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Thread Statistics | Show CCP posts - 0 post(s) |

Sqalevon
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Posted - 2004.02.02 21:39:00 -
[61]
Free slave feature on slaves.
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DREAMWORKS
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Posted - 2004.02.03 10:54:00 -
[62]
There is a delay of 2 seconds when the icon that shows the locked target keeps saying for 2 complete seconds: locked.
This is tested on chaos. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Thomdril Merrilin
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Posted - 2004.02.03 15:31:00 -
[63]
-Ships warp in at 90 degrees to the direction they are travelling looks very weird, specially those haulers.
I really like the idea of an auto setup to switch between miner/fight setups...
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Transgenia
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Posted - 2004.02.03 19:30:00 -
[64]
Git da Frigate Construction skill in da game!!!
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Lilan Kahn
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Posted - 2004.02.04 00:45:00 -
[65]
fix mines!
*sorry but you cant not fit 1 unit of asp mine in your heavy luncher"...
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Tyria Evenstar
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Posted - 2004.02.04 20:47:00 -
[66]
• Have only morphite available in Meroxcit; get rid of morphite from those non DCM-only ores that have them. It makes DCM useless, as morphite is available in ore anyone can mine.
• Have more DCM-only ores (another 3 should do it) perhaps including, for example, one that appears in 0.2 space or lower, takes up 10 volume needing 400 or so to refine, but has about 10 zyd in at max refine levels. This point, and the one above it, is to make DCM more useful in the game, not the near-useless skill it is now.
• Decrease the amount of space RAM takes up. 100 made sence when it contained mega and zyd, but as it no longer does, 10 is a more sensible volume.
• Reduce the amount of drone space and the volumes of drones by a factor of 5 for all ships and drones. Thus, scout drones would take up 10 space, medium drones 20, and heavy drones 50. This is because ships with thousands of volume specifically for drones makes little sence when compared to there comparitvely titchy cargo space. If EVE was rl, I'd put cargo in my drone space, because it multiply the amount of cargo I could carry to insane amounts, with some ships. Also, the volumes for drones are not a realisitc size at the moment anyhow: they are far too big.
-Tyria.
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Ka'loor
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Posted - 2004.02.05 19:14:00 -
[67]
Punishers engine flames in wings are of different size, no i dont want to fly in circles :D
Please give cruisers a second bonus. frigates are different due to their second bonus. Having that for cruisers would be great too.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |

Cao Cao
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Posted - 2004.02.05 20:38:00 -
[68]
Balance shield recharge time as a part of fixing capacitor relays.
That is, make the capacitor recharge time = to shield recharge time.
Read argument on the topic here.
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Cutter John
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Posted - 2004.02.06 08:24:00 -
[69]
drones optimal range and accuracy falloff is extremely unbalanced... in the info it says 1k optimal and 2k falloff for every combat drone, and yet when i send my drones after a corpmate of mine, they start hitting at 15k or more, for full damage. with the damage heavy drones can deal, especially with 8 or 9 together, frigates stand no chance against the damage being delt.. add the fact that the drones can start shooting you from 15k+, well, not much can be done except fly back to base in an egg. fixing this would make it hard for heavy drones to attack frigates, something i dont see as there intended purpose anyway, and would give a reason to start fielding light drones, which have a much higher speed and would be better suited for dealing with frigates. as this wouldnt even have to change damage, slow cruisers and battleships could still be dealt with using the slower heavy drones. drone speed could also be optimized for this, lowering some of the faster heavy drones speed and raising its armor and shields to withstand more abuse from medium and large smartbombs.
My Idea Thread Give Drones Love! |

Helenn Mar'kaar
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Posted - 2004.02.06 20:36:00 -
[70]
220mm vulcan cannon for cruiser is a frigate sized turret graphics wise......very annoying :/
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Darodem
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Posted - 2004.02.06 22:02:00 -
[71]
Implement a module that can enable you to choose a percentage of capacitor energy to use on a warp in the direction you are facing. Or allow for editable coordinates on bookmarks so that any location in a system can be visited without needing a nearby warpsite. Don't make it instawarp add a good long delay so it won't be exploited.
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Nathan Dayspring
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Posted - 2004.02.07 14:36:00 -
[72]
Give cruisers a second bonus, and whilst your at it sort out the ones that the ships already have.
Do away with the bonus to small, medium and large, just have a bonus to weapon type, it stands to reason if a ship can run e.g. large hybrids with a bonus, then they should be able to do the same with medium and small.
Give the carcal a usefull bonus that is more missile related.
Give amarr cruisers a cap recharge increase like with the bs's, amarr ships are suposed to me more reliant on cap due to energy weapons. When I can run a thorax with 5 mining lasers and a mwd(fitted but not running) constantly but, a maller with the same setup keeps running out of cap unless I remove the mwd, that can't be right.
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Ylang Star
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Posted - 2004.02.07 20:11:00 -
[73]
Please fix the Typhoon graphical glitch and have someone write a decent description for it and the Tempest.
TY.
"I don't suffer from insanity. I enjoy every minute of it." |

BlackMail
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Posted - 2004.02.10 15:49:00 -
[74]
1. FIX THE TAX SYSTEM
2. FIX THE TAX SYSTEM
3. FIX THE TAX SYSTEM
wait.....i guess you really can't fix something that's never worked 
in that case....
1. IMPLEMENT THE TAX SYSTEM
2. IMPLEMENT THE TAX SYSTEM
3. IMPLEMENT THE TAX SYSTEM
but this has beeen said over and over and over and over and over and isn't being listened to at all so whatever....guess we'll just keep peeps happy by releasing new bps they can't use cause all the old ones aren't out yet 
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Synapse Archae
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Posted - 2004.02.16 03:14:00 -
[75]
Drone carriers, with long range (70+km) snipre drones that cant fight inside 50km. Really tiny shields on them, but also some EW possibilities. Small battleship size. No missiles, 3 high slots, only 2 turrets, one free for autotargeter etc.
--------------------------------------------- [/IMG]http://millerfam.org/eve/synapse_logo.jpg[/IMG] Everyone deserves a chance to live. My job is to make sure they get it. |

Ithildin
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Posted - 2004.02.16 15:23:00 -
[76]
Quote: Drone carriers, with long range (70+km) snipre drones that cant fight inside 50km. Really tiny shields on them, but also some EW possibilities. Small battleship size. No missiles, 3 high slots, only 2 turrets, one free for autotargeter etc.
I believe this is a basic idea (drone carriers) for the Gallente ships?
Hm... and why should it be possible to easily run from a fight by logging off? Make the ship remain in space for something like 10 minutes after logging off. That people disconnects, I respect, but the PvP system isn't quite working as I've experienced the aggressors/offenders constantly logging off as a significant threat to them arrive. If a player wishes to avoid a fight, he/she should do so by normal means, not logging off (which is just lame)
With all due respect of hiding cans in space (you might need depots in 0.0 that pirates can't camp), some method of slowly discerning a safespot need to exist for those who are trying to expel players from a solar system. I am currently thinking of the troublesome issue of defending a station in a system when the aggressors have a safespot. This issue isn't quite as annoying or in deep need of fixing than the log-off issue, but the scanner might need seing to when it comes to locating ships. Perhaps med-slot long range scanners? --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

hellwarrior
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Posted - 2004.02.17 02:09:00 -
[77]
Be able to load drones in space ! So you can have haulers that drop off drones during a fight, i think it would be cool to see...like reinforcements :D
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Trevedian
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Posted - 2004.02.17 04:51:00 -
[78]
I say to ignore all the ppl whining that Caldari ships need anything they are overpowered atm in my opinion... Instead I suggest CCP creates some useful skills (unlike Trade) that require Willpower/Charisma as the primary skill.
Tankz
Sex0r > you're bounty turns me on.. you seem like the kind of amarrian to dominate me
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Pitt
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Posted - 2004.02.17 06:58:00 -
[79]
Little off topic but, could it be possible to name slaver hounds/slaves? To kinda personalize our lucky charms. Lack of preparation on your part does not constitute greifing on mine |

Harisdrop
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Posted - 2004.02.17 13:57:00 -
[80]
How about naming drones soo we can tell whos are whos. Sometimes they dont respond if you where out of range when you tried to command them and everyone would have to approach to bring the drone along. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Silverlancer
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Posted - 2004.02.18 21:59:00 -
[81]
Edited by: Silverlancer on 18/02/2004 22:02:06 stupid double post
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Silverlancer
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Posted - 2004.02.18 22:01:00 -
[82]
1. CEO has to relog to give new members corp privledges.
2. Engine trails on omen come out lower than the engine itself.
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Bellac
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Posted - 2004.02.21 16:48:00 -
[83]
I agree with the omen vapour trails - it's very annoying
Also on the subject of Tech 1 BPs let's see some of the improved mining drone Blue prints in game, any of them will be an improvement 
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Ishiko
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Posted - 2004.02.21 19:51:00 -
[84]
With the Imicus model there's a little white spot floating between the lower legs. (just go into a station, you'll see.
Fix the Caracal Bonus
Bookmarks are still screwed up and sometimes start CTD's. When they start doing this, it starts happening more often.
Improve the textures for the thorax and the Megathron. (really want my fav ship to look beautiful)
- "Whatever doesn't kill me 'd better get the hell out of my way-
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Methesda
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Posted - 2004.02.21 23:58:00 -
[85]
Small word about getting stuck on stations... this so needs fixing <still>
I have found that on a particular Caldari station (usually the Kaalakiota Corp Warehouse ones, the sort of flat wedge shaped ones) i get stuck on one particular configuration, and not on another... the details:
In an Iteron Mk V... Loaded with Cargo Expander 1's in the lo slots (all five), therefore speed about 100m/s the ship starts to wobble when leaving the docking bay and then gets stuck shortly after...
BUT with all Overdrive Injectors in the lo slots, and therefore speed about 350m/s, the exit is smooth and straight.
Could the sticking thing have something to do with a velocity, collision detection relationship?
Hope this helps... the sticking thing is really frustratin still, i think most of us have learned to just cope with it, but sometimes i think to myself 'i might never get frustrated with Eve ever again, just so long as i don't get stuck...'. Thats meant in all seriousness.
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Setesh
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Posted - 2004.02.22 08:08:00 -
[86]
Edited by: Setesh on 22/02/2004 08:10:37 I with you on the indy problem Methesda. I have the same problem with my Bestower. There seems to be some sort of mass accumulation in the station model in between the struts right where you exit the station so industrials just bounce around for a while unless they are equipped for speed. It is very annoying. Anyone have any theories as to what causes this?
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Nelia Hawk
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Posted - 2004.02.24 21:36:00 -
[87]
jup have the same stuck problem with a slow flying mammoth. it starts and then "dances" in space...
and when you undock from somee minmatar stations the "undock drive way" is sometimes messed up i.e. sometimes you seem to bounce out (upways) of the pipe or you seem to start to undock "inside" the station walls and FIX THE MINMATAR SENTRY BASE GFX!!! just 2 guns floating in space look realy dumb! (thx) ---------------------------------- some of my ideas: Very Long Balancing Suggestion !!! and My Ideas for EVE |

Harisdrop
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Posted - 2004.02.25 14:16:00 -
[88]
I say remove the theatrics of departing the station. Just plop us out there at 15 km.
Make stargates auto jump us at 2.5km.
If the target of our missles are not there, the missles goes dead. No explosion so i dont loose my drones anymore.
--------------------------
Garsh ma it soo cool killing people in there space thingies |
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