| Pages: 1 2 [3] 4 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Rhonda Sword
Minmatar Sebiestor tribe
|
Posted - 2007.07.01 18:46:00 -
[61]
Ricdic,
Talk of the draftsman implants is already well-represented on these forums. Assuming you got the gi-2 version? We've identifed that duvolle, freedom extension, and quafe all carry these in their LP stores, and there are probably others as well. The bigger "secret" is these "cleric" and "shaman" implants, which apparently affect invention as well. Anyone have a lock on these, or are they not yet implemented? Could just be data dump artefacts.
RS |

Chruker
|
Posted - 2007.07.01 19:31:00 -
[62]
Edited by: Chruker on 01/07/2007 19:30:58 The draftsman implants: Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1 Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2
The other invention implants that seem to be in the item database are: Hardwiring - Eifyr And Co. 'Shaman' MI-1 Hardwiring - Eifyr And Co. 'Shaman' MI-2 Hardwiring - Inherent Implants 'Cleric' AI-1 Hardwiring - Inherent Implants 'Cleric' AI-2 Hardwiring - Zainou 'Beancounter' CI-1 Hardwiring - Zainou 'Beancounter' CI-2
Now in the current TQ build none of these show up if you type I-1 and try it with the autolinker, and neither in the 'Item type (exact)' field in the Contracts window.
However in the current SISI build all of them execpt the draftsman implants show up as possibles.
So that might suggest that they are being activated. Now to find out which LP shops has them... ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |

Recordable disc
|
Posted - 2007.07.01 20:49:00 -
[63]
Emperor Family Bureau has Draftsman in the LP store too.
|

Chruker
|
Posted - 2007.07.01 21:54:00 -
[64]
Results from some LP Store database: http://ellatha.com/eve/LP_Stores.asp?psearch=I-1&psearchtype= http://joonicks.eu/eve/lpstore.php?min=&max=&key=I-1&fact=any
There is also a chat channel called 'LP Stores' ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |

Kaaii
Caldari Equilibrium LLC FATAL Alliance
|
Posted - 2007.07.02 11:05:00 -
[65]
Life is strange...
8 x ferox R&D shows 2 vults, 3 nighthawks
Failed both vults, 1 nighthawk..
And got 2 5 run nighthawks using install guide, max skills, and max run bpc...
Kaaii
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
|

Meau
|
Posted - 2007.07.02 20:27:00 -
[66]
Originally by: Ricdic Ok the secret:
There is an implant currently avaialble via LP (well 2 actually, of various levels), and when I plugged it in, I reckon it added a good 25-30% to my success rate. Like I said, my numbers are way too short to give any factual information, but I have personally noticed a major increase in success over this past week, which only started the second I plugged her in....
Fresh from tomorrows patchnotes:
Quote:
Some of the new Hardwiring implants where giving a higher bonus than they should, this has now been corrected.
... could be...
|

Trak Cranker
Serenity Inc
|
Posted - 2007.07.02 20:41:00 -
[67]
Originally by: Kaaii
Life is strange...
8 x ferox R&D shows 2 vults, 3 nighthawks
Failed both vults, 1 nighthawk..
And got 2 5 run nighthawks using install guide, max skills, and max run bpc...
Kaaii
Whats strange about that?
|

Magunus
The Arrow Project Morsus Mihi
|
Posted - 2007.07.02 21:27:00 -
[68]
Originally by: Trak Cranker
Originally by: Kaaii
Life is strange...
8 x ferox R&D shows 2 vults, 3 nighthawks
Failed both vults, 1 nighthawk..
And got 2 5 run nighthawks using install guide, max skills, and max run bpc...
Kaaii
Whats strange about that?
Obviously the 3 missing jobs! 2+3 is 5!!! not 8! ... I think. Right?
 ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

TGR Reaper
|
Posted - 2007.07.02 22:30:00 -
[69]
Originally by: CCP Chronotis Nothing has changed at all with decryptors either, the only thing that changed was a boost when we increased the supply of datacores lowering their price. Just to be sure,I checked right back for the last 500 jobs for some of you and you had the same chance then as now.
So your tell me that all of us are just having a bad last couple weeks of invention?
or am imaging this? 1 sucess out of 8 jobs when i run large bathes and if i am lucky 1 out 4 when i run smaller job...
CCP, so what should the success chance be with all revient skills at level 5 using best chance decrypter and using invention implant on inveting ships???
This would be nice to know if your saying we have the same cnace as before the patch?
Maybe you guys could test my hyposisthis instead of looking at the figures in the code? Im not trying to be rude im just frustrated with this because I am losing more than i am putting into invention. I am doing this propery with max skills and having poor luck since the patch and other are having the same problems. put 2 and 2 togather and hmm something could be wrong?
|

Kaaii
Caldari Equilibrium LLC FATAL Alliance
|
Posted - 2007.07.02 23:34:00 -
[70]
Originally by: Magunus
Originally by: Trak Cranker
Originally by: Kaaii
Life is strange...
8 x ferox R&D shows 2 vults, 3 nighthawks
Failed both vults, 1 nighthawk..
And got 2 5 run nighthawks using install guide, max skills, and max run bpc...
Kaaii
Whats strange about that?
Obviously the 3 missing jobs! 2+3 is 5!!! not 8! ... I think. Right?

Yes, theres 3 more running, finish some time tomorrow, but I had to jump back, big op planned taking M&M's region.....oh, wait! 
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
|

Fergus Runkle
Minmatar
|
Posted - 2007.07.03 10:34:00 -
[71]
Originally by: TGR Reaper
Originally by: CCP Chronotis Nothing has changed at all with decryptors either, the only thing that changed was a boost when we increased the supply of datacores lowering their price. Just to be sure,I checked right back for the last 500 jobs for some of you and you had the same chance then as now.
So your tell me that all of us are just having a bad last couple weeks of invention?
or am imaging this? 1 sucess out of 8 jobs when i run large bathes and if i am lucky 1 out 4 when i run smaller job...
CCP, so what should the success chance be with all revient skills at level 5 using best chance decrypter and using invention implant on inveting ships???
This would be nice to know if your saying we have the same cnace as before the patch?
Maybe you guys could test my hyposisthis instead of looking at the figures in the code? Im not trying to be rude im just frustrated with this because I am losing more than i am putting into invention. I am doing this propery with max skills and having poor luck since the patch and other are having the same problems. put 2 and 2 togather and hmm something could be wrong?
Quoted for the truth and highlighted for emphasis. Lots of us are noticing a distinct change in Invention success rates, especially with ships jobs. Please look into this.
|

Tunak
|
Posted - 2007.07.03 11:10:00 -
[72]
Originally by: TGR Reaper So your tell me that all of us are just having a bad last couple weeks of invention?
Yes that's exactly what we're saying. You've not provided any evidence that things have changed.
I, and other people, have been seeing better results than before the patch. If people are happy with invention they're not going to come to the forums and post new topics about it. People come to the forums and complain.
Please read the earlier links I posted and tell me what evidence you have that invention has changed.
Also please post why you think CCP Chronotis is lying.
|

Trak Cranker
Serenity Inc
|
Posted - 2007.07.03 12:09:00 -
[73]
Edited by: Trak Cranker on 03/07/2007 12:11:27
Originally by: Kaaii
Originally by: Magunus
Originally by: Trak Cranker
Originally by: Kaaii
Life is strange... 8 x ferox R&D shows 2 vults, 3 nighthawks
Failed both vults, 1 nighthawk..
And got 2 5 run nighthawks using install guide, max skills, and max run bpc...
Kaaii
Whats strange about that?
Obviously the 3 missing jobs! 2+3 is 5!!! not 8! ... I think. Right?

Yes, theres 3 more running, finish some time tomorrow, but I had to jump back, big op planned taking M&M's region.....oh, wait! 
So I maintain my question. Whats strange about it?
|

Jifai
|
Posted - 2007.07.03 12:48:00 -
[74]
Originally by: Fergus Runkle
Quoted for the truth
What truth?? People always whine about runs of luck:
"I had great luck, buy my implants" "I had bad luck, CCP nerfed us!111"
Invention is working fine. Especially ship invention.
If you refuse to understand the odds, stay out of the lab.
|

Trak Cranker
Serenity Inc
|
Posted - 2007.07.03 14:30:00 -
[75]
Originally by: TGR Reaper I am doing this propery with max skills and having poor luck since the patch and other are having the same problems. put 2 and 2 togather and hmm something could be wrong?
Part of doing invention properly is knowing the odds and having the patience and wallet to wait out anything but the worst fluctuations in luck.
Did you calculate beforehand what the odds of a wallet breaking bad streak could be?
There is more to this than just having well trained skills.
|

Silent Sam
Dark-Rising Fallen Souls
|
Posted - 2007.07.03 16:16:00 -
[76]
I think that one explanation for the streakiness and difficulty of locking down a solid equation is that people are assuming that the variables involved are fixed, when in fact they could be indeed...variable.
When dealing with innovation there are constantly moments of 0 progress, and then bam, a discovery is made that rushes advancements in a way as to make previous progress look like a waste of time. Then you hit another road-block and get to bang your head on the wall for a while. I believe that the equation in a way simulates this. I generally do around 50 invention jobs a week, and the one thing that is consistent, is the streakiness. If I do 10 bellicose jobs, I get 3 rapiers, and a bunch of failures, or just a bunch of failures . If I do some arbitrators I usually just fail, but those lovely curses popped up in pairs of 2 out of 9 jobs at a time. Nighthawks seem to love me, currently getting 3 BPC's out of 10 on a consistent basis, with 2 of 10 being vultures.
This streakiness (I love that word, as long as it doesn't describe a dates underwear) seems to be a common phenomena amongst the inventing populace as well. Thoughts?
SAM
|

Trak Cranker
Serenity Inc
|
Posted - 2007.07.03 17:27:00 -
[77]
Edited by: Trak Cranker on 03/07/2007 17:26:03
Originally by: Silent Sam Thoughts?
1: I dont think that holds true. I think you are overanalysing on a limited statistical material.
2: It would require for CCP to hold some kind of state for your invention or invention as a whole. Which would be very unlike anything else.
3: Chronotis, the dev, have said that they would tell us if they change the formula and he had checked back for some complainers, and they had had the chance they should have - implying that the formula is fixed.
|

Seeing EyeDog
|
Posted - 2007.07.03 18:02:00 -
[78]
Edited by: Seeing EyeDog on 03/07/2007 18:01:06
Originally by: Mary Magdalene Im just trying to find out if other people have had a noticable decrease in successfull invention jobs since Rev 2.
I tend to invent manticores, using installation guides and kestrels ect. Before the patch i was getting a average success rate, for example. i always installed just 2 invention jobs at a time, and sometimes both would fail , but then the next 2 jobs would always result in at least 1 success. Basically from 30 - 50 % success rate.
Now since the patch , nothing on my side has changed, same skills, same decryptors ect. Absolutly nothing altered on my part.
Yet every single job has failed since the patch
5 straight fails in a row. I know it is chanced based ect, and maybe ive just been unlucky. But it does seem odd.
Ive stopped at the moment until i get a response from this thread. Just in case it is the patch ,.
How has it been for everyone else ?
im willing to bet that BoB and the devs came to the conclusion that BoB's profits had been considerably cut due to the ever increasingly crashing Tech 2 Market and went ahead and changed the success Rates.
It's very possible. CCP you've left an indelible memory in alot of people's heads, and I'm sorry if this is the first (only)thing that comes to mind. =)
Absolute Power Corrupts Absolutely....
|

Telonia Reis
|
Posted - 2007.07.03 18:05:00 -
[79]
Edited by: Telonia Reis on 03/07/2007 18:04:35
Originally by: Trak Cranker Edited by: Trak Cranker on 03/07/2007 17:26:03
Originally by: Silent Sam Thoughts?
1: I dont think that holds true. I think you are overanalysing on a limited statistical material.
2: It would require for CCP to hold some kind of state for your invention or invention as a whole. Which would be very unlike anything else.
3: Chronotis, the dev, have said that they would tell us if they change the formula and he had checked back for some complainers, and they had had the chance they should have - implying that the formula is fixed.
I could agree that 1 or 2 are possible speculative arguments against it, but 3 doesn't take away from a variable success rate. It only suggests that that is the way it has always been.
SAM
PS Damn alt posting, this is Silent Sam.
|

BillCosby
Jell-O
|
Posted - 2007.07.05 17:34:00 -
[80]
I like how ccp wont release math say nothing has changed and then everyone is gettting dominated that is doing inventions, I have been doing inventions and have seen my sucess rate plummet after the patch. YES i have done alot of inventing and sooner or later it shoudl average out but this is getting outta control. DEVS look into this something is buggy with inventions otherwise all these poepole would not be on here screaming. Telling the game isnt broken isnt all that reassuring to be honest and this isnt one or two guys this is alot of the invention community over here getting dominated.
|

BillCosby
Jell-O
|
Posted - 2007.07.05 17:36:00 -
[81]
Originally by: Trak Cranker Edited by: Trak Cranker on 03/07/2007 17:26:03
Originally by: Silent Sam Thoughts?
1: I dont think that holds true. I think you are overanalysing on a limited statistical material.
2: It would require for CCP to hold some kind of state for your invention or invention as a whole. Which would be very unlike anything else.
3: Chronotis, the dev, have said that they would tell us if they change the formula and he had checked back for some complainers, and they had had the chance they should have - implying that the formula is fixed.
I HAVE TONS OF STATISTICAL DATA HUNDREDS OF INVENTION OPERATIONS AT A STEADY 40% RATE NOW HAVE COMPLETELY FALLEN OFF THE MAP WITH THE SAME EXACT SKILL SET. I GOT HIT WTH THE MEGA NERF BAT.
|

Trak Cranker
Serenity Inc
|
Posted - 2007.07.05 18:50:00 -
[82]
Edited by: Trak Cranker on 05/07/2007 18:49:30
Originally by: BillCosby
I HAVE TONS OF STATISTICAL DATA HUNDREDS OF INVENTION OPERATIONS AT A STEADY 40% RATE NOW HAVE COMPLETELY FALLEN OFF THE MAP WITH THE SAME EXACT SKILL SET. I GOT HIT WTH THE MEGA NERF BAT.
In your case I think it can be explained by you using up all your invention power to hold down the caps lock key.
|

Eiro
Minmatar ISS Navy Task Force Interstellar Starbase Syndicate
|
Posted - 2007.07.05 19:28:00 -
[83]
Originally by: BillCosby everyone is gettting dominated that is doing inventions
Everyone? Maybe it's just the few who are posting here (and not even all of those). Everyone else who didn't notice any change hasn't bothered to come to the forums to post how they haven't seen any change in the latest patch.
|

Khan Dhu
Khan Dhu Research and Cloning
|
Posted - 2007.07.06 00:14:00 -
[84]
Originally by: Eiro
Originally by: BillCosby everyone is gettting dominated that is doing inventions
Everyone? Maybe it's just the few who are posting here (and not even all of those). Everyone else who didn't notice any change hasn't bothered to come to the forums to post how they haven't seen any change in the latest patch.
This also might have a little something to do with the fact that small-time inventors wouldn't think invention threads would be in this forum. Stations, Starbases, and Outposts doesn't exactly scream "threads regarding invention belong here."
|

Gangsta Boo
Disorderly-Conduct
|
Posted - 2007.07.06 00:58:00 -
[85]
Made a post on here with my other character (horb) on the first page and I still have yet to have a successful ship invention. Now upwards of about 15 tries with nada. Some other mods I have been able to invent but it seems at a much lower success rate. While I'm sure the numbers haven't been changed I'm really starting to believe there might be a bug. If it's been nerfed that's not really a bad thing because the t2 prices will go back up and things will equal out. But if it's actually a bug that causes some people to have good success and others bad then there's a problem.
I'm doing Gallente ships. 0% success since patch. I've been able to invent cargo hold IIs, ecm multispec IIs, electron blaster IIs, and ion blaster IIs since the patch. Cargo hold IIs were particulary fruitful before the patch (would say around 60%) and now are more around the 30% range. I haven't done enough with the other mods to judge them pre-patch and post patch. If dev dude wants to check my stats out in game maybe I'll shed some light.
|

Bael'Zhaeron
BaLaNcE Technology
|
Posted - 2007.07.06 02:14:00 -
[86]
I've done some 130 ship inventions since the patch and got exactly the same results as pre patch. Only difference I noticed was that I got some 40 consecutive fails but they were covered in the long run. I'm more interested in weather or not the invention implants are race based or not and would like an official response on this since the only available implant is the 'gallente' one.
|

TGR Reaper
|
Posted - 2007.07.06 03:15:00 -
[87]
Originally by: Tunak
Originally by: TGR Reaper So your tell me that all of us are just having a bad last couple weeks of invention?
Yes that's exactly what we're saying. You've not provided any evidence that things have changed.
I, and other people, have been seeing better results than before the patch. If people are happy with invention they're not going to come to the forums and post new topics about it. People come to the forums and complain.
Please read the earlier links I posted and tell me what evidence you have that invention has changed.
Also please post why you think CCP Chronotis is lying.
Well, i know many others that are having the smae problem. I started my next stream of 40+ cruiser and above invention jobs i will well see but i am confident there is a problem.
|

Deja' Vu
Super Secret Hot Chic's Hideout
|
Posted - 2007.07.06 03:40:00 -
[88]
Just did 10 Cruiser inventions.
All Skills Related 4/4/4. Used Collision Measurements. Why? Don't know, just did. Also Used 1 run Vexor BPCs.
Got 6 Single run Ishtar Prints.
Not using implants as of yet for invention. I suppose I will get a bunch of no goes soon enough.
|

TGR Reaper
|
Posted - 2007.07.06 17:38:00 -
[89]
Originally by: Deja' Vu Just did 10 Cruiser inventions.
All Skills Related 4/4/4. Used Collision Measurements. Why? Don't know, just did. Also Used 1 run Vexor BPCs.
Got 6 Single run Ishtar Prints.
Not using implants as of yet for invention. I suppose I will get a bunch of no goes soon enough.
What decrypter are you using? I am using the best chance decrypter. with skills @ 5/5/5 and gett results of 1 out of 4 and 1 out of 8
this really sux. I just started another bath of 6 out of 40 invention jobs well se ehow these go and I will report back with results.
|

Deja' Vu
Super Secret Hot Chic's Hideout
|
Posted - 2007.07.06 18:45:00 -
[90]
The decryptor was Collision Measurements. I used no ship and a 1 run bpc. Like i stated I"m very sure i will have a nice string of failures to follow.
I did a bunch of module invents and got 14 fails out 18 tries.
|
| |
|
| Pages: 1 2 [3] 4 5 6 :: one page |
| First page | Previous page | Next page | Last page |