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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:25:00 -
[1]
of late, there is much whining and moaning about cloaks on these forums. Most of these boil down to: whether to make or not to make cloaked ships scannable.
But i believe there is a much better way of nerfing AFK cloakers. I have nothing against the ratter who cloaks when hostiles enter the system, but i find it unfair that you can go to the shops for a few hours, with a cloaked ship in a safespot, and find his/her ship still intact when you come back.
So the nerf should only really affect AFK cloakers. This is my proposed method:
remove the autorepeat feature from the cloak: then, after, say 10 minutes, the cloak deactivates. If you are in front of the computer, you just reactivate quickly, but if you are afk, you are suddenly exposed! the cloak can be immediatly deactivated at any given time, like a mining laser (you dont have to wait 10 mins, it is immediate)
I think this feature would benefit, and maybe the covert ops cloak autorepeats, as it is meant to be very stealthy.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

Alski
Gallente Di-Tron Heavy Industries
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Posted - 2007.06.14 09:29:00 -
[2]
Edited by: Alski on 14/06/2007 09:29:37 I like this idea 
edit: it would have to have a countdown timer so we know when its going to deactivate though, and thats something thats missing from many modules, includeing mining lasers etc. -
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Banana Torres
The Green Banana Corporation
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Posted - 2007.06.14 09:39:00 -
[3]
Here is my idea to fix afk cloakers.
Make afk cloaking a bannable offence.
First time you are caught doing it, a warning. The next time the banstick comes out, for a week. If you are stupid enough to do it again, the banstick is for ever.
It wouldn't take a GM 30 seconds to determine if the cloaker is AFK.
Cause you see with your method, all an afk cloaker would have to do is stick his cloak key down. Or if he is a goon, use a client side hack to perform the same task.
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:39:00 -
[4]
Originally by: Alski Edited by: Alski on 14/06/2007 09:29:37 I like this idea 
edit: it would have to have a countdown timer so we know when its going to deactivate though, and thats something thats missing from many modules, includeing mining lasers etc.
yes, that would be useful, as it allows better planning.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:42:00 -
[5]
Originally by: Banana Torres Here is my idea to fix afk cloakers.
Make afk cloaking a bannable offence.
First time you are caught doing it, a warning. The next time the banstick comes out, for a week. If you are stupid enough to do it again, the banstick is for ever.
It wouldn't take a GM 30 seconds to determine if the cloaker is AFK.
Cause you see with your method, all an afk cloaker would have to do is stick his cloak key down. Or if he is a goon, use a client side hack to perform the same task.
maybe, to combat the papareweight autorepeat, make their be a popup box to reactivate, so its not just pressing f1.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

Outro
Caldari Reikoku Band of Brothers
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Posted - 2007.06.14 09:43:00 -
[6]
Originally by: Zalathar I have nothing against the ratter who cloaks when hostiles enter the system
I do. Let me scan them please! -- Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Gojyu
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Posted - 2007.06.14 09:43:00 -
[7]
Edited by: Gojyu on 14/06/2007 09:42:42 Sorry about the noob question, but I don't understand what possible use afk cloaking could provide? What benefit does it give the player that it should be (as one poster suggested) a bannable offense?
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:49:00 -
[8]
AFK cloakers limit people operations, as you dont know if they are afk, or just waiting to swoop down on a unsuspecting player. If you are managing an alliance, then they might be spying on you.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:50:00 -
[9]
Originally by: Outro
Originally by: Zalathar I have nothing against the ratter who cloaks when hostiles enter the system
I do. Let me scan them please!
well, if you time correctly/distract them, you might catch them between cycles. It would be hard, but look at it as a challenge! 
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

THEGREAT LOBO
Infestation.
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Posted - 2007.06.14 10:30:00 -
[10]
this is stupid. you have said it your self. THEY ARE AFK! AND CLOAKED! what are they going to do ? whats the problem, oh noes... i can't rat because there is someone in the system not at his computer and invisible 
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Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 10:34:00 -
[11]
I have had no problem with AFK cloakers, i am just trying to propose another solution to a problem disscussed on these forums. I am proposing a solution that does not hurt evryone.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

DarkMatter
Amarr Viziam
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Posted - 2007.06.14 10:34:00 -
[12]
I honestly don't see how you can make cloaked ships scannable...
That's pretty asinine if you ask me...
If they do make them scannable, and the main reason is for afk cloakers, make the scan take 30 minutes to complete...
Building the homestead
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Patch86
Di-Tron Heavy Industries
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Posted - 2007.06.14 11:13:00 -
[13]
Originally by: DarkMatter I honestly don't see how you can make cloaked ships scannable...
That's pretty asinine if you ask me...
They were scannable in Star Trek. Like, practically the inventor of the "cloaking device". One little tachyon burst or plasma flare lit them up like a Christmas tree... --------
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Mud Pandemonium
Minmatar Trainwreck INC.
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Posted - 2007.06.14 11:25:00 -
[14]
In Star Trek they detected neutrino emissions usually.
Anyways, this is a horrible idea. If I'm sitting cloaked watching someones gate camp the last thing I need is my ship popping up on someones overview even if only for a second.
They would all launch drones and move in different directions, you do know anything within 2km will break your cloak, right?
Stop trying to hurt people who actually use cloaks for their ship roles just because you get paranoid when someone goes AFK in your system.
We had our words, a common spat. So I kissed him upside the cranium with an aluminum baseball bat. My name is Mud. |

max bygraves
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Posted - 2007.06.14 11:43:00 -
[15]
The best way to deal with afk cloakers is to laugh at those that cry on the forums because "Some guy is cloaked in our system all day and night"
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Glumpumpkin
House Elf Liberation Front
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Posted - 2007.06.14 11:52:00 -
[16]
Just what I want to read- macrocloaker complaint threads.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.06.14 11:55:00 -
[17]
I think the decloak should be random times from 5 minutes up to 15 minutes. A little popup should appear 5 seconds before you decloak flashing in the top left of the screen to prevent it interfering with what you are doing. Pressing OK keeps the cloak active, ignoring it decloaks you. AFK cloakers would not click on OK but anyone who's actively playing would see it and react rather than get seen.
Making cloaks scannable is lame, ratters who cloak when hostiles appear in local would normally dock but if there's no station in the system, that's a bit hard to do. If it's a fairly new player who's belt ratting and player rats enter the system, cloaking isn't going to help them. Knowing the player isn't docked would make the player rats even more determined to scan them down. It will be just another way to persuade new players that lowsec is to be avoided at all costs and that logging is the only way to avoid death.
--
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Gabba
The Three Hundred
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Posted - 2007.06.14 11:56:00 -
[18]
Just give the portrait in local and AFK tag after 30 min or so.
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Lord Shadowhand
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Posted - 2007.06.14 11:57:00 -
[19]
hmmm bans for using cloaks???? - why not make shooting each other a bannable offence too?
If you cloak, you cant do anything - stop crying about people watching you in local - you deserve to die if you are ratting. If you are building a fleet up - so what if someone sees you - grow up

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Adariana
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Posted - 2007.06.14 11:59:00 -
[20]
too many damned modal windows as it stands.
It ain't broke.
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.06.14 12:12:00 -
[21]
Tell me "exactly" how someone who is afk, poses any kind of threat or concern.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.06.14 12:12:00 -
[22]
"Buhu, I cant gank the invisible man."
There¦s nothing wrong with afk cloakers, whiner.
Ship lovers click here |

Dave White
coracao ardente Triumvirate.
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Posted - 2007.06.14 12:13:00 -
[23]
Sounds like a good idea to me, however I'm sure people will find ways around this such as creating macros for it.
CORA. Killboard Personal Killboard |

Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.06.14 12:15:00 -
[24]
Originally by: Zalathar AFK cloakers limit people operations, as you dont know if they are afk, or just waiting to swoop down on a unsuspecting player. If you are managing an alliance, then they might be spying on you.
spys = so what.
1 person swooping on a group of players = so what.
1 person swooping on 1 other player = only concern if their in a recon, if their in a tinfoil hull'd cvops frigate then = so what.
1 man in a cvops/recon afk, is hardly a voice from concern, and tbh if a large group of people go running and screaming because "hes out there and could kill us all" need a good rethink of common sense.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

BIZZAROSTORMY
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Posted - 2007.06.14 12:20:00 -
[25]
Zalthar you can go to the shops too, just log off in mid warp.
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Ralara
Caldari Exanimo Inc Triumvirate.
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Posted - 2007.06.14 12:42:00 -
[26]
GRR no the the best way is to log off people who are AFK for more than 10 minutes (or 15, whatever).
Problem solved.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.06.14 12:45:00 -
[27]
Originally by: Ralara GRR no the the best way is to log off people who are AFK for more than 10 minutes (or 15, whatever).
Problem solved.
Just like in any other online game...wait.... eve isnt like others.
Ship lovers click here |

Miz Cenuij
OctoberSnow Corp
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Posted - 2007.06.14 13:37:00 -
[28]
please keep in ind that some of us are unable to dock our ships, but RL does call us away from the keyboard from time to time. Im all for a time limit on cloaks, but would suggest it not be less than 20 mins, so we can lose agro and set the pc to shut down at that time if RL calls us away. Else we will have to commit to a minimum play time whenever we log on and go agro.
"Men are going to die..
and im going to kill them". |

Christari Zuborov
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Posted - 2007.06.14 14:28:00 -
[29]
If you want to go afk when cloaked, then train covops and purchase the t2 covops cloaking device.
My understanding is that the cloaking nerf only apply's to non-covop ships. i.e. BS's using cloaks to hide in an asteroid belt when someone enters local.
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Kehmor
Caldari The Movement
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Posted - 2007.06.14 14:44:00 -
[30]
Originally by: Banana Torres Here is my idea to fix afk cloakers.
Make afk cloaking a bannable offence.
First time you are caught doing it, a warning. The next time the banstick comes out, for a week. If you are stupid enough to do it again, the banstick is for ever.
It wouldn't take a GM 30 seconds to determine if the cloaker is AFK.
Cause you see with your method, all an afk cloaker would have to do is stick his cloak key down. Or if he is a goon, use a client side hack to perform the same task.
I go afk in non-cloaked ships in space aswell, should that be bannable?
The Movement is recruiting! |
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