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Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 10:44:00 -
[1] - Quote
As in real life it's much more fun to be rich in Eve - you can have more shiny things, take bigger risks with them (why yes I will PvP with my faction fit battleship instead of treating it like a precious treasure and just ship spinning with it). What's more if money is easy to come by then you don't need to do the boring grind stuff (ie. *working*) you can spend more time messing about and having a good time doing fun things (ie. *playing*).
and yet this forum is full of people moaning that it's too easy to make money!
Why is this?
is that because you see the accumulation of isk as the end game and the ability to do that easily spoils it for you, because it *should* be a challenge?
Is it because you have a lot of wealth earned when it was hard to come by and therefore it's irritating to see upstarts getting all the advantages without the effort? or I guess that those advantages are being erroded
or is it that isk isn't quite as easy to come by as this forum makes out and the moaning is from people who perceive others to be making isk hand over fist and are for want of a better word: jealous?
or is there something I am missing?
(and please don't start going on about how mining is some noble profession and is now not viable any more or missioning is not rewarded well - if you *enjoy* mining or repeating missions over and over as you profess then surely its the doing of it and not the rewards you are after)
|

Florestan Bronstein
United Highsec Front The 99 Percent
353
|
Posted - 2012.01.05 11:14:00 -
[2] - Quote
easy isk doesn't result in people being any richer, it only results in prices being higher. |

Ray Intaki
The Scope Gallente Federation
0
|
Posted - 2012.01.05 11:16:00 -
[3] - Quote
As is the case with real life as well:
Everyone always thinks that everyone else has more money than they do. 
|

oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
288
|
Posted - 2012.01.05 11:18:00 -
[4] - Quote
i provide pvpers shiny killmails with expensive stuff and still they think i shouldn,t earn too much isk We Rabble Because We Care,BC CCP doesn,t seem to care much |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 11:20:00 -
[5] - Quote
Florestan Bronstein wrote:easy isk doesn't result in people being any richer, it only results in prices being higher.
This. Just like higher mining yields just depress mineral prices and thus do not increase mining income. And so on and so forth. |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 11:22:00 -
[6] - Quote
RubyPorto wrote:Florestan Bronstein wrote:easy isk doesn't result in people being any richer, it only results in prices being higher. This. Just like higher mining yields just depress mineral prices and thus do not increase mining income. And so on and so forth.
but the numerical value of the price is not actually relevant - what is is how much effort/time that item required from me which is a (subtly) different thing.
given that we aren't needing to feed or house ourselves with isk then inflation isn't as damaging as it is in real life economies
If people were all complaining that they all have loads of isk but can't afford anything then this might be a problem - but I get the feeling that people are complaining about isk faucets because it seems like people can afford much more |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 11:30:00 -
[7] - Quote
Luh Windan wrote: If people were all complaining that they all have loads of isk but can't afford anything then this might be a problem - but I get the feeling that people are complaining about isk faucets because it seems like people can afford much more
Have you seen the PLEX price whines? And prices have risen a fair bit, though without the quarterly economic report it's hard to check a fair bit.
In addition the income inflation is not uniform across the playerbase, it's new high income activities focused in Hisec. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1248
|
Posted - 2012.01.05 11:33:00 -
[8] - Quote
1000 people out of 50k can get rich and then can get even richer with no effort whatsoever
Rest doing all the work to scrap by month to month..
Seems it works as intended, considering EVE is an capitalistic world. Whining about high sec missioners, incursion runners is pathetic.. Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7 100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of. |

Kelsi Corynn
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.01.05 11:39:00 -
[9] - Quote
Florestan Bronstein wrote:easy isk doesn't result in people being any richer, it only results in prices being higher.
That's been true for some items, but the overall price indexes have remained pretty flat, despite the amount of ISK in the game continuing to increase.
RubyPorto wrote: In addition the income inflation is not uniform across the playerbase, it's new high income activities focused in Hisec.
Much of which in turn ends up in the pockets of alliance leadership via moongoo stranglehold, but the average rank and file nullseccer never sees this income except in the form of ship programs or paid logistics fees, if they're lucky.  |

IHaveCandyGetInTheVan69
Angry Mustellid
80
|
Posted - 2012.01.05 11:44:00 -
[10] - Quote
Because it makes the game mostly pointless if losses don't hurt.
In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter. |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 11:44:00 -
[11] - Quote
Kelsi Corynn wrote:Much of which in turn ends up in the pockets of alliance leadership via moongoo stranglehold, but the average rank and file nullseccer never sees this income except in the form of ship programs or paid logistics fees, if they're lucky. 
Moon goo doesn't cause any inflation. It does not produce any isk. |

Kelsi Corynn
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.01.05 11:50:00 -
[12] - Quote
RubyPorto wrote: Moon goo doesn't cause any inflation. It does not produce any isk.
Indeed, it simply provides an avenue for ISK to move from those in high sec to those in nullsec, in large quantities. |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 11:53:00 -
[13] - Quote
IHaveCandyGetInTheVan69 wrote:Because it makes the game mostly pointless if losses don't hurt.
In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter.
I don't buy this at all.
I don't PvP because it's going to hurt me - I PvP because it's unpredictable and thrilling, because it's pitting your wits against another human being (and I enjoy fighting smarter people even when I loose than I do the dumb kills).
When I lose a ship it's a lesson to be learned. A challenge to rise to. I couldn't care less about the isk - that's just an annoyance. (and I agree that there should be some inertia - ie. some cost because otherwise it does have less meaning. but that cost doesn't need to be painful) |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 11:59:00 -
[14] - Quote
Kelsi Corynn wrote:RubyPorto wrote: Moon goo doesn't cause any inflation. It does not produce any isk.
Indeed, it simply provides an avenue for ISK to move from those in high sec to those in nullsec, in large quantities.
Fair enough. Though so do pirate faction Mods, Deadspace mods, officer gear, etc. |

Aineko Macx
Royal Amarr Institute Amarr Empire
92
|
Posted - 2012.01.05 12:11:00 -
[15] - Quote
Luh Windan wrote:but the numerical value of the price is not actually relevant - what is is how much effort/time that item required from me which is a (subtly) different thing. Spot on. It's the subjective value of things that is being decreased through the ease of making isk.
Price inflation hasn't really kept up with this increase as the supply side is distorted by things like bots, which don't care how much (or little) they get in return for their efforts.
Luh Windan wrote:IHaveCandyGetInTheVan69 wrote:Because it makes the game mostly pointless if losses don't hurt. In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter. I don't buy this at all. Candy is right. The very real risk of loss (or achievement) is what makes the eve experience so intense. The less subjective value these things have, the more trivialized and boring the gaming experience gets.
Proof: Look at SiSi. You can have as much pvp as you want at virtually no cost. It's completely boring because it's meaningless and because there is no real risk of losing anything valuable. |

gfldex
254
|
Posted - 2012.01.05 12:17:00 -
[16] - Quote
The advantage of a pile of gold is that you can hire poor bastards to do the boring stuff you possibly wouldn't want to do yourself. Like camping some failmercs in station. You better leave that to some other failmercs. Remember, you can't buy friendship. But you wouldn't want to punish your friends with *beep*jobs anyway, would you?
Merry crisis and a happy new fear! |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 12:22:00 -
[17] - Quote
Aineko Macx wrote: Candy is right. The very real risk of loss (or achievement) is what makes the eve experience so intense. The less subjective value these things have, the more trivialized and boring the gaming experience gets.
Proof: Look at SiSi. You can have as much pvp as you want at virtually no cost. It's completely boring because it's meaningless and because there is no real risk of losing anything valuable.
You will note that I agreed that there should be *some* cost to a loss so I'm not disputing that.
It should be apparent though if the increased supply of isk has reduced PvP via the various killboards. I wonder if they have graphs of activity over time (would be trivial for them to create from their DBs even if they don't)
|

MatrixSkye Mk2
Republic University Minmatar Republic
122
|
Posted - 2012.01.05 12:37:00 -
[18] - Quote
Luh Windan wrote:As in real life it's much more fun to be rich in Eve - you can have more shiny things, take bigger risks with them (why yes I will PvP with my faction fit battleship instead of treating it like a precious treasure and just ship spinning with it). What's more if money is easy to come by then you don't need to do the boring grind stuff (ie. *working*) you can spend more time messing about and having a good time doing fun things (ie. *playing*).
Not that I disagree with your main point, but I'll just say that there is absolutely nothing wrong with collecting isk for the sake of collecting isk. And so what if I buy a shiny ship just to spin around? Yes, I expect haters to hate. But these idiots are usually the same ones collecting kills. And what does a PVPer do with his precious killboard? Just as in the isk/ship collector's case; absolutely nothing.
So let those that blanket themselves in hate and jealousy do it. Because you will not be able to reason them out of an idea they did not reason themselves in the first place. You'll have more success asking a rock to move.
|

Aineko Macx
Royal Amarr Institute Amarr Empire
92
|
Posted - 2012.01.05 12:42:00 -
[19] - Quote
Luh Windan wrote:It should be apparent though if the increased supply of isk has reduced PvP via the various killboards. I wonder if they have graphs of activity over time (would be trivial for them to create from their DBs even if they don't) I think it's safe to assume that the increase in ISK supply is not detrimental to pvp in itself, as less effort is required to replace a ship. People are just switching to more expensive ships. But to keep things interesting at this pace, CCP would have to introduce higher end ships regularly. The better (and actually sustainable) solution is to balance isk faucets/sinks and risk/reward. |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 12:45:00 -
[20] - Quote
MatrixSkye Mk2 wrote:
Not that I disagree with your main point, but I'll just say that there is absolutely nothing wrong with collecting isk for the sake of collecting isk. And so what if I buy a shiny ship just to spin around? Yes, I expect haters to hate. But these idiots are usually the same ones collecting kills. And what does a PVPer do with his precious killboard? Just as in the isk/ship collector's case; absolutely nothing.
So let those that blanket themselves in hate and jealousy do it. Because you will not be able to reason them out of an idea they did not reason themselves in the first place. You'll have more success asking a rock to move.
No - I agree if the collection of isk is your goal then there is indeed nothing wrong with that.
I was genuinely asking the question because people complain about isk incomes as though it is given that it is a give that more isk in the game is bad.
But surely if you are an isk or ship collector then surely the increase of isk makes your goal more of a challenge (because lots more people can attain more of the the things you want) and that, in a game, isn't such a bad thing?
To be clear - certainly not hating people for not thinking like me - am interested in how you see the world more than anything (else how will I learn anything new) |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 12:47:00 -
[21] - Quote
Aineko Macx wrote:Luh Windan wrote:It should be apparent though if the increased supply of isk has reduced PvP via the various killboards. I wonder if they have graphs of activity over time (would be trivial for them to create from their DBs even if they don't) I think it's safe to assume that the increase in ISK supply is not detrimental to pvp in itself, as less effort is required to replace a ship. People are just switching to more expensive ships. But to keep things interesting at this pace, CCP would have to introduce higher end ships regularly. The better (and actually sustainable) solution is to balance isk faucets/sinks and risk/reward.
So I can see that is a possible risk.
But I refer you to Jimmy Wales and the steak knives problem http://veen.com/jeff/archives/000880.html - it can be very detrimental assuming you can predict the evolution of a complex system (which Eve undoubtedly is) and solving problems before they occur. |

Scortched Merc
Caldari Provisions Caldari State
102
|
Posted - 2012.01.05 12:48:00 -
[22] - Quote
What is considered rich in Eve?
E .-+ ` ' / -+. F Your tears fuel my internet spaceship. |

RubyPorto
Profoundly Disturbed RED.Legion
1138
|
Posted - 2012.01.05 12:53:00 -
[23] - Quote
Scortched Merc wrote:What is considered rich in Eve?
1 ISK. |

DelBoy Trades
Enslave. GIANTSBANE.
194
|
Posted - 2012.01.05 13:27:00 -
[24] - Quote
OP doesn't understand inflation. Damn nature, you scary! |

Skorpynekomimi
E.A.D Alliance Omega Vector
75
|
Posted - 2012.01.05 13:32:00 -
[25] - Quote
More liquid ISK = harder for newbies = less newbies = less money for ccp.
When attrition of older players < amount of staying newbies, CCP will slowly go out of business. |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 13:34:00 -
[26] - Quote
DelBoy Trades wrote:OP doesn't understand inflation.
I do understand inflation but I'm yet to be convinced that what is going on is as clear cut as that.
Secondly, while inflation is a very bad thing in a real world economy (because we use our money to stay alive) it is less clear what the impact would be in Eve
but hey. received wisdom :- t's inflation stupid. End of argument - let's not try and understand anything shall we? |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 13:35:00 -
[27] - Quote
Skorpynekomimi wrote:More liquid ISK = harder for newbies = less newbies = less money for ccp.
When attrition of older players < amount of staying newbies, CCP will slowly go out of business.
First cogent point I've seen - and yes you might be right. Hadn't seen it that way and do agree that will be a problem. |

Scortched Merc
Caldari Provisions Caldari State
102
|
Posted - 2012.01.05 14:58:00 -
[28] - Quote
I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has? E .-+ ` ' / -+. F Your tears fuel my internet spaceship. |

Kelsi Corynn
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.01.05 15:59:00 -
[29] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
It's the same as in real life. Anyone with more ISK than you is a sleazy, greedy plutocrat; anyone with less ISK than you is a scummy ratty plebeian. |

RubyPorto
Profoundly Disturbed RED.Legion
1141
|
Posted - 2012.01.05 19:43:00 -
[30] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has?
1 ISK is considered to be an amount of money greater than most non-Capsuleers will ever see in a lifetime.
One early mission item is, IIRC "A Lot of Money" the agent considers it an easy enough bribe to pay, as it's significantly less than an ISK. |

Aineko Macx
Royal Amarr Institute Amarr Empire
92
|
Posted - 2012.01.05 22:12:00 -
[31] - Quote
Luh Windan wrote:it can be very detrimental assuming you can predict the evolution of a complex system (which Eve undoubtedly is) and solving problems before they occur. Actually, the macro economics of closed virtual economies like eves are pretty well understood. Even CCP stated multiple times that they are unhappy about the imbalance between sinks and faucets (and still, they introduce more faucets, derp). Also see mudflation. |

Professor Alphane
Alphane Research Co-operative
198
|
Posted - 2012.01.05 22:42:00 -
[32] - Quote
Frankly I'm not bothered how much isk other people have, my thread regarding isk wasn't a compaint about other people being rich. Rather it was an observation how things had changed and how this change had fundamentaly altered the progression dynamic, it used be be the limting factor on ship development was isk and you needed to grind for it if you wanted to achieve something, now adays isk is so easy to come by you could rush through the ship classes as soon as you can train for it.
Though to be fair and give a balnced point of view there are now more things to do ingame when you reach BS's, it used to be you could just do lvl 4's or mine a bit quicker. Now theres a distinct level of playstyle beyond that even if your main direction is not pure PVP (ie low/null in the old days) like incursions or WH's (though there is a Pvp aspect). The game has certainly changed and the amount of isk in peoples wallets is only one aspect of that.
/edit thank god for copy/paste would have hated to have had to type all that again .. 
YOU MUST THINK FIRST.... |

Macks Artilius
Definitive Exploration and Excavations
0
|
Posted - 2012.01.05 22:46:00 -
[33] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has?
The same answer as to any other question in EVE. "It depends". Usually it depends on your point-of-view compared with the people around you.
When I found a 1-jump trade route that earned me 1 million isk in my first week, I thought that was a lot of money.
When I found a highsec radar with 12 million of loot inside in my third week, I thought that was a lot of money.
When I took up wormhole diving and made 120M isk in one go I thought that was a lot of money... and I still do actually, but I have faster ways to make that kind of isk now.
When I made my first billion, I thought that was a lot of money.
Now I fly around in a ship worth hundreds of times what I once considered "a lot" of money. The longer you play EVE, the more your perception of the value of isk is skewed. |

Taedrin
Kushan Industrial
308
|
Posted - 2012.01.05 23:52:00 -
[34] - Quote
Luh Windan wrote:DelBoy Trades wrote:OP doesn't understand inflation. I do understand inflation but I'm yet to be convinced that what is going on is as clear cut as that. Secondly, while inflation is a very bad thing in a real world economy (because we use our money to stay alive) it is less clear what the impact would be in Eve (in fact the social issues that can be caused by a seemingly out of control system, which is where inflation eventually leads, might be quite interesting in Eve given we are all armed to the teeth) but hey. received wisdom :- t's inflation stupid. Inflation is bad. End of argument - let's not try and understand anything shall we?
Actually pure inflation is harmless - prices rise, but so too do wages/salaries. And in fact, a small amount of inflation is good for the economy, because it encourages people with money to spend it - due to the fact that their money loses value if they hold on to it.
What is bad for the economy is impure inflation - because prices can rise in one area of the economy, but fall in another area. This uneven change in prices causes some entities to benefit and others to lose.
And of course, hyperinflation is bad, too. |

Luh Windan
S T R A T C O M
50
|
Posted - 2012.01.05 23:54:00 -
[35] - Quote
Professor Alphane wrote:Frankly I'm not bothered how much isk other people have, my thread regarding isk wasn't a compaint about other people being rich. ]
And I wasn't having a go.
It seems that there is a huge amount of received wisdom - essentially "it's inflation stupid don't you know anything"
But beyond that we find that it isn't black and white that there is economy wide inflation but there are some indicators which may show inflation. Secondly the reason inflation is bad in a game like Eve is not for 90% of the rubbish people talk about but because it damages the game for new players and threatens therefore the existence of the game. |

Taedrin
Kushan Industrial
308
|
Posted - 2012.01.05 23:56:00 -
[36] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has?
Linkage
Of course, as others have mentioned, everything is entirely dependent upon your point of view, and more especially on how you spend your money. For many characters, it makes more sense to consider your Net Asset Value (NAV) than how much ISK you have in your wallet. |

Professor Alphane
Alphane Research Co-operative
198
|
Posted - 2012.01.06 00:16:00 -
[37] - Quote
What has happened in EVE isn't infaltion though. To quote Wiki
Quote:inflation is a rise in the general level of prices of goods and services in an economy over a period of time.
Now the goods in EVE stay at pretty much the same level (because of the way industry works) our earnings however have increased so everyone has more disposable income.
An example of ingame inflation is a 'purple drop' as it's rare the more people want it and will pay more for it pricing newer players out the market. The more gold people have the more they will pay the bigger the gap gets.
Eve's market doesn't revolve around drops though it revolves around a complex 'crafting' system for want of a better word, where the price of an item is relative to the value of the minerals it can be broken down to (as a baseline at least).
This is essentially a good thing for a new player as they can now buy more stuff given what they earn than players used to be able to.
TLDR
Richer players != Inflation
EVE's market isn't comprable to other MMO's as it mostly 'crafting' based.
More money in your wallet = more fun for noobs
/edit I understand you weren't having a go, I just kinda carried on where I left off in this discussion of a slightly diffrent aspect of the subject, but thanks for pointing it out anyhow 
YOU MUST THINK FIRST.... |

Surge Roth
Center for Advanced Studies Gallente Federation
28
|
Posted - 2012.01.06 02:18:00 -
[38] - Quote
Because the stupids think things get more expensive or isk loses its value or something dumb like that, when it never does. And if it did, everything affected by it would change along with it to normalize it. |

Rellik B00n
Interstellar Brotherhood of Gravediggers The 0rphanage
118
|
Posted - 2012.01.06 02:37:00 -
[39] - Quote
Florestan Bronstein wrote:easy isk doesn't result in people being any richer, it only results in prices being higher.
kerching there it is. my war dec solution |

1-Up Mushroom
Imperial Academy Amarr Empire
1819
|
Posted - 2012.01.06 03:19:00 -
[40] - Quote
I have a point to make.
1) If the average ISK in a players wallet was 100M, 100M wouldn't be too much, it would be just kind of average ISK that is pretty easy to attain. But now lets say the average ISK in a players wallet was 100B, would 100B mean everybody is rich? No, 100B mean you have an average amount of ISK. So if it's easier to get ISK then everybody gets it, then the people who were previously space rich now become less "rich" in comparison to how they used to be forcing them to grind for more ISK if they want to be rich again. It's this endless cycle that if CCP keeps decreasing the difficulty to get ISK then 100B might eventually mean your wallet is just average, people don't seem to like that. 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me!-áRemember EVE is EVErything! |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
522
|
Posted - 2012.01.06 03:27:00 -
[41] - Quote
Any kind of Isk inflation in EVE is a far far less effect on noobs than the fact that few corps will take them due to the way POS and corp permissions work. EVE is hard as hell to solo at first for good reason of which to encourage grouping.
So other issues besides people being isk rich are the problem. Making a new modular corp and POS permission system should help empty hisec quite nicely. |

Nikodiemus
Perkone Caldari State
8
|
Posted - 2012.01.06 04:02:00 -
[42] - Quote
The biggest problem with Eve and the Isk market is not people being too easily able to make isk - isk can be a ***** to make by normal or casual or even hobbyist players. The people that make Isk such a pain are those that drain money from the Eve economy and sink it into PLEX.
The argument that PLEX is a xfer of game time from one to another is well and dandy, but if I bought my nyx and fund its upkeep through plex while maintaining a holding character, or at best using my other acct to pay for it, this transfer of time and resources from one player to another is just a sink.
There are many ways where this fella can use isk that doesn't effect the economy byt trading, buying, etc. from that fella, but the point remains.
PLEX creates and extremely complex and difficult to predict economic force in a game where player created actions, especially economies, are central. |

Skydell
Space Mermaids
89
|
Posted - 2012.01.06 04:58:00 -
[43] - Quote
Isk Wealthy is optical.
China server Plex go for 2 billion ISk. That's massive ISK.
Our server also doesn't look at distribution. The people saying there is more ISK in EVE have no way of determining who has that ISK. It's very much at the structural level the same as real world capitalism. Most of it is held by the 1% and I assure you, any of the people reading this is NOT in the 1% group. (Exception might be Chribba)
We all might "think" we are rich and that's reflective of real world too. The truth being, most of us sit on very little in percentage of what is in the game. 99% of the money is in 1% of the wallets.
There is also the issue of asset perspective. That ISK is liquid ships in alliances that won't ever use it. So it's not even really in the game. They keep it in the even they get wiped out and that never happens. Mostly because we see decimations months in advance and can avoid them.
Branch is a good example. Goons did nothing there and won't. They displaced players but Branch residence were in evac as soon as it became clear the unbeatable Goon NAP train was coming. Add to that any ships that are lost don't really require that much ISK to replace because the people who have all the ISK also control the Ship industries. So they keep thier ISK and just stop selling thier minerals, using it to make thier ships. That was the original purpose of it, to replace ships but when no ships need replacement, it becomes surplus and the ISK distribution system kicks in.
The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK. |

Aineko Macx
Royal Amarr Institute Amarr Empire
92
|
Posted - 2012.01.06 07:03:00 -
[44] - Quote
Skydell wrote:The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK. That's only one side of the equation. The other is how willing people are to shell out RL cash for a virtual currency. And between china and the western countries that populate most of TQ that parameter is not the same. |

Ocih
Space Mermaids
36
|
Posted - 2012.01.06 07:18:00 -
[45] - Quote
Aineko Macx wrote:Skydell wrote:The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK. That's only one side of the equation. The other is how willing people are to shell out RL cash for a virtual currency. And between china and the western countries that populate most of TQ that parameter is not the same.
That's real world economics though and while it of course impacts EVE as a business, I would say the RMT value of EVE has far deeper impacts on the virtual economy of EVE.
EVE China has 30K subs. The ability to grind is much higher. The need to PvP off that grind time isn't there. They have null sec NAP that makes goon NAP look like dollarama compared to Wal-mart. I understand you are saying there might be less Plex in the China server. I just don't think that's the reason. I suspect the available plex for the pop is similar to the number here. They just have way more ISK.
That all said, Plex is still the marker for ISK available in game because Plex is the hardest asset in the game, on both servers. |

Selinate
553
|
Posted - 2012.01.06 07:21:00 -
[46] - Quote
shiny faction fit ship > ****** T1 fit ship. |

Aineko Macx
Royal Amarr Institute Amarr Empire
92
|
Posted - 2012.01.06 07:59:00 -
[47] - Quote
Ocih wrote:That's real world economics though and while it of course impacts EVE as a business, I would say the RMT value of EVE has far deeper impacts on the virtual economy of EVE.
EVE China has 30K subs. The ability to grind is much higher. The need to PvP off that grind time isn't there. They have null sec NAP that makes goon NAP look like dollarama compared to Wal-mart. I understand you are saying there might be less Plex in the China server. I just don't think that's the reason. I suspect the available plex for the pop is similar to the number here. They just have way more ISK.
That all said, Plex is still the marker for ISK available in game because Plex is the hardest asset in the game, on both servers. I agree, I was just pointing out another influencing factor. To confirm PLEX price is strongly correlated with player wealth there we'd have to have some CEVE stats, though. Also do note they are still running Tyrannis, meaning no Incursions, so no 100mil+ isk/h grinding. |

Thredd Necro
Imperial Academy Amarr Empire
107
|
Posted - 2012.01.06 08:13:00 -
[48] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has?
Chribba bought himself CCP for Christmas...using nothing but PLEX.
CCP now stands for Chribba Control Productions...true story...
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |

Grumpy Owly
Royal Amarr Institute Amarr Empire
63
|
Posted - 2012.01.06 08:16:00 -
[49] - Quote
What I tend to find interesting and notice about the call to nerf varous isk generating activities but largely high sec incursion is that the people shouting about it tend to fall into two catergories:
1) Null seccers who obviously wish to see their area of space given the perks and prestige largely to enthuse interest in their areas and activity.
2) People who have already made billions of isk in various isk generating activities and now want to see them nerfed so as to disadvantage those who havent had the similar opportunity, meanwhile conveniantly hanging onto their own assests.
If this wasnt the case why are people tending to be concerned about where the grass seems greener?
I have seen very little in terms of inflation due to what people like to point out as problematic isk generators, and claim every possible cause under the sun to label them as such as a result, when likley other factors are contrinutaory to the changes.
E.g. Plex price spike was claimed as being an incursion issue, and yet unsuprisingly the spike occured around the advent of the crucible expansion. Largely making the spike attributable to people extending their accounts and/or people returning to the game. Had it been a problem due to other issues it would have largley been seen to effect it gradually over a longer term whilst those activities where occuring.
Also very little detail has fallen out of economic understanding as a study to identify where the isk is flowing and wether more isk sinks or other needs are required. I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff. And largely I doubt it is a real problem else they would have changed things or not introduced them as is originally.
In conclusion and the point I want to make is I wish there was a proper study to understand these issues and not to be misslead by people using propoganda for their own particular interests. |

Keat0n
The Pakk Syndicate Capax Infinitus
23
|
Posted - 2012.01.06 08:30:00 -
[50] - Quote
Jaroslav Unwanted wrote:1000 people out of 50k can get rich and then can get even richer with no effort whatsoever
Rest doing all the work to scrap by month to month..
Seems it works as intended, considering EVE is an capitalistic world. Whining about high sec missioners, incursion runners is pathetic.. Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7 100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of.
Last time I checked incursions were open to everyone. |

Aineko Macx
Royal Amarr Institute Amarr Empire
92
|
Posted - 2012.01.06 09:06:00 -
[51] - Quote
Grumpy Owly wrote:I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff. As one of the 30-ish people at last fanfests economy round table with Dr. EyoG I confirm that CCP is aware and unhappy about the imbalance of isk entering and leaving the economy. At that moment, they wanted to introduce more sinks, but were unsure how to do it. And by judging the current situation, they still are.
Quote:If this wasnt the case why are people tending to be concerned about where the grass seems greener? ... In conclusion and the point I want to make is I wish there was a proper study to understand these issues and not to be misslead by people using propoganda for their own particular interests. I find it small-minded that people assume there must always be an ulterior motive for an interest in balancing, or in this case, macro-economics. But this being eve, I can't really blame ya... |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1249
|
Posted - 2012.01.06 09:10:00 -
[52] - Quote
Keat0n wrote:Jaroslav Unwanted wrote:1000 people out of 50k can get rich and then can get even richer with no effort whatsoever
Rest doing all the work to scrap by month to month..
Seems it works as intended, considering EVE is an capitalistic world. Whining about high sec missioners, incursion runners is pathetic.. Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7 100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of. Last time I checked incursions were open to everyone.
last time i checked 20 ppl in uber ships takes all .. competing crap takes non.. go figure.. If you move 50k ppl to high sec incursion .. than there will be more those 20 ppl uber fleets, but still only one of them will get payed. |

Grumpy Owly
Royal Amarr Institute Amarr Empire
63
|
Posted - 2012.01.06 09:17:00 -
[53] - Quote
Aineko Macx wrote:Grumpy Owly wrote:I'd prefer to see this understanding to be able to make "informed" decisions. But am hoping CCP have this awareness as I expect due to their dedicated economic staff. As one of the 30-ish people at last fanfests economy round table with Dr. EyoG I confirm that CCP is aware and unhappy about the imbalance of isk entering and leaving the economy. At that moment, they wanted to introduce more sinks, but were unsure how to do it. And by judging the current situation, they still are. Quote:If this wasnt the case why are people tending to be concerned about where the grass seems greener? ... In conclusion and the point I want to make is I wish there was a proper study to understand these issues and not to be misslead by people using propoganda for their own particular interests. I find it small-minded that people assume there must always be an ulterior motive for an interest in balancing, or in this case, macro-economics. But this being eve, I can't really blame ya...
I was aware of the conclusions of the need for isk sinks. But it still doesnt make a full study of all the isk generating activities. I'd expect income generation from NPC missions will largley generate more isk overall in the player base than some activities and yet this isk generation isnt equally challenged. So irrespective of wether isk sinks are required it doesnt identify which activities may be most causing the issues. So people naturally jump to possible obvious conclusions because it suits their selfish interests.
And its not an assumption, my conclusions are derived from actual experince of talking to various people within eve who have admitted to such aswell as simply revealing there interests so nothing to blame. I'd say look to yourself hypocrit about projecting upon me your own assumptions.
|

Ocih
Space Mermaids
36
|
Posted - 2012.01.06 09:32:00 -
[54] - Quote
This is all symptomatic though. Making ISK be it in Incursions, WH, low sec or where ever. That's not the problem.
Over 8 years, CCP have nerfed, nerfed and nerfed again. They do this based on the amount of ISK in the game. None of that nerfing has worked though because it isn't removing the ISK from the game. We see EVE as a spreadsheet in Space, so do CCP. They need to figure out how to pry those trillions of ISK out of the alliance wallets. They need to make those alliances want to spend that money though. Nerfs won't work. They need more content that will matter to those alliances.
The reason it needs to be done is to allow CCP to see with thier spreadsheets how much ISK is needed. They can't do that with static ISK clouding the spreadsheets.
Why did we get handed L3 battle cruisers?
Want an Idea, CCP? Real player R&D. Allow Goons to make a Goon supercap. Through R&D that takes alot of money to research. Allow them to make thier own player agents (us) and allow them to create prototype BPC's that can then be either used or copied say 5 copies per prototype with more material added?
Make it a sink, not an ISK trade, make it realistic to get it done. Make it worth it. Real crafting in EVE anyone? |

Luh Windan
S T R A T C O M
51
|
Posted - 2012.01.06 09:44:00 -
[55] - Quote
Aineko Macx wrote: As one of the 30-ish people at last fanfests economy round table with Dr. EyoG I confirm that CCP is aware and unhappy about the imbalance of isk entering and leaving the economy. At that moment, they wanted to introduce more sinks, but were unsure how to do it. And by judging the current situation, they still are.
Given their new enthusiasm for Eve and the lessons learned perhaps they could be encouraged to release recent economy figures (there were reports years ago but I haven't seen one for a while).
There are clearly some very smart players (not me obv. ) and it would be nice to have some real insight instead of the idle speculation which, as I think this thread has brought out, contains some nuggets of wisdom mixed with an awful lot of noise.
Aineko - you mentioned there is research into virtual world economies - do you have any good links or references? |

flakeys
Arkham Innovations
180
|
Posted - 2012.01.06 11:27:00 -
[56] - Quote
Luh Windan wrote:IHaveCandyGetInTheVan69 wrote:Because it makes the game mostly pointless if losses don't hurt.
In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter. I don't buy this at all. I don't PvP because it's going to hurt me - I PvP because it's unpredictable and thrilling, because it's pitting your wits against another human being (and I enjoy fighting smarter people even when I loose than I do the dumb kills). When I lose a ship it's a lesson to be learned. A challenge to rise to. I couldn't care less about the isk - that's just an annoyance. (and I agree that there should be some inertia - ie. some cost because otherwise it does have less meaning. but that cost doesn't need to be painful)
When i started eve somewhere 2003ish it took me 3 months to get a battleship together as the isk gains was a LOT less then now and also the ships available a LOT less.So when i finally had my raven i dived into nullsec to loose it only a few minutes later.I can ensure you that it HURTS to see months of work vanish in a second.
Now i just dive into low-sec every few months or so in 1.5 to 2 B faction tengu's and loose them left and right without giving a **** wich in the end makes pvp -at least for me - a LOT less thrilling to do.Sometimes i wish back for the days when it gave a big rush to see your shields get melted. |

Dyner
Midgard Protectorate
74
|
Posted - 2012.01.06 11:30:00 -
[57] - Quote
IHaveCandyGetInTheVan69 wrote:Because it makes the game mostly pointless if losses don't hurt.
In 2004 BS were a big deal and losing one hurt, now most people shrug off capital and faction BS losses like they don't matter.
That's cause we're honey badgers |

Dbars Grinding
Garoun Investment Bank Gallente Federation
327
|
Posted - 2012.01.06 11:33:00 -
[58] - Quote
IM RICH BIATCH! |

flakeys
Arkham Innovations
181
|
Posted - 2012.01.06 15:48:00 -
[59] - Quote
Dbars Grinding wrote:IM RICH BIATCH!
Me too but you don't see me calling people names  |

David Grogan
The Motley Crew Reborn
295
|
Posted - 2012.01.06 16:32:00 -
[60] - Quote
Thredd Necro wrote:Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has? Chribba bought himself CCP for Christmas...using nothing but PLEX. CCP now stands for Chribba Control Productions...true story... 
and here i thought it meant Chribba's Carebear Policy  Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Thredd Necro
Imperial Academy Amarr Empire
108
|
Posted - 2012.01.06 16:35:00 -
[61] - Quote
flakeys wrote:Dbars Grinding wrote:IM RICH BIATCH! Me too but you don't see me calling people names 
******* is one hell of a drug.
Someone has never watched Chappelle's Show. Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |

Tallian Saotome
Casa Del Wombat
324
|
Posted - 2012.01.06 16:51:00 -
[62] - Quote
Professor Alphane wrote:What has happened in EVE isn't infaltion though. To quote Wiki Quote:inflation is a rise in the general level of prices of goods and services in an economy over a period of time. Now the goods in EVE stay at pretty much the same level (because of the way industry works) our earnings however have increased so everyone has more disposable income. An example of ingame inflation is a 'purple drop' as it's rare the more people want it and will pay more for it pricing newer players out the market. The more gold people have the more they will pay the bigger the gap gets. Eve's market doesn't revolve around drops though it revolves around a complex 'crafting' system for want of a better word, where the price of an item is relative to the value of the minerals it can be broken down to (as a baseline at least). This is essentially a good thing for a new player as they can now buy more stuff given what they earn than players used to be able to. TLDR Richer players != Inflation EVE's market isn't comprable to other MMO's as it mostly 'crafting' based. More money in your wallet = more fun for noobs /edit I understand you weren't having a go, I just kinda carried on where I left off in this discussion of a slightly diffrent aspect of the subject, but thanks for pointing it out anyhow 
You are failing to factor in an element here.
At the same time isk supply has been increasing, the mineral prices have been dropping due to bot miners and drone alloys. Since the mineral prices have dropped, but the prices increased, the effective price of the things stayed the same. If you are going to use this as a reason inflation isn't applicable, use the price indices of T2 and T3 only, so you can rule the impact of the death of mining as a profession out as a factor in prices.
Its a complex system, don't forget to look for more factors at all times. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Solstice Project
Cult of Personality
1258
|
Posted - 2012.01.06 17:46:00 -
[63] - Quote
Wow, page four already. Anyway, to adress the OPs question. (TL;DR at the bottom)
http://en.wikipedia.org/wiki/Spoiled
With work, there comes reward.
Getting rewarded for doing an equivalent 'amount' of work makes us feel great.
One feels satisfied, beyond the reward.
Getting a high reward for a comparatively small 'amount' of work will, for a few first times, make you feel richer. If you can and do continue in doing this, it becomes easy money.
With work there not only comes reward, but also value.
Satisfaction can only be achieved by value, not by reward alone.
The Scrooge Exemption: You can pull Satisfaction out of money hogging if you share characteristics with Ebenezer Scrooge, but then you're out of the context, because Scrooge is nobody who would ever want to spend his money anyway.
Compared to those who want to 'get more money in less time' so they can buy more/expensive stuff, which then loses value rapidly because it's not worth anything anymore.
Without work, reward is shallow.
Somebody with 100 billion ISK does not have to put value into anything he buys, because he can always buy a new one and simply replace it.
Others, who needed to put work into what they have, have either much harder feelings about loss, and/or accept the fact that work needs to be done to get where one wants to be.
There's a value in not only what you do, but also in what you can gain from the reward of your work.
Without the value you create out of work, your reward is shallow.
TL;DR:
Decadence ... in a society near you. Come and join, it is fun until it stabs you in the back for profit.
Inappropriate signature removed. Spitfire |

Professor Alphane
Alphane Research Co-operative
198
|
Posted - 2012.01.06 17:50:00 -
[64] - Quote
Where the minerals actually spawned doesn't seem to be relevant to my assesment, perhaps I'm wrong???
Also T3 didn't excist and I don't really remeber the T2 prices from 3 years ago, but most likely they haven't grown as much as earning potential has, which was the point.
Not really trying to asses the complex system of cause and effect or why things are the way they are, just commenting on the state of things as I see them. Thanks for theinsight though.
YOU MUST THINK FIRST.... |

Luh Windan
S T R A T C O M
51
|
Posted - 2012.01.06 18:03:00 -
[65] - Quote
Solstice Project wrote:Wow, page four already. Anyway, to adress the OPs question. (TL;DR at the bottom)
With work, there comes reward.
Without work, reward is shallow.
A very calvinist approach to things.
I was brought up to this point of view actually but I'm not convinced that it is necessarily the best way of viewing the world (depending of course on your goals in life) - you end up always the worker and never the boss, often the one at the bottom of the heap who does all the work and doesn't reap the rewards of that work at all.
I value the work ethic that this kind of upbringing provided me with but have spent a long time shedding some of the rest of the mental baggage it gave me.
I would respectfully suggest that this is a philosophy anyway and not a fundamental truth - what you say may be true for some but not necessarily for others - I doubt for example there are many goonswarmers that would subscribe to this outlook and yet I am sure a great many of them have plenty of fun |

Tallian Saotome
Casa Del Wombat
324
|
Posted - 2012.01.06 18:24:00 -
[66] - Quote
Professor Alphane wrote:Where the minerals actually spawned doesn't seem to be relevant to my assesment, perhaps I'm wrong???
Also T3 didn't excist and I don't really remeber the T2 prices from 3 years ago, but most likely they haven't grown as much as earning potential has, which was the point.
Not really trying to asses the complex system of cause and effect or why things are the way they are, just commenting on the state of things as I see them. Thanks for theinsight though.
Its not where they come from, its how much of it there is. Drone alloys give more minerals per unit of time than mining does, and can be done by combat pilots. If minerals only came from mining, then not nearly as many people would be able to farm them. While drone anoms were nerfed in crucible(you can no longer spawn the whole site at once, and farm them with you carrier, they spawn in waves now so they take longer to do) so we should start seeing a rise in mineral prices soon, this severely depressed the prices of minerals. When you add bots doing this, as well as mining, 23/7, you end up with minerals that cost so little that they don't noticeably shift due to inflation.
If you eliminate cheaters(bots) that will fix a large part of this, which will cause a significant rise in mineral prices, leading to inflation actually meaning something in terms of mods.
We don't see inflation effect player made mods because our current economy is being undercut by cheaters, so your theories only hold true as long as CCP fails to deal with the RMT rings, and fail to fix the horrible suffering that is mining(the boredom was worth it when minerals were worth something).
Edit: just as a point of reference, i don't know current vexor prices, but when I bought my first one on this toon 3 years ago, I remember it costing 5 mil in Jita. Perhaps there is some inflation affecting noobs after all? o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Ira Theos
Viziam Amarr Empire
27
|
Posted - 2012.01.06 18:38:00 -
[67] - Quote
Luh Windan wrote:As in real life it's much more fun to be rich in Eve -
Is it because you have a lot of wealth earned when it was hard to come by and therefore it's irritating to see upstarts getting all the advantages without the effort? or I guess that those advantages are being erroded
I think that what you have stated above answers a good deal of the source of the whining. The controlling "elites" of Eve are really a narcissistic lot suffering from an inflated entitlement complex. If you look at who controls the access to moongoo, the complexes, and certain areas of drone space (the traditional sources of materials and isk generation in Eve that are necessary to support large scale sovereignty states) you will see that they fall into two basic categories;
1) The Early Settlers of Zero - (Players that staked their claim early on in Eve and accumulated a core resource base when Zero was not heavily populated) and
2) The RMT Farms - (RMT businesses that essentially "bought" their positions with real cash through PLEX-to-Isk investments for the purpose of running ISK Farms to generate Isk to sell in RMT.)
Both of these groups object to any significant source of isk existing outside of deep zero because it represents a threat to their hegemony (if they are playing the game) or business (as it reduces the value of RMT isk). They whine like sheep being slaughtered any time CCP alters the game to provide resource faucets to the player "masses" that are situated outside of their deep zero holdings (ergo the reason behind the continual bleating of the "Risk versus Reward" arguement that demands all high yield activities be located in deep Zero). Their vocal objections to the Incursions is a good example of this.
It is interesting to note that these same groups are the primary entities that utilize botting to generate resources and also run the "rent-a-slave" farms that are passed of as "new player participation in Zero".
Altogether a despicable bunch who need to be exterminated in my opinion. Unfortunately neither I nor most of the non-slave population of Eve have enough time or money to do what is necessary to accomplish this within the current game mechanics of Eve. |

Luh Windan
S T R A T C O M
51
|
Posted - 2012.01.06 18:38:00 -
[68] - Quote
Tallian Saotome wrote:
Its not where they come from, its how much of it there is. Drone alloys give more minerals per unit of time than mining does, and can be done by combat pilots. If minerals only came from mining, then not nearly as many people would be able to farm them. While drone anoms were nerfed in crucible(you can no longer spawn the whole site at once, and farm them with you carrier, they spawn in waves now so they take longer to do) so we should start seeing a rise in mineral prices soon, this severely depressed the prices of minerals. When you add bots doing this, as well as mining, 23/7, you end up with minerals that cost so little that they don't noticeably shift due to inflation.
If you eliminate cheaters(bots) that will fix a large part of this, which will cause a significant rise in mineral prices, leading to inflation actually meaning something in terms of mods.
We don't see inflation effect player made mods because our current economy is being undercut by cheaters, so your theories only hold true as long as CCP fails to deal with the RMT rings, and fail to fix the horrible suffering that is mining(the boredom was worth it when minerals were worth something).
Edit: just as a point of reference, i don't know current vexor prices, but when I bought my first one on this toon 3 years ago, I remember it costing 5 mil in Jita. Perhaps there is some inflation affecting noobs after all?
I agree that the increased supply of minerals pushes the price down.
I see an awful lot of people blaming this on botters. While these do undoubtedly exist what hard evidence is there that these exist in large enough numbers to have an impact on the already substantial mining community?
Everyone talks as is this is fact but I haven't been able to find much more than anecdotal evidence myself . it would be really good to see this first hand. (I don't mean evidence of someone having seen a bot operation no matter how convincing - what I can't find is the evidence that there is a such a large amount of this activity it has a big economic impact. ) |

Ira Theos
Viziam Amarr Empire
27
|
Posted - 2012.01.06 18:40:00 -
[69] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has?
You aren't even close.. the number starts with a "T"... |

Ira Theos
Viziam Amarr Empire
27
|
Posted - 2012.01.06 18:52:00 -
[70] - Quote
Skydell wrote:Isk Wealthy is optical.
China server Plex go for 2 billion ISk. That's massive ISK.
Our server also doesn't look at distribution. The people saying there is more ISK in EVE have no way of determining who has that ISK. It's very much at the structural level the same as real world capitalism. Most of it is held by the 1% and I assure you, any of the people reading this is NOT in the 1% group. (Exception might be Chribba)
We all might "think" we are rich and that's reflective of real world too. The truth being, most of us sit on very little in percentage of what is in the game. 99% of the money is in 1% of the wallets.
There is also the issue of asset perspective. That ISK is liquid ships in alliances that won't ever use it. So it's not even really in the game. They keep it in the even they get wiped out and that never happens. Mostly because we see decimations months in advance and can avoid them.
Branch is a good example. Goons did nothing there and won't. They displaced players but Branch residence were in evac as soon as it became clear the unbeatable Goon NAP train was coming. Add to that any ships that are lost don't really require that much ISK to replace because the people who have all the ISK also control the Ship industries. So they keep thier ISK and just stop selling thier minerals, using it to make thier ships. That was the original purpose of it, to replace ships but when no ships need replacement, it becomes surplus and the ISK distribution system kicks in.
The only thing we need to look at is PLEX. When PLEX are at 2 billion a pop, then EVE has hyper inflation because everyone is sitting on 50 billion ISK.
Good to see that at least one other person in this game sees what is going on. Maybe you and I should play chess. At least that would be playing a "game" as opposed to Eve. |

Ira Theos
Viziam Amarr Empire
27
|
Posted - 2012.01.06 18:59:00 -
[71] - Quote
Keat0n wrote:Jaroslav Unwanted wrote:1000 people out of 50k can get rich and then can get even richer with no effort whatsoever
Rest doing all the work to scrap by month to month..
Seems it works as intended, considering EVE is an capitalistic world. Whining about high sec missioners, incursion runners is pathetic.. Incursion 100 people can get rich ... high sec missioner non can get rich unless they are 23/7 100 ppl vs 1k vs 48900 .. seems like good ratio for wealth distribution .. those 1k are far more richer than those 100 ppl can even dream of. Last time I checked incursions were open to everyone.
And that is exactly why they are opposed by the powers that be. |

Ira Theos
Viziam Amarr Empire
27
|
Posted - 2012.01.06 19:05:00 -
[72] - Quote
Ocih wrote:This is all symptomatic though. Making ISK be it in Incursions, WH, low sec or where ever. That's not the problem.
Over 8 years, CCP have nerfed, nerfed and nerfed again. They do this based on the amount of ISK in the game. None of that nerfing has worked though because it isn't removing the ISK from the game. We see EVE as a spreadsheet in Space, so do CCP. They need to figure out how to pry those trillions of ISK out of the alliance wallets. They need to make those alliances want to spend that money though. Nerfs won't work. They need more content that will matter to those alliances.
The reason it needs to be done is to allow CCP to see with thier spreadsheets how much ISK is needed. They can't do that with static ISK clouding the spreadsheets.
Why did we get handed L3 battle cruisers?
Want an Idea, CCP? Real player R&D. Allow Goons to make a Goon supercap. Through R&D that takes alot of money to research. Allow them to make thier own player agents (us) and allow them to create prototype BPC's that can then be either used or copied say 5 copies per prototype with more material added?
Make it a sink, not an ISK trade, make it realistic to get it done. Make it worth it. Real crafting in EVE anyone?
Careful Ocih, if you give them a great idea like that, they might actually improve the game, and we can't allow that now can we? |

Ptraci
StoneWall Metals Productions Bloodbound.
302
|
Posted - 2012.01.06 19:47:00 -
[73] - Quote
RubyPorto wrote:
This. Just like higher mining yields just depress mineral prices and thus do not increase mining income. And so on and so forth.
You are under the impression that minerals come from mining as opposed to say, reprocessed mission/drone loot. |

Vaerah Vahrokha
Vahrokh Consulting
109
|
Posted - 2012.01.06 22:01:00 -
[74] - Quote
Being rich may give power (which may give knowledge and then the circle begins again).
Power as applied knowledge makes things happen. IE you stop mining and have others mine for you. You stop trading and have others trade for you. You stop PvPing and have your own alliance or mercs fight for you. You start getting what most don't: time. The most precious commodity of all. In that time the others will be busy working for you while you may sit down and plan and eventually gather even more people working for you.
You end up behind and above and beyond all those "pawns" on your chess board.
Also, you don't really to be RICH. You just need to be rich enough to start the process. |

Professor Alphane
Alphane Research Co-operative
199
|
Posted - 2012.01.06 22:40:00 -
[75] - Quote
Tallian Saotome wrote:Professor Alphane wrote:Where the minerals actually spawned doesn't seem to be relevant to my assesment, perhaps I'm wrong???
Also T3 didn't excist and I don't really remeber the T2 prices from 3 years ago, but most likely they haven't grown as much as earning potential has, which was the point.
Not really trying to asses the complex system of cause and effect or why things are the way they are, just commenting on the state of things as I see them. Thanks for theinsight though. Its not where they come from, its how much of it there is. Drone alloys give more minerals per unit of time than mining does, and can be done by combat pilots. If minerals only came from mining, then not nearly as many people would be able to farm them. While drone anoms were nerfed in crucible(you can no longer spawn the whole site at once, and farm them with you carrier, they spawn in waves now so they take longer to do) so we should start seeing a rise in mineral prices soon, this severely depressed the prices of minerals. When you add bots doing this, as well as mining, 23/7, you end up with minerals that cost so little that they don't noticeably shift due to inflation. If you eliminate cheaters(bots) that will fix a large part of this, which will cause a significant rise in mineral prices, leading to inflation actually meaning something in terms of mods. We don't see inflation effect player made mods because our current economy is being undercut by cheaters, so your theories only hold true as long as CCP fails to deal with the RMT rings, and fail to fix the horrible suffering that is mining(the boredom was worth it when minerals were worth something). Edit: just as a point of reference, i don't know current vexor prices, but when I bought my first one on this toon 3 years ago, I remember it costing 5 mil in Jita. Perhaps there is some inflation affecting noobs after all?
No just logged in and vexor = 5M. PI earnings alone over 4 planets a day say ~8M, thats alot of mission running in the old days! I don't disagree my explantations for my view point are simplistic but nothing you have said really proves me wrong.
YOU MUST THINK FIRST.... |

RubyPorto
Profoundly Disturbed RED.Legion
1146
|
Posted - 2012.01.06 22:52:00 -
[76] - Quote
Ptraci wrote:RubyPorto wrote:
This. Just like higher mining yields just depress mineral prices and thus do not increase mining income. And so on and so forth.
You are under the impression that minerals come from mining as opposed to say, reprocessed mission/drone loot.
I'm not. I'm making the basic assumption that that problem's eventually gonna be fixed.
EDIT: In retrospect, that's probably unrealistic. |

Solstice Project
Cult of Personality
1258
|
Posted - 2012.01.07 00:04:00 -
[77] - Quote
Luh Windan wrote:... bla ... Oh well, the expected individualistic almost-an-argument.
Anyway ... no.
Those who don't enjoy their jobs will not find satisfaction from their work.
That's nothing individual, that's rock bottom.
Also, nowhere did i imply that "doing work" means "being a worker", because a boss is also "doing work", you know. And a hobby can be "work" too.
You're seeing things that aren't there, for a reason that's only with you. Maybe it's your way of viewing the world that's not quite the best way. :)
Oh and please elaborate on the goons ... i'm interested.
AFAIK, noobs that join the goons get spoiled from the get-go, so they become decadent at young age already and don't have to work ... ... hence they don't see any value in work ... ... so it's fun and giggles to destroy the work of others.
Inappropriate signature removed. Spitfire |

IfYouInviteMe2Corp IWillAWOXYou
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.01.07 00:06:00 -
[78] - Quote
my ****'s musk is very rich one would say |

Crystal Liche
ACME Mineral and Gas
130
|
Posted - 2012.01.07 00:59:00 -
[79] - Quote
One of the major aspects of the games is derived from weath, it is core to the game, asking why it matters is like asking why ammo matters in PvP.
It is a no brainer unless you are trying to come up with bullshit self justfications for being a Pay 2 Win player.
|

Mardero
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.01.07 03:25:00 -
[80] - Quote
Funny thing is, that ISK don't even belong to you. CCP can take it away any time per the EULA, and not even have to explain anything. |

Arbiter Reformed
Saiph Industries SRS.
22
|
Posted - 2012.01.07 03:27:00 -
[81] - Quote
Ira Theos wrote:Ocih wrote:This is all symptomatic though. Making ISK be it in Incursions, WH, low sec or where ever. That's not the problem.
Over 8 years, CCP have nerfed, nerfed and nerfed again. They do this based on the amount of ISK in the game. None of that nerfing has worked though because it isn't removing the ISK from the game. We see EVE as a spreadsheet in Space, so do CCP. They need to figure out how to pry those trillions of ISK out of the alliance wallets. They need to make those alliances want to spend that money though. Nerfs won't work. They need more content that will matter to those alliances.
The reason it needs to be done is to allow CCP to see with thier spreadsheets how much ISK is needed. They can't do that with static ISK clouding the spreadsheets.
Why did we get handed L3 battle cruisers?
Want an Idea, CCP? Real player R&D. Allow Goons to make a Goon supercap. Through R&D that takes alot of money to research. Allow them to make thier own player agents (us) and allow them to create prototype BPC's that can then be either used or copied say 5 copies per prototype with more material added?
Make it a sink, not an ISK trade, make it realistic to get it done. Make it worth it. Real crafting in EVE anyone? Careful Ocih, if you give them a great idea like that, they might actually improve the game, and we can't allow that now can we?
Ti3 bc were just a way to get people back,
pvp just isnt the isk sink it used to be,casual pvpers need less isk and buy less plex |

Tanya Powers
Science and Trade Institute Caldari State
773
|
Posted - 2012.01.07 03:36:00 -
[82] - Quote
Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has?
You have to take a look at external sites to figure out all the implications and all the conclusions you have to consider.
Look about sites selling SC's Titans and even ships/minerals/bpc's whatever for real money
Look at some Killboards giving you the exact amount in US$ or EUGé¼ for "x" Km or "y" LM
Then, think about the game as it stands, the bot blahblah, the moon goo blahblah and alike, take another look at the game once you've done your researches and figured out it's a big business for far more people than CCP it self.
Just take a good look on the internet and have IRL laughs. |

Pestilent Industries
Pestilent Industries Amalgamated
12
|
Posted - 2012.01.07 04:24:00 -
[83] - Quote
I have 45B isk and my account is paid via plex until Feb 2014. I know there are like thousands of people with so much more than myself, but I personally feel rich *****. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1044
|
Posted - 2012.01.07 06:23:00 -
[84] - Quote
Dumb hobos have to grind for a mediocre amount of isk by being online. Often unsuccessfully.
Smart people get paid to be offline. The smart ones tend to play eve for isk.
What we do with isk is our business. ;)
Yay supercaps |

Forum Fighter
Internet Tough Guys
45
|
Posted - 2012.01.07 06:42:00 -
[85] - Quote
So you can reimburse Rifter's for your alliance at 100% to win their hearts and minds while you quit your job, buy a house and travel the world off of the RMT profits as a pseudo-intellectual video game blogger .
Winning. Bearer of the 1600mm Tinfoil HatGäó |

Professor Alphane
Alphane Research Co-operative
202
|
Posted - 2012.01.07 15:45:00 -
[86] - Quote
Mardero wrote:Funny thing is, that ISK don't even belong to you. CCP can take it away any time per the EULA, and not even have to explain anything.
While this is true, the ironclad grip CCP used to have with there EULA has somewhat diminshed legally. By accepting an exchange between real world currency and ingame currency I feel it does open them to more legal challenges.
Ie getting barred is one thing, getting barred with -ú100 worth of plex on account with no recourse to refund is questionable considering trading standards law.
YOU MUST THINK FIRST.... |

Ptraci
StoneWall Metals Productions Bloodbound.
302
|
Posted - 2012.01.08 08:35:00 -
[87] - Quote
Professor Alphane wrote:
Ie getting barred is one thing, getting barred with -ú100 worth of plex on account with no recourse to refund is questionable considering trading standards law.
CCP is never obliged to keep the EVE game servers running. EVE could go dark at any time. It will go dark the minute CCP decides it's no longer profitable for them. Or if CCP was sold to a competitor who just buys it to shut it down - EA style. I've had it happen to me before with GameStorm.
So please don't believe that CCP is obliged to you in any way. They offer a service which is the game, and for that they charge a monthly subscription fee. Your best argument would be if you have paid months/years in advance and want to be refunded. The rest would have no argument. IANAL but I think you'd have to prove that EVE was somehow trying to scam you. But just like if you order an expensive meal in a restaurant and before they bring it start verbally abusing other customers, I think that as you are forcibly removed from the restaurant you are going to have a hard time getting your steak and bottles of wine, even if you had paid up front. Possibly not the best analogy since the restaurants that charge up front usually aren't that good anyway but still. It's like if you get removed from a plane for being drunk and aggressive and miss your flight. The airline will, when you are sober, offer to sell you another ticket I'm sure. |

Professor Alphane
Alphane Research Co-operative
205
|
Posted - 2012.01.08 12:58:00 -
[88] - Quote
I would see it more as going into a clothes shop buying an expensive jacket, if security then ejected you without said jacket then they would be responsible regardless of the reasons for your ejection.
YOU MUST THINK FIRST.... |

Cearain
Imperial Outlaws
214
|
Posted - 2012.01.08 13:57:00 -
[89] - Quote
Kelsi Corynn wrote:Florestan Bronstein wrote:easy isk doesn't result in people being any richer, it only results in prices being higher. That's been true for some items, but the overall price indexes have remained pretty flat, despite the amount of ISK in the game continuing to increase.
The best indicator of this would be plex prices.
Anyway the important thing is that the pve in this game should be somewhat balanced. Why?
Because often the pve is sort of a grind. But at least if you can make decent isk at different types of pve you can at least switch it up. If one form of pve pays so much higher than all the rest you have a problem. The problem is (unless you are the sort of person who can do the same boring repetitive thing again and again hours days and weeks on end) you will either get burned out, or you will switch to some other source of income and find you are wasting allot of time compared to those doing the pve golden child. Both tend to make people think eve is no longer worthwhile.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ira Theos
Viziam Amarr Empire
29
|
Posted - 2012.01.08 16:40:00 -
[90] - Quote
Tanya Powers wrote:Scortched Merc wrote:I still want to know what is considered rich in this game...
1bil? 5bil? 10bil? 25bil? How ever much Chirbba has? You have to take a look at external sites to figure out all the implications and all the conclusions you have to consider. Look about sites selling SC's Titans and even ships/minerals/bpc's whatever for real moneyLook at some Killboards giving you the exact amount in US$ or EUGé¼ for "x" Km or "y" LM Then, think about the game as it stands, the bot blahblah, the moon goo blahblah and alike, take another look at the game once you've done your researches and figured out it's a big business for far more people than CCP it self. Just take a good look on the internet and have IRL laughs.
Shhh! We're not supposed to talk about that sort of thing. |

Sed Man
Lazy Miners Association
0
|
Posted - 2012.01.09 12:46:00 -
[91] - Quote
I wonder what would happen if they removed all loot drop from missions, had BS spawns in highsec belts (0.5->0.8) with no bounties. Better ore types in small quantities. Would that even remotely help mining ? Cause lets face it, theres not many MINING corporations doing to well in empire now is there ?
I know many people who dont PvP cause they dont want to spend 2 months in an asteroid belt mining to afford a new ship. and please, don't say pvp in a frig or cruiser, ya'll know as well as me that 99% of PvP is not with low end gear. |

Tanya Powers
Science and Trade Institute Caldari State
778
|
Posted - 2012.01.09 15:36:00 -
[92] - Quote
Sed Man wrote:I wonder what would happen if they removed all loot drop from missions, had BS spawns in highsec belts (0.5->0.8) with no bounties. Better ore types in small quantities. Would that even remotely help mining ? Cause lets face it, theres not many MINING corporations doing to well in empire now is there ?
I know many people who dont PvP cause they dont want to spend 2 months in an asteroid belt mining to afford a new ship. and please, don't say pvp in a frig or cruiser, ya'll know as well as me that 99% of PvP is not with low end gear.
It's certainly not for those Hulk and Mackinaw pilots considered has "bots" by all the royal RMT alliances and their friends.
And for those blablah "missions in high sec is 150M/h" well you should get a life maybe a real job meet a nice girl and learn how to make babies for real, I'm quite sure there are a lot of hungry girls out there. |
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