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Rohnda
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Posted - 2007.05.27 15:49:00 -
[31]
The solution for all ew is to nerf them so only EW ships can use them properly since all fleet setups include damps...
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Max Hardcase
Art of War Cult of War
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Posted - 2007.05.27 16:02:00 -
[32]
I'd rather see ECCM be made usefull as a counter to all EW. Flat chance to negate any EW effect.
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Rosur
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Posted - 2007.05.27 16:06:00 -
[33]
Edited by: Rosur on 27/05/2007 16:06:00 Sensor damps u can just use sensor boosters aginst as u get more targeting range in a sensor booster than is lossed by a sensor damperner them or use speed to get closer to ure target.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.05.27 16:57:00 -
[34]
Originally by: Rosur Edited by: Rosur on 27/05/2007 16:06:00 Sensor damps u can just use sensor boosters aginst as u get more targeting range in a sensor booster than is lossed by a sensor damperner them or use speed to get closer to ure target.
Sensor booster II = 60% more range. RSD II = 50% range reduction.
100% x 1.6 x 0.5 = 80% range.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.05.27 17:01:00 -
[35]
True, but sensor boosters also provide a very usefull bonus while you are NOT damped, try that with say, ECCM 
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.27 17:09:00 -
[36]
Originally by: James Lyrus Sensor booster II = 60% more range. RSD II = 50% range reduction.
100% x 1.6 x 0.5 = 80% range.
One thing to note here, though, is that unless you snipe most ships have "spare" targeting range. You can reduce the targeting range of a raven to 33% and he'll still be able to lock stuff within 30k.
Sensor boosters do not have to completely counter the effect of damps, just counter it enough to allow the ship to keep effective in combat.
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.05.27 17:09:00 -
[37]
Originally by: Phaedruss
Sensor boosters significantly increase the odds of first lock capability. With first lock, the scan resolution penalty is irrelevant. In terms of facing a gang, then a single ship needs to accept some kind of disadvantage.
How long have dampeners been in the game? How long have the serious dampener whine threads been around? I haven't been in Eve that long and honestly dont know the answer, but I suspect the whines got louder after ECM got the nerf. If this is the case, it serves to show that nerfing is a vicious circle that needs to stop.
As soon as something gets nerfed there are those that immediately latch onto the next best thing as being too powerful. It kills the game and rewards the stupid, unimaginative and lazy, leading to a devolution of the game and player base.
Dampeners are only really useful when several are used on a single target. One or even two dampeners will often reduce a target's targeting range by less than the actual engagement range anyway, and the scan resolution penalties only slow down locking ability, and then only if the target doesn't get first lock. So bear in mind that dampeners are not only often completely useless unless given the right conditions, they also take up valuable mid-slots for shield tankers, other EW, cap and propulsion/cap mods.
So, the other guy has sacrificed 3 or 4 mid-slots for dampeners? If people are so damned worried about it, try training long range targeting and putting a couple of sensor boosters on. So you still won't have your 90km locking range, but you'll have the first lock opportunity, negating half the advantage of damps, and will likely save you from being unable to target within scramble range. Don't want to sacrifice the mid slots? TBH the other guy deserves to win for being bold and making the sacrifice.
To show that damps are overpowered to the extent that a change in the status quo is required, the numbers need to be crunched, and then considered along with necessary sacrifices/reasonable counter measures and engagement scenarios.
QFT!
You win this thread imo.
- Recruitment open again-
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Matiaj
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Posted - 2007.05.27 17:12:00 -
[38]
Edited by: Matiaj on 27/05/2007 17:13:23
Damps are a way for Caldari ships to be useful in pvp, by using their medslots for something else than the standard (and often useless) heavy shield tank.
Do Caldari need a nerf ? Surely not when talking about pvp. Do damp-nano-curses, etc... need a nerf ? Maybe.
Nerfing damps will indiscriminately nerf both. It sucks.
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Yarek Balear
Veto. Veto Corp
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Posted - 2007.05.27 17:36:00 -
[39]
Edited by: Yarek Balear on 27/05/2007 17:34:44 OK, what is it with the Nerf this, nerf that brigade? This is even a post from the OP who says "I don't think there's anything wrong with them", then goes on to say that he thinks they could be nerfed slightly...
Wtf is wrong with you people ??? Seriously ???
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General Coochie
Gallente The Blue Dagger Mercenery Agency
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Posted - 2007.05.27 17:52:00 -
[40]
Edited by: General Coochie on 27/05/2007 17:53:19 I can agree that dampners are very powerfull against standard cookie cutter setups 1v1. Its true as someone said I can damp cruisers and BC and even HACs to under 10km, have them webbed and just wear em down slowly. Note this only works with dedicated dampning ships no other ship can damp under 10km while at the same time tackle except for a couple of recons.
There is however a very effective counters to dampners.
ECM Drones.
They aggro automaticly, you dont need to get a lock. If they manage to break lock just once, during the several minutes it takes for a dedicated dampning dedicated ship to break another ships tank, you get back lock time and range instantly and its extremely easy to quickly counter web the dampning ship and approach it. Once within about 10km the dampning ship is BBQed, his poor tank and dps wont help him.
If you got 5 medium ECM drones each one of them have a 5% chance to successfully ECM a lachesis every 20 seconds. (20% global chance)
If you ship cannot handle the lachesis/arazus dps during the time you have to wait to get a ECM off I dont think its the dampners that are the problem.
I havent flewn a rapier or a curse myself. But if these ships are overpowered with damps it seems that its the ships themselfs that are overpowered together with damps. Not the damps alone.
If ppl would only look away from the standard dps-tackle-tank builds they would have no problem with damps. If you feel dampners are to much of a problem just pack some ECM drones with you, there arent many ships that cannot afford to pack some ECM drones with them.
ECM drones are also effective even in encounters where you dont have to counter damps.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.27 18:14:00 -
[41]
Edited by: madaluap on 27/05/2007 18:15:56
Originally by: Yarek Balear Edited by: Yarek Balear on 27/05/2007 17:34:44 OK, what is it with the Nerf this, nerf that brigade? This is even a post from the OP who says "I don't think there's anything wrong with them", then goes on to say that he thinks they could be nerfed slightly...
Wtf is wrong with you people ??? Seriously ???
Simply nerf: give them 50% less effectiveness, than restore that through the bonus on specialised vessels. Tadaa just like ECM, they can now only be *properly* used on a specialised ship.
This will satisfy the whiners....i hope. Damps really arent that strong, they need to be used in pairs atleast and its far less *lame* than ECM is.
ECM = -omg 20 sec out of fight -yes, his ECM failed
damp = -yes, his damps failed --> sensorboosters or being to far away -yes, i allready had a lock, pwn YO dampboat -i can move closer -he! i still have lock on primary/ other targets -omg long waitingtime but im still in the fight
Thats why i think damps dont really deserve a nerf. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Vicious Phoenix
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Posted - 2007.05.27 18:22:00 -
[42]
I agree with the OP, damps are fine.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Cpt Branko
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Posted - 2007.05.27 18:33:00 -
[43]
Originally by: Yarek Balear Edited by: Yarek Balear on 27/05/2007 17:34:44 OK, what is it with the Nerf this, nerf that brigade? This is even a post from the OP who says "I don't think there's anything wrong with them", then goes on to say that he thinks they could be nerfed slightly...
Wtf is wrong with you people ??? Seriously ???
QFT!
I mean, really, saying that "there's nothing wrong with damps" and "they could be nerfed slightly" sounds like the OP is some sort of nerf addict. It's not really necessary, but he didn't get his daily nerf in a while.
Anyway, back on topic. Dampeners are really only lethal on specialised ships as it stands. One non-bonused dampener isn't something that'll give you any real PvP utility on a ship. In fact, it's a wasted slot in most situations. Specialised EWAR ships *have* to fit most of their mids with ewar and sacrifice preety much everything else to work properly and give you that "omg" effect. Leave it alone.
If a module isn't a "must-fit or else" thing, like NOS, it's fine. Stop trying to nerf everything into oblivion!
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.27 18:37:00 -
[44]
Originally by: Cpt Branko
Originally by: Yarek Balear Edited by: Yarek Balear on 27/05/2007 17:34:44 OK, what is it with the Nerf this, nerf that brigade? This is even a post from the OP who says "I don't think there's anything wrong with them", then goes on to say that he thinks they could be nerfed slightly...
Wtf is wrong with you people ??? Seriously ???
QFT!
I mean, really, saying that "there's nothing wrong with damps" and "they could be nerfed slightly" sounds like the OP is some sort of nerf addict. It's not really necessary, but he didn't get his daily nerf in a while.
Anyway, back on topic. Dampeners are really only lethal on specialised ships as it stands. One non-bonused dampener isn't something that'll give you any real PvP utility on a ship. In fact, it's a wasted slot in most situations. Specialised EWAR ships *have* to fit most of their mids with ewar and sacrifice preety much everything else to work properly and give you that "omg" effect. Leave it alone.
If a module isn't a "must-fit or else" thing, like NOS, it's fine. Stop trying to nerf everything into oblivion!
I dont understand yuor problems with my statement guys.to clear it for you:
"dampeners imho arent overpowered or maby just a tiny bit, in wich case they would need tiny bit nerf" -
Killing Eve bullies all over the galaxy
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xXHitmanXx
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Posted - 2007.05.27 19:09:00 -
[45]
Ok i was reading the part where he talked about his carrier getting knocked down to 10km well thats y u have the ability to assign fighters to gang members. Also if u have been in most gangs they go for recon ships first about 80% of the time. So i think Damps and ecm is fine just like it is bcz u can only target so many ships leaveing other ppl in your gang to shoot the recon down.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.27 19:17:00 -
[46]
ECCM / Sensor backups do have advantages other than countering ECM. They mkae you harder to probe out.
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.05.27 19:33:00 -
[47]
heh, i think this thread should follow the format
Can fly gal recons [] can fly min recons+use damps []
Damps are clearly overpowered, not so much as in they're too powerful for their role, but just because the implementation was done poorly. Getting damped by one damp is tactical and can make combat interesting, but lets face it, that never happens, you usually have 3-4 on you at any time, even if you're only fighting one ship, and all this does is pacify your target. Sure you can get close to them if they're your average ******** arazu pilot (which thankfully most are), but they still have all the time in the world to warp out long long before you lock. And sure you can kill recons with some dronework fairly often, but once again, only if they're ********.
I've long been an advocate of simply having only one ew effect of each type be potentially applied to any ship at any time, and then rebalance the modules for this purpose. But that's too simple for ccp. Additionally they could also just dramatically increase the stacking penalty for damps, to the point that you wouldnt want to use more than 2 damps on a single target, at least keep it sporting. Either that or split them into 2 types, one that reduces lock range the other that borks scan resolution.
Then again, if damps get nerfed to something reasonable we'd only see td's become the more common midslot, which would suck for my pulse loving self.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.27 19:36:00 -
[48]
Originally by: William Hamilton ECCM / Sensor backups do have advantages other than countering ECM. They mkae you harder to probe out.
It does? hmm didint know will check it out, thanks for pointing... -
Killing Eve bullies all over the galaxy
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Fluffernator
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Posted - 2007.05.27 20:15:00 -
[49]
sensor dampeners are quite overpowered. They are overpowered ot the point I fit them on my caldari boats quiete frequently....... anyone ever hear od the 7 damp scorpian? lols....
ECM was nerfed into oblivion, formerly it used all your mids ot be effective, now it uses all your mids and high slots effectively nerfing it to ****. A scorp used to be able to fit an armor tank with its ecm but now it cannot its forced to use its low slots as well. I am ok with this, minus the fact taht sensor dampeners dont need a similar mod, and are just as effective on a specialized EW gallente ship. The gallente recons will damp battleships down to like 3-4km range...... and they still get their high slots, and its not chance based.
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Earthan
Gallente The Absolutely Amazing Fire Eaters Breidablik
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Posted - 2007.05.27 20:33:00 -
[50]
Originally by: Fluffernator sensor dampeners are quite overpowered. They are overpowered ot the point I fit them on my caldari boats quiete frequently....... anyone ever hear od the 7 damp scorpian? lols....
ECM was nerfed into oblivion, formerly it used all your mids ot be effective, now it uses all your mids and high slots effectively nerfing it to ****. A scorp used to be able to fit an armor tank with its ecm but now it cannot its forced to use its low slots as well. I am ok with this, minus the fact taht sensor dampeners dont need a similar mod, and are just as effective on a specialized EW gallente ship. The gallente recons will damp battleships down to like 3-4km range...... and they still get their high slots, and its not chance based.
read my initial post.thank you. -
Killing Eve bullies all over the galaxy
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Murehz
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Posted - 2007.05.27 20:49:00 -
[51]
Originally by: General Coochie Edited by: General Coochie on 27/05/2007 17:58:48 Edited by: General Coochie on 27/05/2007 17:55:59 I can agree that dampners are very powerfull against standard cookie cutter setups 1v1. Its true as someone said I can damp cruisers and BC and even HACs to under 10km, have them webbed and just wear em down slowly. Note this only works with dedicated dampning ships no other ship can damp under 10km while at the same time tackle except for a couple of recons.
There is however a very effective counters to dampners.
ECM Drones.
They aggro automaticly, you dont need to get a lock. If they manage to break lock just once, during the several minutes it takes for a dedicated dampning dedicated ship to break another ships tank, you get back lock time and range instantly and its extremely easy to quickly counter web the dampning ship and approach it. Once within about 10km the dampning ship is BBQed, his poor tank and dps wont help him.
If you got 5 medium ECM drones each one of them have a 5% chance to successfully ECM a lachesis every 20 seconds. (22% global chance)
If you ship cannot handle the lachesis/arazus dps during the time you have to wait to get a ECM off I dont think its the dampners that are the problem.
I havent flewn a rapier or a curse myself. But if these ships are overpowered with damps it seems that its the ships themselfs that are overpowered together with damps. Not the damps alone.
If ppl would only look away from the standard dps-tackle-tank builds they would have no problem with damps. If you feel dampners are to much of a problem just pack some ECM drones with you, there arent many ships that cannot afford to pack some ECM drones with them.
ECM drones are also effective even in encounters where you dont have to counter damps.
edit: Lachesis has one of the highest sensor strenths in game. edit2: So far my celestis has been BBQed in about 40sec against ppl that used ECM drones.
The one flaw I see in this is that the drones can easily be popped by opponents drones and because you can't get right up close its harder to scoop/redeploy.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.27 20:50:00 -
[52]
Originally by: General Coochie If you got 5 medium ECM drones each one of them have a 5% chance to successfully ECM a lachesis every 20 seconds. (22% global chance)
If the lach pilot leaves them alive long enough for 2 cycles he utterly sucks though. EW drones die very fast.
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Xtreem
Gallente Research Eagles
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Posted - 2007.05.27 22:19:00 -
[53]
Originally by: Earthan
Originally by: Xtreem the thing i really dont like is just a few of these units mess with carriers and un seiged dreads way too much, even with 2 sensor boosters a damp ship can make a carrier next to usless becuase of lock times and ranges.
Ok but i can see that but then the solution is to boost capital defences against ew not nerf dampeners
oh i agree, i dont think they should be nerfed as a module, just make them less effective against some targets, to be more realistic.
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General Coochie
Gallente The Blue Dagger Mercenery Agency
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Posted - 2007.05.27 22:21:00 -
[54]
Maybe Ive just been really unlucky myself, they broke my lock so fast the times it happend. Its lower ECM chance on the lachesis though.
Normal drones are still a good alternative though. If the lach pilot starts attacking them withdraw them, if u redeploy them and he activates modules they will attack him again.
Bah now Im just theory bladdering. Will get back to this diskussion when I flewn the lachesis myself 
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Max Hardcase
Art of War Cult of War
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Posted - 2007.05.28 00:28:00 -
[55]
Originally by: William Hamilton ECCM / Sensor backups do have advantages other than countering ECM. They mkae you harder to probe out.
Yes, that certainly makes ECCM valuable enough to waste a midslot on 
I donŠt know about you but by the time you want to hide your non/cloaked ship like this youŠve already LOST the fight.
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.28 01:01:00 -
[56]
Originally by: Phaedruss
Sensor boosters significantly increase the odds of first lock capability. With first lock, the scan resolution penalty is irrelevant. In terms of facing a gang, then a single ship needs to accept some kind of disadvantage.
How long have dampeners been in the game? How long have the serious dampener whine threads been around? I haven't been in Eve that long and honestly dont know the answer, but I suspect the whines got louder after ECM got the nerf. If this is the case, it serves to show that nerfing is a vicious circle that needs to stop.
As soon as something gets nerfed there are those that immediately latch onto the next best thing as being too powerful. It kills the game and rewards the stupid, unimaginative and lazy, leading to a devolution of the game and player base.
Dampeners are only really useful when several are used on a single target. One or even two dampeners will often reduce a target's targeting range by less than the actual engagement range anyway, and the scan resolution penalties only slow down locking ability, and then only if the target doesn't get first lock. So bear in mind that dampeners are not only often completely useless unless given the right conditions, they also take up valuable mid-slots for shield tankers, other EW, cap and propulsion/cap mods.
So, the other guy has sacrificed 3 or 4 mid-slots for dampeners? If people are so damned worried about it, try training long range targeting and putting a couple of sensor boosters on. So you still won't have your 90km locking range, but you'll have the first lock opportunity, negating half the advantage of damps, and will likely save you from being unable to target within scramble range. Don't want to sacrifice the mid slots? TBH the other guy deserves to win for being bold and making the sacrifice.
To show that damps are overpowered to the extent that a change in the status quo is required, the numbers need to be crunched, and then considered along with necessary sacrifices/reasonable counter measures and engagement scenarios.
Perfect Post. 10/10.
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.28 01:06:00 -
[57]
Originally by: madaluap
Simply nerf: give them 50% less effectiveness, than restore that through the bonus on specialised vessels. Tadaa just like ECM, they can now only be *properly* used on a specialised ship.
This will satisfy the whiners....i hope. Damps really arent that strong, they need to be used in pairs atleast and its far less *lame* than ECM is.
On the other hand, there are some of the people that think restricting EW to specialized vessels is BAD, not GOOD.
I hate being forced to fly cookie-cutter setups cause EW is useless. The worst move by CCP to that effect up to now was done to the already pvp-weak caldari by introducing the Signal Disruption Amplifiers, making it impossible to use ECM in their normal ships and forcing them to use Damps.
What you view as "properly used on their specialist ships" I view as "making fitting, not to say flying, my ships more boring"
I want to play with EW on normal ships, not just the specialist.
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AngryCanuk
Madison Industrial Co. Sylph Alliance
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Posted - 2007.05.28 01:56:00 -
[58]
I normally fly Gallante ships and I have damps on all of mine (atleast 2 even on my bs's), and they work great. Really catches people off guard when they find themselves damped by a BS, and it really pushes them into my range or retreat, as I dont have room in my meds for a MWD/AB or Webb or Scram. :Shrug: I also have made my ships so it would be hard for someone to use the same setup on me, as I have 2 sensor boosters fitted on all my BS's allowing me the freedom to still be in combat range even if i am damped.
With a damp setup, its really leaves you with no room in your meds, as you need atleast 2 to be effective vs any non-noob setup. However to also make sure you arent countered with the same setup you also need 2 sensor boosters, which further reduces your med slot count....Damps dont need to be reduced, just fit another sensor booster and negate his 2-3 slots hes wasted in his meds....
Honor does not have to be defended. - Robert J. Sawyer
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Kailiao
The Black Fleet Rule of Three
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Posted - 2007.05.28 01:59:00 -
[59]
Originally by: Neuromandis Dampners are perfect. The problem is that the rest of the EW is slowly and surely nerfed to be worse than them. -ECM is now USELESS on anything but the 5 dedicated ships in the game (grif, bb, rook, falc, scorp) -painter works but was never good, and people prefer EW to be defensive rather than offensive (the only thing a TP does is to add damage to someone) That leaves you with only Damps and TD's as normal EW, and both work perfectly. TD is more effective against its single type of target, but Damps also allow you to escape sometimes and works against pretty much anyone, making it the EW of choice. The only thing TD's have working for them is that you don't need 3 on a target to have an effect.
Short answer: SD's should set the new "standard of usefulness" for all EW - they have somehow achieved the perfect balance. They are strong enough to be fitted, but not strong enough to be mandatory. They may disable a single ship, and even then they are borderline counterable (you CAN close up to your enemy and eventually lock him) if you offer 3 slots, or hamper many if you dedicate less.
I personally would like to see more EW in the game in general, but at the state things are now, for this to be possible, a LOT of changes would be needed in the game. If you ask me, the fact that atm only specialized ships use EWAR (i.e. nanos and recons) is simply a pity.
Hmm, imho, i think that any form of ew should be removed from the game.
The battles, would be better, fights would be more based on ship fitting, and player pioleting skill, than, lame-ass boreing fights where you are ew'd so badly, that all you can do is sit there and die??
What happend to the piolets with balls? What happend the adrenaline filled fights, where it came down, to dam, range, and tank? What happend to skill, ship fitting knowledge, and the 3+ years you spend in gunnery, tanking, and spaceship command, only to have that not matter anymore, becouse of a single ew mod?
Heh, more ewar you say, shure why not, let's make it so, evey single fight, all piolets, on both sides, sit there, not fire a shot, and pretend, to kill each outher...........
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AngryCanuk
Madison Industrial Co. Sylph Alliance
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Posted - 2007.05.28 02:09:00 -
[60]
Originally by: Kailiao
What happend to skill, ship fitting knowledge, and the 3+ years you spend in gunnery, tanking, and spaceship command, only to have that not matter anymore, becouse of a single ew mod?
Really if you've been in the ame 3+ years and have all this knowledge about your ship, you should also know its flaws. And what others can use to make yoursetup mute. After you figure that out you should be able to counter it properly.
I found out that my domi can be damped to under 30km and thus make it useless... so i added another sensor booster, and now its useful even if it is damped. You just have to adapt
Honor does not have to be defended. - Robert J. Sawyer
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