007.05.23 20:14:00 -
[56]
Actually, CCP should half the systems instead of doubling. There will be fewer isk farmers and more fights. We could even double the servers per system helping eliminate lag. Fewer systems ftw.
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UGWidowmaker
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.05.23 20:15:00 -
[57]
Originally by: F12ozen I thought that the EVE backstory had the Empire declining, not expanding. Make empire space a bit smaller, but like the op said have new discoveries of new systems which are actually old systems that were cutoff and now have been found again. Make the jumpgates behave like a real declining machine, have them break down from time to time. That would make travel through the low sec, 0.0 system interesting, have communication breakdowns where chat won't work for anyone in that system. Allow players to warp to other systems, but have it takes days or weeks.
also nice idea! would keep the eve story. but why cant there be an unknown race we havent heard about ? ( not the joves ) is ccp having favoritism on the forums ?
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Grash Freedom
Gallente MAZA Solutions
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Posted - 2007.05.23 20:16:00 -
[58]
I am in for unexplored space, i remember when Freelancer was installed on my pc, there were some uknown regions, with unknown hostiles and pretty much stations and stuff where totally new
(if my memory serves me right, it was a region or two SE in the green wormhole :) )
More uncharted space is say, and true exploration to take place
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SiJira
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Posted - 2007.05.23 22:39:00 -
[59]
I support this idea
there would have to be "dummy" regions added so to say
that would be high sec regions with a few losec regions connected only to those
this would mean if a pirate does some real pirating there, he will have a hard time going to any other losec ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.05.24 01:11:00 -
[60]
Edited by: Joshua Foiritain on 24/05/2007 01:09:15
Originally by: Gokil Actually, CCP should half the systems instead of doubling. There will be fewer isk farmers and more fights. We could even double the servers per system helping eliminate lag. Fewer systems ftw.
Afaik a system can never be on more then one node, so all the extra servers in the world wouldn't reduce lag in a blob fest or in jita. Not until dynamic load balancing is added to the server so that systems and the pilots in it can be spread among several different nodes. -----
[Coreli Corporation Mainfrane] |
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