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OmegaTron
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Posted - 2004.01.14 17:46:00 -
[1]
heres my set-up atm
H-slots: 1 tach, 2 mega beams, 3 heavy beams, 2 h-50 with torps
M-slots: 1 XL s/b, 1 shield amp, 1 em ward and 1 large shield extender
L-slots: 4 cap relays, 2 power diags, 1 target booster or something
this set-up looks more like a NPC killer
i haven't seen any set-ups since CAstor patch i was just wondering if anyone has a PvP set-up they wouldn't mind shareing any help would be most appreciated thx
p.s. i would like a set-up for killing Scorps with remote sensors thx again ------------------------------------------------ A Plague is comming.... |

Marcus Aurelius
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Posted - 2004.01.14 18:15:00 -
[2]
Well, i use different ones, but this would prolly be a good one to try sometime:
H: 5x Neutron Blaster Cannon I 2x M12 launcher with defenders 1x nothing (save the cpu and grid if you need it)
M: L CL-5 EM ward Warp disruptor MWD
L: 2x damage mod 1x tracking mod 4x cap relay/power diags (only use the diags when you need the pwr from them)
D: A full bay of ogres.
This set-up is the high risk killer with capitol R for risk. You need to get into 10km range or shorter with the MWD before your cap is gone and your enemy has gotten halfway into your armor. That means this one is suited for fighting at gates. Warping in and out a few times to get lucky enough to get into range can help a bit too.
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Babar
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Posted - 2004.01.14 18:32:00 -
[3]
You probably want a cap booster for blaster setups. And maybe a webber. Drop the shield mods, or something..
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Marcus Aurelius
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Posted - 2004.01.14 18:56:00 -
[4]
Quote: You probably want a cap booster for blaster setups. And maybe a webber. Drop the shield mods, or something..
Not really, you need the shieldbooster and hardener to be able to survive the mwd-trip to your enemy without losing too much armor too soon.
A webber + mwd makes little sense since you can keep up any time you want.
Also, if your skills are good enough, and you are able to use enough cap relay's you wont need the cap booster. And a cap booster does only 10% anyway these days. They suck. It would be better to drop oe damage mod for another cap relay that gives 20% cap recharge rate.
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j0sephine
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Posted - 2004.01.14 19:28:00 -
[5]
Edited by: j0sephine on 14/01/2004 19:38:12
"A webber + mwd makes little sense since you can keep up any time you want."
The webifier kind of makes sense later when you want to hold them on the spot so they give your guns less problem with tracking at short distance...
"Also, if your skills are good enough, and you are able to use enough cap relay's you wont need the cap booster. And a cap booster does only 10% anyway these days. They suck."
... Capacitor Booster, not Cap Recharger.
(oh, and kinda makes more sense to try to reinforce your armour rather than shield. But that's another story ;)
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Rod Blaine
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Posted - 2004.01.14 23:04:00 -
[6]
Edited by: Rod Blaine on 14/01/2004 23:06:13
I agree with J0sephine. Armor modding makes more sense really. Downside is armor tanking needs lowslots. And the cap relays are usefull for the blasters as well as for the medslots.
So that might get kinda problematic.
well, ill try a few permutations on this equasion and see what happens _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Kaylon Syi
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Posted - 2004.01.14 23:15:00 -
[7]
5 1400mm, 2 h-50s, 1 Med Smart bomb
Quad Lif, Lif, Large C-5L, Shield amp
1 Counterbalance, 1 cap relays and 5 pgrid mods/ overdrives/ cpu ( get your pgrid/cpu needed for 1400mm and then use extra space if any for Overdrive I )
Use named stuff where possible to lower cpu requirements. This isn't as good as a Tempest but it sure can be a nasty combo and not one seen "very" often.
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Foobie
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Posted - 2004.01.15 00:44:00 -
[8]
The best setup with Blasters is as follows: High-slots: 5 Large Neutrons (AM ammo ofcourse) 2 Medium Neutrons(AM/Plutonium) 1 Small Launcher using whatever...
or....
6 Large Neutrons and two small launchers with defenders perhaps. Powergrid should be enough due to power diags and skills.. if not, then train Engineering skill to lvl5.
Med-slots: 1x Strenght2 Warp scrambler, not the 20km one. The target wont escape from that. 1x MWD 1x Webber (Makes a lot of difference when your guns start tracking for their target later on = Better damage + smaller chance of escape) 1x Medium C5-L booster
Low-slots: 2x Damage/RoF mods 1x Tracking mod 4x Power diags.
Note that when you have those Power diags fitted, your cap size is enormous and rechargerate is acceptable. Way enough time/cap to kill anyone without running out of cap. Not to mention how much shield those power diags add.
Note that if you have your target warp scrambled at strenght2, and webbed, he can¦t escape unless you're not paying attention to the fight. You have MWD fitted and it should be a won battle.
I'm not revealing on my own Megathron setup, wouldn't be very smart.

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OmegaPsycho
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Posted - 2004.01.15 13:32:00 -
[9]
Also, if your skills are good enough, and you are able to use enough cap relay's you wont need the cap booster. And a cap booster does only 10% anyway these days. They suck. It would be better to drop oe damage mod for another cap relay that gives 20% cap recharge rate.
the cap relays i use give -20% from cap recharge time but add 20 or 25% to shield recharge time so right now my cap recharge time is 220sec and shield recharge time is in between 3000 and 4000 sec 
i have no probs with cap and i'm able to keep my cap above 50% with all lasers , em ward and launchers
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OmegaTron
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Posted - 2004.01.15 13:36:00 -
[10]
Quote: The best setup with Blasters is as follows: High-slots: 5 Large Neutrons (AM ammo ofcourse) 2 Medium Neutrons(AM/Plutonium) 1 Small Launcher using whatever...
or....
6 Large Neutrons and two small launchers with defenders perhaps. Powergrid should be enough due to power diags and skills.. if not, then train Engineering skill to lvl5.
Med-slots: 1x Strenght2 Warp scrambler, not the 20km one. The target wont escape from that. 1x MWD 1x Webber (Makes a lot of difference when your guns start tracking for their target later on = Better damage + smaller chance of escape) 1x Medium C5-L booster
Low-slots: 2x Damage/RoF mods 1x Tracking mod 4x Power diags.
Note that when you have those Power diags fitted, your cap size is enormous and rechargerate is acceptable. Way enough time/cap to kill anyone without running out of cap. Not to mention how much shield those power diags add.
Note that if you have your target warp scrambled at strenght2, and webbed, he can¦t escape unless you're not paying attention to the fight. You have MWD fitted and it should be a won battle.
I'm not revealing on my own Megathron setup, wouldn't be very smart.

so this would be good for a up close and personal approuch on a Scorpion with remote sensors right ------------------------------------------------ A Plague is comming.... |
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OmegaTron
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Posted - 2004.01.15 13:41:00 -
[11]
i have Gallente BS lvl 4, SS lvl 4, L Hybrid guns lvl 4 plus the 5% bonus the Mega gives for L Hybrid guns. now with these skills useing L blasters with AM what kind of damage could i inflict from the required optimal range of these guns ------------------------------------------------ A Plague is comming.... |

slothe
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Posted - 2004.01.15 13:54:00 -
[12]
best setup 7 miner 2s and 10 harvestors
personally i wouldnt like to use a mega close up against a scorp too risky and vulnerable to jamming
i am testing mine with 6 425mm and 2 launchers for long range shield hardened. that way can keep well away from scorpions.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

OmegaTron
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Posted - 2004.01.15 14:13:00 -
[13]
i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.01.15 14:51:00 -
[14]
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
It not popular because most people are too pus.sy to get into fistfighting range.
getting beyond 40km and using the highest damage-per-shot guns seems to be the flavour of the month. .
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John McCreedy
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Posted - 2004.01.15 14:57:00 -
[15]
Can Neutron Blasters out perform Tachs/1400's at close range?
Make a difference
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Alexa Varajan
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Posted - 2004.01.15 15:23:00 -
[16]
Tachs/1400 at close range? You won't hit anything with them under maybe 10km. That's the range where blasters start to be effective
So if you can make it to about 5km distance and still be alive, the blaster guy wins
But, that's only in a 1v1 battle. with several ppl fighting, there's always one at distance killing you off nicely
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Wakey Wakey
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Posted - 2004.01.15 16:17:00 -
[17]
Quote: best setup 7 miner 2s and 10 harvestors
Totally agree on that :) Its the best setup for that ship.
Yes I know my character looks ugly, but I don't care its an alt  |

Rod Blaine
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Posted - 2004.01.15 19:52:00 -
[18]
Guys, search the forum and check out what some very experienced people that actually tried these blasters can tell you.
Neutron Blasters at close range will kill any opponent unless jammed.
As i said, it's a high Risk set-up, but it does the most damage of all. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

dalman
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Posted - 2004.01.15 20:51:00 -
[19]
Quote:
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
It not popular because most people are too pus.sy to get into fistfighting range.
getting beyond 40km and using the highest damage-per-shot guns seems to be the flavour of the month.
Indeed. A Megathron with blasters rocks up-close. But it's more risky. The reward is big enough, but most players still prefer the lesser risk.
M.I.A. since 2004-07-30 |

OmegaTron
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Posted - 2004.01.15 21:17:00 -
[20]
Quote: Can Neutron Blasters out perform Tachs/1400's at close range?
good question does anyone have an answer to this ------------------------------------------------ A Plague is comming.... |
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OmegaTron
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Posted - 2004.01.15 21:20:00 -
[21]
Quote: Guys, search the forum and check out what some very experienced people that actually tried these blasters can tell you.
Neutron Blasters at close range will kill any opponent unless jammed.
As i said, it's a high Risk set-up, but it does the most damage of all.
this might be the answer John McCreedy sounds like blasters are stronger than Tachs/1400mm's up close. ------------------------------------------------ A Plague is comming.... |

Foobie
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Posted - 2004.01.16 00:19:00 -
[22]
When i used Blasters, they were doing from 200-350 in damage most of the time, and wrecking hits were quite common, 6-700+ each.
And btw, you can use 7 Neutron Blasters, that setup rocks.
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Darkwolf
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Posted - 2004.01.16 03:31:00 -
[23]
The damage-per-second output of neutrons is phenomenal. Ignoring the effects of tracking completely, a blaster totally owns a tachyon - often having double the damage output with less energy use.
Taking into account tracking, and at close range, there's no comparison. Your blasters will rip the enemy apart, while his feeble tachyons miss you constantly because of their poor tracking.
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ElCoCo
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Posted - 2004.01.16 07:43:00 -
[24]
I`m starting to realy like the megathron and the blasters. If you have someone webbed you can score good hits even from 250-500meters...and being webbed you can keep that distance well. Guess what... his cruise missiles will be hitting himself as well 
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drunkenmaster
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Posted - 2004.01.16 11:18:00 -
[25]
Quote: Can Neutron Blasters out perform Tachs/1400's at close range?
Yes, In many ways.
I got in close on an apoc with 5 neuts. Out of about 65 shots, only 3 missed, and that was when I was MWDing over to him.
The destruction of his ship took exactly 2 minutes, from me hitting the mwd to the last shot.
There was only one wrecking shot, for 650, but then, I was only at BS lvl 2 when this happened, and I didn't have my tracking comp on.
He didn't fire back, because he either crashed or logged.
Also, have you ever tried to take out orbiting drones with 1400s?
so a blaster megathron is well worth it, if you don't mind a few risks. .
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OmegaTron
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Posted - 2004.01.16 12:48:00 -
[26]
Quote: When i used Blasters, they were doing from 200-350 in damage most of the time, and wrecking hits were quite common, 6-700+ each.
And btw, you can use 7 Neutron Blasters, that setup rocks.
thats awsome how many power diags or reactors did u have to use ------------------------------------------------ A Plague is comming.... |

drunkenmaster
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Posted - 2004.01.16 12:55:00 -
[27]
Edited by: drunkenmaster on 16/01/2004 12:56:11 for 5, one PDU, I think. I can't really remember.
and a couple of cap relays, to compensate for the lost cap from the mwd. .
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Reiisha
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Posted - 2004.01.16 13:06:00 -
[28]
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
Lasers for long range??????  
Projectiles and hybrids have twice the range of lasers...... a 425 with iron has at best an unaugmented range of 96km, where the tach has only 80 with radio. A 1400 can get to 80km optimal aswell, but it has the added bonus of a 60km falloff - where the gun hits nicely too.
Its true though that both hybrids and projectiles kinda suck at current ammo damages at that range - radio has to be nerfed, or better, long range proj and hyb ammo improved.
If the cahnce would come, id take 6 425's and 2 h-50's, with some cap relays and shield boosters/hardeners for a nice long range setup. Maybe even defenders.
Gamersland.nl, DE site voor PC gaming! |

OmegaTron
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Posted - 2004.01.16 13:11:00 -
[29]
what about Ion Blasters i know there second best compared to Neutron but i noticed the Ion's have more capacity for ammo if i'm not mistakeing the Ion has 12 capacity and the Nuetron has 8. Also the Ion uses less energy and a faster ROF.
So i was thinking maybe 7 Ion Blasters accompanied with 2 DMG Mods, good also if someone could do me a favor tell me what the DOT is on a Neutron Blaster w/antimatter and 2 mag stabilizers and same for Ion blaster plz i forgot the formula
IMHO i don't think there will be a big differ in damage and whatever the Ion lacks in damage i'm sure would make up in ammo capacity and energy cost. let me know what u think ------------------------------------------------ A Plague is comming.... |

OmegaTron
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Posted - 2004.01.16 13:13:00 -
[30]
Quote:
Quote: i've just read some other forums on Mega's and it seems its not a fovored ship why i mean i think its an awsome ship and not because of its looks neither
Is it because its a tough ship to out fit or is it because Hybrids suck IMHO i think Hybrids are ok. i only use laser because of there long range capability.
i'm going to try out the blaster set-up thx
Lasers for long range??????  
Projectiles and hybrids have twice the range of lasers...... a 425 with iron has at best an unaugmented range of 96km, where the tach has only 80 with radio. A 1400 can get to 80km optimal aswell, but it has the added bonus of a 60km falloff - where the gun hits nicely too.
Its true though that both hybrids and projectiles kinda suck at current ammo damages at that range - radio has to be nerfed, or better, long range proj and hyb ammo improved.
If the cahnce would come, id take 6 425's and 2 h-50's, with some cap relays and shield boosters/hardeners for a nice long range setup. Maybe even defenders.
thx for the info ------------------------------------------------ A Plague is comming.... |
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