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Mastin Dragonfly
Ministry of War
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Posted - 2007.06.22 14:59:00 -
[1]
It's not the ships, it's not the cap use of my lasers, it's not the fitting requirements of my beams, not the damage type nor the rise of the omnitank.
It's the communication between the devs and the players, or rather the lack of it.
We get a blog in February in which we get promised pretty much everything the amarr pilots asked for. Then we get months of silence followed by a patch with some very minor changes which don't really fix anything followed by more silence. Not even a word about wheither this is it or if there's more to come, nothing.
Why is it so hard to give us some straight answers about how the Devs think about the state of Amarr? Do they all think we're whining but too afraid to say it?
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ElweSingollo
Starlancers Mordus Angels
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Posted - 2007.06.22 15:00:00 -
[2]
because real masochists fly amarr ^_^
CCP and Eve Online... It's not a bug, it's a feature
In Before I Get M***** Again
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.06.22 15:03:00 -
[3]
Because it's oh so much easier to make content for the 90% of players that fly caldari ?
Bloody pathetic tbh. :( ---
Adopt a goon today, goons need lub and support too. Do you want him out in the cold, starving ? |

Amarria Black
Clan Anthraxx
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Posted - 2007.06.22 15:07:00 -
[4]
Yeah, the Amarr "buffs" this time around had my corp-mates and I scratching our heads around the water cooler.
"Check it out! Pulse lasers track so much better across a certain portion of short range, you can see it on a graph (sorta)! EANMs are harder to fit! (<~~~ Does that constitute a buff?) Hurray Amarr is fixeded!!"
Enh, either they'll keep tinkering, or they'll give up and Amarr will perpetually suck. Either way, I've still got my Apoc tucked away. Either I'll one day fly it around with a big fat grin, or I'll have the world's biggest gold-chrome paperweight.
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Warlord Worg
Amarr
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Posted - 2007.06.22 15:13:00 -
[5]
Originally by: Mastin Dragonfly It's not the ships, it's not the cap use of my lasers, it's not the fitting requirements of my beams, not the damage type nor the rise of the omnitank.
It's the communication between the devs and the players, or rather the lack of it.
We get a blog in February in which we get promised pretty much everything the amarr pilots asked for. Then we get months of silence followed by a patch with some very minor changes which don't really fix anything followed by more silence. Not even a word about wheither this is it or if there's more to come, nothing.
Why is it so hard to give us some straight answers about how the Devs think about the state of Amarr? Do they all think we're whining but too afraid to say it?
I second that.
I really want to know what plans or ideas they have with the Amarr.  The background story is really intriguing but it seems ingame it doesn't reflect that.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.22 15:15:00 -
[6]
Originally by: Warlord Worg
Originally by: Mastin Dragonfly It's not the ships, it's not the cap use of my lasers, it's not the fitting requirements of my beams, not the damage type nor the rise of the omnitank.
It's the communication between the devs and the players, or rather the lack of it.
We get a blog in February in which we get promised pretty much everything the amarr pilots asked for. Then we get months of silence followed by a patch with some very minor changes which don't really fix anything followed by more silence. Not even a word about wheither this is it or if there's more to come, nothing.
Why is it so hard to give us some straight answers about how the Devs think about the state of Amarr? Do they all think we're whining but too afraid to say it?
I second that.
I really want to know what plans or ideas they have with the Amarr.  The background story is really intriguing but it seems ingame it doesn't reflect that.
How it is now the minmatar would have enslaved the amarr  
Stop the carebear whine, Fix Cloaking |

justcheckingthemarket
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Posted - 2007.06.22 15:22:00 -
[7]
yeah, just some "it's really a hard job to balance it, it'll gonna take some time, we are still working on it" would help so silence it for some more time.
but no feedback at all is anoying
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Solas
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Posted - 2007.06.22 15:28:00 -
[8]
Working as intended. The developers believe because Amarr chars get such pimp hoods in their char portraits that they are balanced by having weapons that can only fire for a few seconds. Having both would make the race unbalanced.
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Igualmentedos
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Posted - 2007.06.22 15:29:00 -
[9]
Originally by: Setana Manoro Because it's oh so much easier to make content for the 90% of players that fly caldari ?
Bloody pathetic tbh. :(
Yeah, I can tell by our amazing ability to destroy face in pvp. Yup, we rock. the megathron, domi, and myrm are all insanely balanced, yup.
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Amarria Black
Clan Anthraxx
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Posted - 2007.06.22 15:31:00 -
[10]
Originally by: Solas Working as intended. The developers believe because Amarr chars get such pimp hoods in their char portraits that they are balanced by having weapons that can only fire for a few seconds. Having both would make the race unbalanced.
EVE Devteam: "Hey, you already have more chrome per ship than the other three races. If we didn't weigh that against combat capability, you wouldn't be balanced."
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Warlord Worg
Amarr
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Posted - 2007.06.22 15:35:00 -
[11]
Originally by: ghosttr
How it is now the minmatar would have enslaved the amarr  
Not far from the truth 
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Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.06.22 15:41:00 -
[12]
I went head to head with a corpie with similar HAC skills. Ishtar vs Zealot.
We both were omnitanked. Granted I was fitted with a Solo-Pwn setup and I think she was too. But needless to say I didn't have maximum cap recharging in my mid slots.
I had 2 Nos on muh ship and and she had as many as she can fit on her Ishtar and just pwn'd me with drones. We actually did similar damage and were down similar armor, but I had to warp because my cap was nearly gone. A little more cap boosting wouldn't have helped at all in the long run.
Amarr still get owned by races that don't have to use cap... meaning all the other ones. Granted.. Gallente could use blaster, but why do that when they can simply Nos and drone you to death.. Caldari.. missiles... Mins.. AC's
"Oh, get out of the range of the drones..."
ok.. mmm.. well.. that means you'll have trouble pinning them down to actually kill and they'll just run away...
/signed
See what you can do with Paintbrush? |

Igualmentedos
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Posted - 2007.06.22 15:53:00 -
[13]
Originally by: Aindrias
ok.. mmm.. well.. that means you'll have trouble pinning them down to actually kill and they'll just run away...
/signed
dang, maybe people should try flying caldari and notice our amazing ability to hit targets from 100km away, then watch them fly off efortlessly. It's pretty awesome.
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Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.06.22 15:55:00 -
[14]
Originally by: Igualmentedos
Originally by: Aindrias
ok.. mmm.. well.. that means you'll have trouble pinning them down to actually kill and they'll just run away...
/signed
dang, maybe people should try flying caldari and notice our amazing ability to hit targets from 100km away, then watch them fly off efortlessly. It's pretty awesome.
Oh I agree.. the cloak tackler/Raven combo is extremely effective at gate camping. But if you don't have the Tackler... more often than not the ship can warp away from the missiles that are incoming so they DON'T hit.
See what you can do with Paintbrush? |

Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.06.22 15:58:00 -
[15]
I love newbie gankers on empire gates, sitting 150km+ away from gates, shooting missiles at unsuspecting victims.
Then, finding out the victims can jump before the missiles even reach them.
EVE History Wiki
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Igualmentedos
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Posted - 2007.06.22 16:00:00 -
[16]
Originally by: Reiisha I love newbie gankers on empire gates, sitting 150km+ away from gates, shooting missiles at unsuspecting victims.
Then, finding out the victims can jump before the missiles even reach them.
It's depressing 
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Aindrias
Amarr Fomus-Amarr Industrial Novus Ordos Seclorum
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Posted - 2007.06.22 16:14:00 -
[17]
It's like this.. the Amarr "Fix" says..
You can get up close with your enemy and do more damage than you could before but not as much as they can.
We'll make it harder for your to tank and you can't rep as fast as they can (Gallente, Caldari with XL Shield Booster... Minnies just move to fast =-()
And you can still get cap drained and get killed...
mmm.. thanks guys.
See what you can do with Paintbrush? |

Fellet
Amarr Wise Guys Exquisite Malevolence
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Posted - 2007.06.22 16:18:00 -
[18]
i actually always focused on amarr , but lately i just cant do it anymore .. gallente is a way better option to go better ships and all atleast be able to do some soloing
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Nyphur
Pillowsoft
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Posted - 2007.06.22 16:42:00 -
[19]
There are far too many players to answer individually and far too many questions to answer at all while working. What we COULD do with is someone in CCP such as Kieron or Wrangler preparing a list of good questions they've seen on the forum and getting answers from various devs at one of the developer's meetings, then publishing that in a weekly devblog.
However, that would encourage people to ask stupid questions for the chance to be in a devblog and wave to their mothers (hi mum! o/) and finding good questions will then be very hard. You see the same thing when Oveur pops his head up in jita local for a bit of a Q&A, as he does sometimes. He answers a few good questions and people start asking stupid things in order to maybe get Oveur to respond to them.
I still think it's important that devs be answering the correct questions, but sometimes we players forget that they don't HAVE all the answers. Everyone knows Amarr are a little underpowered and lack variety but not even the devs know of a quick-fix or it would have been implemented already. You have to wonder why the EANM minor cpu increase was slated as a boost to amarr when it did nothing of the sort, though.
Some player suggestions on "fixing" aarr have been pretty good, not that they're broken but just that they aren't as effective in pvp as they should be. The concept for T2 frequency crystals included some that had explosive damage, which would have helped a lot. I'm not sure why that was scrapped. One of my favourite suggestions was to change the Heat Sink module from additional damage and rate of fire to simply increased damage (balanced to result in the same overall dps increase). This would help alleviate the cap use problem with pulse lasers and give beams a better alpha strike while maintaining the same damage per second.
Hopefully with the new "Multiplicity" test server running, the one that runs the current eve version, we can start to see them test more than just hotfixes. It'd be nice to see them test balance changes there and give some more incentive for people to log in to help with testing. Perhaps players who provide decent feedback reports that the devs find useful could get an extra day of game time added per useful report?
.. and I'm babbling again. Best stop.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Grendelsbane
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Posted - 2007.06.22 22:04:00 -
[20]
As a Drake pilot, I have to laugh at Caldari shortcomings. Not much I can do about it but eventually cross train on some other ships. In the meantime.. all my combat is in fleets anyways, so one BC without capture equipment isn't too much of a problem, especially when I don't need to bother our support craft at all.
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Frug
Zenithal Harvest
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Posted - 2007.06.22 22:07:00 -
[21]
Originally by: Grendelsbane As a Drake pilot, I have to laugh at Caldari shortcomings. Not much I can do about it but eventually cross train on some other ships. In the meantime.. all my combat is in fleets anyways, so one BC without capture equipment isn't too much of a problem, especially when I don't need to bother our support craft at all.
So basically you're using caldari ships the way they're supposed to be used. Good stuff.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Igualmentedos
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Posted - 2007.06.22 22:24:00 -
[22]
Originally by: Frug
So basically you're using caldari ships the way they're supposed to be used. Good stuff.
So basically you just pointed out why caldri = crap. Good stuff.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.06.22 22:31:00 -
[23]
Good fleet ships =/= crap. ------------------ "If you ever need anything please don't Hesitate to ask someone else first." |

Illyria Ambri
Caldari RennTech
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Posted - 2007.06.22 23:09:00 -
[24]
I suggest all amarr players head to fanfest armed with large icicles and clubs and get the answer to the Amarr situation straight from the horses mouth. ------------ This is not War... This is pest control - Dalek Sek
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Mari Onette
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Posted - 2007.06.22 23:15:00 -
[25]
Amarr are not supposed to be easy to use. They are slow, unwealdy and tend to lack long term sticking power. I think a lot of people whine about the fact they cant play amarr abaddon the same way you play a gallente blasterthron.
On the other hand, when amarr have range on an enemy they always do WAY more damage then the equivilant weapons of other types.
As an amarr you have to constantly be thinking about keeping your enemies in your optimal and outside theirs. Doing that generally requires teamwork, making amarr not terribly great for solo action.
I havent tried fitting omnitanks post patch, but previously it was stupidly easy to get an 85% resist on EM damage and still not sacrifice your other resists much. I would really have liked to see something more substantial then just increased requirements for fitting omnitanks to address this issue. Its silly to assume that people will only fit 3 slot armor tanks, and as much as the EANM nerf is a help to amarr (and it is!) It also harms them just as much as every other race.
As with most games, Theres always that one character that seems to suck, but when you use it just right becomes appaulingly powerfull. Eve is no exception. Eve has Amarr.
/pew pew!
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Azker Khamarr
Amarr Holden Associated Manufacturing Pty. Ltd.
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Posted - 2007.06.23 01:45:00 -
[26]
Originally by: Solas Working as intended. The developers believe because Amarr chars get such pimp hoods in their char portraits that they are balanced by having weapons that can only fire for a few seconds. Having both would make the race unbalanced.
Pimp hood at your service .
Really? How many other races get hoods made of GLASS  ____________________________________________ Amarr and proud of it, I don't care how many people say we suck.
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Nyphur
Pillowsoft
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Posted - 2007.06.23 01:53:00 -
[27]
Originally by: Azker Khamarr Really? How many other races get hoods made of GLASS 
I'm Gallente. We invented clothes made of glass.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Chereadenine Zakalwe
VENOM72 Sylph Alliance
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Posted - 2007.06.23 02:29:00 -
[28]
Originally by: Mari Onette .They are slow, unwieldy and tend to lack long term sticking power. /pew pew!
and of course the folks fighting amarr ships dont know this?? Solo or not, what you described amounts to a gimped ship, Such stringent requirements (amarr ships excel in range)on top of the cap problems we suffer means we are screwed in long term engagements(abaddon firing all guns anybody??) and certainly screwed if the target doesn't happen to sit in range:(
4.4 mil in amarr gunnery..i cant be bothered training large turret again Fancy a change of scenery?
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.06.23 03:15:00 -
[29]
Edited by: Drizit on 23/06/2007 03:15:15
Originally by: Nyphur I still think it's important that devs be answering the correct questions, but sometimes we players forget that they don't HAVE all the answers. Everyone knows Amarr are a little underpowered and lack variety but not even the devs know of a quick-fix or it would have been implemented already. You have to wonder why the EANM minor cpu increase was slated as a boost to amarr when it did nothing of the sort, though.
A little underpowered? That's a little underestimated. Comparing Amarr to the other 3 races is similar to saying you could stand a chance of winning the Dakar Rally if you go to your local car dealer and buy a standard family saloon to compete with and then race it unmodified.
Only being able to deal 2 types of damage with lasers has always been a burden and most players hike up EM/Thermal resists beyond extreme if they know they are fighting against energy weapons. If you're mad enough to turn up on the battlefield in an Amarr ship, you can only hope they will laugh themselves to death. If that fails, maybe your energy weapons can tickle their shields and especially armor into submission.
Any armor tanked ship from the other 3 races v Amarr can fill all the remaining lows with damage mods after adding active em/thermal resists and a repper. Amarr tanks have to fit all 4 types as well as repper and may as well be shining a torch out the window for all the damage they do.
Edit: Spelling --
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Illyria Ambri
Caldari RennTech
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Posted - 2007.06.23 03:28:00 -
[30]
Originally by: Drizit
A little underpowered? That's a little underestimated. Comparing Amarr to the other 3 races is similar to saying you could stand a chance of winning the Dakar Rally if you go to your local car dealer and buy a standard family saloon to compete with and then race it unmodified.
Underestimated should be understated
I dunno about you euros.. But over here.. we buy sedans from a car dealership. Not many automakers here sell saloons fully stocked with alchy, bar, stools and a dart board.
------------ This is not War... This is pest control - Dalek Sek
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