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ProphetGuru
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Posted - 2004.01.21 16:10:00 -
[31]
Give loot containers and corpses resistance from splash dmg. I sick of not getting the spoils of war :) Evolution..... Just when you thought you were winning.
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Nervar
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Posted - 2004.01.21 18:35:00 -
[32]
Kill instajump bookmarks once and for all -------------------------------------------------> What I look forward to is continued immaturity followed by death.
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Harisdrop
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Posted - 2004.01.21 20:37:00 -
[33]
Down the list. Make a preset mod setup for each ship/configuration.
Would it not be great to have all you mods setup in a folder and you need your hauler setup and click your setup. We have drones for out in space maybe drones for inside.
It would be nice to have in station a menu option empty cargo bay.Now i just repackage but it would be easier to have a cargo empty.
This is fun.
Can I have a bot that monitors how much of an item I have in my hangar and automatically create a pre defined buy order? --------------------------
Garsh ma it soo cool killing people in there space thingies |

APENRAR
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Posted - 2004.01.21 21:56:00 -
[34]
harverster and elite mining drones,,,where is the BP for em...they are tech 1 right....lets have em guys sick of paying 500k each for em...so the stupid npc can come and kill em.... :P
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Jim Raynor
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Posted - 2004.01.21 22:21:00 -
[35]
Quote: harverster and elite mining drones,,,where is the BP for em...they are tech 1 right....lets have em guys sick of paying 500k each for em...so the stupid npc can come and kill em.... :P
According to TomB, Harvesters technically shouldn't be in the game period. ------
ROBBLE ROBBLE |

Cirle
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Posted - 2004.01.21 23:13:00 -
[36]
Quote: According to TomB, Harvesters technically shouldn't be in the game period.
<blinks> ... that is a neat technicality... :)
Cirle |

Xailia
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Posted - 2004.01.22 00:14:00 -
[37]
Minor graphical issues:
The engine flame effects dig into sections of many ships, It bothers me so much I usually zoom out from these ships or turn them to look at the nose, which doesn't help much when you get to your destination. ___________
Some ships have the minimum camera distance too close to the ship while in space, one example is the punisher. For other ships like indies, it would be nice if the camera would sweep around the hull of the ship, instead of going through it. (Extending the minimum camera distance on indies might not be liked by some people)
At least the Iteron III has it's camera central point not in the center of the ship, but near the front, it seems a little akward. __________
That's all for now. 
"The sky above the port was the color of a television, tuned to a dead channel." |

Deep Spacer
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Posted - 2004.01.22 06:23:00 -
[38]
get rid of that damn'd session change window when you change ships and dock fast!  i know its there to keep people from being stuck, but when u got 3 containers of ore out in the field ready to pop or get stolen that window popping up can really **** u off. find a different way to do it or sumthing plz

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ChaosOne
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Posted - 2004.01.22 12:52:00 -
[39]
seeing as tomb reads this can he please pass on. id like to see a change to bp's. originals blue, copies green, no run copies red. in addition to this id like to see the mineral efficancy shown in the corners of the bp/bpc's (ie material level top left , production top right). would be easy to do i think and would make bp's alot more user friendly.
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ProphetGuru
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Posted - 2004.01.22 18:18:00 -
[40]
Quote: get rid of that damn'd session change window when you change ships and dock fast!  i know its there to keep people from being stuck, but when u got 3 containers of ore out in the field ready to pop or get stolen that window popping up can really **** u off. find a different way to do it or sumthing plz

That's fixed on chaos now.. you get a mssg like "You are still buckeling your seatbelt" but it is not a pop up box anymore, it's a status mssg, like the dmg ones. Evolution..... Just when you thought you were winning.
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NewDisease
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Posted - 2004.01.22 18:45:00 -
[41]
-let the XL booster have 100 CPU usage.. 200 is too much
-Give Missiles.. 10-40% more damage -----------------------------------------------
do what you can, with what you have, where you are. |

Jarjar
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Posted - 2004.01.22 19:31:00 -
[42]
100 is the same as a large, then you'd have to move the large SB CPU usage to 50-75, not a good idea. Maybe 175, or a skill to lower it, but nothing else IMHO.
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Cirle
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Posted - 2004.01.22 20:06:00 -
[43]
Hmmmm... a minor niggle, but when you choose to warp, the entire capacitor is drained and then the ship attempts to align for travel. This means that if you get stuck on something, and have to abort, you lose the cap for the journey. It would be nicer for the ship to align and then at the instant of actual creation/entry of the warp tunnel to remove the energy, or have the operation fail because you have by that point run out of cap.
Cirle |

Tyria Evenstar
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Posted - 2004.01.23 10:59:00 -
[44]
TomB, the topic being stickyed is great, and allows others to respond with their own additions more easily than it would be otherwise, but can we expect any feedback from you regarding the issues being brought up here?
-Tyria.
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Atea
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Posted - 2004.01.23 13:17:00 -
[45]
cosmetic problem:
- there¦s engine flames coming out of the Griffin sideways (actually it looks like the whole engine is mounted sideways), makes it look like a weird flaming cross. xxx Atea. |

drunkenmaster
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Posted - 2004.01.23 13:48:00 -
[46]
Here's one from back when I started playing:
When you jump out through a gate, the 'jump effects' shoots off into the distance. This 'beam' is misaligned, and always has been, on all gates, as far as I can tell, but most noticable on the chunky gates. It's about 5-8 degrees anti-clockwise (as you look down on the gate)
and some more recent ones:
Passive targetters require a target (!!) thus negating their worth entirely. If you target someone, activate it, unlock them, and target them again, they don't notice the second time you lock them. But by then, the gig is up.
Midslot ECCM units (ECCM projector I) also require a target. Seeing as they increase a local stat, I can't see why you'd need to point it at somebody. ECCM should be available to use during warp too, much like shield hardeners. .
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j0sephine
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Posted - 2004.01.23 14:03:00 -
[47]
Edited by: j0sephine on 23/01/2004 14:06:07
"Midslot ECCM units (ECCM projector I) also require a target. Seeing as they increase a local stat, I can't see why you'd need to point it at somebody."
Uhmm.. ECCM Projector I increases sensor strength of another (targetted) ship, not your own. It's like remote boosters/dampeners, just for the sensors. ^^;
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Aranox
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Posted - 2004.01.23 15:06:00 -
[48]
Quote: seeing as tomb reads this can he please pass on. id like to see a change to bp's. originals blue, copies green, no run copies red. in addition to this id like to see the mineral efficancy shown in the corners of the bp/bpc's (ie material level top left , production top right). would be easy to do i think and would make bp's alot more user friendly.
Recommend this highly! And don't call the original bp's on the market 'Blueprint : copy 1' it makes it seem it's not an original but a bpc! know a few noobs other than me that didn't realise that especially when the info on them tells you nothing but the weight of the bp, (why would i wanna know that?????) i wanna know what minerals it's gonna cost me, etc. like when youve bought it!!!!
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MaiLina KaTar
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Posted - 2004.01.24 17:22:00 -
[49]
- Change the ECM-burst module or introduce a new module that works like the ECM-burst but is able to incapacitate drones within its blast-redius for a short period of time.
- Fix your shipclass balancing. A LOT of ships in your game are useless. The point above would be the first step.
- The cloaking effect can become bugged. Sometimes when uncloaking after jump your ship appears below the cloaked model which messes up the entire effect.
- Improve the escrow system.
- Add some sounds for engines inflight. Currently your ship only makes a sound when changing direction or activating ab/mwd. The game is absolutely quiet when you approach a gate with the music turned off. This is annoying. I want SOUNDS!
- Implement corptaxes, divisional wallets and improve the voting system. Why can¦t people without shares vote?
- Give us mass-editing features for things like standings, corpmembers, etc. Going through more than 20 standings, editing each of them individually is annoying.
- Fix missiles once and for all.
- Fix shipclass balancing
- Fix shipclass balancing
- Fix shipclass balancing
- Fix shipclass balancing
- Fix shipclass balancing
- Fix shipclass balancing
- Oh and what I forgot comepletely: FIX SHIPCLASS BALANCING!!
Mai's Idealog |

Lipton
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Posted - 2004.01.25 03:23:00 -
[50]
Lots of good ideas... :)
Here's another one, maybe not good... But still...
blabla Blabla Look at ----------(!) LOCK TARGET ----------(!) blablabla
;)
Get the message? _______________________________________________
What? |

Mallus Kulov
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Posted - 2004.01.25 16:31:00 -
[51]
Ship weapons dont cloak when the ship does. They just toggle on/off when a ship cloaks to use a stargate.
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Teeth
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Posted - 2004.01.26 00:24:00 -
[52]
The larger cap charges take up too much cargo (100 cargo for the 800 charges for example). about half would be right.
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Ada Isdead
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Posted - 2004.01.26 02:32:00 -
[53]
Edited by: Ada Isdead on 26/01/2004 02:33:46
Quote: Lots of good ideas... :)
Here's another one, maybe not good... But still...
blabla Blabla Look at ----------(!) LOCK TARGET ----------(!) blablabla
;)
Get the message?
oh yes!, and while the devs are at it, how about:
inspect merchendise --------------------(!) Claim escrow
Always a little paranoid about that one.
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reef
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Posted - 2004.01.26 10:27:00 -
[54]
My 2 pence:
Stop ships getting stuck on stations when undocking. _____________________________________________ For all your BS needs, buy XiiX Technologies.
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Cloudbase
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Posted - 2004.01.27 21:22:00 -
[55]
Quote: Lots of good ideas... :)
Here's another one, maybe not good... But still...
blabla Blabla Look at ----------(!) LOCK TARGET ----------(!) blablabla
;)
Get the message?
LOL, Easily forgotten but very important in the heat of action!
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Omniwar
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Posted - 2004.01.30 00:56:00 -
[56]
Quote: ņ Fix current bonuses for cruisers ū e.g. 5% bonus to Medium Hybrid Turret optimal range per lvl for the Caracal? Give me a break, thatĘs rubbish. A 5% bonus to missile launcher capacity per lvl would be much more fitting.
Thats CCP for ya Spawn of the Devil
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Atea
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Posted - 2004.01.30 09:57:00 -
[57]
while we¦re at it, fix the ship boni. ;)
Caldari BS needs some lovin and the Typhoon should *really* get that (utterly useless) range bonus changed to falloff. xxx Atea. |

Zap Rowsdower
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Posted - 2004.02.01 11:21:00 -
[58]
I've found certain stations, some are bugged in two ways. The first is when it requires several warps, when you leave a warp, it requests docking permission, very odd when your still dozens of AUs away. The second is when you select "dock" and warp to a station, many times when your ship reachs the station if fails to automate the dock and stops, making to reselect dock, both are VERY annoying when doing AFK travel or simple runs. The Wahoo Shock Project |

Sesry Aiko
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Posted - 2004.02.02 04:26:00 -
[59]
- Add Tech2 ECM Disruptors, i think its unfair how there are Tech2 Sensor Boosters, but us Electronic Warfare people are stuck with Tech1 ECM Disruptors that dont even come close.
I understand these will probably come out eventually but what will we do 'till then? Sure you could load out tons of ECM Disruptors in a Scorpion to completely overpower them tech2 sensor boosters or not, but the capacitor needs would be incredible, you couldn't run them for any decent amount of time - not to mention you wouldn't be able to run anything else simultaniously.
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Vager
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Posted - 2004.02.02 14:07:00 -
[60]
Fix the wing tips on the punisher so they are not floating in mid air. The same with the guns on the left hand side (from the front) on the maller.
Give the caracal a missile bonus
Change "look at" in the right click menu to somthing else like "view object", so that "lock target" isn't selected by accident (that may just be me tho)
Make the caldari ships more agile
This may be somwhere but I can't find it, Show the ship agility.
Block, "I've got a caldari ship and rail guns so why aren't they the best at everything" posts
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