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Andreya
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Posted - 2007.05.28 10:18:00 -
[1]
Yea im not so concerned about the whole actual bomb factor here.
Im able to get my Stealth bomber to go 5+km per second. forget the cloak. i can just zip about, put points on people and hit them with THREE cruise missiles!!! compared to the 3 standard missiles from a crow! and if I'm feeling feisty i can drop a nuke on them 
also the bombers have impressive resists, i lost my gank sabre to a manticore, he outtanked my guns... never woulda happened with pre rev 2 bombers.
so, now we have basically have interceptor speed (5km+), half the DPS of battleship raven, can drop nukes, can go 1.2km while cloaked. and has better resists than interdictor and interceptors.
something is wrong here.
At this rate everyoen will be flying them (inlcluding myself, which will end up very boring) and you'll hear about these things soloing battleships.
please address this.. I dont want to have to deal with everyone flying these like the old Istab BS's going 10km wich took like 3 months to fix
(someone mentioned use bombs on a new T2 destroyer, yes plz!!! :) dessies/dictors need more attention)
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Jotan Veer
HUN Corp. HUN Reloaded
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Posted - 2007.05.28 10:35:00 -
[2]
That's just great, yet another speed tanked dps ship is exactly what this game needs....
/me changes his skill plan to include cruise missile spec
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Bombcrater
DAB RAZOR Alliance
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Posted - 2007.05.28 11:53:00 -
[3]
Originally by: Andreya so, now we have basically have interceptor speed (5km+), half the DPS of battleship raven, can drop nukes, can go 1.2km while cloaked. and has better resists than interdictor and interceptors.
something is wrong here.
I don't see what the panic is about. Bombers are not a threat to Interceptors or Interdictors, for several reasons. An inty or dictor can out-run and out-maneuver a bomber because of their much lower mass. Get a web on the bomber and he's almost certainly dead. And the bomber can't really hurt you because cruise missiles cause tiny damage to an MWDing inty.
Bombs are the joker in the pack, of course. If you don't notice the bomb being launched it'll kill you easily. If you do notice, just orbit beyond 15km till it explodes then move back in and finish the bomber off. |

SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.28 13:18:00 -
[4]
How did you get the SB to 5km/s+? The way you put it, I might just have to put some skill points into cruise and get out of my Crow. Seriously.
on the bomb, 15 second travel time isn't much time to get anything big out of the way. So slow ships will take the hits, drones and fighters will probably be a little vulnerable since they are so buggy and slow to respond.
It sounds interesting and I have to get back on test to play with it asap.
Oh, and I agree with the op, the destroyers really could use a little attention. Spend some time adding a real use or boost to destroyers. I love that class of ship, it just folds so fast it's scary.
AHE wants YOU! |

Caletha Reborn
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Posted - 2007.05.28 15:32:00 -
[5]
Playing around with a stealth bomber setup gave me one that did 5.9k/sec, with 3 launchers, a cloak, a t2-mwd, small cap booster, 24km scram, 2 overdrive t2's and an mpac. (that was with a low-grade snake implant)
Somehow that gives stealth bomber a whole new feeling and I like it :D
Without fitting 3 launchers I could get my hound to do 6.9k/sec, but no damage makes it a bit useless.
Thats all in a straight line though, once that thing started turning, gave me a bit of a whale feeling...
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Vicious Phoenix
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Posted - 2007.05.28 15:34:00 -
[6]
He must have full HG snakes, because my SB with full T2 OD in lows only went 8xx m/s cloaked.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Andreya
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Posted - 2007.05.28 16:53:00 -
[7]
sorry forgot to quote, but the dude a few posts above said the bombers no threat to a inty/dictor, true. its no threat. andinty, or dictor can always run away, but i was playing with all the ships for ages on sisi.. i fly a sabre, and pretty much only a sabre, i know it inside and out. on sisi, i lost to a manticore... close range, no orbit. just plain muscle... ive NEVER lost a dual shield dictor to a bomber before on tranq... not even remotely close.
like i said. i could care less about these bombs, i think they are rather interesting, may need a little tweaking (for example they should not be able to resist their own explosions, cause your gonna get everyone droping the same bombs so they dont pop each other but do 100000 damage to their target, AND podding them all :P) like i said. the theory is neat with bombs, keep em.. they may need to be toyed with. but the current setups for stealth bombers is just silly...
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Andreya
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Posted - 2007.05.28 16:56:00 -
[8]
hrmm, i may have found a solution to part of the problem. they boosted the base speed for bombers. thats the main problem, having bombers fighitng like Crows.
cut their speed in half again, But, do 80% speed increase while cloaked or something instead. therefore, making it more beneficial to be cloaked, instead of zipping around like a inty on roids
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Bombcrater
DAB RAZOR Alliance
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Posted - 2007.05.28 18:51:00 -
[9]
Originally by: Andreya i fly a sabre, and pretty much only a sabre, i know it inside and out. on sisi, i lost to a manticore... close range, no orbit. just plain muscle... ive NEVER lost a dual shield dictor to a bomber before on tranq... not even remotely close.
Let me point out the essential truth that you seem to have missed: a stealth bomber cannot kill an MWDing interdictor unless the pilot of the dictor is an idiot. This is true on both TQ and Sisi.
Cruise missile do trivial damage to fast targets. They won't hurt a dictor much less kill it. Bombs will insta-pop a dictor, but they have a 15 second timer. Just move out of rage - it takes a couple of seconds. You'll survive, the bomber pilot has wasted a 20m isk bomb and is going to die anyway.
Even with the Rev2 improvements bombers are still suicide ships, they just have a small chance to kill something before dying now. Please don't whine for a nerf that would put them back in the 'completely useless' category.  |

Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.05.28 18:54:00 -
[10]
Stealth bombers that are going 5k+ have a snake set. You can also put on a gistii mwd to add to that. It's all about investing isk into making it faster, obviously anyone on sisi can get a snake set, now on TQ that's a bit different.
Don't hate me, learn to love me |

Andreya
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Posted - 2007.05.28 19:54:00 -
[11]
Bombcrater obviously you did not read everything and completely missed the point yes. thats great an all that a dictor inty can run away, thanks for pointing out something that i already acknowledged. on sisi the bomber was able to beat a tanked gank fitted sabre 1 vs 1 close range. which shouldnt happen. web or not. what happens when the bomber does have a web, he should be able to kill ships thats are specifically designed to kill frigate sized craft ?
and yes, thats 5km with gistii, no snakes. we've seen them go 7km+ and i heard one was going 9km (didnt see it tho) During that nano battleships phase we went through. yea, we had to deal with domis goign 5km and such.... they weren't the problem. its the people who were able to get machariels goign 11km+ we will see the same thing here.
now, this is a testing server is it not? they want to hear our opinions if things need to be boosted or nerfed. Now, if your telling me that a t2 frigate that : can go 1.2km while cloaked can go 5-7km with MWD can do half the damage as a raven can speed tank most missile based weapons can speed tank most weapons with tracking has more than enough slots for EW/tank/cap injector can dictate range on short range ships (ei thorax has better resists than intys and dictors and can drop NUKES!
now.. think in your head how many ships that little thing is goign to be able to horribly bash 1 vs 1. do YOU want to see every pvper in these things?
if your that naive to not think about what its currently capable of, dont come to me thinking im complaining. I'm just thinking ahead trying to prevent another nano-BS-like-phase.
this is a meant to be a constructive thread. if your going to post something in here, make a point.
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Ice Globe
Infinitus Odium
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Posted - 2007.05.28 20:11:00 -
[12]
Bombs look to be costing about 20 mill a pop so I doubt you'll be seeing them used for 1v1 s etc.
______________
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Vicious Phoenix
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Posted - 2007.05.28 23:23:00 -
[13]
Originally by: Ice Globe Bombs look to be costing about 20 mill a pop so I doubt you'll be seeing them used for 1v1 s etc.
Bombs aren't the problem this thread is worried about, frigates that go almost as fast as inties doing 1/2 the damage of a cruise Raven to much smaller ships are the problem.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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MotherMoon
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Posted - 2007.05.29 00:33:00 -
[14]
Originally by: Andreya Bombcrater obviously you did not read everything and completely missed the point yes. thats great an all that a dictor inty can run away, thanks for pointing out something that i already acknowledged. on sisi the bomber was able to beat a tanked gank fitted sabre 1 vs 1 close range. which shouldnt happen. web or not. what happens when the bomber does have a web, he should be able to kill ships thats are specifically designed to kill frigate sized craft ?
um you were still in a dictor? you didn't move? at all? http://www.youtube.com/watch?v=M0SOAduKrTs you poor noob
duh you got owned your not suppose to stay still! that is the ships greatest skill! it's FAST REALLY REALLY FAST and thus it has a weaker tanking abillty.
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MotherMoon
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Posted - 2007.05.29 00:35:00 -
[15]
Originally by: Vicious Phoenix
Originally by: Ice Globe Bombs look to be costing about 20 mill a pop so I doubt you'll be seeing them used for 1v1 s etc.
Bombs aren't the problem this thread is worried about, frigates that go almost as fast as inties doing 1/2 the damage of a cruise Raven to much smaller ships are the problem.
what do mean the same damage to smaller ships? it's running the same weapons as a raven. it will do half dmg that a raven would do to a small ship as the rwven would do.
what's your point?
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CCP Fendahl

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Posted - 2007.05.29 01:33:00 -
[16]
Originally by: Andreya hrmm, i may have found a solution to part of the problem. they boosted the base speed for bombers. thats the main problem, having bombers fighitng like Crows.
cut their speed in half again, But, do 80% speed increase while cloaked or something instead. therefore, making it more beneficial to be cloaked, instead of zipping around like a inty on roids
We tested this at one point when we created the bombs. The drawback is that without a increased base speed the bomber won't make it out of the blast radius in time, unless they fire the MWD and then cloak. On the other hand bombers are not interceptor replacements, so the solution might be a compromise somewhere inbetween.
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Gor Kraon
Minmatar Red Alliance
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Posted - 2007.05.29 02:17:00 -
[17]
Edited by: Gor Kraon on 29/05/2007 02:16:31 First thing i thought of when i read that base speed increase is: "how fast can i make that thing orbit..." Yeah, i think its not a good idea to get them to orbit 4km/s+.
What is the cloak speed you are aiming for? 15 sec blast time, 15km radius? So 1.xkm/s or there about, fitted...
A hound with covert 4 and navigation 5 should hit around 1500 with 3 overdrive IIs, no gang bonus/implants, with the 40% speed/level cloaked bonus (currently not working).
Base speed really is the easiest fix... hmm. Could you make the 2x base speed only work when cloaked? Or an additional +100% speed when cloaked?
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.29 02:47:00 -
[18]
Originally by: CCP Fendahl
Originally by: Andreya hrmm, i may have found a solution to part of the problem. they boosted the base speed for bombers. thats the main problem, having bombers fighitng like Crows.
cut their speed in half again, But, do 80% speed increase while cloaked or something instead. therefore, making it more beneficial to be cloaked, instead of zipping around like a inty on roids
We tested this at one point when we created the bombs. The drawback is that without a increased base speed the bomber won't make it out of the blast radius in time, unless they fire the MWD and then cloak. On the other hand bombers are not interceptor replacements, so the solution might be a compromise somewhere inbetween.
Love all the game breaking design changes for the stealth bombers in order to accommodate the problems of the bomb design.
Because I said so...
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Andreya
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Posted - 2007.05.29 03:30:00 -
[19]
um you were still in a dictor? you didn't move? at all? http://www.youtube.com/watch?v=M0SOAduKrTs you poor noob
duh you got owned your not suppose to stay still! that is the ships greatest skill! it's FAST REALLY REALLY FAST and thus it has a weaker tanking abillty.
o joy another guy who has nothing better to do then to call someone a noob
this is a test server where we were doing TESTS,get it through your head. on Tranq, a sabre can engage a bomber while both being point blank and immobile and come out on top. on sisi they cannot against these new bombers. it was just proving a point. so take your negative comments and go troll elsewhere.
And CCP im happy you guys are reading our threads and are taking into consideration our opinions. i hope you guys can figure out how to make the new bombers a fair ships to fly
back to the speed issue with them not being able to get out of the bomb blast in time, what if they have the lower base speed, with a very high cloaked speed boost, WITH an agility boost to the ship overall? so it can gain the speed itll need? (just a thought, but im trying to be productive)
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Andreya
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Posted - 2007.05.29 03:31:00 -
[20]
OR
This may work. when the cloak is activated, it lowers your sig radius. therefore the bomb will do minimal damage (if thats not too hard to program in) hence being able to survive your own bombs
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MotherMoon
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Posted - 2007.05.29 04:04:00 -
[21]
Originally by: Andreya
um you were still in a dictor? you didn't move? at all? http://www.youtube.com/watch?v=M0SOAduKrTs you poor noob
duh you got owned your not suppose to stay still! that is the ships greatest skill! it's FAST REALLY REALLY FAST and thus it has a weaker tanking abillty.
o joy another guy who has nothing better to do then to call someone a noob
this is a test server where we were doing TESTS,get it through your head. on Tranq, a sabre can engage a bomber while both being point blank and immobile and come out on top. on sisi they cannot against these new bombers. it was just proving a point. so take your negative comments and go troll elsewhere.
And CCP im happy you guys are reading our threads and are taking into consideration our opinions. i hope you guys can figure out how to make the new bombers a fair ships to fly
back to the speed issue with them not being able to get out of the bomb blast in time, what if they have the lower base speed, with a very high cloaked speed boost, WITH an agility boost to the ship overall? so it can gain the speed itll need? (just a thought, but im trying to be productive)
sorry
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Anti Derivative
Gallente GoonFleet GoonSwarm
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Posted - 2007.05.29 04:10:00 -
[22]
Edited by: Anti Derivative on 29/05/2007 04:12:54 Edited by: Anti Derivative on 29/05/2007 04:09:07 add the speed of the bomber* to the target velocity (or subtract it from the explosion velocity) when calculating missile damage.
*(maybe multiplied by some coefficient, and/or bounded by some speed exemption to keep them useful in the traditional sense)
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Kimberly Possible
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Posted - 2007.05.29 04:14:00 -
[23]
I haven't tested this, so it may not be the case at the moment, but if their mass or agility is high enough that they can't orbit at interceptor speeds, then they should be fine. Going 9km/s only in a strait line doesn't do a whole lot of good when soloing since you wont be able to simultaneously speed tank and tackle the target. |

Laendra
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Posted - 2007.05.29 04:53:00 -
[24]
How about a speed boost while the bomb launcher is active? Or just make the launching ship immune to the effects of it's own weapons, much like Smartbombs? Either way, you don't have to mess with the base stats of the ship itself, preventing game-breaking mechanics coming into play. ------------------- |

MotherMoon
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Posted - 2007.05.29 05:06:00 -
[25]
or a mass speed boost of like 900% for a daring zoom filled escape! duration 5 secs.
at 20 mil a bomb I don't think people will use this to gate run
and if bombs can't be used in 0.1 and above that's good too
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Andreya
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Posted - 2007.05.29 05:36:00 -
[26]
making them immune to their own bombs can be 'exploited' for example, 80% of my corp fly minmatar,,, (remember isk is not a factor here as some of us may/could be/are billionaires) we all jump into our hounds, all use explosive bombs, which i 'think' are nearly invincable to explosive damage. all we would do is **** out like 10 explosive bombs, and they wont hurt each others bombs, or ourselves. basically nuking everyhting in the bombs radius cept other hounds 
so yea, not a bad idea. but wont work
I still think, when you are cloaked, your sig radius drop to like 10, then ou will take minimal damage, of course, unless your decloaked and jump back up to a 40 sig rad  
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Andreya
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Posted - 2007.05.29 05:53:00 -
[27]
leandra, to reply to the 'speed bonus while bomb mod is active'
well its not a bad idea,but i would exploit like crazy, like i said, for some of us, isk isnt an issue,,, and if i was in a hound, and i saw an inty running about, and i new he was gistii fitted or something expensive (therefore justifying the use of a bomb) i would drop the bomb for the speed boost, get a web on the inty and instapop the unplated uberspeed tanked inty with my Cruise missiles,all while ignoring the bomb. basically, paying 20 mill for a massive boost in speed so i can get in range of my prey (while completely throwing away a bomb)
also, i think a lot of people may just think its 'unrealistic' forexample, why, would turning on a big bomb launching bay speed up a ship 
then again why do we hear those explosion in space 
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.05.29 08:55:00 -
[28]
I personally saw a stealthbomber go 15km/s without gistii mods on the testserver last night. I'm not sure which race it was but it was zooming around like crazy decloaking and cloaking at 15.x km/s
I was only able to get mine up to 5.5km/s but that was already with a full pirate implant set (my skills for fast ships suck so i'm sure others can get that much speed without the implant set)
No clue on how the guy did it tbh
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MOS DEF
0utbreak
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Posted - 2007.05.29 10:48:00 -
[29]
Comparing snaked up bombers to tech 2 fit non overdrive interceptors. You are a genius!
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.29 11:09:00 -
[30]
I dunno. You can get up to 160 dps with a stealth bomb, which is around 3 times what you can get with a crow, but it's still not THAT much. Hardly "half the dps of a raven".
And a SB definately does not tank better, a manticore has a good deal less hitpints than a crow, even with it's marginally better resistances. Look at the stats.
With decent speed skills and minor pimpage
nav5, acc con4, evasive 5, spaceship 5, 3% base and mwd speed hardwires, zors hyper link, 2 polycarbon rigs, 1 gistii mwd
I can orbit with 3.8km/s at 18k, 4.8k max speed. That with a hound (fastest SB) using 1 MPAC (needed to fit 3 cruise), 1 OD2 and 1 istab in the lows. No snakes. Thats decent, but not THAT high. My stilletto with a similar fit does almost 8k.
And, more importantly, it can sustain the MWD and a scram, The hound cannot, at least not without sacrificing speed. In order to sustain a gistii and a fleeting 20k dis I need (with max skills) a cap recharger2 and a cap power relay. If I want to use a t2 or faction scram thats a CR2 and 2 CPRs. With that I can orbit at 27k with 3.5k.
Thats IMO not enough to keep a paperthin ship alive long enough to justify spending 200 mil on it.
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Andreya
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Posted - 2007.05.29 12:02:00 -
[31]
Originally by: Aramendel I dunno. You can get up to 160 dps with a stealth bomb, which is around 3 times what you can get with a crow, but it's still not THAT much. Hardly "half the dps of a raven".
umm most ravens use cruise (in general) so lets do the math Manticore, 3 cruise missiles (with the 25% damage bonus i believe for frig 5) Raven, 6 cruise missiles (with 20% damage bonus for BS4 or 25% for BS5)
now, drones arent much of an issue when your goign 5km, so we can leave them out of this
Bomber 3 Cruise % Raven 6 cruise
equals half the damage of a raven (maybe more if raven does not have BS5)
As for not being able to run MWD and scram continuesly... Well, Gistii, Scram, Micro injector sounds like a safe bet for me. now i can perma scram, and be semi-nos resistent.
personally i dont care if we leave em th way it is. cause you can damn well bet ill be training up my cruise launcher skills for one. what i DO care aboubt, is i dont want this ship to be overwhelming and have every damn pvper in one. i dont know about you guys, but it makes eve pretty damn boring for me at that point. (example, Nano BS's)
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Raem Civrie
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Posted - 2007.05.29 12:47:00 -
[32]
Edited by: Raem Civrie on 29/05/2007 12:49:19 Edited due to complete lack of knowledge. ----
I solemnly vow never to check the date of a topic or post. |

Dixon
Caldari Thundercats RAZOR Alliance
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Posted - 2007.05.29 13:08:00 -
[33]
Originally by: Andreya
Originally by: Aramendel I dunno. You can get up to 160 dps with a stealth bomb, which is around 3 times what you can get with a crow, but it's still not THAT much. Hardly "half the dps of a raven".
umm most ravens use cruise (in general) so lets do the math Manticore, 3 cruise missiles (with the 25% damage bonus i believe for frig 5) Raven, 6 cruise missiles (with 20% damage bonus for BS4 or 25% for BS5)
now, drones arent much of an issue when your goign 5km, so we can leave them out of this
Bomber 3 Cruise % Raven 6 cruise
equals half the damage of a raven (maybe more if raven does not have BS5)
As for not being able to run MWD and scram continuesly... Well, Gistii, Scram, Micro injector sounds like a safe bet for me. now i can perma scram, and be semi-nos resistent.
personally i dont care if we leave em th way it is. cause you can damn well bet ill be training up my cruise launcher skills for one. what i DO care aboubt, is i dont want this ship to be overwhelming and have every damn pvper in one. i dont know about you guys, but it makes eve pretty damn boring for me at that point. (example, Nano BS's)
The RoF bonus is slightly better than a damage bonus, 25% rof = 33% damage. And the Manticore isn't going to be able to fit 3 BCU IIs. So, no, it's not half the dps of a Raven.
Here's a fair comparison, a Manticore with 2 BCUIIs (I'm pretty sure it doesn't even fit) vs a Raven with drones and nothing else.
Raven ( Hammerhead T2) 158 dps Raven ( Ogre T2) 184 dps Manticore ( Cruise Launcher T2 [T1 Missile (Best)] (2 Dm) ) 188 dps
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Lyn Bunnions
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Posted - 2007.05.29 13:11:00 -
[34]
Which is still a frigate doing 180 dps with 2k alpha applicable on any target size. Not all that cool.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.29 13:59:00 -
[35]
Edited by: Aramendel on 29/05/2007 14:00:59 Actually the SB on sisi have now a double damage bonus 25% damage from frig and 5% racial damage from cov ops.
But as said already the raven has also spare room for BCUs and drones. A raven with 3 BCU2 does 450 dps with cruises. And can get on top of this around 150 dps from 5 med drones.
Oh, and warrior2 can catch stuff going up to 6 km/s.
Originally by: Lyn Bunnions Which is still a frigate doing 180 dps with 2k alpha applicable on any target size. Not all that cool.
With the durability of a sick little girl.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.29 14:38:00 -
[36]
I doubt we'll see quite this level of silliness on TQ. People pimp their ships and heads on Sisi to silly values because they can. On TQ where losses actually cost, we'll see the majority flying "standard" setups. Also the bombers are a good deal less agile, though an istab II on my nemesis sorts that out nicely.
It is a bit disturbing how quick people are making these things.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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MotherMoon
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Posted - 2007.05.29 16:01:00 -
[37]
Originally by: Lyn Bunnions Which is still a frigate doing 180 dps with 2k alpha applicable on any target size. Not all that cool.
anyone forgetting that cruise missles are being slowed down to torp speed?
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MotherMoon
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Posted - 2007.05.29 16:19:00 -
[38]
there tread has some good points but it's so full of nonsence I have to say something even if you won't listen to me http://www.eve-online.com/guide/en/g26.asp missle guide
cruise missles have a explosion radius of 300 frigates have a rad of 40 that's a 87% reduction in damage
an inty running an afterburner with good skills goes about 1200 m/s? cruise missles move 600 m/s with skills? that's a 15% damage reducion
so how does a stand still fight determe any kind of balance?
I understnd what your saying
but like using a raven and not using missles and then complaning it can't kill something after rev2.
please don't just bush me try and tell me what your point is
and even if they were still it can not do 2k alpha damage to any size traget that's not how missles work
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Gerard Valentine
Gallente Direct Intent Blind Beavers
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Posted - 2007.05.29 16:53:00 -
[39]
Originally by: Andreya
Originally by: Aramendel I dunno. You can get up to 160 dps with a stealth bomb, which is around 3 times what you can get with a crow, but it's still not THAT much. Hardly "half the dps of a raven".
umm most ravens use cruise (in general) so lets do the math Manticore, 3 cruise missiles (with the 25% damage bonus i believe for frig 5) Raven, 6 cruise missiles (with 20% damage bonus for BS4 or 25% for BS5)
now, drones arent much of an issue when your goign 5km, so we can leave them out of this
Bomber 3 Cruise % Raven 6 cruise
equals half the damage of a raven (maybe more if raven does not have BS5)
As for not being able to run MWD and scram continuesly... Well, Gistii, Scram, Micro injector sounds like a safe bet for me. now i can perma scram, and be semi-nos resistent.
personally i dont care if we leave em th way it is. cause you can damn well bet ill be training up my cruise launcher skills for one. what i DO care aboubt, is i dont want this ship to be overwhelming and have every damn pvper in one. i dont know about you guys, but it makes eve pretty damn boring for me at that point. (example, Nano BS's)
covert ops skill gives a second damage bonus of 5% per level, makes for a bit more than half the cruise raven's damage
The best way to make a small fortune pirating is to start with a large fortune. |

Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.29 18:45:00 -
[40]
Edited by: Christopher Dalran on 29/05/2007 18:44:09 Sounds like Destroyers will start to become popular, about time because anti bomber/bomb duty would be perfect for them. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Andreya
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Posted - 2007.05.29 19:02:00 -
[41]
Mother moon, i beleive the bombers are still getting the cruise missile explosion sig radius reduced. so sabically if you hit a immobile frig with a stealth bomber you do FULL damage. only speed will save you from a cruise missle
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nickky01
The Collective Against ALL Authorities
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Posted - 2007.05.29 19:16:00 -
[42]
a nemesis with:
1mn MWD II 2 Overdrive Injector System II
from a dead stop, i could not get out of my own bomb blast.
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MotherMoon
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Posted - 2007.05.29 20:27:00 -
[43]
Originally by: Andreya Mother moon, i beleive the bombers are still getting the cruise missile explosion sig radius reduced. so sabically if you hit a immobile frig with a stealth bomber you do FULL damage. only speed will save you from a cruise missle
my head is spinning If they are lowering the sig radius for cruise missles then the the bomber won't be doing what it was made it to do. ok I understand the problem now..
actully I have a possible idea for a fix if you'll willing to hear me out.
lower the sig radius of indys? by half. They're job is to get in fast and drop bubbles so why not make them harder to hit. maybe even lower it to 50 close to a frig.
This would make it much more useful
how about also increase it's agilty and it's lock speed
Make it the fast frig killer it was built to be again? but instead of t1 frig killer it will be a t2 frig killer?
or with the introduction of t3 ships mke a destoryer that gets cloaking bonuses :P
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MotherMoon
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Posted - 2007.05.29 20:28:00 -
[44]
Originally by: nickky01 a nemesis with:
1mn MWD II 2 Overdrive Injector System II
from a dead stop, i could not get out of my own bomb blast.
they dont want them to be droped form a dead stop
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.05.29 21:48:00 -
[45]
Originally by: MotherMoon they dont want them to be droped form a dead stop
No, but now that the ships are slow again it's still tricky even at full speed. Full speed without nanos/overdrives is about 950m/s on the Nemesis. We tested this, and even with gang bonuses getting us up to 1100m/s, it's still tricky to get away from your own bombs.
Getting away from your own bombs should not be tricky. Dodging support ships and interceptors should be the hard part. CCP, please reconsider the speed change you made.
Learn what it means to be Caldari with Omerta Syndicate |

Lyn Bunnions
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Posted - 2007.05.29 21:57:00 -
[46]
Why not just make bombers immune to racial bomb damage?
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.05.29 22:50:00 -
[47]
Originally by: Lyn Bunnions Why not just make bombers immune to racial bomb damage?
Because not everyone in a corp's going to train for a specific bomber. If I'm in a Manticore I might be immune to Kinetic but then not the EM I have to drop because the fleet has more Purifiers.
Learn what it means to be Caldari with Omerta Syndicate |

MotherMoon
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Posted - 2007.05.29 22:54:00 -
[48]
I believe you should up the speed again and lower the agilty
seems balanced
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.05.29 23:23:00 -
[49]
Originally by: MotherMoon I believe you should up the speed again and lower the agilty
seems balanced
Yeah, it's not that big a deal f a bomber goes by in a straight line at 5km/sec. Especialy if it only has the chance to launch a couple of salvos in that time...
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.05.29 23:45:00 -
[50]
Edited by: Kyoko Sakoda on 29/05/2007 23:44:56
I don't think most bombers will be going 5km/s anyway. Not everyone has snakes or polycarbs, and that's a rather expensive fit for a bomber. People use polycarbs and snakes on Crows because it makes them near-invincible. Because the bombers have so much mass, pilots will probably end up flying 2-2.5 if things are reverted, which is perfect.
Learn what it means to be Caldari with Omerta Syndicate |

Zakru Anul
GoonSwarm
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Posted - 2007.05.30 00:47:00 -
[51]
Now first of all i fly bombers a lot. there my fav ships.
ON TQ i run a Manticore with 2500 points of shields and a Small booster. this give me the tank i need too say 1 on 1 a ship i can handle on TQ> Intys and AF with no tank too Kin dmg i win hands down. i simply can tank them while they can not tank my 3 missles vollys.
ON test. with bombs you need speed. has tanking of anykind hads sig too the manticore makeing it much bigger of a target for the bombs.
before the change with a Unreal set up of full T2 gear and a full set of snakes i could get my manticore up too around 3.8 km, now at that speed my sig is very large and a bomb will insta gank my ship. in testing this system i found that if poeple nailed a lock on my bomber and landed a nos or web i would not be able too get out of blast range.
Also with the Paper thin shields and armor the bombers a can be Lucky gun shot and blown up. happened twice now.
Now Lets thorw in all the bugs with cloaking. 1 if your targeted you can;t cloak. which in it base of game fairness is fair. but is broken is Drones. that even if they won't chase you 150KM from the ship that sent them they retain there locks. at 300KM i was still locked by a Hobgoblin. Drones should not be able too lock something 300km away.
I don't see Pure speed has being a good fix for them. but the ideal of a Large speed boost while cloaked seems great.
if the bombers can reach speeds of 2500m/s while cloaked and only do say 250 out of it. then we got a system.
set up the bombers so the cloak works much like a Microwarp drive on them. While cloak they go faster, gain speed at insane rates,
this allows the taticed of warp in at range. cloak, move in too area, uncloak- drop bomb- recloak and Bline out of the blast zone.
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xCOUNTx
Caldari GoonFleet GoonSwarm
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Posted - 2007.05.30 01:11:00 -
[52]
Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
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MotherMoon
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Posted - 2007.05.30 03:14:00 -
[53]
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
to slow
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Andreya
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Posted - 2007.05.30 03:43:00 -
[54]
Originally by: Lyn Bunnions Why not just make bombers immune to racial bomb damage?
This wont work as you could then take a hound who has 99% explosive resist, then through on a kinetic/thermal resist rig, and two Energized adaptive nanos and be able to tank like a mofoe 
Another problem with making them uber fast while cloaked, is its gonna be damn near impossible to kill them in a gate camp, we can decloak recons and coverts easily enough, but something that moves 1.2+ while cloaked is goign to be impossible to catch... possibly having them take away part of the role of a covert ops, and no he cant warp while cloaked :P but at its speed it can fly offgrid then warp off
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Andreya
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Posted - 2007.05.30 03:47:00 -
[55]
Originally by: MotherMoon there tread has some good points but it's so full of nonsence I have to say something even if you won't listen to me http://www.eve-online.com/guide/en/g26.asp missle guide
cruise missles have a explosion radius of 300 frigates have a rad of 40 that's a 87% reduction in damage
an inty running an afterburner with good skills goes about 1200 m/s? cruise missles move 600 m/s with skills? that's a 15% damage reducion
so how does a stand still fight determe any kind of balance?
I understnd what your saying
but like using a raven and not using missles and then complaning it can't kill something after rev2.
please don't just bush me try and tell me what your point is
and even if they were still it can not do 2k alpha damage to any size traget that's not how missles work
MotherM, you know that stealthbombers have a bonus to their missile explosion radius right? their cruie missiles explosion is 40, not 300 like a normal cruise, so yes, when you shoot them at a Rifter, whos not moving, you do FULL damage
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Andreya
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Posted - 2007.05.30 03:53:00 -
[56]
Ok, so bringing up some of the problems people mentioned. we still have to sort out:
*getting yourself blown up *becoming too fast and ending up like a Crow on roids *its DPS and tanking ability (being able to kill dictors and AFs 1 vs 1 just sounds a little wierd with their new ablitys... why should this ship be able to destroy anythign destroyer sized and below, AND still be able to hurt larger ships) *ability to go through gatecamps without any risk of being decloaked due to its high cloaked speeds
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Slate Fistcrunch
Direct Intent Blind Beavers
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Posted - 2007.05.30 04:12:00 -
[57]
I don't see why CCP is changing a ship to fit a new feature. The new feature should be implemented to fit the ship.
When you eject from a ship, it still travels a bit in space and slows down. Why can't they make the bombs move like bombs do in the real world. When you drop the bomb have it going 10 km/s and give it the attributes so that it stops exactly at x km away from the ship. This way bomber pilots will have to become skilled in lining up for their bomb run, getting to the right distance, releasing the egg and turning away to avoid the blast.
That's my 2 cents.
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Zakru Anul
GoonSwarm
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Posted - 2007.05.30 04:15:00 -
[58]
Originally by: Andreya Ok, so bringing up some of the problems people mentioned. we still have to sort out:
*getting yourself blown up *becoming too fast and ending up like a Crow on roids *its DPS and tanking ability (being able to kill dictors and AFs 1 vs 1 just sounds a little wierd with their new ablitys... why should this ship be able to destroy anythign destroyer sized and below, AND still be able to hurt larger ships) *ability to go through gatecamps without any risk of being decloaked due to its high cloaked speeds
i only want too point at one thing on that list. \
Bombers don't tank. now above i posted my bomber config that has 2500 points of shields and ect. but even with that it's no tank more of a stall. that ideal being that i can last longer then he can vs my weapons. a Dictor and AF frigs loseing too a bomber is all fair. what the bomber made for. takeing out small ship fast and from range. but saying that anyone in a bomber can go out and Pawn any dictor or AF is a tad over fact.
I my self in my manticore will not fight caldri or Gal. AF, too much kin guard and i simply can't break it. on the other hand Dictors lose too it for most set up for loads of speed and gank. so when 3 missles hit for 500 each there paper thin ship breaks.
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Andreya
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Posted - 2007.05.30 08:06:00 -
[59]
Originally by: Slate Fistcrunch I don't see why CCP is changing a ship to fit a new feature. The new feature should be implemented to fit the ship.
When you eject from a ship, it still travels a bit in space and slows down. Why can't they make the bombs move like bombs do in the real world. When you drop the bomb have it going 10 km/s and give it the attributes so that it stops exactly at x km away from the ship. This way bomber pilots will have to become skilled in lining up for their bomb run, getting to the right distance, releasing the egg and turning away to avoid the blast.
That's my 2 cents.
thats a hot idea, its got my vote, lets get this game using more real piloting skills to get more benefeit.
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Andreya
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Posted - 2007.05.30 08:12:00 -
[60]
Originally by: Zakru Anul
Originally by: Andreya Ok, so bringing up some of the problems people mentioned. we still have to sort out:
*getting yourself blown up *becoming too fast and ending up like a Crow on roids *its DPS and tanking ability (being able to kill dictors and AFs 1 vs 1 just sounds a little wierd with their new ablitys... why should this ship be able to destroy anythign destroyer sized and below, AND still be able to hurt larger ships) *ability to go through gatecamps without any risk of being decloaked due to its high cloaked speeds
i only want too point at one thing on that list. \
Bombers don't tank. now above i posted my bomber config that has 2500 points of shields and ect. but even with that it's no tank more of a stall. that ideal being that i can last longer then he can vs my weapons. a Dictor and AF frigs loseing too a bomber is all fair. what the bomber made for. takeing out small ship fast and from range. but saying that anyone in a bomber can go out and Pawn any dictor or AF is a tad over fact.
I my self in my manticore will not fight caldri or Gal. AF, too much kin guard and i simply can't break it. on the other hand Dictors lose too it for most set up for loads of speed and gank. so when 3 missles hit for 500 each there paper thin ship breaks.
im not reffering to tanking anything large, im just referring to a bomber, in my opinion, should not be able to go face to face with a AF or dictor and come out on top. it can shoot well over 100+km (i think :P) and do full damage, so it should stay at long range, a dictor or AF that manages to get that close and use its close range weapons definately 'should' win. i dont see how its balanced that the bomber should be the toughest of its class at short AND extremely long range. wheres the tactics in that?!
(this is of course just my personal opinion)
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Andreya
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Posted - 2007.05.30 08:18:00 -
[61]
Or better yet, whats the point of the cruise missiles have an explosion radius of 40 anyways!? I think bombers should be used to 'help' take out larger ships, like BS and such. leave the frigate killing to the interdictors and AFs.
Its been brought up many times before, aobut the whole torps on bombers thing.. well it sorta aint a bad idea.. BUT get rid of their 40 explosion radius. make it so these things can be used to hit larger targets but not exterminate the smaller ones, also. the torps wouldnt have the crazy speed and range of cruise's
(just a thought, i know it'll never happen)
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RedClaws
Amarr Dragon's Rage Intrepid Crossing
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Posted - 2007.05.30 08:46:00 -
[62]
Originally by: Slate Fistcrunch I don't see why CCP is changing a ship to fit a new feature. The new feature should be implemented to fit the ship.
When you eject from a ship, it still travels a bit in space and slows down. Why can't they make the bombs move like bombs do in the real world. When you drop the bomb have it going 10 km/s and give it the attributes so that it stops exactly at x km away from the ship. This way bomber pilots will have to become skilled in lining up for their bomb run, getting to the right distance, releasing the egg and turning away to avoid the blast.
That's my 2 cents.
I was thinking to give the bomb the current speed of the ship when launched and with a very high/low (depending on how you see it) inertia so that it would keep flying at the same speed till it blew up.
Now THATS a bombing run (make sure to turn away after shooting so that you don't pop yourself with it :p)
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Haffrage
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.30 08:50:00 -
[63]
I think the major problem here is people are treating stealth bombers like ALL of the setups they're capable of fitting are all being fit at once.
A nano bomber WILL NOT be able to fit 3 BCS OR tank you if you catch it. A bomber fit with a bomb launcher WILL NOT be having 3 cruiser launchers and 3 BCS fit, it A doesn't have the CPU and B doesn't have enough missile hardpoints. A bomber that hits you from 100+ KM WILL NOT be speed fit in any serious way, the manticore has highest base target range at 70KM as well as the highest mass and lowest base speed, and the two best speed fit ships have only 3 mids with the lowest locking ranges. These things are just like any other ship. They have a limited number of slots and can be fit with any number of different setups. As far as I'm aware that's the POINT of this game. I for one find them balanced as they are. The lists assembled here are equivalent to whining about how a Megathron can fit blasters, rails, has 2 missile hardpoints in case it can't track, has an 8th high for nos, can fit 5 ogre II's AND even has room for 5 heavy ecm bots. Additionally, since it has close armor and shield hitpoints it could shield OR armor tank, and since it has so much structure it can structure tank too.
And they're not half a raven for christ's sake. They're 3 missile bays and half a shield generator off a Raven stapled and duct taped together with a car battery for power and a painted cardboard box for housing. These things turn and align like an 18 wheeler, and tank about as well as a salmon tanks a bear.
Also, my hound with 3 OD II's, Covops V, and Nav V only goes 1.15 km/s cloaked. If you wanted to align worth a damn or keep any semblance of a tight orbit you would need to lose an OD II for an istab, and if you wanted to sustain cap you'd have to lose another OD II for a CPR. You'd also probably have to sacrifice the third OD II for an MAPC, as you'd only have .5 grid for your two other mids with cloak/3xcruise@AWU IV/best named MWD. Unless you wanted to just fit two basic shield resistance amps, that is, those don't need grid after all. To fit the BCS II you'll have to find a fourth low, and while we're at it let's put the I-Win button in the sixth low. -----
Tech 2 Tier 2 Battlecruisers |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.30 11:11:00 -
[64]
Originally by: MotherMoon
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
to slow
Uh...what? I do not know about you, but my SB warps in less than 15 secs 
It's not really that difficult - pre-allign for a warp spot before uncloaking & dropping bomb,, doing that and then instawarping.
Or, alternatively, uncloaking dropping bomb, activating MWD, cloaking and cruising at around 2 km/s for 10 secs for a MWD cycle.
It's NO problem to survive your own bomb if you know what you are doing.
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M3GATRON
Omega Enterprises Dusk and Dawn
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Posted - 2007.05.30 14:10:00 -
[65]
Edited by: M3GATRON on 30/05/2007 14:09:31
Originally by: MOS DEF Comparing snaked up bombers to tech 2 fit non overdrive interceptors. You are a genius!
quoted for truth
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.30 19:41:00 -
[66]
Edited by: Rigsta on 30/05/2007 19:40:37
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
This should be a tactical option, not a requirement for using the ship-specific weapon without killing yourself.
But hey, whining apparantly works. Bombers are back to TQ speeds and cannot get out of their own bomb range without warping or fitting very costly speed setups now. Congratulations, they are about 70% of the way back to obscurity.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Azheri
Amarr The Unbeholden
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Posted - 2007.05.30 19:55:00 -
[67]
Originally by: Rigsta Edited by: Rigsta on 30/05/2007 19:40:37
Originally by: xCOUNTx Can't you simply warp off after dropping a bomb? If so, why would SB's need the speed as they can warp themselves out of the explosion radius?
This should be a tactical option, not a requirement for using the ship-specific weapon without killing yourself.
But hey, whining apparantly works. Bombers are back to TQ speeds and cannot get out of their own bomb range without warping or fitting very costly speed setups now. Congratulations, they are about 70% of the way back to obscurity.
this is a sad day, ccp should listen less to the whiners here on the forums and concentrate on the people actually ingame
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Zakru Anul
GoonSwarm
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Posted - 2007.05.31 05:06:00 -
[68]
SO from the post so far.
best fix is too up the bonus from 25% speed boost cloaked too say 50% that would give the bomber the speed too make use of the cloak and not being so Cov ops too start with,.
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Ruoska
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Posted - 2007.05.31 07:21:00 -
[69]
Originally by: CCP Fendahl
Originally by: Andreya hrmm, i may have found a solution to part of the problem. they boosted the base speed for bombers. thats the main problem, having bombers fighitng like Crows.
cut their speed in half again, But, do 80% speed increase while cloaked or something instead. therefore, making it more beneficial to be cloaked, instead of zipping around like a inty on roids
We tested this at one point when we created the bombs. The drawback is that without a increased base speed the bomber won't make it out of the blast radius in time, unless they fire the MWD and then cloak. On the other hand bombers are not interceptor replacements, so the solution might be a compromise somewhere inbetween.
Don't know if anyone's proposed this before, but what if the bombers "shoot" the bomb from their rear 5km (for example) in slowing motion? This might take some of the need away from having very fast bombers...
Couldn't think of any obvious problems with that, so I decided to put this here to hear what they might be :)
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Gaius Sejanus
Gallente Federal Navy Academy
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Posted - 2007.05.31 08:11:00 -
[70]
Quote: we all jump into our hounds, all use explosive bombs, which i 'think' are nearly invincable to explosive damage. all we would do is **** out like 10 explosive bombs, and they wont hurt each others bombs, or ourselves. basically nuking everyhting in the bombs radius cept other hounds
The comparison was with Smartbombs and not damaging yourself. You'd still take full normal damage from any bomb you didn't drop yourself.
Doubling the base speed of SBs was obviously not the best idea, but nor is keeping them at current Tranquility speeds, since this makes it really difficult to get out of the range of their own weapons. A 25-30% increase over TQ speeds would be a good start, but a bigger boost to their cloaked velocity would help even more. It would give a reason to actually fit a cloak (as murder one describes, there's not much reason to do so currently).
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.31 08:29:00 -
[71]
A SB does not go pop from a single bomb though.
And it IS possible to evade them by MWD + cloak after dropping one, just not by all SBs. A hound can do it with a t2 speedfit, a manticore cannot.
So, yes, a moderate speed boost and/or a bigger cloaking speed boost would be nice & IMO needed.
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The ArchWarder
Dark-Rising Fallen Souls
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Posted - 2007.05.31 10:31:00 -
[72]
make the bombers fast on sisi again plz. Any inty, dictor with half a brian is much faster and can eaisly catch up and eliminate one. ( the bombers going over 4000ms are obviously full snake + rigs ( kinda stupid on an untanked frig thats designed to atm... warp to a hostile fleet and drop a steam pile on them.) not to mention any target traveling over 2000ms is imune to the missles, crow tactix.
The speed gives the bomber alot of flexability, it can set up with 2 launchers and a bomb and be a fast, get in, launch bomb, mwd, cloak ( at any stage if it gets locked its dead ) and it speed alows it to be used as a very effective mobile warp in point.
The fast bomber finally did something well with many if not too many ways it could be killed but now we are stuck with the slow un effective tq bomber with a novelty launcher.
let me just point out that the only target a SB and insta pop is a 'stationary' SB, inty or T1 frig ( lower teir ) so what then is the reason for the speed reduction?
OH and the fact that mwd = target painter
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Amy Wang
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Posted - 2007.05.31 11:20:00 -
[73]
Agreed, the way they are now again on SiSi makes them pretty useless again, they are basically suicide ships when they deliver their bombs and wont be able to kill anything with their cruises neither.
how about a combination of a conventional speed boost of 50% instead of the former 100% in combination with a bigger speed boost when cloaked? e.g. remove cloaked velocity penalty totally (role bonus) and then let the cloak give +25% speed per level, alternatively leave the original penalty but increase cloaked speed bonus to 40 or 50% per level.
that way the bombers would be a tad faster when uncloaked and a good chunk faster when cloaked compared to now. If you are too concerned about too fast SB then nerf the snake implants already, they are the real source of all unbalanced speed problems you ever had.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.31 11:31:00 -
[74]
Originally by: Aramendel A SB does not go pop from a single bomb though.
And it IS possible to evade them by MWD + cloak after dropping one, just not by all SBs. A hound can do it with a t2 speedfit, a manticore cannot. ...
They do when you're trying in vain to MWD away from your own bomb 
And the Manticore is really getting hit the worst by this. I struggle with the Nemesis but the the caldari one is even worse :/
I also made a thread specifically about this [url=http://oldforums.eveonline.com/?a=topic&threadID=529095]here[/url] if anyone's interested (plug).
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.31 13:15:00 -
[75]
They could use a speed boost, but I like the bomb so far. Can't really motor out of the way, so it's a warp in, drop and go and hope you have made peace with your agility gods.
It's not a solo pwn ship, but it might make for some interesting tactics. Damage is pretty balanced for the bomb, imo meant for gangs of 3-4 or more perfectly timed and delivered.
AHE wants YOU! |

Victor Ivanov
Minmatar Liberty Rogues
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Posted - 2007.05.31 14:16:00 -
[76]
I saw someone implying that you can insta pop a dictor with a bomb.
Well, due to the sig radius factor, I'll have you know that a bomb will hardly do any damage to anything lower than a cruiser/battlecruiser.
I bombed a cormorrant who was terrorizing the SB pilots in the bomb testing area, and he lose about 75% shields. That's it. My base damage was around 7k on a battleship. ----------------------
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SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.31 14:36:00 -
[77]
Edited by: SumDum on 31/05/2007 14:35:18 Anyone getting insta-popped by this ship now is either not paying attention to local/overview/scanner, or a true noob. Even t1 frigs should be able to get clear of the blast area if they are watching local. Easily tanked it in a thorax and a destroyer, as long as they were moving.
Curious if the bomb itself will ever show up on overview/be targettable.
AHE wants YOU! |

SumDum
AirHawk Alliance Insomnia.
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Posted - 2007.05.31 14:39:00 -
[78]
Also, if you MWD to max speed, then cloak in the bomber it maintains the speed you cloaked at until you turn. I don't remember this from live, so this is new bug or 'feature'?
AHE wants YOU! |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.31 15:04:00 -
[79]
Originally by: SumDum Also, if you MWD to max speed, then cloak in the bomber it maintains the speed you cloaked at until you turn. I don't remember this from live, so this is new bug or 'feature'?
It doesn't. If you get your mouse over the speed bar you'll see that your speed decreases. The number on the speed bar is just not updating.
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.05.31 15:46:00 -
[80]
Originally by: SumDum Anyone getting insta-popped by this ship now is either not paying attention to local/overview/scanner, or a true noob.
Bombs do not appear on the overview (there is no option to show them), they look exactly the same as probes - ie. near-invisible, and they do not show on the scanner.
They CAN be clicked on in space if close enough to the camera, but I don't recall being able to lock them.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Ariel Dawn
Sniggerdly Pandemic Legion
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Posted - 2007.05.31 20:23:00 -
[81]
Edited by: Ariel Dawn on 31/05/2007 20:21:43 Make the bomber's base speeds the same as they were previously (when they were boosted) and just vastly increase their mass. They'll be fast enough to move around but would be much slower/clunky than interceptors; seems like it would be the correct solution as you still maintain a fast cloaked speed.
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.31 21:37:00 -
[82]
Bombs dont show on the overview and even if you get close enough to see it they cannot be targeted.
You have 2 options to deal with bombs
1. Smartbomb it with any other Smartbomb than the type of bomb dropped (they are near immune to their own damage type)
2. Keep your fleet spread out and flee from decloaking Bombers
It would be great if Stealth Bombers could be made to use the ship scanner shile cloaked to help them chose which bombs to use and where to place them or atleast let cov ops or recons do that and work in tandem with the bombers. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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