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Andreya
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Posted - 2007.05.30 08:18:00 -
[61]
Or better yet, whats the point of the cruise missiles have an explosion radius of 40 anyways!? I think bombers should be used to 'help' take out larger ships, like BS and such. leave the frigate killing to the interdictors and AFs.
Its been brought up many times before, aobut the whole torps on bombers thing.. well it sorta aint a bad idea.. BUT get rid of their 40 explosion radius. make it so these things can be used to hit larger targets but not exterminate the smaller ones, also. the torps wouldnt have the crazy speed and range of cruise's
(just a thought, i know it'll never happen)
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.05.30 08:46:00 -
[62]
Originally by: Slate Fistcrunch I don't see why CCP is changing a ship to fit a new feature. The new feature should be implemented to fit the ship.
When you eject from a ship, it still travels a bit in space and slows down. Why can't they make the bombs move like bombs do in the real world. When you drop the bomb have it going 10 km/s and give it the attributes so that it stops exactly at x km away from the ship. This way bomber pilots will have to become skilled in lining up for their bomb run, getting to the right distance, releasing the egg and turning away to avoid the blast.
That's my 2 cents.
I was thinking to give the bomb the current speed of the ship when launched and with a very high/low (depending on how you see it) inertia so that it would keep flying at the same speed till it blew up.
Now THATS a bombing run (make sure to turn away after shooting so that you don't pop yourself with it :p)
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.30 08:50:00 -
[63]
I think the major problem here is people are treating stealth bombers like ALL of the setups they're capable of fitting are all being fit at once.
A nano bomber WILL NOT be able to fit 3 BCS OR tank you if you catch it. A bomber fit with a bomb launcher WILL NOT be having 3 cruiser launchers and 3 BCS fit, it A doesn't have the CPU and B doesn't have enough missile hardpoints. A bomber that hits you from 100+ KM WILL NOT be speed fit in any serious way, the manticore has highest base target range at 70KM as well as the highest mass and lowest base speed, and the two best speed fit ships have only 3 mids with the lowest locking ranges. These things are just like any other ship. They have a limited number of slots and can be fit with any number of different setups. As far as I'm aware that's the POINT of this game. I for one find them balanced as they are. The lists assembled here are equivalent to whining about how a Megathron can fit blasters, rails, has 2 missile hardpoints in case it can't track, has an 8th high for nos, can fit 5 ogre II's AND even has room for 5 heavy ecm bots. Additionally, since it has close armor and shield hitpoints it could shield OR armor tank, and since it has so much structure it can structure tank too.
And they're not half a raven for christ's sake. They're 3 missile bays and half a shield generator off a Raven stapled and duct taped together with a car battery for power and a painted cardboard box for housing. These things turn and align like an 18 wheeler, and tank about as well as a salmon tanks a bear.
Also, my hound with 3 OD II's, Covops V, and Nav V only goes 1.15 km/s cloaked. If you wanted to align worth a damn or keep any semblance of a tight orbit you would need to lose an OD II for an istab, and if you wanted to sustain cap you'd have to lose another OD II for a CPR. You'd also probably have to sacrifice the third OD II for an MAPC, as you'd only have .5 grid for your two other mids with cloak/3xcruise@AWU IV/best named MWD. Unless you wanted to just fit two basic shield resistance amps, that is, those don't need grid after all. To fit the BCS II you'll have to find a fourth low, and while we're at it let's put the I-Win button in the sixth low. -----
Tech 2 Tier 2 Battlecruisers |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.30 11:11:00 -
[64]
Originally by: MotherMoon
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
to slow
Uh...what? I do not know about you, but my SB warps in less than 15 secs 
It's not really that difficult - pre-allign for a warp spot before uncloaking & dropping bomb,, doing that and then instawarping.
Or, alternatively, uncloaking dropping bomb, activating MWD, cloaking and cruising at around 2 km/s for 10 secs for a MWD cycle.
It's NO problem to survive your own bomb if you know what you are doing.
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M3GATRON
Omega Enterprises Dusk and Dawn
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Posted - 2007.05.30 14:10:00 -
[65]
Edited by: M3GATRON on 30/05/2007 14:09:31
Originally by: MOS DEF Comparing snaked up bombers to tech 2 fit non overdrive interceptors. You are a genius!
quoted for truth
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.30 19:41:00 -
[66]
Edited by: Rigsta on 30/05/2007 19:40:37
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
This should be a tactical option, not a requirement for using the ship-specific weapon without killing yourself.
But hey, whining apparantly works. Bombers are back to TQ speeds and cannot get out of their own bomb range without warping or fitting very costly speed setups now. Congratulations, they are about 70% of the way back to obscurity.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Azheri
Amarr The Unbeholden
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Posted - 2007.05.30 19:55:00 -
[67]
Originally by: Rigsta Edited by: Rigsta on 30/05/2007 19:40:37
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
This should be a tactical option, not a requirement for using the ship-specific weapon without killing yourself.
But hey, whining apparantly works. Bombers are back to TQ speeds and cannot get out of their own bomb range without warping or fitting very costly speed setups now. Congratulations, they are about 70% of the way back to obscurity.
this is a sad day, ccp should listen less to the whiners here on the forums and concentrate on the people actually ingame
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Zakru Anul
GoonSwarm
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Posted - 2007.05.31 05:06:00 -
[68]
SO from the post so far.
best fix is too up the bonus from 25% speed boost cloaked too say 50% that would give the bomber the speed too make use of the cloak and not being so Cov ops too start with,.
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Ruoska
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Posted - 2007.05.31 07:21:00 -
[69]
Originally by: CCP Fendahl
Originally by: Andreya hrmm, i may have found a solution to part of the problem. they boosted the base speed for bombers. thats the main problem, having bombers fighitng like Crows.
cut their speed in half again, But, do 80% speed increase while cloaked or something instead. therefore, making it more beneficial to be cloaked, instead of zipping around like a inty on roids
We tested this at one point when we created the bombs. The drawback is that without a increased base speed the bomber won't make it out of the blast radius in time, unless they fire the MWD and then cloak. On the other hand bombers are not interceptor replacements, so the solution might be a compromise somewhere inbetween.
Don't know if anyone's proposed this before, but what if the bombers "shoot" the bomb from their rear 5km (for example) in slowing motion? This might take some of the need away from having very fast bombers...
Couldn't think of any obvious problems with that, so I decided to put this here to hear what they might be :)
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.05.31 08:11:00 -
[70]
Quote: we all jump into our hounds, all use explosive bombs, which i 'think' are nearly invincable to explosive damage. all we would do is **** out like 10 explosive bombs, and they wont hurt each others bombs, or ourselves. basically nuking everyhting in the bombs radius cept other hounds
The comparison was with Smartbombs and not damaging yourself. You'd still take full normal damage from any bomb you didn't drop yourself.
Doubling the base speed of SBs was obviously not the best idea, but nor is keeping them at current Tranquility speeds, since this makes it really difficult to get out of the range of their own weapons. A 25-30% increase over TQ speeds would be a good start, but a bigger boost to their cloaked velocity would help even more. It would give a reason to actually fit a cloak (as murder one describes, there's not much reason to do so currently).
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.31 08:29:00 -
[71]
A SB does not go pop from a single bomb though.
And it IS possible to evade them by MWD + cloak after dropping one, just not by all SBs. A hound can do it with a t2 speedfit, a manticore cannot.
So, yes, a moderate speed boost and/or a bigger cloaking speed boost would be nice & IMO needed.
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The ArchWarder
Dark-Rising Fallen Souls
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Posted - 2007.05.31 10:31:00 -
[72]
make the bombers fast on sisi again plz. Any inty, dictor with half a brian is much faster and can eaisly catch up and eliminate one. ( the bombers going over 4000ms are obviously full snake + rigs ( kinda stupid on an untanked frig thats designed to atm... warp to a hostile fleet and drop a steam pile on them.) not to mention any target traveling over 2000ms is imune to the missles, crow tactix.
The speed gives the bomber alot of flexability, it can set up with 2 launchers and a bomb and be a fast, get in, launch bomb, mwd, cloak ( at any stage if it gets locked its dead ) and it speed alows it to be used as a very effective mobile warp in point.
The fast bomber finally did something well with many if not too many ways it could be killed but now we are stuck with the slow un effective tq bomber with a novelty launcher.
let me just point out that the only target a SB and insta pop is a 'stationary' SB, inty or T1 frig ( lower teir ) so what then is the reason for the speed reduction?
OH and the fact that mwd = target painter
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Amy Wang
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Posted - 2007.05.31 11:20:00 -
[73]
Agreed, the way they are now again on SiSi makes them pretty useless again, they are basically suicide ships when they deliver their bombs and wont be able to kill anything with their cruises neither.
how about a combination of a conventional speed boost of 50% instead of the former 100% in combination with a bigger speed boost when cloaked? e.g. remove cloaked velocity penalty totally (role bonus) and then let the cloak give +25% speed per level, alternatively leave the original penalty but increase cloaked speed bonus to 40 or 50% per level.
that way the bombers would be a tad faster when uncloaked and a good chunk faster when cloaked compared to now. If you are too concerned about too fast SB then nerf the snake implants already, they are the real source of all unbalanced speed problems you ever had.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.31 11:31:00 -
[74]
Originally by: Aramendel A SB does not go pop from a single bomb though.
And it IS possible to evade them by MWD + cloak after dropping one, just not by all SBs. A hound can do it with a t2 speedfit, a manticore cannot. ...
They do when you're trying in vain to MWD away from your own bomb 
And the Manticore is really getting hit the worst by this. I struggle with the Nemesis but the the caldari one is even worse :/
I also made a thread specifically about this [url=http://oldforums.eveonline.com/?a=topic&threadID=529095]here[/url] if anyone's interested (plug).
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.31 13:15:00 -
[75]
They could use a speed boost, but I like the bomb so far. Can't really motor out of the way, so it's a warp in, drop and go and hope you have made peace with your agility gods.
It's not a solo pwn ship, but it might make for some interesting tactics. Damage is pretty balanced for the bomb, imo meant for gangs of 3-4 or more perfectly timed and delivered.
AHE wants YOU! |

Victor Ivanov
Minmatar Liberty Rogues
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Posted - 2007.05.31 14:16:00 -
[76]
I saw someone implying that you can insta pop a dictor with a bomb.
Well, due to the sig radius factor, I'll have you know that a bomb will hardly do any damage to anything lower than a cruiser/battlecruiser.
I bombed a cormorrant who was terrorizing the SB pilots in the bomb testing area, and he lose about 75% shields. That's it. My base damage was around 7k on a battleship. ----------------------
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SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.31 14:36:00 -
[77]
Edited by: SumDum on 31/05/2007 14:35:18 Anyone getting insta-popped by this ship now is either not paying attention to local/overview/scanner, or a true noob. Even t1 frigs should be able to get clear of the blast area if they are watching local. Easily tanked it in a thorax and a destroyer, as long as they were moving.
Curious if the bomb itself will ever show up on overview/be targettable.
AHE wants YOU! |

SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.31 14:39:00 -
[78]
Also, if you MWD to max speed, then cloak in the bomber it maintains the speed you cloaked at until you turn. I don't remember this from live, so this is new bug or 'feature'?
AHE wants YOU! |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.31 15:04:00 -
[79]
Originally by: SumDum Also, if you MWD to max speed, then cloak in the bomber it maintains the speed you cloaked at until you turn. I don't remember this from live, so this is new bug or 'feature'?
It doesn't. If you get your mouse over the speed bar you'll see that your speed decreases. The number on the speed bar is just not updating.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.31 15:46:00 -
[80]
Originally by: SumDum Anyone getting insta-popped by this ship now is either not paying attention to local/overview/scanner, or a true noob.
Bombs do not appear on the overview (there is no option to show them), they look exactly the same as probes - ie. near-invisible, and they do not show on the scanner.
They CAN be clicked on in space if close enough to the camera, but I don't recall being able to lock them.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Ariel Dawn
Sniggerdly Pandemic Legion
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Posted - 2007.05.31 20:23:00 -
[81]
Edited by: Ariel Dawn on 31/05/2007 20:21:43 Make the bomber's base speeds the same as they were previously (when they were boosted) and just vastly increase their mass. They'll be fast enough to move around but would be much slower/clunky than interceptors; seems like it would be the correct solution as you still maintain a fast cloaked speed.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.31 21:37:00 -
[82]
Bombs dont show on the overview and even if you get close enough to see it they cannot be targeted.
You have 2 options to deal with bombs
1. Smartbomb it with any other Smartbomb than the type of bomb dropped (they are near immune to their own damage type)
2. Keep your fleet spread out and flee from decloaking Bombers
It would be great if Stealth Bombers could be made to use the ship scanner shile cloaked to help them chose which bombs to use and where to place them or atleast let cov ops or recons do that and work in tandem with the bombers. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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