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Victor Vision
Central Intelligence Service
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Posted - 2007.06.06 16:26:00 -
[31]
Originally by: Hey You
Originally by: Victor Vision Useless Take on new Changes
Do you Dream about us regularly?
Are those dreams good or bad?
Do you have nightmares about us?
Do you have BoB Posters on your room walls?
Are you in love with BoB?
And finally and most important...
Would a hug help?
HeyYou, I said the changes are excellent. Also I did not mention the name of your wonderfull alliance anywhere in this thread.
So where lies your problem, dear sir? Do you need a hug?
Besides, you post off topic. Please comment on the new features, this is what this thread is about.
EVE War I - Quick Overview (Feb/March)
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Hey You
Destructive Influence Band of Brothers
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Posted - 2007.06.06 16:32:00 -
[32]
Originally by: Victor Vision
... so they can then loose their equipment quickly to BoB. Providing BoB with fun pew-pew. Awesome.
That is right. Others besides BoB should not build motherships and titans. That would be just wrong and unfair. And yes, they should instead bring many targets which can easily be killed by titans and motherships.
Overall, seems like excellent ideas.
N o i mentioned us 
To fall in love and fall in debt To alcohol and cigarettes and Mary Jane To keep me insane and doing someone else's cocain |

Interval
The Triad Alliance
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Posted - 2007.06.06 16:33:00 -
[33]
What I like about the changes is that you have to watch your systems more closely now otherwise roaming gangs can cause you harm.
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Shining Shadow
Business Associates
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Posted - 2007.06.06 16:33:00 -
[34]
Originally by: Grim Faust You have someone with a MS or 3 and a stack of 20-30 dreads/carriers with possible support to defend. How the heck are you going to be able to take that sort of system with no caps to assualt with. Just think about then scaling that up with people who can bring 100 caps to the field. How many BS would it take to overthrow such a force??? The answer is way too damn many.
The cynojamming module need constellation Sov to be active. I don't think your target alliance will have a capital fleet waiting in every system of their home constellation as well as cyno jammers in all of them. Just attack one of the weaker systems in the constellation first to cause them to lose Sov, then go for the one you want when their defenses have weakened due to lost Sov. At least that's what I figure would be a reasonable way after reading about the changes.
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Sidrat Flush
Caldari Wolf Pack Enterprises E.A.R.T.H. Federation
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Posted - 2007.06.06 16:35:00 -
[35]
The new features are a step in the right direction for allowing the alliances who control..no read HOLD space to defend it properly.
Seems a shame that it's about a year too late, but then again, those alliances without a cap fleet or a small one that they don't practice with will always be at a disadvantage.
This is what BoB members do. Go on to the test server and see how the future of Eve will play out. The O.P is there doing it already and it's what several months down the line. If you want to be a major alliance ALL members should be required to spend time on the test server and see what it's all going to be about, instead of resting on the laurels of yesterdays tactics and thinking they'll always work.
I don't have real love or hate for BoB, it's what they do and they do it well. They also ask opinions from other alliances too.
Suffice to say, if you're not holding space with enough capital to purchase these new toys your space will not be as well protected as others who have done their research.
Adapt to Survive.
Life is about memories the more the better. End Slavery. |

Victor Vision
Central Intelligence Service
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Posted - 2007.06.06 16:41:00 -
[36]
Edited by: Victor Vision on 06/06/2007 16:51:27
Originally by: Hey You
Originally by: Victor Vision
... so they can then loose their equipment quickly to BoB. Providing BoB with fun pew-pew. Awesome.
That is right. Others, besides the largest alliance, should not build motherships and titans. That would be just wrong and unfair. And yes, they should instead bring many targets which can easily be killed by titans and motherships.
Overall, seems like excellent ideas.
N o i mentioned us 
You mean to say I mentioned your alliance by name in this thread?
Where? You must be hallucinating 
EVE War I - Quick Overview (Feb/March)
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Grim Faust
Kinetic Vector Freelancer Alliance
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Posted - 2007.06.06 16:51:00 -
[37]
Originally by: Shining Shadow
The cynojamming module need constellation Sov to be active. I don't think your target alliance will have a capital fleet waiting in every system of their home constellation as well as cyno jammers in all of them. Just attack one of the weaker systems in the constellation first to cause them to lose Sov, then go for the one you want when their defenses have weakened due to lost Sov. At least that's what I figure would be a reasonable way after reading about the changes.
You seem to forget, you don't need a cap fleet actually in every system you own. You'll have jump bridges to remedy that. Also, to not put a cyno jammer in every system you need to hold sovereignty would be stupid on an alliances behalf and they deserve to lose sov. if they don't plan for that. Unless cyno jammers are incredibly expensive, putting one in every system you own will be a new trend. Same goes for jump bridges.
One thing I'd like to know though, is if cyno jammers work against friendly cyno's as well. Either or, jump bridges will more than likely be the resolution to that problem for defenders moving caps around home turf. __________________________________________________ I survived CCP eating all my sigs and all I got was a crappy colorful moderator message... colorful? -Sahwoolo ... =( |

Nhaz
Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.06.06 18:31:00 -
[38]
as someone who has played around with the bombers on the test server at this time they were in no way affect blob warfare with any real difference.
It has what i call the "ohsht" effect. Unfortunately seeing that SIG radius appears to be the deciding factor in the damage the bomb does, therefore it does almost no damage against small ships. and not enough damage against large ships. Dropping a bomb on a gate and jumping causes the bomb to dissappear. bombs can be destroyed by smart bombs.
it will take 20 bombers to take a large enough chunk out of a cap ships capacitor to keep it from running away.
ECM bombs are ecm burst. not too useful, ever.
The bombers can only carry a total of 4 bombs 2 in the launcher and 2 in the bay. The bombs being 75m3 in size.
the price of the bombs themselves will keep the numbers of these being deployed fairly low. its effectively like spending a cruiser for every bomb dropped. alot of people can afford it but not in serious numbers.
While i love the idea of stealth bombers. at this time they will play no serious part of fleet warfare. _____________________________________________
It's NOT paranoia, If they REALLY ARE out to get you! |

Ruato
Gallente Gurgleblaster Industries
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Posted - 2007.06.06 18:35:00 -
[39]
Originally by: Neurosis From my viewpoint bombs are the best anti-blob tool ever introduced, kinda like a poor mans DD, and with the DD being able to only being detonated with the ship on the field it looks like this may give smaller alliances and PvP forces a way to fight back.
I find their attempt to create these anti blob weapons kinda funny because whole eve is designed so that it basically forces blobbing.
Meaning that theres couple places in each solarsystem where you can go (stations, gates, pos, asteroid belts). There will always be blobbing until they find a way to allow free travel (and make all that wasted space usable) inside the solarsystem. --- Get rid of those *bleep*ing secure containers. *bleep*! |

Pesadel0
Ordem dos Templarios
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Posted - 2007.06.06 18:40:00 -
[40]
Originally by: Astasia Orian
Originally by: Vile rat So everybody can set up jump bridge nets to empire and move freighters with no risk. whoopie.
It was a bad idea to allow that on titans and it'll be a bad idea here.
The bridge has a 5 LY range. You can't claim sov in empire. I admit that posting AAAAAAAAAAAAAAA is more fun than facts though.
He has a point ,what keeps people form establishing a jump bridge net of large POS?
I was sworn to absolute secrecy BY CCP. |
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Agmar
Reikoku Band of Brothers
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Posted - 2007.06.06 18:54:00 -
[41]
Originally by: Pesadel0 what keeps people form establishing a jump bridge net of large POS?
The need for sovereignty.
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Sochin
Reikoku Band of Brothers
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Posted - 2007.06.06 18:55:00 -
[42]
Originally by: Pesadel0
Originally by: Astasia Orian
Originally by: Vile rat So everybody can set up jump bridge nets to empire and move freighters with no risk. whoopie.
It was a bad idea to allow that on titans and it'll be a bad idea here.
The bridge has a 5 LY range. You can't claim sov in empire. I admit that posting AAAAAAAAAAAAAAA is more fun than facts though.
He has a point ,what keeps people form establishing a jump bridge net of large POS?
Enemies with the balls to attack the pos?
Nemo me impune lacessit
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Thundirr
Amarr Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.06.06 19:06:00 -
[43]
I have a few questions on the 'methods of jump bridging' between POS.
1: Freighter A makes it to a POS in low sec .1 space Owned by alliance A for 5 weeks. Can Freighter 1 jump from a POS in low sec to a POS in 0.0 held by alliance B that has had SOV for 5 weeks. Or Do the Jump bridges have to be between Towers held by the same Corp? or Same Alliance? or Just having the pilots in the same gang?
So the question is. Can i jump from a friendly Jump bridge to an alliance one? or is it alliance/corp only.
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Agmar
Reikoku Band of Brothers
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Posted - 2007.06.06 19:12:00 -
[44]
Originally by: Thundirr I have a few questions on the 'methods of jump bridging' between POS.
1: Freighter A makes it to a POS in low sec .1 space Owned by alliance A for 5 weeks. Can Freighter 1 jump from a POS in low sec to a POS in 0.0 held by alliance B that has had SOV for 5 weeks. Or Do the Jump bridges have to be between Towers held by the same Corp? or Same Alliance? or Just having the pilots in the same gang?
So the question is. Can i jump from a friendly Jump bridge to an alliance one? or is it alliance/corp only.
AFAIK, it is going to be the same as cynoing... gang is all you need.
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Aegis Osiris
Gallente Demonic Retribution Pure.
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Posted - 2007.06.06 19:22:00 -
[45]
Edited by: Aegis Osiris on 06/06/2007 19:24:16 I thought that the jump bridge module required the alliance to hold sov. If that's the case, then no lowsec POS's will be involved.
They cyno jammer does, of course, provide a huge advantage to the defender. However, if I heard properly (maybe its been changed, I dunno) the cyno jammer disables ALL cynos, friendly and hostile. Perhaps that should remain, as 'perfect' defense (ie. your group with cap ships, the enemy with none) comes with the cost of not being able to move your own caps out of system.
So, to really figure out the effects, we need to know the answers to 2 question:
1. Will the cyno jammer also disable friendly cyno fields?
2. Will the cyno jammer disable jump bridges?
Also, if jump bridges require Constellation sov (they do, yes?), wouldnt that mean that you can only set them up within that constellation, or perhaps between if you hold sov in more then 1? I see those as useful for shuttling ships/good around the core systems, but little else tbh. ________________________________________________ This thread does not exist
Sig in process.... |

TheArchJudge
Gallente FinFleet
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Posted - 2007.06.06 19:40:00 -
[46]
Edited by: TheArchJudge on 06/06/2007 19:40:34
Originally by: Thundirr I have a few questions on the 'methods of jump bridging' between POS.
1: Freighter A makes it to a POS in low sec .1 space Owned by alliance A for 5 weeks. Can Freighter 1 jump from a POS in low sec to a POS in 0.0 held by alliance B that has had SOV for 5 weeks. Or Do the Jump bridges have to be between Towers held by the same Corp? or Same Alliance? or Just having the pilots in the same gang?
So the question is. Can i jump from a friendly Jump bridge to an alliance one? or is it alliance/corp only.
I belive the pos jump bridge will be only betwen alliance (regardless of corp) pos's that have sovereignty for more than 5 weeks. That doesn't include any low sec pos or pos's in 0.0 npc space. It makes sence that way, at least for me.
Anyways after reading the patch notes on development i can say that all are very nice ideas, that will increase the gameplay in one way or the other ... if only CCP would deploy them without any bug's or delays :P
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munchy
Prison Break Inc. FOUNDATI0N
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Posted - 2007.06.06 19:42:00 -
[47]
Edited by: munchy on 06/06/2007 19:47:09 Edited by: munchy on 06/06/2007 19:45:19
edit2 - bah screw it, im too stoned to post in this thread ---
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OGUZ KAGAN
SPACE TURK COPS
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Posted - 2007.06.06 19:59:00 -
[48]
if i got it true these changes will only lead to an empire on 0,0 systems and after many things changed in last wars that this will lead an entity more and more overpowered. And for newcomer alliances it will be impossible to have a space in 0,0 and with the planted turrets on stargates it will be impossible for roaming gangs to enter these spaces. You will be like jumping stargates in empire with worst standing and Turrets will deal with your ships.And where you will make super capitals if you can have the enough isk or economy to built them ?? in Jita ?? So you will have to buy your ships from the 0,0 entities to attack them ?huh I think after this changes rev 2 name also must be changed to REBELLION VS EMPIRE ah and also some jedi skills would be awesome
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Voltron
Caldari STK Scientific Rule of Three
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Posted - 2007.06.06 21:00:00 -
[49]
Originally by: Sochin
Originally by: Pesadel0
Originally by: Astasia Orian
Originally by: Vile rat So everybody can set up jump bridge nets to empire and move freighters with no risk. whoopie.
It was a bad idea to allow that on titans and it'll be a bad idea here.
The bridge has a 5 LY range. You can't claim sov in empire. I admit that posting AAAAAAAAAAAAAAA is more fun than facts though.
He has a point ,what keeps people form establishing a jump bridge net of large POS?
Enemies with the balls to attack the pos?
You mean SPACEBALLS?
Volt It's great touching your own dink isn't it?
"Droog812 > normally id care if it was a logon trap - but considering bobs history of taking down super caps, i dont care how it died" |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.06.06 21:11:00 -
[50]
Basically they've given a long term territorial alliance the ability to put an entire system into seige mode.
Should be interesting, at least.
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Paltar
Eternal Rising EternalRising
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Posted - 2007.06.06 21:14:00 -
[51]
My main question/query is:
At the moment Pos are under-effective... with the new changes they look alot more viable as staging points (if you can make your enemy come to you) and better defensive platforms without having to drop 5 or 6 "just to be sure". 1 well setup, expensive pos > lots of small crap ones.
BUT at the moment the general pos defense is lots of guns in a vain hope to pop a ship or two with the alpha before the cycling starts.
but with the new "outside shield defenses" does that not leave the Caldari towers a little open to exploitation.
Install a cyno blocker... then lots of ECM, damps and POS NOS.... only the largest and toughest BS fleets will stand a chance of bringing down that cyno blocker with the amazing effectiveness of POS ECM and damps.
sadly i don't have the resource to test it myself (like a large BS fleet) but thats the one thing that springs to mind once you remove cap ships from the equation in a pos takedown.
I understand that the majority of POS won't have a cyno blocker.. .but surely the important systems will be bound to have one on release day. www.eternalrising.net |

Ikarushka
Gallente Delusive Influence
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Posted - 2007.06.06 21:16:00 -
[52]
Originally by: Hey You
Originally by: Victor Vision Useless Take on new Changes
Do you Dream about us regularly?
Are those dreams good or bad?
Do you have nightmares about us?
Do you have BoB Posters on your room walls?
Are you in love with BoB?
And finally and most important...
Would a hug help?
WTB a BoB poster for a reasonable price :)
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Koronos
Interstellar eXodus R0ADKILL
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Posted - 2007.06.06 21:30:00 -
[53]
imo these changes will increase teh blob not reduce it.
It is mentioned above how cyno suppressors will require the attackers to blob to kill the cyno suppressor, as they will be at a major disadvantage until it is done.
More worrisome to me though, as I mentioned in another thread it seems like the jumpbridge will mean the attacking force will have to outblob the defender's entire fleetstrength every time they attack a system, right? I mean, you have your 10 dreads attacking the target system pos and you're camping the gates with 50, well, the defenders jumpbridge 20 dreads and 100 support on top of your dreads. At least without the jumpbridge or titans you could have warning when the 100 support come to kill you and you can hope to get your 10 dreads out. Now, if you know that the enemy has 20 dreads and 100 ships in their fleet, you will have to bring more than that every time you attack anything, right?
what am I missing?
Koronos
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.06.06 21:41:00 -
[54]
Doesn't the jump bridge require a cyno field? If the supressor is still up, they can't reinforce their POS with capitals from outside the system. If they drop the cynosuppressor, they expose themselves to the attackers waiting cyno fleet.
This breaks up the blob for larger territorial alliances by requiring them to disperse their capital fleets across their territory in order to have support on hand in the event an attack force comes in.
You can't have a blob on standby in EVERY system you control, so you're either forced to use massive support fleets and a handful of, if any, capital ships to defend a deathstar in a cyno guarded system, or you drop the cynosuppressor, blob up, and deal with whatever the enemy throws at you like y'all do now.
For established alliances, its now possible to protect yourselves against the capital blob. You're back to battleship fleets with occassional capital support during wars against established powers.
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MrMajIc
VentureCorp Imperial Republic Of the North
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Posted - 2007.06.06 21:47:00 -
[55]
Well briefly reading the notes, and the general BS in the forums not really testing it out much in sisi. I see good ideas which will possible backfire. Lets take for instance the cyno-net thing..Ok i am sure you need some sorta sov. for it to be anchored. thus making taking space pretty difficult. All you need to do is blob up the nets, and sit the already difficult to kill motherships on the gates with the new ecm burst and yeah slaughterfest. I personally think the ecm burst should go toward a different ship class or a new one. Giving MOMs more power to turn fleet fights is already annoying as we all know who has massive amounts of them. (GJ on the cap builds)
now the little worthless bombers.....well glad something is done for them cause they were quite lame.
Pos bridges 5au...cute see how this one works who ever wants to keep up more pos work cool I am looking forward to seeing it used properly. now the pos changes I am not much for dealing with pos's i know their a bit overwhelming for a griefer like me (winks at Xelas to ZE POS) but to focus fire, mods exposed, and yeah whatever else would help maybe force more attacking force losses but it still will get pwnt by blobs of captials. anti-cyno thingies come in here, restrict attackers to send in the old school fleets.....but wait frack me there is 10 ms in system.......DOH! Sad it's about 1-2 months too late for d2 eh?
So last words I think it will force more alliances ot form ties and work together, I HOPE it brings back more small gang, medium fights (f bomb them ms blobs waagaah) But I see ms just jump in ecm burst dictor warp fleet in pwnt. So yeah more thought plx before patching sharkbait!
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Stevobob
Battlestars GoonSwarm
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Posted - 2007.06.06 22:14:00 -
[56]
One thing I'm a bit confused about: is the POS jump bridge going to be POS-to-POS only, or can you just open a jump portal to whereever?
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.06 23:12:00 -
[57]
Another thing that I like about rev 2 that hasnt been mentioned in this thread yet is that poses are going to have significantly lower hp when anchoring & onlining.
This will make it harder to pos-spam, because you will have to defend the pos before it comes online.
Make Mining Better |

Talen Reaper
O.R.C. Outrage Compliant Sparta Alliance
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Posted - 2007.06.06 23:19:00 -
[58]
Originally by: munchy Edited by: munchy on 06/06/2007 19:47:09 Edited by: munchy on 06/06/2007 19:45:19
edit2 - bah screw it, im too stoned to post in this thread
that make`s you primed to post in any eve-o thread ..I thought it was a prerequisite
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Algorithm 5
Caldari Hakata Group Xelas Alliance
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Posted - 2007.06.07 02:22:00 -
[59]
Originally by: Cupdeez Don't forget about the fact that you can't jump into someones system if they have the new cyno net up and running.
1st you have to take in BSs and kill the anti-cyno generator (not sure how well this will go since its installed at a pos outside the sheilds) After this is down then you can jump dread and carriers in.
Defending a system will be easy since you don't have to worry about hostile Capitals jumpping in on your fleet. You say roaming gang will be good I don't think this is going to be the case but it might be... I think you will see 3-8 carriers camping gates with large bubbles up knowning damn well no hostiles can drop capitals on you.
Co-ordinated suicide stealth bombers? Those bombs do a hell of a lot of damage...
I see lots of room for interesting tactics here, beyond merely carriers camping battleships.
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Algorithm 5
Caldari Hakata Group Xelas Alliance
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Posted - 2007.06.07 02:32:00 -
[60]
Originally by: Grim Faust Edited by: Grim Faust on 06/06/2007 16:12:22
Originally by: The Anointed The fact that the defenders have the ability to use cap ships to defend a system against an attacker that cant cyno in his own cap ships, puts the defender on teh high ground by a large amount.
Thats going to incite insane blobs.
Bombers are going to be used to excess seeing as they are pretty throwaway.
Mmmm, Trevs post about people being too rich is going to go out the window when people start trying to take down pos's.
In a nutshell that pretty much sums things up. You have someone with a MS or 3 and a stack of 20-30 dreads/carriers with possible support to defend. How the heck are you going to be able to take that sort of system with no caps to assualt with. Just think about then scaling that up with people who can bring 100 caps to the field. How many BS would it take to overthrow such a force??? The answer is way too damn many.
It may be just me, but it sounds a bit like you are suggesting that the new anti-blob changes will make blobbing ineffective?
Originally by: Grim Faust
Hell! That even pidgeon holes people in to getting DD'd to death. Can't assault with caps? Bring in the small ships to swarm the POS! WRONG. DD. YOU LOSE. LAWL...
And small ship blobbing is ineffective too...
As I replied to someone else, perhaps all that's needed it to trickle in some stealth bombers, get them safed, and when you are ready to go, bomb the cyno jammer.
There's only one per system so even if another is anchored, it's going to take some time to get it online.
During that time, the Falcon/Arazu you have in there pops the cyno field, and in come the capitals.
It's just going to mean there's no way to go directly from one lurking recon to OMGWTF capital blob.
It will actually require some small gang tactics and teamwork.
Or I could be completely wrong and it will be a total cluster**** :)
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