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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.24 10:48:00 -
[1]
Saw this in another thread where LUKEC pointed this out as an idea.
What do people think? Would this be a reasonable "nerf" for the cloaks people constantly complain about?
--23 Member--
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Khatred
Fluffy Mungoose Guinea Pigs
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Posted - 2007.05.24 10:50:00 -
[2]
Neah, I got a better one, let's remove stealth bombers, recons and covert ops ships. Much better.
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ForceM
Gallente POS Builder Inc.
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Posted - 2007.05.24 10:51:00 -
[3]
Originally by: Dark Shikari Saw this in another thread where LUKEC pointed this out as an idea.
What do people think? Would this be a reasonable "nerf" for the cloaks people constantly complain about?
DUDE ...HELL NO
have you even SEEN the cargo space of a Helios?
Me being a pessimist is a win-win situation: Either i am right .. or its even better then i said. |

Xtreem
Gallente Space Chickz
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Posted - 2007.05.24 10:53:00 -
[4]
i must confes i hate recons, even though i fly one myself! but making them consume resource would be a great idea.
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chromer one
FinFleet
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Posted - 2007.05.24 10:54:00 -
[5]
Idea of nuclear powered cloaks is nice. I just think that consumption should be quite minimal so that cloaking ships can do extended campaign without constant support. Finfleet isRecruiting experienced pvp pilots.Apply |

MassonA
Caldari coracao ardente Triumvirate.
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Posted - 2007.05.24 10:54:00 -
[6]
Originally by: ForceM
Originally by: Dark Shikari Saw this in another thread where LUKEC pointed this out as an idea.
What do people think? Would this be a reasonable "nerf" for the cloaks people constantly complain about?
DUDE ...HELL NO
have you even SEEN the cargo space of a Helios?
well obviously it doesnt necessarily have to consume heavy water, but they can always change the bonus's
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DreadPirate Ryu
Four Rings D-L
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Posted - 2007.05.24 11:00:00 -
[7]
Edited by: DreadPirate Ryu on 24/05/2007 10:58:40 Here's an idea for this, make it consume <fuel> and then the cloak can be used for say...3-6 hours. After which it will consume more <fuel> for another 3-6 hours. Make the consumption rate such that you can carry enough in a force recon for 12-18 hours or so, and give cov ops ships a bonus to consumption rate so they can do the same.
<fuel> can be any type of item that is deemed to be fit for consumption by the cloak.
This sig was uploaded on May 24th, 2007, 7PM (+9 GMT) And it's actually 24048 bytes. |

Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.05.24 11:00:00 -
[8]
I think there are some reasonable arguments for this, but there should be differences between the different types of cloaks/ships.... Cloaking should still be a very useful tool....
Quick ideas.... Cov-ops cloaks should be able to run for maybe 12-24 hours (maybe even more) on one cargo-load of fuel for a cov-ops, and maybe 8 hours for a recon. T2 cloak, maybe run 1-2 hours on one cargo-load of fuel. T1 cloak, maybe 30 minutes on one cargo-load of fuel.
Figures and methods open for discussion and modification...
My views are my own. They do not represent the views of my corporation or alliance. |

Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.05.24 11:05:00 -
[9]
...for all cloaks on all ships except covops (frigs and recon)
Yes.
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Velsharoon
Gallente Endgame.
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Posted - 2007.05.24 11:07:00 -
[10]
Originally by: Alski ...for all cloaks on all ships except covops (frigs and recon)
Yes.
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w0rmy
M. Corp M. PIRE
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Posted - 2007.05.24 11:08:00 -
[11]
Originally by: Dark Shikari Saw this in another thread where LUKEC pointed this out as an idea.
What do people think? Would this be a reasonable "nerf" for the cloaks people constantly complain about?
Sure, give my buzzard a 10,000% cargo space increase...
Carrying probs for a day uses room enough without needing fuel to cloak.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
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Ssoraszh Tzarszh
Minmatar Retribution Corp.
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Posted - 2007.05.24 11:08:00 -
[12]
Whats wrong with cloaks? they are very nice to loot 
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Teron D'Amun
The Burning Orphans Exuro Mortis
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Posted - 2007.05.24 11:09:00 -
[13]
deuterium has nothing to do with cloaking, tachyon particles do
you damn star trek ignorants
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w0rmy
M. Corp M. PIRE
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Posted - 2007.05.24 11:09:00 -
[14]
Originally by: Alski ...for all cloaks on all ships except covops (frigs and recon)
Yes.
That id support!
Cloaks use xxx fuel Covert Ops cloak uses 0 fuel!
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
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w0rmy
M. Corp M. PIRE
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Posted - 2007.05.24 11:10:00 -
[15]
Originally by: w0rmy
Originally by: Alski ...for all cloaks on all ships except covops (frigs and recon)
Yes.
That id support!
Cloaks use xxx fuel Covert Ops cloak uses 0 fuel!
Oh and Stealth Bombers!
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
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Jikx Everproud
ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2007.05.24 11:21:00 -
[16]
1 Unit of Heavy Water to cloak. 1 Unit to maintain cloak per 1/2 hour.
Small, but it does mean people have to leave to refuel instead of hanging around 23/7 --- I'm doing my part too! |

Korizan
Oort Cloud Industries
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Posted - 2007.05.24 11:26:00 -
[17]
I don't believe CCP ever intended someone to cloak a BS or Carrier and place it in some elses space all day
TO that end. 1. IF you have POS then you should have a module you can place in the POS that negates cloaking in that system for all except maybe the covert ops. Now if someone of a different alliance places a POS with the same function in your system they cancel each other out.
You can still be cloaked and invis on the overview and the system scan but someone with probes can find you end send a party to take you out.
By its own description the cloaking devices are not perfect.
Basically more power to the people that own the system.
Covert ops I am not so sure about there are designed to be cloaked so let them stay that way or give them a small chance of being found with the module if anything.
Recons I think have strayed far from there original purpose. Maybe the answer is to not kill the cloaking abilities but limit there DPS to make them not such a threat. One version is supposed to just do cyno's so its dps should be small. THe other not sure on.
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Reece'Urchin Uno
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Posted - 2007.05.24 11:32:00 -
[18]
Originally by: Jikx Everproud 1 Unit of Heavy Water to cloak. 1 Unit to maintain cloak per 1/2 hour.
Small, but it does mean people have to leave to refuel instead of hanging around 23/7
Need to think about this more.
If your in a Cov Ops frigate probing, you constantly have to turn your cloak on and off. Would it consume 1 unit everytime u activated it?
My skills for example allow me to run a scan every 25 seconds. To do this I have to decloak and then recloak (hostile system). So in about 30 minutes scanning I have used 61 (possibly 120 depending on how your idea works) units of Heavy Water. This is 24m3 of space gone in your cargo already.
Although I am not against the fuel for cloaks per se, just you can't nerf true covert ops ships.
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w0rmy
M. Corp M. PIRE
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Posted - 2007.05.24 11:36:00 -
[19]
Originally by: Korizan
Recons I think have strayed far from there original purpose. Maybe the answer is to not kill the cloaking abilities but limit there DPS to make them not such a threat.
Force Recons already do **** DPS Combat recons get no cloaking bonus
I think the recons are fine as is.
Any changes made shouldnt nerf anything... they should just stop the *** sitting 18hours afk in a raven crap.
Originally by: CCP Oveur I'm very sorry w0rmy, I beg your forgiveness.
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Professor Pizi
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Posted - 2007.05.24 11:37:00 -
[20]
you need to give em extra cargo where you only put in cloakin fuel
and start the use timer 1 to 5 mins after cloakin
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Major Stormer
Caldari Infinitus Odium
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Posted - 2007.05.24 11:39:00 -
[21]
Edited by: Major Stormer on 24/05/2007 11:37:15 Updated OP sounds good, also:
The larger the ship the more fuel it costs. to fuel titans cloaks would cost tons and tons, to fuel a frigate cloak would be almost nothing.
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Chrysalis D'lilth
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Posted - 2007.05.24 11:42:00 -
[22]
Just remove the ability to fit cloaks on Battleships and Capitals.
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Terazuk
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Posted - 2007.05.24 11:46:00 -
[23]
OMG please, no, no, no and no!
Originally by: Khatred Neah, I got a better one, let's remove stealth bombers, recons and covert ops ships. Much better.
I'm hoping that's sarcasm 
Originally by: ForceM DUDE ...HELL NO
Thankyou, someone at least marginally sensible.
Originally by: Xtreem must confess* i hate recons, even though i fly one myself!
Lies!
Originally by: MassonA well obviously it doesnt necessarily have to consume heavy water, but they can always change the bonus's
Lalalalala I'm not hearing this... can someone tell him to stop now... lalalala
...
I'm sure you get my point, I love my sneaky, stealthy Recon.
Granted AFK cloak griefing is a royal pain in the arse what needs to be done is to find a way to counter it and it shouldn't be easy either. This nerf/boost culture is getting way out of hand :( boost this, nerf that! bah.
Lets face it, it's not as if the guy can shoot at you while cloaked now can he? As soon as that cloak disengages you can burn him out of the sky as no doubt all your corp mates and compatriots can rally to you when the call goes out.
Stuck in a belt miles away from any support? well what did you think was going to happen? Risk/Reward anyone? you don't need a cloak to catch ratters in belts If you are not awake you are a target... Simple and true anywhere in eve.
~
"*BANG* you're dead!"
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Reiisha
Black Eclipse Corp Band of Brothers
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Posted - 2007.05.24 11:50:00 -
[24]
Good idea, really. A simple solution technically would be to tie in the activation time with a fuel requirement, in other words, ammo. Covert Ops Cloaks are exempt from this, but prototype and improved cloaks would need "ammo" to fuel their cloaking.
EVE History Wiki
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Reiisha
Black Eclipse Corp Band of Brothers
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Posted - 2007.05.24 11:53:00 -
[25]
Originally by: Terazuk Rant
Read more carefully. Proto and Improved Cloaks should use fuel, not Covert Ops Cloaks. The ships that were meant to have cloaks would be unaffected, while all other ships keep the utility of cloaking, it just can't be abused like it is now anymore.
EVE History Wiki
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Dave White
coracao ardente Triumvirate.
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Posted - 2007.05.24 11:53:00 -
[26]
Not that bad of an idea, imho. It should indeed have some kind of limitation. Being able to be scanned/probed out ruins it, so fuel seems a reasonable alternative.
CORA. Killboard Personal Killboard |

TRUEAMARRIANMIGHT
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Posted - 2007.05.24 11:54:00 -
[27]
Edited by: TRUEAMARRIANMIGHT on 24/05/2007 11:57:48 WHAT THE HELL AM I DOING!? No way I'd want the cloaks nerfed.
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.05.24 11:59:00 -
[28]
Originally by: TRUEAMARRIANMIGHT The amount of fuel used should be based on the signature radius of ship.
isk farming ravens would stay cloaked for all of 5 seconds
/Signed  -
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TRUEAMARRIANMIGHT
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Posted - 2007.05.24 12:00:00 -
[29]
Originally by: Alski
Originally by: TRUEAMARRIANMIGHT The amount of fuel used should be based on the signature radius of ship.
isk farming ravens would stay cloaked for all of 5 seconds
/Signed 
*******s, I edited too late...  
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.05.24 12:07:00 -
[30]
/signed
Anything, cloaks are way too common currently.
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