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DarkXenon
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Posted - 2007.05.29 10:24:00 -
[1]
I'm pretty sure I read something on a Dev blog a while ago about amarr getting a 'buff'. Ive tried eve-search but couldn't find anything. Anyone have any info or links? Cheers
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.29 10:29:00 -
[2]
Its there........... Along with planetary interaction.
Seriously, it takes CCP 6 months to a year to change anything, so I am hoping someting extremem is done about the "Self Neut" Guns that Amarr use. --
Billion Isk Mission |

Wild Rho
Amarr GoonFleet
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Posted - 2007.05.29 10:32:00 -
[3]
I'm just hoping like hell the buff isn't something that turns Amarr a poor version of another race.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.29 10:39:00 -
[4]
Well giving amarr new fancy ship bonuses (instead of the cap reduction "bonus" that will be buildt inn) will be a start, heard something about that
It's great being Amarr isn't it.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 11:15:00 -
[5]
And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.29 11:20:00 -
[6]
Originally by: Sokratesz And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Please, in your next post, include all point on wich gallente is overpowered. Also relate it to this:
- Our drone UI is very hard to manage. Sometimes on lvl 4 missions it can even cost you a ship when whole pocket aggroes.
- We in constant need of resupply with Cap Boosters therefore we cant go ranged solo runs in hostile space, especially when its having only claimed stations.
- Our best damage dealers operate at <10km range, while cruisers even have to go <5km range.
- Our gun cap usage is not bonused in any way, and some of guns/ammo combos take almost same as Amarr guns take.
- To fit our main close-range damage dealer we need +5 turret CPU reduction implant.
So, actually you whine about Gallente only because the nosf usage on Domi/Myrmi? lol, then. Its not race that is overpowered, its module. ---
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 11:26:00 -
[7]
Edited by: Sokratesz on 29/05/2007 11:26:43 I fly:
- Myrmidon - All gallente battleships
Ive seen in action:
- All except the Erebus
And IMO, they are overpowered. Caps get damage bonus which is excellent versus anything non-cap. Damage control greatly favours gallente BS over the others. Nosdomi = imba overall. Most of it is personal though..feeling or something..i just dont like em. You are right though the nosnerf will fix some of it.
And really, is one post about a subject with a minor (one-line) mention immediatly a whine? Geez, gtfo.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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Hasak Rain
Amarr
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Posted - 2007.05.29 11:27:00 -
[8]
Originally by: n0thing
Originally by: Sokratesz And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Please, in your next post, include all point on wich gallente is overpowered. Also relate it to this:
- Our drone UI is very hard to manage. Sometimes on lvl 4 missions it can even cost you a ship when whole pocket aggroes.
- We in constant need of resupply with Cap Boosters therefore we cant go ranged solo runs in hostile space, especially when its having only claimed stations.
- Our best damage dealers operate at <10km range, while cruisers even have to go <5km range.
- Our gun cap usage is not bonused in any way, and some of guns/ammo combos take almost same as Amarr guns take.
- To fit our main close-range damage dealer we need +5 turret CPU reduction implant.
So, actually you whine about Gallente only because the nosf usage on Domi/Myrmi? lol, then. Its not race that is overpowered, its module.
I don't see the word "overpowered" in his post....do you?
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Hasak Rain
Amarr
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Posted - 2007.05.29 11:28:00 -
[9]
lol nm. He said they are in his next post.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 11:29:00 -
[10]
Originally by: Hasak Rain lol nm. He said they are in his next post.
Yeah i shot myself in the foot i guess. Meh.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.29 11:31:00 -
[11]
Edited by: Valandril on 29/05/2007 11:30:06 Topic is not about gallente but amarr and yes they need something to do with theyr capsucking ;) And they promised it for kali 2.0 ---
Cheap paint ftw |

Hasak Rain
Amarr
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Posted - 2007.05.29 11:33:00 -
[12]
Originally by: Valandril Edited by: Valandril on 29/05/2007 11:30:06 Topic is not about gallente but amarr and yes they need something to do with theyr capsucking ;) And they promised it for kali 2.0
Don't matter if the topic is about Amarr, Gallente, Jove or Fried Chicken. The guy who said it takes CCP at least 6 months to fix anything is the winner of the thread.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.29 11:40:00 -
[13]
Originally by: Sokratesz Edited by: Sokratesz on 29/05/2007 11:26:43 I fly:
- Myrmidon - All gallente battleships
Ive seen in action:
- All except the Erebus
And IMO, they are overpowered. Caps get damage bonus which is excellent versus anything non-cap. Damage control greatly favours gallente BS over the others. Nosdomi = imba overall. Most of it is personal though..feeling or something..i just dont like em. You are right though the nosnerf will fix some of it.
And really, is one post about a subject with a minor (one-line) mention immediatly a whine? Geez, gtfo.
Each race have its own favoured modules. Same as I can say that I cant fit polycarbon rigs to my Gallente close-range ships simply because its perfectly made for Minmatar.
Maybe you also noticed, while flying all those Gallente BSes, that Megat that uses DCU most of the time, have to use it, simply because all protection it has is HP amount.
As for topic, first of all, while reading devblog about Amarr having a boost, that same blog never stated that anything else will be changed in other races, btw. ---
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Gawain Hill
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Posted - 2007.05.29 11:50:00 -
[14]
yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
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Hasak Rain
Amarr
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Posted - 2007.05.29 11:56:00 -
[15]
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.29 12:45:00 -
[16]
Originally by: Hasak Rain
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
It is a bit more complicated. Slots wasted comes to mind. On a Minmatar, Gallente or caldari ship, perhaps only 1 slot is wasted on a cap booster. Perhaps a relay or whatever on intercepters but by in large, just 1 slot is used to keep cap at an acceptable level.
With an Abaddon, there is no flexibility. Highs have got to be tach - the seriously crappy range means with megabeams, you need 4-5 tracking Enhancers II's to compete with other races battleships at 160km+. With tach, you can use 3 tracking enhancers II to hit 160km+, and that leaves low 4 slots - Damage control, 2 heat sinks and a plate or medium rep. And you have to use 3 powergrid rigs just to fit all this as well, so CCC rigs are out. Midslots have to be a cap booster II, 2 sensor booster II and a mwd. Lack of mids means no flexibility with using tracking comps in the mids.
Anyhow the point is that the slot layout makes cap issues worse since there is noware to fit cap rechargers/relays due to trying to stay competitive with other races. And even if you could fit them - You would be wasting slots that other races are not.
A Rokh can fit 8 x 425's, and have 2 PDU II, 3 Damage mods and he is laughing, 2 sensor boosters II and a MWD and 3 tracking comps to hit at 249km with t1 ammo. Far to easy to fit - and 3 free rig slots.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.05.29 13:11:00 -
[17]
Originally by: Hasak Rain
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
The idea is that they would cut laser cap use by 40-50% and then put a real bonus on there. ---------------------------------------- Thou Shalt "Pew Pew" |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.29 14:07:00 -
[18]
Lasers should knock off a lil of the enemies cap with every hit!!!!!!!!!!!1
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korrey
Amarr
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Posted - 2007.05.29 14:14:00 -
[19]
Originally by: twit brent Lasers should knock off a lil of the enemies cap with every hit!!!!!!!!!!!1
And repair 3% of your armor when you hit someone else with a laser!!1! Oh and takes away 50% of their structure on Alpha, and then immediately fries their drones when they are launched1!.
On a serious note, then we would run into more issues with nos like weapons, and I am quite tired if having to miromanage my cap just to live another 2 minutes. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.29 14:15:00 -
[20]
Originally by: twit brent Lasers should knock off a lil of the enemies cap with every hit!!!!!!!!!!!1
Go away troll
It's great being Amarr isn't it.
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Almarez
Setenta Corp Xelas Alliance
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Posted - 2007.05.29 14:20:00 -
[21]
My friend I have already started a "Where's the OOMPH" movement. Let's keep it alive and get them to finally do something, anything. Hell, at least starting some trial stuff on test server would be nice.
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RossP Zoyka
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Posted - 2007.05.29 16:09:00 -
[22]
Originally by: Almarez My friend I have already started a "Where's the OOMPH" movement. Let's keep it alive and get them to finally do something, anything. Hell, at least starting some trial stuff on test server would be nice.
Seriously, test anything. Please.
"Where's the OOMPH?"
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Belligerent Monk
GoonSwarm
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Posted - 2007.05.29 16:33:00 -
[23]
count down to tuxford coming out and saying he looked over the numbers and they are fine they way they are...
-Dianabolic, Chief Diplomat of Band of Brothers Alliance |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.29 21:38:00 -
[24]
Edited by: Neuromandis on 29/05/2007 21:37:12
Originally by: n0thing Each race have its own favoured modules. Same as I can say that I cant fit polycarbon rigs to my Gallente close-range ships simply because its perfectly made for Minmatar.
Heh... I suppose Caldari have missiles, minmatars have speed, Amarr self-defeating weapons, and Gallente the killmails?
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Commander Thrawn
Fluffy Rabbit Killers
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Posted - 2007.05.29 22:05:00 -
[25]
Originally by: Almarez My friend I have already started a "Where's the OOMPH" movement. Let's keep it alive and get them to finally do something, anything. Hell, at least starting some trial stuff on test server would be nice.
I think this needs it own 100 page mega thread
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Hasak Rain
Amarr
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Posted - 2007.05.29 22:10:00 -
[26]
Originally by: Goumindong
Originally by: Hasak Rain
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
The idea is that they would cut laser cap use by 40-50% and then put a real bonus on there.
I agree and think that will probably be one of the fixes. What I meant was that solution seems pretty obvious to most of us yet, CCP hasn't indicated this is what they want to do so it leads me to believe that it may mess up race balance in some place that i am not seeing. I am sure they do not want to go back to the days when Amarr was the undisputed fotm race and are being very careful right now. Then again, i am probably just over thinking this.
Regardless, looks like we will be getting {whatever} in Revs 2 though.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.29 22:20:00 -
[27]
Just remember one thing though, gallente and amarr are very close to each other. Boost amarr and there is a good chance gallente will be boosted aswell. But i dont think many people mind boosting gallente, aslong as the droneboats get a nerf. Gallente supremeness = drones. The requirment for a mwd, capinjectors, capusing weapons and armortank hurt both amarr and gallente. Only amarr happen to be stuck to those damn energized adaptives, high fitting requiring guns and dont have a real 2e weapontype.
Also CCP, no crapfixes. What is a crapfix? This is: Gallente got a boost for CPU requirments. This means there is no need for a co-proc, you only need a -5% turret CPU reduction implant. 
IMO its time for a *complete* halt, no more new idea's, no more heat or other crap. STOP and fix everything that is wrong. Give amarr something worthy enough to be believe that are supposed to claim 60% of empire and make other vessels, especially *T1* worth it. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.29 23:35:00 -
[28]
Edited by: Neuromandis on 29/05/2007 23:34:04
Originally by: madaluap Gallente supremeness = drones.
Not exactly mate. Gallente supremeness comes from the fact that close range = supremeness because scramblers work at 25km, and because NOS=win. The drones just make the second part possible, the first is taken care of blasters.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.05.29 23:50:00 -
[29]
The biggest problem facing Ammar I think is fitting for lasers. I just bought an outfitted a Rohk, guess what, withh 350 II's, I don't have any *serious* fitting issues. With Beams on a Geddon, I have to fit an RCU II just to fit the damn tech I guns. I can't use tech II beams yet, and I honestly don't think I ever will, until they get a serious overhaul. The thing about balance is that you need to take baby steps, I get the feeling that CCP is trying to fix the whole Amarr race at one, that is very hard to do. Ammar aren't THAT bad, I ratted for weeks in Venal with a geddon, w/o a web or drones, It took a lot of fancy flying though. Biggest spawn I could take on was a double 1.8 mil spawn.
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.30 00:17:00 -
[30]
Originally by: Audri Fisher The biggest problem facing Ammar I think is fitting for lasers. I just bought an outfitted a Rohk, guess what, withh 350 II's, I don't have any *serious* fitting issues. With Beams on a Geddon, I have to fit an RCU II just to fit the damn tech I guns. I can't use tech II beams yet, and I honestly don't think I ever will, until they get a serious overhaul. The thing about balance is that you need to take baby steps, I get the feeling that CCP is trying to fix the whole Amarr race at one, that is very hard to do. Ammar aren't THAT bad, I ratted for weeks in Venal with a geddon, w/o a web or drones, It took a lot of fancy flying though. Biggest spawn I could take on was a double 1.8 mil spawn.
damn, I'm not saying amarr are uber or anything but I sometimes rat in a geddon (though I'm gallente spec). I have amarr BS 3 and large energy turret 1 (yes ONE) and I can kill any spawn I have come up against very VERY easily.
I do think amarr need a boost and I can think of may ways to do it without making them the next uber fotm. I think if CCP were going to do it like they said they would have done it by now. Only a couple of small changes are needed. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.30 09:51:00 -
[31]
Edited by: bloomich on 30/05/2007 09:56:25
Originally by: Byzan Zwyth
damn, I'm not saying amarr are uber or anything but I sometimes rat in a geddon (though I'm gallente spec). I have amarr BS 3 and large energy turret 1 (yes ONE) and I can kill any spawn I have come up against very VERY easily.
I do think amarr need a boost and I can think of may ways to do it without making them the next uber fotm. I think if CCP were going to do it like they said they would have done it by now. Only a couple of small changes are needed.
The NPC problems with Amarr is that only a few NPC types are easy to kill, try using a geddon vs a Angel Rat, or any other non Blood Raider/Sansha rat) Raven is the king of NPCing as it is versitile for all regions of eve.
For PvP the main problems are cap usage, crazy Powergrid requirements for beams, crap slot layout, crappy range of lasers as well as the Limited Damagetype and EANM II issue.
Lets say you fit an Abaddon for pvp.
Pvp you have to be competitive - or you will die. A fleet battle is coming up and you decide to fit that abaddon for 160km+ range, since all other races battleships do that. Whats this? 4-5 Tracking Enhancer II's just to hit that range with megabeams? Well, no choice but to fit Tach.
So thats the high slots taken care of. Now for the mid slots, lets put in some tracking comps.... Opps, not possible, since you need 2 sensor boosters, a Cap booster and a MWD. No mid slots left... ohh well.
Now for the low slots. Well, to hit at 160km+ optimal with Abaddon (or any other amarr ship) with tack, you need 3 t2 Tracking enhancers. Thats the Abaddon left with 4 low slots. Well, you need a couple of heatsinks to counter the mass plates people tend to use nowadays so thats 2 low slots left. Plate/DC II or Medium Rep/DC II? Ok thats lows taken care of.
Oh dear - we dont have any grid to fit all this... We need 1...2...3 Powergrid rigs.... Just to stay competitive with other races. Omg. And the Abaddon costs 30mil more in minerals to build than other races so extra nerf.
So 1. Crap laser range forces people to use Multiple Tracking enhancers - to stay competitive
2. Crap Powergrid demand for beams forces people to use 3 x powergrid rigs - to stay competitive
3. Crap slot layout means that there is no flexibility in setting one up - to stay competitive
4. Crap Capacitor/Laser usage means that the Abaddon needs a hauler full of cap booster charges following it - to stay competitive
5. Those t2 crystels cost a fortune. Having 8 long range, 8 SHortrange and a backup set (since t2 crystels burn up randomly) Means you have 40mil of crystels in your cargo.
I could go on and on - THe problem is that Amarr are NOT competitive with other races. The ships that are competitive are ones that do not use lasers and have a more flexible slot layout 
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Darwinia
Minmatar
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Posted - 2007.05.30 10:57:00 -
[32]
Originally by: bloomich ...stuff...
Finally somebody who gets what is the problem with Amarr ships nowadays. They look fine and dandy on paper, but as soon as you try fitting one to be up par with the other races you hit a granite wall.
PS
You forgot to add: even with a cap injector and a cargo full of boosters, you won't have enough cap to keep your lasers going. How is that for a full fleet no tank setup. ------------------------ I don't believe in sigs. |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.05.30 11:18:00 -
[33]
The word from other camp... i have trained pretty much all gallente / amarr stuff.
Frig department: gallente > amarr (yeah i regularly beat taranises with crusader, but 2 midslots equals useless)
Dictor/destroyer: both crap(sabre to rule them all)
T1 cruisers: arbitrator is good, but it's only imported goods from gheylente.
T1 bc: harbinger = good, myrmidon... hit the drones :D Dunno cba with t1 crap.
T2 cruiser: zealot is probably best larger gang ship while gallente have 2 ships that are pretty much solopwnmobiles and nothing to use in larger gang. Sacri is just poor mans zealot really. Recons: amarr = solo, gallente = fcking evil(possilby best ones atm).
T2 BC: gallente > amarr. Abso still wins in gang role, but damnation is piece of junk(hence armor links on eos).
BS: Imo best amarr fleet BS is arma. Don't have alpha but rof compensates for it. I hate haulers for cap charges and abaddon is simply to fat for my taste. Megathron is pretty much equal to arma performance wise. However, arma is paperthin, delivers much more firepower though. Especially deadly on shields, makes people panic = win :D
For smaller gangs, arma and abaddon are good challenge to anything gallente. I'm still 90% sure most properly skilled geddon pilots will pwn domis easily (as long as domi isn't full of ew crap).
Capitals: don't fly amarr ones, however archon > thanatos imo(only downside inability to rep poses). Moros is dread daddy though.
-------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.30 11:24:00 -
[34]
Originally by: Byzan Zwyth damn, I'm not saying amarr are uber or anything but I sometimes rat in a geddon (though I'm gallente spec). I have amarr BS 3 and large energy turret 1 (yes ONE) and I can kill any spawn I have come up against very VERY easily.
Belt rats are extremly easy, it's no problem at all to kill top lvl spawns with a battlecruiser. With low skills.
saying "amarr are not so bad, they can belt rat" is like saying "hey, he is not so bad, he can compete in the special olympics".
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Chrysalis D'lilth
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Posted - 2007.05.30 11:29:00 -
[35]
Can Caldari get some love too ?
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Gibbal Slogspit
Buffed Rumpuss Zit Dids
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Posted - 2007.05.30 11:38:00 -
[36]
Originally by: n0thing
Originally by: Sokratesz And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Please, in your next post, include all point on wich gallente is overpowered. Also relate it to this:
- Our drone UI is very hard to manage. Sometimes on lvl 4 missions it can even cost you a ship when whole pocket aggroes.
- We in constant need of resupply with Cap Boosters therefore we cant go ranged solo runs in hostile space, especially when its having only claimed stations.
- Our best damage dealers operate at <10km range, while cruisers even have to go <5km range.
- Our gun cap usage is not bonused in any way, and some of guns/ammo combos take almost same as Amarr guns take.
- To fit our main close-range damage dealer we need +5 turret CPU reduction implant.
So, actually you whine about Gallente only because the nosf usage on Domi/Myrmi? lol, then. Its not race that is overpowered, its module.
Actually with NULL L now (I beleive needs a bit of tweaking), the Neutron Mega/Hyp will out range a tempest/maelstrom in theory taking the 24KM from disrupt range into consideration. Also what close range ship isnt in constant supply of charges? Last time I looked, the blaster boats had insane ammounts of cargo, even enough to fit a large container to get more out of it.
But the thing that is overpowered, is multiple nosferatu...:) Cap killing, tanking hard and dealing 450 dps.
But I have to say, Amarr arent as bad as people make out. They are just poor compared to Gallente, and our ships have WORSE (alot worse) CPU than you gallente. So?
Gallente arent overpowered, they are above par...compare domi to the phoon/scorp/geddon, compare mega to apoc/raven/tempest...the only things that seem balance are the tier3s, however cap usage is too much on the abaddon, so I cant really say I am impressed with that.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.05.30 11:50:00 -
[37]
"Amarr & General Balance in Revelations 2 - Seperate blog on that coming up." -- CCP Oveur
I guess we'll have to wait a bit more...
The main problem about Amarrs is the effective dps difference against shield and armor. Unless you change the basic resists of every ship to make shield more resistant to laser damage and armor less resistant, any other fix is bound to be only temporary, and the same problem will crop up again.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.30 13:57:00 -
[38]
Edited by: n0thing on 30/05/2007 14:01:04
Originally by: LUKEC stuff
Yep, thats best Amarr ships you pointed out.
However, each race has its own ugly ducklings that are not used or not seen usually in battles, but Amarr imo got the most of ships 'with no role'.
Im typically not a fan of 'boost one, nerf another', but flying thru no-sec in solo runs, I have actually, almost never see an Amarr ship.
As for damage problem, I have read somewhere about explosive crystals? Give 2 fixed damage races another 3rd damage type. Caldari & Minmatar still get 4 types, and each of Gallente and Amarr get 3rd one. Explosive would be great for Amarr, having crystal with say....70% explosive and 30% thermal, while Gallente would have a 70% EM and 30% Kinetic ammo.
Makes sense with storyline as well, Ammatar being Matari, have been able to create explosive damage crystals, while Gallentean Crielere(or whatever its spelled) labs, came up with invention on how to wreck down Caldari electronic systems. ---
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Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.05.30 14:42:00 -
[39]
Originally by: n0thing Edited by: n0thing on 30/05/2007 14:01:04
Originally by: LUKEC stuff
Yep, thats best Amarr ships you pointed out.
However, each race has its own ugly ducklings that are not used or not seen usually in battles, but Amarr imo got the most of ships 'with no role'.
Im typically not a fan of 'boost one, nerf another', but flying thru no-sec in solo runs, I have actually, almost never see an Amarr ship.
As for damage problem, I have read somewhere about explosive crystals? Give 2 fixed damage races another 3rd damage type. Caldari & Minmatar still get 4 types, and each of Gallente and Amarr get 3rd one. Explosive would be great for Amarr, having crystal with say....70% explosive and 30% thermal, while Gallente would have a 70% EM and 30% Kinetic ammo.
Makes sense with storyline as well, Ammatar being Matari, have been able to create explosive damage crystals, while Gallentean Crielere(or whatever its spelled) labs, came up with invention on how to wreck down Caldari electronic systems.
An explosive crystal would be great to solve both the damage-on-armor issue and the pve issue, IF those crystals are alaivable for the most used damage/range, both in T1 and T2. No point having one different crystal type if they're only the equivalent of infrared and ultraviolet, for exemple...
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

bloomich
Trotter's Independent Traders Co
|
Posted - 2007.05.30 15:04:00 -
[40]
Originally by: Shadowsword An explosive crystal would be great to solve both the damage-on-armor issue and the pve issue, IF those crystals are alaivable for the most used damage/range, both in T1 and T2. No point having one different crystal type if they're only the equivalent of infrared and ultraviolet, for exemple...
It wont make any difference if the slot layout of ships and powergrid requirements are horribly broken. Look at the abaddon example on top of page 2, whats the point of extra damagetypes if your guns lack the range, your ships lack the powergrid, the slots forcing lack of versitility and so on.
Personally I would lik crystaly to do Multispectral damage - all damage types on each crystel, which takes into account EANM issues etc. Obviously damage could be lowered as a result. But until serious changes get made to lasers with relation to powergrid and range as well as cap use, there is nothing much you can do.
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n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.05.30 15:16:00 -
[41]
Yep, I meant more like to create a standalone charge group.
Think like -50% range, 0% range and 30% range will do perfectly. ---
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.05.30 15:38:00 -
[42]
Originally by: LUKEC
Shipclasses
That list is kinda off *imo*. Frigs: Gallente is equal to amarr in the frig department except AF. A crusader will wtfpwn a taranis if you use the crusader its speed advantage. A malediction is a far better tackler than the ares aswell. T1 frigs are equal aswell or amarr has the upperhand, because the punisher is one of the best frigs.
Dictor: yeh agree with that, but they only need to drop bubbles. Them being crap makes the actually good, because they are far easier to replace. Pretty sure gallente has the slowest, crappest in that department.
Cruisers: Maller is a good tanker with 2* dual 1600mm, but in the end it cant kill ****. Its kinda crap tbh. The arbitrator is pretty good, but like you stated a amarr ship with gallente bonusses (except for tracking dis). The omen could be pretty good if it wasnt for the PG issues you get when fitting heavy pulse lasers, especially T2 are impossible to fit.
T1 BC: harbinger is good, but overshadowed by myrmidom, hurricane and drake.
T2 cruiser: Zealot is far better than deimos @ killing and keeping the ship in 1 piece. Deimos is *absolutely not* a solo pwn mobile its quite possible the worst hac of all the semi-decent hacs. Sacriledge is simply a supertanker, but drake will probably deal more dps and tank nearly the same dps. Isthar is the 2e best hac, after vagabond offcourse.
T2 bc: Eos wtf owns all other fleet bc. Absolution is > than astarte though, loads of dps, more range, better tank. It can also run dual rep and all its guns on 1 injector.
BS: best fleet bs is probably abbadon because it has more time to react (read lag out) before it needs to warp out (resistance bonus) and can handle a DD far better. This thing has nearly the same alphastrike as a tempest. You need caprigs to make it work though. Megathron is very good aswell and dominix still remains a solo pwn mobile with nos.
Capital: thanatos is better than archon, most of the time you are bathing in HP anyway and when you go down a 25% resist bonus wont really save you, 25% extra damage will though. Im not claiming a resist bonus is crap though, its a damn good bonus. I wouldnt whine if i had such a bonus. Revelation is best dread for pos siege and capital killing, so the best dread in its class. Thats why dreads are in the game afteral. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

bldyannoyed
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.05.30 15:46:00 -
[43]
Explosive crystals would totally overpower lasers, as even 30secs rational thought would tell you.
It's beyond argument that on paper lasers do more damage than any other turret type.
The only thing that can outdamage a tachyon or a megapulse at any range is a neutron blaster. This is how its meant to be though, its why they use so much cap and why amarr ships have the cap reduction. More DPS oput of the box but to make it usable you have to train skills to get the cap use down.
Thats fallen down a bit since EANM oni tanking of course.
But now imagine you've got the standard Multi and the explosive equivalent.
Noone is gonna use the explosive against shields now are they? EVER. So regardless of what you're fighting you pile in with the standard multifrequency, eating tanked or untanked shields for breakfast.
As soon as they hit armour you instaswitch to explosive and proceed to *****that as well. Hey presto, lasers now do the highest DPS in pretty much every situation you can imagine, against any tank you can throw at them.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

n0thing
Northern Intelligence Artificial Intelligence.
|
Posted - 2007.05.30 15:52:00 -
[44]
Switching ammo in middle of close-range fight with enemy that is on par with you can spell death for your HP buffer, really.
As for cap usage, well maybe then Controlled Bursts skill will reduce usage not by 5%, make it 10%? ---
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bloomich
Trotter's Independent Traders Co
|
Posted - 2007.05.30 15:55:00 -
[45]
Edited by: bloomich on 30/05/2007 15:54:55
Originally by: n0thing As for cap usage, well maybe then Controlled Bursts skill will reduce usage not by 5%, make it 10%?
Using tach on a Abaddon is like getting hit by 7 or 8 heavy Nos II on youself. 10% reduced cap usage/level is not going to be enough! 
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bldyannoyed
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.05.30 15:58:00 -
[46]
You're forgetting that lasers crystals switch instantly.
If you're quick and accurate with your mouse pointer i see no reason why reloading 1 crystal type to another, even with 8 guns, should cost you more than 2 or 3 seconds. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

bloomich
Trotter's Independent Traders Co
|
Posted - 2007.05.30 16:19:00 -
[47]
Originally by: bldyannoyed You're forgetting that lasers crystals switch instantly.
If you're quick and accurate with your mouse pointer i see no reason why reloading 1 crystal type to another, even with 8 guns, should cost you more than 2 or 3 seconds.
Lasers only switch instantly if you switch them 1 at a time and wait for them to reload. Since t2 crystals all become different stacks, trying to switch a set of crystels quickly results in the eve gui to reload all your guns from the same crystal! After a few seconds, only 1 crystal is loaded and then you repeat the process.
But if done slowly, it would take 1-2 seconds per turret, so it would not be that much much diffrent from conventional ammo, depending on the number of turrets.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.05.30 16:23:00 -
[48]
Originally by: bloomich
Originally by: bldyannoyed You're forgetting that lasers crystals switch instantly.
If you're quick and accurate with your mouse pointer i see no reason why reloading 1 crystal type to another, even with 8 guns, should cost you more than 2 or 3 seconds.
Lasers only switch instantly if you switch them 1 at a time and wait for them to reload. Since t2 crystals all become different stacks, trying to switch a set of crystels quickly results in the eve gui to reload all your guns from the same crystal! After a few seconds, only 1 crystal is loaded and then you repeat the process.
But if done slowly, it would take 1-2 seconds per turret, so it would not be that much much diffrent from conventional ammo, depending on the number of turrets.
You simply ignore that till you end(all up to 8 guns), then you press ctrl+r (reload).
However in most cruicial fights... reloads take long, long ... LOOOOOONG. And advantage of 1s reload is actually disadvantage that you need to change ammo. Well once you have ammo in, you don't need to RE-load, but ... it's no bonus whatsoever.
-------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.05.30 16:31:00 -
[49]
Originally by: madaluap
Originally by: LUKEC
Shipclasses
stuff
About frigs... I had intys in mind(don't use t1 frigs for travelling tbh :D)
However saying that malediction is better tackler than ares when there is no point in flying ares at all. (price used to be argument, but intys are dirt cheap... well apart from the caldari imba one). Crusader speed advantage or tank advantage over taranis(400mm plate crusader is still fast... well sort of) is ok, however taranis has ability to web and scramble and as soon as fight isn't 1vs1, crusader don't have any advantage left.
About dictors... eris has more lows = more options to fit cloak & 2 launchers and still have speed(aka coffin configuration). But both sucks big time, though.
-------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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BlackHorizon
Caldari Dark Knights of Deneb
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Posted - 2007.05.30 17:14:00 -
[50]
Originally by: bldyannoyed Explosive crystals would totally overpower lasers, as even 30secs rational thought would tell you.
It's beyond argument that on paper lasers do more damage than any other turret type.
The only thing that can outdamage a tachyon or a megapulse at any range is a neutron blaster. This is how its meant to be though, its why they use so much cap and why amarr ships have the cap reduction. More DPS oput of the box but to make it usable you have to train skills to get the cap use down.
Thats fallen down a bit since EANM oni tanking of course.
But now imagine you've got the standard Multi and the explosive equivalent.
Noone is gonna use the explosive against shields now are they? EVER. So regardless of what you're fighting you pile in with the standard multifrequency, eating tanked or untanked shields for breakfast.
As soon as they hit armour you instaswitch to explosive and proceed to *****that as well. Hey presto, lasers now do the highest DPS in pretty much every situation you can imagine, against any tank you can throw at them.
Umm. Electron blasters do more dps than mega pulse.
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Lazarus Telraven
Caldari
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Posted - 2007.05.30 18:45:00 -
[51]
Originally by: LUKEC
Originally by: bloomich
Originally by: bldyannoyed You're forgetting that lasers crystals switch instantly.
If you're quick and accurate with your mouse pointer i see no reason why reloading 1 crystal type to another, even with 8 guns, should cost you more than 2 or 3 seconds.
Lasers only switch instantly if you switch them 1 at a time and wait for them to reload. Since t2 crystals all become different stacks, trying to switch a set of crystels quickly results in the eve gui to reload all your guns from the same crystal! After a few seconds, only 1 crystal is loaded and then you repeat the process.
But if done slowly, it would take 1-2 seconds per turret, so it would not be that much much diffrent from conventional ammo, depending on the number of turrets.
You simply ignore that till you end(all up to 8 guns), then you press ctrl+r (reload).
However in most cruicial fights... reloads take long, long ... LOOOOOONG. And advantage of 1s reload is actually disadvantage that you need to change ammo. Well once you have ammo in, you don't need to RE-load, but ... it's no bonus whatsoever.
but also say you are close range ammo fitte, i.e rails w/ AM, the enemy fleet warps in 100km+ away, the mega then has to wait 10secs to fire, while the geddon can insta switch ammo and begin firing once the lock is acquired, and getting those shots out quick will most likely save some of your other guys. -Lazarus- |

bloomich
Trotter's Independent Traders Co
|
Posted - 2007.05.30 21:12:00 -
[52]
Edited by: bloomich on 30/05/2007 21:11:58 Edited by: bloomich on 30/05/2007 21:11:37
Originally by: Lazarus Telraven but also say you are close range ammo fitte, i.e rails w/ AM, the enemy fleet warps in 100km+ away, the mega then has to wait 10secs to fire, while the geddon can insta switch ammo and begin firing once the lock is acquired, and getting those shots out quick will most likely save some of your other guys.
It can also be argued that 2-3 minutes later, that temptest with its 10 second reload is still able to fire while the abaddon/geddon has ran out of cap & boosters, thus unlikely to be able to save anyone. I am sure every Amarr pilot would not mind a 10 second reload if issues relating to their ships and guns were looked at.
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Siakel
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Posted - 2007.05.30 21:23:00 -
[53]
Originally by: bldyannoyed
It's beyond argument that on paper lasers do more damage than any other turret type.
Interesting. As was already said, 'on paper' Electron Blasters do the the same damage as Med/Heavy/Mega pulses.
And also, Amarrian ships at the sub-BS level tend to be outdamaged by both Minmatar and Gallente, and at times the Caldari. Which is interesting if they've got such amazing turrets that out DPS everything but neutron blasters.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.05.31 08:58:00 -
[54]
Edited by: Shadowsword on 31/05/2007 09:00:51
Originally by: bldyannoyed Explosive crystals would totally overpower lasers, as even 30secs rational thought would tell you.
It's beyond argument that on paper lasers do more damage than any other turret type.
The only thing that can outdamage a tachyon or a megapulse at any range is a neutron blaster. This is how its meant to be though, its why they use so much cap and why amarr ships have the cap reduction. More DPS oput of the box but to make it usable you have to train skills to get the cap use down.
Thats fallen down a bit since EANM oni tanking of course.
But now imagine you've got the standard Multi and the explosive equivalent.
Noone is gonna use the explosive against shields now are they? EVER. So regardless of what you're fighting you pile in with the standard multifrequency, eating tanked or untanked shields for breakfast.
As soon as they hit armour you instaswitch to explosive and proceed to *****that as well. Hey presto, lasers now do the highest DPS in pretty much every situation you can imagine, against any tank you can throw at them.
Looks like someone forgot to take ship bonuses into account. Amarr ships generally lack damage bonuses for a reason...
As for the instaswitch argument, it may be on paper, but in reality it's about one second per gun of frantic clicking, even assuming they're no lag. I've seen fights so laggy than trying to change ammos was crippling you more efficiently than any EW.
------------------------------------------ A big nuke may be nice in a strategy game, but something like this in a game where every unit is a player, and each death costly, is insane. |

josti78
|
Posted - 2007.05.31 09:53:00 -
[55]
- you need to train all your "ship" skills 2 5 (i.e. BS5) to even have halfway decent cap use. - even with BS5 your guns will still use more cap then anyother gun. and you WASTE a ship bonus to get the cap use down to the part where its still higher as every1 els. - You cannot use ANY module when your out of cap...neither do you have cool drones for when your out of cap. - 80% of the pvp ships use nos..hitting harder on cap weak races (you) - You can only do em/therm while 90% of the game armor tanks decreasing your dps into nothing ness. - You have cool optimal wich gos to waste cause your inability to dictate range. (mwd criples your ship)
You are AMARR
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.05.31 10:33:00 -
[56]
In fact, the 'good' amarr ships are those that do not use amarr weapons ... (except zealot). 
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.31 11:00:00 -
[57]
Originally by: Gozmoth In fact, the 'good' amarr ships are those that do not use amarr weapons ... (except zealot). 
well, even the zealot is not all that good... its a supreme one trick pony
It's great being Amarr isn't it.
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Sailon
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Posted - 2007.05.31 12:15:00 -
[58]
Edited by: Sailon on 31/05/2007 12:16:28 amarr is missing astrometrics frigate oh and lets look the starting screen theres 4races and theres sexy woman on 3 of the pics lets start where people look first its caldari theres woman with big gun and army at the backround and for gallente theres woman with big t*ts and small blaster on her hand minmatar also have nice woman and weapon behind her but lets look amarr poor pope stading center of the picture screaming dont choose me im poor old and weak and the amarr woman face doesent help it at all.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.31 13:25:00 -
[59]
Originally by: Sailon Edited by: Sailon on 31/05/2007 12:16:28 lets look the starting screen theres 4races and theres sexy woman on 3 of the pics lets start where people look first its caldari theres woman with big gun and army at the backround and for gallente theres woman with big t*ts and small blaster on her hand minmatar also have nice woman and weapon behind her but lets look amarr poor pope stading center of the picture screaming dont choose me im poor old and weak and the amarr woman face doesent help it at all.
I see......
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.31 13:28:00 -
[60]
I have a feeling what the amarr buff if going to be - big chested women on the char generation screen! 
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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.05.31 14:43:00 -
[61]
Originally by: Aramendel I have a feeling what the amarr buff if going to be - big chested women on the char generation screen! 
This IS a MAJOR boost ! 
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Disco Flint
Caldari
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Posted - 2007.05.31 14:56:00 -
[62]
Originally by: Gozmoth
Originally by: Aramendel I have a feeling what the amarr buff if going to be - big chested women on the char generation screen! 
This IS a MAJOR boost ! 
Amarr reroll, here I come!
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Gawain Hill
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Posted - 2007.05.31 15:10:00 -
[63]
ok it's bugging the hell out of me but can all the people who say you can reload 7 or 8 guns in 2 or 3 seconds PLEASE post the video
i'd also like to see these crystals changing instantly i can regularly get to the third gun before the first has reloaded
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Melanie Tenkai
Sylph Alliance
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Posted - 2007.05.31 15:28:00 -
[64]
well that seems a bit too fast, but if your crystals are stacked everytime ( this does not work witht t2 of course) you can change 8 guns maybe in 5 seconds, depeneds how trained your fingers are 
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Mordorg
Gallente Aliastra
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Posted - 2007.05.31 15:31:00 -
[65]
Originally by: Gawain Hill ok it's bugging the hell out of me but can all the people who say you can reload 7 or 8 guns in 2 or 3 seconds PLEASE post the video
i'd also like to see these crystals changing instantly i can regularly get to the third gun before the first has reloaded
I haven't flown an Amarr ship in quite awhile, but I used to fly them all the time. Unless there has been some type of change to the UI regarding crystals, what you do is this. First gun, select first crystal of that type, second gun, second crystal, every gun after that is the 3rd crystal. (since the 2 before it are about to pop into guns)
I'll check if it still works tonight and edit my post.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.31 15:33:00 -
[66]
Originally by: Gawain Hill ok it's bugging the hell out of me but can all the people who say you can reload 7 or 8 guns in 2 or 3 seconds PLEASE post the video
i'd also like to see these crystals changing instantly i can regularly get to the third gun before the first has reloaded
Its the usual red herring the anti-amarr people throw to divert the topic onto a different direction. Another good one is "Amarr dont use ammo", only to relise that faction/t2 crystels burn up randomly and are the most expensive ammo ingame.
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Mika Meisk
Caldari
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Posted - 2007.05.31 16:32:00 -
[67]
Edited by: Mika Meisk on 31/05/2007 16:33:38 Edited by: Mika Meisk on 31/05/2007 16:31:37 They have promised a blog on general balancing where amarr will be included. But it seems a bit odd, the most recent thingy beeing the cpu increase on sisi for eanm2. Theese types of fixes can if numerous enough and well thought out enough to some extent balance amarr. It doesnt place amarr in its niche though, and it doesnt at all cover amarr pve (hint try killing angels). If by general balancing they mean reduce cap usage by lazers and / or increase amarr ships base cap and regen while nefing nos on all all but specialized ships well then perhaps it can be dandy.
Amarr needs a general overhaul regarding "what is the point" bot pve and pvp wise of this race, it also needs the some roles where they excell, meaning being better than the equivalence of other races ships.
I've wait for the blog and kepp hoping, but surely the eanm2 nerf, that hits amarr as well, isnt the quick fix thats supposed to resolve all marr issues
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alesta
NeoTech Incorporated Expeto Libertas Foedus
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Posted - 2007.05.31 16:34:00 -
[68]
just to throw my 2 cents in
i think reloading 8 guns in 2-3secs is utter bs... especially when u do it that fast every other gun fails to reload half the time and u have to do it a second time
NeoTech Incorporated |

diabolic clone
Amarr Paxton Industries Paxton Federation
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Posted - 2007.05.31 20:13:00 -
[69]
Originally by: Mika Meisk Edited by: Mika Meisk on 31/05/2007 16:33:38 Edited by: Mika Meisk on 31/05/2007 16:31:37 <snip> Amarr needs a general overhaul regarding "what is the point" bot pve and pvp wise of this race, it also needs the some roles where they excell, meaning being better than the equivalence of other races ships.<snip>
This is exactly the problem, amarr have no niche besides self defeating ones. Most notable: Suppose to be capacitor race however lasers are suppose to be high damage and unsustainable for your cap. Then try to add a tank on top of this and there is no cpu for your tank or cap to run your rep. Decide to go without the tank and rep and the lasers eat all grid to even plate the things up decently as their slot layouts almost all the lows are eaten up by fitting mods, less of a problem with rigs. of corse that is not even taking into account that laser damage isn't worth its cap and grid dependancy let alone trying to fit nosf with them. Not to mention either a nos nerf probably in the works somewhere. It all sounds good on paper, but eve isn't a pen and paper game.
Does anyone happen to have any calculations on laser damage vs an untanked shield (o em resist, 20 thermal) or untanked armor (6o em resist, 35 thermal)? I've run into some graphs on this forrum for weapon damage output before but it was all vs untanked things with 0 resist.
Cap is just a weak thing to have as your spec when all the other races have weapon specialization.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.05.31 20:49:00 -
[70]
Originally by: Aramendel I have a feeling what the amarr buff if going to be - big chested women on the char generation screen! 
Amarr already has those. They're the minmatar. ---------------------------------------- Thou Shalt "Pew Pew" |

Speedie Tappaja
Minmatar Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.05.31 21:15:00 -
[71]
you missed the amarr buff? it is the eanm nerf. that why gal/min doesnt got so high em resistance.
oh wait does it nerf amarr also? ---------------------------------------------- Cory Rose > speeeeder man speeeeder man does whatever his speeder can 1213ms anytime warps in and out when it is prime lookout here comes the speeder ma |

Sc0rpion
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Posted - 2007.05.31 22:09:00 -
[72]
Originally by: Byzan Zwyth damn, I'm not saying amarr are uber or anything but I sometimes rat in a geddon (though I'm gallente spec). I have amarr BS 3 and large energy turret 1 (yes ONE) and I can kill any spawn I have come up against very VERY easily.
In Querious. That's Blood Raider territory, isn't it? That's like saying "I own Serpentis in my Megathron."
The true secret to enjoying life is to live it dangerously. -Friedrich Nietzsche
Killmails are for pooftas. |

Megadon
Caldari Deathshead Inc.
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Posted - 2007.06.01 15:16:00 -
[73]
Yeah, CCP is going to "boost" Amarr by nerfing EANM's.
Linkage
What asshats. --------------
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Godar Marak
Amarr Return Of Red Dawn
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Posted - 2007.06.01 15:19:00 -
[74]
Originally by: bloomich
Are you seriously saying that in todays age of bubbles, nanoships etc that MWD is not needed to remain competitive? You also are aware that all other races can fit a MWD without too many problems?
If you get caught in a bubble camp or something similar, you are most likaly gonna get a cruiser or frigate webbing you. A battleship even with a mwd, will be too slow to get away.
-------------------- '\0/\0/\0/\0/\0/' Cant we all just get along?
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.06.01 15:35:00 -
[75]
Edited by: Gamesguy on 01/06/2007 15:33:44
Quote: If you get caught in a bubble camp or something similar, you are most likaly gonna get a cruiser or frigate webbing you. A battleship even with a mwd, will be too slow to get away.
This is gang combat. A MWD on every ship gives the fc a lot more flexibility, if things go bad he can order everyone to mwd out of the bubble and retreat. So instead of suffering total loss of your battleship group, you suffer only partial loss.
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Lazal Nahn
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Posted - 2007.06.01 15:53:00 -
[76]
Edited by: Lazal Nahn on 01/06/2007 15:52:57 Well in case you didnt do so already. Listen to the live devblog. Our love, oomph or however you would like to call it has been addressed in the live devblog. And it is: *drums* *excitement*
The megapulse will get a higher tracking speed!!!111oneone
So, fellow Amarrians rejoice and praise the Emperor! Here is our salvation!
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.06.01 16:21:00 -
[77]
Originally by: Godar Marak
Originally by: bloomich
Are you seriously saying that in todays age of bubbles, nanoships etc that MWD is not needed to remain competitive? You also are aware that all other races can fit a MWD without too many problems?
If you get caught in a bubble camp or something similar, you are most likaly gonna get a cruiser or frigate webbing you. A battleship even with a mwd, will be too slow to get away.
In that situation, the only way to survive is with a MWD. Chances without MWD = close to zero. Chances with MWD is pretty reasonable, since you hit MWD before they lock you, and slowboat it while tanking. (the more clever people will bump)
Secondly, lets say you find a target. Without a MWD on a battleship, any target will use their own MWD simply move outside your scrambler range and laugh at you.
Or perhaps you are being chased and the MWD guarentees a entering warp time of a max 10 seconds (MWD cycle) which can save you as well?
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0zimandius
The Nietzian Way Peons of Doom
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Posted - 2007.06.01 17:58:00 -
[78]
what if they just doubled all amarr ships cap regen. we're supposed to be the capacitor race, do u think that would fix us?
0zi with a zero
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0zimandius
The Nietzian Way Peons of Doom
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Posted - 2007.06.01 18:10:00 -
[79]
i'm hardcore amarr and will not change wether they buff or not. i think if the fix gets too crazy we'll end up with nothing left of what amarr is supposed to be.
we're supposed to worship capacitor, be nasty tanked, high end damage dealers who don't rely on med slot dirty tricks.
they should leave the other races alone... there are ways to fix amarr without nerfing every direct competitor.
0zi with a zero
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Saki Tind
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Posted - 2007.06.06 21:14:00 -
[80]
i once had a red bike 
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.06.06 22:50:00 -
[81]
Edited by: Neuromandis on 06/06/2007 22:49:38
Originally by: 0zimandius what if they just doubled all amarr ships cap regen. we're supposed to be the capacitor race, do u think that would fix us?
Don't you think double cap regen is a bit extreme? It's reasonable for amarr to have more cap, but double?
Originally by: 0zimandius they should leave the other races alone... there are ways to fix amarr without nerfing every direct competitor.
QFT I hope they do that.
Originally by: 0zimandius 0zi with a zero
Put that in your sig so you don't have to type it every time 
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