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DarkXenon
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Posted - 2007.05.29 10:24:00 -
[1]
I'm pretty sure I read something on a Dev blog a while ago about amarr getting a 'buff'. Ive tried eve-search but couldn't find anything. Anyone have any info or links? Cheers
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.29 10:29:00 -
[2]
Its there........... Along with planetary interaction.
Seriously, it takes CCP 6 months to a year to change anything, so I am hoping someting extremem is done about the "Self Neut" Guns that Amarr use. --
Billion Isk Mission |

Wild Rho
Amarr GoonFleet
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Posted - 2007.05.29 10:32:00 -
[3]
I'm just hoping like hell the buff isn't something that turns Amarr a poor version of another race.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.29 10:39:00 -
[4]
Well giving amarr new fancy ship bonuses (instead of the cap reduction "bonus" that will be buildt inn) will be a start, heard something about that
It's great being Amarr isn't it.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 11:15:00 -
[5]
And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.29 11:20:00 -
[6]
Originally by: Sokratesz And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Please, in your next post, include all point on wich gallente is overpowered. Also relate it to this:
- Our drone UI is very hard to manage. Sometimes on lvl 4 missions it can even cost you a ship when whole pocket aggroes.
- We in constant need of resupply with Cap Boosters therefore we cant go ranged solo runs in hostile space, especially when its having only claimed stations.
- Our best damage dealers operate at <10km range, while cruisers even have to go <5km range.
- Our gun cap usage is not bonused in any way, and some of guns/ammo combos take almost same as Amarr guns take.
- To fit our main close-range damage dealer we need +5 turret CPU reduction implant.
So, actually you whine about Gallente only because the nosf usage on Domi/Myrmi? lol, then. Its not race that is overpowered, its module. ---
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 11:26:00 -
[7]
Edited by: Sokratesz on 29/05/2007 11:26:43 I fly:
- Myrmidon - All gallente battleships
Ive seen in action:
- All except the Erebus
And IMO, they are overpowered. Caps get damage bonus which is excellent versus anything non-cap. Damage control greatly favours gallente BS over the others. Nosdomi = imba overall. Most of it is personal though..feeling or something..i just dont like em. You are right though the nosnerf will fix some of it.
And really, is one post about a subject with a minor (one-line) mention immediatly a whine? Geez, gtfo.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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Hasak Rain
Amarr
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Posted - 2007.05.29 11:27:00 -
[8]
Originally by: n0thing
Originally by: Sokratesz And soon Amarr will be buffed and gallente gets nerfed (FINALLY) and everyone will start whining all over again.
Please, in your next post, include all point on wich gallente is overpowered. Also relate it to this:
- Our drone UI is very hard to manage. Sometimes on lvl 4 missions it can even cost you a ship when whole pocket aggroes.
- We in constant need of resupply with Cap Boosters therefore we cant go ranged solo runs in hostile space, especially when its having only claimed stations.
- Our best damage dealers operate at <10km range, while cruisers even have to go <5km range.
- Our gun cap usage is not bonused in any way, and some of guns/ammo combos take almost same as Amarr guns take.
- To fit our main close-range damage dealer we need +5 turret CPU reduction implant.
So, actually you whine about Gallente only because the nosf usage on Domi/Myrmi? lol, then. Its not race that is overpowered, its module.
I don't see the word "overpowered" in his post....do you?
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Hasak Rain
Amarr
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Posted - 2007.05.29 11:28:00 -
[9]
lol nm. He said they are in his next post.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.29 11:29:00 -
[10]
Originally by: Hasak Rain lol nm. He said they are in his next post.
Yeah i shot myself in the foot i guess. Meh.
Originally by: Marquis Dean Yeah I know. But I was in the shower.
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.29 11:31:00 -
[11]
Edited by: Valandril on 29/05/2007 11:30:06 Topic is not about gallente but amarr and yes they need something to do with theyr capsucking ;) And they promised it for kali 2.0 ---
Cheap paint ftw |

Hasak Rain
Amarr
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Posted - 2007.05.29 11:33:00 -
[12]
Originally by: Valandril Edited by: Valandril on 29/05/2007 11:30:06 Topic is not about gallente but amarr and yes they need something to do with theyr capsucking ;) And they promised it for kali 2.0
Don't matter if the topic is about Amarr, Gallente, Jove or Fried Chicken. The guy who said it takes CCP at least 6 months to fix anything is the winner of the thread.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.29 11:40:00 -
[13]
Originally by: Sokratesz Edited by: Sokratesz on 29/05/2007 11:26:43 I fly:
- Myrmidon - All gallente battleships
Ive seen in action:
- All except the Erebus
And IMO, they are overpowered. Caps get damage bonus which is excellent versus anything non-cap. Damage control greatly favours gallente BS over the others. Nosdomi = imba overall. Most of it is personal though..feeling or something..i just dont like em. You are right though the nosnerf will fix some of it.
And really, is one post about a subject with a minor (one-line) mention immediatly a whine? Geez, gtfo.
Each race have its own favoured modules. Same as I can say that I cant fit polycarbon rigs to my Gallente close-range ships simply because its perfectly made for Minmatar.
Maybe you also noticed, while flying all those Gallente BSes, that Megat that uses DCU most of the time, have to use it, simply because all protection it has is HP amount.
As for topic, first of all, while reading devblog about Amarr having a boost, that same blog never stated that anything else will be changed in other races, btw. ---
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Gawain Hill
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Posted - 2007.05.29 11:50:00 -
[14]
yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
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Hasak Rain
Amarr
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Posted - 2007.05.29 11:56:00 -
[15]
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.29 12:45:00 -
[16]
Originally by: Hasak Rain
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
It is a bit more complicated. Slots wasted comes to mind. On a Minmatar, Gallente or caldari ship, perhaps only 1 slot is wasted on a cap booster. Perhaps a relay or whatever on intercepters but by in large, just 1 slot is used to keep cap at an acceptable level.
With an Abaddon, there is no flexibility. Highs have got to be tach - the seriously crappy range means with megabeams, you need 4-5 tracking Enhancers II's to compete with other races battleships at 160km+. With tach, you can use 3 tracking enhancers II to hit 160km+, and that leaves low 4 slots - Damage control, 2 heat sinks and a plate or medium rep. And you have to use 3 powergrid rigs just to fit all this as well, so CCC rigs are out. Midslots have to be a cap booster II, 2 sensor booster II and a mwd. Lack of mids means no flexibility with using tracking comps in the mids.
Anyhow the point is that the slot layout makes cap issues worse since there is noware to fit cap rechargers/relays due to trying to stay competitive with other races. And even if you could fit them - You would be wasting slots that other races are not.
A Rokh can fit 8 x 425's, and have 2 PDU II, 3 Damage mods and he is laughing, 2 sensor boosters II and a MWD and 3 tracking comps to hit at 249km with t1 ammo. Far to easy to fit - and 3 free rig slots.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.05.29 13:11:00 -
[17]
Originally by: Hasak Rain
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
The idea is that they would cut laser cap use by 40-50% and then put a real bonus on there. ---------------------------------------- Thou Shalt "Pew Pew" |

twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.29 14:07:00 -
[18]
Lasers should knock off a lil of the enemies cap with every hit!!!!!!!!!!!1
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korrey
Amarr
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Posted - 2007.05.29 14:14:00 -
[19]
Originally by: twit brent Lasers should knock off a lil of the enemies cap with every hit!!!!!!!!!!!1
And repair 3% of your armor when you hit someone else with a laser!!1! Oh and takes away 50% of their structure on Alpha, and then immediately fries their drones when they are launched1!.
On a serious note, then we would run into more issues with nos like weapons, and I am quite tired if having to miromanage my cap just to live another 2 minutes. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.29 14:15:00 -
[20]
Originally by: twit brent Lasers should knock off a lil of the enemies cap with every hit!!!!!!!!!!!1
Go away troll
It's great being Amarr isn't it.
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Almarez
Setenta Corp Xelas Alliance
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Posted - 2007.05.29 14:20:00 -
[21]
My friend I have already started a "Where's the OOMPH" movement. Let's keep it alive and get them to finally do something, anything. Hell, at least starting some trial stuff on test server would be nice.
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RossP Zoyka
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Posted - 2007.05.29 16:09:00 -
[22]
Originally by: Almarez My friend I have already started a "Where's the OOMPH" movement. Let's keep it alive and get them to finally do something, anything. Hell, at least starting some trial stuff on test server would be nice.
Seriously, test anything. Please.
"Where's the OOMPH?"
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Belligerent Monk
GoonSwarm
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Posted - 2007.05.29 16:33:00 -
[23]
count down to tuxford coming out and saying he looked over the numbers and they are fine they way they are...
-Dianabolic, Chief Diplomat of Band of Brothers Alliance |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.29 21:38:00 -
[24]
Edited by: Neuromandis on 29/05/2007 21:37:12
Originally by: n0thing Each race have its own favoured modules. Same as I can say that I cant fit polycarbon rigs to my Gallente close-range ships simply because its perfectly made for Minmatar.
Heh... I suppose Caldari have missiles, minmatars have speed, Amarr self-defeating weapons, and Gallente the killmails?
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Commander Thrawn
Fluffy Rabbit Killers
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Posted - 2007.05.29 22:05:00 -
[25]
Originally by: Almarez My friend I have already started a "Where's the OOMPH" movement. Let's keep it alive and get them to finally do something, anything. Hell, at least starting some trial stuff on test server would be nice.
I think this needs it own 100 page mega thread
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Hasak Rain
Amarr
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Posted - 2007.05.29 22:10:00 -
[26]
Originally by: Goumindong
Originally by: Hasak Rain
Originally by: Gawain Hill yep the dev blog was months and months ago best i can remembe back hwen i still had hair and all my own teeth...
still when the amarr does get it's boost it'll only be somethin small but just think if lasers get there cap usage cut in half then the abaddon might have enough cap :D
What i don't understand is most of the players wanting a boost suggest replacing the cap use bonus with "something useful." However, if CCP does that, then every single Amarr ship will have the exact same problem as the Abaddon where you need three CCC rigs and 4,000 cap rechargers just to have a tank and be able to fire it's weapons at the same time.
Like you said, if they reduce laser cap usage, it would solve that problem but I have a funny feeling if they thought it was THAT simple, they would have done it already.
The idea is that they would cut laser cap use by 40-50% and then put a real bonus on there.
I agree and think that will probably be one of the fixes. What I meant was that solution seems pretty obvious to most of us yet, CCP hasn't indicated this is what they want to do so it leads me to believe that it may mess up race balance in some place that i am not seeing. I am sure they do not want to go back to the days when Amarr was the undisputed fotm race and are being very careful right now. Then again, i am probably just over thinking this.
Regardless, looks like we will be getting {whatever} in Revs 2 though.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.29 22:20:00 -
[27]
Just remember one thing though, gallente and amarr are very close to each other. Boost amarr and there is a good chance gallente will be boosted aswell. But i dont think many people mind boosting gallente, aslong as the droneboats get a nerf. Gallente supremeness = drones. The requirment for a mwd, capinjectors, capusing weapons and armortank hurt both amarr and gallente. Only amarr happen to be stuck to those damn energized adaptives, high fitting requiring guns and dont have a real 2e weapontype.
Also CCP, no crapfixes. What is a crapfix? This is: Gallente got a boost for CPU requirments. This means there is no need for a co-proc, you only need a -5% turret CPU reduction implant. 
IMO its time for a *complete* halt, no more new idea's, no more heat or other crap. STOP and fix everything that is wrong. Give amarr something worthy enough to be believe that are supposed to claim 60% of empire and make other vessels, especially *T1* worth it. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.29 23:35:00 -
[28]
Edited by: Neuromandis on 29/05/2007 23:34:04
Originally by: madaluap Gallente supremeness = drones.
Not exactly mate. Gallente supremeness comes from the fact that close range = supremeness because scramblers work at 25km, and because NOS=win. The drones just make the second part possible, the first is taken care of blasters.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.05.29 23:50:00 -
[29]
The biggest problem facing Ammar I think is fitting for lasers. I just bought an outfitted a Rohk, guess what, withh 350 II's, I don't have any *serious* fitting issues. With Beams on a Geddon, I have to fit an RCU II just to fit the damn tech I guns. I can't use tech II beams yet, and I honestly don't think I ever will, until they get a serious overhaul. The thing about balance is that you need to take baby steps, I get the feeling that CCP is trying to fix the whole Amarr race at one, that is very hard to do. Ammar aren't THAT bad, I ratted for weeks in Venal with a geddon, w/o a web or drones, It took a lot of fancy flying though. Biggest spawn I could take on was a double 1.8 mil spawn.
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.30 00:17:00 -
[30]
Originally by: Audri Fisher The biggest problem facing Ammar I think is fitting for lasers. I just bought an outfitted a Rohk, guess what, withh 350 II's, I don't have any *serious* fitting issues. With Beams on a Geddon, I have to fit an RCU II just to fit the damn tech I guns. I can't use tech II beams yet, and I honestly don't think I ever will, until they get a serious overhaul. The thing about balance is that you need to take baby steps, I get the feeling that CCP is trying to fix the whole Amarr race at one, that is very hard to do. Ammar aren't THAT bad, I ratted for weeks in Venal with a geddon, w/o a web or drones, It took a lot of fancy flying though. Biggest spawn I could take on was a double 1.8 mil spawn.
damn, I'm not saying amarr are uber or anything but I sometimes rat in a geddon (though I'm gallente spec). I have amarr BS 3 and large energy turret 1 (yes ONE) and I can kill any spawn I have come up against very VERY easily.
I do think amarr need a boost and I can think of may ways to do it without making them the next uber fotm. I think if CCP were going to do it like they said they would have done it by now. Only a couple of small changes are needed. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |
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