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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.29 16:44:00 -
[31]
Originally by: DarkElf Why do ppl always want changes that make a game more simple.
"Instead of having to think about getting aggro and having to click a few buttons i just want 1 big button to make it more simple"
Why?
Let's just change the entire mission shall we so instead of having to kill all the npc rats you just click a button that completes the mission and then just have to wait for a timer and your done. Much easier that way.
DE
Signed
It's great being Amarr isn't it.
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Bull Frog
Amarr Dirt Nap Squad FREGE Alliance
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Posted - 2007.07.01 20:11:00 -
[32]
Originally by: Guillame Herschel In every other MMO, the tanking character has a skill or item he can use to draw aggro from NPCs onto himself. But not EVE. I don't know what you'd call such a module from a RP perspective, but with level 5s and gang mission rewards, some ability to taunt NPCs is sorely needed for gang work versus NPCs.
Translation: I want a way to make it easier for a macro farm to control the game. |

Luucas
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Posted - 2007.07.01 21:53:00 -
[33]
Originally by: Bull Frog Translation: I want a way to make it easier for a macro farm to control the game.
Strange, I translated it to be that the OP wanted a more challenging means of controlling agro - a continual balance between taunting and others doing damage. In my opinion this is more realistic than the current, laughable situation where (most of the time) the enemy continues to attempt to break the tank of the first thing it targets. Which often tends to be a tiny ship moving fast and with insane resists.
If you want some "realism" in there, you need to introduce the mechanic where the ship will switch targets more often. Of course, you start introducing those sorts of mechanics and you have balancing issues so we're left with the current moronic situation.
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Shadowrunner99
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Posted - 2007.07.01 22:49:00 -
[34]
Originally by: Gabriel Karade no.
In fact it's about bloody time the NPC's got an 'upgrade' - namely switching fire, re-introducing tacklers, making Battleships spawns actually dangerous(as per Castor) again.
I agree managing aggro in this game is such a joke/easy that you dont need this module. In wow where enemies will switch all the time you need tanking skills and items, but here in EvE its a joke.
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Tzarr Inzaghi
Path of Light R0ADKILL
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Posted - 2007.07.12 20:19:00 -
[35]
After re-reading this thread after some time has passed, I think a lot of the disagreement in this thread comes from the fact that posters are talking about two totally different situations, PvP and PvE.
I was talking solely about PvP since I don't run missions anymore (too boring).
To all the folks who say having electronic decoys/modules that draw fire and fool enemy targeting computers aren't realistic, you are ignorant of RL Electronic Warfare.
To those who are saying that this would make running missions easier, perhaps. I hadn't thought of that since I only do PvP combat (except for some ratting/mining).
I was thinking only of how cool this could make gang warfare. CCP wants battles to last longer? This would certainly do it.
I still think it sounds very neat and could make warfare more fun and varied.
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Trillian Mcmillan
The Arrow Project Morsus Mihi
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Posted - 2007.07.12 20:34:00 -
[36]
No.
However...
Improved NPC AI? Yes, please. This works againts controlled agro bw.
However...
Improved Drone AI/Interface before anything else dealing with AI please.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.12 20:36:00 -
[37]
I have such a module on my Megathron. Come to think of it, I have seven of them. It's called a 425mm Railgun. Perhaps you've heard of it? I target an NPC anywhere within 130km and engage the module. The NPC explodes. All his friends aggro on me. My friends warp in and start shooting the NPCs as they pound on me. Funny how that works.
Actually, it would be a lot better if the NPCs recognized that my friend in the Hurricane was doing 10x more damage to them and they should kill him pronto. But hey, that would be too hard.
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.12 20:56:00 -
[38]
We already have plenty of EW, and it's effective, at least it is on ewar ships. Now you're asking for a mechanic to get permajamming ECM. Without specialised "taunt" ships, we'd have some very unbalanced things you could do in PvP.
Imagine if you could only target one damn thing in a fight, which (for example) happens to be a drake with a logistics fixing it, or some monstrosity with 50K armour and a logistics fixing it. You lose, unless you bring a much bigger group. Imagine a taunt-tanker, a logistics, a EWAR ship and a damage ship. The only four-man group which is going to beat it is actually the same group, or just a group with more people. That sounds like WoW PvE in space, only against players... and reducing me to a WOW rat which can only shoot what has mysteriously 'aggroed' him is not my idea of fun in PvP.
Killing tacklers, etc, etc, and prioritising targets stop being tactically viable options, because you can only shoot the thing 'taunting' you. You need to bring enough numbers and DPS to kill everything, because it's the only thing you *can* do, much like rats in games where there's aggro menagement.
Anyway, combat is as long as it should be now. Increase it more, and you're just adding more incentives to fight in large groups and eventually blob, because, with better 'tankability', you can wait for reinforcements.
This would be a nerf to all the solo-ers or small gangs out there, and would *always* give a buff to the larger gang, since it could play "shift aggro to the best tanker" game, combine that with logistics and EW, and the only thing you can do about it is blob more. I hate any proposal which intices people to blob more.
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Manaswa
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Posted - 2007.07.12 21:37:00 -
[39]
I'm sure I'm not the first in this topic to say this (haven't read replies) but......
I have a taunt module. It looks surprisingly like a big ass gun and I've discovered that the bad guys usually don't like it when I hit F1-F8 and blow a hole through their ship.
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Scilent Enigma
Minmatar Gerek Business Consortium
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Posted - 2007.07.12 22:00:00 -
[40]
I've found target painters to be very effective at drawing aggro.. but to break an NPC's aggro and draw it to yourself? dunno about that.. would be pretty handy though.
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Mo adib
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Posted - 2007.07.12 22:12:00 -
[41]
normally I hate to take this line of logic but in this situation I find it applicable. This game is not your standard mmo (thankgod) if that is what you want to play so be it but this is not the place for that, the thing that makes eve great is that it is not like everyother game
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