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1. Character termination delay.. - in EVE General Discussion [original thread]
I'm a bit of a perfectionist, and really like to try out every option. That means it takes 10 hours to delete this character for a new alt. Even if it's been 2+ years since the last time i created a new char. How about removing the dull timeout f...
- by Babar - at 2006.10.20 23:58:00
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2. [Kali] Rupture mission loadout - in Ships and Modules [original thread]
When is Kali due again..? And how long since RMR was launched?! Do you all _really_ have to put [RMR] in front of every post? ;)
- by Babar - at 2006.09.30 14:16:00
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3. Too late to start bpo research? - in Missions & Complexes [original thread]
Edited by: Babar on 03/10/2004 01:38:56 Just got my hands on the starship engineering skill, and wonder if it's too late for the whole research-agent-thing at this point. I don't have the prerequsite skills higher than 3/4 either, so probably...
- by Babar - at 2004.10.03 01:28:00
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4. Too late to start bpo research? - in Missions & Complexes [original thread]
Edited by: Babar on 03/10/2004 01:38:56 Just got my hands on the starship engineering skill, and wonder if it's too late for the whole research-agent-thing at this point. I don't have the prerequsite skills higher than 3/4 either, so probably...
- by Babar - at 2004.10.03 01:28:00
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5. How does Capacitor recharge work? - in Ships and Modules [original thread]
Originally by: Lorth Well cap recharge isn't a simple thing, and truthfully I don't know THAT much about it, but I will share what I know. First it isn't 16.2cap/sec nor is it 250cap/sec. 16.2 cap/sec is pretty closse but not exact. The c...
- by Babar - at 2004.09.21 18:39:00
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6. How does Capacitor recharge work? - in Ships and Modules [original thread]
Originally by: Lorth Well cap recharge isn't a simple thing, and truthfully I don't know THAT much about it, but I will share what I know. First it isn't 16.2cap/sec nor is it 250cap/sec. 16.2 cap/sec is pretty closse but not exact. The c...
- by Babar - at 2004.09.21 18:39:00
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7. Another mystery of the EVEverse :: Why does CCP favor Armor tanking ? - in Ships and Modules [original thread]
For one thing, shield tanking ships have twice the hp. If you're shield-tanking you still have some margin once your shields are gone. Armor tanks are in deep **** once something gets through.
- by Babar - at 2004.08.17 17:24:00
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8. Another mystery of the EVEverse :: Why does CCP favor Armor tanking ? - in Ships and Modules [original thread]
For one thing, shield tanking ships have twice the hp. If you're shield-tanking you still have some margin once your shields are gone. Armor tanks are in deep **** once something gets through.
- by Babar - at 2004.08.17 17:24:00
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9. APOC the new UBER SHIP - in Ships and Modules [original thread]
Edited by: Babar on 15/08/2004 10:27:56 Originally by: Ca0 Ca0 I would like to see armor tanking nerfed OR shield tanking improved. Shields just should provide a better method of defense than armor. The easiest way to do it would ...
- by Babar - at 2004.08.15 10:13:00
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10. APOC the new UBER SHIP - in Ships and Modules [original thread]
Edited by: Babar on 15/08/2004 10:27:56 Originally by: Ca0 Ca0 I would like to see armor tanking nerfed OR shield tanking improved. Shields just should provide a better method of defense than armor. The easiest way to do it would ...
- by Babar - at 2004.08.15 10:13:00
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11. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Babar on 04/08/2004 15:39:10 Edited by: Babar on 04/08/2004 14:04:44 Originally by: Selim Maller's going to be okay now, IMO... Sure is. Ok, it doesn't measure up to the others currently and its new bonus is worse tha...
- by Babar - at 2004.08.04 14:00:00
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12. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Babar on 04/08/2004 15:39:10 Edited by: Babar on 04/08/2004 14:04:44 Originally by: Selim Maller's going to be okay now, IMO... Sure is. Ok, it doesn't measure up to the others currently and its new bonus is worse tha...
- by Babar - at 2004.08.04 14:00:00
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13. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Originally by: Drusilla Maller - Yeah, 2.5% per level seems kinda pointless. How about, since the maller has no real drone ability, giving it another turret slot and some grid so it can load 5 really big guns or 6 midrange guns? It IS a gu...
- by Babar - at 2004.07.29 22:11:00
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14. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Originally by: Drusilla Maller - Yeah, 2.5% per level seems kinda pointless. How about, since the maller has no real drone ability, giving it another turret slot and some grid so it can load 5 really big guns or 6 midrange guns? It IS a gu...
- by Babar - at 2004.07.29 22:11:00
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15. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Babar on 28/07/2004 15:27:32 Originally by: Zu Lu Well the Maller has one more low slot than Rupture But what good are those slots if you don't have the resources to fit anything decent in them? Which is a problem for all...
- by Babar - at 2004.07.28 15:12:00
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16. Cruiser 2nd Bonuses in testing - in Ships and Modules [original thread]
Edited by: Babar on 28/07/2004 15:27:32 Originally by: Zu Lu Well the Maller has one more low slot than Rupture But what good are those slots if you don't have the resources to fit anything decent in them? Which is a problem for all...
- by Babar - at 2004.07.28 15:12:00
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17. Drones - in Ships and Modules [original thread]
Edited by: Babar on 26/07/2004 12:15:53 Originally by: L'Ming The Frigate/Battleship balance problems are, as far as I can see, based more on cost than combat ability. A BS can kill half a dozen frigs, but if it dies in the fight it ve...
- by Babar - at 2004.07.26 12:12:00
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18. Drones - in Ships and Modules [original thread]
Edited by: Babar on 26/07/2004 12:15:53 Originally by: L'Ming The Frigate/Battleship balance problems are, as far as I can see, based more on cost than combat ability. A BS can kill half a dozen frigs, but if it dies in the fight it ve...
- by Babar - at 2004.07.26 12:12:00
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19. MegaThron set-up plz? - in Ships and Modules [original thread]
You probably want a cap booster for blaster setups. And maybe a webber. Drop the shield mods, or something..
- by Babar - at 2004.01.14 18:32:00
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20. Are hybrids missing a gun? - in Ships and Modules [original thread]
Quote: Both Amarr and Minmatar have the ability to combine skills, ship bonuses, and low slot mods to make slower harder hitting guns have a respectable ROF. You mean.. Apoc has an amazing 7 low slots they could use to increase ROF, whil...
- by Babar - at 2004.01.14 13:43:00
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