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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.13 07:12:00 -
[1]
TBH i wont bother to get it.
whats your view.. ?
->My Vids<- |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.06.13 07:13:00 -
[2]
Anything to overload my Mining Lasers...
Help me help you. |
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Cowboy Nuggets
Minmatar Republic Military School
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Posted - 2007.06.13 07:15:00 -
[3]
I'm not sure exactly what it does....
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hantwo
S.A.S Cruel Intentions
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Posted - 2007.06.13 07:18:00 -
[4]
i think its excellent, tbh i don't care about my drones that have a mind of there own. i don't care about drone lag that got me killed the other day, i don't care about a gang system that creates a super lag whenever i join. I don't care that virtually everything in eve revolves around POS war in 0.0, i don't care that my client randomly disconnects.
As long as i have heat then i'll be happy
Why me eh? |

MellaRinn
Lai Dai Innovations
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Posted - 2007.06.13 07:21:00 -
[5]
Originally by: Chribba Anything to overload my Mining Lasers...
They decided to put heat into mining after all? O____o
RUNX from the sun-devouring revelation of ultramininglaserdoom!!1one
My Vids - Click |

PartyVaN
Minmatar The Hand Trade Alliance FREGE Alliance
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Posted - 2007.06.13 07:23:00 -
[6]
What were the prereqs for heat? if its some random bull**** skill to V then its not worth it.
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Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.13 07:40:00 -
[7]
No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ... 
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Arimus Darkhart
Caldari
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Posted - 2007.06.13 07:43:00 -
[8]
Heat looks useful as an omfg I need to warp out of here now... overload your ab/mwd and run like * for the hills :)
A useful skill rather than heat would be cooling (rank 2, prereq engineering IV/electronics IV) - reduces risk of damage by say 2% per level and advanced cooling skill (prereq cooling V) to reduce it by 5% per level. -- Users are like a virus - each causing a thousand tiny crises until the host finally dies. |

Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.13 07:51:00 -
[9]
Originally by: Ladyah Liandri No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ... 
This is where you go wrong.
i logged on on sisi yesterday and you actualy need a skill to use it..
->My Vids<- |

Bentula
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Posted - 2007.06.13 07:54:00 -
[10]
I will use it alot. To get a 90% web on people over 10km away, to scramble those guys uncloaking 26km at a gate from you or to overheat my tank just before i enter structure.
I think its great that people wont bother getting it.
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Sorted
EVE Empowerment League Navy Interstellar Alcohol Conglomerate
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Posted - 2007.06.13 08:15:00 -
[11]
SiSi shows Energy Management V as a pre-req skill...
I'll be using HEAT- damn right! If i'm gonna go down, I'm gonna try and take some of them - and all my racks of mods with me! YARRRR
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Gaven Blands
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Posted - 2007.06.13 08:19:00 -
[12]
Originally by: hantwo i think its excellent, tbh i don't care about my drones that have a mind of there own. i don't care about drone lag that got me killed the other day, i don't care about a gang system that creates a super lag whenever i join. I don't care that virtually everything in eve revolves around POS war in 0.0, i don't care that my client randomly disconnects.
As long as i have heat then i'll be happy
Don't forget the new shiny graphics that will have middle America jumping down from their tractors....
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Banana Torres
The Green Banana Corporation
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Posted - 2007.06.13 08:20:00 -
[13]
Heat will only be useful in close calls, where that extra bit of oomph will be enough to turn the tide of a battle. But if your opponent can turn up the heat too then the outcome will most likely still be the same.
But if some people are not going to get the heat skill, then they won't be able to overload and so will die.
It's like boosters, gang bonuses and combat implants. They don't make much impact on their own but taken together they can sway the outcome of a close fight.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.13 08:26:00 -
[14]
Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this  --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |

Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.13 08:27:00 -
[15]
Originally by: Garia666
Originally by: Ladyah Liandri No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ... 
This is where you go wrong.
i logged on on sisi yesterday and you actualy need a skill to use it..
Logged into Sisi. Undocked. Overloaded missile launchers. Didn't need a skill. Strange.
I needed a skill for Bombs though - Bomb Deployment.
I guess we'll have to wait for REV 2.0 to get a definite answer.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.13 08:34:00 -
[16]
The Thermodynamics skill only seems to DECREASE heat damage. You can apparently overload systems "out of the box" anyway, even if the skill description implies you would need it.
_ New char creation guide | Module/Rig stacknerfing explained |

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.13 08:52:00 -
[17]
I've never touched cloaking, doesn't seem very amarr. Honestly it's a caldari toy. But heat i'll try out. Seems handy in tight situations.
You never know when you need that 1 extra damage or 1 extra armor repair.
These are becoming more and more racial traits, and i like it.
Caldari=Cloak Amarr=-Heat Minmatar= Salvaging(honestly) *whistles*
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Laah T'Sin
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Posted - 2007.06.13 08:57:00 -
[18]
yes, i'll get the skill asap. heat is a cool idea and i'll make use of it as much as possible. 
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Rafein
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Posted - 2007.06.13 09:06:00 -
[19]
Of course I'll get it. Same reason I have T2 guns, case if I don't, I'll be at a disadvantage to someone who does have it, and uses it.
Granted, it's not as impressive as it seems, but if it can get you an extr kill, or get you outta an extra gank, it's worth it.
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Helox
Gallente Demonic Retribution Pure.
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Posted - 2007.06.13 09:16:00 -
[20]
Originally by: Ladyah Liandri
This is where you go wrong.
i logged on on sisi yesterday and you actualy need a skill to use it..
Logged into Sisi. Undocked. Overloaded missile launchers. Didn't need a skill. Strange.
I needed a skill for Bombs though - Bomb Deployment.
I guess we'll have to wait for REV 2.0 to get a definite answer.
This is where YOU go wrong  Check your skills on Sisi. Everyone has the heat skill there (at lvl5 I believe...) -- the above is my personal opinion and does not necessarily reflect that of the little voices in my head
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.13 09:21:00 -
[21]
Originally by: Helox Check your skills on Sisi. Everyone has the heat skill there (at lvl5 I believe...)
Everyone HAD the skill two days ago. Yesterday, nobody had it (after the new mirror). _ New char creation guide | Module/Rig stacknerfing explained |

Gaven Blands
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Posted - 2007.06.13 09:57:00 -
[22]
Considering the amount of hype, it would be plain rude not to use HEAT. I'm excited by it. The thought of all this hype over something that sounds like a relatively minor code change is thrilling indeed. You'd think HEAT was a reference to hull temperature as you enter the atmosphere from the way people are talking about it.
But it isn't.
Just in case I ever get into a close battle again I will be over the moon that I can offline all my modules and lose in Rev2. That will be uber.
To make it thoroughly uber, they might even put it on F9.
Just don't, under any circumstances, fix, a, problem, instead.
Pecking order:- Gang Size > Layout > Ship Bonus > Good Modules > Char Skills > Heat > Ctrl-Q.
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Ice Globe
Infinitus Odium
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Posted - 2007.06.13 09:59:00 -
[23]
You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs 
______________
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RaTTuS
BIG BIG is Beautiful
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Posted - 2007.06.13 10:02:00 -
[24]
Yeah need that skill.. and a couple of others. but if you want to run a gate camp - it will work ... -- BIG Lottery, BIG Deal, InEve & Skills Blog
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Hasak Rain
Amarr
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Posted - 2007.06.13 10:18:00 -
[25]
Originally by: Ice Globe You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs 
That doesn't necessarily mean those will be the reqs once this thing goes live though. Remember how Salvaging was suppose to be mechanic 5 and Survey 5?
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Sean Dillon
Caldari Naughty 40
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Posted - 2007.06.13 10:20:00 -
[26]
Extra damage is always welcom when I kill haulers in a short possible time in high secure. I dont care if the modules take damage at that time either, as the ship will pop anyway after the agression.
Its perfect for suicide ganking even better.
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Ifni
Applied Eugenics
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Posted - 2007.06.13 10:22:00 -
[27]
If you don't overload your guns when you're going down you're a goddamn idiot.
Death and glory.
You take what is offered. And that must sometimes be enough. |

Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.06.13 10:24:00 -
[28]
Originally by: Hasak Rain
Originally by: Ice Globe You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs 
That doesn't necessarily mean those will be the reqs once this thing goes live though. Remember how Salvaging was suppose to be mechanic 5 and Survey 5?
lets hope so.. let me quote some words..
Quote: Magnus: Heat definitely adds more things to worry about, but it also gives the player more things to work with on the ship that could benefit them in combat. This comes down to the idea that PvP should be really skill based and not skill points based. So a person thatÆs really good at managing things like this would definitely be at an advantage in a PvP encounter.
We wanted to make combat even more engaging and more based upon a playerÆs actual skill rather than his equipment or skill points.
->My Vids<- |

Der Ewige
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.06.13 10:27:00 -
[29]
AS I have all prerequisite I will definitly get the overheat skill.
Just imagen an rigged Rook with ganbonus for jamming and overloaded jammers ;) ------- http://www.stillbruch.ch |

Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.06.13 10:32:00 -
[30]
Originally by: Der Ewige AS I have all prerequisite I will definitly get the overheat skill.
Just imagen an rigged Rook with ganbonus for jamming and overloaded jammers ;)
Another dead Rook ... that's what I imagine. Try that on Sisi - you'll be quite disappointed.
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Sessho Seki
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Posted - 2007.06.13 10:35:00 -
[31]
What a load of... "Stuff"...
Heat is only going to magnify the separation between those with the most skill POINTS and the least; actual player skill will be down-played even more than it is now. One need only look at the fact that the most veteran players will be the ones getting/using the skill first, they will have the most skill point intensive setups (straight T2/named in many cases), they will pour their new found skill into either an offensive or defensive edge to simply out-skill-point lesser enemies to death even more so than they do today.
If even one single person at CCP believes that Heat will do anything but expound the skill divide they are sorely mistaken, T2 hasn't brought the margin closer, new ships haven't brought the separation closer, new skills only widen the gap with every new one that lesser veteran status would have to plan for in the future where as more skill-point-rich players can likely train right away since theyÆve already trained many/all of the pre-reqs or even have all their other skills in order already and are merely awaiting the next new skill to give them even more capability (See also: Heat, Unnecessary, Avoiding fixing the game in order to add impractical fluff).
Thankfully though there is absolutely no potential what so ever for there to be any unbalancing ramifications from this at allà (Gee... I hope that sarcasm wasn't too subtle )
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.13 10:38:00 -
[32]
How about fleet issues with this? Brings a lot more "tactic" into the "tactic" battles.
For example, first send in wave of amarr, overheated, alpha strike ships. Fire! Bring them out as you bring in the armor chewing overheated projectile guns.
Well...might work 
So yeah, i have a problem with being serious, but it's the almost smallest problem i have. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.13 10:44:00 -
[33]
... and after two, three volleys tops (with a 15% damage bonus or so), quickly move all your "overheated" ships in a system with a station/outpost (that is, if there's any nearby), dock them, pay several mil ISK for module repairs, reonline all offlined weapons, come back.
Doesn't sound like a staggering advantage to me, more like a tactical disadvantage with the permanent need for repairs (and the ISK drain that goes with it). _ New char creation guide | Module/Rig stacknerfing explained |

Einheriar Ulrich
Minmatar FATAL REVELATIONS FATAL Alliance
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Posted - 2007.06.13 10:45:00 -
[34]
I cant wait...it's gonna be a blast
Originally by: Jiekon/CCP
If you are sitting with a guy and he says "ok, i'm logging off now" and you shoot him, that is fine.
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IDesert FoxI
Unknown-Heroes
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Posted - 2007.06.13 10:46:00 -
[35]
Heat will be good for 'glass cannon' type ships I reckon.
_________________________________________ EVE Tribune |

Ifni
Applied Eugenics
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Posted - 2007.06.13 10:46:00 -
[36]
/me sighs
It's not a boost to all guns and ships. It's not something you use all the time, it is truly a last resort. You use the overloading option, something is going to break. Use it more often, more things break.
It's not intended to be used in casual pvp, to boost your jammers or whatever, so don't be upset when you see you can't supercharge your Rook.
You take what is offered. And that must sometimes be enough. |

Tecam Hund
The Buggers
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Posted - 2007.06.13 11:01:00 -
[37]
I'll train for it. Heat seems pretty useful, and energy management 5 isn't such a high requirement.
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Laudicia
Deep Core Mining Inc.
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Posted - 2007.06.13 16:42:00 -
[38]
nm..
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Karash Amerius
Amarr O.E.C Legionnaire Services Ltd.
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Posted - 2007.06.13 16:46:00 -
[39]
Absolutely
Merc Blog |

Alora Venoda
Caldari GalTech
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Posted - 2007.06.13 16:55:00 -
[40]
will i be able to overload my WCS when heavily scrammed?
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |
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Zephirz
Cruoris Seraphim
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Posted - 2007.06.13 16:57:00 -
[41]
I wont get it.. way to scared i turn on heat in the middle of a long fight and all my mods go POP before my next volley..
zephirz
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.06.13 16:59:00 -
[42]
heat seems too much all And nothing.
i will be certain not to train it, if only to be assured I can never slip on the extra shiny fancylike controls and accidently set myself on fire.
I can see plenty of use for gankers.. thats about it.
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GC13
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.06.13 17:14:00 -
[43]
Originally by: Tek'a Rain heat seems too much all And nothing.
That pretty much sums up what everybody's saying.
Sounds like the devs need to reprogram heat to degrade your modules rather than wreck them. Though I don't know how they'll get the programming done... Still, if they could do it, progressive -10% penalties where the module is currently offlined sound workable.
--
Science and Industry guide plus A Newbie's Guide to Caldari Ships |

emepror
Gallente Flying Spaghetti Monsterz FREGE Alliance
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Posted - 2007.06.13 17:18:00 -
[44]
/me develops a heat sink for chribba which directly releases the excess heat into the locl sun which melts all roids making them very easy to harvest, all you got to do is mop them up!
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Amantus
Gallente Murientor Tribe Ushra'Khan
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Posted - 2007.06.13 17:24:00 -
[45]
Judging by what they did for salvaging, I think that the prerequisite of Energy Management V for heat will actually be reduced, hopefully to IV so that it still requires a couple of day's training. If it stays at V I certainly won't be training for it really. I don't think it'll come in useful often enough to warrant a 13-day train. ------------
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Cailais
Amarr VITOC
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Posted - 2007.06.13 17:26:00 -
[46]
Energy Managment to V? Disappointing. The Dev Blog spoke about new players utilising heat as a 'last resort', a desperate last measure to save you from that ebil 03 piwate and his nast T2 guns.
Except it won't - because newby won't have Energy Managment to V. So who does it benefit? Umm let me think, older more experienced pilot.......perhaps?
Think again ccp, ditch the skill requirement.
C.
- sig designer - eve mail |

Niedar
MASS
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Posted - 2007.06.13 17:35:00 -
[47]
If you fly anything with a MWD I would suggest training the skill. ------------------
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.06.13 17:41:00 -
[48]
Originally by: Niedar If you fly anything with a MWD I would suggest training the skill.
This. Even if heat did nothing else, it'd be worth it for that alone if the speed boost remains the same.
I do hope they reduce the skill reqs, even though I'm training the last one, Energy Man. V, right now. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

DarkMatter
Amarr Viziam
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Posted - 2007.06.13 17:45:00 -
[49]
Waste of DEV time if you ask me...
But that's CCP... Intricate PvP content additions to the game while ignoring glaring problems that have been around since launch... 
Building the homestead
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Tanksmann
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Posted - 2007.06.13 17:51:00 -
[50]
Originally by: DarkMatter Waste of DEV time if you ask me...
But that's CCP... Intricate PvP content additions to the game while ignoring glaring problems that have been around since launch... 
Exactly, why waste time on addition you have specifically designed to be used once in a blue moon or else modules break.
If it isn't going to be used often, and not a major part of pvp, why spend so much time on stupid heat when Amarr needs a boost w/o just nerfing EANM, and plenty of ships could use some balancing.
I'm gallente so what comes to mind is: Deimos, Hyperion's role. Can't speak for the other races but I'm not by any means partial.
Also, how about some more capital module variety. I know Caldari guys want some close-range Heavy Assault Citadel type missiles and it would be cool to see Siege Cannons hit past the shields on a large pos, even if it does mean a dmg reduction.
Enough with new content, new fixes please.
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John Blackthorn
Foundation R0ADKILL
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Posted - 2007.06.13 20:57:00 -
[51]
I felt the same way you do.. but after playing with it for a few minutes on the test server I'm sure just about everyone will.
Simply.. you get a new meter above each moduel that can be over-heated. Say a t2 afterburner. You hit the moduel and you get 660 m/s in my cruiser... Now if you select the model and select over-heat (there is a quick little tick button to over-heat all modules on the rack). Once in over-heat mode I get 990m/s out of my ship. And it has a timer that slowly glows around the mod. The longer you leave it on more damage that mad takes. At a certain damage level the unit goes off-line and can not be on-lined again until repaired.
The damage does not decrease if you turn the mod off early.. If you leave it on for 10 seconds it like has 5% damage and stays that way. and when you turn it back on for another 10 seconds it will go to 10% damage..etc etc.
When I activated heat on my 220 auto-cannons my damage mod went form something like 3.1 to 3.9. I dont' remember exact numbers but it was significant.
I saw that guns, ab/mwd/ shield boosters/shild rep's, and nos could be over-heated.
-John
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Dano Katiria
The Scope
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Posted - 2007.06.13 21:05:00 -
[52]
I agree, i was using heat on the test server and it was damn useful if you get in a close fight. I see what the devs mean, it is a bonus that is large enough to significantly improve your chance of getting out of a tight spot.
For example, my deimos went up against a drake, i managed to win by overloading all of my neutron blasters and my rep while i was taking hull damage. I am certain i would have lost had it not been for the extra dps i was giving out and the extra rep amount. Although it will be less useful for the 99% of fights which are just gank...
it could go either way in my opinion :p Being nice is for ugly people - Falazi |

JaneSwainson
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Posted - 2007.06.13 21:10:00 -
[53]
Class post hantwo
Respect
I salute you
Dont fix what is wrong - just bring some more rubbish to the table.
Is anyone starting to think that CCP coders are all ex microsoft ?
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Zubenelgenubi
Interstellar eXodus R0ADKILL
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Posted - 2007.06.13 21:52:00 -
[54]
Edited by: Zubenelgenubi on 13/06/2007 21:51:14 pretty sure CCP are capable of doing both.. one team for new ****.. one team for fixing ****.
shouldn't be too hard.. I'm sure they will ***** it one day.
You Improvise. You Adapt. You overcome!
Have a plan, Execute it violently Do it now. ~General Douglas MacArthur |

Namingway
Important Yet Underrated Video Game Characters
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Posted - 2007.06.13 22:04:00 -
[55]
Engineering V and Energy management V are skills every player wants anyways, unless you fly nothing but passive tanked missile/proj ships.
Originally by: CCP kieron If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs.
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William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.06.13 22:21:00 -
[56]
+20% range on scrams and +30% range on webs.
Heat will definitely be useful for these two mods, let's you hit em far out, and then turn heat off once you've closed to a more normal range.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.13 22:23:00 -
[57]
The pre-requisites are actually useful. Energy management 5 gives you more capacitor than someone who doesn't. And cap is life. --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |

Mashie Saldana
Hooligans Of War
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Posted - 2007.06.13 23:17:00 -
[58]
After using heat on SiSi I'm looking forward to use it on Tranquillity.
Now if we only could overload gang mods as well...
We're sorry, something happened.
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RC Denton
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Posted - 2007.06.13 23:31:00 -
[59]
suicide gankers of EvE unite! Now there is a way to do even more damage in your disposable ships.
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KaptnSparrow
Caldari TARDZ Gods of Night and Day
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Posted - 2007.06.13 23:48:00 -
[60]
Originally by: John Blackthorn
...
The damage does not decrease if you turn the mod off early.. If you leave it on for 10 seconds it like has 5% damage and stays that way. and when you turn it back on for another 10 seconds it will go to 10% damage..etc etc. ...
I actually would love to see if you deactivate the module before it gets to hot, you avoid damage. Kinda pointless that it takes damage in general just because you had it for couple of secs in the red range.
If my truck would take damage, as often as I had it past 5k rpms... It would have be offline 10 years ago... (trucks are not supposed to be race cars, but damn it is fun) --- we are open for applications convo me --- gonads are open for new members! |
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Habraka
Canes Pugnaces
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Posted - 2007.06.13 23:53:00 -
[61]
Originally by: Ifni If you don't overload your guns when you're going down you're a goddamn idiot.
Death and glory.
I like your attitude .
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Ishtar1
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.06.14 00:41:00 -
[62]
Originally by: RC Denton suicide gankers of EvE unite! Now there is a way to do even more damage in your disposable ships.
Didnt even think of this theres gona be some very unhappy carebears 
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ivar R'dhak
STK Scientific Rule of Three
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Posted - 2007.06.14 00:57:00 -
[63]
Hmm, looks like nobody listened to the last Live Devblog.
Heat is mainly introduced to really distinguish T3 Modules from the lower techs. T3 mods won¦t be that much better than T2, sometimes even a tiny bit worse. But when overheated they can withstand much longer and generate better stats than other mods. IRC. _ Mal-`Appears we got here just in a nick of time. What does that make us?¦ Zoe-¦Big damn heroes sir.¦ Mal-¦Aint we just.¦ |

Calderio
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.06.14 01:11:00 -
[64]
I would,
free repairs in frendly stations, i would burn my stuff up camping all the time.
btw this thread was covered on bob radio
listen to me on bob radio, heavy metal, random babbling, and live forum coverage. |

Wendat Huron
Lupus Industries
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Posted - 2007.06.14 01:29:00 -
[65]
Originally by: ReaperOfSly Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this 
Isn't that the first skill you should have at lvl5?
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Habraka
Canes Pugnaces
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Posted - 2007.06.14 01:53:00 -
[66]
Originally by: Wendat Huron
Originally by: ReaperOfSly Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this 
Isn't that the first skill you should have at lvl5?
Only if you're Amarr .
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Anehra
X-Fire
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Posted - 2007.06.14 02:05:00 -
[67]
All serious pvpers will get it.
Question is only how often it will be used, as emergency crap/suicide ganking only, or if it will be a burst-boost with potential setback.
I reccon every pirate in this game will be using it in almost every encounter. Either to get the upperhand (evenmoreso, the kill is their way of making money) in solo/small gang-pvp, or as an escape method.
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ReaperOfSly
Gallente Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.14 22:11:00 -
[68]
Originally by: Wendat Huron
Originally by: ReaperOfSly Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this 
Isn't that the first skill you should have at lvl5?
No? --------------------------------------------------------------------
Beer is my religion. Guinness is my God. |

Lord Loom
Loom Service
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Posted - 2007.06.15 11:44:00 -
[69]
can I avoid having the already horrible UI cluttered even more if I don't train for it?
seriously, I'm extremely disappointed with the way they implemented ZOMGHEAT, and I'm not even gonna touch it with a 10ft pole, no matter if it needs a skill or not
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Sahwoolo Etoophie
Forum Moderator Interstellar Services Department

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Posted - 2007.06.15 11:46:00 -
[70]
Moved from GD.
In case you're wondering, I'm now stationed in Jamaica that is why I look tanned and wearing sunglasses. Just look how pale I was! |
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Mudkest
MetaForge Ekliptika
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Posted - 2007.06.15 19:51:00 -
[71]
Originally by: Hasak Rain
Originally by: Ice Globe You need:
Engineering V Energy Management V Science IV
to be able to train the thermodynamics skill.
Feel sorry for the noobs 
That doesn't necessarily mean those will be the reqs once this thing goes live though. Remember how Salvaging was suppose to be mechanic 5 and Survey 5?
yes, and it was at release, true theye changed it not too long after in a patch, but at release you couldnt salvage if you didnt have those skills :)
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Kvarium Ki
legion of qui Freelancer Alliance
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Posted - 2007.06.17 02:27:00 -
[72]
I will get heat skill, not because it is currently very usefull but because I am hoping tech 3 will make it very usefull.
KK.
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Illyria Ambri
Caldari RennTech
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Posted - 2007.06.17 03:12:00 -
[73]
I like my mods overloaded and my enemies, flaming ------------ This is not War... This is pest control - Dalek Sek
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Andrymeda
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Posted - 2007.06.17 16:21:00 -
[74]
Originally by: Ladyah Liandri No skills needed for HEAT. At least that's the status per today. Unclear if there will be skills in the future that influence HEAT in one way or another.
Looking at the way it's currently implemented on Sisi in my personal opinion HEAT borders crap anyway.
Only useful for suicide ganks but other than that ... 
I vaguely recall (and too lazy too look it up) that there were some skills that would reduce the effect or chances of damage from heat. Sounds like that would be something worth training. Especially when doing level 5 missions solo in a frigate!  
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Zulana Chas
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Posted - 2007.06.18 04:32:00 -
[75]
Well as for the skills needed , Science and Engineering 5 would not be a problem , there are so many things that require both of these at 5. But Energy Management at 5 , is well a little painful for most in their 1st 6 months of the game.
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qilin
S.A.S Cruel Intentions
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Posted - 2007.06.18 10:23:00 -
[76]
if your going down what have you got too loose... it might just get you out of a tight spot!
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Caios
Caldari Unified Refining Federation Interstellar Alcohol Conglomerate
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Posted - 2007.06.18 19:48:00 -
[77]
I think heat will be a significant boost to certain ships that rely on killing speed rather than resilience (Thorax, Mega, etc.). So yeah, I'm picking it up.
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Barbarellas Daughter
Lonely Barbarella
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Posted - 2007.06.19 00:01:00 -
[78]
Originally by: Ladyah Liandri
Originally by: Der Ewige AS I have all prerequisite I will definitly get the overheat skill.
Just imagen an rigged Rook with ganbonus for jamming and overloaded jammers ;)
Another dead Rook ... that's what I imagine. Try that on Sisi - you'll be quite disappointed.
oh noes, please tell me! 10 days to go for me to get thermodynamics. what is the effect? another 0.00003 signal strength? like when you fit 2 rigs? or train signal dispersion to lvl 5? i dont want to be disappointed again :( ____________________________________________
Originally by: Marduk Felzhen You have an amazing cleavage, except you have no arms :(
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IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.06.19 04:19:00 -
[79]
probaly overload the guns as im dieing. (which happens alot)
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Lusian
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Posted - 2007.06.19 06:00:00 -
[80]
After reading this post i know Eve has a life of its own.
Quote: As long as i have heat then i'll be happy
But anyways when heat comes out so will the tech III moduels and the skills to train them. Tech III moduels will come out later i think, i amnot sure i have no infoon that for you.
But i am looking to overheat every moduel that i can get my hands on. On a nouther note... those who have used heat on the terst servers what problems have you ran into ? Can you tell us anymore ?
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MOS DEF
0utbreak
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Posted - 2007.06.19 06:44:00 -
[81]
I fly blasterboats. Overheating webber = 13k web range. Yes i think the first thing i do is getting that skill.
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Vorketh Mordanil
Amarr Brotherhood of Acquisitions
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Posted - 2007.06.19 20:20:00 -
[82]
Edited by: Vorketh Mordanil on 19/06/2007 20:19:26 Thermodynamics IS NOT required to use HEAT. Thermodynamics DOES require Energy Management V. Thermodynamics DOES allow you to overheat longer.
Your modules do NOT get destroyed... they simply offline until you repair them. --------------------------------------------------------------------------------
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Darth Kenzie
Amarr Ganja Labs Hydra Alliance
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Posted - 2007.06.20 00:38:00 -
[83]
I'm sure i'll break down eventually but right now i'm ****ed i wanted to play around with it and tbh i have much more important things to spend 15 or so days of training on... ------- Even my barge has kills... |

head hawk
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Posted - 2007.06.20 00:48:00 -
[84]
Edited by: head hawk on 20/06/2007 00:47:02
Originally by: Vorketh Mordanil Edited by: Vorketh Mordanil on 19/06/2007 20:19:26 Thermodynamics IS NOT required to use HEAT. Thermodynamics DOES require Energy Management V. Thermodynamics DOES allow you to overheat longer.
Your modules do NOT get destroyed... they simply offline until you repair them.
Tranquility, tuesday night/wed morning, after patch:
-I Undock from my station in a Rifter equipped with an AB
-I procede to activate it. Then I try to overload it.
-I am told I cannot do that. I need Thermodynamics I to overload modules.
-I swear, and edit Energy Management into my skill queue
EDIT: wrong damn character.
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JoeT
Amarr Short Attention Span Nex Eternus
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Posted - 2007.06.20 12:40:00 -
[85]
Originally by: Habraka
Originally by: Wendat Huron
Originally by: ReaperOfSly Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this 
Isn't that the first skill you should have at lvl5?
Only if you're Amarr .
yep....
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Militis Kolosok
Caldari Praetorian BlackGuard
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Posted - 2007.06.20 18:24:00 -
[86]
Sweet, so now training Energy Management to V will be more useful than ever  
Praetorian BlackGuard Now Recruiting! |

Kaylana Syi
The Nest
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Posted - 2007.06.20 19:29:00 -
[87]
Yes I will train it. On kay it will wait until logistics 5. Training it now on my amarr alt, yes I have a fully t2 amarr account with CBC's that doesn't have it ( cap injectors negate EM's usefulness ) and my other 3 combat accounts dont have it either. They all have over 20 - 40m sp too 
So, they will all get it eventually. I wish remote structure reps would fix module damage. Or a module for capital ships that added repair in space feature to carrier ship maintenance hangars.
Also, tech 3 will certainly be interesting. The EM 5 skill is a bit harsh, especially since they wanted new players to get into it relatively quick. This skill will take newbs about 25 days to train 
Team Minmatar
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2007.06.20 19:51:00 -
[88]
Originally by: JoeT
Originally by: Habraka
Originally by: Wendat Huron
Originally by: ReaperOfSly Personally, I'm quite excited by the prospect of heat. I'm training energy management 5 now just because of this 
Isn't that the first skill you should have at lvl5?
Only if you're Amarr .
yep....
Before energy systems operation 5, engineering 5 and electronics 5? (all rank 1, can be done in the same amount of time it takes energy management to go to 5). --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Militis Kolosok
Caldari Praetorian BlackGuard
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Posted - 2007.06.20 23:44:00 -
[89]
I'll be training as soon as I finish up getting specialized in torpedoes 
Praetorian BlackGuard Now Recruiting! |

Mydnyt
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Posted - 2007.06.22 05:40:00 -
[90]
Originally by: PartyVaN What were the prereqs for heat? if its some random bull**** skill to V then its not worth it.
You need: Hull Upgrades Lvl 5 Engineering Lvl 5 Thermodynamics Lvl 1
Its a bit much, I know. I'll prolly do them anyways, just to see what happens ================================================
I swear it was there a minute ago.... 8 little reindeer pulling a sled..... then it disappeared right through that gate! |
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hellraiser
Far Edge Outcasts
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Posted - 2007.06.25 08:53:00 -
[91]
Originally by: Mydnyt
Originally by: PartyVaN What were the prereqs for heat? if its some random bull**** skill to V then its not worth it.
You need: Hull Upgrades Lvl 5 Engineering Lvl 5 Thermodynamics Lvl 1
Its a bit much, I know. I'll prolly do them anyways, just to see what happens
It's Energy Management 5, not Hull Upgrades 5.
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Speed Devil
Caldari Mean Machines
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Posted - 2007.06.25 20:03:00 -
[92]
very usefull for suicideganks indeed 
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