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Kuentai
Moloko.
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Posted - 2007.06.26 15:35:00 -
[211]
Edited by: Kuentai on 26/06/2007 15:35:30
Originally by: Kagura Nikon
Removal of WTZ(and instas) and increasing travel time would be a great way to make harder to blob.
In conjunction with removing dictors this would be fair. It would remove the massive bs gang chasing your little inty gang syndrome. Also it would take more effort to stage a massive operation against another alliance (reducing massive alliance *****small alliance syndrome)
Originally by: Kagura Nikon
Heavily diminishing HP of POS shields , station services and POS structures would boost a lot small gangs.
Just means carriers have less to remote rep and its easier for people to irritate each other.
Originally by: Kagura Nikon
Give dreads the capability of effectively fight smaller ships in a devastating way (maybe a tier 2 dread focused on that) would diminish the need of huge blobs of escort (send the rest of fleet to attack other thing.. see previous suggestion).
No this just means the fleet blob gets even more powerful, have you ever seen what a dread + huginn does to fleets? Besides it rarely makes more sense to split the fleet up than to take things out one at a time with the entire force.
Originally by: Kagura Nikon
Slowing the get in warp time of all ships would increase a lot the number of successfull engagements (drop acceleration of all ships to half!)
Uh, this doesn't do anything, if all ships are slowed down nothing changes. 'if everyone is special, no one is special'
Originally by: Kagura Nikon
And now a suggestion a bit more complicated. Let alliances with Sov 3 setup traffic control for gates on.. to limit for example t o max of 10 ship jumping at a time, then 2 min interval until next group can jump. That would prevent huge blob movments. And make small gangs a much better option.
This just means when your trying to take a system your enemy has to jump into your 200 man fleet 10 at a time, killing any and all chances of taking a system.
Remember you need to think EVE = sandbox. The more restrictive it gets, the more we head towards 'not another wow mmo'. ---------------
"The good man has few enemies, but the ruthless... None." |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.26 15:42:00 -
[212]
Originally by: Kuentai Edited by: Kuentai on 26/06/2007 15:35:30
Originally by: Kagura Nikon
Removal of WTZ(and instas) and increasing travel time would be a great way to make harder to blob.
In conjunction with removing dictors this would be fair. It would remove the massive bs gang chasing your little inty gang syndrome. Also it would take more effort to stage a massive operation against another alliance (reducing massive alliance *****small alliance syndrome)
Originally by: Kagura Nikon
Heavily diminishing HP of POS shields , station services and POS structures would boost a lot small gangs.
Just means carriers have less to remote rep and its easier for people to irritate each other.
Originally by: Kagura Nikon
Give dreads the capability of effectively fight smaller ships in a devastating way (maybe a tier 2 dread focused on that) would diminish the need of huge blobs of escort (send the rest of fleet to attack other thing.. see previous suggestion).
No this just means the fleet blob gets even more powerful, have you ever seen what a dread + huginn does to fleets? Besides it rarely makes more sense to split the fleet up than to take things out one at a time with the entire force.
Originally by: Kagura Nikon
Slowing the get in warp time of all ships would increase a lot the number of successfull engagements (drop acceleration of all ships to half!)
Uh, this doesn't do anything, if all ships are slowed down nothing changes. 'if everyone is special, no one is special'
Originally by: Kagura Nikon
And now a suggestion a bit more complicated. Let alliances with Sov 3 setup traffic control for gates on.. to limit for example t o max of 10 ship jumping at a time, then 2 min interval until next group can jump. That would prevent huge blob movments. And make small gangs a much better option.
This just means when your trying to take a system your enemy has to jump into your 200 man fleet 10 at a time, killing any and all chances of taking a system.
Remember you need to think EVE = sandbox. The more restrictive it gets, the more we head towards 'not another wow mmo'.
Think you didnt got the idea. This proposals are to make zero negative effect on small gangs. And make small gangs usefull. And make possible to tackle people (that is why ships go to warp slower in my model)
Nowadays the only type of combat that exist is Gate bubbles gankign smaller force. Or huge blob vs blob lag fest.
The traffic control would make blob movment impossible so do not et there with a blob. Go with a 5 amn fleet.. so you pass fast less chance for gate camps. then you go attack statiosn services that must have reduced HP count to be valid targets for such small gang. Etc..
All the proposals are exaclty to make one statemwent of yours become false: "Besides it rarely makes more sense to split the fleet up than to take things out one at a time with the entire force."
That concept sucks and must change!
If brute force doesn't solve your problem... you are not using enough |

Octavio Santillian
Tyrell Corp INTERDICTION
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Posted - 2007.06.26 15:48:00 -
[213]
Game design is a very complex thing, and itÆs no easy task to deal with the subject both comprehensively and concisely. IÆll try to lean toward concisely.
Though IÆm not going to deal with this issue, it must be said that it is a struggle to balance the competing desires of players: power-gamers vs the causal players; care-bears vs the PvPers; and those who will get bored without new content vs those who will leave if there is too much change. As the game gains a wider base of players, the each group lobby for what they want out of the game and itÆs a difficult task to appease them all.
Other issues that have been mentioned are overcrowding, and the inevitable accumulation of wealth and power.
My point will concern pitfalls of an open ended game.
Ultimately people learn to exploit the game. By exploit I donÆt mean cheat per se, but use game and social mechanics to their favor. ItÆs nanve to thing that people will, by and large, just play fair and fight in nice even numbers with equivalent ship types. This presents a particular difficulty to Eve because of the quasi-reality, fluidity and open-endedness of its rule set. Without artificial game mechanics designed to force fair fights, they just ainÆt going to happen with any frequency especially as the game matures and the player base increases (whether or not the rules change).
So to me, the question becomes do we want game mechanics that force fair fights? IÆll warrant that without them, you can just forget about fair fights as a regular occurrence. Sure they will happen by chance, but they will not be the norm.
If the answer is yes, what form should they take?
IÆll offer an example off the top of my head. I AM NOT ENDORSING THIS IDEA; I am simply giving a somewhat ludicrous example of what IÆm talking about.
Cut gang size to 5 people max. Once combat starts between two gangs, only ships in those two gangs can engage each other.
Again, this is not a game mechanic I am suggesting, it would never work in Eve and cause all kinds of insane difficulties for larger scale fights. ItÆs just a random example of the kind of artificial controls one can use to force more fair fights. In other games you find these kinds of mechanics in the form of PvP arenas, mini-games, PvP flags, etc. Eve already has a lot of these, the best of which is the security status system.
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Death Kill
Caldari direkte
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Posted - 2007.06.26 19:11:00 -
[214]
Edited by: Death Kill on 26/06/2007 19:13:32
Originally by: Ugluuk
What is Eve turning into?
Too friendly. The stacking nerf was the first blow to individualism.
We used to have movies such as the ones made by zelota, where people pwned battleships solo in a cruiser. Today this is impossible because the battleship can tank a cruiser for 10 hours, enough time for his blob to arrive.
Solo pvp is a dead horse being flogged by the community.
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Cardice Makar
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.06.26 20:06:00 -
[215]
The past, is in the past. We keep it there for nostalgic purposes. I, too, at times wish that we could go back to the way things were. But then I realize that thinking like that is foolish at best. First, I'd like to apologize for the wall of text.
If the game had stayed the same since Exodus, nothing added, nothing removed, just bugs fixed, people would have gotten bored fairly quickly. Infact, sometime during S.Genesis I took a break for this exact reason... I had no goals anymore. I was bored. The most interesting thing I could think up was going out and hunting people in lowsec and that bored me. New content drives players. The thing is, even with the content being the same, there would have still been an influx of new players. This fact alone changes the game significantly.
The universe isn't what it once was, and thus the game has changed. The game we play now isn't the 10k subscriber, "2k online, wow, busy night" game that we used to play. There are now commonly 20,000k plus players online at any given time. If you went back to the way things were, the game would die.
You can remember any era in the past with fondness. You can look at American history in the 60's with fondness if you'd like, some people do. They remember an era of big cars and big folk with big jobs, etc; that society could not exist today. With the advances that we've had, a change of mentality has occurred as well. If you took all the people in the world and put them back in the 1960's, they wouldn't tolerate it. Something similar has occurred in EVE.
In EVE you have a 1/10th the time to evolve and adapt. Over the last four years, we've evolved so quickly that the people playing seem bored and ancient because they can't keep up with the times [I am one, I know it, I don't mean to insult anyone]. But the only thing you can possibly do is try. The younger players will always have an advantage in that sense, as they learn the playing field in it's updated form. They'll never have to concern themselves with dual-mwd-settups or 8xheatsink gankageddons, they just know what tools they have now.
The stakes today are hugely higher than they've ever been in the past, and the big teams out there are the ones who profit off of it. A solo player today is a dead player because of this. Call it negative, call it positive, it doesn't matter at all. The only constant out there is Change. We all have to live with it together. The game is not the same game as it used to be. Due to the changes, the people who have joined, the opportunities given to us, it will never be the same again. Just like we can't have the '50s or '60s again.
My best suggestion is to keep the nostalgic feeling, use it as a badge of honour and find like-minded people. We're out there, we play the game every day. We have jobs, we have lives, we can't dedicate 23/7 to playing EVE, yet we still manage to have fun.
I wish you the best, and hope you have the chance to grow and adapt in EVE yet again.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2007.06.26 20:20:00 -
[216]
Nostalgia never brings anything good.
The game is more complex and now it is not only about ganking and small raid parties anymore. They are still viable but not always and not anywhere.
Understand that ganking is not exactly what everybody that plays wants to do. If you like it, fine, find your way into making it efficiently.
If you prefer to conquer space and fight for sovereighty there is a place for you. Especially now with the new extended sovereignty
If you want to pursue production and mining activities you can do it as well, no matter how gankers may hate you for carebearing there is always ways to outsmart them.
Basically eve is a complex system that allows people to do whatever they want as long as they are smart enough to do it well. The fact that some activities are not as easy to do as they were a few years back is just a hint that those activities were too easy to be done and restricted the possibilities of the game.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Berowe
Amarr Bene Gesserit ChapterHouse
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Posted - 2007.06.26 20:50:00 -
[217]
Ten bucks says the OP was here on these forums way back in the 'good ole days' complaining about things just as dramatically. "Zomg eve sucks I'm gonna go play SWG/DAOC/anarchy online!"
I don't understand the argument, as I don't even have time to finish an agent mission before beddytime let alone go POS bowling. Anyway I sign the "implement cap-ship killer ships/weapons" petition. Let's get a little x-wing minigame where you zoom into a carrier's exhaust port and do naughty things like leave all the toilet seats up peace be the journey |

Octavio Santillian
Tyrell Corp INTERDICTION
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Posted - 2007.06.26 21:09:00 -
[218]
Well not all of us are clamoring for a halt to change or a return to the past, we just feel that are less options for PvP not more. We just want more opportunity to have some fun, reasonably fair PvP without making the game a life commitment. The game has, however, ceased being about a fun contest of skill and savvy. Its only about winning, even if winning is no fun.
IÆve fallen into it; our gangs (usually 8 to 15 mates) are usually only getting gank kills now-a-days. If you stick around to fight an equal sized gang (which is hard to find), local shoots up to 40 hostiles and carriers jump in before the fight comes to fruition. If IÆm soloing itÆs the same thing, you can only risk killing something if you can kill it quickly. I end up passing up the challenging me vs 2 or 3 fights I used to risk, because the risk of it turning into a me vs 10 fight is too high.
IÆm not super old, but IÆve done the large alliance thing and it was fun before POS warfare. Now itÆs drudgery and IÆve moved away from it. I donÆt begrudge anyone who finds it fun, but I personally wonÆt plan my day around when a POS is coming out reinforced. Just because I donÆt want to do that, it shouldnÆt mean I have no place in the game anymore.
Now all this is overstating it a bit, I guess. I still have fun, but a lot of the charm has left the game, and IÆm not convinced whatÆs replaced it is better.
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ArmyOfMe
Shiva Morsus Mihi
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Posted - 2007.06.26 21:34:00 -
[219]
Originally by: Entschlossen
Originally by: Grytok We'd also get rid of Capitals camping in Low-Sec, shooting n00bs out of their frigates.
Post/mail me some system names where lonely/a few capitals are camping in low sec, and i am shure that will make me smile.
Can i send you to the systems moms are camping and still see if you smile as they jump away?
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Crazy Tasty
Beyond Divinity Inc Blind Beavers
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Posted - 2007.06.26 22:17:00 -
[220]
Originally by: Octavio Santillian Well not all of us are clamoring for a halt to change or a return to the past, we just feel that are less options for PvP not more. We just want more opportunity to have some fun, reasonably fair PvP without making the game a life commitment. The game has, however, ceased being about a fun contest of skill and savvy. Its only about winning, even if winning is no fun.
IÆve fallen into it; our gangs (usually 8 to 15 mates) are usually only getting gank kills now-a-days. If you stick around to fight an equal sized gang (which is hard to find), local shoots up to 40 hostiles and carriers jump in before the fight comes to fruition. If IÆm soloing itÆs the same thing, you can only risk killing something if you can kill it quickly. I end up passing up the challenging me vs 2 or 3 fights I used to risk, because the risk of it turning into a me vs 10 fight is too high.
IÆm not super old, but IÆve done the large alliance thing and it was fun before POS warfare. Now itÆs drudgery and IÆve moved away from it. I donÆt begrudge anyone who finds it fun, but I personally wonÆt plan my day around when a POS is coming out reinforced. Just because I donÆt want to do that, it shouldnÆt mean I have no place in the game anymore.
Now all this is overstating it a bit, I guess. I still have fun, but a lot of the charm has left the game, and IÆm not convinced whatÆs replaced it is better.
Qft. I've been playing a little over a year now and despite the good chages like the stab nerf or even the LP store it seems the main point of this game, PvP, is getting forced into a narrower focus. The range for solo and small gang PvP is much more limited.
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SasRipper
DIE WITH HONOUR
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Posted - 2007.06.26 22:21:00 -
[221]
just give us an exodus sever done & dusted
*snip* Sas has spoken this tread shall be locked. |

Daedal Virtu
GALAXIAN Rule of Three
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Posted - 2007.06.27 00:07:00 -
[222]
Edited by: Daedal Virtu on 27/06/2007 00:08:12 While im not so old, even I see the difference.
Make capital ships do reduced damage based on the size of their target, so if they are shooting at a BS, they only do the damage of a BS. That way they are only really hitting large ships for real damage.
IE Make fighters and dread highslots have huge firing solutions and bad tracking so that smaller ships only take a fraction of the damage, or none at all. Even to the battleship stage.
This would make three different forms of combat that could be developed individually. Ship to Ship, Capital to Capital, and Capital to Station/POS. Making stations into fortresses and other developments planned would still work in with this but allow for gang warfare to still exist without a cap ship jumping in and dominating the field.
This means you need cap ships to fight off fleets to protect assets in space and outposts, but your fleet can fly around and engage in combat without needing to have their own capital backup. As it stands, fighting in 0.0 is suicide without at least one carrier ready to join the party.
That and remove warp to 0, insta bookmarks and add in a warp to 10, or even 5. Give a small window for attack that you could run through or try to fight. If your running you have stabs and MWD anyway, if your not then you should be able to fight them off for the 2.5km you need to make it to the gate.
Rule of Three Peon or maybe not...:P <No tree's were harmed during this transmission. However, a great number of electrons were terribly inconvenienced> |

Myndpyre Ryche
Body Count Inc. Mercenary Coalition
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Posted - 2007.06.27 04:07:00 -
[223]
The more the game evolves the less the battle relies on personal skill and the more it relies on organization and logistics.
For myself, I could not possibly be more bored with the current state of the game.
In the entire northern contract, I had fun actually less than 5 times, the rest of the time I was actually playing another massive online game on my main computer, and EvE on my secondary computer.
When you need to be playing something else, or doing something else in what should be the biggest fights in the history of the game, it is time that the game review itself, it's overall direction, and make changes.
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Reverend William
Black Sea Industries Cult of War
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Posted - 2007.06.27 04:45:00 -
[224]
I'm not even a year old yet, but I tend to agree with the sentiments on capital ships being a little boring. I still see plenty of roaming gang fun, but finding solo targets who are willing to fight is incredibly difficult. Obviously I have no idea what it would've been like back then, but every gamer tends to look through rose colored glasses at the earlier times in the game, and I don't see why this situation is any different.
That having been said, I'd love to find more solo/small-gang pvp than I'm currently finding. And less carriers/moms. But you absolutely cannot beat the thrill of the giant fights. Solo pvp is a rush, and the reason I play this game primarily, but the huge fights are just.. wow. You can't get that anyplace else.
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raVn666
Dark Interstellar Crime Cartel
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Posted - 2007.06.27 04:48:00 -
[225]
Edited by: raVn666 on 27/06/2007 04:47:37 Well spoken Ugluuk and exactly the reason why I , and so many other have gone inactive or left the game for good,
Eve is just not the same game anymore, i would hardly call it a pvp game. Its become more about strategic and economics than a good pvp game.
Though , no game have come up against eve pvp-vise, or what eve used to be. And damn i miss it! Running around in small gangs looking for good fights, Or taking a rax or a megathron , and just go out looking for someone to kill or randsom.
And if ccp by any chance should open a exodus server or a pvp-server without the capitol ships , I would without doubt start playing again , and move my char to that server. Though , i doubht that that ever would happen.
FightClub TQ Info
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Phonix
Fate.
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Posted - 2007.06.27 09:49:00 -
[226]
Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
I will terminate my character soon if CCP keeps heading this way with a PVP oriented game. I loved it more than all other games in the industry. Just miss Castor days and all the good old vets quit..
I miss m0o and GNW era, but im pretty damn sure EVE will never but what it use to be.
<3 the people that new me. Miss the people that quit
-Phonix
CEO of Fate
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Alice Cholmondeley
Christine.
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Posted - 2007.06.27 10:04:00 -
[227]
Originally by: Phonix Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
You must be doing something very wrong. |

Hyllekjeks
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.27 10:21:00 -
[228]
As much as I agree, I think your underestimating your own career. I mean first time I tried pvp the adrenaline was insane. I sat there shaking so much I allmost could'nt hit the buttons. And when I got attacked, damn that pannic. But as you start to do pvp as a regular thing, you become hard core and adrenaline is a rare thing. I havent had a rush in ages before I tried warping my carrier on top of a fleet. I dont know if it was the 1,5billion at stake or just the amounth of targets blinking red but...
So you could say it's the new addons that killed this game, but in my opinion its just you, and me and a lot of other that have become stone cold killer. 
If you need the rush back, forget the npcers and try fighting fleets with carriers. Ill guaranty that will get your heart beating again 
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Phonix
Fate.
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Posted - 2007.06.27 10:37:00 -
[229]
Originally by: Alice Cholmondeley
Originally by: Phonix Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
You must be doing something very wrong.
I more experience in eve than you would know.
Everyone and there mother flies with 10+ or a cloak so GG.
CEO of Fate
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Goberth Ludwig
eXceed Inc. INVICTUS.
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Posted - 2007.06.27 11:05:00 -
[230]
Originally by: Phonix
Originally by: Alice Cholmondeley
Originally by: Phonix Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
You must be doing something very wrong.
I more experience in eve than you would know.
Everyone and there mother flies with 10+ or a cloak so GG.
fight those 10+ then? there are alot of targets the problem is they wont come out unless they are confident in their blob
thats not just because "eve has changed" but because a lot of the new players that joined are moving their first steps in 0.0 hence they lack the experience and sp to fight on even terms
but it doesnt mean you cant engage them outnumbered 
- Gob
Now with 20% extra emo! |
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SasRipper
DIE WITH HONOUR
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Posted - 2007.06.27 11:08:00 -
[231]
Originally by: Alice Cholmondeley
Originally by: Phonix Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
You must be doing something very wrong.
I loled
the only way to get anything decent solo is muti account & hunt mission runners
1.account prober 2.account lanchais 3.account megat
even then you have 2 get lucky to probe them, lucky to get them 60k or under & lucky if they dont have stabs.
Any other fight i have found to be omg wtf blob roaming you only find only mission runners & blobs
The blob dosent bother me 3v1s 4v1s etc in most cases i give it a go. but to even find a group under 5 these days is hard & as for 1vs1 fights the closet ive got latey is kill the bait before the rest arrive 
I want the days back when I can jump in rax go to mara & find another rax in the frist belt 
*snip* Sas has spoken this tread shall be locked. |

SasRipper
DIE WITH HONOUR
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Posted - 2007.06.27 11:10:00 -
[232]
Originally by: Goberth Ludwig but it doesnt mean you cant engage them outnumbered 
so what u want us to fight a 10v1? i would if it was cusier gang but when was the last time you saw 1 of those...
*snip* Sas has spoken this tread shall be locked. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.27 11:17:00 -
[233]
Originally by: Goberth Ludwig
Originally by: Phonix
Originally by: Alice Cholmondeley
Originally by: Phonix Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
You must be doing something very wrong.
I more experience in eve than you would know.
Everyone and there mother flies with 10+ or a cloak so GG.
fight those 10+ then? there are alot of targets the problem is they wont come out unless they are confident in their blob
thats not just because "eve has changed" but because a lot of the new players that joined are moving their first steps in 0.0 hence they lack the experience and sp to fight on even terms
but it doesnt mean you cant engage them outnumbered 
- Gob
true.. true. But the more CCP focus on makign the game more ACHIEVBLE in small gangs the more combats wil happen. On my epxerience , the bottleneck of combats in 0.0 is the gang forming proccess both to attack and coutner attack. On that time dozen cobmat oportunities are lost.
The "move stuff outside POS"was a great start. As well the outpost services. But they have too many HP so people need to blbo 100 ships to kill them in less than 2 hours. That is coutner fun, its bad for server lag, bad for everyone.
I thing small scale success should be achievable within 1 hour with a 10-15 man gang. Could do that making the small guns in the POS easier to kill.
If brute force doesn't solve your problem... you are not using enough |

Goberth Ludwig
eXceed Inc. INVICTUS.
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Posted - 2007.06.27 11:47:00 -
[234]
Originally by: SasRipper
Originally by: Goberth Ludwig but it doesnt mean you cant engage them outnumbered 
so what u want us to fight a 10v1? i would if it was cusier gang but when was the last time you saw 1 of those...
I saw a cruiser gang yesterday evening.
- Gob
Now with 20% extra emo! |

SasRipper
DIE WITH HONOUR
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Posted - 2007.06.27 12:03:00 -
[235]
Originally by: Goberth Ludwig
Originally by: SasRipper
Originally by: Goberth Ludwig but it doesnt mean you cant engage them outnumbered 
so what u want us to fight a 10v1? i would if it was cusier gang but when was the last time you saw 1 of those...
I saw a cruiser gang yesterday evening.
who, where, how many
*snip* Sas has spoken this tread shall be locked. |

Evil Pookie
BURN EDEN
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Posted - 2007.06.27 12:04:00 -
[236]
suck it up princess and fight outnumbered!
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Black Napallm
Advanced Mining Men For Hire
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Posted - 2007.06.27 12:20:00 -
[237]
Originally by: Phonix Sad to see EVE become a chat program for me :( I login and talk to friends and change skills. I tried comming back a few weeks ago. Went out hunting and got a Tristan kill after 4 hours.
I will terminate my character soon if CCP keeps heading this way with a PVP oriented game. I loved it more than all other games in the industry. Just miss Castor days and all the good old vets quit..
I miss m0o and GNW era, but im pretty damn sure EVE will never but what it use to be.
<3 the people that new me. Miss the people that quit
-Phonix
Yeah, I remember those days. Im on the edge to terminate my character myself. I have dont it before ( on different reason and where i felt i would miss something when i quit ) but now I see at the future in eve and it looks dark. So terminating my characters wont be hard.
Most of us know it, but ill say it; eve wont be fun again as it used to be.
BTW Hi Phonix \o/
Deja..
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Goberth Ludwig
eXceed Inc. INVICTUS.
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Posted - 2007.06.27 12:27:00 -
[238]
Originally by: SasRipper
Originally by: Goberth Ludwig
Originally by: SasRipper
Originally by: Goberth Ludwig but it doesnt mean you cant engage them outnumbered 
so what u want us to fight a 10v1? i would if it was cusier gang but when was the last time you saw 1 of those...
I saw a cruiser gang yesterday evening.
who, where, how many
some resident corp, northern stain, 18
Originally by: Evil Pookie suck it up princess and fight outnumbered!
QFT
- Gob
Now with 20% extra emo! |

SasRipper
DIE WITH HONOUR
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Posted - 2007.06.27 13:27:00 -
[239]
Originally by: Goberth Ludwig
Originally by: SasRipper
Originally by: Goberth Ludwig
Originally by: SasRipper
Originally by: Goberth Ludwig but it doesnt mean you cant engage them outnumbered 
so what u want us to fight a 10v1? i would if it was cusier gang but when was the last time you saw 1 of those...
I saw a cruiser gang yesterday evening.
who, where, how many
some resident corp, northern stain, 18
18v1 bs vs 18 crusiers? you want people to fight 18v1 i take it you would be on the 18 side
*snip* Sas has spoken this tread shall be locked. |

Goberth Ludwig
eXceed Inc. INVICTUS.
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Posted - 2007.06.27 14:19:00 -
[240]
Sasripper and why the hell should the game allow the guy in the single BS to murder 18 people?
Ofc when i say fight outnumbered I dont mean fighting ANY engagement you find - you choose a shiptype that allows you to be selective with engagements until you find one that will be "doable". Also I thought u meant small gangs not solo. Solo BS was always limited in its engagements even in the old days so I dont understand the whining :s
- Gob
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