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Falbala
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Posted - 2004.01.13 13:30:00 -
[31]
The no Pvpers don't want Pvp in 0.0 and the Pvpers want Pvp even in 1.0, stick with the 0.4 and less for Pvp and let the other alone in 0.5+. There is no need to change anything it works perfectly well like that.
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Kacper
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Posted - 2004.01.13 13:40:00 -
[32]
This is a horrible idea. Space is already too safe if anything. I have never been pk'd running agent missions in .4 space in a frigate. You just have to be carefull.
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Tano
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Posted - 2004.01.13 13:48:00 -
[33]
It strikes me as a business opportunity. Some corps want to be bounty/pirate hunters. They should get their names known so next time there is a camp near the highway someone contacts them and they can get involved. This is supposed to be multi player.
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Asharee Intrefer
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Posted - 2004.01.13 14:01:00 -
[34]
There's some corp protecting the gate to Orvolle (0.4) in Luminaire. At least they warn players at the Luminaire side when someone's camping at the other side... I'm not sure if they interfer more than that. Seems a reasonable thing to do at a 1.0>0.4 gate... unless you're a pirate. 
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Crias Taylor
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Posted - 2004.01.13 14:23:00 -
[35]
If I had been blown out of the water by a pirate actually interested in piracy it would have been cool. Yet, the gate campers are not interested in piracy. They are interested in podding people 65 KM out and blowing them up and when anyone shows up to take care of the griefer (Not a pirate if they don't practice the priacy after blowing you up) the griefer just logs.
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Junko Willsso
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Posted - 2004.01.13 14:35:00 -
[36]
Quote: The fact that you can be assasinated even in 1.0 space is what makes this game interesting.
Now we just need to make it so that you cant totally avoid loosing skill points when you die. You should always loose between 1-5% every time you die.
But thats just me...
I think the guy above was talking of an exploit.
Being able to kill in 1.0 is fine, but to be able to do so without consequence is not.
If you are in a bship you can easily kill ships in 1.0 but Concord should turn up pretty quick.
Getting away is the challenge!
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drunkenmaster
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Posted - 2004.01.13 14:58:00 -
[37]
Quote:
Quote: The fact that you can be assasinated even in 1.0 space is what makes this game interesting.
Now we just need to make it so that you cant totally avoid loosing skill points when you die. You should always loose between 1-5% every time you die.
But thats just me...
I think the guy above was talking of an exploit.
Being able to kill in 1.0 is fine, but to be able to do so without consequence is not.
If you are in a bship you can easily kill ships in 1.0 but Concord should turn up pretty quick.
Getting away is the challenge!
Sadly not.
Getting away is the exploit.
In a 0.8+ system, if you initiate agression, and don't lose your ship to concord, you are exploiting the system. .
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Ulendar
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Posted - 2004.01.13 15:09:00 -
[38]
Quote: If I had been blown out of the water by a pirate actually interested in piracy it would have been cool. Yet, the gate campers are not interested in piracy. They are interested in podding people 65 KM out and blowing them up and when anyone shows up to take care of the griefer (Not a pirate if they don't practice the priacy after blowing you up) the griefer just logs.
Clueless to say the least 
The reason why pirating or tolling is not possible in empire space are the sentry guns. Sertain modules which are needed for tolling such as webbifiers and scramblers/disruptors DO NOT work at 65km, they work at 10km! If you activate one of these modules at 10km from a person then you are in range of the sentry guns and the sentry guns destroy you.
Are you starting to get it? No?
Some examples from personal expirience....
I try to toll people. I do this by locking them and pounding them, then while firing i iniate convo and tell them to pay me to stop firing. Most of the times people are so panicky at that point that they are just screaming stop stop blahblah.
I stopped firing once to allow a person to catch his breath and pay me to pass in piece...
Guiss what happened? The person warped away from the gate and DID NOT pay me. I now pod this person every time i see him/her.
To keep a long story short. Its impossible to toll in empire space without killing people. If you dont kill them then they just warp away and bragg about getting away in local 
The way we make money in empire space by camping is simply this..
you kill someone, then you pick up whatever they drop. There thats it. there is no other option to make any money in empire space for a pirate other than that.
On a sidenote. I am really tired of people whining about this. People need to learn that players adapt to their inviroment. There will always be pirates in empire space. If all of these pirates are killing you on sight without mercy then that means that there simply is no other way.
Btw: no traffic in 0.0 so dont use that excuse cause it doesn't fly either.
Note: i never warp away from an equal fight. If a bunch of pk hunters jump or warp in with a clear intent to kill me and with a clear advantage over me i will flee...im not stupid nor suicidal...mkay?
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Crias Taylor
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Posted - 2004.01.13 15:33:00 -
[39]
No, that is just pointless.
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Mikelangelo
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Posted - 2004.01.13 16:21:00 -
[40]
If you don't like that area that you are in, because Griefer_02 and Corp_BAD is usually sitting at system XXX ganking everything in sight, I have a piece of advice for you.
MOVE your behind and your operations out of the area. Space is BIG ! There are thousands of systems, many clusters, dozens of constellations.
That's what I did. I got tired of various shady types that hung out in certain systems, that were always blockated for whatever reason. But you know what? I didn't really mind. Thats their deal, if they wanna do that, that's fine. So, I moved out of the area.
Now I'm in a new area (I actually hang out in 0.4 space and mine with my cruiser, its not perfect but it works), where I can do my mining, run my missions, do some good cruiser hunting, and I'm making MORE money then before (I just got my second cruiser for fun).
All it takes is a little imagination, a little scouting, and a little common sense. It's not that hard to find a good spot to have fun and do your thing in. Open the map, and look at it, and use it. It's not hard.
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drunkenmaster
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Posted - 2004.01.13 16:47:00 -
[41]
Quote: No, that is just pointless.
I thought you quit? .
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Ooke
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Posted - 2004.01.13 19:57:00 -
[42]
reminds me of rome, how they cannot keep the rabble out...
I'm still undecided on this as the layout is pretty shaky with lower sec systems placed haphazardly, and some agents are bent on killing you regardless of where they are...
of course if only 0.0 was more lucrative, but people can do just fine in high sec empire space and be happy. That must **** off those who cannot be so easily entertained.
Ooke: May Contain Nuts |

CLONE 9
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Posted - 2004.01.13 19:58:00 -
[43]
Quote: I guess my question is.. do we as a PAYING customer base accept this?
I was prepared to listen until I got to the "I pay my ú$ú$ú$ you will do as I say" pish.
Actually - that was a lie - I wasn't listening.
You want to live below 0.5 - you better learn to defend yourself .. if not, get back to the Ammold play pen.
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Xelios
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Posted - 2004.01.13 20:03:00 -
[44]
Edited by: Xelios on 13/01/2004 20:05:10 "of course if only 0.0 was more lucrative, but people can do just fine in high sec empire space and be happy. That must **** off those who cannot be so easily entertained."
0.0 CAN be as lucrative as empire space. There's 1 mil bounty pirates out there now, tons and tons of chances to get good named modules which are always in high demand on the trade channel. There's bistot and ark to mine, and with mega selling at over 15k a piece theres a load of money to be made in it.
As a side note, lots of pirates seem to be whining about being unable to get into empire space and make money. It's not our fault the pirates don't want to work for their money, all this whining about "Oh we have nothing to shoot here" "Oh we can't pirate here and make easy money because there's not many people in 0.0". I mean honestly, you can't sit at a gate and kill 100 people an hour, boo hoo, go chain some npc's or mine some ore, that's the 'high life' of Empire space you're all so intent on experiencing.
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Ishkur
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Posted - 2004.01.13 20:22:00 -
[45]
No, PvP should not be limited to 0.0 space.
But PvP should be damn painful in 1.0 space.
I am sick of the Luminaire/Yulai crap. CCP you need to fix this stuff now. CONCORD not responding, or responding poorly, it is stupid.
Here's a constructive solution to how this might be repaired.
First, security loss should be dependent on the security status of the sector. You should lose status depending on your location, as well as what you do. Examples:
Attack ship in 0.5 space = lose -1.0 status Podkill in 0.5 space = lose -2.5 status
And then grade it up and down from there, thus:
Attack ship in 0.6 space = lose -1.5 status Attack ship in 0.7 space = lose -2.0 status Attack ship in 0.8 space = lose -3.5 status Attack ship in 0.9 space = lose -4.0 status Attack ship in 1.0 space = lose -5.0 status
And so on. I'd also suggest making it so that there would be a "rapid response" mechanism, wherein a player would temporarily lose a lot of security status for a few hours, and would then revert to those numbers above (or some variant on the theme) after a day or so.
So say if you kill someone in Empire space, you might be KOS for a day, and after that you get your "permanent" security rating.
Why?
This would allow players to actually role play their beliefs. Right now, it is bizarre that people claim to be role-playing Caldari terrorists and Gallente cannot fight back. That's bad mechanics and should be repaired. The Gallente Federation certainly would not condemn somebody for defending someone else, even if they *themselves* were not the target of an attack.
Since we have only a quantitative system for this stuff, and not a qualitative one (in RL, you'd go before a judge, have prosecutors and such deciding on your punishment, if any, or letting you off the hook entirely, etc), we should have some ability to quickly respond to these threats.
To be honest, I am sick of having to avoid Luminaire and Yulai when I'm shipping stuff in my indy (and the mechanics again work against me, as it is very hard to avoid those systems) because of these children using exploits to grief people in 1.0 space.
1.0 Space should be EXTREMELY SECURE. If CONCORD is broken and cannot respond, then they should allow players to regulate this stuff for them.
It is inexcusible that people can continue to make these systems dangerous without any response.
Fix it, please.
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Kutt
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Posted - 2004.01.13 20:45:00 -
[46]
Haven't been here that long. Played tons of RPG's. I know this. Conflict is necessary for fun to occur in these games. The fun comes, when conflict is resolved in your favor. This success can occur with PvE, but is usually more compelling when it is PvP. I was killed outright my second day in game. I have tasted the frustration.
Perspective is everything. If you insist on playing in a rigid inflexible manner, you are setting yourself up for frustration. The fact that you are a paying customer is irrelevant. There is no way any game can cater to everyoneÆs particular play style, because the definitions of fun are too varied. Convincing someone that they donÆt understand what fun is a pointless exercise. Eve has two things going for it. There is lots of space, and there are repercussions for your actions.
Eve may not be perfect, but it does offer many more choices than any other MMORPG out there at the moment. If none of the choices appeal to you, you should move on to something you will like better. If you want to stay, take some time to try doing a few things different. There are more systems than pilots logged in most of the time. There are a ton of options.
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Dalaq
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Posted - 2004.01.13 20:51:00 -
[47]
It's not PvP in empire space that is the problem, it's all the people sitting in their "hard earned" BS out of sentry gun range blasting anything that comes through the gate.
This quite understandably upsets people especially if they are new and running missions for a lvl 1 agent in 1.0 space.
This is not PvP it's just causing grief.
Perhaps the problem lies in the fact you can jump from say a 0.8 system into a 0.4 system without the (perhaps sensible) safety barrier of going through 0.7, 0.6, 0.5 on the way. It just seems odd that the system sec rating s don't progress smoothly.
Ah well, just my 2 cents :)
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Kutt
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Posted - 2004.01.13 21:47:00 -
[48]
On those points I do agree. The progression of sec ratings in systems, from a noobs perspective, seems erratic to say the least. Maybe it makes more sense the more you play.
I must admit setting the autopilot feels a lot like playing a slot machine right now to see how hairy the flight may get.
Also, agree with BS comment if it is happening the way it was stated. Basically someone having the ability to attack with out fear of retaliation. Freedom to do that is fine just so long as there is a risk for the people dishing it out.
I think the original post was no PVP unless it was in 0.0 space. Which is exactly like every single other game out there. I think that would make Eve incredibly dull.
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Jash Illian
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Posted - 2004.01.13 22:00:00 -
[49]
Quote: On those points I do agree. The progression of sec ratings in systems, from a noobs perspective, seems erratic to say the least. Maybe it makes more sense the more you play.
I must admit setting the autopilot feels a lot like playing a slot machine right now to see how hairy the flight may get.
Also, agree with BS comment if it is happening the way it was stated. Basically someone having the ability to attack with out fear of retaliation. Freedom to do that is fine just so long as there is a risk for the people dishing it out.
I think the original post was no PVP unless it was in 0.0 space. Which is exactly like every single other game out there. I think that would make Eve incredibly dull.
Yes...Yes I am going to tell you:
I TOLD YOU SO
Not you specifically, Kutt. But it was easy to predict with the changes to the JIP. But people said it wasn't important.
Guess things become important when a round of EMP L rips through their ship and they can't even see where the shot came from without zooming the camera out 70km. 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Tos' Lavoch
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Posted - 2004.01.13 22:53:00 -
[50]
If it were up to me I'd redraw the galactic map, empire space should be totally safe from other players, but NPC pirates get stronger and more hostile the lower the system security rating. Once in 0.0 space....anything goes
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Jash Illian
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Posted - 2004.01.13 22:57:00 -
[51]
Quote: If it were up to me I'd redraw the galactic map, empire space should be totally safe from other players, but NPC pirates get stronger and more hostile the lower the system security rating. Once in 0.0 space....anything goes
If it were up to me I'd redraw the map so empire space was on one side, pirate space was on the other side and a huge neutral area in the middle.
Then make people earn their way into either side through their actions 
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |
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