Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 .. 13 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Neil Crow
|
Posted - 2004.03.23 20:37:00 -
[211]
Quote: Edited by: Phaethon on 23/03/2004 20:34:36
Insert lot's a' luck above or a tech II "bring a friend module"
No mwd to get you in range, and nothing to hold the enemy
Indeed, if an enemy warp scrambles you and decides to keep you outside blaster range, say 15km, you're pretty much out of luck.
|

Silverado19
|
Posted - 2004.03.23 22:42:00 -
[212]
Quote:
Quote: Edited by: Phaethon on 23/03/2004 20:34:36
Insert lot's a' luck above or a tech II "bring a friend module"
No mwd to get you in range, and nothing to hold the enemy
Indeed, if an enemy warp scrambles you and decides to keep you outside blaster range, say 15km, you're pretty much out of luck.
you're right...this is a setup not for 1 vs 1....better to have a wingman.....BUT at 15k.....i'll rip ya apart in no time
|

James Riker
|
Posted - 2004.03.24 01:10:00 -
[213]
the best set up for a megathron is..... team work with a few of corp 1 members
|

OmegaTron
|
Posted - 2004.03.24 13:14:00 -
[214]
Quote: All i can say is this, after reading these threads i can say for sure that their are maybe 2 players i would fear in a megathron 1v1. And neither of them posted on this thread.
i take that as an insult plz don't insult anyone on this thread. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.24 13:30:00 -
[215]
Edited by: OmegaTron on 24/03/2004 13:35:03
Quote:
Now for my pointers to u. Forget the lasers, forget the projectiles. With your gunnery skills and b-ship skills stick with hybrids. even in npc huntin. i can personally use either 425s or nuetrons and effectively take out a tanked raven. never had much of a problem there. One thing u need to get though is motion prediction lvl 4 or 5. It is a must skill with hybrids due to lame tracking speeds, but once trained up u will be amazed at the hits u can make. I know that i will probably get flamed for saying that 425s are useful but if u compare RoF of guns and dmg, they are about equal to the others if you have the right skills trained. (motion prediction, large hybrids, gallante b-ship, trajectory analysis) and probably a couple others in there too but cant remember them atm. just play around with different setups on your mega man. and if need be grab a corp m8 that is heavily tanked and check to see if u can take his shields down. If not then try another setup. The megathron wasnt intended for the faint of heart pilots. There are alot of risks involved in flying one. Be prepared to loose lots of them before u get good at piloting them. I know i have. And i have had my current mega for over a month now with about 5 or 7 b-ship kills. and many of them were group battles where my side was outnumbered. I hope this helps u m8. If u have further questions go ahead and Eve Mail me ingame and ask away. Be warned i wont neccesarily answer though. Dont want to give to much info about my own setup.
Off to work now. So happy Eve-ing to u all 
I appreciate your help but u abviously didn't read the whole thread I know 12+ pages, but u would have noticed that all the info u just gave is in this thread.
And i'll have u know that m0o, SpaceInvaders, CA and Stain Alliance members have posted in this thread. So i don't think they r all crap and IMO there all unique in there own way. They've all come from different people with there own point of views.
So plz next time don't insult, read the whole thread AND again thx for the info m8 ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.26 12:47:00 -
[216]
Quote: 5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
thx m8 ------------------------------------------------ A Plague is comming.... |

drunkenmaster
|
Posted - 2004.03.26 14:20:00 -
[217]
Quote: 5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
I wouldn't suggest that setup to anybody. Without an MWD, you're at risk, and without a warp scrambler, the enemy can just leave (unless it's a cruiser or lower, which will die in the blink of an eye)
And I find wasting those 4 slots on shield tanking is pointless. There are far more useful things you can put in there.
But if it works for you, then it's all well and good. But it's not the sort of rig I'd feel safe flying in. .
|

Joshua Calvert
|
Posted - 2004.03.26 14:25:00 -
[218]
x6 Ion Cannons + 2 xr-3200's with cruise
1 quad-lif mwd, 1 f-90 sensor booster, 1 7.5km warp jammer, 1 fleeting prop. webber
3x tech 2 hybrid dmg mods + the rest are super-secret.
L hybrd 4, gallente bs 4....this setup will kill quickly...
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Juan Andalusian
|
Posted - 2004.03.26 14:28:00 -
[219]
Quote:
Quote: 5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
I wouldn't suggest that setup to anybody. Without an MWD, you're at risk, and without a warp scrambler, the enemy can just leave (unless it's a cruiser or lower, which will die in the blink of an eye)
And I find wasting those 4 slots on shield tanking is pointless. There are far more useful things you can put in there.
But if it works for you, then it's all well and good. But it's not the sort of rig I'd feel safe flying in.
Drunken is right, unless you are blockading and using a gang member to web and scramble or you are flying as the designated damage dealer warping to gangmembers who are already close to enemies this setup won't work at all.
**Pain is meant to be felt** |

JoCool
|
Posted - 2004.03.26 14:48:00 -
[220]
I'm a bit lazy, but for midslots, I'd simply use:
1x Cap Injector, 800ish (after Cap relay nerf) / or EM hardener 1x Mwd 1x Xl Shield Booster 1x Warp Scrambler / Disruptor
Don't forget to put a few wcs in your low slots as you'll always be in warp disruption range when fighting with blasters. Ah, and you'll need some balls to fly with this setup, it's more situational than the others. 
|
|

Balthamael
|
Posted - 2004.03.27 23:46:00 -
[221]
this might be a stupid question but i see that several of you recomends putting 2 dmg modifiers in a low slot, but wouldnt that give a penalty?? "Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized." So if i put a Mag Stabilizer I and a Magnetic Vortex Stab. I it would be penalized? Any1 know what that penalty is?? "The GM might tell you to jam it where the drives don't warp" drunkenmaster |

JoCool
|
Posted - 2004.03.28 01:10:00 -
[222]
Yeah, i.e.:
Imagine you have something that gives you a 1% bonus to something, and it has stacking penalty. Now when you equip two of these items, the first gives you a 1% bonus, the second just a 0.75% bonus - that's the stacking penalty.
Percentage numbers are just theoretically, could be 0.7% bonus - I didn't specifically tested that. Maybe one of the stat'hos could tell us exact numbers. 
|

Kaylana Syi
|
Posted - 2004.03.28 03:49:00 -
[223]
the penalty is still worth if if you can spare a low slot. Usually higher skilled players use 2 because they don't need pgrid mods or stuff like that. So its all just a balancing act of your skills and your mods and what you can and cannot give up. 2 gives a noticable increase. -------------------- The Nest
|

OmegaTron
|
Posted - 2004.03.28 07:26:00 -
[224]
Quote: the penalty is still worth if if you can spare a low slot. Usually higher skilled players use 2 because they don't need pgrid mods or stuff like that. So its all just a balancing act of your skills and your mods and what you can and cannot give up. 2 gives a noticable increase.
2 r good for a BlastaThron w/tracking mod ------------------------------------------------ A Plague is comming.... |

Joshua Calvert
|
Posted - 2004.03.28 16:27:00 -
[225]
How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Yitro
|
Posted - 2004.03.28 16:45:00 -
[226]
hmm I'm trying to fit two large armor repairers and 3 resistances ( explosive, kinetic and thermal ) on the low slots and still want to be able to fit enough large blaster guns on high
But the thing is i can't, even with electronics and engineering on lvl5 and weapon upgrades at lvl4.
So I want to ask somebody if it's possible when you have that weapon upgrades lvl5? check our intro movie and our website! ::: http://clik.to/M8S |

Gariuys
|
Posted - 2004.03.28 18:07:00 -
[227]
You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

KamiCrazy
|
Posted - 2004.03.29 00:05:00 -
[228]
I am able to get a partial tanking setup with near full dmg.
I won't go into specifics (cause I'm fighting a war atm) but its got ions, launchers, full complement of midslot utility mods (MWD, jammer, injector) and partial tanking ability in the lows, it even has room to squeeze in a mag stab 2.
So it IS possible to get 90% dmg and some tanking ability, however I still haven't been able to get 7 neutron blasters and full tanking yet ;)
|

Gariuys
|
Posted - 2004.03.29 07:46:00 -
[229]
Could someone explain to me the fascination people have with Neutrons?
And I personally don't like setups that rely on a cap booster to keep their guns running. A decent blasterthron has a cap consumption of soemthing between 90-100 cap a second for it's offense, well over 30 just running the blasters around 60 for the mwd, and then you got your webber and scrambler. A single 800 charge buys you 8 seconds (so even with that booster on auto you're still losing cap), eats 1750 grid and runs out of charges in 2 minutes. But if it works for you ;) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Joshua Calvert
|
Posted - 2004.03.29 07:53:00 -
[230]
I'm all about Ion Cannons.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
|

KamiCrazy
|
Posted - 2004.03.29 09:53:00 -
[231]
If you haven't tried cap boosters, it certainly isn't me who's losing out.
I can't ever think of not using cap boosters anymore. on any ship.
|

NONAME1
|
Posted - 2004.03.29 11:10:00 -
[232]
I reading alot about peoples mega setups and you all seem to be using Neutron Blasters. so im asking does ne1 have a good setup using 5-6 425rails and getting g a high damage rate and a good range. |

Rod Blaine
|
Posted - 2004.03.29 11:52:00 -
[233]
High damage, good range with 425's ? (off the top of my head so dont know if it will fit, but it should)
6x425 rails 2x named standard launcher (cruise)
Sensor booster Large (or XL) shieldbooster 2 slots left to fit: hardener/cap injector/ shield boost amp or dampener/another booster.
2xfourier transform tracking/range mod 2xmagnetic stabiliser II (or good named tech1 damage mods) 1xReactor control 2xpower diagnostic
You can always lose one or two of the tracking mods for more capboosting power diags or maybe armor hardeners. either way, the megathron is not a defensive ship, but a damage dealer. It's just a question of what range you want to operate from.
It is possible to armor tank a mega decently, im just no good at that. But it would probably involve losing one 425 for large armor repairers, losing tracking mods for armor hardeners and equipping a cap injector. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

OmegaTron
|
Posted - 2004.03.29 12:36:00 -
[234]
Quote: How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

hmm.. i wonder if the DOT would be better than basic Neutron Blasters Large? we know the ROF is better on the mediums. i'll have to test this one out. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.29 12:37:00 -
[235]
Edited by: OmegaTron on 29/03/2004 12:54:49
Quote: hmm I'm trying to fit two large armor repairers and 3 resistances ( explosive, kinetic and thermal ) on the low slots and still want to be able to fit enough large blaster guns on high
But the thing is i can't, even with electronics and engineering on lvl5 and weapon upgrades at lvl4.
So I want to ask somebody if it's possible when you have that weapon upgrades lvl5?
how many L blasters r u trying to fit? if u can't fit anymore Large then try fitting some Mediums. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.29 12:38:00 -
[236]
Edited by: OmegaTron on 29/03/2004 12:53:54
Quote: You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to.
i thinks its actually possible if u try Josh's set-up...Krazy seems to have a nice one too ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.29 12:49:00 -
[237]
Edited by: OmegaTron on 29/03/2004 12:51:34
Quote: High damage, good range with 425's ? (off the top of my head so dont know if it will fit, but it should)
6x425 rails 2x named standard launcher (cruise)
Sensor booster Large (or XL) shieldbooster 2 slots left to fit: hardener/cap injector/ shield boost amp or dampener/another booster.
2xfourier transform tracking/range mod 2xmagnetic stabiliser II (or good named tech1 damage mods) 1xReactor control 2xpower diagnostic
You can always lose one or two of the tracking mods for more capboosting power diags or maybe armor hardeners. either way, the megathron is not a defensive ship, but a damage dealer. It's just a question of what range you want to operate from.
It is possible to armor tank a mega decently, im just no good at that. But it would probably involve losing one 425 for large armor repairers, losing tracking mods for armor hardeners and equipping a cap injector.
this set-up will run into cpu problems otherwise it looks pretty good. almost the same set-up i use for NPC hunting ------------------------------------------------ A Plague is comming.... |

Gariuys
|
Posted - 2004.03.29 12:57:00 -
[238]
Edited by: Gariuys on 29/03/2004 13:03:58 Edited by: Gariuys on 29/03/2004 13:02:56
Quote:
Quote: How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

hmm.. i wonder if the DOT would be better than basic Neutron Blasters Large? we know the ROF is better on the mediums. i'll have to test this one out.
All basic large blasters do more DOT ( at lvl 4 BS and lvl 4 large hybrid ) then cruiser sized modal neutrons and the difference is big enough that fitting a mix of large ion and large dual ion is better then a mix of large neutron and medium modal neutron.
Quote:
Quote: You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to.
i thinks its actually possible if u try Josh's set-up...
Don't think, everybody on this forum thinks, few actually try. Now if you would say something along the lines of "I tried Josh's setup and it works for me" you'd be saying something worth reading.
Oh and I know how to kit a megathron, and It's quite possible to run a decent defense and a decent offense. But it is my opinion that what you gain in defense is not worth what you lose in offense, if you wanna play "can't kill me" don't fly a short range setup, fit some rails, sit at 100km and warp out in time. Short range ain't about getting out okay, it's about getting the kill. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.03.29 13:27:00 -
[239]
Quote: Edited by: Gariuys on 29/03/2004 13:03:58 Edited by: Gariuys on 29/03/2004 13:02:56
Quote:
Quote: How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

hmm.. i wonder if the DOT would be better than basic Neutron Blasters Large? we know the ROF is better on the mediums. i'll have to test this one out.
All basic large blasters do more DOT ( at lvl 4 BS and lvl 4 large hybrid ) then cruiser sized modal neutrons and the difference is big enough that fitting a mix of large ion and large dual ion is better then a mix of large neutron and medium modal neutron.
Quote:
Quote: You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to.
i thinks its actually possible if u try Josh's set-up...
Don't think, everybody on this forum thinks, few actually try. Now if you would say something along the lines of "I tried Josh's setup and it works for me" you'd be saying something worth reading.
Oh and I know how to kit a megathron, and It's quite possible to run a decent defense and a decent offense. But it is my opinion that what you gain in defense is not worth what you lose in offense, if you wanna play "can't kill me" don't fly a short range setup, fit some rails, sit at 100km and warp out in time. Short range ain't about getting out okay, it's about getting the kill.
thx m8 next time i won't think i will "know" dude all i did was suggest trying Josh's set-up. key words if u "try" Josh's setup ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.31 13:00:00 -
[240]
Quote: Could someone explain to me the fascination people have with Neutrons?
And I personally don't like setups that rely on a cap booster to keep their guns running. A decent blasterthron has a cap consumption of soemthing between 90-100 cap a second for it's offense, well over 30 just running the blasters around 60 for the mwd, and then you got your webber and scrambler. A single 800 charge buys you 8 seconds (so even with that booster on auto you're still losing cap), eats 1750 grid and runs out of charges in 2 minutes. But if it works for you ;)
Quote: Could someone explain to me the fascination people have with Neutrons?
the insane dmg they do with all your Hybrid skills and BS skill to lvl4 atleast, 2 Mag II's and 1 tracking mod Blaster deal alot of damage
Quote: And I personally don't like setups that rely on a cap booster to keep their guns running. A decent blasterthron has a cap consumption of soemthing between 90-100 cap a second for it's offense, well over 30 just running the blasters around 60 for the mwd, and then you got your webber and scrambler. A single 800 charge buys you 8 seconds (so even with that booster on auto you're still losing cap), eats 1750 grid and runs out of charges in 2 minutes. But if it works for you
i say if u have the grid then use it it can save your life..
------------------------------------------------ A Plague is comming.... |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 .. 13 :: one page |
First page | Previous page | Next page | Last page |