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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.13 07:12:00 -
[1]
TBH i wont bother to get it.
whats your view.. ?
->My Vids<- |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.06.13 07:13:00 -
[2]
Anything to overload my Mining Lasers...
Help me help you. |
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Cowboy Nuggets
Minmatar Republic Military School
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Posted - 2007.06.13 07:15:00 -
[3]
I'm not sure exactly what it does....
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hantwo
S.A.S Cruel Intentions
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Posted - 2007.06.13 07:18:00 -
[4]
i think its excellent, tbh i don't care about my drones that have a mind of there own. i don't care about drone lag that got me killed the other day, i don't care about a gang system that creates a super lag whenever i join. I don't care that virtually everything in eve revolves around POS war in 0.0, i don't care that my client randomly disconnects.
As long as i have heat then i'll be happy
Why me eh? |
MellaRinn
Lai Dai Innovations
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Posted - 2007.06.13 07:21:00 -
[5]
Originally by: Chribba Anything to overload my Mining Lasers...
They decided to put heat into mining after all? O____o
RUNX from the sun-devouring revelation of ultramininglaserdoom!!1one
My Vids - Click |
PartyVaN
Minmatar The Hand Trade Alliance FREGE Alliance
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Posted - 2007.06.13 07:23:00 -
[6]
What were the prereqs for heat? if its some random bull**** skill to V then its not worth it.
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Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.13 07:40:00 -
[7]
No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ...
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Arimus Darkhart
Caldari
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Posted - 2007.06.13 07:43:00 -
[8]
Heat looks useful as an omfg I need to warp out of here now... overload your ab/mwd and run like * for the hills :)
A useful skill rather than heat would be cooling (rank 2, prereq engineering IV/electronics IV) - reduces risk of damage by say 2% per level and advanced cooling skill (prereq cooling V) to reduce it by 5% per level. -- Users are like a virus - each causing a thousand tiny crises until the host finally dies. |
Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.13 07:51:00 -
[9]
Originally by: Ladyah Liandri No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ...
This is where you go wrong.
i logged on on sisi yesterday and you actualy need a skill to use it..
->My Vids<- |
Bentula
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Posted - 2007.06.13 07:54:00 -
[10]
I will use it alot. To get a 90% web on people over 10km away, to scramble those guys uncloaking 26km at a gate from you or to overheat my tank just before i enter structure.
I think its great that people wont bother getting it.
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Sorted
EVE Empowerment League Navy Interstellar Alcohol Conglomerate
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Posted - 2007.06.13 08:15:00 -
[11]
SiSi shows Energy Management V as a pre-req skill...
I'll be using HEAT- damn right! If i'm gonna go down, I'm gonna try and take some of them - and all my racks of mods with me! YARRRR
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Gaven Blands
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Posted - 2007.06.13 08:19:00 -
[12]
Originally by: hantwo i think its excellent, tbh i don't care about my drones that have a mind of there own. i don't care about drone lag that got me killed the other day, i don't care about a gang system that creates a super lag whenever i join. I don't care that virtually everything in eve revolves around POS war in 0.0, i don't care that my client randomly disconnects.
As long as i have heat then i'll be happy
Don't forget the new shiny graphics that will have middle America jumping down from their tractors....
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Banana Torres
The Green Banana Corporation
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Posted - 2007.06.13 08:20:00 -
[13]
Heat will only be useful in close calls, where that extra bit of oomph will be enough to turn the tide of a battle. But if your opponent can turn up the heat too then the outcome will most likely still be the same.
But if some people are not going to get the heat skill, then they won't be able to overload and so will die.
It's like boosters, gang bonuses and combat implants. They don't make much impact on their own but taken together they can sway the outcome of a close fight.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.13 08:26:00 -
[14]
Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |
Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.13 08:27:00 -
[15]
Originally by: Garia666
Originally by: Ladyah Liandri No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ...
This is where you go wrong.
i logged on on sisi yesterday and you actualy need a skill to use it..
Logged into Sisi. Undocked. Overloaded missile launchers. Didn't need a skill. Strange.
I needed a skill for Bombs though - Bomb Deployment.
I guess we'll have to wait for REV 2.0 to get a definite answer.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.13 08:34:00 -
[16]
The Thermodynamics skill only seems to DECREASE heat damage. You can apparently overload systems "out of the box" anyway, even if the skill description implies you would need it.
_ New char creation guide | Module/Rig stacknerfing explained |
Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.13 08:52:00 -
[17]
I've never touched cloaking, doesn't seem very amarr. Honestly it's a caldari toy. But heat i'll try out. Seems handy in tight situations.
You never know when you need that 1 extra damage or 1 extra armor repair.
These are becoming more and more racial traits, and i like it.
Caldari=Cloak Amarr=-Heat Minmatar= Salvaging(honestly) *whistles*
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |
Laah T'Sin
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Posted - 2007.06.13 08:57:00 -
[18]
yes, i'll get the skill asap. heat is a cool idea and i'll make use of it as much as possible.
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Rafein
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Posted - 2007.06.13 09:06:00 -
[19]
Of course I'll get it. Same reason I have T2 guns, case if I don't, I'll be at a disadvantage to someone who does have it, and uses it.
Granted, it's not as impressive as it seems, but if it can get you an extr kill, or get you outta an extra gank, it's worth it.
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Helox
Gallente Demonic Retribution Pure.
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Posted - 2007.06.13 09:16:00 -
[20]
Originally by: Ladyah Liandri
This is where you go wrong.
i logged on on sisi yesterday and you actualy need a skill to use it..
Logged into Sisi. Undocked. Overloaded missile launchers. Didn't need a skill. Strange.
I needed a skill for Bombs though - Bomb Deployment.
I guess we'll have to wait for REV 2.0 to get a definite answer.
This is where YOU go wrong Check your skills on Sisi. Everyone has the heat skill there (at lvl5 I believe...) -- the above is my personal opinion and does not necessarily reflect that of the little voices in my head
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.13 09:21:00 -
[21]
Originally by: Helox Check your skills on Sisi. Everyone has the heat skill there (at lvl5 I believe...)
Everyone HAD the skill two days ago. Yesterday, nobody had it (after the new mirror). _ New char creation guide | Module/Rig stacknerfing explained |
Gaven Blands
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Posted - 2007.06.13 09:57:00 -
[22]
Considering the amount of hype, it would be plain rude not to use HEAT. I'm excited by it. The thought of all this hype over something that sounds like a relatively minor code change is thrilling indeed. You'd think HEAT was a reference to hull temperature as you enter the atmosphere from the way people are talking about it.
But it isn't.
Just in case I ever get into a close battle again I will be over the moon that I can offline all my modules and lose in Rev2. That will be uber.
To make it thoroughly uber, they might even put it on F9.
Just don't, under any circumstances, fix, a, problem, instead.
Pecking order:- Gang Size > Layout > Ship Bonus > Good Modules > Char Skills > Heat > Ctrl-Q.
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Ice Globe
Infinitus Odium
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Posted - 2007.06.13 09:59:00 -
[23]
You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs
______________
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RaTTuS
BIG BIG is Beautiful
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Posted - 2007.06.13 10:02:00 -
[24]
Yeah need that skill.. and a couple of others. but if you want to run a gate camp - it will work ... -- BIG Lottery, BIG Deal, InEve & Skills Blog
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Hasak Rain
Amarr
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Posted - 2007.06.13 10:18:00 -
[25]
Originally by: Ice Globe You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs
That doesn't necessarily mean those will be the reqs once this thing goes live though. Remember how Salvaging was suppose to be mechanic 5 and Survey 5?
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Sean Dillon
Caldari Naughty 40
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Posted - 2007.06.13 10:20:00 -
[26]
Extra damage is always welcom when I kill haulers in a short possible time in high secure. I dont care if the modules take damage at that time either, as the ship will pop anyway after the agression.
Its perfect for suicide ganking even better.
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Ifni
Applied Eugenics
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Posted - 2007.06.13 10:22:00 -
[27]
If you don't overload your guns when you're going down you're a goddamn idiot.
Death and glory.
You take what is offered. And that must sometimes be enough. |
Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.13 10:24:00 -
[28]
Originally by: Hasak Rain
Originally by: Ice Globe You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs
That doesn't necessarily mean those will be the reqs once this thing goes live though. Remember how Salvaging was suppose to be mechanic 5 and Survey 5?
lets hope so.. let me quote some words..
Quote: Magnus: Heat definitely adds more things to worry about, but it also gives the player more things to work with on the ship that could benefit them in combat. This comes down to the idea that PvP should be really skill based and not skill points based. So a person thatÆs really good at managing things like this would definitely be at an advantage in a PvP encounter.
We wanted to make combat even more engaging and more based upon a playerÆs actual skill rather than his equipment or skill points.
->My Vids<- |
Der Ewige
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.06.13 10:27:00 -
[29]
AS I have all prerequisite I will definitly get the overheat skill.
Just imagen an rigged Rook with ganbonus for jamming and overloaded jammers ;) ------- http://www.stillbruch.ch |
Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.13 10:32:00 -
[30]
Originally by: Der Ewige AS I have all prerequisite I will definitly get the overheat skill.
Just imagen an rigged Rook with ganbonus for jamming and overloaded jammers ;)
Another dead Rook ... that's what I imagine. Try that on Sisi - you'll be quite disappointed.
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