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Mad Rage
Amarr Dark Crystal Corporation
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Posted - 2007.05.24 15:44:00 -
[61]
that smells a little sarcatic but its true when you think about it lol i hated 0.0 just for low on resources lol
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Montague Zooma
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2007.05.24 15:48:00 -
[62]
This is a splendid idea!
But let's not stop there. All ships should also have to carry:
Food for our crews Fuel for our engines (which becomes quickly depleted when you use AB or MWD) Oxygen Holoreels (and rum) to keep the crew members entertained enough that they don't mutiny
After a certain amount of flight time, ships should have to dock for periodic maintenance overhauls; failing to do so results in random equipment failure.
Engage in too many battles, and your insurance gets canceled or you have to pay higher rates.
All of these things would make Eve far more enjoyable.
BWAHAHAHAHAHAHAHA
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Mad Rage
Amarr Dark Crystal Corporation
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Posted - 2007.05.24 15:53:00 -
[63]
Originally by: Montague Zooma This is a splendid idea!
But let's not stop there. All ships should also have to carry:
Food for our crews Fuel for our engines (which becomes quickly depleted when you use AB or MWD) Oxygen Holoreels (and rum) to keep the crew members entertained enough that they don't mutiny
After a certain amount of flight time, ships should have to dock for periodic maintenance overhauls; failing to do so results in random equipment failure.
Engage in too many battles, and your insurance gets canceled or you have to pay higher rates.
All of these things would make Eve far more enjoyable.
BWAHAHAHAHAHAHAHA
LOL crazy not bad for "Pod" plioting lol
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Sean Dillon
Caldari Naughty 40
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Posted - 2007.05.24 15:57:00 -
[64]
Cloaking is fine as it imho, the only problem I have is the unlimmited time on t1 cloaks. Who enable npcer's to cloak their battleships and never be found.
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Mad Rage
Amarr Dark Crystal Corporation
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Posted - 2007.05.24 15:58:00 -
[65]
lol cloaking a battleship is not a problem tho the recalabration is too slow before a ship can target
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Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.05.24 16:29:00 -
[66]
Originally by: Banana Torres
Originally by: Alski Which gets you a very slow, untanked, defenceless isk sink  (seriousley though, i know you mean as a kind of 'in-air refueling' for cloaks)
I think you missed the cloak in the high slot. Get this baby into the target system, turn on the cloak. Got to Asda and buy some out of date food. Come back and she will still be cloaked and you can read all the offensive comments in local.
yeah i totaley agree, that comment was mostley sarcasam (and partley the thought of poping it on its way to its destination, and the horror of the pimped BS pilot when he realises without his hauler he has only 10 minutes of cloak time left ) -
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Derovius Vaden
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Posted - 2007.05.24 16:31:00 -
[67]
Alright, but let the cloakers lock, fire and bump without coming out of cloak. There is no reason why a ship system should deactivate because of a proximity warning.
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PathetiQ
Gallente The Rat Pack
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Posted - 2007.05.24 16:39:00 -
[68]
wow this is the stupidest post ever! cloak are great and perfect
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.24 16:55:00 -
[69]
But my cloaks are already fuelled by love 
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Derovius Vaden
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Posted - 2007.05.24 16:59:00 -
[70]
Originally by: Savesti Kyrsst But my cloaks are already fuelled by love 
I fuel mine with hate, I get better opacity to the mile.
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Dal Thrax
Caldari Multiverse Corporation The Core Collective
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Posted - 2007.05.24 17:03:00 -
[71]
Originally by: KISOGOKU Edited by: KISOGOKU on 24/05/2007 12:48:36 First : NO Second already pointed but people ignoring stealth bombers and combat reckons they have to use improved cloak and im sure nobody can say they are not ships intended to use cloak 3th-what will happen if i go to enemy line with cheap frig or other ship( how cynos are setup now)to open cyno say for sometime later?how will i carry Liquid Ozone and water? It will create more headache than it solved
Originally by: Dark Shikari Edited by: Dark Shikari on 24/05/2007 11:10:56 Saw this in another thread where LUKEC pointed this out as an idea. What do people think Edit: This wouldn't apply to covert ops cloaks, I would think.
Edit:spelling
Um use a recon ship for what it was designed for?
Dal
Originally by: CCP Sharkbait we are screwed. delaying startup again. soon as i have time i will fill you in on the details
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Adaris
Gallente
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Posted - 2007.05.24 17:04:00 -
[72]
Originally by: Dark Shikari Edited by: Dark Shikari on 24/05/2007 11:10:56 Saw this in another thread where LUKEC pointed this out as an idea.
What do people think? Would this be a reasonable "nerf" for the cloaks people constantly complain about?
Edit: You nuts, I didn't mean use "a ton of heavy water," I meant "just a little bit, so after a few hours of cloaking they would run out."
This wouldn't apply to covert ops cloaks, I would think.
But what would happen if you brought along your cloaked alt in a industrial ship stocked with enough heavy Water to last days? I suppose it could defeat the afk cloakers though.
I'll give you an A for effort and a 3/10 on the giggleometer Please Help me, YOU could be next!
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Malena Panic
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.05.24 17:51:00 -
[73]
Just turn cloaks into a repeating module and make 'em use heat to be active.
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BABARR
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Posted - 2007.05.24 17:58:00 -
[74]
Yup the cloak system is a bit strange, its easy to cloak a cruiser, but it's easy to cloak a carrier or a BS too.
"just a little bit, so after a few hours of cloaking they would run out." And i had, more heavy water for big ship. Bigger signature, more heavy water (Or something else) to run a cloak. And more sign, biggest range of decloak. 2500m of a celestial object its ok for a cruiser, but a titan? you can be at 2500m of a cloaked titan and dont see it? its a joke.
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Wylker
Caldari Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.05.24 18:11:00 -
[75]
I like the premise, but not this particular application. Heres my suggestion:
Create a cloaking fuel that is an ammo type. Make it huge (like 1000m3). Give cloaks their own storage space, with each cloak being able to hold the unpackaged ammo type.
The ammo type will work similarly to how laser crystals work with the item taking damage through use. The total usage should be a fixed amount, lets say 1000 charges. Each time you activate a cloak, it begins using charges of the ammo that is loaded in the cloak. Each cloak type will use charges at a different rate. IE cov-ops cloaks use 1 tick per minute, T2 cloaks use 5/minute and basic cloaks use 10/minute. Or some such.
Not a completely developed idea as there would be problems with transport and some other issues, but it gets away from the problem of cloak fuel taking a ton of cargo space and avoids people just using GSCs etc to bypass the long term time nerf of cloaking afk etc.
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Kahrek Laume
Gallente Mirage Industries
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Posted - 2007.05.24 18:25:00 -
[76]
Now i know this was suggested somewhere before and i find that this is a much better solution to any of the other problems IMHO.
Make the cloak have a timer (10 to 15 minutes) after that time the ship uncloaks automaticaly and the cloak cannot be reactivated for a certain period of time 90 seconds for T1, 75 seconds for T2, 5 seconds for cov ops. And give stealth bombers / combat recon a role bonus to that T2 cloak delay (Say 75% less time to recloak)
Now this solves the annoying carrying fuel problems, AFK cloakers will have to come back to the keyboard every 10 to 15 minutes (And hey if they are willing to put that much effort into it then they should be able to annoy you) if you have someone hunting the cloaker down with a scaning vessel (25 second scan) who is alert well there is a darn good chance he can eventualy catch a cloak using raven (With a sig strenght of a small moon it should not be hard to get a 0m)
This also lets cov op and recon ships do their jobs, if you are scouting out someone well 10 - 15 minutes cloak should give you enough time to do a goo analysys of their forces and then you just warp out to a safe uncloak wait a few seconds recloak and head back in.
In summary.
-23/7 AFK Cloak solved. -No annoying fuel ussage / supply problems (Or cargohold problems) -Ships can all use a cloak (If someone is paying attention) but can still be nabbed by an alert party.
Just my 2 canadian pennies worth.
Regards,
Kahrek Laume.
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.05.24 18:39:00 -
[77]
I don't think it'll help much. They'll just log out.
Make npc's aggro and THEN we might have to consider some sort of cloaking change. But as it stands now, logging out is about 10000000000X more effective than anything else you can do.
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Kahrek Laume
Gallente Mirage Industries
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Posted - 2007.05.24 18:44:00 -
[78]
Originally by: Shamis Orzoz I don't think it'll help much. They'll just log out.
Make npc's aggro and THEN we might have to consider some sort of cloaking change. But as it stands now, logging out is about 10000000000X more effective than anything else you can do.
True, give the cloak the equivalent to an aggro timer then, you stay in system until the cloak ends it's cycle and for 5 minutes more after that, that way cloak + CTRL-Q = 5 minutes uncloaked time just waiting around to be poded. And if you really do just accidentaly go linkdead during that time well you have a few minutes to get back online and try to get away somehow before you are vulnerable in space.
This idea is a work in progress but i like the concept of nerfing unatended cloaking more than the idea of adding another logistic nightmare to a game already heavily ladden with them.
Kahrek Laume.
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Malena Panic
Acme Technologies Incorporated Ushra'Khan
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Posted - 2007.05.24 19:00:00 -
[79]
Originally by: Shamis Orzoz I don't think it'll help much. They'll just log out.
I have a fix for that too: ships lose aggro only on session change, and even then only after the timer elapses.
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Mirirar
Solstice Systems Development Concourse
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Posted - 2007.05.24 19:06:00 -
[80]
I think we should start giving out 1 month forum bans to people who whine.
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Adaris
Gallente
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Posted - 2007.05.24 19:08:00 -
[81]
lol nice ideas last 3-4 posters.(Even though i think one of you addmitted to corpying it from someone else)... I support this. Please Help me, YOU could be next!
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Dave White
coracao ardente Triumvirate.
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Posted - 2007.05.24 19:08:00 -
[82]
Originally by: Ling Xiao
Originally by: Mad Rage why make cloak hard to used if your living in 0.0 and your a cloak ship no other ship in the sector major problem in 0.0 its hard to get resources like that and they will be near impossible to get nerfing the cloak will make thing hard to play and no more people will use cloak remember some people like covert op need to carry ammo frigate size also minmatar, gallente and caldari need ammo as well so adding fual and ammo in a cargo bay (note there cargo size) you won;t be able to use the cloak well more like making it completely useless
i htink the point of cloak is to hunt without been seen plus do you know how long it take to train for a recon there mroe powerful then covert op since they pop almost one shot lol
Post of the century.
A++ would read again.
I concur.
CORA. Killboard Personal Killboard |

RuleoftheBone
Minmatar Veto. Academy Veto Corp
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Posted - 2007.05.24 19:08:00 -
[83]
Please no more cloaking threads. My bets on Dark Shakari having a whomping pile of fuel ready to shove on the market too 
A CLOAKED SHIP CAN DO NOTHING TO YOU BEYOND REPORTING INTELLIGENCE AND WATCHING YOUR MOVEMENTS
Enough already...
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Shamis Orzoz
Sniggerdly Pandemic Legion
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Posted - 2007.05.24 19:23:00 -
[84]
Edited by: Shamis Orzoz on 24/05/2007 19:25:20
Originally by: Kahrek Laume
Originally by: Shamis Orzoz I don't think it'll help much. They'll just log out.
Make npc's aggro and THEN we might have to consider some sort of cloaking change. But as it stands now, logging out is about 10000000000X more effective than anything else you can do.
True, give the cloak the equivalent to an aggro timer then, you stay in system until the cloak ends it's cycle and for 5 minutes more after that, that way cloak + CTRL-Q = 5 minutes uncloaked time just waiting around to be poded. And if you really do just accidentaly go linkdead during that time well you have a few minutes to get back online and try to get away somehow before you are vulnerable in space.
You missed my point. They'll just stop wearing cloaks at all and log out as soon as people enter local.
Originally by: Melana Panic I have a fix for that too: ships lose aggro only on session change, and even then only after the timer elapses.
How are they going to get aggro in the first place? That is the real problem. NPC's don't aggro.
I guess I have a different perspective than most. Cloaks don't bother me that much. The real problem with eve right now is logging out. There is no point in anybody trying to control space these days. NPC'ing and complex whoring generate more isk than mining, and logging out from such things guarantees safety. So the whole concept of protecting your own territory in 0.0 goes out the window. Not to mention that piracy in 0.0 (and juat about anywhere else) is restricted to gates as always. Belt hunting is IMPOSSIBLE if everybody logs out as soon as people enter local. The only way to combat this tactic is to put afk cloakers in every system to watch npc'ers and aggro them before they can log out.
I like the idea of having cloakers use some fuel or something, but the only thing it solves is the afk cloaked predator...and the ONLY reason predators have to go afk cloaked is so they can get the locals to log back in and actually aggro them before they log out.
shamis
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Adaris
Gallente
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Posted - 2007.05.24 19:25:00 -
[85]
Edited by: Adaris on 24/05/2007 19:24:28 But what about a cloaking cov ops ship set up to scramble and web you while his mate de-cloaks in his battship and waits the few seconds to be able to start locking you as well with his pimped out sensor booster/blaster BS?
Facing facts Cloaking tactics like that aren't balanced. At least the devs 'try' to balance everything else.
So when you say cloaked ships can't attack you, thats BS (no, not battleship)
Edit: Directed at RuleoftheBone Please Help me, YOU could be next!
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Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2007.05.24 19:51:00 -
[86]
/Signed
Great Idea. Please consider it CCP. But the key here is not "nerf" but "fix".
ECM was nerfed and it made the rook barely usable and even then only by highly specialised pilots (of which I am one!).
We want covops and recons to remain UNAFFECTED while other cloak users are prevented from going afk indefinitely while still in space.
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Jimer Lins
Gallente Sanctuary
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Posted - 2007.05.24 20:08:00 -
[87]
Making cloaks use heavy water (or any other fuel stored in cargo) would be a massive ***** to the skull of exploration, especially low-sec and 0.0. First, you've got a small cargohold and probes take a lot of room to carry a decent amount, and second, you're often pretty deep into space and forcing people to go back and forth to load up on their cloak's fuel every couple of hours would frankly- suck, and suck hard.
It'd probably kill exploration outright, or at least make it a ton harder, and it's not like invention isn't already expensive enough.
A better alternative to nerfing cloaks is something I've mentioned several times in the past: An inactivity timer. After 20 minutes of no activity from the client, you get logged out. It wouldn't apply if you're docked. That neatly resolves the AFK cloaker problem which is about 99% of the issue people have with cloaks. With an inactivity timer, if someone's in system and cloaked, you'd *know* they're at their keyboard and can respond appropriately.
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Slate Fistcrunch
Direct Intent Blind Beavers
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Posted - 2007.05.24 20:12:00 -
[88]
Make non covert ops cloaks use, oh I don't know, isk or skillpoints for fuel. Yeah that would be interesting. I have no clue how to explain it in roleplaying terms but I find this idea highly amusing.
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Derovius Vaden
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Posted - 2007.05.24 20:16:00 -
[89]
Originally by: Slate Fistcrunch Make non covert ops cloaks use, oh I don't know, isk or skillpoints for fuel. Yeah that would be interesting. I have no clue how to explain it in roleplaying terms but I find this idea highly amusing.
No.
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Cammulos
Magnetar Ltd Dark Synergy
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Posted - 2007.05.24 20:20:00 -
[90]
Corpse fuel.
I need somethin to do with all the dead bodies lying around. 
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