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OmegaTron
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Posted - 2004.01.14 17:46:00 -
[1]
heres my set-up atm
H-slots: 1 tach, 2 mega beams, 3 heavy beams, 2 h-50 with torps
M-slots: 1 XL s/b, 1 shield amp, 1 em ward and 1 large shield extender
L-slots: 4 cap relays, 2 power diags, 1 target booster or something
this set-up looks more like a NPC killer
i haven't seen any set-ups since CAstor patch i was just wondering if anyone has a PvP set-up they wouldn't mind shareing any help would be most appreciated thx
p.s. i would like a set-up for killing Scorps with remote sensors thx again ------------------------------------------------ A Plague is comming.... |

Marcus Aurelius
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Posted - 2004.01.14 18:15:00 -
[2]
Well, i use different ones, but this would prolly be a good one to try sometime:
H: 5x Neutron Blaster Cannon I 2x M12 launcher with defenders 1x nothing (save the cpu and grid if you need it)
M: L CL-5 EM ward Warp disruptor MWD
L: 2x damage mod 1x tracking mod 4x cap relay/power diags (only use the diags when you need the pwr from them)
D: A full bay of ogres.
This set-up is the high risk killer with capitol R for risk. You need to get into 10km range or shorter with the MWD before your cap is gone and your enemy has gotten halfway into your armor. That means this one is suited for fighting at gates. Warping in and out a few times to get lucky enough to get into range can help a bit too.
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Babar
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Posted - 2004.01.14 18:32:00 -
[3]
You probably want a cap booster for blaster setups. And maybe a webber. Drop the shield mods, or something..
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Marcus Aurelius
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Posted - 2004.01.14 18:56:00 -
[4]
Quote: You probably want a cap booster for blaster setups. And maybe a webber. Drop the shield mods, or something..
Not really, you need the shieldbooster and hardener to be able to survive the mwd-trip to your enemy without losing too much armor too soon.
A webber + mwd makes little sense since you can keep up any time you want.
Also, if your skills are good enough, and you are able to use enough cap relay's you wont need the cap booster. And a cap booster does only 10% anyway these days. They suck. It would be better to drop oe damage mod for another cap relay that gives 20% cap recharge rate.
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j0sephine
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Posted - 2004.01.14 19:28:00 -
[5]
Edited by: j0sephine on 14/01/2004 19:38:12
"A webber + mwd makes little sense since you can keep up any time you want."
The webifier kind of makes sense later when you want to hold them on the spot so they give your guns less problem with tracking at short distance...
"Also, if your skills are good enough, and you are able to use enough cap relay's you wont need the cap booster. And a cap booster does only 10% anyway these days. They suck."
... Capacitor Booster, not Cap Recharger.
(oh, and kinda makes more sense to try to reinforce your armour rather than shield. But that's another story ;)
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Rod Blaine
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Posted - 2004.01.14 23:04:00 -
[6]
Edited by: Rod Blaine on 14/01/2004 23:06:13
I agree with J0sephine. Armor modding makes more sense really. Downside is armor tanking needs lowslots. And the cap relays are usefull for the blasters as well as for the medslots.
So that might get kinda problematic.
well, ill try a few permutations on this equasion and see what happens _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Kaylon Syi
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Posted - 2004.01.14 23:15:00 -
[7]
5 1400mm, 2 h-50s, 1 Med Smart bomb
Quad Lif, Lif, Large C-5L, Shield amp
1 Counterbalance, 1 cap relays and 5 pgrid mods/ overdrives/ cpu ( get your pgrid/cpu needed for 1400mm and then use extra space if any for Overdrive I )
Use named stuff where possible to lower cpu requirements. This isn't as good as a Tempest but it sure can be a nasty combo and not one seen "very" often.
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Foobie
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Posted - 2004.01.15 00:44:00 -
[8]
The best setup with Blasters is as follows: High-slots: 5 Large Neutrons (AM ammo ofcourse) 2 Medium Neutrons(AM/Plutonium) 1 Small Launcher using whatever...
or....
6 Large Neutrons and two small launchers with defenders perhaps. Powergrid should be enough due to power diags and skills.. if not, then train Engineering skill to lvl5.
Med-slots: 1x Strenght2 Warp scrambler, not the 20km one. The target wont escape from that. 1x MWD 1x Webber (Makes a lot of difference when your guns start tracking for their target later on = Better damage + smaller chance of escape) 1x Medium C5-L booster
Low-slots: 2x Damage/RoF mods 1x Tracking mod 4x Power diags.
Note that when you have those Power diags fitted, your cap size is enormous and rechargerate is acceptable. Way enough time/cap to kill anyone without running out of cap. Not to mention how much shield those power diags add.
Note that if you have your target warp scrambled at strenght2, and webbed, he can¦t escape unless you're not paying attention to the fight. You have MWD fitted and it should be a won battle.
I'm not revealing on my own Megathron setup, wouldn't be very smart.

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OmegaPsycho
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Posted - 2004.01.15 13:32:00 -
[9]
Also, if your skills are good enough, and you are able to use enough cap relay's you wont need the cap booster. And a cap booster does only 10% anyway these days. They suck. It would be better to drop oe damage mod for another cap relay that gives 20% cap recharge rate.
the cap relays i use give -20% from cap recharge time but add 20 or 25% to shield recharge time so right now my cap recharge time is 220sec and shield recharge time is in between 3000 and 4000 sec 
i have no probs with cap and i'm able to keep my cap above 50% with all lasers , em ward and launchers
------------------------------------------------
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TPOD ALLIANCE is Recruiting....click link for more info. |

OmegaTron
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Posted - 2004.01.15 13:36:00 -
[10]
Quote: The best setup with Blasters is as follows: High-slots: 5 Large Neutrons (AM ammo ofcourse) 2 Medium Neutrons(AM/Plutonium) 1 Small Launcher using whatever...
or....
6 Large Neutrons and two small launchers with defenders perhaps. Powergrid should be enough due to power diags and skills.. if not, then train Engineering skill to lvl5.
Med-slots: 1x Strenght2 Warp scrambler, not the 20km one. The target wont escape from that. 1x MWD 1x Webber (Makes a lot of difference when your guns start tracking for their target later on = Better damage + smaller chance of escape) 1x Medium C5-L booster
Low-slots: 2x Damage/RoF mods 1x Tracking mod 4x Power diags.
Note that when you have those Power diags fitted, your cap size is enormous and rechargerate is acceptable. Way enough time/cap to kill anyone without running out of cap. Not to mention how much shield those power diags add.
Note that if you have your target warp scrambled at strenght2, and webbed, he can¦t escape unless you're not paying attention to the fight. You have MWD fitted and it should be a won battle.
I'm not revealing on my own Megathron setup, wouldn't be very smart.

so this would be good for a up close and personal approuch on a Scorpion with remote sensors right ------------------------------------------------ A Plague is comming.... |
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OmegaTron
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Posted - 2004.01.15 13:41:00 -
[11]
i have Gallente BS lvl 4, SS lvl 4, L Hybrid guns lvl 4 plus the 5% bonus the Mega gives for L Hybrid guns. now with these skills useing L blasters with AM what kind of damage could i inflict from the required optimal range of these guns ------------------------------------------------ A Plague is comming.... |

slothe
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Posted - 2004.01.15 13:54:00 -
[12]
best setup 7 miner 2s and 10 harvestors
personally i wouldnt like to use a mega close up against a scorp too risky and vulnerable to jamming
i am testing mine with 6 425mm and 2 launchers for long range shield hardened. that way can keep well away from scorpions.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

OmegaTron
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Posted - 2004.01.15 14:13:00 -
[13]
i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.01.15 14:51:00 -
[14]
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
It not popular because most people are too pus.sy to get into fistfighting range.
getting beyond 40km and using the highest damage-per-shot guns seems to be the flavour of the month. .
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John McCreedy
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Posted - 2004.01.15 14:57:00 -
[15]
Can Neutron Blasters out perform Tachs/1400's at close range?
Make a difference
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Alexa Varajan
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Posted - 2004.01.15 15:23:00 -
[16]
Tachs/1400 at close range? You won't hit anything with them under maybe 10km. That's the range where blasters start to be effective
So if you can make it to about 5km distance and still be alive, the blaster guy wins
But, that's only in a 1v1 battle. with several ppl fighting, there's always one at distance killing you off nicely
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Wakey Wakey
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Posted - 2004.01.15 16:17:00 -
[17]
Quote: best setup 7 miner 2s and 10 harvestors
Totally agree on that :) Its the best setup for that ship.
Yes I know my character looks ugly, but I don't care its an alt  |

Rod Blaine
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Posted - 2004.01.15 19:52:00 -
[18]
Guys, search the forum and check out what some very experienced people that actually tried these blasters can tell you.
Neutron Blasters at close range will kill any opponent unless jammed.
As i said, it's a high Risk set-up, but it does the most damage of all. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

dalman
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Posted - 2004.01.15 20:51:00 -
[19]
Quote:
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
It not popular because most people are too pus.sy to get into fistfighting range.
getting beyond 40km and using the highest damage-per-shot guns seems to be the flavour of the month.
Indeed. A Megathron with blasters rocks up-close. But it's more risky. The reward is big enough, but most players still prefer the lesser risk.
M.I.A. since 2004-07-30 |

OmegaTron
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Posted - 2004.01.15 21:17:00 -
[20]
Quote: Can Neutron Blasters out perform Tachs/1400's at close range?
good question does anyone have an answer to this ------------------------------------------------ A Plague is comming.... |
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OmegaTron
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Posted - 2004.01.15 21:20:00 -
[21]
Quote: Guys, search the forum and check out what some very experienced people that actually tried these blasters can tell you.
Neutron Blasters at close range will kill any opponent unless jammed.
As i said, it's a high Risk set-up, but it does the most damage of all.
this might be the answer John McCreedy sounds like blasters are stronger than Tachs/1400mm's up close. ------------------------------------------------ A Plague is comming.... |

Foobie
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Posted - 2004.01.16 00:19:00 -
[22]
When i used Blasters, they were doing from 200-350 in damage most of the time, and wrecking hits were quite common, 6-700+ each.
And btw, you can use 7 Neutron Blasters, that setup rocks.
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Darkwolf
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Posted - 2004.01.16 03:31:00 -
[23]
The damage-per-second output of neutrons is phenomenal. Ignoring the effects of tracking completely, a blaster totally owns a tachyon - often having double the damage output with less energy use.
Taking into account tracking, and at close range, there's no comparison. Your blasters will rip the enemy apart, while his feeble tachyons miss you constantly because of their poor tracking.
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ElCoCo
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Posted - 2004.01.16 07:43:00 -
[24]
I`m starting to realy like the megathron and the blasters. If you have someone webbed you can score good hits even from 250-500meters...and being webbed you can keep that distance well. Guess what... his cruise missiles will be hitting himself as well 
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drunkenmaster
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Posted - 2004.01.16 11:18:00 -
[25]
Quote: Can Neutron Blasters out perform Tachs/1400's at close range?
Yes, In many ways.
I got in close on an apoc with 5 neuts. Out of about 65 shots, only 3 missed, and that was when I was MWDing over to him.
The destruction of his ship took exactly 2 minutes, from me hitting the mwd to the last shot.
There was only one wrecking shot, for 650, but then, I was only at BS lvl 2 when this happened, and I didn't have my tracking comp on.
He didn't fire back, because he either crashed or logged.
Also, have you ever tried to take out orbiting drones with 1400s?
so a blaster megathron is well worth it, if you don't mind a few risks. .
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OmegaTron
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Posted - 2004.01.16 12:48:00 -
[26]
Quote: When i used Blasters, they were doing from 200-350 in damage most of the time, and wrecking hits were quite common, 6-700+ each.
And btw, you can use 7 Neutron Blasters, that setup rocks.
thats awsome how many power diags or reactors did u have to use ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.01.16 12:55:00 -
[27]
Edited by: drunkenmaster on 16/01/2004 12:56:11 for 5, one PDU, I think. I can't really remember.
and a couple of cap relays, to compensate for the lost cap from the mwd. .
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Reiisha
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Posted - 2004.01.16 13:06:00 -
[28]
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
Lasers for long range??????  
Projectiles and hybrids have twice the range of lasers...... a 425 with iron has at best an unaugmented range of 96km, where the tach has only 80 with radio. A 1400 can get to 80km optimal aswell, but it has the added bonus of a 60km falloff - where the gun hits nicely too.
Its true though that both hybrids and projectiles kinda suck at current ammo damages at that range - radio has to be nerfed, or better, long range proj and hyb ammo improved.
If the cahnce would come, id take 6 425's and 2 h-50's, with some cap relays and shield boosters/hardeners for a nice long range setup. Maybe even defenders.
Gamersland.nl, DE site voor PC gaming! |

OmegaTron
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Posted - 2004.01.16 13:11:00 -
[29]
what about Ion Blasters i know there second best compared to Neutron but i noticed the Ion's have more capacity for ammo if i'm not mistakeing the Ion has 12 capacity and the Nuetron has 8. Also the Ion uses less energy and a faster ROF.
So i was thinking maybe 7 Ion Blasters accompanied with 2 DMG Mods, good also if someone could do me a favor tell me what the DOT is on a Neutron Blaster w/antimatter and 2 mag stabilizers and same for Ion blaster plz i forgot the formula
IMHO i don't think there will be a big differ in damage and whatever the Ion lacks in damage i'm sure would make up in ammo capacity and energy cost. let me know what u think ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.16 13:13:00 -
[30]
Quote:
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
Lasers for long range??????  
Projectiles and hybrids have twice the range of lasers...... a 425 with iron has at best an unaugmented range of 96km, where the tach has only 80 with radio. A 1400 can get to 80km optimal aswell, but it has the added bonus of a 60km falloff - where the gun hits nicely too.
Its true though that both hybrids and projectiles kinda suck at current ammo damages at that range - radio has to be nerfed, or better, long range proj and hyb ammo improved.
If the cahnce would come, id take 6 425's and 2 h-50's, with some cap relays and shield boosters/hardeners for a nice long range setup. Maybe even defenders.
thx for the info ------------------------------------------------ A Plague is comming.... |
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Juan Andalusian
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Posted - 2004.01.16 13:41:00 -
[31]
Quote: what about Ion Blasters i know there second best compared to Neutron but i noticed the Ion's have more capacity for ammo if i'm not mistakeing the Ion has 12 capacity and the Nuetron has 8. Also the Ion uses less energy and a faster ROF.
Large Ions are worse than Large Neutrons SSD and DOT wise.
The benefit of the Ion is that it loads more ammo, and has less fitting requirements, thus allowing for more diverse loadouts or simply more cannons.
Even L Ions can outmatch tachyons DoT wise on a Gallente BS. The thing is though that such comparisons are useless. If you make it to blaster range it doesn't matter who has more DoT since LR turrets will be usuless.
**Pain is meant to be felt** |

j0sephine
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Posted - 2004.01.16 15:43:00 -
[32]
"Large Ions are worse than Large Neutrons SSD and DOT wise.
The benefit of the Ion is that it loads more ammo, and has less fitting requirements, thus allowing for more diverse loadouts or simply more cannons."
.... I think the real benefit of the Ions might be 3x better tracking at expense of 5% less damage, but you didn't see me say that. ;s
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Lhyda Souljacker
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Posted - 2004.01.16 15:53:00 -
[33]
Quote: what about Ion Blasters i know there second best compared to Neutron but i noticed the Ion's have more capacity for ammo if i'm not mistakeing the Ion has 12 capacity and the Nuetron has 8. Also the Ion uses less energy and a faster ROF.
I did the math a while back. In tearms of raw damage/minute, Ions do about 1000 hp less (Dual Heavies do 2000 less) than Neutrons. Ions are the most efficient in terms of cap usage/minute, although there is not a huge difference btw. the 3 large blasters.
Ion Blasters also have the coolest visual/sound effect out of the blasters. Check them out.
... That's when I reach for my revolver ... |

Lhyda Souljacker
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Posted - 2004.01.16 15:56:00 -
[34]
Quote: .... I think the real benefit of the Ions might be 3x better tracking at expense of 5% less damage, but you didn't see me say that. ;s
Pretty sure all 3 L Blasters have the same tracking when fitted.
... That's when I reach for my revolver ... |

j0sephine
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Posted - 2004.01.16 16:01:00 -
[35]
"Pretty sure all 3 L Blasters have the same tracking when fitted."
*goes to check* rats, i stand corrected; must've looked heavy ions instead yesterday, while checking the cannons. :/
... oh well, there goes one idea for a setup. :s
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OmegaTron
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Posted - 2004.01.16 17:56:00 -
[36]
Edited by: OmegaTron on 16/01/2004 18:05:04
Quote: "Pretty sure all 3 L Blasters have the same tracking when fitted."
*goes to check* rats, i stand corrected; must've looked heavy ions instead yesterday, while checking the cannons. :/
... oh well, there goes one idea for a setup. :s
its the thought that counts
edit: for typo ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.16 17:57:00 -
[37]
Large Ions are worse than Large Neutrons SSD and DOT wise.
overlooked that i guess ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.16 18:03:00 -
[38]
I did the math a while back. In tearms of raw damage/minute, Ions do about 1000 hp less (Dual Heavies do 2000 less) than Neutrons. Ions are the most efficient in terms of cap usage/minute, although there is not a huge difference btw. the 3 large blasters.
there is a formula that tell u how much damage u will produce per seconds/minutes (can't remember )depending on what ammo/crystals/dmg mods/guns ect.ect. i have it in the corp site forums somewhere i was just hoping i wouldn't have to go looking for it thx anyways ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.16 18:07:00 -
[39]
Quote: Edited by: drunkenmaster on 16/01/2004 12:56:11 for 5, one PDU, I think. I can't really remember.
and a couple of cap relays, to compensate for the lost cap from the mwd.
thats not bad then maybe 2 or 3 power diags for 7 Nuetrons maybe i'll have to try this out. thx  ------------------------------------------------ A Plague is comming.... |

Mrissa Easeah
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Posted - 2004.01.16 20:04:00 -
[40]
Maybe with the cap problems of the Neutron Cannon, and the fact that all large hybrids benefit from the battleship skill level on a Megathron, the balance is finding a mixture of Ions and Neutrons, favoring the latter, and rounding out the balance with the Ions?
Say, 5 Neutron, 2 Ions, and use the saved cap/etc, for the other slots?
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drunkenmaster
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Posted - 2004.01.17 01:02:00 -
[41]
I was messing with loadouts earlier, and managed to fit 6 neuts, an M-12 (defenders), an H-50 (FoF cruise), MWD, web, scrambler, and Large shield.
think I needed 2 RCU's though. The rest of my low slots were, for all intents and purposes, free. (for secret squirrel stuff)
Still waiting on BS 4 too. 
.
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Kakalot
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Posted - 2004.01.17 02:47:00 -
[42]
Try - 2 mwd's + webi in med slots  - 1600mm's armor plate and 2-3 cap relay in low
You fill out the rest.
________________________________________________________
http://users.pandora.be/zebras/Kakalot.jpg |

Scotari
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Posted - 2004.01.17 13:44:00 -
[43]
Seeing as we are all hypothesisig - what about?
Highs
5 Neutron Blasters Launchers for defenders
Meds
2 x MWDs 1 Large Armour Repairer 1 Large Shield Booster
Lows
1 x 1600mm plate 2 RCU 2 Power Diags Armour Hardener Kinetic Armour Hardener Explosive
For a headlong death or glory charge setup? LOL
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Jarjar
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Posted - 2004.01.17 13:59:00 -
[44]
Armor repairers are medium slot items; and I wouldn't recommend using 2 MWDs, hm.
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Scotari
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Posted - 2004.01.17 14:22:00 -
[45]
I know - thats why I put it under Meds 
In any event - gave that setup about 10 secs thought for a bit of fun
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drunkenmaster
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Posted - 2004.01.17 17:03:00 -
[46]
I'm sure he meant to say that armour repairs are low slot. Which they are. .
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Jarjar
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Posted - 2004.01.17 19:04:00 -
[47]
Erm doh. I obviously meant to write low slot. 
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Kakalot
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Posted - 2004.01.17 20:37:00 -
[48]
Edited by: Kakalot on 18/01/2004 08:24:35 1 mwd simply does not give you enough acceleration that u need to get close fast enough. This set up is for small skirmish of course.
________________________________________________________
http://users.pandora.be/zebras/Kakalot.jpg |

Dreez
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Posted - 2004.01.18 11:52:00 -
[49]
Quote: The webifier kind of makes sense later when you want to hold them on the spot so they give your guns less problem with tracking at short distance...
Josie, Close range guns should be ADAPTED to close range and have good tracking at close range, i belive thats why they call them close range guns.
They only thing you should need to worrie about when using them, is to have additional damage-mods for some extra pain .
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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j0sephine
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Posted - 2004.01.18 12:10:00 -
[50]
Edited by: j0sephine on 18/01/2004 12:13:30
"Josie, Close range guns should be ADAPTED to close range and have good tracking at close range, i belive thats why they call them close range guns."
Uhm, they do have relatively better tracking than the medium-long range turrets -- i can set the Scorpion to orbit the tachyon-equipped ship and while my blasters will hit half of the time, the tachyons score so few hits i can pretty much neglect them.
The (still) poor performance is quite annoying yes, but i suspect if the tracking was boosted even further it could cause a problem with close range guns being able to hit the cruisers and especially frigates far too well, removing the need for cover of battleships. (i remember Megathron being quite effective with blasters against a fast moving frigate in the tests i did, and that's just 20% tracking boost here...)
"They only thing you should need to worrie about when using them, is to have additional damage-mods for some extra pain "
To be honest, with the way the short range guns outdamage anything it turns out the best tactics is just go against the other ship's hull, web them still, stop your ship as well and just keep the eye on cap usage when you tap the shield booster from time to time. And yes, the damage mods help here. ;s
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london
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Posted - 2004.01.18 19:47:00 -
[51]
So is no one using 425mm Rails? Are they just not competative with projectiles and lasers post-castor?
london:jericho |

Kaylon Syi
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Posted - 2004.01.19 03:19:00 -
[52]
Quote: So is no one using 425mm Rails? Are they just not competative with projectiles and lasers post-castor?
corp m8 uses them for pvp and npc hunting. he has no complaints. I can still hit longer shots with my 1400mm on my mega and not worry about insta-NPC warps ontop of me because of cap not being there to get the hell out with a Quad lif and Lif. Not saying you wouldn't be able to with Hybrids... but it would be hard.
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london
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Posted - 2004.01.19 03:28:00 -
[53]
Edited by: london on 19/01/2004 03:51:25 _ hows this setup:
6x 425mm (antimater) 2x H-50 (Hvy FOF) Magnetic stabilizer I Lrg Shield booster 100MN MWD (could ditch..) 3x photonic CPU / 3x Reactor Cntrl I and maybe a remote sensor booster but i dont get what it does when you activate?
london:jericho |

drunkenmaster
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Posted - 2004.01.19 11:03:00 -
[54]
Quote: Edited by: london on 19/01/2004 03:51:25 _ hows this setup:
6x 425mm (antimater) 2x H-50 (Hvy FOF) Magnetic stabilizer I Lrg Shield booster 100MN MWD (could ditch..) 3x photonic CPU / 3x Reactor Cntrl I and maybe a remote sensor booster but i dont get what it does when you activate?
You don't want a remote sensor booster. Just get a regular one.
It will halve your locking time. (or more, if you get a good one)
And if you need that many cpu's to run 6 guns, then don't run 6 guns.  .
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Gariuys
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Posted - 2004.01.19 11:09:00 -
[55]
Quote: Edited by: london on 19/01/2004 03:51:25 _ hows this setup:
6x 425mm (antimater) 2x H-50 (Hvy FOF) Magnetic stabilizer I Lrg Shield booster 100MN MWD (could ditch..) 3x photonic CPU / 3x Reactor Cntrl I and maybe a remote sensor booster but i dont get what it does when you activate?
NO that's a horrible setup.
1) you will run out of cap so fast you'd barely be able too kill a 2 cruiser npc spawn, let alone anything bigger. 2) A magnetic vortex in the low slots will provide a bigger damage boost then a 6th 425, and will free up several low slots since you will need less RCUs and CPUs 3) antimatter and rails don't mix all that well, but that's more personal taste. 4) heavies suck big time, FOF is unneeded since you where talking about NPC killing and NPC don't send drone swarms after you or target jam you ( the only 2 occasions that warrent FOF usages) 5) gun boats don't benefit too greatly from sensor boosters ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

L3xCia
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Posted - 2004.01.19 12:59:00 -
[56]
Quote: I was messing with loadouts earlier, and managed to fit 6 neuts, an M-12 (defenders), an H-50 (FoF cruise), MWD, web, scrambler, and Large shield.
think I needed 2 RCU's though. The rest of my low slots were, for all intents and purposes, free. (for secret squirrel stuff)
Still waiting on BS 4 too. 
nice u fitted all that and still have 5 low slots i think i will try this set-up too thx Drunken
------------------------------------------------ **Hired Recruiter for TPOD**
All shall bow to L3x...
TPOD ALLIANCE is Recruiting....click here for more info |

L3xCia
|
Posted - 2004.01.19 13:01:00 -
[57]
Quote: Try - 2 mwd's + webi in med slots  - 1600mm's armor plate and 2-3 cap relay in low
You fill out the rest.
i've seen a 1600mm armor plating on market for 20mil i think this is a bit to much no
------------------------------------------------ **Hired Recruiter for TPOD**
All shall bow to L3x...
TPOD ALLIANCE is Recruiting....click here for more info |

OmegaTron
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Posted - 2004.01.19 13:09:00 -
[58]
Quote: I was messing with loadouts earlier, and managed to fit 6 neuts, an M-12 (defenders), an H-50 (FoF cruise), MWD, web, scrambler, and Large shield.
think I needed 2 RCU's though. The rest of my low slots were, for all intents and purposes, free. (for secret squirrel stuff)
Still waiting on BS 4 too. 
nice Drunken i'll give this 1 a try ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.19 13:12:00 -
[59]
Quote: So is no one using 425mm Rails? Are they just not competative with projectiles and lasers post-castor?
i'm mainly looking for a up close approuch set-up for Destroying Scorps ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.19 13:16:00 -
[60]
Edited by: OmegaTron on 19/01/2004 13:31:38 Edited by: OmegaTron on 19/01/2004 13:30:20
Quote: Edited by: london on 19/01/2004 03:51:25 _ hows this setup:
6x 425mm (antimater) 2x H-50 (Hvy FOF) Magnetic stabilizer I Lrg Shield booster 100MN MWD (could ditch..) 3x photonic CPU / 3x Reactor Cntrl I and maybe a remote sensor booster but i dont get what it does when you activate?
this won't do me any good against a Scorp with mods that -50% from my target range but thanks anyways
edit:typo ------------------------------------------------ A Plague is comming.... |
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OmegaTron
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Posted - 2004.01.19 13:22:00 -
[61]
Quote: Seeing as we are all hypothesisig - what about?
Highs
5 Neutron Blasters Launchers for defenders
Meds
2 x MWDs 1 Large Armour Repairer 1 Large Shield Booster
Lows
1 x 1600mm plate 2 RCU 2 Power Diags Armour Hardener Kinetic Armour Hardener Explosive
For a headlong death or glory charge setup? LOL
nice set-up but i don't favor useing MWD because of the -25% to shields nevermind -50& with 2 but it looks like i WILL need atleast 1 for the set-up i'm looking for thx anyways ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.01.19 13:23:00 -
[62]
Quote:
Quote: I was messing with loadouts earlier, and managed to fit 6 neuts, an M-12 (defenders), an H-50 (FoF cruise), MWD, web, scrambler, and Large shield.
think I needed 2 RCU's though. The rest of my low slots were, for all intents and purposes, free. (for secret squirrel stuff)
Still waiting on BS 4 too. 
nice Drunken i'll give this 1 a try
Depending on your fighting style, you might want to drop the MWD, and you should be able to fit a 7th gun.
at 20-25km, these guns are unlikely to get a scratch (with AM)
at 5-10km, they are unlikely to miss.
So an MWD is always useful, I feel.
although you'll need good navi skills, or it will******your cap. .
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OmegaTron
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Posted - 2004.01.19 13:33:00 -
[63]
Edited by: OmegaTron on 19/01/2004 13:34:51
Quote:
Quote:
Quote: I was messing with loadouts earlier, and managed to fit 6 neuts, an M-12 (defenders), an H-50 (FoF cruise), MWD, web, scrambler, and Large shield.
think I needed 2 RCU's though. The rest of my low slots were, for all intents and purposes, free. (for secret squirrel stuff)
Still waiting on BS 4 too. 
nice Drunken i'll give this 1 a try
Depending on your fighting style, you might want to drop the MWD, and you should be able to fit a 7th gun.
at 20-25km, these guns are unlikely to get a scratch (with AM)
at 5-10km, they are unlikely to miss.
So an MWD is always useful, I feel.
although you'll need good navi skills, or it will******your cap.
also i think i would need the MWD to get in close fast for the kill
edit:typo can't spell today ------------------------------------------------ A Plague is comming.... |

j0sephine
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Posted - 2004.01.19 13:42:00 -
[64]
"i'm mainly looking for a up close approuch set-up for Destroying Scorps "
... Just watch so you don't run into a Scorp that actually expects you. ;)
(Neutron Blaster Cannon I strikes you perfectly, wrecking for 91.1 damage.)
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Gariuys
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Posted - 2004.01.19 14:16:00 -
[65]
Quote:
Quote: Seeing as we are all hypothesisig - what about?
Highs
5 Neutron Blasters Launchers for defenders
Meds
2 x MWDs 1 Large Armour Repairer 1 Large Shield Booster
Lows
1 x 1600mm plate 2 RCU 2 Power Diags Armour Hardener Kinetic Armour Hardener Explosive
For a headlong death or glory charge setup? LOL
nice set-up but i don't favor useing MWD because of the -25% to shields nevermind -50& with 2 but it looks like i WILL need atleast 1 for the set-up i'm looking for thx anyways
It ain't the shield penality that hurts, it's the cap penalty, and extreme cap usage that are hurtfull. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.01.19 17:04:00 -
[66]
Quote:
Quote:
Quote: Seeing as we are all hypothesisig - what about?
Highs
5 Neutron Blasters Launchers for defenders
Meds
2 x MWDs 1 Large Armour Repairer 1 Large Shield Booster
Lows
1 x 1600mm plate 2 RCU 2 Power Diags Armour Hardener Kinetic Armour Hardener Explosive
For a headlong death or glory charge setup? LOL
nice set-up but i don't favor useing MWD because of the -25% to shields nevermind -50& with 2 but it looks like i WILL need atleast 1 for the set-up i'm looking for thx anyways
It ain't the shield penality that hurts, it's the cap penalty, and extreme cap usage that are hurtfull.
very true ------------------------------------------------ A Plague is comming.... |

london
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Posted - 2004.01.19 18:34:00 -
[67]
Quote:
Quote:
3) antimatter and rails don't mix all that well, but that's more personal taste.
Then what kind of ammo would you use? Am i wrong to go all hybrids, should i throw something else in there?
london:jericho
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Rod Blaine
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Posted - 2004.01.19 19:33:00 -
[68]
Edited by: Rod Blaine on 19/01/2004 19:35:07 London,
For now i would recommend going for Projectile (1400MM) on your Battleship. Even if it's a Megathron. You might not have the tempest's bonusses, but the low cap use will get along nicely with your ship. The damage is at least comparable to rails, even on a gallente ship.
However, I would not abandon hybrids at all. The blasters, if onyl usable at <15km, do veeeery good damage on the Megathron. And rails might be getting a bit of love, makeing them a real contender again.
oh, and as far as i am concerned Anitmatter ammo and rails get along nicely. Most of the fighting takes place at 10-40 km of range, making Am with the ~30KM optimal a good choice imo. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Sorrento
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Posted - 2004.01.19 23:07:00 -
[69]
Just whack a load of m2's on it  EI: 'E was right. I was happier then and I had NOTHIN'. We used to live in this tiiiny old house, with greaaaaat big holes in the roof.
GC: House? You were lucky to have a HOUSE! We used to live in one room, all hundred and twenty-six of us, no furniture. Half the floor was missing; we were all huddled together in one corner for fear of FALLING!
TG: You were lucky to have a ROOM! *We* used to have to live in a corridor!
MP: Ohhhh we used to DREAM of livin' in a corridor! Woulda' been a palace to us. We used to live in an old water tank on a rubbish tip. We got woken up every morning by having a load of rotting fish dumped all over us! House!? Hmph.
EI: Well when I say "house" it was only a hole in the ground covered by a piece of tarpaulin, but it was a house to US. "
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OmegaTron
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Posted - 2004.01.20 12:49:00 -
[70]
i'd like to thank everyone for there replys lots of good ideas
thanks, OmegaTron ------------------------------------------------ A Plague is comming.... |
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John McCreedy
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Posted - 2004.01.20 13:35:00 -
[71]
Quote: Projectiles and hybrids have twice the range of lasers...... a 425 with iron has at best an unaugmented range of 96km, where the tach has only 80 with radio. A 1400 can get to 80km optimal aswell, but it has the added bonus of a 60km falloff - where the gun hits nicely too.
Specifically : Quote: tach has only 80 with radio
I get 94km range with a Tach and Radio so I can only assum your skills and/or modules are differant to mine.
Make a difference
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drunkenmaster
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Posted - 2004.01.20 13:37:00 -
[72]
I think you need good skills to take advantage of the blaster setup, and a lot of chutzpah.
I'm not quite there with the skills myself as I am still only BS lv3 and L Hyb lv3. But on the other hand, I have lv4 or above in all navi skills, so getting to the target is not normally much of a problem.
Luckily, my tactical positioning and overcompensated chutzpah make up for this gunnery-skill deficiency. .
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Beringe
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Posted - 2004.01.20 13:41:00 -
[73]
Edited by: Beringe on 20/01/2004 17:28:30 Edited by: Beringe on 20/01/2004 13:44:00 Have you tried using different ammo with the blasters, like say plutonium? Perhaps that might allow you to hit at ranges up to 25 km (and thus maybe eliminating the need for a MWD)...
EDIT: On second thought, there are so many situations that a lack of MWD is a killer that this might not be a good idea at all. ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Sable Moran
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Posted - 2004.01.20 14:35:00 -
[74]
Quote: Have you tried using different ammo with the blasters, like say plutonium? Perhaps that might allow you to hit at ranges up to 25 km (and thus maybe eliminating the need for an MWD)...
Plutonium ammo with neutron blasters and level 4 gunnery related skills can't quite take you to the 25km mark. Uranium ammo propably would but I haven't tried that myself so can't say for sure. ----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |

Lily Savage
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Posted - 2004.01.20 17:14:00 -
[75]
Quote: I was messing with loadouts earlier, and managed to fit 6 neuts, an M-12 (defenders), an H-50 (FoF cruise), MWD, web, scrambler, and Large shield.
think I needed 2 RCU's though. The rest of my low slots were, for all intents and purposes, free. (for secret squirrel stuff)
Still waiting on BS 4 too. 
For a laugh, I just tried this setup on the Rogue Slave Trader mission. It worked surprisingly well considering - the 50k rat was chewed up in no time, and I took far less damage than I expected (my shield was down by about 40% after killing the slave trader and 3 khanid fighters).
I did use a lot of cap MWD'ing in, and it was a bit fraught having to approach, lock targets, launch drones and fire blasters and defenders all pretty much at once. I had the MWD set to auto, and manual would have been a lot better, as I wouldn't have needed to remember to turn it off.
Out of interest, in the five "spare" low slots I fitted 2 x warp core stabilizers, 2 x cap power relays, and a CPU.
BTW I think my nav and gunnery skills are slightly lower than DMs, and I'm also on BS lvl 2.
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OmegaTron
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Posted - 2004.01.21 13:20:00 -
[76]
Edited by: OmegaTron on 21/01/2004 13:28:26 Edited by: OmegaTron on 21/01/2004 13:26:23 well finally i had the chance to test the Blaster on a Scorp who was npc killing in Naka. Now i know its not the same as a Scorp set-up for PvP be this one will do for now Besides i only wanted to test the blasters for dmg not kill him.
So i rolled up on him slowly like a drive-by shootout,locked onto him and started blasting away i was orbiting around 5k and my wrecking shot was 619.3 all others were between 230 and 320.
when i knew his shields were down i stopped and warped away and appologized to him several times but of course he didn't want to hear it i told him i was just testing my blasters he replyed with "well next time let me know and just don't start shooting"  it took me aboout 3 mins to take his shields and his name is "Shyezaki" its spelt wrong i couldn't remember correct spelling sry thx again peeps for the good tips on Blaster
this se-up is with 6 L Blasters w/antiM and no dmg mods or tracking mods
Gun lvl5 L Hybrid lvl4 Surgical S lvl4 Sharp S lvl 4 Projectory A lvl4 Gallente BS lvl3 10 days for lvl4 Motion P lvl4 and all Navi skills lvl4
edit: for typo ------------------------------------------------ A Plague is comming.... |

Lilani Kuzma
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Posted - 2004.01.21 19:00:00 -
[77]
the megathron i have is setup as:
High: 6x 425mm rails 2x h-50 missile launchers
Mid: 1x large shield booster 2x hardeners 1x shield boost enhancer
low: 4x power diags 1x cap relay 2x dmg mod
"intereasting"/crap setup but gets the job done i guess.
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OmegaTron
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Posted - 2004.01.22 13:05:00 -
[78]
Edited by: OmegaTron on 22/01/2004 13:06:35 well now that i have my short range set-up any suggestion on a long range heres was i was thinking...
H-Slots: 7 425mm rails (if possible) 1 L S/B
M-Slots: 1 XL Shield B 2 Hardners 1 Shield Amp 30%
L-Slots: 4 Pwr Diags 1 Reactor Ctrl 2 Cap Relays Probly would need a cpu or 2 in this set-up
or should i use Energy or Projaectile any info would be great thx edit: typo ------------------------------------------------ A Plague is comming.... |

Lilani Kuzma
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Posted - 2004.01.22 14:16:00 -
[79]
Setup i have and i am quite strapped for cpu. Your setup u just said suffers even more. the xl s/b is 200cpu, and each 425mm is 70cpu without skills.
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drunkenmaster
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Posted - 2004.01.22 15:11:00 -
[80]
I haven't tried a L/R setup yet, but I would drop all that shield crap.
Highs: as many 425's as you can fit, and a small RL for launching defenders
Mids: Large SB, Sensor Booster, Tracking Computer x2
Lows: probably 2-3 RCU's, and whatever else you need to run all that crap. use the spare slots for damage mods.
I'd start with that, and work from there. Not sure what ammo to use in the 425's though. I'd be tempted to throw some Thorium in there. .
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Svarun
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Posted - 2004.01.22 15:24:00 -
[81]
Good news for megathron users: the texture issue is finally resolved - MTs on chaos have higher res textures

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Lucre
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Posted - 2004.01.22 15:28:00 -
[82]
Edited by: Lucre on 22/01/2004 15:28:53
Quote:
Lasers for long range??????  
Projectiles and hybrids have twice the range of lasers...... a 425 with iron has at best an unaugmented range of 96km, where the tach has only 80 with radio. A 1400 can get to 80km optimal aswell, but it has the added bonus of a 60km falloff - where the gun hits nicely too.
Its true though that both hybrids and projectiles kinda suck at current ammo damages at that range - radio has to be nerfed, or better, long range proj and hyb ammo improved.
So let me get this straight. You claim you can get massively longer optimal range with hybrids/projectiles than lasers, but because the (shorter range) lasers do more damage you think the *lasers* need nerfing?
If you want to do as much damage as a laser, use shorter range ammo! Not just whine for a laser nerf because you can't do the same damage at double the range...
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Foobie
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Posted - 2004.01.22 18:50:00 -
[83]
Quote: I haven't tried a L/R setup yet, but I would drop all that shield crap.
Highs: as many 425's as you can fit, and a small RL for launching defenders
Mids: Large SB, Sensor Booster, Tracking Computer x2
Lows: probably 2-3 RCU's, and whatever else you need to run all that crap. use the spare slots for damage mods.
I'd start with that, and work from there. Not sure what ammo to use in the 425's though. I'd be tempted to throw some Thorium in there.
Even though i was not going to reveal on my current Megathron setup, well, here goes:
7x 425mm rails 1x 'named' M-12 Launcher with one cruise or 13 defenders
Medium C5-L SB, a big CPU saver and isn't much worse than Large Shield Booster I. The Megathron has 0% EM resistance on shields, so you'll definately need a EM ward, and i also use a Thermal ward because that is the most common dmg dype. For the fourth slot i use a LiF AB, tracking computer, sensor booster or a warp disruptor.
4x Power diags (Great bonuses to shields capsize and caprecharge) 1x Reactor Control Unit I 2x good dmg mods.
Is there any ship which can hit harder ? I doubt it. I last very long shooting because my cap is almost 6k with these power diags. Dmg mod on rails are 5.13, RoF is 6.08 and tracking is 0.00402...
Thorium ammo is crap. Antimatter has the range you need, unless you're going to be shooting at 40km+ which is pretty rare to happen. My optimal is 28km, but 32km i think with a tracking computer.
|

KIATolon
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Posted - 2004.01.22 22:39:00 -
[84]
Was testing my megathron against a m8's apoc on chaos the other night & i could get him down to armor in about 12 seconds with 6 425 railers at 20k. Couple that with 8-10 drones that he has to take time to target & destroy, your target is pretty much dead. People have always scoffed at the megathron for pvp because of its low med slot count but its a damn good gunboat.
I still prefer the tempest tho. That thing is a freaking animal. |

OmegaTron
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Posted - 2004.01.22 23:59:00 -
[85]
Quote: Setup i have and i am quite strapped for cpu. Your setup u just said suffers even more. the xl s/b is 200cpu, and each 425mm is 70cpu without skills.
ya i thought i was being a little crazy with that set-up ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.23 00:03:00 -
[86]
Quote: I haven't tried a L/R setup yet, but I would drop all that shield crap.
Highs: as many 425's as you can fit, and a small RL for launching defenders
Mids: Large SB, Sensor Booster, Tracking Computer x2
Lows: probably 2-3 RCU's, and whatever else you need to run all that crap. use the spare slots for damage mods.
I'd start with that, and work from there. Not sure what ammo to use in the 425's though. I'd be tempted to throw some Thorium in there.
i knew u would post Drunk you give some really good basic set-ups just what i'm looking for thx ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.23 12:47:00 -
[87]
Quote: Good news for megathron users: the texture issue is finally resolved - MTs on chaos have higher res textures

WHA-WHO!! ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.23 12:52:00 -
[88]
Edited by: OmegaTron on 23/01/2004 12:53:43
Even though i was not going to reveal on my current Megathron setup, well, here goes:
7x 425mm rails 1x 'named' M-12 Launcher with one cruise or 13 defenders
Medium C5-L SB, a big CPU saver and isn't much worse than Large Shield Booster I. The Megathron has 0% EM resistance on shields, so you'll definately need a EM ward, and i also use a Thermal ward because that is the most common dmg dype. For the fourth slot i use a LiF AB, tracking computer, sensor booster or a warp disruptor.
4x Power diags (Great bonuses to shields capsize and caprecharge) 1x Reactor Control Unit I 2x good dmg mods.
Is there any ship which can hit harder ? I doubt it. I last very long shooting because my cap is almost 6k with these power diags. Dmg mod on rails are 5.13, RoF is 6.08 and tracking is 0.00402...
Thorium ammo is crap. Antimatter has the range you need, unless you're going to be shooting at 40km+ which is pretty rare to happen. My optimal is 28km, but 32km i think with a tracking computer.
so my set-up isn't so crazy after all this looks like a really nice set-up i'll deffinetly have to try thx much Foobie
edit: typo ------------------------------------------------ A Plague is comming.... |

Scotari
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Posted - 2004.01.25 11:59:00 -
[89]
Edited by: Scotari on 25/01/2004 12:19:36 Okay seeing as we havent had a post for a while......
How about:
Highs
3 x Neutron Cannons 3 x 425 Rails 1 Launcher with Cruise 1 Launcher with Defenders
Meds
1 x Quad-Lif MWD 1 x Med C5-L Shield Boost 1 x Large Shield Extender or Shield Boost Amp 1 x Cap Recharger
Lows
2 x RCU 1 x PDU 1 x Mag Vortex 1 x 1600 Armour Plate 1 x Explosive Armour Hardener 1 x Mag Backup Array
Aint got a clue if it all fits or what the cap drain would be as I havent finished training large guns yet 
Im assuming that all cap/shield maximising skills need to be trained to IV or V
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Gariuys
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Posted - 2004.01.25 12:39:00 -
[90]
Don't setup for both short and long range, sucking at both won't do you any good.
Now I've finished training for my megathron and started kitting, I found out I made some mistakes in my calculations and can actually fit the following ( You need awesome fitting skills for this though, electronics, engineering and weapon upgrades 5 )
High : 6x 425 2x H-50 arbalest
Med: 1x c5-l large 1x em hardener 1x thermal hardener 1x optical tracking comp
Low: 3x cap relay 1x RCU 1x PDS 1x magnetic vortex 1x fourier transform
Using thorium you got a 60km optimal range, the h-50s give quite a bit of flexability in missile usage, and you can shield tank pretty decently, ofcourse get jammed or dampened and your pretty much screwed.
For short range I've been messing with some ideas but still haven't gotten anything that can cover any type of distance without completely wasting a full cap in 30seconds. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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Lhyda Souljacker
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Posted - 2004.01.26 03:37:00 -
[91]
Edited by: Lhyda Souljacker on 26/01/2004 03:42:44 Got the some setup results today:
Corp mate of mine got podded in a 0.4 system by a couple of PKers in cruisers. CEO called me off an agent mission to bring my Megathron come assist, so I didn't have a chance to swap out modules (was using my armed merchant setup):
High 3X Heavy Ions Blasters 2X Dual Heavy Ion Blasters 1X Neutron Blaster 2X M-12 loaded with defenders
Medium EM Ward Thermal Ward Large Shield Booster Standard MWD
Low ECCM, Armor Mods, and Power Relays
10 Ogres (I can run 9)
Arrived in system, met with allies (2x Caracals with Heavy Missiles). Began sweeping plantes, found out the the PKers had swapped to alts with battleships (Megathron and Scorpion). High-tailed it to a planet to call in reinforcements and decide what to do. Run to bathroom . . . come back, I'm warp scrambled and have both ships locking onto me ( ).
Unfortunately for them, when they warped in they were within 1km! Called my allies in, and open up with the blasters, and after the Scorpion accidently kills all the Megathrons drones with a salvo of torpedos ( ), I release my Ogres. Within a minute the Megathron warps out on fire. My Caracals arrive, lock down the Scorpion (which is seriously hardened), and, after a couple of minutes of serious pounding, Scorpion pilot warps out in a pod.
In total I took 50% armor damage and 10% structure, but I only think that was because I got a little autorepeat happy with the shield booster and let myself cap out.
Sorry for the long story, but Blasters do, in fact, kick ass, if you can lure you target into a range adventageous to you.
(oh, and Caracals rock . . . baby Ravens)
... That's when I reach for my revolver ... |

Rod Blaine
|
Posted - 2004.01.26 13:20:00 -
[92]
Quote: Don't setup for both short and long range, sucking at both won't do you any good.
Well, i dont quite agree with that. 425's are also quite viable for medium and short range. With AM ammo they hit rather well at any range down to about 5km if you equip a nice tracking mod (which you will do anyway). IF you use the 425 for shorter ranges, dont fit m12's (h-50's are ok since they can use cruise missiles), but use smartbombs instead.
I agree with that you should not fit 3 blasters and 3 neutrons since you will suck at any range greater than 15km with the blasters.
Also,imho blasters=MWD on a Battleship
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Gariuys
|
Posted - 2004.01.26 14:04:00 -
[93]
Well the question you have too ask yourself if you're counting on getting close ( I'm assuming that you don't bring 3 blasters to effectively half your damage capability ) is whether the amount of damage you will do on the approach with the 425s ( keeping in mind that when comparing 2000 damage in 2 minutes, that 2000 in the last minute would be more favorable then 1000 in the first minute and another 1000 in the second time ) ways up against the loss of damage potential when you get close enough to use all your weapons, or not. Not counting misses due too poor tracking 425s still do a lot less damage then blasters.
If your not counting on getting close but just have those blasters equiped just in case someone comes close the only thing you'll be doing is running, dieing, or instatravelling. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

John McCreedy
|
Posted - 2004.01.26 15:16:00 -
[94]
I've been testing a set-up on chaos of 7 x Neutron Blaster cannons, 1 XL, 1 Amp, x 1 MWD 1 x Mag Vortex and Co-pros and 6 RCU's.
Problem is, I run out of cap before I can do enough damage to my opponent and take too much damage to survive for long.
So my question is, how the heck do you cope with the cap loss to get close enough to use blasters? What set up will either decrease the damage I take or preferably boost my cap long enough to cover 60km distance with an MWD because to get to aroud 400 mps it takes 2/3 cap.
Make a difference
|

Svarun
|
Posted - 2004.01.26 15:49:00 -
[95]
Edited by: Svarun on 26/01/2004 15:50:56 Err try taking one neutron cannon off and replacing some RCUs with cap relays.
Also high lvl navigation and engineering skills help a lot. I can sustain MWD for quite a while with 5 cap relays in lows and all engi/navi skills at lvl 4.
|

MoLeH
|
Posted - 2004.01.26 16:25:00 -
[96]
Edited by: MoLeH on 26/01/2004 16:26:51 TBH, the best setup for a megathron, is 7 mining lasers, now take your ship and mine peon.
-------------------------------------- Do you see people in real life whining that their enjoyment was ruined by a shark when they went swimming in dangerous waters? - Viceroy |

Rod Blaine
|
Posted - 2004.01.26 16:44:00 -
[97]
Quote: Edited by: MoLeH on 26/01/2004 16:26:51 TBH, the best setup for a megathron, is 7 mining lasers, now take your ship and mine peon.
Envious your tempest cant mine as much ?
Well, honestly, a megathron can be at least equal to an Apoc (or even Raven) at range, even if it requires some good skills to fit the 6 425's you need to run for that.
On the other hand, an upclose and personal blaster setup kicks ass of all but EW ships.
So i would agree the megathron isnt the best PvP ship, that would be the tempest imo.
But as you kindly point out, it's a very good multi-purpose ship. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

OmegaTron
|
Posted - 2004.01.27 13:04:00 -
[98]
Edited by: OmegaTron on 27/01/2004 13:06:24 theres alot of pretty good set-ups in here IMHO i don't agree with the set-up for both long range and short. can u explain to me more on why i would want a L/R and S/R set-up plz would this set-up be for NPC or PCP killing ------------------------------------------------ A Plague is comming.... |

Lhyda Souljacker
|
Posted - 2004.01.27 14:50:00 -
[99]
Easy, if you have a mixed set-up, either way you go you'll end up with guns that are pretty much useless, thereby limiting your damage potential (the only use your rails will have at 1 km is that you might get lucky and hit the enemy with your barrel).
Best to stick to one or the other. Short range for one on one action, Long for fleet combat.
... That's when I reach for my revolver ... |

OmegaTron
|
Posted - 2004.01.28 14:52:00 -
[100]
Quote: Easy, if you have a mixed set-up, either way you go you'll end up with guns that are pretty much useless, thereby limiting your damage potential (the only use your rails will have at 1 km is that you might get lucky and hit the enemy with your barrel).
Best to stick to one or the other. Short range for one on one action, Long for fleet combat.
i agree with this ------------------------------------------------ A Plague is comming.... |
|

Admiral IceBlock
|
Posted - 2004.01.28 15:34:00 -
[101]
Quote: I've been testing a set-up on chaos of 7 x Neutron Blaster cannons, 1 XL, 1 Amp, x 1 MWD 1 x Mag Vortex and Co-pros and 6 RCU's.
u need to either remove some of ur Neutrons or replace them with Ions!! remove the Magnetic Vortex, couse the Blaster do insane dmg so its not exactly needed. Remove the Amp and put in a Cap Injector or something...
i wouldnt bet a penny that u would survive a 40km trip with MWD and Sheild Booster on with that setup! well if ur lucky u might survive but ur cap will be dead so....
"We brake for nobody"
|

Aerick Dawn
|
Posted - 2004.01.28 16:17:00 -
[102]
If you are 50k away and have good shield boosting with an mwd, as long as you have 75% armor, you *will* kill your opponent when you close the distance. You need to practice pulling off a good orbit though on your target, very hard to hit a close up battleship with long range guns if its moving. ______________________
What Aerick has been up to lately.. |

Shin Taka
|
Posted - 2004.01.29 22:41:00 -
[103]
well, took me a while to read all this, and damn, some brilliant setups.
I want to says thanx to DM for the best idea, just wondered why most people avoid the XL booster? Is it purely CPU related? -----------
Keeper of the Wombat
2004.09.03 00:42:20notifyTraining of the skill Repair Systems lvl 6 has been completed. |

Gariuys
|
Posted - 2004.01.29 22:56:00 -
[104]
6x 70 cpu and 200 cpu don't mix well ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.01.30 15:49:00 -
[105]
Quote: Edited by: Lhyda Souljacker on 26/01/2004 03:42:44 Got the some setup results today:
Corp mate of mine got podded in a 0.4 system by a couple of PKers in cruisers. CEO called me off an agent mission to bring my Megathron come assist, so I didn't have a chance to swap out modules (was using my armed merchant setup):
High 3X Heavy Ions Blasters 2X Dual Heavy Ion Blasters 1X Neutron Blaster 2X M-12 loaded with defenders
Medium EM Ward Thermal Ward Large Shield Booster Standard MWD
Low ECCM, Armor Mods, and Power Relays
10 Ogres (I can run 9)
Arrived in system, met with allies (2x Caracals with Heavy Missiles). Began sweeping plantes, found out the the PKers had swapped to alts with battleships (Megathron and Scorpion). High-tailed it to a planet to call in reinforcements and decide what to do. Run to bathroom . . . come back, I'm warp scrambled and have both ships locking onto me ( ).
Unfortunately for them, when they warped in they were within 1km! Called my allies in, and open up with the blasters, and after the Scorpion accidently kills all the Megathrons drones with a salvo of torpedos ( ), I release my Ogres. Within a minute the Megathron warps out on fire. My Caracals arrive, lock down the Scorpion (which is seriously hardened), and, after a couple of minutes of serious pounding, Scorpion pilot warps out in a pod.
In total I took 50% armor damage and 10% structure, but I only think that was because I got a little autorepeat happy with the shield booster and let myself cap out.
Sorry for the long story, but Blasters do, in fact, kick ass, if you can lure you target into a range adventageous to you.
(oh, and Caracals rock . . . baby Ravens)
nice story Lhyda sounded like fun ------------------------------------------------ A Plague is comming.... |

Lhyda Souljacker
|
Posted - 2004.01.30 16:50:00 -
[106]
That night was probably the most fun I've had in EVE since I was a newbie.
I actually came out ahead too since the other Megathron was forced to abandon his drones when he warped out! Scored 4 Beserkers.
... That's when I reach for my revolver ... |

Admiral IceBlock
|
Posted - 2004.01.31 19:33:00 -
[107]
that scorp, made, me, very annoyed!!
"We brake for nobody"
|

Lhyda Souljacker
|
Posted - 2004.02.01 05:03:00 -
[108]
Quote: that scorp, made, me, very annoyed!!
I imagine getting friendly fire hosed with torpedos isn't a fun thing.
That's ok . . . the Caracals and I took care of him.
... That's when I reach for my revolver ... |

OmegaTron
|
Posted - 2004.02.10 12:29:00 -
[109]
here's my set-up now:
H/S: 7x 425mm Rails w/anti 1x H-50(named) opt. range 28k M/S: 1x L S/B 1x M S/Extender(named 280) 1x 100mn A/B 1x Sensor Booster
L/S: 4x Reactor Con. 3x CPU's ( i know "3" CPU!!)
this set-up is my NPC r0x0r  ------------------------------------------------ A Plague is comming.... |

JoKane
|
Posted - 2004.02.10 13:05:00 -
[110]
I just traded my Apoc for a Mega, cant wait to get home and try some nice setups.
|
|

Fausto
|
Posted - 2004.02.10 14:54:00 -
[111]
So is Mega better then Dominix with 6 blasters and one extra med slot + huge drone bay? I have just tested domi and mega and I still find Domi better. Hmmm.... ______
<brainpodder> |

OmegaTron
|
Posted - 2004.02.10 17:24:00 -
[112]
Quote: So is Mega better then Dominix with 6 blasters and one extra med slot + huge drone bay? I have just tested domi and mega and I still find Domi better. Hmmm....
i've also owned both ships and i do miss that 1 extra medium slot and 5000+ drones space BUT! the Mega has +1 turret hardpoint, 2x launcher bays, +2 high slots and its a dam good looking ship for the sacrifice of -1 medium slot(HUGE loss IMO) and half the drone space(no biggy there IMO).
besides the DOM is one fugly looking ship poor Domi was hit very hard with the uber ugly stick ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.02.10 17:29:00 -
[113]
Quote: I just traded my Apoc for a Mega, cant wait to get home and try some nice setups.
hmm..thats a tough call there TBH i would have stayed with the money maker IMO not putting down the Mega but i wouldn't trade my Apoc for a Mega when i could just mine one with the Apoc(money maker) ------------------------------------------------ A Plague is comming.... |

JoKane
|
Posted - 2004.02.10 20:48:00 -
[114]
I never mine, only fight. Since they nerfed lasers i needed to change to a different type of weapons. Sure i could fit some hybrids on my apoc but i get dmg bonus with the mega so i dont see why i should keep my apoc. I know more ppl that have traded their apoc for a mega since they nerfed the lasers and gave hybrids some loving. Got some money too so i could buy myself a nice will and mem implant.
|

ElCoCo
|
Posted - 2004.02.10 22:56:00 -
[115]
Quote: here's my set-up now:
H/S: 7x 425mm Rails w/anti 1x H-50(named) opt. range 28k M/S: 1x L S/B 1x M S/Extender(named 280) 1x 100mn A/B 1x Sensor Booster
L/S: 4x Reactor Con. 3x CPU's ( i know "3" CPU!!)
this set-up is my NPC r0x0r 
Wow.... lose that shield extender! That's a cruiser module ffs! go for a hardner or a tacking comp or something....
And the sensor booster as well. You don't need a fast locking time with npc's nor a long lock range. By the time you've finished off the first you have already locked as much as you can.... why put it..save 5secs or so? You can't keep a distance due to their mwd....
Also what lvl rats you're hunting? with those low slots you'll be running out of cap reeeealy soon. Get some cap relays ...maybe lose a 425.
|

OmegaTron
|
Posted - 2004.02.11 13:14:00 -
[116]
Quote:
Quote: here's my set-up now:
H/S: 7x 425mm Rails w/anti 1x H-50(named) opt. range 28k M/S: 1x L S/B 1x M S/Extender(named 280) 1x 100mn A/B 1x Sensor Booster
L/S: 4x Reactor Con. 3x CPU's ( i know "3" CPU!!)
this set-up is my NPC r0x0r 
Wow.... lose that shield extender! That's a cruiser module ffs! go for a hardner or a tacking comp or something....
And the sensor booster as well. You don't need a fast locking time with npc's nor a long lock range. By the time you've finished off the first you have already locked as much as you can.... why put it..save 5secs or so? You can't keep a distance due to their mwd....
Also what lvl rats you're hunting? with those low slots you'll be running out of cap reeeealy soon. Get some cap relays ...maybe lose a 425.
the shield extender was just to put my hp above 5000 instead 4800 just looks better . the sensor booster is for the 15 rats i'm killing in a .0 20k - 85k rats and those 5 seconds make a differance.
It takes the rats less than 5 seconds to make a lock onto me and start spamming me with heavy missles. you can't keep distance due to their mwd... and that would be more of a reason to use a sensor booster, because in no time the 15 rats r already in webber/warp scramble range i want to lock them fast and pop them off so they don't get the chance
with those low slots you'll be running out of cap reeealy soon.
hmmm...nope i sit there all day with just above 45% cap, thats w/ all 425's, H-50, sensor booster and ocassionaly the L shield booster ------------------------------------------------ A Plague is comming.... |

Admiral IceBlock
|
Posted - 2004.02.11 15:34:00 -
[117]
on a Dominix i would probably use : 1xWarp Distruptor 1xWebber 1xMWD 1xCap Injector 1xLarge Shield Booster!!
then fitt all the ion cannons i can and then add about 4-5 power diags and add some more ion cannons and the rest cap relays! 
"We brake for nobody"
|

OmegaPsycho
|
Posted - 2004.02.19 17:39:00 -
[118]
*cough* *bump* *nice set-ups* *cough*
------------------------------------------------
Give me what I want and i'll leave....
------------------------------------------------ Guidelines For opening a "Thread of Smack Talking" on Forums:
a)Have a pic,video or chat log of how u owned the player or Corp. if not then STFU!!! k?
b)If someone has pwned u because u suck at EVE do not come crying to the forums cause NO 1 GIVES A FLYING DUCK!!! k?
c)If someone has "ganked" u "HARD" because of "poor game mechanics" send in a "Petition" don't come crying to forums. k?
d) last but not least, If u do not have something constructive to say on the forums then STFU!! k?
TPOD ALLIANCE is Recruiting....click link for more info. |

Marcus Aurelius
|
Posted - 2004.02.19 17:44:00 -
[119]
Quote: *cough* *bump* *nice set-ups* *cough*
Yes, tho the new castor hybrid changes prefer use of the 425 rail on the megathron it seems.
Ah well, I guess it all depends on your mood.
|

Joshua Calvert
|
Posted - 2004.02.19 17:49:00 -
[120]
I just got myself a Megathron..but I have to train 2 weeks for it 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
|

OmegaTron
|
Posted - 2004.02.20 12:54:00 -
[121]
Quote: I just got myself a Megathron..but I have to train 2 weeks for it 
I know u traded your Typhoon and some isk for it you'll be very happy with your Mega Josh, trust me ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.02.20 12:58:00 -
[122]
i've been trying to keep this thread going because of all the nice set-up's. still waiting for DrunkMaster(SPVD) to give up his special set-up ------------------------------------------------ A Plague is comming.... |

KamiCrazy
|
Posted - 2004.02.20 13:18:00 -
[123]
My current blasterthron setup is
6x Neutron Cannons 2x h-50's
1 MWD 1 Large SB 1 Warp Disruptor 1 Medium Cap Booster
4x Power Diags 2x Cap Relays 1 Mag Stab II
Works pretty well, theres a few glaring weaknesses in it, but I tried to concentrate on its strengths and my skills, than try and make up for the weaknesses
|

fras
|
Posted - 2004.02.20 13:35:00 -
[124]
6x 425, 2x H50. 2xMed C5L, 2x Hardner. 5x Cap relay, 1xRCU, 1x Damage mod.
I'm looking fwd to the hybrid change so I can rethink things (get rid of the RCU or add a gun) 
|

drunkenmaster
|
Posted - 2004.02.20 14:40:00 -
[125]
I haven't looked for the previous setup I posted, and I forget what it was, but the mega you saw in the videos I spewed out was set up thusly:
1 modal neutron 5 anode neutrons 1 regulated neutron 1 xr-3200 w/FoF cruise or defenders (running empty in the empire)
1 Quad-Lif MWD 1 JS5 Warp Scrambler 1 Prototpye Sensor Booster 1 Large CL-5 Shield Booster
3 Local Reactors 3 Local Cap relays 1 Overdrive 1
8 wasps (which I don't think I ever used)
I have since managed to lose that ship (sentry guns, again) so I hereby tell you all what it was made of.
So needless to say, I don't run that setup anymore.
My *new* setup will eat ^^ that one for breakfast.
And no, I'm not gonna tell you what the new one is until I change it again.  .
|

Dirus
|
Posted - 2004.02.20 20:40:00 -
[126]
Required Skills: (might need less if using rare modules) Engineering 5 Electronics 5 Weapon Upgrades 4
4x Neutron Blaster Cannon I (20km max) 3x Heavy Neutron Blaster I (10km max)
1x XLarge Shield Booster I 1x 100MN Microwarpdrive I 1x Sensor Booster I 1x Stasis Webifier I or Warp Disruptor I (depends if others with you have Warp Disruptor)
5x Capacitor Power Relay I 1x Tracking Enhancer I 1x Magnetic Field Stabilizer I
This setup is for maximum damage. Can MWD right up to people and unload into them. Very vulnerable to most EW, since you have to be close to the target. ********** Everyone deserves to die. You go first.
|

Admina
|
Posted - 2004.02.23 00:03:00 -
[127]
there are some fine setups here 
|

Admiral IceBlock
|
Posted - 2004.02.23 00:06:00 -
[128]
i advice u to have a cap injector on ur megathron IF the cap booster batteries get decreased in size... they r okay now but dont work out in the long term...
"We brake for nobody"
|

drunkenmaster
|
Posted - 2004.02.23 00:31:00 -
[129]
Here's a funny one I tried on chaos the other day:
There was a guy in a raven at one of the battle beacons in a missile only raven. so....
highs: 8 medium smartbombs (various damage types) mids: 4 cap rechargers (14%) lows: 7 cap relays
Then jumped in right on top of the guy, set to 'keep at 50km', and activating one SB per second on auto. Every missile he launched would die instantly, plus he was taking damage.
The lag sort of messed it up a bit, but I think it would have worn him down eventually... .
|

Dukath
|
Posted - 2004.02.23 07:43:00 -
[130]
In that last setup you could use 2 shield hardeners a webbie and a scrambler and still be able to run it all indefinitely on autorepeat :) I did a few tests like that for missile defense:)
And most embarassing for the target to die to smartbombs :)
|
|

OmegaTron
|
Posted - 2004.02.23 12:58:00 -
[131]
Quote: My current blasterthron setup is
6x Neutron Cannons 2x h-50's
1 MWD 1 Large SB 1 Warp Disruptor 1 Medium Cap Booster
4x Power Diags 2x Cap Relays 1 Mag Stab II
Works pretty well, theres a few glaring weaknesses in it, but I tried to concentrate on its strengths and my skills, than try and make up for the weaknesses
nice Mag II  ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.02.23 13:06:00 -
[132]
Edited by: OmegaTron on 23/02/2004 13:15:11 Edited by: OmegaTron on 23/02/2004 13:14:17
Quote: I haven't looked for the previous setup I posted, and I forget what it was, but the mega you saw in the videos I spewed out was set up thusly:
1 modal neutron 5 anode neutrons 1 regulated neutron 1 xr-3200 w/FoF cruise or defenders (running empty in the empire)
1 Quad-Lif MWD 1 JS5 Warp Scrambler 1 Prototpye Sensor Booster 1 Large CL-5 Shield Booster
3 Local Reactors 3 Local Cap relays 1 Overdrive 1
8 wasps (which I don't think I ever used)
I have since managed to lose that ship (sentry guns, again) so I hereby tell you all what it was made of.
So needless to say, I don't run that setup anymore.
My *new* setup will eat ^^ that one for breakfast.
And no, I'm not gonna tell you what the new one is until I change it again. 
hmm lots of named stuff u got there nice exspensive set-up. i knew u would come through i'll have to try this set-up. another thing i like about your set-ups is u never use dmg mods just rawed out guns and ammo. shows u got skills ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.02.23 13:06:00 -
[133]
And no, I'm not gonna tell you what the new one is until I change it again. 
lol i'm sure u will ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.02.23 13:10:00 -
[134]
Quote: Required Skills: (might need less if using rare modules) Engineering 5 Electronics 5 Weapon Upgrades 4
4x Neutron Blaster Cannon I (20km max) 3x Heavy Neutron Blaster I (10km max)
1x XLarge Shield Booster I 1x 100MN Microwarpdrive I 1x Sensor Booster I 1x Stasis Webifier I or Warp Disruptor I (depends if others with you have Warp Disruptor)
5x Capacitor Power Relay I 1x Tracking Enhancer I 1x Magnetic Field Stabilizer I
This setup is for maximum damage. Can MWD right up to people and unload into them. Very vulnerable to most EW, since you have to be close to the target.
dangerous but deadly set-up 1st m0o i've had on this thread cool a basic set-up but different thx ------------------------------------------------ A Plague is comming.... |

The Beast
|
Posted - 2004.02.23 14:07:00 -
[135]
Edited by: The Beast on 23/02/2004 14:10:51
Quote: heres my set-up atm
H-slots: 1 tach, 2 mega beams, 3 heavy beams, 2 h-50 with torps
M-slots: 1 XL s/b, 1 shield amp, 1 em ward and 1 large shield extender
L-slots: 4 cap relays, 2 power diags, 1 target booster or something
this set-up looks more like a NPC killer
i haven't seen any set-ups since CAstor patch i was just wondering if anyone has a PvP set-up they wouldn't mind shareing any help would be most appreciated thx
p.s. i would like a set-up for killing Scorps with remote sensors thx again

Err dude.. your cap is gonna last like 2 seconds !!
Try:
Hi: 5*Neutron Blasters 2*Arbalast Launchers 1*Med Gun (Try a 250mm Rail)
Med: 1* Large SB 1* EM Hardner 1* Thermal Harnder 1* Kinetic Hardner
Low: 1* Mag Field II 1* Fourier Tracking 5* Cap Replay 1
You might also wanna try replacing the Neutron Blasters with 425's.
Can some explain to me how you get 6 Neutron Blasters or 425's on?? i tried but i either cream my cap or run out of CPU  That'll work reall nice and you should be able to use the hardners and SB forever. "If God Posted His Second Coming Here I Would Ban His Ass For Being Off Topic ! :)" |

FaTBaStArD
|
Posted - 2004.02.23 14:46:00 -
[136]
Yes, cap is definitely the problem - how bout a nice Alpha Cap Recharger in one of low ****s and another capper in (1) mid ****? Loadout I plan on was toying wih tonite: High - 5 Heavy Nuetrons, 2 Dual Ions, 2 M-2100 Launchers
Mid - XL Shield Booster, 100MWD, J5 Proto Webby, Named Cap Recharger.
Low - 3 Nano CPU's, 3 Core Reactor 1's, Aplha Cap Recharger.
Cap runs out - SAY HELLO TO MY LITTLE FRIEND(S)9 - Ogres.
I am a Traveller of both Time and Space....... |

OmegaTron
|
Posted - 2004.02.24 12:57:00 -
[137]
Quote: Edited by: The Beast on 23/02/2004 14:10:51
Quote: heres my set-up atm
H-slots: 1 tach, 2 mega beams, 3 heavy beams, 2 h-50 with torps
M-slots: 1 XL s/b, 1 shield amp, 1 em ward and 1 large shield extender
L-slots: 4 cap relays, 2 power diags, 1 target booster or something
this set-up looks more like a NPC killer
i haven't seen any set-ups since CAstor patch i was just wondering if anyone has a PvP set-up they wouldn't mind shareing any help would be most appreciated thx
p.s. i would like a set-up for killing Scorps with remote sensors thx again

Err dude.. your cap is gonna last like 2 seconds !!
Try:
Hi: 5*Neutron Blasters 2*Arbalast Launchers 1*Med Gun (Try a 250mm Rail)
Med: 1* Large SB 1* EM Hardner 1* Thermal Harnder 1* Kinetic Hardner
Low: 1* Mag Field II 1* Fourier Tracking 5* Cap Replay 1
You might also wanna try replacing the Neutron Blasters with 425's.
Can some explain to me how you get 6 Neutron Blasters or 425's on?? i tried but i either cream my cap or run out of CPU  That'll work reall nice and you should be able to use the hardners and SB forever.
more like 4 secs but i don't use that set-up anymore i'm useing hybrids now also u can equip 7 425's but of course u have to sacrifice 3 low slots for cpu's and the other 4 low slots for 3 RC and 1 PD but 7 425's is the r0x0r ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.02.24 13:24:00 -
[138]
Edited by: OmegaTron on 24/02/2004 13:36:39 Edited by: OmegaTron on 24/02/2004 13:28:38 here's the set-up i'm testing now:
H-S1ut: 6x 425mm w/antiM 2x H-50 Launchers w/ EM Torp & Heat Torps
M-S1ut: 1x L Shield B 1x Shield Amp 30% 1x A Burner 100mn 1x EM Hardner
L-S1ut: 3x CPU I's 3x Power D's 1x Named Tracking Enhancer
best wrecking shot so far with this set-up was "643.12" on a Sansha Juggernaut but on a regular its between 210 - 410
Skills: -----------------/ /-----And for my Pets: L Hybrid lvl4------------/ /-----Drones lvl5 Rapid Fire lvl4----------/ /-----Scout Drone Op lvl4 Sharpshooter lvl4--------/ /-----Mining Drone Op lvl4 Motion Prediction lvl4---/ /-----Heavy Drone Op lvl4 Surgical Strike lvl5-----/ /-----Drone Interfacing lvl5 Controlled Bursts lvl4 Trajectory Analysis lvl4 Weapon Upgrade lvl5 Gallente Battleship lvl4 SpaceCommand lvl5
------------------------------------------------ A Plague is comming.... |

Admiral IceBlock
|
Posted - 2004.02.24 13:28:00 -
[139]
Edited by: Admiral IceBlock on 24/02/2004 13:30:40 u should fitt a xl instead
"We brake for nobody"
|

OmegaTron
|
Posted - 2004.02.25 03:10:00 -
[140]
Quote: Edited by: Admiral IceBlock on 24/02/2004 13:30:40 u should fitt a xl instead
to much cpu and named xl r waaaaay to exspensive ------------------------------------------------ A Plague is comming.... |
|

Slithereen
|
Posted - 2004.02.25 04:19:00 -
[141]
Edited by: Slithereen on 25/02/2004 04:21:55
A friend of mine recently lost her Raven to a battle against a Megathron with blasters. Simple to say, she and I have a new found respect to the ship, although we both have another friend in the same channel happily farming on her own Megathron with some Anode Neutron Blasters.
Another friend of mine told me recently having knocked out two battleships, and found both are protected only by medium probably named shield boosters. For the love of {deity], please equip a BS with a mere mininum of a large shield booster.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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L3xCia
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Posted - 2004.02.25 12:46:00 -
[142]
Quote: Edited by: Slithereen on 25/02/2004 04:21:55
A friend of mine recently lost her Raven to a battle against a Megathron with blasters. Simple to say, she and I have a new found respect to the ship, although we both have another friend in the same channel happily farming on her own Megathron with some Anode Neutron Blasters.
Another friend of mine told me recently having knocked out two battleships, and found both are protected only by medium probably named shield boosters. For the love of {deity], please equip a BS with a mere mininum of a large shield booster.
medium what a n00b yes "atleast" use a Large Shield booster in a BS
------------------------------------------------ **Hired Recruiter for TPOD**
All shall bow to L3x...
TPOD ALLIANCE is Recruiting....click here for more info |

Polux
|
Posted - 2004.02.26 09:02:00 -
[143]
Quote: Tachs/1400 at close range? You won't hit anything with them under maybe 10km. That's the range where blasters start to be effective
I was at -5km from my friends Tempest wile I was testing and he was doing +300 hits at that range with his 1400mm
The CAN hit from that range and when they do they hit hard.
BUT they can't match the blasers. Close range they are the best.
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fras
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Posted - 2004.02.26 10:59:00 -
[144]
Edited by: fras on 26/02/2004 11:18:56 I don't see the problem with using a medium sheild booster on a Blaster setup. - You don't have room for hardners - MWD use=v little cap to spare - Hybrid has pretty high cpu req and mega has pretty low cpu comparatively speaking. The cpu saved can be put into armour plating or an armour hardner which would be much more use. - A C5L actually isn't that much worse than a single large SB
If you fit an MWD and 3 sheild things then your target is going to get away(unless you have support). I think if you run a blaster setup vs a battleship you have to pretty much accept the fact that you are going to run into armour, the difference between an unassisted medium C5L or large sheild booster is going to make very little difference to this likelyhood.
edit - I also use 2x Med C5l on my rail setup, it boosts more sheild and uses alot less CPU and grid than a large SB and sheild boost amp.
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Foobie
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Posted - 2004.02.26 11:23:00 -
[145]
Quote:
Quote: Edited by: Slithereen on 25/02/2004 04:21:55
A friend of mine recently lost her Raven to a battle against a Megathron with blasters. Simple to say, she and I have a new found respect to the ship, although we both have another friend in the same channel happily farming on her own Megathron with some Anode Neutron Blasters.
Another friend of mine told me recently having knocked out two battleships, and found both are protected only by medium probably named shield boosters. For the love of {deity], please equip a BS with a mere mininum of a large shield booster.
medium what a n00b yes "atleast" use a Large Shield booster in a BS
I dont even use a shield booster on my blaster setup.

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KamiCrazy
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Posted - 2004.02.26 20:00:00 -
[146]
Generally speaking putting armor plates onto your blasterthron is a bad bad idea because it makes you go slower. Hardners and repairers are fine, although it takes away your cap recharge/dmg mod/grid increasing modules, which I think are more important.
Without support you generally don't have many defensive options on a blasterthron.
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Phaethon
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Posted - 2004.02.28 14:27:00 -
[147]
Another MegaBlaster question. Have anyone done some realworld testing of Ion's vs Neutrons?
As in. DOT/gun DPC/gun. and. DOT for a full setup. Knowing the Ion's have smaller fitting req's, you can save on the RCU's and perhaps even exhange them for some tech II stabz to up the dmg done.
WTB. Infifitrator I drones |

Foobie
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Posted - 2004.02.28 16:56:00 -
[148]
It seems like, for some reason, that naturally the Ions just dont do as much damage as the Neutrons. I tried with 7 Neutrons and two damage mods(6.6dmg/4.7sec), my hits never went below 280 or so. But with 7 Ions and three damage mods(5.5dmg/3.8sec), my hits were circling around 150.
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dalman
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Posted - 2004.02.28 17:01:00 -
[149]
Quote: Another MegaBlaster question. Have anyone done some realworld testing of Ion's vs Neutrons?
As in. DOT/gun DPC/gun. and. DOT for a full setup. Knowing the Ion's have smaller fitting req's, you can save on the RCU's and perhaps even exhange them for some tech II stabz to up the dmg done.
My blasterthron 1vs1 setup on chaos totally kicks ass. (need to do some more testing and training there before I get a megathron on TQ).
Ions are surpreme compared to Neutrons (at least if you're using a MWD).
M.I.A. since 2004-07-30 |

Kakalot
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Posted - 2004.02.28 17:30:00 -
[150]
100% offensive on a thron is not so wise. That rocks for a duel i guess where you know you only have to kill 1 guy :) I'd rather put on a med c5-l in case i need to recharge shield before i enter the battle again. Dont underestimate the cap usage of your blasters also, you may die if you run out of cap and your recharge rate isn't fast enough.
I'm currently using 4x neutron 2x ion, but that's not a default setup, of course :)
________________________________________________________
http://users.pandora.be/zebras/Kakalot.jpg |
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OmegaTron
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Posted - 2004.03.01 13:12:00 -
[151]
wonder where Joshua Calvert is and his new MegaThron hey Josh i'd like to know how u like your new Mega let us know what your basic set-up is and what u think of it ------------------------------------------------ A Plague is comming.... |

Joshua Calvert
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Posted - 2004.03.02 19:28:00 -
[152]
Here's my current close-range setup:
Hi-slot
7 Ion Cannons plus 1 Malkuth Incursion Heavy Missile Launcher with FOF/Defenders/Cruises
Med-slot
Warp-jammer, sensor booster, L Shield Booster, and offline mwd.
Lo-slot
4 PDU's, 2 Cap Relays, 1 Mag Field II.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

KamiCrazy
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Posted - 2004.03.02 21:20:00 -
[153]
You shouldn't need 4 PDU's Josh, 3 PDU's should suffice, unless there some big ass grid thing I am missing. But in the last megathron setup I ran (before I got ganked by 3 F-E scorps ;P) was
7 ion cannons 1 Limos H-50
1 MWD 1 L SB 1 Warp Disruptor 1 Prototype Sensor Booster
3 PDU's 3 Cap relays 1 Mag stab 2
I'm going to try something different again now lol.
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Joshua Calvert
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Posted - 2004.03.02 21:53:00 -
[154]
Aye, might try it that way.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

OmegaTron
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Posted - 2004.03.03 13:10:00 -
[155]
Quote: Here's my current close-range setup:
Hi-slot
7 Ion Cannons plus 1 Malkuth Incursion Heavy Missile Launcher with FOF/Defenders/Cruises
Med-slot
Warp-jammer, sensor booster, L Shield Booster, and offline mwd.
Lo-slot
4 PDU's, 2 Cap Relays, 1 Mag Field II.
I heard Ion's w/ 1 Mag Stab II r just as strong if not stronger than Nuetron's is this true or was someone fibbing BTW nice set-up Josh ------------------------------------------------ A Plague is comming.... |

Juan Andalusian
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Posted - 2004.03.03 14:55:00 -
[156]
Quote:
Quote: Here's my current close-range setup:
Hi-slot
7 Ion Cannons plus 1 Malkuth Incursion Heavy Missile Launcher with FOF/Defenders/Cruises
Med-slot
Warp-jammer, sensor booster, L Shield Booster, and offline mwd.
Lo-slot
4 PDU's, 2 Cap Relays, 1 Mag Field II.
I heard Ion's w/ 1 Mag Stab II r just as strong if not stronger than Nuetron's is this true or was someone fibbing BTW nice set-up Josh
It's true.
**Pain is meant to be felt** |

Juan Andalusian
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Posted - 2004.03.03 14:59:00 -
[157]
Quote: 100% offensive on a thron is not so wise. That rocks for a duel i guess where you know you only have to kill 1 guy :)
If your info is good going 100% offensive is your best option. A Blaster user's best skill is being able to engage the fights he wants at the conditions he wants.
**Pain is meant to be felt** |

OmegaTron
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Posted - 2004.03.04 12:43:00 -
[158]
Quote:
Quote:
Quote: Here's my current close-range setup:
Hi-slot
7 Ion Cannons plus 1 Malkuth Incursion Heavy Missile Launcher with FOF/Defenders/Cruises
Med-slot
Warp-jammer, sensor booster, L Shield Booster, and offline mwd.
Lo-slot
4 PDU's, 2 Cap Relays, 1 Mag Field II.
I heard Ion's w/ 1 Mag Stab II r just as strong if not stronger than Nuetron's is this true or was someone fibbing BTW nice set-up Josh
It's true.
thx Juan ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.03.04 15:00:00 -
[159]
Quote:
Quote: 100% offensive on a thron is not so wise. That rocks for a duel i guess where you know you only have to kill 1 guy :)
If your info is good going 100% offensive is your best option. A Blaster user's best skill is being able to engage the fights he wants at the conditions he wants.
agreed.
you don't need a shield booster if you can take a guy out before you get to half armor :D .
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Smigley
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Posted - 2004.03.04 15:14:00 -
[160]
4 PDU's, 2 Cap Relays, 1 Mag Field II.
Totally brain farting - what are these PDU's ??? 
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Isiana
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Posted - 2004.03.04 15:23:00 -
[161]
power diags ( i think ) 
Carebear|Me Alts |

Rod Blaine
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Posted - 2004.03.04 16:49:00 -
[162]
correct
Power Diagnostic Unit
like RCU is Reactor Control Unit _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Foobie
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Posted - 2004.03.04 16:56:00 -
[163]
Instead of using tracking modules, and to prevent that you need to use the MWD very much, I use a Fleeting 90% webber. Also, while using a 7500m strength2 scrambler doesn't allow the victim to get away.. very few ppl use more than one warp core stab.
7500m Warp Scrambler Stasis Webifier Med C5-L and a 100MN MWD should be the way to go...
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KamiCrazy
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Posted - 2004.03.04 21:14:00 -
[164]
So is armor tanking on a megathron with blasters viable? or should you stay with just a single shield booster?
Hell is it even viable to have any defences?
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archangel sean
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Posted - 2004.03.05 03:19:00 -
[165]
you don't need much defence for a blaster mega. What you want is a way to keep the victim from running - warp scramblers(strength2) and perhaps a web(for cruisers).
I'll share a simple setup for both short range pvp, and long range belt defence.
short range: 1 nuetron blaster, 5 ion blasters, 2 heavy launchers 1 xlarge sb, webifier, warp scrambler, 100 mwd 7 relays
long range: 6 425s, 2 heavy launchers 1 large sb, heat hardner, tracking com, mwd 3 power diags, 4 relays.
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Jazz Bo
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Posted - 2004.03.05 09:14:00 -
[166]
Quote: you don't need much defence for a blaster mega. What you want is a way to keep the victim from running - warp scramblers(strength2) and perhaps a web(for cruisers).
I'll share a simple setup for both short range pvp, and long range belt defence.
short range: 1 nuetron blaster, 5 ion blasters, 2 heavy launchers 1 xlarge sb, webifier, warp scrambler, 100 mwd 7 relays
I don't have a Mega (might trade my Temp for one some day), but is there any point in having an XL booster... won't the blasters suck all your cap anyway? Maybe lose the Webifier and have a heavy cap injector instead? Soon (Tm) we'll have L Shield Booster IIs, those will be far more cap efficient, fortunately.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Jarjar
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Posted - 2004.03.05 10:35:00 -
[167]
With 7 cap relays you will have no problems with cap using 7 blasters, however I'm not sure if it really works... Too low damage output.
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OmegaTron
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Posted - 2004.03.05 12:41:00 -
[168]
Quote: you don't need much defence for a blaster mega. What you want is a way to keep the victim from running - warp scramblers(strength2) and perhaps a web(for cruisers).
I'll share a simple setup for both short range pvp, and long range belt defence.
short range: 1 nuetron blaster, 5 ion blasters, 2 heavy launchers 1 xlarge sb, webifier, warp scrambler, 100 mwd 7 relays
long range: 6 425s, 2 heavy launchers 1 large sb, heat hardner, tracking com, mwd 3 power diags, 4 relays.
u don't run out of CPU with any of those set-up's ------------------------------------------------ A Plague is comming.... |

archangel sean
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Posted - 2004.03.05 13:54:00 -
[169]
Quote:
Quote: you don't need much defence for a blaster mega. What you want is a way to keep the victim from running - warp scramblers(strength2) and perhaps a web(for cruisers).
I'll share a simple setup for both short range pvp, and long range belt defence.
short range: 1 nuetron blaster, 5 ion blasters, 2 heavy launchers 1 xlarge sb, webifier, warp scrambler, 100 mwd 7 relays
long range: 6 425s, 2 heavy launchers 1 large sb, heat hardner, tracking com, mwd 3 power diags, 4 relays.
u don't run out of CPU with any of those set-up's
nope. Oh, I have elect 5, engineering5, weapon upgrades5, and energy grid upgrades 5.
The above setup is what I use on TQ and chaos...and believe me, the short range one kicks major arse. Never lost a single battle on chaos or TQ.(and i've fought quite a few :)
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OmegaTron
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Posted - 2004.03.08 04:53:00 -
[170]
dam this thread should get a sticky just for all the reply's *hint* *hint* it will never happen i know ------------------------------------------------ A Plague is comming.... |
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Ukiah
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Posted - 2004.03.10 18:39:00 -
[171]
This thread has been HIGHLY helpful in setting up my mega. Thanks guys.
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Zarniwoop01
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Posted - 2004.03.11 14:57:00 -
[172]
I wonder why everybody is telling his best fitting to all people ???? If I want to win my 1vs1 it is really stupid to tell everybody what I have fitted... and it is stupid to give everybody hints how to make their ships stronger... strange people.... 
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j0sephine
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Posted - 2004.03.11 15:41:00 -
[173]
Edited by: j0sephine on 11/03/2004 15:42:14
"I wonder why everybody is telling his best fitting to all people ???? If I want to win my 1vs1 it is really stupid to tell everybody what I have fitted... and it is stupid to give everybody hints how to make their ships stronger... strange people.... "
... At some point down the road you start to take more pleasure in devising elegant, effective settings together with other people rather than in ganking yet another ship.
That, and everyone can learn your secrets with a ship scanner anyway so why bother? :s
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Gariuys
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Posted - 2004.03.11 15:42:00 -
[174]
Quote: I wonder why everybody is telling his best fitting to all people ???? If I want to win my 1vs1 it is really stupid to tell everybody what I have fitted... and it is stupid to give everybody hints how to make their ships stronger... strange people.... 
Cause there is no such thing as a best setup. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

drunkenmaster
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Posted - 2004.03.11 16:39:00 -
[175]
I haven't told anyone my best setup yet. .
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Admiral IceBlock
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Posted - 2004.03.11 17:10:00 -
[176]
Quote: I haven't told anyone my best setup yet.
couse there isnt a "best" setup!
"We brake for nobody"
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Admiral IceBlock
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Posted - 2004.03.11 17:26:00 -
[177]
and how is ion as good as neutron with only one mag ii?
"We brake for nobody"
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KamiCrazy
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Posted - 2004.03.11 19:48:00 -
[178]
Edited by: KamiCrazy on 11/03/2004 19:51:14 The idea behind the whole ion is better than neutron thing is this
Ions have a greater refire rate than neutrons and so when you apply a mag stab 2 it does comparable dmg to a neutron with no dmg mod.
However thats not the reason to use ions, the reason is that a) you can fit more ions on your ship because of grid. b) you need to use less RCU's/PowerDiags to fit the same number of ions, so the slot you save from not using the RCU or power diag you can fit with a mag stab to get the comparable dmg.
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Lentia
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Posted - 2004.03.11 20:09:00 -
[179]
For short range mega (or dom) its nice to have a combo of large and medium blasters for bs, and cruisers, respectively.
Also, for your short-range blaster set up I believe armor tanking works better than shield tanking. This is because you dont have to use any cap for shields till your already well into armor damage. Then flip on your armor hardners (which dont use alot of cap) and if needed a large armour repair and u can hang out for a while. 4 cap relays are needed.
Its nice to use a mid eccm in case u get jammed but a sensor booster probably comes in more handy. And of course your webber/scrambler/mwd in remaining 3 slots.
For long range/fire support/defense setups, 425 rails work great if you have your bs and hybrid skill trained up enough. One L shield booster should be plenty. Plus you need at least 1 mag vortex to get up your damage and ROF. Tracking computers arent as effective past 20km i think, but i still use em.
Lentia Military Officer http://www.staf.online-guild.com/ |

drunkenmaster
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Posted - 2004.03.11 20:14:00 -
[180]
Quote: I haven't told anyone **my** best setup yet.
Emphasis added. .
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KamiCrazy
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Posted - 2004.03.11 20:31:00 -
[181]
Actually lentia, an armor tanking megathron with an MWD uses an enormous ammount of cap, so much so that a heavy cap injector is always mandatory.
It has serious cap problems.
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Admiral IceBlock
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Posted - 2004.03.11 20:37:00 -
[182]
armor tanking sucks becouse you need 2 large armor repairers to repair fast enough...
"We brake for nobody"
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KamiCrazy
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Posted - 2004.03.11 20:43:00 -
[183]
Its not true. 1 large armor repairer = 1 large shield booster.
So 2 large armor repairers = xl sb
A lot of people don't run xl sb's, in their setups. But yeah 2 large armor repairers is a good thing and I prob wouldn't run an armor tank setup without 2.
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Lentia
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Posted - 2004.03.11 20:53:00 -
[184]
Well I dont turn on the armor repair till Im down to 50% armor. At that point the enemy should be close to scrap metal anyway. I wait till im at bout 75% to even turn on the hardners. I try to avoid using cap as much as possible. Having the mwd cap skill (forgot which one) trained to 4 which helps, as well as maxing out your eng skills. No doubt its tight, but it frees up 3 mid slots which are crucial for your webber/scrambler.
Lentia Military Officer http://www.staf.online-guild.com/ |

FaTBaStArD
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Posted - 2004.03.11 21:26:00 -
[185]
Quote: I haven't told anyone my best setup yet.
Do tell - do tell 
I am a Traveller of both Time and Space....... |

OmegaTron
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Posted - 2004.03.12 13:07:00 -
[186]
Quote: I wonder why everybody is telling his best fitting to all people ???? If I want to win my 1vs1 it is really stupid to tell everybody what I have fitted... and it is stupid to give everybody hints how to make their ships stronger... strange people.... 
well everyone might know each others set-ups "BUT" its how well u can use them
If i give u the uber set-up and u don't know how to use the set-up to the max then its not uber is it ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.03.12 13:12:00 -
[187]
Quote:
That, and everyone can learn your secrets with a ship scanner anyway so why bother? :s
its to get a "BASIC" idea of how to equip a MegaThron for curtain tasks i'm not asking for peeps to give me there uber/bestes set-up, but just to give me a basic idea ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.03.12 13:14:00 -
[188]
Quote: Edited by: KamiCrazy on 11/03/2004 19:51:14 The idea behind the whole ion is better than neutron thing is this
Ions have a greater refire rate than neutrons and so when you apply a mag stab 2 it does comparable dmg to a neutron with no dmg mod.
However thats not the reason to use ions, the reason is that a) you can fit more ions on your ship because of grid. b) you need to use less RCU's/PowerDiags to fit the same number of ions, so the slot you save from not using the RCU or power diag you can fit with a mag stab to get the comparable dmg.
exactly ------------------------------------------------ A Plague is comming.... |

j0sephine
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Posted - 2004.03.12 13:15:00 -
[189]
"its to get a "BASIC" idea of how to equip a MegaThron for curtain tasks i'm not asking for peeps to give me there uber/bestes set-up, but just to give me a basic idea "
No, no; i meant anyone can use ship scanner to find your secrets, so there's little point in trying to keep the setups to yourself instead of sharing. ;)
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OmegaTron
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Posted - 2004.03.12 13:19:00 -
[190]
Quote: I haven't told anyone my best setup yet.
i'm still waiting ------------------------------------------------ A Plague is comming.... |
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OmegaTron
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Posted - 2004.03.12 13:21:00 -
[191]
Edited by: OmegaTron on 12/03/2004 13:22:54
Quote: "its to get a "BASIC" idea of how to equip a MegaThron for curtain tasks i'm not asking for peeps to give me there uber/bestes set-up, but just to give me a basic idea "
No, no; i meant anyone can use ship scanner to find your secrets, so there's little point in trying to keep the setups to yourself instead of sharing. ;)
me sorry me read "WHOLE" post next time ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.03.12 13:34:00 -
[192]
Quote:
Quote: I haven't told anyone my best setup yet.
i'm still waiting
You'll be waiting until I find a better one  .
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Isiana
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Posted - 2004.03.12 13:39:00 -
[193]
Quote:
Quote:
Quote: I haven't told anyone my best setup yet.
i'm still waiting
You'll be waiting until I find a better one 

Carebear|Me Alts |

Neil Crow
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Posted - 2004.03.14 21:41:00 -
[194]
What about this?
6x Ion blasters 2x M-12 (yes I know, CPU trouble like hell)
1x MWD 1x Large clarity ward SB 1x heavy cap booster + 800 charges 1x web
1x power diag 2x warp core stab (seriously; would you attack an enemy when outnumbered in local without these? that's suicide, you'd get warp scrambled and then the rest warps in on ya) 1x cap power relay 3x mag field stab II
8 heavy drones, AM in the blasters, paradise/cataclysm cruise in the M-12's (no point in using defenders if you're close range, I just used em to fill up the slots...)
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Gariuys
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Posted - 2004.03.14 22:17:00 -
[195]
Quote: What about this?
6x Ion blasters 2x M-12 (yes I know, CPU trouble like hell)
1x MWD 1x Large clarity ward SB 1x heavy cap booster + 800 charges 1x web
1x power diag 2x warp core stab (seriously; would you attack an enemy when outnumbered in local without these? that's suicide, you'd get warp scrambled and then the rest warps in on ya) 1x cap power relay 3x mag field stab II
8 heavy drones, AM in the blasters, paradise/cataclysm cruise in the M-12's (no point in using defenders if you're close range, I just used em to fill up the slots...)
The shield tanking is a bit, questionable to say the least. so are the high slots, 4x ion 3x electron would work better if you're using those standard launchers for offense. The lack of a scrambler doesn't make any sense whatsoever, and blasterboats should not engage when outnumbered period so those stabilizers are a waste as well. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Neil Crow
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Posted - 2004.03.15 05:56:00 -
[196]
Well, I wouldn't call it 'tanking', since blasters setups often run completely without defense I thought that adding a shield booster + cap booster couldn't hurt.
The web was a typo, was supposed to say 'warp scrambler'. 
And to be honest I didn't think large electron blasters even existed?
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Gariuys
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Posted - 2004.03.15 06:16:00 -
[197]
Yeah sry the electrons are dual ions large. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Grenouille
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Posted - 2004.03.15 12:39:00 -
[198]
Edited by: Grenouille on 15/03/2004 12:41:03 thats my actually pvp fitting...
for megatron
3*ion blasters 2*dual heavy ion blasters 2*luncher
2*heavy cap battery(with 800er booster) 1*MWD 1*sensor booster
2*large armor rep 1*1600 plating 1*gaus field I 3*reactor controll
for dominix
6*dual heavy ion blaster
1*mwd 2*heavy cap bat(800er boost) 1*sensor booster 1*tracking mod
1*1600 plating 2*large armor repair 3*reactor control 1*gaus flied I
scrambling is the job for ew ships like scorp/raven/BB or whoever has some spare med slots
atm i prefer dominix for pvp
dont forget a mix of Wasps/berserker/ogre drones
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Neil Crow
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Posted - 2004.03.15 12:42:00 -
[199]
Why a sensor booster? I only use them to catch frigates, and that's with at LEAST 2 sensor boosters. Other reasons to use them might be for EW, but you're not in an EW ship, so locking time doesn't really matter that much.
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Grenouille
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Posted - 2004.03.15 12:48:00 -
[200]
its a bid hard if you warp 15 km next to your enemeys and need 14 sec to target them... with sensor booster i need around 6 sec... 7 sec are 2-3 shoots = 2-3 * 150-270 dmg per blaster ..
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OmegaTron
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Posted - 2004.03.15 12:54:00 -
[201]
Quote:
Quote:
Quote: I haven't told anyone my best setup yet.
i'm still waiting
You'll be waiting until I find a better one 
 ------------------------------------------------ A Plague is comming.... |

Khyle
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Posted - 2004.03.15 14:32:00 -
[202]
Edited by: Khyle on 15/03/2004 14:34:11 I am really tempted to try out an armour tanked mega setup. As you can lose most of your shield on approach with a blaster setup, is it really worth to boost it again, or even harden it?
i thought about 2 armor hardeners, 2 repairers, 1 energized adaptive nano just to even it out abit, and 2 cap relays. (a cap booster IS mandatory of course).
Anyone got experience with similar setups, or corrections?
Edit: in 1on1, you dont need to be tanked of course, but in case he has friends (or both of you have).
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Chith
|
Posted - 2004.03.15 15:19:00 -
[203]
It's impossible to armor tank a mega and still do the kind of damage you want. --- The Tarsis Shriners |

OmegaTron
|
Posted - 2004.03.16 13:22:00 -
[204]
Quote: Edited by: Khyle on 15/03/2004 14:34:11 I am really tempted to try out an armour tanked mega setup. As you can lose most of your shield on approach with a blaster setup, is it really worth to boost it again, or even harden it?
i thought about 2 armor hardeners, 2 repairers, 1 energized adaptive nano just to even it out abit, and 2 cap relays. (a cap booster IS mandatory of course).
Anyone got experience with similar setups, or corrections?
Edit: in 1on1, you dont need to be tanked of course, but in case he has friends (or both of you have).
I would use atleast 1 EM hardener just to give yourself a little more time to approuch the target before your shields run out, and in the low slots I would use 1 explosion armor hardener 30 or 40% (can't remember), 1 1600mm armor plating and 1 Amor repair. The 3 most important MegaThron low mods when pvp'ing IMO. The rest is up to u.  ------------------------------------------------ A Plague is comming.... |

drunkenmaster
|
Posted - 2004.03.16 13:41:00 -
[205]
I've armor tanked a mega before, and it does work, it just won't be as over-tanked as the scorp w/shield tanking.
Tanking wasn't designed to last forever, it's just supposed to extend your life by x%
And I can do almost as much damage with the tank setup as I can with a normal setup.
naturally, you can't fit 7 neut blasters/425's and *still* be able to tank, but that's for balance reasons. There are many other turrets that serve the purpose.
Personally, I won't bother with tanking, as nearly all the fights I have had have been over before I hit the Large Repairers. .
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Marcus Grisbius
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Posted - 2004.03.22 18:25:00 -
[206]
Actually armor tanking is a better idea than shield tanking on a megathron. Armor repairs actually use less cap than shield boosters but they're a little slower and less responsive(longer activation time). Overall the damage repair to cap usage ratio is better with the armor repairing.
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

Eefrit
|
Posted - 2004.03.23 18:11:00 -
[207]
Oh boy.. where do i start? Armour tankin period is just a waste of time unless your fighting complete noobs. Second, I cant believe some of these setups ppl are putting on their megas. It almost makes me cry when i read what kinda setups ppl are wasting on them. All i can say is this, after reading these threads i can say for sure that their are maybe 2 players i would fear in a megathron 1v1. And neither of them posted on this thread.
Now for my pointers to u. Forget the lasers, forget the projectiles. With your gunnery skills and b-ship skills stick with hybrids. even in npc huntin. i can personally use either 425s or nuetrons and effectively take out a tanked raven. never had much of a problem there. One thing u need to get though is motion prediction lvl 4 or 5. It is a must skill with hybrids due to lame tracking speeds, but once trained up u will be amazed at the hits u can make. I know that i will probably get flamed for saying that 425s are useful but if u compare RoF of guns and dmg, they are about equal to the others if you have the right skills trained. (motion prediction, large hybrids, gallante b-ship, trajectory analysis) and probably a couple others in there too but cant remember them atm. just play around with different setups on your mega man. and if need be grab a corp m8 that is heavily tanked and check to see if u can take his shields down. If not then try another setup. The megathron wasnt intended for the faint of heart pilots. There are alot of risks involved in flying one. Be prepared to loose lots of them before u get good at piloting them. I know i have. And i have had my current mega for over a month now with about 5 or 7 b-ship kills. and many of them were group battles where my side was outnumbered. I hope this helps u m8. If u have further questions go ahead and Eve Mail me ingame and ask away. Be warned i wont neccesarily answer though. Dont want to give to much info about my own setup.
Off to work now. So happy Eve-ing to u all  ***********************************************
Never Under Estimate Your Opponent. Only Death Awaits Those That Do.
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Silverado19
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Posted - 2004.03.23 18:25:00 -
[208]
5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
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Phaethon
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Posted - 2004.03.23 20:32:00 -
[209]
Edited by: Phaethon on 23/03/2004 20:34:36
Insert lot's a' luck above or a tech II "bring a friend module"
No mwd to get you in range, and nothing to hold the enemy
WTB. Infifitrator I drones |

Gariuys
|
Posted - 2004.03.23 20:35:00 -
[210]
Quote: Edited by: Phaethon on 23/03/2004 20:34:36
Insert lot's a' luck above or a tech II "bring a friend module"
No mwd to get you in range, and nothing to hold the enemy
Think the tech XI "transport enemy ship 2km from my ship instantly at no cap cost module" would be better, but k. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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Neil Crow
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Posted - 2004.03.23 20:37:00 -
[211]
Quote: Edited by: Phaethon on 23/03/2004 20:34:36
Insert lot's a' luck above or a tech II "bring a friend module"
No mwd to get you in range, and nothing to hold the enemy
Indeed, if an enemy warp scrambles you and decides to keep you outside blaster range, say 15km, you're pretty much out of luck.
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Silverado19
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Posted - 2004.03.23 22:42:00 -
[212]
Quote:
Quote: Edited by: Phaethon on 23/03/2004 20:34:36
Insert lot's a' luck above or a tech II "bring a friend module"
No mwd to get you in range, and nothing to hold the enemy
Indeed, if an enemy warp scrambles you and decides to keep you outside blaster range, say 15km, you're pretty much out of luck.
you're right...this is a setup not for 1 vs 1....better to have a wingman.....BUT at 15k.....i'll rip ya apart in no time
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James Riker
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Posted - 2004.03.24 01:10:00 -
[213]
the best set up for a megathron is..... team work with a few of corp 1 members
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OmegaTron
|
Posted - 2004.03.24 13:14:00 -
[214]
Quote: All i can say is this, after reading these threads i can say for sure that their are maybe 2 players i would fear in a megathron 1v1. And neither of them posted on this thread.
i take that as an insult plz don't insult anyone on this thread. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.24 13:30:00 -
[215]
Edited by: OmegaTron on 24/03/2004 13:35:03
Quote:
Now for my pointers to u. Forget the lasers, forget the projectiles. With your gunnery skills and b-ship skills stick with hybrids. even in npc huntin. i can personally use either 425s or nuetrons and effectively take out a tanked raven. never had much of a problem there. One thing u need to get though is motion prediction lvl 4 or 5. It is a must skill with hybrids due to lame tracking speeds, but once trained up u will be amazed at the hits u can make. I know that i will probably get flamed for saying that 425s are useful but if u compare RoF of guns and dmg, they are about equal to the others if you have the right skills trained. (motion prediction, large hybrids, gallante b-ship, trajectory analysis) and probably a couple others in there too but cant remember them atm. just play around with different setups on your mega man. and if need be grab a corp m8 that is heavily tanked and check to see if u can take his shields down. If not then try another setup. The megathron wasnt intended for the faint of heart pilots. There are alot of risks involved in flying one. Be prepared to loose lots of them before u get good at piloting them. I know i have. And i have had my current mega for over a month now with about 5 or 7 b-ship kills. and many of them were group battles where my side was outnumbered. I hope this helps u m8. If u have further questions go ahead and Eve Mail me ingame and ask away. Be warned i wont neccesarily answer though. Dont want to give to much info about my own setup.
Off to work now. So happy Eve-ing to u all 
I appreciate your help but u abviously didn't read the whole thread I know 12+ pages, but u would have noticed that all the info u just gave is in this thread.
And i'll have u know that m0o, SpaceInvaders, CA and Stain Alliance members have posted in this thread. So i don't think they r all crap and IMO there all unique in there own way. They've all come from different people with there own point of views.
So plz next time don't insult, read the whole thread AND again thx for the info m8 ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.26 12:47:00 -
[216]
Quote: 5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
thx m8 ------------------------------------------------ A Plague is comming.... |

drunkenmaster
|
Posted - 2004.03.26 14:20:00 -
[217]
Quote: 5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
I wouldn't suggest that setup to anybody. Without an MWD, you're at risk, and without a warp scrambler, the enemy can just leave (unless it's a cruiser or lower, which will die in the blink of an eye)
And I find wasting those 4 slots on shield tanking is pointless. There are far more useful things you can put in there.
But if it works for you, then it's all well and good. But it's not the sort of rig I'd feel safe flying in. .
|

Joshua Calvert
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Posted - 2004.03.26 14:25:00 -
[218]
x6 Ion Cannons + 2 xr-3200's with cruise
1 quad-lif mwd, 1 f-90 sensor booster, 1 7.5km warp jammer, 1 fleeting prop. webber
3x tech 2 hybrid dmg mods + the rest are super-secret.
L hybrd 4, gallente bs 4....this setup will kill quickly...
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Juan Andalusian
|
Posted - 2004.03.26 14:28:00 -
[219]
Quote:
Quote: 5 modal mega neutron blasters (w/ AM & plutonium) 2 H-50 arbalests w/ cruise (keep defenders in hold in case of a raven) 1 x-large c5-l 1 amp 2 hardeners of choice 2 tech 2 damage mods 5 cap power relays
also......must train skills up to proper levels. even the defender skill.
I wouldn't suggest that setup to anybody. Without an MWD, you're at risk, and without a warp scrambler, the enemy can just leave (unless it's a cruiser or lower, which will die in the blink of an eye)
And I find wasting those 4 slots on shield tanking is pointless. There are far more useful things you can put in there.
But if it works for you, then it's all well and good. But it's not the sort of rig I'd feel safe flying in.
Drunken is right, unless you are blockading and using a gang member to web and scramble or you are flying as the designated damage dealer warping to gangmembers who are already close to enemies this setup won't work at all.
**Pain is meant to be felt** |

JoCool
|
Posted - 2004.03.26 14:48:00 -
[220]
I'm a bit lazy, but for midslots, I'd simply use:
1x Cap Injector, 800ish (after Cap relay nerf) / or EM hardener 1x Mwd 1x Xl Shield Booster 1x Warp Scrambler / Disruptor
Don't forget to put a few wcs in your low slots as you'll always be in warp disruption range when fighting with blasters. Ah, and you'll need some balls to fly with this setup, it's more situational than the others. 
|
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Balthamael
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Posted - 2004.03.27 23:46:00 -
[221]
this might be a stupid question but i see that several of you recomends putting 2 dmg modifiers in a low slot, but wouldnt that give a penalty?? "Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized." So if i put a Mag Stabilizer I and a Magnetic Vortex Stab. I it would be penalized? Any1 know what that penalty is?? "The GM might tell you to jam it where the drives don't warp" drunkenmaster |

JoCool
|
Posted - 2004.03.28 01:10:00 -
[222]
Yeah, i.e.:
Imagine you have something that gives you a 1% bonus to something, and it has stacking penalty. Now when you equip two of these items, the first gives you a 1% bonus, the second just a 0.75% bonus - that's the stacking penalty.
Percentage numbers are just theoretically, could be 0.7% bonus - I didn't specifically tested that. Maybe one of the stat'hos could tell us exact numbers. 
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Kaylana Syi
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Posted - 2004.03.28 03:49:00 -
[223]
the penalty is still worth if if you can spare a low slot. Usually higher skilled players use 2 because they don't need pgrid mods or stuff like that. So its all just a balancing act of your skills and your mods and what you can and cannot give up. 2 gives a noticable increase. -------------------- The Nest
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OmegaTron
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Posted - 2004.03.28 07:26:00 -
[224]
Quote: the penalty is still worth if if you can spare a low slot. Usually higher skilled players use 2 because they don't need pgrid mods or stuff like that. So its all just a balancing act of your skills and your mods and what you can and cannot give up. 2 gives a noticable increase.
2 r good for a BlastaThron w/tracking mod ------------------------------------------------ A Plague is comming.... |

Joshua Calvert
|
Posted - 2004.03.28 16:27:00 -
[225]
How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Yitro
|
Posted - 2004.03.28 16:45:00 -
[226]
hmm I'm trying to fit two large armor repairers and 3 resistances ( explosive, kinetic and thermal ) on the low slots and still want to be able to fit enough large blaster guns on high
But the thing is i can't, even with electronics and engineering on lvl5 and weapon upgrades at lvl4.
So I want to ask somebody if it's possible when you have that weapon upgrades lvl5? check our intro movie and our website! ::: http://clik.to/M8S |

Gariuys
|
Posted - 2004.03.28 18:07:00 -
[227]
You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

KamiCrazy
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Posted - 2004.03.29 00:05:00 -
[228]
I am able to get a partial tanking setup with near full dmg.
I won't go into specifics (cause I'm fighting a war atm) but its got ions, launchers, full complement of midslot utility mods (MWD, jammer, injector) and partial tanking ability in the lows, it even has room to squeeze in a mag stab 2.
So it IS possible to get 90% dmg and some tanking ability, however I still haven't been able to get 7 neutron blasters and full tanking yet ;)
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Gariuys
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Posted - 2004.03.29 07:46:00 -
[229]
Could someone explain to me the fascination people have with Neutrons?
And I personally don't like setups that rely on a cap booster to keep their guns running. A decent blasterthron has a cap consumption of soemthing between 90-100 cap a second for it's offense, well over 30 just running the blasters around 60 for the mwd, and then you got your webber and scrambler. A single 800 charge buys you 8 seconds (so even with that booster on auto you're still losing cap), eats 1750 grid and runs out of charges in 2 minutes. But if it works for you ;) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Joshua Calvert
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Posted - 2004.03.29 07:53:00 -
[230]
I'm all about Ion Cannons.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
|

KamiCrazy
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Posted - 2004.03.29 09:53:00 -
[231]
If you haven't tried cap boosters, it certainly isn't me who's losing out.
I can't ever think of not using cap boosters anymore. on any ship.
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NONAME1
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Posted - 2004.03.29 11:10:00 -
[232]
I reading alot about peoples mega setups and you all seem to be using Neutron Blasters. so im asking does ne1 have a good setup using 5-6 425rails and getting g a high damage rate and a good range. |

Rod Blaine
|
Posted - 2004.03.29 11:52:00 -
[233]
High damage, good range with 425's ? (off the top of my head so dont know if it will fit, but it should)
6x425 rails 2x named standard launcher (cruise)
Sensor booster Large (or XL) shieldbooster 2 slots left to fit: hardener/cap injector/ shield boost amp or dampener/another booster.
2xfourier transform tracking/range mod 2xmagnetic stabiliser II (or good named tech1 damage mods) 1xReactor control 2xpower diagnostic
You can always lose one or two of the tracking mods for more capboosting power diags or maybe armor hardeners. either way, the megathron is not a defensive ship, but a damage dealer. It's just a question of what range you want to operate from.
It is possible to armor tank a mega decently, im just no good at that. But it would probably involve losing one 425 for large armor repairers, losing tracking mods for armor hardeners and equipping a cap injector. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

OmegaTron
|
Posted - 2004.03.29 12:36:00 -
[234]
Quote: How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

hmm.. i wonder if the DOT would be better than basic Neutron Blasters Large? we know the ROF is better on the mediums. i'll have to test this one out. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.29 12:37:00 -
[235]
Edited by: OmegaTron on 29/03/2004 12:54:49
Quote: hmm I'm trying to fit two large armor repairers and 3 resistances ( explosive, kinetic and thermal ) on the low slots and still want to be able to fit enough large blaster guns on high
But the thing is i can't, even with electronics and engineering on lvl5 and weapon upgrades at lvl4.
So I want to ask somebody if it's possible when you have that weapon upgrades lvl5?
how many L blasters r u trying to fit? if u can't fit anymore Large then try fitting some Mediums. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.29 12:38:00 -
[236]
Edited by: OmegaTron on 29/03/2004 12:53:54
Quote: You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to.
i thinks its actually possible if u try Josh's set-up...Krazy seems to have a nice one too ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.29 12:49:00 -
[237]
Edited by: OmegaTron on 29/03/2004 12:51:34
Quote: High damage, good range with 425's ? (off the top of my head so dont know if it will fit, but it should)
6x425 rails 2x named standard launcher (cruise)
Sensor booster Large (or XL) shieldbooster 2 slots left to fit: hardener/cap injector/ shield boost amp or dampener/another booster.
2xfourier transform tracking/range mod 2xmagnetic stabiliser II (or good named tech1 damage mods) 1xReactor control 2xpower diagnostic
You can always lose one or two of the tracking mods for more capboosting power diags or maybe armor hardeners. either way, the megathron is not a defensive ship, but a damage dealer. It's just a question of what range you want to operate from.
It is possible to armor tank a mega decently, im just no good at that. But it would probably involve losing one 425 for large armor repairers, losing tracking mods for armor hardeners and equipping a cap injector.
this set-up will run into cpu problems otherwise it looks pretty good. almost the same set-up i use for NPC hunting ------------------------------------------------ A Plague is comming.... |

Gariuys
|
Posted - 2004.03.29 12:57:00 -
[238]
Edited by: Gariuys on 29/03/2004 13:03:58 Edited by: Gariuys on 29/03/2004 13:02:56
Quote:
Quote: How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

hmm.. i wonder if the DOT would be better than basic Neutron Blasters Large? we know the ROF is better on the mediums. i'll have to test this one out.
All basic large blasters do more DOT ( at lvl 4 BS and lvl 4 large hybrid ) then cruiser sized modal neutrons and the difference is big enough that fitting a mix of large ion and large dual ion is better then a mix of large neutron and medium modal neutron.
Quote:
Quote: You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to.
i thinks its actually possible if u try Josh's set-up...
Don't think, everybody on this forum thinks, few actually try. Now if you would say something along the lines of "I tried Josh's setup and it works for me" you'd be saying something worth reading.
Oh and I know how to kit a megathron, and It's quite possible to run a decent defense and a decent offense. But it is my opinion that what you gain in defense is not worth what you lose in offense, if you wanna play "can't kill me" don't fly a short range setup, fit some rails, sit at 100km and warp out in time. Short range ain't about getting out okay, it's about getting the kill. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.03.29 13:27:00 -
[239]
Quote: Edited by: Gariuys on 29/03/2004 13:03:58 Edited by: Gariuys on 29/03/2004 13:02:56
Quote:
Quote: How about this:
3x the best named medium blasters, 4x neutron blasters + 1 heavy missile launcher (or 7x the best named medium blasters)
1 mwd, 1 heavy cap injectors, 1 7.5km warp-jammer, and 1x webber
2x large armour repairers, 1x heat, 1x explosive, 1x kinetic, 2 dmg mods.

hmm.. i wonder if the DOT would be better than basic Neutron Blasters Large? we know the ROF is better on the mediums. i'll have to test this one out.
All basic large blasters do more DOT ( at lvl 4 BS and lvl 4 large hybrid ) then cruiser sized modal neutrons and the difference is big enough that fitting a mix of large ion and large dual ion is better then a mix of large neutron and medium modal neutron.
Quote:
Quote: You either go full defense or full ofense you cannot do at the same time, and you shouldn't be able to.
i thinks its actually possible if u try Josh's set-up...
Don't think, everybody on this forum thinks, few actually try. Now if you would say something along the lines of "I tried Josh's setup and it works for me" you'd be saying something worth reading.
Oh and I know how to kit a megathron, and It's quite possible to run a decent defense and a decent offense. But it is my opinion that what you gain in defense is not worth what you lose in offense, if you wanna play "can't kill me" don't fly a short range setup, fit some rails, sit at 100km and warp out in time. Short range ain't about getting out okay, it's about getting the kill.
thx m8 next time i won't think i will "know" dude all i did was suggest trying Josh's set-up. key words if u "try" Josh's setup ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.31 13:00:00 -
[240]
Quote: Could someone explain to me the fascination people have with Neutrons?
And I personally don't like setups that rely on a cap booster to keep their guns running. A decent blasterthron has a cap consumption of soemthing between 90-100 cap a second for it's offense, well over 30 just running the blasters around 60 for the mwd, and then you got your webber and scrambler. A single 800 charge buys you 8 seconds (so even with that booster on auto you're still losing cap), eats 1750 grid and runs out of charges in 2 minutes. But if it works for you ;)
Quote: Could someone explain to me the fascination people have with Neutrons?
the insane dmg they do with all your Hybrid skills and BS skill to lvl4 atleast, 2 Mag II's and 1 tracking mod Blaster deal alot of damage
Quote: And I personally don't like setups that rely on a cap booster to keep their guns running. A decent blasterthron has a cap consumption of soemthing between 90-100 cap a second for it's offense, well over 30 just running the blasters around 60 for the mwd, and then you got your webber and scrambler. A single 800 charge buys you 8 seconds (so even with that booster on auto you're still losing cap), eats 1750 grid and runs out of charges in 2 minutes. But if it works for you
i say if u have the grid then use it it can save your life..
------------------------------------------------ A Plague is comming.... |
|

Rod Blaine
|
Posted - 2004.03.31 13:51:00 -
[241]
Edited by: Rod Blaine on 31/03/2004 14:05:58 Edited by: Rod Blaine on 31/03/2004 14:05:16 Something more to add to this discussion (medium to long range setups) is that i have been testing a mixture of 425 rails with named dual 250mm rails.
This replaces the oftenly used NPC hunting setup with rails for long range and one or two blasters for short range. Since mixing long and short range is a bad idea in general, I searched for a more balanced alternative. I also have had problems setting up for enough defensive power to outtank the heavier 0.0 spawns (not inluding multiple BS spawns), due to cap, power and cpu limitations.
A setup that uses 425 rails as primary ranged weapons, but uses the less powerguzzling dual 250's as supplementary wepaons for medium range combat turned up some surprising results.
- my dual 250 compressed coil rails had no noticable problem hitting with AM ammo between 25KM and 2KM (!). Even at very short range, the hits kept coming.
- due to their high rof and very good tracking they even can outdamage the 425 rail at ranges below 20KM, without suffering the misses of Blasters at 10+KM.
- they fit easily because they use 1250 power only, and use just 9 cap for the 24 cap the 425 does.
I used a somehwat whacky setup, so ill post the setup as i would use it with dual 250's: 4-5x425 rails 1-3xdual250 rails 1-2 launchers
Shieldbooster sensor booster whatever whatever
2xtracking mod 2xdamage mod powerdiags/rcu's to make it fit cpu if needed
There are also possible armor tanking abilities of you go with one less 425 to save power and cap.
Anyway, long post, test out dual 250's and see if you can think of anything they are well suited for except gatecamping. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Gariuys
|
Posted - 2004.03.31 15:03:00 -
[242]
Quote: the insane dmg they do with all your Hybrid skills and BS skill to lvl4 atleast, 2 Mag II's and 1 tracking mod Blaster deal alot of damage
Ehm that's not what I ment. I'm fully aware of what blasters can do. I asked cause I would like too understand what blaster pilots exactly think is so good about Neutrons. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Rod Blaine
|
Posted - 2004.03.31 15:26:00 -
[243]
Neutrons do more damage and have better range.
That's it, i dont get it either cause you can fit more ions actually. And that offsets the damage advantage. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

OmegaTron
|
Posted - 2004.03.31 17:34:00 -
[244]
Quote:
Quote: the insane dmg they do with all your Hybrid skills and BS skill to lvl4 atleast, 2 Mag II's and 1 tracking mod Blaster deal alot of damage
Ehm that's not what I ment. I'm fully aware of what blasters can do. I asked cause I would like too understand what blaster pilots exactly think is so good about Neutrons.
sry misunderstood your question, i'll try again
I personally like to use the Nuetrons because i can save some low slots for tanking when i want to, now if i was useing Ions i would need to use atleast 2x Mag Stab II's to equal the power of Neutron's. ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.03.31 17:36:00 -
[245]
Quote: Edited by: Rod Blaine on 31/03/2004 14:05:58 Edited by: Rod Blaine on 31/03/2004 14:05:16 Something more to add to this discussion (medium to long range setups) is that i have been testing a mixture of 425 rails with named dual 250mm rails.
This replaces the oftenly used NPC hunting setup with rails for long range and one or two blasters for short range. Since mixing long and short range is a bad idea in general, I searched for a more balanced alternative. I also have had problems setting up for enough defensive power to outtank the heavier 0.0 spawns (not inluding multiple BS spawns), due to cap, power and cpu limitations.
A setup that uses 425 rails as primary ranged weapons, but uses the less powerguzzling dual 250's as supplementary wepaons for medium range combat turned up some surprising results.
- my dual 250 compressed coil rails had no noticable problem hitting with AM ammo between 25KM and 2KM (!). Even at very short range, the hits kept coming.
- due to their high rof and very good tracking they even can outdamage the 425 rail at ranges below 20KM, without suffering the misses of Blasters at 10+KM.
- they fit easily because they use 1250 power only, and use just 9 cap for the 24 cap the 425 does.
I used a somehwat whacky setup, so ill post the setup as i would use it with dual 250's: 4-5x425 rails 1-3xdual250 rails 1-2 launchers
Shieldbooster sensor booster whatever whatever
2xtracking mod 2xdamage mod powerdiags/rcu's to make it fit cpu if needed
There are also possible armor tanking abilities of you go with one less 425 to save power and cap.
Anyway, long post, test out dual 250's and see if you can think of anything they are well suited for except gatecamping.
thx i'll test this one ------------------------------------------------ A Plague is comming.... |

Gariuys
|
Posted - 2004.03.31 17:49:00 -
[246]
Quote:
Quote:
Quote: the insane dmg they do with all your Hybrid skills and BS skill to lvl4 atleast, 2 Mag II's and 1 tracking mod Blaster deal alot of damage
Ehm that's not what I ment. I'm fully aware of what blasters can do. I asked cause I would like too understand what blaster pilots exactly think is so good about Neutrons.
sry misunderstood your question, i'll try again
I personally like to use the Nuetrons because i can save some low slots for tanking when i want to, now if i was useing Ions i would need to use atleast 2x Mag Stab II's to equal the power of Neutron's.
Trouble is that that is not true. Neutrons do 6% more damage then IONs and 12% more then dual IONs. So even with 6 dIONs 2 damage mod you'd be outdamaging a 6neutron 1damage mod setup. So again I ask why do people us Neutrons? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Earthan
|
Posted - 2004.03.31 20:21:00 -
[247]
obviosly you can use other highs slots for other things.Deal good dmg with 4- 5 neutrons and use rest for other things then guns.Personally i think you all make big big mistake to use all high slots with balsters for a blaster megathron.Wont share my setup , its to good, i hope to realize my dreams and take out 2 bs alone with it:)
Stars, stars like dust, all around me.... |

Earthan
|
Posted - 2004.03.31 20:22:00 -
[248]
took so far 1-1 2 scorps
Stars, stars like dust, all around me.... |

KamiCrazy
|
Posted - 2004.03.31 23:38:00 -
[249]
Due to some skills improving and some cool things happening I am about to redesign my megathron for the next iteration. This lets me share what I;ve been using for the past week or two.
6x Ion cannons 2x H-50's/Small Smarbombs, this is dependent on the sort of situation you think you'll get into. 1 is useful vs frigs/ecm the other is good against missle defence, you could even go for 1 of each.
1x MWD 1x Warp disruptor 1x Heavy Cap injector 1x Tech 2 cap recharger
1x Large armor repairer (I personally use accommodation units) 3x Thermal, Kinetic, Explosive Hardeners 1x Mag stab 2 1x CPU (at least a quantum, or better) 1x RCU
This setup trys to retain maximum dmg while still affording defensive abilities. I ahve tried to keep the upgrade mods (aka cpu's rcu's) to a minimum to save slots. THe armor tanking side is extremely cap efficient due to the high ratio from the accommodation unit and the higher resistances achieved with armor. Its not going to make you invulnerable, but its definitely going to make you very difficult to kill.
The midslots is obvious, MWD and warp disruptors are mandatory, MWD also functions as a nice 'get out of jail free card'. Heavy cap injector is an important part of it, the whole setup relies most on cap booster 800's. You need to be wise in boosting cap, but each booster is like 1/5 of total cap so you don't need to constantly boost.
Try it out on chaos or something, it works quite well.
|

Leonine
|
Posted - 2004.04.01 11:00:00 -
[250]
I was reading through the posts here and found some really interesting setups. Now I have one question: I tried a setup with 7x250 dual rails and 1xheavy launcher once. After reading the setups here, I switched to 6x425 + 1xheavy launcher. I am a kind of disappointed now because I do not see great advantages and improvements now. Nobody here in the forum really suggest a 250dual setup. So I am wondering now if I missed something. Let me know what you think. I am pretty new to my Megathron and do not have many setup experience.
|
|

Joshua Calvert
|
Posted - 2004.04.01 11:57:00 -
[251]
Quote: Due to some skills improving and some cool things happening I am about to redesign my megathron for the next iteration. This lets me share what I;ve been using for the past week or two.
6x Ion cannons 2x H-50's/Small Smarbombs, this is dependent on the sort of situation you think you'll get into. 1 is useful vs frigs/ecm the other is good against missle defence, you could even go for 1 of each.
1x MWD 1x Warp disruptor 1x Heavy Cap injector 1x Tech 2 cap recharger
1x Large armor repairer (I personally use accommodation units) 3x Thermal, Kinetic, Explosive Hardeners 1x Mag stab 2 1x CPU (at least a quantum, or better) 1x RCU
This setup trys to retain maximum dmg while still affording defensive abilities. I ahve tried to keep the upgrade mods (aka cpu's rcu's) to a minimum to save slots. THe armor tanking side is extremely cap efficient due to the high ratio from the accommodation unit and the higher resistances achieved with armor. Its not going to make you invulnerable, but its definitely going to make you very difficult to kill.
The midslots is obvious, MWD and warp disruptors are mandatory, MWD also functions as a nice 'get out of jail free card'. Heavy cap injector is an important part of it, the whole setup relies most on cap booster 800's. You need to be wise in boosting cap, but each booster is like 1/5 of total cap so you don't need to constantly boost.
Try it out on chaos or something, it works quite well.
That's so wierd - I was experimentng yesterday and came with the virtually the exact same setup.
Your previous posts re: heavy cap boosters on Megathrons made me do those experiments.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

OmegaTron
|
Posted - 2004.04.01 12:37:00 -
[252]
Quote: Due to some skills improving and some cool things happening I am about to redesign my megathron for the next iteration. This lets me share what I;ve been using for the past week or two.
6x Ion cannons 2x H-50's/Small Smarbombs, this is dependent on the sort of situation you think you'll get into. 1 is useful vs frigs/ecm the other is good against missle defence, you could even go for 1 of each.
1x MWD 1x Warp disruptor 1x Heavy Cap injector 1x Tech 2 cap recharger
1x Large armor repairer (I personally use accommodation units) 3x Thermal, Kinetic, Explosive Hardeners 1x Mag stab 2 1x CPU (at least a quantum, or better) 1x RCU
This setup trys to retain maximum dmg while still affording defensive abilities. I ahve tried to keep the upgrade mods (aka cpu's rcu's) to a minimum to save slots. THe armor tanking side is extremely cap efficient due to the high ratio from the accommodation unit and the higher resistances achieved with armor. Its not going to make you invulnerable, but its definitely going to make you very difficult to kill.
The midslots is obvious, MWD and warp disruptors are mandatory, MWD also functions as a nice 'get out of jail free card'. Heavy cap injector is an important part of it, the whole setup relies most on cap booster 800's. You need to be wise in boosting cap, but each booster is like 1/5 of total cap so you don't need to constantly boost.
Try it out on chaos or something, it works quite well.
thx m8 i've also been favoring the cap booster lately it can save your azz ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.04.01 12:40:00 -
[253]
Quote: I was reading through the posts here and found some really interesting setups. Now I have one question: I tried a setup with 7x250 dual rails and 1xheavy launcher once. After reading the setups here, I switched to 6x425 + 1xheavy launcher. I am a kind of disappointed now because I do not see great advantages and improvements now. Nobody here in the forum really suggest a 250dual setup. So I am wondering now if I missed something. Let me know what you think. I am pretty new to my Megathron and do not have many setup experience.
they deal as much dmg as a Medium 250mm rail, well the last time have tested them ------------------------------------------------ A Plague is comming.... |

Neil Crow
|
Posted - 2004.04.01 13:33:00 -
[254]
Then a scorp jumps in and gets you warp scrambled and jammed, what do you do? No way to run and no way to win the fight. Only a way to lose.
|

Isiana
|
Posted - 2004.04.01 16:01:00 -
[255]
Or like some ppl do - Activate shieldboosters and harderners and log off - praying the scorp cant kill u fast enough - A megathron pilot tried that on me - im sure he was disapointed in the results 
Carebear|Me Alts |

Nafri
|
Posted - 2004.04.01 16:47:00 -
[256]
Quote: Or like some ppl do - Activate shieldboosters and harderners and log off - praying the scorp cant kill u fast enough - A megathron pilot tried that on me - im sure he was disapointed in the results 
wont work if he scrambles you  Wanna fly with me?
|

Joshua Calvert
|
Posted - 2004.04.01 18:33:00 -
[257]
That's why I don't use that setup.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

KamiCrazy
|
Posted - 2004.04.01 21:45:00 -
[258]
Well thats the whole paper scissors rock arguement isn't it?
What the heck is most ship going to do vs 5 multispectrals and warp scrambling? Warp out if it has any warp core stabs. I mean only the typhoon, missle tempest and raven has a advantageous chance with FOFs. Theres always another setup to beat 1 setup.
When fighting again ECM, its blatantly obvious what options you have. Not the least you can just run away with the MWD.
|

KamiCrazy
|
Posted - 2004.04.01 21:47:00 -
[259]
Oh lets not forget that cap relays are about to be nerfed... I guess you can't have ECM and cap regen and shield booster anymore.
|

L3xCia
|
Posted - 2004.04.04 05:05:00 -
[260]
heres the set-up i had on my Mega before OmegaTron took it from me
3 425 rail guns 3 250 rail guns
2 medium shield boosters 1 100mn afterburner 1 tracking computer I
2 cargo expanders 1 Magnetic stabilizer I 1 Tracking enhancer I 2 PDU 1 CPU I
i now have a Dominix and safely flying around in 0.5 and higher until skills are up.
------------------------------------------------ **Hired Recruiter for TPOD**
All shall bow to L3x...
TPOD ALLIANCE is Recruiting....click here for more info |
|

Tbone
|
Posted - 2004.04.04 09:54:00 -
[261]
I use : 5 Nuetrons 1 web 1 warp 1 sensor booster or shield hardner (depends) 1 MWD 1600 Tungsten 1 large armor repairer 3 armor hardners 1 PD I 1 mag stab II or take 1 armor hardner out and use 2 of the MS II -----------------------------------------------
Unholy Killboard
|

Gariuys
|
Posted - 2004.04.04 10:35:00 -
[262]
Quote: I use : 5 Nuetrons 1 web 1 warp 1 sensor booster or shield hardner (depends) 1 MWD 1600 Tungsten 1 large armor repairer 3 armor hardners 1 PD I 1 mag stab II or take 1 armor hardner out and use 2 of the MS II
This are the setups I don't understand, for 250 grid more you could have 7 ions, which is far far superior to 5 neutrons. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Joshua Calvert
|
Posted - 2004.04.04 11:28:00 -
[263]
It's not a bad setup - quite defensive but it should still have enough firepower to hurt a lot.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Gariuys
|
Posted - 2004.04.04 13:37:00 -
[264]
That's where we would disagree then, I think it's one of the worst blasterthron setups I've ever seen posted here.
Cap will last a whole 30seconds running all that stuff, A blasterthron needs every bit of speed it can get and 5 neutrons screams I don't have a clue. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Joshua Calvert
|
Posted - 2004.04.04 13:47:00 -
[265]
Controlled Bursts 5, Energy Management 5, and Energy Sys Ops 5 help so I guess I should ask what skills people have before commenting on setups 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

KamiCrazy
|
Posted - 2004.04.04 19:02:00 -
[266]
I agree with garyius, not much point in using 5 neutrons when you can have 7 ion's even if the neutrons have a mag stab 2
|

Admiral IceBlock
|
Posted - 2004.04.05 00:55:00 -
[267]
my setup doesnt have room for a dmg mod so i use 5 neutrons instead...
"We brake for nobody"
|

KamiCrazy
|
Posted - 2004.04.05 03:31:00 -
[268]
....
even 6 ions is better than 5 neutrons.
The dmg difference between an ion and a neutron is 6%... so even if you have 1 more ion than neutrons you're still like doing more dmg. Its not until dmg mods are figured into the equation that figuring out which is better 5 neutrons + dmg mod or 6 ions?
Either way 6 ions uses less grid than 5 neutrons.
|

Jarjar
|
Posted - 2004.04.05 06:02:00 -
[269]
Quote: ....
even 6 ions is better than 5 neutrons.
The dmg difference between an ion and a neutron is 6%... so even if you have 1 more ion than neutrons you're still like doing more dmg. Its not until dmg mods are figured into the equation that figuring out which is better 5 neutrons + dmg mod or 6 ions?
Either way 6 ions uses less grid than 5 neutrons.
But more CPU. I'd still stick to my ions, though. A loadout, at least battleship, with free slots is in most cases not good. Of course, you can use 5 neutrons, 1-3 smartbombs and 0-2 launchers. Still, I'd prefer to use 6 or even 7 turrets.
|

Admiral IceBlock
|
Posted - 2004.04.05 15:24:00 -
[270]
Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
"We brake for nobody"
|
|

Gariuys
|
Posted - 2004.04.05 15:37:00 -
[271]
Quote: Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
That almost completely depens on your skill lvls. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Admiral IceBlock
|
Posted - 2004.04.05 15:46:00 -
[272]
Quote:
Quote: Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
That almost completely depens on your skill lvls.
what kinda skills?
"We brake for nobody"
|

Gariuys
|
Posted - 2004.04.05 16:39:00 -
[273]
Quote:
Quote:
Quote: Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
That almost completely depens on your skill lvls.
what kinda skills?
Gallente BS, Large hybrid, Medium hybrid. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.04.06 13:36:00 -
[274]
Quote:
Quote:
Quote:
Quote: Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
That almost completely depens on your skill lvls.
what kinda skills?
Gallente BS, Large hybrid, Medium hybrid.
weapon upgrade, electronics, engineering.... ------------------------------------------------ A Plague is comming.... |

Gariuys
|
Posted - 2004.04.06 13:53:00 -
[275]
Quote:
Quote:
Quote:
Quote:
Quote: Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
That almost completely depens on your skill lvls.
what kinda skills?
Gallente BS, Large hybrid, Medium hybrid.
weapon upgrade, electronics, engineering....
Did you read the original question? cause those skills have absolutely nothing to do with it. When your BS and large hybrid skills are lacking and your medium hybrid skills are nicely up there cruiser sized neutrons do very respectable damage compared to their big brothers. Just can't be arsed to check again exactly where the breaking point is. Just remember that a combination of ION and electrons does more damage then a combination of BS and Cruiser sized Neutrons, although combining BS and cruiser sized guns does have it's advantages. Personally I just use BS sized guns cause they look better. and especially the IONs have a seriously kick ass sound. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

DREAMWORKS
|
Posted - 2004.04.06 13:55:00 -
[276]
Setup i would use, but i only fly a megathron once on chaos since shortrange is scary:
6x Ion Blasters. 2x small smartbomb tech2.
1x Large booster (or XLarge clarity depending on what you have left) 1x stasis 1x eutech 1 cap recharger or cap booster 800 charges depending if you got money as water and near a station. 1x mwd
lowslots all cap rechargers cpu boosters/powergridboosters whatever you need... Keep cap high. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Renox
|
Posted - 2004.04.06 16:40:00 -
[277]
What about....
hi: 6 x large ion blasters 2 x malkuth heavy launchers
med: MWD warp distuptor medium cap injector cap recharger
low large armor rep 3 x armor hardners (any you like) CPU enchancer (tech II or named) 2 mag stabs II
that should work
" While Celestial Apoc is filled with smack talking, safespot hugging, gate cudling, empire war exploiting |

Gariuys
|
Posted - 2004.04.06 17:13:00 -
[278]
Quote: What about....
hi: 6 x large ion blasters 2 x malkuth heavy launchers I'd rather have 7 blasters and 1 launcher
med: MWD warp distuptor medium cap injector Now there's an idea, never thought about that cap recharger would rather have a webber here
low large armor rep 3 x armor hardners (any you like) nice defenses but when you run out of cap booster charges you're scewed CPU enchancer (tech II or named) 2 mag stabs II
that should work
notes in italic ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Renox
|
Posted - 2004.04.06 17:28:00 -
[279]
yes, it relies heavily on the cap booster charges but I've found that I don't really mind that much, they aren't that hard to get a hold of where I fight. The midslot cap recharger is the only slot I'm still experimenting with.
" While Celestial Apoc is filled with smack talking, safespot hugging, gate cudling, empire war exploiting |

Jazz Bo
|
Posted - 2004.04.06 17:38:00 -
[280]
When you people say "armor hardeners", which kind do you mean? The 30/32.5% ones that use Cpu?
Never tried armor tanking, so I'd like some advice.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|
|

Gariuys
|
Posted - 2004.04.06 17:46:00 -
[281]
Quote: When you people say "armor hardeners", which kind do you mean? The 30/32.5% ones that use Cpu?
Never tried armor tanking, so I'd like some advice.
Name: Armor Kinetic Hardener I Group: Armor Hardener Description: A enhanced version of the standard kinetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penality: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. Activation Cost: 30 Energy Powergrid Requirement: 4 MW CPU Requirement: 40 tf Activation Time / Duration: 20.00 sec Kinetic Damage Resistance Bonus: 50.0% Primary Skill required Hull Upgrades requiredSkill1Level 4 Tech Level 1
~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Jazz Bo
|
Posted - 2004.04.06 18:06:00 -
[282]
Of course 
Thank you!
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Re'ah
|
Posted - 2004.04.07 16:18:00 -
[283]
To those of you who find errors in every single setup, how about this?
3x regulated mega ion 3x regulated dual heavy ion 2x Small smartbomb II
1x MWD 1x faint warp prohibitor (20k) 1x Fleeting prop. web 1x heavy cap booster w/ 800s
3x armor hardener (thermal/exp/kin) 1x large armor rep 3x mag stab II
|

Gariuys
|
Posted - 2004.04.07 16:52:00 -
[284]
Quote: To those of you who find errors in every single setup, how about this?
3x regulated mega ion 3x regulated dual heavy ion 2x Small smartbomb II
1x MWD 1x faint warp prohibitor (20k) 1x Fleeting prop. web 1x heavy cap booster w/ 800s
3x armor hardener (thermal/exp/kin) 1x large armor rep 3x mag stab II
That's beautiful, simply beautiful, IMHO ofcourse. Only 1 tiny suggestion get someone to play dummy for you and try out 2x damage mod 1 tracking vs 3x damage mod. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.04.08 12:12:00 -
[285]
Edited by: OmegaTron on 09/04/2004 13:04:19 Edited by: OmegaTron on 08/04/2004 12:16:56
Quote:
Quote:
Quote:
Quote:
Quote:
Quote: Edited by: Admiral IceBlock on 05/04/2004 15:29:03 i can either have 5 neutrons and 2 med sized guns OR 6 ions..
what should i have?
That almost completely depens on your skill lvls.
what kinda skills?
Gallente BS, Large hybrid, Medium hybrid.
weapon upgrade, electronics, engineering....
Did you read the original question? cause those skills have absolutely nothing to do with it. When your BS and large hybrid skills are lacking and your medium hybrid skills are nicely up there cruiser sized neutrons do very respectable damage compared to their big brothers. Just can't be arsed to check again exactly where the breaking point is. Just remember that a combination of ION and electrons does more damage then a combination of BS and Cruiser sized Neutrons, although combining BS and cruiser sized guns does have it's advantages. Personally I just use BS sized guns cause they look better. and especially the IONs have a seriously kick ass sound.
hmmm? well the skills i posted r deffinetly a must if u plan on useing 6 or 7 Ions and still have cpu and powergrid left for other things...and yes the Ions do sound nice. ------------------------------------------------ A Plague is comming.... |

Gariuys
|
Posted - 2004.04.09 09:22:00 -
[286]
maybe this thread could be of assistance ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
|
Posted - 2004.04.09 11:37:00 -
[287]
Edited by: OmegaTron on 09/04/2004 13:02:51
Quote: maybe this thread could be of assistance
nice thread good info ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.04.09 12:51:00 -
[288]
Edited by: OmegaTron on 09/04/2004 12:55:39 well i must say Guriy or whatever your name is after saying this in your BlasterThron thread i have no respect for u and your KNOW IT ALL post
Quote: I would appreciate it if this doesn't turn into the same type of thread as the other megathron thread filled with everybodys crappy setups they think rules the universe.
What the hell is this all about the setups on the thread i started are for opinions and basic ideas on what to use. I'll admit what u posted in YOUR thread was very good but after that remark/OPINION u totally pi$$ed me off.
That was a lame remark dude and not only did u insult me but u have insulted everyone who posted on that thread. Grow up dude ------------------------------------------------ A Plague is comming.... |

Jarjar
|
Posted - 2004.04.09 13:09:00 -
[289]
Quote:
well i must say Guriy or whatever your name is after saying this in your BlasterThron thread i have no respect for u and your KNOW IT ALL post
Quote: I would appreciate it if this doesn't turn into the same type of thread as the other megathron thread filled with everybodys crappy setups they think rules the universe.
What the hell is this all about the setups on the thread i started are for opinions and basic ideas on what to use. I'll admit what u posted in YOUR thread was very good but after that remark/OPINION u totally pi$$ed me off.
That was a lame remark dude and not only did u insult me but u have insulted everyone who posted on that thread. Grow up dude
Did you say your setup ruled the universe? In that case, he's probably right.
Oh, you didn't? Then it wasn't directed at you I suppose. 
|

Gariuys
|
Posted - 2004.04.09 13:23:00 -
[290]
I said everybody that includes me as well. I've come up with a lot of really crappy setups, and it has taken me a lot of testing and messing around to come up with some good setups. When I kitted a blasterthron for the first time there where 6 neutrons in there and I thought it was great, but the truth is that that was the crappiest setup I've ever used, and my current setup would eat it before I start taking armour damage.
And indeed it's about opinions and my opinion is that most of the setups in this thread are crap including my own. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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OmegaTron
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Posted - 2004.04.09 13:27:00 -
[291]
Quote:
Quote:
well i must say Guriy or whatever your name is after saying this in your BlasterThron thread i have no respect for u and your KNOW IT ALL post
Quote: I would appreciate it if this doesn't turn into the same type of thread as the other megathron thread filled with everybodys crappy setups they think rules the universe.
What the hell is this all about the setups on the thread i started are for opinions and basic ideas on what to use. I'll admit what u posted in YOUR thread was very good but after that remark/OPINION u totally pi$$ed me off.
That was a lame remark dude and not only did u insult me but u have insulted everyone who posted on that thread. Grow up dude
Did you say your setup ruled the universe? In that case, he's probably right.
Oh, you didn't? Then it wasn't directed at you I suppose. 
and if u had read this whole thread u would see that no one had said there setup rules the universe... ------------------------------------------------ A Plague is comming.... |

Gariuys
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Posted - 2004.04.09 13:28:00 -
[292]
Quote: and if u had read this whole thread u would see that no one had said there setup rules the universe...
Guess I was only talking about myself then. So exactly why are you ****ed off again? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
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Posted - 2004.04.09 13:44:00 -
[293]
Quote: I said everybody that includes me as well. I've come up with a lot of really crappy setups, and it has taken me a lot of testing and messing around to come up with some good setups. When I kitted a blasterthron for the first time there where 6 neutrons in there and I thought it was great, but the truth is that that was the crappiest setup I've ever used, and my current setup would eat it before I start taking armour damage.
And indeed it's about opinions and my opinion is that most of the setups in this thread are crap including my own.
even though u might be insulting your own setups u r also insulting everyone esles who thinks there setups r good. how about u give a more MATURE opinion like " i wouldn't use those setups" and give your reason in a mature adult way not just "thats a crappy setup and they think they rule the universe" type of answer. sure some players have said they have a nice setup and there not telling but they never said there setups r better than everyones and there the r0x0r of all n00b setups and all shall neel before them.
AND u r criticising yourself when u say everybodys setups r crap and they think there the ruler of the universe and u run off and start up a thread of your own and tell everyone this is what they SHOULD put on there Mega. if anyone thinks they rule the universe with there setups its u m8. don't insult the players on this thread.
Quote: my opinion is that most of the setups in this thread are crap including my own
so now its MOST before it was EVERYBODYS, and if your setups r crap then why did u go and start another thread on what u think everyone "should think" about putting on there Mega? ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.04.09 13:49:00 -
[294]
Quote:
Quote: and if u had read this whole thread u would see that no one had said there setup rules the universe...
Guess I was only talking about myself then. So exactly why are you ****ed off again?
forget it dude... ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.04.09 13:51:00 -
[295]
i'm done with this, don't post your insults on this thread. ------------------------------------------------ A Plague is comming.... |

Gariuys
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Posted - 2004.04.09 14:34:00 -
[296]
Especially for OmegaTron: I would not use most of the setups in this thread they're not really all that good, I use something better but I ain't telling you what it is, cause then you might start using it too. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

OmegaTron
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Posted - 2004.04.09 15:06:00 -
[297]
Quote: Especially for OmegaTron: I would not use most of the setups in this thread they're not really all that good, I use something better but I ain't telling you what it is, cause then you might start using it too.
i knew u could do it and it was funny ------------------------------------------------ A Plague is comming.... |

Jazz Bo
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Posted - 2004.04.13 08:49:00 -
[298]
Finally got me a Megathron last week, and have taken it into battle too.
It's hell on wheels 
Though I have to say I didn't anticipate it would be this hard to fit due to insufficient Cpu, as I've only used Hybrids on a Scorp before, and that one has more Cpu than you could possibly need.
I think I need to train Weapon Upgrades to 5 to get the set-up I want.
Oh, and if you run out of Cpu or Grid after the sixth gun, the better (anode or modal) named medium Neutron blasters do very respectable damage, though you have to be within 4km to get good hits.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Gariuys
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Posted - 2004.04.13 10:11:00 -
[299]
Edited by: Gariuys on 13/04/2004 10:14:23
Quote: Finally got me a Megathron last week, and have taken it into battle too.
It's hell on wheels 
Though I have to say I didn't anticipate it would be this hard to fit due to insufficient Cpu, as I've only used Hybrids on a Scorp before, and that one has more Cpu than you could possibly need.
I think I need to train Weapon Upgrades to 5 to get the set-up I want.
Oh, and if you run out of Cpu or Grid after the sixth gun, the better (anode or modal) named medium Neutron blasters do very respectable damage, though you have to be within 4km to get good hits.
Both the Raven and the Megathron benefit greatly from weapon upgrades 5. And about those medium guns, ( this might change when the tracking stuff changes but atm ) you will do more damage downgrading your large blasters to less big large blasters then fitting a combination of biggest large blasters and even the best of the medium blasters. ( this assumes you got BS and large hybrid lvl 3-4 if you're at gallente BS lvl 2 and large hybrid lvl 1 vs medium hybrid lvl 4 it might be more viable throwing a medium blaster in there.)
Edit : make sure you read this thread ( it was written by a not so nice guy, but good information there ;) ) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Loka
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Posted - 2004.04.13 11:36:00 -
[300]
If you want to armortank, than use Rails. You need the medslots for MWD,Web,Warpscrambler if you want to use blasters on a Mega. 1 Slot in med and 2 left in low you could spare for caprecharging is to few. If you are using a capinjector you will ran out of charges, if your enemy is a little tanked. And without the injector and with max 2 cap relays, you wouldnt able to maintain your guns and smartbombs.
Try to use xlarge shieldbooster in med and cap relays in low to maintain your mwd and your shieldbooster. Once you are <10km range, you wouldnt need to boost your shields a lot. Ah and dont forget to put the MWD off once you reached your victim.
Armortanking & Blasters = worthless. Armortanking & Rails = nice option after Relay nerf. _____________________________________ Dead or Alive
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Jazz Bo
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Posted - 2004.04.13 11:40:00 -
[301]
Yeah, I would have tried a combo of Ions and Dual Ions, but I ran out of tritanium to make them.
As soon as I get Gal BS to 4 in a couple of days I'll have to figure out an all-large Hybrid set-up.
If only those Armor Hardeners didn't use so much Cpu I mean, they use more than Shield hardeners don't they?
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Jazz Bo
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Posted - 2004.04.13 11:45:00 -
[302]
Quote: Try to use xlarge shieldbooster in med and cap relays in low to maintain your mwd and your shieldbooster.
XL Shield Booster and a MWD = 350 tf, more than half of what you have at Electronics 5. I really doubt you can get any kind of decent set-up with those two in at the same time. On any tier 2 Bship.
If you use named ones, you'll be using maybe 40 tf less, but it's still too much. IMO of course.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Joshua Calvert
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Posted - 2004.04.13 11:49:00 -
[303]
Dual Heavy Ions SUCK ASS!
I equipped 2x anode duals, 2x modal duals, 2x limited duals, and 1x regulated duals with 2 tech II dmg mods and a tech II tracking cpu.
They hit for **** and miss an incredible amount, even at optimal range on a stationary target.
Best hit was about 156 but they averaged at around 89 with about half missing.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jazz Bo
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Posted - 2004.04.13 12:08:00 -
[304]
Quote: Dual Heavy Ions SUCK ASS!
I equipped 2x anode duals, 2x modal duals, 2x limited duals, and 1x regulated duals with 2 tech II dmg mods and a tech II tracking cpu.
They hit for **** and miss an incredible amount, even at optimal range on a stationary target.
Best hit was about 156 but they averaged at around 89 with about half missing.
Oh...
My medium Anode Neutron typically hits for around 130-140.
You wouldn't happen to have a Modal one to sell me Joshua? I gather you've been hunting Serpentis a lot recently.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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Joshua Calvert
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Posted - 2004.04.13 12:10:00 -
[305]
Sure, all of the dual ions are for sale - I'm trying to get a full set of named ion blasters but, annoyingly, we're getting more modal mega neutrons than we are modal ions 
I'll be putting a post in market forum some time today.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

OmegaTron
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Posted - 2004.04.13 12:43:00 -
[306]
off topic but how much does a named Ion Blaster go for anyways? and how many different Ions r there? ------------------------------------------------ A Plague is comming.... |

Jarjar
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Posted - 2004.04.13 12:49:00 -
[307]
4 kinds of named ions, modals are priced at ~25 mil each.
Josh, if you sell 6 modal neutrons and buy 6 modal ions you should have like 120 mil ISK extra in your wallet.  I wouldn't complain about it!
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OmegaTron
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Posted - 2004.04.14 12:01:00 -
[308]
thx Jar Jar ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.04.19 12:14:00 -
[309]
Quote: Dual Heavy Ions SUCK ASS!
I equipped 2x anode duals, 2x modal duals, 2x limited duals, and 1x regulated duals with 2 tech II dmg mods and a tech II tracking cpu.
They hit for **** and miss an incredible amount, even at optimal range on a stationary target.
Best hit was about 156 but they averaged at around 89 with about half missing.
same here i had also tested this on a buddy and i was hitting around the same. optimal range was lowest 32 with about 1/4 missing and the highest hit was 202.
This was tested with 1 Dual Ion and 40 rounds of antimatter and i got within the 200 range 4 times and the rest stayed within 65 and 160. ------------------------------------------------ A Plague is comming.... |

Gariuys
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Posted - 2004.04.19 12:44:00 -
[310]
What are you expecting here? those things have a ROF of 3 seconds or lower. They're not 1400s It's pretty obvious you're not used to a blaster boat, try to get a feel for blasters. Those duals can wreck for 500+ but they will miss, and they will miss quite a bit, but so will every other turret. And please don't think of 40 rounds as enough to make any assumptions. Blaster boats are not easy to fly, but once you get the feel, you can do some pretty impressive things with em. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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Aerick Dawn
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Posted - 2004.04.19 15:05:00 -
[311]
425tankathron
Decent setup that works so far pretty good for me.(5 engineering, 5 electronics, 4 weapons upgrades) Don't use this ship alone, it works better in a fleet role. No warp stabs, so if you are caught with a gank team, you are screwed. Lasts a bloody long time though and does decent damage.
High Slots 4 425's w/ your choice of ammo. 2 Siege Launchers w/ your choice of ammo 2 medium smartbombs or whatever(I use them to shoot down cruise/torps/drones/pesky frigs) otherwise your choice
Medium Slots: Really up to you, just dont put any boosters/hardeners/mwd here. Definitely put in 1-2 Tech2 cap rechargers or boosters, and the rest is up to you.
Lows: (2) Tech II Medium Armor repairers (2)Explosive Hardeners (1)Kinetic Hardener. (1) 1600mm plate (1) Mag vortex or mag stab II ______________________
What Aerick has been up to lately.. |

Dash Ripcock
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Posted - 2004.04.19 15:11:00 -
[312]
I use the following for NPCs:
High
6*425mm Rails w/AM/Thorium/Iridium 2*Standard Launchers
Medium
1*L Shield Booster 1*Supplemental CPU (i.e. sensor booster) 1*Cap Recharger 1*100Mn Afterburner
Lows
2*T2 Tracking Mods 2*T2 Damage Mods 3*PDUs
I have about a million skillpoints in gunnery, so coupled with the ships bonuses and the mods, it deals out a hell of a lot of damage up to 100Km. I usually load up with Iridium, engage from 100Km, then slowly move away until they are all dead. Seems to work for me, although it helps a lot if you have someone to scoop for you :)
Any tips or suggestions would be much appreciated.
Battle Angels Inc - The Movie
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Rod Blaine
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Posted - 2004.04.19 16:33:00 -
[313]
Quote: I use the following for NPCs:
High
6*425mm Rails w/AM/Thorium/Iridium 2*Standard Launchers
Medium
1*L Shield Booster 1*Supplemental CPU (i.e. sensor booster) 1*Cap Recharger 1*100Mn Afterburner
Lows
2*T2 Tracking Mods 2*T2 Damage Mods 3*PDUs
I have about a million skillpoints in gunnery, so coupled with the ships bonuses and the mods, it deals out a hell of a lot of damage up to 100Km. I usually load up with Iridium, engage from 100Km, then slowly move away until they are all dead. Seems to work for me, although it helps a lot if you have someone to scoop for you :)
Any tips or suggestions would be much appreciated.
Exactly the same as my previous setup, only I used a med C5-L and amplifier instead of a large shieldbooster I and cap recharger. Shieldboosts just as much, uses less cap over time and fits much easier.
However, I recently lost my first mega setup like that to NPC's. I warped in to a friend that got into trouble on a 2x750K + 12x55K spawn (arch angels). Even tho I warped in at 100KM from the BS's, they both where over into scramble range (20KM this time) within approx 10 seconds ! Thats something like 8KM/sec for chrissakes.
Suffice to say i got killed in no time.
Cruise missile spamming is one thing, but NPC BS's with 2-3 MWD's that spam cruises and do hellish damage up close is too much. Of course, I did take out 4 of those cruisers in the first 20 seconds of that engagement 
My friend was long dead too by then.
Anyway, I'll be setting up with 2 warp stabs for now I think _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

OmegaTron
|
Posted - 2004.04.19 16:35:00 -
[314]
Quote: What are you expecting here? those things have a ROF of 3 seconds or lower. They're not 1400s It's pretty obvious you're not used to a blaster boat, try to get a feel for blasters. Those duals can wreck for 500+ but they will miss, and they will miss quite a bit, but so will every other turret. And please don't think of 40 rounds as enough to make any assumptions. Blaster boats are not easy to fly, but once you get the feel, you can do some pretty impressive things with em.
assumption? where did u read that in my post? I specificly stated only facts from my own test. I didn't in anyway say this is what I "think" the average dmg was/is. I posted what i tested and what i came up with in my test. Facts not Assumptions.
And if your talking about me agreeing with Joshua C about Dual Ion's sucking, then thats not a assumption either thats an opinion.
------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.04.19 16:40:00 -
[315]
Quote: I use the following for NPCs:
High
6*425mm Rails w/AM/Thorium/Iridium 2*Standard Launchers
Medium
1*L Shield Booster 1*Supplemental CPU (i.e. sensor booster) 1*Cap Recharger 1*100Mn Afterburner
Lows
2*T2 Tracking Mods 2*T2 Damage Mods 3*PDUs
I have about a million skillpoints in gunnery, so coupled with the ships bonuses and the mods, it deals out a hell of a lot of damage up to 100Km. I usually load up with Iridium, engage from 100Km, then slowly move away until they are all dead. Seems to work for me, although it helps a lot if you have someone to scoop for you :)
Any tips or suggestions would be much appreciated.
how did u get 100km out with a 100mn afterburner? BM? or did u mean a 100mn MWD? nice set up BTW ------------------------------------------------ A Plague is comming.... |

Rod Blaine
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Posted - 2004.04.19 16:46:00 -
[316]
I usually start out at 100KM too, using BM's.
Getting there with AB's would suck. And anyway i dont like getting hit by BS spawns when hunting alone so i bookmarked about 15 belts in my hunting system. All BM's at 100KM from the usual spawnpoint. I just kill a spawn and move on. After about three I get my frig to do a loot pickup. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Dash Ripcock
|
Posted - 2004.04.19 19:11:00 -
[317]
Quote: Exactly the same as my previous setup, only I used a med C5-L and amplifier instead of a large shieldbooster I and cap recharger. Shieldboosts just as much, uses less cap over time and fits much easier.
However, I recently lost my first mega setup like that to NPC's. I warped in to a friend that got into trouble on a 2x750K + 12x55K spawn (arch angels). Even tho I warped in at 100KM from the BS's, they both where over into scramble range (20KM this time) within approx 10 seconds ! Thats something like 8KM/sec for chrissakes.
Suffice to say i got killed in no time.
Cruise missile spamming is one thing, but NPC BS's with 2-3 MWD's that spam cruises and do hellish damage up close is too much. Of course, I did take out 4 of those cruisers in the first 20 seconds of that engagement 
My friend was long dead too by then.
Anyway, I'll be setting up with 2 warp stabs for now I think
That sounds interesting (the amp and med booster), might give that a spin next time I am out . Seems like you got pretty unlucky with the rats, and that sounds like a pretty damn nasty rat to me - I certainly wouldn't want to bump into one.
Oh - I do use BMs for the spawns that I frequent, 100Km with an afterburner would be a nightmare!
Battle Angels Inc - The Movie
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Dunquen
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Posted - 2004.04.21 23:37:00 -
[318]
I am about to hang up my mega pilot's cap, and move to a raven or tempest. I have flown a apoc, but with someone using em/thermal hardeners both shields and low slots, its just not worth it. And no I have not tried a blasterapoc setup, I don't believe in mixing and matching because of the ship bonus's I get for using those specific weapon types.
I have actually tried out multiple setups from two of the most informative posts from Omegatron and Gariuys. I have seen a lot of setups and before I get into my setups - my skill lvls
BS / Gunnery all LVL 4+
All critical skills are at lvl 5, secondary critical skills are all at lvl 4
When taking on a shield tanked raven, I am just owned, no matter how I look at it. I have used most of the setups I have seen in there, from using 6 neutrons, to 6-7 ions, a mix of ions and duel ions, adding smartbombs, and or missle launchers, or a combo of both or heavy nos's.
Med slots I have used Webbers/scamblers/heavy injectors/mwd ~ 2 hardners, XL shield booster, cap charger or sensor booster , tracking computer. All tech 2 or named.
Lows slots I have tried full armor tanking with a 1600/reparier/3 armor hardners that do 50%, and a tech 2 damage mod + cpu. Or full cap relays/ tracking computer, 2 tech 2 damage mods etc etc etc. I am just not doing something right because a corp mate of mine has half the skill points I have and is finishing me off with only 50% shields gone. Of course I am taking on only hardened targets because anyone that does not use them is just plain stupid and deserves to get blown up. A raven up close is doing as much damage as I am doing or a lot more, even with my armor hardeners going. And then it becomes a battle of how fast I can repair and keep my hardeners going/ injector going/ nos's and guns going without completely running out of power.
I am not looking for criticism, but actually good ideas.. from a person that has actually tried using most of these setups... I will go into battle ready to lose my BS because I am not a freak show coward that will run from it especially in a ship that is supposed to own others hands down, so I am not one to spend 25mil per blaster nor will I stay and fight if I am out numbered 3:1. And most people that do spend that much per blaster/launcher will never go into battle alone because they are too pus*y to it themselves or need a support ship to feed them shields and energy and scramble because they don't have the recharge rate for all the stuff they have running... suddenly their ships are worth close to 300mil and will not dare fly it alone!! Because if they lose it, they will go home and cry to mama... all I can say is pus*y ... waaa waaa waaa.. I do not use rails because I like to be up close and personal before I kill. I just am starting to see ravens and tempests as the best type of PVP ships in the game hands down. And all the damage I should be dealing is unseen. Let me know what I can do, or maybe change. If you don't want to post any replies directly to this post, evemail me some setup ideas and I will keep it confidential. Thanks again for all the info in both the posts.
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KamiCrazy
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Posted - 2004.04.22 01:02:00 -
[319]
Dual Heavies suck
This is why I do not use them
People forget about the importance of fall off when they glare at the dmg potential.
This is why I keep saying that certain setups don't have synergy.
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Loka
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Posted - 2004.04.22 07:37:00 -
[320]
I musst apologize, that i never was able to kill or realy hurt my friend in his full tanked Raven with my Megathron, tilllllll i uses 2 medium named smartbombs instead of 2 heavy lunchers. 2 SB, fire 2nd one with a 4 sec delay, but them to auto, and almost ALL missiles of the raven would be killed. When you are close range, so you are using blasters, all missiles would be killed. The Problem was i wasnt able to deal enough dmg to my friend to kill his tanked Raven. He had 1 large Shieldbooster II, 2 Amplifier, 3 hardeners. No chance in doing enough dmg, to kill him wiht my BLASTERS ... but he wasnt able to hurt me a lot. Sometimes one missile came through and penetrated my shields, nothing to worry about it ;) _____________________________________ Dead or Alive
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von Steinroehder
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Posted - 2004.04.22 09:40:00 -
[321]
What about ECCM? Dunno whether you'll need it as part of a fleet, but I personally never leave home without it... one less lowslot does sacrifice some firepower or stamina, but IMHO it's a helluvalot better than being jammed and unable to do anything at all... especially when your fleet tactics depend a lot on sensor dampening, in which case your opponent is still able to lock you when you're in your optimal.
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JoCool
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Posted - 2004.04.22 11:57:00 -
[322]
Ssh behalt das fłr dich - zuviele Nubs laufen ohne ECCM rum 
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Gariuys
|
Posted - 2004.04.22 12:30:00 -
[323]
Originally by: JoCool Ssh behalt das fłr dich - zuviele Nubs laufen ohne ECCM rum 
Tjonge jonge jonge, die duitsers weer hoor, mensen leren ECCM te gebruiken is een nobel streven, in ieder geval totdat ze de boel weer over hoop gooien ( kan haast niet wachten ).
In english; don't use ECCM it's bad for you  ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Rod Blaine
|
Posted - 2004.04.22 12:43:00 -
[324]
Edited by: Rod Blaine on 22/04/2004 12:44:27 Klopt,
Hij moet natuurlijk niet denken dat niet-duitsers geen duits spreken. Wij daarentegen kunnen er echter wel van uitgaan dat niet-nederlanders geen nederlands spreken.
Wat betreft ECCM, ÚÚn tech2 lowslot backup is ok voor PvP, meer zou ik niet doen. Het kost teveel slagkracht.
In english; don't use ECCM, it's bad for you. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Kynoch
|
Posted - 2004.04.22 17:59:00 -
[325]
Originally by: Loka I musst apologize, that i never was able to kill or realy hurt my friend in his full tanked Raven with my Megathron, tilllllll i uses 2 medium named smartbombs instead of 2 heavy lunchers. 2 SB, fire 2nd one with a 4 sec delay, but them to auto, and almost ALL missiles of the raven would be killed. When you are close range, so you are using blasters, all missiles would be killed. The Problem was i wasnt able to deal enough dmg to my friend to kill his tanked Raven. He had 1 large Shieldbooster II, 2 Amplifier, 3 hardeners. No chance in doing enough dmg, to kill him wiht my BLASTERS ... but he wasnt able to hurt me a lot. Sometimes one missile came through and penetrated my shields, nothing to worry about it ;)
I have to admit too I play with a friend that has a Raven too. Damn thing is unstoppable the way he has it setup. We have engaged many people in PVP and though I have done well he is the last to disengage from the fight to re-group and usually has minimal damage to his ship. I have my Mega setup for max rapid damage and fast targeting to put the other person on the defensive so he eats cap and dies and or leaves. My curent setup does about 2220 points of damage per volly average on an unhardened target with my current skills, I only use one damage mod in PVP. Interestingly enough in some PVP engagements I do full pop damage to BS. This takes shields down very fast and causes panick to the PVP rookie...heheh. The downside of this is that my staying power is pretty short if I have to start running my XL shield booster. Not bad but not the indefinite interval that my corp mate has. This setup is best used in fleet or group ops which I tend to do most of the time. I rarely have had occasion to engage one-on-one since most BS pilots or pirates dont operate that way. I too will be getting a Raven. I love that ship but the Mega can still deal wholesale damage!
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Dash Ripcock
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Posted - 2004.04.22 18:21:00 -
[326]
Originally by: Kynoch
Originally by: Loka I musst apologize, that i never was able to kill or realy hurt my friend in his full tanked Raven with my Megathron, tilllllll i uses 2 medium named smartbombs instead of 2 heavy lunchers. 2 SB, fire 2nd one with a 4 sec delay, but them to auto, and almost ALL missiles of the raven would be killed. When you are close range, so you are using blasters, all missiles would be killed. The Problem was i wasnt able to deal enough dmg to my friend to kill his tanked Raven. He had 1 large Shieldbooster II, 2 Amplifier, 3 hardeners. No chance in doing enough dmg, to kill him wiht my BLASTERS ... but he wasnt able to hurt me a lot. Sometimes one missile came through and penetrated my shields, nothing to worry about it ;)
I have to admit too I play with a friend that has a Raven too. Damn thing is unstoppable the way he has it setup. We have engaged many people in PVP and though I have done well he is the last to disengage from the fight to re-group and usually has minimal damage to his ship. I have my Mega setup for max rapid damage and fast targeting to put the other person on the defensive so he eats cap and dies and or leaves. My curent setup does about 2220 points of damage per volly average on an unhardened target with my current skills, I only use one damage mod in PVP. Interestingly enough in some PVP engagements I do full pop damage to BS. This takes shields down very fast and causes panick to the PVP rookie...heheh. The downside of this is that my staying power is pretty short if I have to start running my XL shield booster. Not bad but not the indefinite interval that my corp mate has. This setup is best used in fleet or group ops which I tend to do most of the time. I rarely have had occasion to engage one-on-one since most BS pilots or pirates dont operate that way. I too will be getting a Raven. I love that ship but the Mega can still deal wholesale damage!
Yeah, both ships have their merits. A Raven does a lot of damage with its missiles, although this is stoppable through the use of smartbombs and defenders. It also uses very little cap in doing so, letting it divert power to the shields i.e. it last longer. Meanwhile, the Megathron can do pretty huge damage from afar, and it's practically 'un-blockable' - but the payoff is higher cap usage resulting in it having to bug out due to lack of defences and/or shields.
It's all up to personal preference I suppose 
Battle Angels Inc - The Movie
|

OmegaTron
|
Posted - 2004.04.23 13:29:00 -
[327]
haven't tested it yet but this set-up looks like it would hurt a Raven. (for close range)
h-slots: 4x Ion blasters 4x Large Smartbombs
m-slots: 1x MWD 100mn 1x Heavy cap booster (800 or 400) 1x Warp Scram str II 1x Webber
l-slots: 1x Large armor repair the rest whatever u like
keep the Raven within the blast radius of s/b's again i haven't tested this yet cause i'm at work right now and it doesn't look like i will after work either. CCP is doing the update to servers ------------------------------------------------ A Plague is comming.... |

OmegaTron
|
Posted - 2004.04.26 14:45:00 -
[328]
Originally by: OmegaTron haven't tested it yet but this set-up looks like it would hurt a Raven. (for close range)
h-slots: 4x Ion blasters 4x Large Smartbombs
m-slots: 1x MWD 100mn 1x Heavy cap booster (800 or 400) 1x Warp Scram str II 1x Webber
l-slots: 1x Large armor repair the rest whatever u like
keep the Raven within the blast radius of s/b's again i haven't tested this yet cause i'm at work right now and it doesn't look like i will after work either. CCP is doing the update to servers
ok i have tested this set-up on Chaos and it sux ass. it drains your cap to fast, cap boosters can't keep up. but heres the set-up i'm useing now on Chaos for killing Raven's.
h-slots: 5x Ion's 3x L Smartbombs
m-slots: 1x 100mn MWD 2x heavy cap booster (400) 1x webber or warp scrambler (i use webber)
l-slots: 1x large armor repair you decide the rest
this works very well the Raven is completly offenceless (if theres such a word ) and in most cases the Raven will be useing a long range guns witch of course will not do any dmg to u . also make sure u time the smartbombs just right so they go off each time for every volley he/she sends at u. ------------------------------------------------ A Plague is comming.... |

TFH PAYN
|
Posted - 2004.05.01 11:15:00 -
[329]
the above set-up also works well on Tempest with a half launcher and half turret load out. Just tested it yesterday
------------------------------------------------
..every house hold should have a Minmatar slave.. |

L3xCia
|
Posted - 2004.05.01 11:22:00 -
[330]
Some really nice set up's in here.
------------------------------------------------ **Hired Recruiter for TPOD**
All shall bow to L3x...
TPOD ALLIANCE is Recruiting....click here for more info |
|

OmegaTron
|
Posted - 2004.05.01 12:47:00 -
[331]
hey L3x never thought i would see u in this post so what r u flying these days? and where? ------------------------------------------------ A Plague is comming.... |

Dash Ripcock
|
Posted - 2004.05.05 15:42:00 -
[332]
Once Chaos mirrors Tranq, I am hoping to try the following setup:
High
6 * Ions 2 * Medium SBs
Medium
1 * MWD 1 * Webby 1 * Scrambler (7500m) 1 * Cap Booster w/800/400 charges
Lows
3 * Hardeners (Exp/Kin/Therm) 2 * L Repairers 2 * RCUs
Does anyone have any experience using the above setup? It's designed with ships that spit missiles in mind, and I would like to know whether the cap will hold out (my primary concern at the moment). Any suggestions will be most welcome!
Battle Angels Inc - The Movie
|

Gariuys
|
Posted - 2004.05.05 16:26:00 -
[333]
Originally by: Dash Ripcock Once Chaos mirrors Tranq, I am hoping to try the following setup:
High
6 * Ions 2 * Medium SBs
Medium
1 * MWD 1 * Webby 1 * Scrambler (7500m) 1 * Cap Booster w/800/400 charges
Lows
3 * Hardeners (Exp/Kin/Therm) 2 * L Repairers 2 * RCUs
Does anyone have any experience using the above setup? It's designed with ships that spit missiles in mind, and I would like to know whether the cap will hold out (my primary concern at the moment). Any suggestions will be most welcome!
Do you have the above equipment on TQ, do you have a corpmate? a roid? Then wth do you need chaos for? ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Dash Ripcock
|
Posted - 2004.05.05 17:09:00 -
[334]
Yeah I have most of it, but I just wanna try it against various ship-types without the risk of losing anything/spending a lot of money in the process - why have Chaos at all anyway if that's your opinion!
Battle Angels Inc - The Movie
|

Bobby Wilson
|
Posted - 2004.05.05 18:02:00 -
[335]
Most people I've heard who've tried various armor tanks skipped the second L armor repair. With the extra slot, options might be 2 PDs instead of 1 of the RCUs, a cap relay or just a warp stabilizer in case things go wrong.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
|

Dash Ripcock
|
Posted - 2004.05.05 18:46:00 -
[336]
Okay thanks, I just wasn't sure if 1 armour repairer would be enough - I suppose some testing is in order 
Battle Angels Inc - The Movie
|

Jazz Bo
|
Posted - 2004.05.05 21:32:00 -
[337]
Edited by: Jazz Bo on 05/05/2004 21:35:50
Originally by: Dash Ripcock Once Chaos mirrors Tranq, I am hoping to try the following setup:
High
6 * Ions 2 * Medium SBs
Medium
1 * MWD 1 * Webby 1 * Scrambler (7500m) 1 * Cap Booster w/800/400 charges
Lows
3 * Hardeners (Exp/Kin/Therm) 2 * L Repairers 2 * RCUs
Does anyone have any experience using the above setup? It's designed with ships that spit missiles in mind, and I would like to know whether the cap will hold out (my primary concern at the moment). Any suggestions will be most welcome!
Quite frankly, I think you might run out of Cpu. That is, if the hardeners are the kind you activate (40tf each) and the injector a heavy one.
My opinion: hi and med slots good, lows may need some rethinking.
PS. As soon as I have Hull Upgrades 5 I'll get some tech 2 membranes: 37.5% bomus to resistance and require only 20 tf to fit. 11 days to go...
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Jazz Bo
|
Posted - 2004.05.05 22:05:00 -
[338]
Edited by: Jazz Bo on 05/05/2004 22:09:17
Originally by: Bobby Wilson Most people I've heard who've tried various armor tanks skipped the second L armor repair. With the extra slot, options might be 2 PDs instead of 1 of the RCUs, a cap relay or just a warp stabilizer in case things go wrong.
BW
Actually, if I freed a slot in that set-up I would definitely put in a t2 damage mod.
The Blasterthron is all about damage after all. I usually only put in one because I hate the idea of getting a penalty on a module But a second one does give a considerable bonus too, regardless of the penalty.
Really, take out one of the repairers and you'll have two free low slots. Put in either two damage mods, or one damage and one warp core stab/backup array/tracking mod.
Cpu will probably still be an issue even at El 5, Wep Up 5... I can't give exact numbers because I mix normal and named stuff.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

Loka
|
Posted - 2004.05.06 07:54:00 -
[339]
Originally by: Jazz Bo Edited by: Jazz Bo on 05/05/2004 21:35:50
Originally by: Dash Ripcock Once Chaos mirrors Tranq, I am hoping to try the following setup:
High
6 * Ions 2 * Medium SBs
Medium
1 * MWD 1 * Webby 1 * Scrambler (7500m) 1 * Cap Booster w/800/400 charges
Lows
3 * Hardeners (Exp/Kin/Therm) 2 * L Repairers 2 * RCUs
Does anyone have any experience using the above setup? It's designed with ships that spit missiles in mind, and I would like to know whether the cap will hold out (my primary concern at the moment). Any suggestions will be most welcome!
Quite frankly, I think you might run out of Cpu. That is, if the hardeners are the kind you activate (40tf each) and the injector a heavy one.
My opinion: hi and med slots good, lows may need some rethinking.
PS. As soon as I have Hull Upgrades 5 I'll get some tech 2 membranes: 37.5% bomus to resistance and require only 20 tf to fit. 11 days to go...
If you need more than one large Armorrepairer in close combat, than i suggest you ran. With SB on auto and a large AR you wont loose any 1vs1 except your enemy is 80km away. With a setup similiar to this i wasnt able to kill a full tanked Raven on my own by the way. I thought Blasterthron is unstopable but thats not true. You will ran out of ammo. Btw without Cap Relays you will ran out of cap first, because the SB and the Blasters suck cap like their is no tomorrow. _____________________________________ Dead or Alive
|

Babolatt
|
Posted - 2004.05.06 10:56:00 -
[340]
This is what i use on my mega for Battleship farming:
HI: 7x 425mm leaving the 8:th slot empty (no use for missiles or anything like that)
MED: 1x EM, 1x Thermal, 1x Tracking CPU and 1x sensor booster
LOW: 4x t2 dmg mod, 2x RCU and 1x power diag.
u can get some nice dmg with this setup
|
|

Rod Blaine
|
Posted - 2004.05.06 15:02:00 -
[341]
Originally by: Babolatt This is what i use on my mega for Battleship farming:
HI: 7x 425mm leaving the 8:th slot empty (no use for missiles or anything like that)
MED: 1x EM, 1x Thermal, 1x Tracking CPU and 1x sensor booster
LOW: 4x t2 dmg mod, 2x RCU and 1x power diag.
u can get some nice dmg with this setup
I can believe that setup can do some pretty horrendous damage. But what about the damage you take ?
What NPC's do you hunt in this cause I know a heavy spawn of angels will finish this one off if they target you.
Unless of course u use a tanked BS as a damage soaker (get them to target it and let it soak while the rest kills the rats) Tho I dont know if that would work anyway.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Aerick Dawn
|
Posted - 2004.05.06 15:49:00 -
[342]
My NPC setup:(skills are maxed with all the relevant ones)
High Slots 5 425's 2 medium SB's
Medium Slots 1 CL-5 XL Booster 2 Shield amps 1 Tracking Computer
Lows: I am a little shady, but I think I needed to add 1 co-processor. Otherwise, throw 2-3 relays in there, and the rest is up to you.
Setup works pretty well so far against caldari NPC rats. The difficulty in engaging them is way higher than angels which I was hunting earlier. You have to get your smart bomb skill up to an agreeable level and then just rotate your SB's on even intervals. The SB's typically shoot down about 80% of the missiles fired at you(which is pretty scary to watch 30+ missiles coming at ya). Anyhow, if any elite frigs get past, you always have your drones to shoot them down in short order. (just watch your SB use or you'll be owned by your drones) =)
Dont even attempt this setup as a pvp setup, because it will suck..Bad. =)
I'm not a big fan of shield tanking on megathrons, they were meant to be armor tanked, at least in my mind. =) ______________________
What Aerick has been up to lately.. |

Babolatt
|
Posted - 2004.05.06 20:04:00 -
[343]
Originally by: Rod Blaine
Originally by: Babolatt This is what i use on my mega for Battleship farming:
HI: 7x 425mm leaving the 8:th slot empty (no use for missiles or anything like that)
MED: 1x EM, 1x Thermal, 1x Tracking CPU and 1x sensor booster
LOW: 4x t2 dmg mod, 2x RCU and 1x power diag.
u can get some nice dmg with this setup
I can believe that setup can do some pretty horrendous damage. But what about the damage you take ?
What NPC's do you hunt in this cause I know a heavy spawn of angels will finish this one off if they target you.
Unless of course u use a tanked BS as a damage soaker (get them to target it and let it soak while the rest kills the rats) Tho I dont know if that would work anyway.
Mostly Usurpers, conquistadors together with some cruisers.
Of corse u wont make it very long without tactics and good teamwork
|

duckling1
|
Posted - 2004.05.08 18:10:00 -
[344]
Thnx very much guys... this will help me a lot, now i can start equiping my megathron..
Thnx
Duckling ---------------------------------------------
|

Jazz Bo
|
Posted - 2004.05.09 21:11:00 -
[345]
I have a question to those of you with more Blasterthron experience:
Can a (named) medium cap injector do the job?
It can after all hold an 800 charge, but since you have to reload after each one, it'd be slower.
But only uses a tiny fraction of the grid.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
|

OmegaTron
|
Posted - 2004.05.10 12:46:00 -
[346]
Originally by: Jazz Bo I have a question to those of you with more Blasterthron experience:
Can a (named) medium cap injector do the job?
It can after all hold an 800 charge, but since you have to reload after each one, it'd be slower.
But only uses a tiny fraction of the grid.
IMO i would use a Heavy Cap Booster with 400's holds 7 or 8 i think, and no reloading after every booster is a waste of time and probly would get u killed. Maybe after they transfer the autoreload from Chaos to Tranq it might be worth it. ------------------------------------------------ A Plague is comming.... |

Zigy
|
Posted - 2004.05.11 12:57:00 -
[347]
1. Tnx for some nice ideas since I am newbie to PvP and MT fitting  2. Did any of you try using Havy Nosferatu for keeping CAP higher or that doesnt work ...? 
Tnx and keep posting ...
-----------------------------------------------
"Not a shred of evidence exists in favor of the idea that life is serious." -Brendan Gill |

Rod Blaine
|
Posted - 2004.05.11 13:39:00 -
[348]
Originally by: Zigy 1. Tnx for some nice ideas since I am newbie to PvP and MT fitting  2. Did any of you try using Havy Nosferatu for keeping CAP higher or that doesnt work ...? 
Tnx and keep posting ...
They have a range issue, and dont add that much anyway.
If you're thinking of doing blasters theyare viable rangewise, but in that case it might be better to opt for more damage rather then vampires. Your cap you should get out of either the 4 medslots, or the lowslots depending on wether you shieldtank or armortank. (with armortanking being the obvious choice for a blasterthron.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Dash Ripcock
|
Posted - 2004.05.11 14:30:00 -
[349]
Problem is, even when a Heavy Nosfer works (like on Chaos), it still uses 1750 powergrid. If you're wanting maximum damage, AND want to use Nosfers, your low slots are going to suffer horribly. For a ship like the Mega-T (close range, cap problems) Heavy Nosfers are like a God-send, but fitting them is another issue altogether. I am going to try some setups on Chaos sometime soon, I'll post what I find 
Battle Angels Inc - The Movie
|

Jarjar
|
Posted - 2004.05.11 14:53:00 -
[350]
Originally by: Dash Ripcock Problem is, even when a Heavy Nosfer works (like on Chaos), it still uses 1750 powergrid. If you're wanting maximum damage, AND want to use Nosfers, your low slots are going to suffer horribly. For a ship like the Mega-T (close range, cap problems) Heavy Nosfers are like a God-send, but fitting them is another issue altogether. I am going to try some setups on Chaos sometime soon, I'll post what I find 
I got on to try some, and this probably the best that fits... I don't recommend using it, powergrid mods are the devil itself IMHO, and this is too low-damage to be good.
6 Electrons (aka. Dual heavy ion) 2 Heavy nosferatu
1 MWD 1 Fleeting prop. web 1 Faint epsilon 7.5k warp scrambler 1 Heavy cap injector
1 Thermal/kinetic/explosive active armor hardeners 1 Large armor repairer 1 Local power plant man.: power diag 1 Mark I ... : reaction control 1 Cap relay (CPU ends here)
The ship would be a lot better off with a ion/electron mix, or 7 electrons, and a few damage mods instead of powergrid mods.
|
|

Dash Ripcock
|
Posted - 2004.05.21 20:47:00 -
[351]
Thought I would post a setup that is in-line with the changes on Chaos:
High
4 * Ion Blasters 2 * Neutron Blasters
Medium
1 * MWD 1 * Webifier 1 * Warp Scram (7.5Km) 1 * Cap Booster w/ 800s
Low
3 * Hardeners (Exp/Kin/Therm) 1 * Large Armour Repairer 3 * Mag Stab IIs
You will need Engineering 5, Electronics 5 and Weapon Upgrades 5 to fit this
Can take a lot of damage, and can also deal a lot of damage. I found that with 6 * Ion Blasters the boat simply wasn't doing enough damage, especially against a hardened cap-sucking Raven; you simply ran out of capacitor before their combined shields and armour were down. Once I added the Neutrons the damage-ouput was a lot nicer, close to 7 Ions damage-wise. Just today I got this (although ironically, not with a Neutron!):
[ 2004.05.21 13:51:11 ] (combat) <color=0xffbbbb00>Your Anode Mega Ion Particle Cannon I perfectly strikes Full2 [FIGH], wrecking for 933.4 damage.
Anyway, hope this helps those looking for a setup with the changes.
Battle Angels Inc - The Movie
|

OmegaTron
|
Posted - 2004.05.25 12:55:00 -
[352]
Originally by: Dash Ripcock Thought I would post a setup that is in-line with the changes on Chaos:
High
4 * Ion Blasters 2 * Neutron Blasters
Medium
1 * MWD 1 * Webifier 1 * Warp Scram (7.5Km) 1 * Cap Booster w/ 800s
Low
3 * Hardeners (Exp/Kin/Therm) 1 * Large Armour Repairer 3 * Mag Stab IIs
You will need Engineering 5, Electronics 5 and Weapon Upgrades 5 to fit this
Can take a lot of damage, and can also deal a lot of damage. I found that with 6 * Ion Blasters the boat simply wasn't doing enough damage, especially against a hardened cap-sucking Raven; you simply ran out of capacitor before their combined shields and armour were down. Once I added the Neutrons the damage-ouput was a lot nicer, close to 7 Ions damage-wise. Just today I got this (although ironically, not with a Neutron!):
[ 2004.05.21 13:51:11 ] (combat) <color=0xffbbbb00>Your Anode Mega Ion Particle Cannon I perfectly strikes Full2 [FIGH], wrecking for 933.4 damage.
Anyway, hope this helps those looking for a setup with the changes.
thats a nice set-up but i think i would replace the 2 nuetrons with 1 more Ion and 2 heavy nos's. everything else is pretty much what i like to use ------------------------------------------------ A Plague is comming.... |

Dash Ripcock
|
Posted - 2004.05.25 13:43:00 -
[353]
Edited by: Dash Ripcock on 25/05/2004 13:45:47
Originally by: OmegaTron
Originally by: Dash Ripcock Thought I would post a setup that is in-line with the changes on Chaos:
High
4 * Ion Blasters 2 * Neutron Blasters
Medium
1 * MWD 1 * Webifier 1 * Warp Scram (7.5Km) 1 * Cap Booster w/ 800s
Low
3 * Hardeners (Exp/Kin/Therm) 1 * Large Armour Repairer 3 * Mag Stab IIs
You will need Engineering 5, Electronics 5 and Weapon Upgrades 5 to fit this
Can take a lot of damage, and can also deal a lot of damage. I found that with 6 * Ion Blasters the boat simply wasn't doing enough damage, especially against a hardened cap-sucking Raven; you simply ran out of capacitor before their combined shields and armour were down. Once I added the Neutrons the damage-ouput was a lot nicer, close to 7 Ions damage-wise. Just today I got this (although ironically, not with a Neutron!):
[ 2004.05.21 13:51:11 ] (combat) <color=0xffbbbb00>Your Anode Mega Ion Particle Cannon I perfectly strikes Full2 [FIGH], wrecking for 933.4 damage.
Anyway, hope this helps those looking for a setup with the changes.
thats a nice set-up but i think i would replace the 2 nuetrons with 1 more Ion and 2 heavy nos's. everything else is pretty much what i like to use
Sounds interesting, might give that a look-in.
Battle Angels Inc - The Movie
|

Takrolimus
|
Posted - 2004.05.26 23:35:00 -
[354]
Any updates to this? I've been testing megathrons on chaos last few nights and I have been totally owned by just about everyone. I have read this whole thread carefully more than once. Apocs draining my cap, Ravens shield tanking and launching torps (no way to stop em anymore too fast for sb) I just cannot do enough damage before I am owned or run out of cap. I have not tried armor tanking but the scary thing is I cannot even do enough damage with full out offense (neutrons and dam mods) to take out these pilots. I only use stock modules on chaos to try and simulate TQ so I know that may be the problem since so many people load up with crazy **** on chaos.
I have not yet tried heavy nosferatu's but that would seem only to be helpful to save enough cap to armor or shield tank.
|

Dash Ripcock
|
Posted - 2004.05.27 07:43:00 -
[355]
Originally by: Takrolimus Any updates to this? I've been testing megathrons on chaos last few nights and I have been totally owned by just about everyone. I have read this whole thread carefully more than once. Apocs draining my cap, Ravens shield tanking and launching torps (no way to stop em anymore too fast for sb) I just cannot do enough damage before I am owned or run out of cap. I have not tried armor tanking but the scary thing is I cannot even do enough damage with full out offense (neutrons and dam mods) to take out these pilots. I only use stock modules on chaos to try and simulate TQ so I know that may be the problem since so many people load up with crazy **** on chaos.
I have not yet tried heavy nosferatu's but that would seem only to be helpful to save enough cap to armor or shield tank.
Have you tried the set-ups both Omega and myself have put up? It's interesting you should say that, because initially I was getting the snot kicked out of me - just make sure you keep your ship at optimal (5Km about) and try and keep the lateral movement to a minimum to maximise the damage on your guns. Since using the setup I posted above, and after following some basic what-to-do-in-a-blaster-boat tactics, I haven't lost a one on one yet on Chaos (just make sure you have 8 * 800 charges in your hold).
Hope this helps 
Battle Angels Inc - The Movie
|

OmegaTron
|
Posted - 2004.05.27 12:15:00 -
[356]
Originally by: Takrolimus Any updates to this? I've been testing megathrons on chaos last few nights and I have been totally owned by just about everyone. I have read this whole thread carefully more than once. Apocs draining my cap, Ravens shield tanking and launching torps (no way to stop em anymore too fast for sb) I just cannot do enough damage before I am owned or run out of cap. I have not tried armor tanking but the scary thing is I cannot even do enough damage with full out offense (neutrons and dam mods) to take out these pilots. I only use stock modules on chaos to try and simulate TQ so I know that may be the problem since so many people load up with crazy **** on chaos.
I have not yet tried heavy nosferatu's but that would seem only to be helpful to save enough cap to armor or shield tank.
Skills also play a HUGE role in combat m8. what are your gallente skills at(L Hybridlvl, BSlvl, Electlvl, Englvl, Weapon Upg.lvl, Sugical Str.lvl, Motion Predic.lvl ect.ect.) all these playe a huge role and if there not lvl4-5 then there is one of your biggest problems. ------------------------------------------------ A Plague is comming.... |

mr brown
|
Posted - 2004.06.01 21:50:00 -
[357]
just a bump, bought me a mega today. Cant wait to try out these great setups.
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Alowishus
|
Posted - 2004.06.02 01:33:00 -
[358]
Initially I would try this and add Armor tanking as needed. The 7th Ion Blaster should outdamage any 4/2 Ion/Nuet setup. This setup assumes level 5 engineering, electronics and weapon upgrades. Yep, the PDU is required to fit it, an CPR won't work. The idea? Blow your enemy up before he blows you up and keep the cap injectors flowing.
7x Ion Blaster Cannon 1x Medium Nos
1x 100MN MWD 1x Warp Scrambler 1x Cap Recharger 1x Heavy Cap Booster
2x Damage Mod 1x Large Armor Repairer 1x Kinetic Plate 1x Explosive Plate 1x Thermal Plate 1x PDU
Raven 4TW! Rank(1) SP: 243745/256000 |

Takrolimus
|
Posted - 2004.06.03 13:22:00 -
[359]
Finally started to win some fights in chaos :)
6 electrons, 2 nosf (even medium ain't bad) med, web, ws, heavy cap booster (this is the bane of my life but its needed) LAR, 2 hardeners, 1600 plates, 2 damage mods
I think with 4 heavy nosf you can keep up with the cap drain of the repairer but won't be doing much damage. But I guess you will wear the other guy out in the end. But that is not the type of fighting I chose the megathron for :(
They are all fights of attrition. I am just about always out of cap charges at the end and this bothers me. I have yet to meet someone whom I can just blow through their defenses since everyone on chaos is using tanking setups.
Roaming through enemy territory on TQ with a meager 8 booster charges in my hold is not something I look forward to. On Chaos I have to dock after every battle to rearm. Although I learned a little trick for regenerating cap using a drone or two and my vampires that helps after a battle :)
Considering there are so few pure 1v1's on TQ (with both people ready and willing to fight like on Chaos) I am starting to think going all out damage with some support ships is the way I will go on TQ. Unless they greatly reduce the size of booster charges.
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OmegaTron
|
Posted - 2004.06.06 12:09:00 -
[360]
You have obviously learnt alot on Chaos m8 :) and the drone- tactic idea is a good one. I haven't been on Chaos lately cause that patch problem and have been to lazy to redownlaod Eve again.
My next Q to all is what are u loading your Mega out with now on Chaos to get ready for the next big patch Like i said above i haven't been on Chaos in awhile i think the last time i was on was patch 1513 if i remember correct.
But ne ways i would like to know whats the basic short and long set ups on Chaos? ------------------------------------------------ A Plague is comming.... |
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Takrolimus
|
Posted - 2004.06.08 17:53:00 -
[361]
Actually, I fear for the mega post patch. We have serious cap issues that others don't have, mainly from our use of the mwd, which is a necessity. I worry that the cap bonus to certain ships (Apoc) and low cap use of other ships (Raven) plus the other benefits being thrown in will make the mega a 2nd tier pvp BS.
The plain fact is, understanding that my skills are mediocre, I cannot plow through any ship on chaos if it chooses to tank (and they all do). Thus my cap runs out as the damage I start to take overcomes that which I do and can repair. Having less than 4k total cap with that mwd equipped is crippling in the end.
Most ships can outlast me if they are tanked, even if I use 12 cap boosters (800). I worry about post patch the megathron charging in, only to be laughed at by the hardened BS with lots of cap. I never flew a mega in the olden days but were less people using hardeners then? It's embarassing getting a wrecking shot with my electron blaster for 75 damage, wtf.
I am surprised to hear that the rest of you are doing so well on Chaos in your mega's since I have personally beaten many mega's with my setup, and have only been totally owned once by someone with 13 mil sp (vs my 3.5 mil).
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Takrolimus
Caldari
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Posted - 2004.06.08 17:53:00 -
[362]
Actually, I fear for the mega post patch. We have serious cap issues that others don't have, mainly from our use of the mwd, which is a necessity. I worry that the cap bonus to certain ships (Apoc) and low cap use of other ships (Raven) plus the other benefits being thrown in will make the mega a 2nd tier pvp BS.
The plain fact is, understanding that my skills are mediocre, I cannot plow through any ship on chaos if it chooses to tank (and they all do). Thus my cap runs out as the damage I start to take overcomes that which I do and can repair. Having less than 4k total cap with that mwd equipped is crippling in the end.
Most ships can outlast me if they are tanked, even if I use 12 cap boosters (800). I worry about post patch the megathron charging in, only to be laughed at by the hardened BS with lots of cap. I never flew a mega in the olden days but were less people using hardeners then? It's embarassing getting a wrecking shot with my electron blaster for 75 damage, wtf.
I am surprised to hear that the rest of you are doing so well on Chaos in your mega's since I have personally beaten many mega's with my setup, and have only been totally owned once by someone with 13 mil sp (vs my 3.5 mil).
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Techtv
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Posted - 2004.06.15 22:29:00 -
[363]
Ok the patch is being done today. So now it looks like all our setups are going to have to change with the changes to turrets and the increase of powergrid of the mega and the increase of powergrid of the large armor repairs. So does anyone have any idea of actually a good setup to take advantage of our now larger powergrid if not using armor repairs since if you use those i dont think anything changes.
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Techtv
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Posted - 2004.06.15 22:29:00 -
[364]
Ok the patch is being done today. So now it looks like all our setups are going to have to change with the changes to turrets and the increase of powergrid of the mega and the increase of powergrid of the large armor repairs. So does anyone have any idea of actually a good setup to take advantage of our now larger powergrid if not using armor repairs since if you use those i dont think anything changes.
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Fallen SEAL
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Posted - 2004.06.20 15:01:00 -
[365]
Edited by: Fallen SEAL on 20/06/2004 15:02:53 heres my setup post patch
hi: 7 425mm Rails 1 heavy launcher med: em hardener, thermal hardener, shield boost amp, L neutron saturation injector low: 2 dmg mods 2 tracking mods and co-processors/reactor control units as needed
havnt tested it on pc yet just npc. _________________________________________________________
...And There Will Come A Time Where The Sins Of Man Become Too Great To Be Ignored. |

Fallen SEAL
Gallente Species 5618
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Posted - 2004.06.20 15:01:00 -
[366]
Edited by: Fallen SEAL on 20/06/2004 15:02:53 heres my setup post patch
hi: 7 425mm Rails 1 heavy launcher med: em hardener, thermal hardener, shield boost amp, L neutron saturation injector low: 2 dmg mods 2 tracking mods and co-processors/reactor control units as needed
havnt tested it on pc yet just npc. _________________________________________________________
...And There Will Come A Time Where The Sins Of Man Become Too Great To Be Ignored. |

Gariuys
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Posted - 2004.06.20 18:20:00 -
[367]
Check this out for new blasterthron setups and discussion ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
Evil Strangers Inc.
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Posted - 2004.06.20 18:20:00 -
[368]
Check this out for new blasterthron setups and discussion
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Bobby2006
Gallente Creative Industry Division
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Posted - 2006.08.15 21:40:00 -
[369]
I have a megathron in my hangar .. .but after reading some of the posts in this topic i`m quite a little sad ..
I bought the megathron because someone sad that it is very good for long range batlles ... 50+ km ...
But i see here that u talk only about blaster..and small optimal range ...
So ... should i equip my megathron for long range ..or small range...
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Fred 104
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Posted - 2006.08.15 21:53:00 -
[370]
Originally by: Bobby2006 I have a megathron in my hangar .. .but after reading some of the posts in this topic i`m quite a little sad ..
I bought the megathron because someone sad that it is very good for long range batlles ... 50+ km ...
But i see here that u talk only about blaster..and small optimal range ...
So ... should i equip my megathron for long range ..or small range...
Dude, this thread is over 2 years old. The setups are incredibly out of date... necromancy ftl.
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Bobby2006
Gallente Creative Industry Division
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Posted - 2006.08.16 10:05:00 -
[371]
damn ... i really stupid .. i did a search on megathron and saw this topic ... can u give me a link to an actual megathron setup topic ?
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Antodias
Gallente
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Posted - 2006.08.16 10:14:00 -
[372]
Use the sticky at the top of this sub forum. It gives you a list of ship setups. |
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