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Thread Statistics | Show CCP posts - 2 post(s) |
TGR Reaper
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Posted - 2007.07.06 19:43:00 -
[91]
Originally by: Deja' Vu The decryptor was Collision Measurements. I used no ship and a 1 run bpc. Like i stated I"m very sure i will have a nice string of failures to follow.
I did a bunch of module invents and got 14 fails out 18 tries.
interesting no ships 1 run and you are having way better success than i am. thats kinda weird that i put everything into it and get nothing even with maxed skills!
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Dal Thrax
Nova Inc. Pride - Honor - Duty
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Posted - 2007.07.06 19:57:00 -
[92]
Originally by: TGR Reaper
Originally by: Deja' Vu The decryptor was Collision Measurements. I used no ship and a 1 run bpc. Like i stated I"m very sure i will have a nice string of failures to follow.
I did a bunch of module invents and got 14 fails out 18 tries.
interesting no ships 1 run and you are having way better success than i am. thats kinda weird that i put everything into it and get nothing even with maxed skills!
Perhaps using a metalevel 0 items isn't a good idea. The only thing else I can think of is that maybe ME/PE numbers have some effect on invention rates but I believe it's been proven (by using ME/PE as isolated variables) that this isn't the case.
Dal
Originally by: Seleene It seems to me that 'independence' is a relative term these days, determined mainly by the size and number of your guns.
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Deja' Vu
Super Secret Hot Chic's Hideout
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Posted - 2007.07.06 20:07:00 -
[93]
I still think theres a R-r-r-r-random number involved somewhere in the mix.
Don't think cause you have max skills that your the only one who has put everything into invention. I've been saving every last isk and working my tail off for a long time to be able to start invention.
Im not just some turd alt with a rich main.
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Bael'Zhaeron
BaLaNcE Technology
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Posted - 2007.07.06 21:42:00 -
[94]
I'm an alt
Still I would like some data on the implants. I'm selling some btw
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Hemma Roids
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Posted - 2007.07.07 03:01:00 -
[95]
Normally i shut up and just read here in the forumns, but i'm another of the supposed statistics you lot keep going on about. I'm trying to invent ships and not having much luck since the latest patch, hell im having NO luck, 13 or so attempts for nothing but a waste of isk...
Skills 4,4,4 Meta + Best Decryptors + 3% Implant.
Alright so 13s not many, but i'm small time and pis sing 60m down the tube per attempt isn't the very best thing to do...
to this forumns statistical genius's what are the statistical probability of so many succeeding so few times and all finding each other here in this thread. And to the GM who so kindly graced us with his presence my personal opinion is ya a lying sack of S**T, easy to say oh theres nothing wrong and offer zero zip and nada as proof, you want us to have some faith in the devs and gm's, (notice lower caps, they don't honestly deserve better) then offer up a formuli, we(the inventors) deserve to know what the hell we are pouring our cash into
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Hemma Roids
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Posted - 2007.07.07 03:10:00 -
[96]
and just so everyone knows, this is 1 of my unused alts, my ingame character is Death Ryder, stationed in and around Ishisomo in caldari state
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Trak Cranker
Serenity Inc
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Posted - 2007.07.07 04:11:00 -
[97]
Well in order for us to calculate the chance of this happening, we need to know the actual chance of the invention in question. Which we dont.
But lets say its 50%. Then the odds are 1/10000. Which bad, but not impossible. It will prob. happen to someone over time - and that could be you. :)
If its 30%m then it becomes close to 1%.
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Trak Cranker
Serenity Inc
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Posted - 2007.07.07 04:16:00 -
[98]
Originally by: Hemma Roids
And to the GM who so kindly graced us with his presence my personal opinion is ya a lying sack of S**T, easy to say oh theres nothing wrong and offer zero zip and nada as proof, you want us to have some faith in the devs and gm's, (notice lower caps, they don't honestly deserve better) then offer up a formuli, we(the inventors) deserve to know what the hell we are pouring our cash into
Lying sack of <something> is quite the accusation. And you do know that you have the option of not pouring your cash into something you know nothing about? I like think inventors are the kind of people that go about this in a scientific way. And dont just pour stuff into a black box machine and then cry foul when they do not like the result.
There is plenty of options of doing ground work on this, before commiting any isk.
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Death Ryder
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Posted - 2007.07.07 05:04:00 -
[99]
matey, wake up a smell the devs but ya smooching... its your line of thinking that allows the devs to keep 1 and all in the dark as to the formuli behind invention. i'm saying there is a definate downturn in the invention success rates for to many people doing ship invention for it to be a damn coincident, lets see how smug you sound when yopur down to your last billion cause you've just had a run of "bad luck" or i suppose you got a few bpos sitting there doing nothing..
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Bael'Zhaeron
BaLaNcE Technology
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Posted - 2007.07.07 10:17:00 -
[100]
It's chance based ? So it's random. I'm glad inventions cant' be predicted exactly, actually they can't be predicted not even 50%. That's all the fun. It's not supposed to be easy or the big WIN button. Quit wining , quit inventions or quit eve (in that case can I have your stuff) . The idea is that I like the random part. It's like ratting and getting officer spwns once per week. You are not sure about it but you know it's there.
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slaber
Amarr BROWBEAT
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Posted - 2007.07.07 10:47:00 -
[101]
yea its borked im doing around 1-200 invents per week on mods and the % success is way way down since rev 2
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Lups
BROWBEAT
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Posted - 2007.07.07 11:10:00 -
[102]
Edited by: Lups on 07/07/2007 11:12:02 Edited by: Lups on 07/07/2007 11:11:31 to right its borked m8 however i dont remember seeing anything in the patch notes to suggest that invention was gonna be affected, if i remember rightly it was ability to actually invent more things such as drones and ammo. i think ccp could of added an extra line in the dev blogs or summot explaining any form of nerf so that we could of had time to prepare ourselves or maybe start to look into different avenues. i just think that its all well and good being able to have these new and fancy toys after patch days but then nerfing the hell out of it without prior notice is just beyond me... an explanation would perhaps suffice our frustration on this matter,, come on ccp dev blog us little people
*edit due to me spelling come with a U damn filters
CEO
Recruiting industrials and pvpers Public Channel BB Public....
Beware The Badgers Of Doom!! |
Trak Cranker
Serenity Inc
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Posted - 2007.07.07 11:40:00 -
[103]
Originally by: Death Ryder matey, wake up a smell the devs but ya smooching... its your line of thinking that allows the devs to keep 1 and all in the dark as to the formuli behind invention.
The only thing stopping you from ascertaining the input/success relations is a lack of effort. I like that they don't come out with the formula. It punishes people that treat this like the T1 market and the ones that do no research.
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Sokudo
Gallente
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Posted - 2007.07.07 12:32:00 -
[104]
I noticed this myself but was told that "nothing has changed" after 6 failed cruiser invention runs...
And yet, I've just had 3 of 4 Gallente cruiser jobs fail, even though I spent out on the Stolen Formulas decryptors (for a total of 240 mill for those runs).
SOMETHING has changed - with maxed or near-max skills, we should be finding failures to be rare. Instead, I'm finding successes to be rare.
If this continues, we can expect to see HAC prices rise again... as we try to overcome our increased expenditure... or see inventors give up.
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Death Ryder
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Posted - 2007.07.07 12:52:00 -
[105]
ok just recieved 2 nighthawk 4run bpc..
THE QUESTION!! those who have been succeeding and not, what type inventions are you doing, mod, rig or ship... also corporate or personal.
im still 0/13 or something on ship corporate inventions 2/2 on ship personal invention
shed me some light people, just howmany out there are having bad luck with corporate ship invention
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Trak Cranker
Serenity Inc
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Posted - 2007.07.07 13:16:00 -
[106]
Originally by: Sokudo
SOMETHING has changed - with maxed or near-max skills, we should be finding failures to be rare.
Says who?
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Gangsta Boo
Disorderly-Conduct
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Posted - 2007.07.07 17:47:00 -
[107]
Originally by: Bael'Zhaeron I've done some 130 ship inventions since the patch and got exactly the same results as pre patch. Only difference I noticed was that I got some 40 consecutive fails but they were covered in the long run. I'm more interested in weather or not the invention implants are race based or not and would like an official response on this since the only available implant is the 'gallente' one.
That's somewhat encouraging. The randomizer code in this game has always been a little flaky. After 4 years I'm still getting the same agent mission 3 consecutive times.
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Kira Metari
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Posted - 2007.07.07 19:38:00 -
[108]
Ive done about 30 attempts total since rev2, about 20 module and 10 ship. The modules all used meta lvl 3+, the ships (were recon attempts), half of which used +chance decrypters and all of which used stock t1 version. Skills were 4/4/4
I have not had a single success on a ship or module. For what its worth.
Honestly CCP needs to come clean on their chance formulas, and inform the playerbase when they change it. Failing this much (especially on the mods) is silly.
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Shino Tu
Caldari Kaaii-Net Research Labs
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Posted - 2007.07.07 21:31:00 -
[109]
My two cents..
I had a huge run of bad luck leading up to rev, and a few days past, then bang
20 nighthawks runs(out of 8 tries) 19 cerbs (2 9 run and a 1 run) 10 tries 2x manticores 2 run 5 tries 2x harpys, 4 runs 9 tries
as well as 108 heavy missle launchers 14 tries this with max caldari v/v/v skills
Also have minni at lvl 4 and a few skills for webbers 5 runs, 8 tries target painters 0 runs 3 tries dc2's 11 tries, 33 runs cargo ii's 17 runs, 5 tries -----------
All of the above were invented WITHOUT decryptors except the nighthawks and cerbs, in which i used the "best chance" ones...user manual(?)
food for thought?
-S-
"Unhappy people expect the world to adapt to them and happy people adapt to the world." |
Deja' Vu
Super Secret Hot Chic's Hideout
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Posted - 2007.07.07 22:01:00 -
[110]
Ok i just did another set of 7 frig invents.
Same as before:
4/4/4 No Ship 1 Run BPC Maulus Collision Measurements Dec.
2 Success 5 Failure
4/4/4 No Ship 1 Run BPC Incursis Collision Measurements Dec.
1 Success 1 Failure
So, I don't think its broke.
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Dal Thrax
Nova Inc. Pride - Honor - Duty
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Posted - 2007.07.07 23:29:00 -
[111]
Originally by: Shino Tu
My two cents..
I had a huge run of bad luck leading up to rev, and a few days past, then bang
20 nighthawks runs(out of 8 tries) 19 cerbs (2 9 run and a 1 run) 10 tries 2x manticores 2 run 5 tries 2x harpys, 4 runs 9 tries
as well as 108 heavy missle launchers 14 tries this with max caldari v/v/v skills
Also have minni at lvl 4 and a few skills for webbers 5 runs, 8 tries target painters 0 runs 3 tries dc2's 11 tries, 33 runs cargo ii's 17 runs, 5 tries -----------
All of the above were invented WITHOUT decryptors except the nighthawks and cerbs, in which i used the "best chance" ones...user manual(?)
food for thought?
-S-
Randomizer has to be borked.
Dal
Originally by: Seleene It seems to me that 'independence' is a relative term these days, determined mainly by the size and number of your guns.
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Trak Cranker
Serenity Inc
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Posted - 2007.07.08 00:02:00 -
[112]
Originally by: Dal Thrax
Randomizer has to be borked.
Dal
Or you have to realise that the ones most prone to post on the forums, are the ones that are experiencing the more noticable effects of it having randomized results.
People having average run-of-the-mill relatively satisfying results are not going to come running to the forums.
Its like saying that the lotto drawings must be borked, because you only see winners in the papers.
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.07.08 05:03:00 -
[113]
Ok, I am still getting a great success rate even after doing more runs.
Everything has changed since plugging in the hardwiring invention implant (the cheaper one from Duvolle around 7k LP)
I have the following skills:
Gallente Encryption Methods 5 Mech Eng 4 Laser Physics 3
Running Strip Miner I bpc's with zero research, and max run copies. Using Test Reports decryptor Using no meta level module (or no module at all)
Now, this bpc is a little different as it has a chance to produce one of the following:
Modulated Strip Miner II bpc * 11 runs @ ME-6, PL-1 Modulated Deep Core Miner II bpc * 11 runs @ ME-6, PL-1
Now, my success rates are based on just getting a win, not any specific variation I recieve. Obviously, getting the mod strip II is the aim (WTS: 189 * 11 run Mod Deep Core Miner II bpcs).
Now, since my last post, I have done approximately 50 attempts. Of those 50 attempts:
Success resulting in Mod Deep Core Miner II = Approx 18 Success resulting in Mod Strip Miner II = Approx 14 Total Success Amount = 32/50 or 64%
Obviously some tries have different results, but overall this is the approximate number I have been getting since installing that implant. Before installing the implant, my success rate was closer to 35%-40%.
Hope this helps you guys.
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Elisa Day
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.07.08 06:20:00 -
[114]
I don't think 50 attempts is enough to base a real argument on. For perspective, I run 40 invention runs per day, every day, my best day is 32.5% success rate, and my worst day is 7.5%, while my average accross about 1000 runs is 18.46% (BOTH the best and the worst days have been after rev 2, btw).
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Ricdic
Caldari Corporate Research And Production Pty Ltd Zzz
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Posted - 2007.07.08 06:49:00 -
[115]
Originally by: Elisa Day I don't think 50 attempts is enough to base a real argument on. For perspective, I run 40 invention runs per day, every day, my best day is 32.5% success rate, and my worst day is 7.5%, while my average accross about 1000 runs is 18.46% (BOTH the best and the worst days have been after rev 2, btw).
Note how I said since my last post. Obviously this isn't close to exact, but it is showing my current success rate based on number of tries, conditions of attempts, and success over total number of tries.
Realistically there is no number of tries that can base a real argument on. If I done 50,000 attempts today and got a 50% success rate, I could try 50,000 attempts tomorrow and have a 10% success rate. Without knowing the formula's all we can do is show different environments and try to theorise as to possible reasoning, forumale and solutions.
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Trak Cranker
Serenity Inc
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Posted - 2007.07.08 13:43:00 -
[116]
Originally by: Ricdic
Realistically there is no number of tries that can base a real argument on. If I done 50,000 attempts today and got a 50% success rate, I could try 50,000 attempts tomorrow and have a 10% success rate. Without knowing the formula's all we can do is show different environments and try to theorise as to possible reasoning, forumale and solutions.
Statistically you can say that with 50000 tries at 50% succes, there is 99,999% certainty that the number is within 0,9877159% points of the right one. Thats prob good enough to base an argument on.
At 50 tries that certainty gives a spread of 31% points.
So yeah, statistically some number of tries are better to base an argument on than others. 50 is def. not it, though.
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Tunak
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Posted - 2007.07.08 14:16:00 -
[117]
Originally by: TGR Reaper interesting no ships 1 run and you are having way better success than i am. thats kinda weird that i put everything into it and get nothing even with maxed skills!
In no way is this interesting. This is perfectly normal. Please learn math.
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Tunak
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Posted - 2007.07.08 14:29:00 -
[118]
Originally by: Gangsta Boo
That's somewhat encouraging. The randomizer code in this game has always been a little flaky. After 4 years I'm still getting the same agent mission 3 consecutive times.
You don't understand math. Very few in this thread seem to. This is normal. If you _never_ received 3 in a row it would mean that mission distribution is _not_ random.
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TGR Reaper
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Posted - 2007.07.08 18:02:00 -
[119]
Originally by: Death Ryder ok just recieved 2 nighthawk 4run bpc..
THE QUESTION!! those who have been succeeding and not, what type inventions are you doing, mod, rig or ship... also corporate or personal.
im still 0/13 or something on ship corporate inventions 2/2 on ship personal invention
shed me some light people, just howmany out there are having bad luck with corporate ship invention
Hmm maybe you got a point, maybe its brokerz when invention from corp hanger or at a pos. because I invent throught a pos and through corp hanger. I will try my next batch of 6 through personal invention at npc station and see what happens.
I just ran another 16 Jobs and only got 3 success with skills at max and the implant. But will try doin a batch of personal invention jobs.
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TGR Reaper
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Posted - 2007.07.08 18:05:00 -
[120]
Originally by: Tunak
Originally by: TGR Reaper interesting no ships 1 run and you are having way better success than i am. thats kinda weird that i put everything into it and get nothing even with maxed skills!
In no way is this interesting. This is perfectly normal. Please learn math.
Yeah I just finished college math statisitics and algerba the factor of success and runs are factored by max run bpc. so stfu becuase ccp has not released any exactor formula for invention so you dont even know yourself. I have ran prolly upwards of 250+ ship invention jobs if not more with max skills and btw there is no nighter meta level avalible for ships that u can use for invention.
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