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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.06.26 23:58:00 -
[1]
In every other MMO, the tanking character has a skill or item he can use to draw aggro from NPCs onto himself. But not EVE. I don't know what you'd call such a module from a RP perspective, but with level 5s and gang mission rewards, some ability to taunt NPCs is sorely needed for gang work versus NPCs.
-- Guile can always trump hardware -- |

Hellman109
Gallente Advanced Security And Asset Protection
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Posted - 2007.06.27 00:08:00 -
[2]
a module that does 1 damage in a large radius would be perfect for this, perhaps a 'smart bomb' setup with 1 damage.
That way, you cant kill enemies with it (1 damamge would probably be 0 after resistances) but draw aggro.
But would cause concordpwnage possibly... perhaps a smarter one that only hits red enemies.
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.06.27 00:31:00 -
[3]
Thing is eve got a reasoning behind most of its modules and skills. A taunt module does not allow such a thing.
You can however simply fit a gun, fire at an npc and await their fury. Most of them wont change target once theyve decided. The brighter ones will however, wich is a good thing, if that makes it to hard for you - stay on the easier missions.
Post count: 279517
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Aries Acheron
Coreli Corporation Corelum Syndicate
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Posted - 2007.06.27 00:43:00 -
[4]
Edited by: Aries Acheron on 27/06/2007 00:41:49 Sensor dampeners or ECM. Why taunt your target when you can make them useless?
Edit: Even though you know, they suck in PVE. But hey, they work fine in PVP? :) ~~~
Action! Suspense! Jita! Eve Tribune
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Drazin DawnTreader
The Elear
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Posted - 2007.06.27 00:59:00 -
[5]
Edited by: Drazin DawnTreader on 27/06/2007 00:59:08 Well, if CCP decided to do such a thing, to allow a "Main tank" to control aggro vs NPC's they could just add a module that overrides the NPC's targetting system and forces it to lock onto your signature. The user would have to manually target and override every NPC ship he wants locked onto him, so it would atleast take a little while to control the aggro of large rooms of ships. But I don't see this being something CCP will invest any time into since you can scoop drones and your gang can warp out/in to clear aggro.
*edit* I can see this becoming an exploit if everyone in your gang keeps forcing ships to switch target lock, preventing them from firing their weapons - Especially if they allowed it to affect PC ships.
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Graalum
Foundation R0ADKILL
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Posted - 2007.06.27 08:40:00 -
[6]
no.
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Loree
Caldari Provisions
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Posted - 2007.06.27 08:48:00 -
[7]
Would it be rude to say :
Go Back to WoW.
I think not.
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.06.27 08:48:00 -
[8]
no
"to be honest it makes me wonder about the mental state of a person who would join a corp called Space Perverts and Forum warriors"
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Nid Hoggur
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Posted - 2007.06.27 09:01:00 -
[9]
In fleet pvp jump in a Scorpion, Rook, falcon or any other EW ship. You will get all agro for sure 
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Cpt Branko
Guardian Heroes
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Posted - 2007.06.27 09:27:00 -
[10]
Originally by: Loree Would it be rude to say :
Go Back to WoW.
I think not.
It wouldn't be rude at all ;P
I'm afraid the thing you're asking for doesn't make sense (make someone magically target somebody else? If you want EW, use EW!). "Aggro" menagement is just a way to introduce (fake) complexity in games that revolve around bashing tons of stupid NPCs. If you want to make someone ****ed, player or NPC, shoot him.
I'd like, in fact, more intelligent NPCs, who know who's the most dangerous guy and gang up on him. Not reducing them to stupid rats who's aggro you micromenage (and get even a specialied module for it!) to grind them more efficently. I'd prefer them being a challenge.
As for normal (read, against players) combat, that is just useless. Imagine you not being to target who you want because someone else is "aggro"-ing you. What's the rationale in that? If you want to mess with someone's ability to lock & shoot, use ECM / damps. Not to mention the exploitability of it ;P
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.06.27 09:55:00 -
[11]
Originally by: Guillame Herschel In every other MMO, the tanking character has a skill or item he can use to draw aggro from NPCs onto himself. But not EVE. I don't know what you'd call such a module from a RP perspective, but with level 5s and gang mission rewards, some ability to taunt NPCs is sorely needed for gang work versus NPCs.
Civilian railgun lol. No ammo. Will aggro rats.
BUYING CALDARI NAVY HEAVY MISSILE LAUNCHERS, PAYING WELL, CONVO/MAIL IN-GAME |

The Internetz
United Society Starfleet Axiom Empire
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Posted - 2007.06.27 10:25:00 -
[12]
You mean Improved Cloaking Device II?
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errorist
Caldari Free Mercenaries Union FATAL Alliance
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Posted - 2007.06.27 10:54:00 -
[13]
Originally by: Loree Would it be rude to say :
Go Back to WoW.
I think not.
I agree with this, this module would not be viable cause we are not talking persons/creatures in eve, we are talking "intelligent" pilots, so a taunt module is not possible.
If Somethings hard doing its not worth doing, But get going anyway |

sandamar
Gallente COLSUP Tau Ceti Federation
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Posted - 2007.06.27 11:05:00 -
[14]
Quote: In fleet pvp jump in a Scorpion, Rook, falcon or any other EW ship. You will get all agro for sure
This i agree totally, if you want taunt module, you can use taunt ship for pvp :) And by the way if you want a detaunt ship just use an apoc, i can tell you that you will be the last one targetted :)
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.06.27 11:21:00 -
[15]
We have local channel  -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.06.27 11:36:00 -
[16]
Originally by: Aries Acheron Edited by: Aries Acheron on 27/06/2007 00:41:49 Sensor dampeners or ECM. Why taunt your target when you can make them useless?
Edit: Even though you know, they suck in PVE. But hey, they work fine in PVP? :)
I think you meant to say target painters  ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

Vasiliyan
Aliastra
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Posted - 2007.06.27 12:08:00 -
[17]
Firing a single shot at an unagressed NPC will aggro them to you, as will using an EW module on them such as a target painter.
I'm not sure of the effects of ECM on NPCs, whether it causes them to switch targets or not.
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Jacob Holland
Gallente 19th Star Logistics
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Posted - 2007.06.27 12:23:00 -
[18]
If you successfully break an NPC's lock with ECM there is a very good chance that they'll agro youwhich the cycle runs its course. I don't know it the same applies to Damps but it doesn't work with Tracking Disruptors or Target Painters. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Dahak2150
Chaos Monkeys
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Posted - 2007.06.27 13:18:00 -
[19]
Oh, but we do, we have quite a few "taunt" modules.
Namely every offensive item in the game, to name a few.
Go back to WoW. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Lucy Skylancer
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Posted - 2007.06.27 13:24:00 -
[20]
Originally by: Guillame Herschel In every other MMO, the tanking character has a skill or item he can use to draw aggro from NPCs onto himself. But not EVE. I don't know what you'd call such a module from a RP perspective, but with level 5s and gang mission rewards, some ability to taunt NPCs is sorely needed for gang work versus NPCs.
It contradicts the idea of intelligent enemies. So in my eyes, it's viable for stupid creatures, monsters, stupid aliens, but it wouldn't make really sense to be able to taunt intelligent enemies and tech races. It's a contradiction. Would you ignore the unprotected guy aiming with a shotgun at you, just because another guy in a protector suit shows you his tongue to tease you ? 
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Car Wars
coracao ardente Triumvirate.
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Posted - 2007.06.27 13:36:00 -
[21]
i want an "i win module" 
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Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.27 14:25:00 -
[22]
Edited by: Rigsta on 27/06/2007 14:24:49 I don't think such a module has a place in EVE, though it would be nice to have all the NPCs in a level 5 shooting a carrier instead of a battleship.
When doing encounters or expeditions in 0.0, all our participants fit a tank, we bring a logistics cruiser (they are awesome) and at least one other person brings repair drones. This pretty much has us covered.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Gabriel Karade
Celtic Anarchy Anarchy Empire
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Posted - 2007.06.27 14:43:00 -
[23]
no.
In fact it's about bloody time the NPC's got an 'upgrade' - namely switching fire, re-introducing tacklers, making Battleships spawns actually dangerous(as per Castor) again. ----------
Video - 'War-Machine' |

Tzarr Inzaghi
Path of Light R0ADKILL
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Posted - 2007.06.29 13:10:00 -
[24]
I like this idea.
It does make sense as a form of Electronic Warfare.
It could simply be a form of Electronic misdirection. Like a decoy. The enemy targeting computers "think" they are attacking other targets when in fact they have been redirected to the "decoy"
The RL military uses all kinds of electronic misdirection, such as chaff, towed decoys, balloons, radar reflectors, winged decoys, stealth, electronic misdirection and jamming.
It would give gang set-ups and tactics another interesting dynamic.
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Kokoshu
Caldari Militaris
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Posted - 2007.06.29 14:19:00 -
[25]
If this ever happens I vote for magical swords and fieeball launchers for my ship.
seriosuly no no no never its just not even slightly realisic. I vote for clever NPC's not the ability to wave at one and they "magically target you"
htink i made my point
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Landrassa
Astral Resource Cartel
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Posted - 2007.06.29 14:37:00 -
[26]
Originally by: Kokoshu If this ever happens I vote for magical swords and fieeball launchers for my ship.
seriosuly no no no never its just not even slightly realisic. I vote for clever NPC's not the ability to wave at one and they "magically target you"
htink i made my point
You mean smartbombs and missiles? 
As for taunting....clones are immune to yo momma jokes, although I'd pay dearly for a module that'd allow me to smack back at Kruul.
------------------------------------------------ As I walk in the Valley of the Omber of Death, I shall have no fear... |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.29 15:19:00 -
[27]
Its called Dooms day device...
If brute force doesn't solve your problem... you are not using enough |

milinkoee
Bastage Incorporated
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Posted - 2007.06.29 15:26:00 -
[28]
Have you tried talking smack to them in local? 
Bastage, Inc. Worst Pirates Ever!!! |

Sharupak
Minmatar Knights Of the Black Sun The Kano Organisation
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Posted - 2007.06.29 15:27:00 -
[29]
No offense to the op, but this would be one of those small reasons that makes this game cooler. One of the reasons I got sick of EQ2 and their grouping system was this....There is only one way to do group combat. Everyone target the mob that the tank is on and spam....wait for tank to switch targets and repeat.
If you get a good gang together and run a room with 40-50 npcs or more, its just mass chaos and the fun in it is trying to figure out what the hell is going on. If you get a good gang leader, the strategy gets interesting.
_______________________________________________
It is people like the OPer which cause MMO games to suck because they have that "the grass is greener on the other side" syndrome so developers s |

DarkElf
Veto. Veto Corp
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Posted - 2007.06.29 15:50:00 -
[30]
Why do ppl always want changes that make a game more simple.
"Instead of having to think about getting aggro and having to click a few buttons i just want 1 big button to make it more simple"
Why?
Let's just change the entire mission shall we so instead of having to kill all the npc rats you just click a button that completes the mission and then just have to wait for a timer and your done. Much easier that way.
DE
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