Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.06.14 20:51:00 -
[31]
Originally by: Callthetruth rev 3.0 i hear around october
This feat is in the drawning board since one year. :/ -----
History is made by whinners
Originally by: DB Preacher (...) Ignore what the coalition muppets are saying on their forums (...)
|

Valh
|
Posted - 2007.06.14 21:42:00 -
[32]
You can stop and start skills! Learn the fast ones when your playing, Long ones when your not. Btw you do not lose points for stopping a skill.
|

Karanth
Gallente Cirrius Technologies O X I D E
|
Posted - 2007.06.14 22:31:00 -
[33]
Originally by: Vasiliyan
Originally by: Ralara
Game time is paid for. Not skill time. You can train skills during game time, but you're not paying for skill training time. If you CHOOSE to train skills (generally, it's a good idea, of course) that's up to you. But you aren't paying your subscription to train skills, you're paying to access the sever.
If we're going to be stupidly pedantic about this, you're paying to access the server when it happens to be up, and for it to have persistent data on it across sessions. I think skills and their training constitute an important part of that persistence.
Just give us the queue of depth 1 and it'll be so much easier. Like instas/WTZ, there was a huge amount of complaining in both directions until CCP gave in and decided to level the playing field there. Now hardly anyone complains.
Even an automatic rollover to something chosen for you would be better than the current situation.
As it is, we pay to get on the server. Skills train while accounts are inactive. So, logically, we ARE paying for play time, not skill time. So either make skills stop training when the sub runs out, or put a queue in please.
Free beer for those who mod my sig!
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. I'll see your beer, and raise you a goat kebab -Tirg I'll take that pint and raise you two -Timmeh I bet 2 goats, 1 pint and a bag of slugs -Lordharold I grab it all, cook it/eat and drink it all and say thank you. -Pirlouit I'll call your bluff, and go all in on 3 locks of Hutch's hair. -Incognus I'll see that bet, depending on where the hair came from. -Rauth *pushes the other mods out of the way* Mmmm, bree - Karass Bree & goat kebabs!!! I'm in!! - Yips |

Antari Shiy
|
Posted - 2007.06.14 22:40:00 -
[34]
Yes you can but when you've only got skills that take 3 or 4 hours to train that leaves you with few options.
The reasons CCP give (Building chars purely to sell for cash) for not giving us a skill queue don't really stand up either as a simple check when the character trade went through would identify people who are trading numerous characters and the trade could be blocked.
I can see no reason why a skill queue should not be implemented. If it brings in more players surely thats a good thing ?
I'd still like to see web based skill changing implemented but I know that will never ever happen. ------------------------ Blink and your dead |

Snake Jankins
Minmatar Cult of War
|
Posted - 2007.06.14 22:58:00 -
[35]
I'd like to see dual skill-training or a queue for two skills, too. Although most of my skills are long, sometimes you want to train something new and the 30min, 2 hour, 6 hour skills are a bit annoying. I want to train that stuff effectively without being in alarm clock mode.
Just wasted another day, because of that. Chose to train an alt some market skills, before I went to bed. Forgot to log in again, stop it, log to main and start there skills again. Think the skill-training micro management adds nothing to the game, it's just a hassle for normal people, although maybe an enjoyment for alarm-clock lovers.  ___________ 'Only ships can be assembled, this is a Frigate.' |

Solbright altaltalt
|
Posted - 2007.06.14 23:07:00 -
[36]
Originally by: Karanth As it is, we pay to get on the server. Skills train while accounts are inactive. So, logically, we ARE paying for play time, not skill time.
We are very much paying for training time. If it was just paying for play time it would be charged by the minute not by the month. And why do you think people continue paying when they know they can't do more than change skills?
Quote: So either make skills stop training when the sub runs out, or put a queue in please.
Both can co-exist. Having the current skill train to completion and the remaining 100 deep queue waiting behind it will stay pending until the account is paid for again.
|

Herring
Pimpology Free Trade Zone.
|
Posted - 2007.06.15 01:17:00 -
[37]
/signed
There's no good reason to be dragging the programming feet on this issue. Get it in here already.
|

Dragonrazor
Amarr
|
Posted - 2007.06.15 01:18:00 -
[38]
I'm personally in favor of a LIMITED skill training cue.
Allowing us to cue up ONE skill in addition to the one currently training is IMHO a fair and just system which only helps the game.
Can some jerks exploit it to make farming alts? Sure... But to be brutally honest, I'm sure the types who would use this in that fashion already have a macro or bot of some kind that already can do this for them...
The way I'd work it is pretty simple:
Player can only cue a skill when in game. Player can only cue ONE skill in addition the current training. Player can cue a SINGLE skill to auto cue up to max without logging on (IE train gunnery 1-5 without logging on).
This final point I think is win as that is for many players the prime reason for logging on to set skill training in the first place, IE you completed a level, and want to take the next level.
While this WOULD allow some people to train for a month or more without logging on, if the player is paying all this time, who cares? CCP makes their bucks, the player gets their SP, and everyone else has to deal with less traffic lag from those who log on "just to change skills" at 4 AM their time, prime time eve time.
Honestly, I find it hard or uncomfortable to log in just to set a skill...
But on the other hand, I will still need to log in sooner or later, but the difference lies with micromanagement and convenience... Less of the former, and more of the latter is always a selling point.
To be clear, I am in no way in favor of a method to autocue dozens of skills... 1 skill at a time, or one skill book to max is fair in my mind, and still requires players to log on from time to time.
I am also NOT in favor of dual skilling (setting one at priority and one at secondary) and watch both go up at once... IMHO thats more or less useless by comparison.
Another iteration that might be acceptable, is to make it so players can spend ISK for each skill they cue, and have it multiplied by the skills rank, and training time multiplier.
IE a Rank 4-5 skill might cost 100K to cue, multiplied by 2 for each training time multiplier. Thus a 4-5 rank skill with a multiplier of 5, might cost 3.2 mil to cue up :) That would mean people do it only for the low rank skills, which is by the way the point of the cue as described above, to be able to train multiple short term skills (IE low rank skills) without logging on.
Rank structure could look like (just for example):
5K base cost for cueing a rank 1 20K base cost for cueing a rank 1-2. 50K base cost for cueing a rank 3-4. 100K base cost for cueing a rank 4-5.
Thus training a rank 1 skill with a multiplier of 5 would cost 160K to cue...
A mere bag of shells for most pilots past a week of solid playing.
It could also be modded by the players total SP somehow, so a player with fewer SP's pays less even for high rank high multiplier skills than a guy with 15Mil + SP.
Again this is acceptable because the whole idea behind why cueing should be ok is to help people train newer short duration skills, not racial BS 4 to BS 5.
People with 20 mil SP have far fewer new (Ie Rank 0-1) skills to train, and so they have less need of the cue, but would be able to use it for a fee if they knew they would be away from EVE for some time and really just HAD to train Capital ships from 3 to 5 during their absence.
Make sense? ********************************************* "Stars Die... Empires fall... We are dust..." ********************************************* |

Solbright altaltalt
|
Posted - 2007.06.15 07:49:00 -
[39]
With your opening sentence I almost didn't bother reading the rest. You should have separated the both half of your post into a separate post.
I very much like the last option. It provides the deep queue ability and it's a real solution to the farming concern I'd say. :)
A few corrections you might want to make: - Change rank to level. - Change multiplier to rank. - Level 2-3 base price is missing, I'd say shift level 1-2 down to 10k and make 2-3 20k.
Another variation on that approach is to base the pricing on the queue position the skill is added at rather than the skill points of the skill being added. Or a balanced combo of the two prices.
Btw, the rank and level combination equals the skill points of a skill.
|

Solbright altaltalt
|
Posted - 2007.06.15 08:02:00 -
[40]
Edited by: Solbright altaltalt on 15/06/2007 08:03:43
The advantage of the queue position approach is that those that only want to have a single skill queued at a time can do so, no matter how big the skill, without worrying about the price.
In fact no charge at all for the first position would be a nice detail.
|
|

DarkFenix
Caldari Pilots Of Honour
|
Posted - 2007.06.15 08:24:00 -
[41]
1. Getting every second of training time in is overrated. I'm always losing a few hours here, a few hours there because it just isn't worth the trouble to drop what I'm doing, log in, and change a skill.
2. There's no excuse for not having access to level 4 or 5 skills to train. New characters start with those available to them now, and if you're that obsessed with not wasting a single second you'll make sure you have another available by the time another finishes.
Skill training queue = bad. Character sellers will make even more money.
Oh and if you end up with that many skills almost finished, you utterly suck at character management.
|

Solbright altaltalt
|
Posted - 2007.06.15 08:35:00 -
[42]
Originally by: DarkFenix 1. Getting every second of training time in is overrated. I'm always losing a few hours here, a few hours there because it just isn't worth the trouble to drop what I'm doing, log in, and change a skill.
Why did you bother to answer then?
Quote: Skill training queue = bad. Character sellers will make even more money.
You obviously haven't even bothered to read the posts right above your own post!
Quote: Oh and if you end up with that many skills almost finished, you utterly suck at character management.
Yeah, a saw some screenshots of a charater with every second skill with 50%-99% completed level 4/5 skills. Just what everyone wants to end up like. :/
|

Apertotes
Deep Core Mining Inc.
|
Posted - 2007.06.15 13:30:00 -
[43]
Originally by: DarkFenix 1. Getting every second of training time in is overrated. I'm always losing a few hours here, a few hours there because it just isn't worth the trouble to drop what I'm doing, log in, and change a skill.
2. There's no excuse for not having access to level 4 or 5 skills to train. New characters start with those available to them now, and if you're that obsessed with not wasting a single second you'll make sure you have another available by the time another finishes.
Skill training queue = bad. Character sellers will make even more money.
Oh and if you end up with that many skills almost finished, you utterly suck at character management.
can you explain how logging in 99 times instead of 100 times would be good for character sellers?
|

Ralara
Caldari Exanimo Inc Triumvirate.
|
Posted - 2007.06.15 13:36:00 -
[44]
Originally by: FarScape III
Originally by: Ralara
Originally by: Solbright altaltalt
And it's paid for training time
No it is not.
Just set another skill going.
Current skill going to finish in 4 hours whilst you are alseep? Pick one that will last 2 weeks.
After 2 days of playing eve you should have at least access to 1 or more level 5 skills, certainly on character creation you end up with level 4 in several areas - just set level 5 training on, say, racial frigate, missile launcher operation or gunnery or something.
But that 4 hour skill needs to be trained some time and lots of them, sure there are ways but having a Q is not a bad thing.
Especialy if you want to have more then one account, sure some people love to think it is no big deal, but it is one of the things stopping me from having more them one account.
If you had a business and wanted to make more money, you would have or should have the Q.
I would also like a queue, by the way 
|

HAL 9000
|
Posted - 2007.06.15 14:33:00 -
[45]
I suppose this would be nice, but it's not a high priority for me. I actually rather enjoy the mini-game of timing a skill so that it finishes at a convenient real-life time. If it's going to finish at 3 a.m., or if an extended downtime is approaching, I just switch to another long-training skill. Even if your character is new, you probably have level 4 and 5 skills that can tide you over. I always seemed to.
|

Christari Zuborov
|
Posted - 2007.06.15 18:32:00 -
[46]
I know this won't be a very popular viewpoint, but I actually prefer we keep the method we have now.
By not building training queues, the devs create more diversity in the game. There are times where I went 4 days without training anything; my character sat idle. Will it hurt you that bad that you can't pilot your dread 2 hours, or 2 days earlier? I think I read once that there's like 18 yrs worth of training if you trained everything to level 5, will a few days be that devastating to your time line?
The flip side also currently rewards those players who are disciplined enough to NEVER waste training time. Those people probably get some sort of satisfaction in themselves knowing they have that edge on a possible majority of the player base. THAT is a player based skill, something that comes externally from the game and is brought in. Something that the devs even said in this patch where they want 'more player based skills, rather than sp related skills'. Should we take that away from them?
So as painful as it is to admit, and as much as it would save me from logging in solely to change skills, it's my opinion the current method is the best, for this unique game.
|

Sha'Uri Dark
Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.06.15 18:53:00 -
[47]
A skill queue of 1-2 skills would be nice but what I'd really like to be able to do is train more than 1 character at a time per account. -------------------------------- As a Freelancer...scratch that Originally by: Shar Tegral Stop projecting your out of game beliefs of what society should be upon the rest of us.
said it best. |

Solbright altaltalt
|
Posted - 2007.06.16 06:11:00 -
[48]
Originally by: Christari Zuborov By not building training queues, the devs create more diversity in the game.
That is so not an augument! It's been slapped down every time. As an example from post 19 in this very thread, it's equivalent to the guns not having an auto-repeat.
|

Solbright altaltalt
|
Posted - 2007.06.16 06:13:00 -
[49]
Originally by: Sha'Uri Dark A skill queue of 1-2 skills would be nice but what I'd really like to be able to do is train more than 1 character at a time per account.
No way that will happen. We are paying for training time. If you want concurrent training then sign up for a second account.
|

Ghast Ley
|
Posted - 2007.06.16 11:29:00 -
[50]
Damn when i clicked on this thread, i thought itd be on the minigame. That minigame idea is hella pimp idea. you know when you are taking a ride in your pimped faction ship through pirate territories you need some **** to do. this minigame **** is gonna be the ****.
|
|

Apertotes
Deep Core Mining Inc.
|
Posted - 2007.06.17 12:23:00 -
[51]
Originally by: Christari Zuborov I know this won't be a very popular viewpoint, but I actually prefer we keep the method we have now.
By not building training queues, the devs create more diversity in the game. There are times where I went 4 days without training anything; my character sat idle. Will it hurt you that bad that you can't pilot your dread 2 hours, or 2 days earlier? I think I read once that there's like 18 yrs worth of training if you trained everything to level 5, will a few days be that devastating to your time line?
The flip side also currently rewards those players who are disciplined enough to NEVER waste training time. Those people probably get some sort of satisfaction in themselves knowing they have that edge on a possible majority of the player base. THAT is a player based skill, something that comes externally from the game and is brought in. Something that the devs even said in this patch where they want 'more player based skills, rather than sp related skills'. Should we take that away from them?
So as painful as it is to admit, and as much as it would save me from logging in solely to change skills, it's my opinion the current method is the best, for this unique game.
well, your argument could be true for many more things, like for example not having a list of all the agents for every NPC corp and having to find them all one by one just by docking on every single station on all EVE universe. do you think that would be a good thing too, since it would reward hard-worker players?
or how about POS mails? yes, we could have always one corp mate on the POS checking how much fuel the POS has, and get rid of those disturbing "Starbase low on resources" mails.
or even having a recorded list of every economic transaction we have done. we could do it all by hand instead of having the useless wallet function ingame.
or as i said before, how would you do without an auto-repeat function? would you play EVE if you had to be constantly pressing F1-Crtl+F5-Shift+F2-F2....?
|

FingerThief
Gallente
|
Posted - 2007.06.17 12:48:00 -
[52]
Originally by: LillaRinn Indeed, my new-character friends would indeed be grateful if this was implemented.
Oh right ... One of the things that I do not want new players ( aka n00bs ) to have is queued skill training.
I've been around a few years now ( almost right after retail went live ) and for ALL of us it has been the same ... wake up in the middle of the night ( or stay sleepless for some days ) and train up the skills you can afford by mining in a frig, in 1.0 like almost everyone else.
You, as a player starting out, have Learning skills, Adv Learning skills, Implants and EVEMon to help you plan to train and accumulate SP faster then we ever could AND you start out with 800K+ SP
I have no problem with that ... just don't queue skills CCP ... don't.
|

Cuisinart
Celestial Apocalypse Insurgency
|
Posted - 2007.06.17 13:25:00 -
[53]
This is needed.
|

Solbright altaltalt
|
Posted - 2007.06.17 21:39:00 -
[54]
Originally by: FingerThief Oh right ... One of the things that I do not want new players ( aka n00bs ) to have is queued skill training.
I've been around a few years now ( almost right after retail went live ) and for ALL of us it has been the same ...
Oh right ... I got kicked. I want to kick someone!
|

Anehra
X-Fire
|
Posted - 2007.06.17 22:09:00 -
[55]
It would be a nice feature. However, everyone knows there is a bunch of "must have" lvl5-skills. If you know you have short time skills it's quite simple to train those short time while you are on and "split up" the lv5-long training. Sure it might take you 10 days to do that "5d 11h" training, but you don't lose time.
It shouldn't need to be that messy, but well yes, a feature like this would be nice.
|

Raem Civrie
Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.06.17 22:11:00 -
[56]
I've often wasted entire days of training because I simply couldn't change skills, and was too lazy to switch to longer skills instead (intermediate training or whatever you want to call it, whatever).
I've probably lost upwards of 3 weeks of training or something to that over the last 4 years. Then there's the whole days I forgot to change skills. Yeah.
My character is 4 years old and I have 45m sp, while my temporaries often have around 60m. I cry. ----
Fact #443: Everyone in EVE is someone's alt |

Apertotes
Deep Core Mining Inc.
|
Posted - 2007.06.18 07:12:00 -
[57]
Originally by: FingerThief
Originally by: LillaRinn Indeed, my new-character friends would indeed be grateful if this was implemented.
Oh right ... One of the things that I do not want new players ( aka n00bs ) to have is queued skill training.
I've been around a few years now ( almost right after retail went live ) and for ALL of us it has been the same ... wake up in the middle of the night ( or stay sleepless for some days ) and train up the skills you can afford by mining in a frig, in 1.0 like almost everyone else.
You, as a player starting out, have Learning skills, Adv Learning skills, Implants and EVEMon to help you plan to train and accumulate SP faster then we ever could AND you start out with 800K+ SP
I have no problem with that ... just don't queue skills CCP ... don't.
dude, dont be selfish. i've had to plan my skills for more than 2 years like everybody else, but that doesnt make me hate new players and wish them a hard time.
this game would die without new players, and a skill queue (a very limited one) would help retaining those players that do the trial.
|

Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2007.06.18 14:22:00 -
[58]
im tired that real people have to suffer because of farmers. to heck with farmers. this is what we want. so a farmer gain 5 more minutes. farmers isn't the once on work, or sleeping... we are. im tired that entire games get nerfed, because of farmers.
Image gallery with some of the new ship models.
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2007.06.18 14:41:00 -
[59]
Originally by: Callthetruth rev 3.0 i hear around october
Hey there miss overlord, how are the one line sentences treating you these days?
_________________ Burn. |

Ovno ConSyquence
Amarr The Plebians
|
Posted - 2007.06.18 16:15:00 -
[60]
Can't wait for a skill queue if they ever do it, but my god, duel skill training, there's a feature I'm never going to use if ever there was one...
I mean why would you ever want to train a skill slower to train another one at the same time, there is absolutly no advantage to this and as most of the skills i lose time on are the 4 - 5 hr from level 2 - level 3 ones it would slow my progress anyway, because i wouldnt have the skill i wanted by the next morning (in time to train level 4 while at work....)
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |