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Alec16
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Posted - 2007.06.29 10:25:00 -
[1]
I usually rat in my abaddon just going through the belts killing each spawn as fast as I could. I used 8 tachy II's and would kill all the rats before they did any serious dmg to me.
Anyway a friend in a gallente logistics asked me if I wanted to run one of those new encounter sites with him. Anyway he said he would rep all the armor I needed all I needed to do was get some resists and all out gank.
I setup my ship like this.
8 tachyon II (Its what i had at the time)
4 cap recharger II
Large accom rep dark blood heatsinks (had it on me) 2 heat sink II's RCU II 2 tech II hardeners
for rigs I had 2 cap rigs and a powergrid rig
I wasnt even able to run my guns due to cap problems.
I did a show info on my abaddon and the guns with multifreq were using 85cap/s.
All cap skills lvl 5, have all related gunnery skills at lvl 5, Just over 14 mill sp in gunnery and I cant even run my guns constantly.
I thought about fitting an apoc but it has less damage and no resistsnace bonus. Geddon still has damn high cap usage and requirs alot of fitting mods to get a decent rack of weapons on it.
I thought about pulses but megapulse just doesnt have the range I need.
I have lots of SP invested in lasers (large beam spec lvl 5, 14 mill gunney). I am seriously thinking about training up for a raven just so I can run these things better.
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Gladiator Jonny
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Posted - 2007.06.29 10:39:00 -
[2]
your using a full rack of tacyons and 3 heat sinks what do you expect?
a way that might make it work better would be to drop a heat sink and fit a cap relay or something/
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Ciuci
FinFleet
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Posted - 2007.06.29 10:45:00 -
[3]
Why don't you mention the insane amount of dmg those guns put out ?
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.06.29 10:46:00 -
[4]
Hahahahahaha, made me laugh silly, thnx, made my day :)
Seriously tho: 'OMG my lame old normal Battleship with just 4 cap recharger II's and 2 cap rigs can't even run a full rack of the most cap using BS sized weapon in existance (ok not including smartbombs) fitted with the highest cap using lenses forever!?!?!?!?!!'
You do realise those Tachyon II's are the types of lasers the average deathstar has to run a charge cycle for right? Also using RCU II is a pain to my eyes.. You need a RCU II and a powergrid rig to fit a full rack of tachyon II's? That should be a good indicator your ship should not be able to run these things continuously.. Also if your buddy is going to rep you.. why do you have a large repper and just 2x resistance?
I feel you may have better luck using something like:
7x Tachyon II 1x geez I dunno, bring a drone link and use some sentries?
4x cap recharger II (if you already used that why not)
2x t2 hardener 1x t2 EANP 2x heat sink 2x t2/beta cap relay
3x CCC rig some drones, maybe sentries but I reckon you need to move still
Should be a little better for your resistances and cap use.. I doubt even this is sustainable with better cap lenses, and it's a bit less dmg output, but I'd feel better in this setup..
Good luck with that raven, but you might want to consider doing an artillery setup if cap is the problem.. For pve I'd also go raven.. but that shield tanking is even worse for your cap ;)
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Tony Benn
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Posted - 2007.06.29 10:49:00 -
[5]
Edited by: Tony Benn on 29/06/2007 10:49:52 Yup, the curse of Amarr. Try this:
8 Tachyon II 4 Cap Recharger II 2x Heatsink II 2x Tracking Enhancer II 1x Energised Explosive II 2x Energised Adaptive II's 2x Cap Rig 1x Powergrid Rig
Change the resists as necessary of course, but if your buddy is providing all the rep, there's no point in your wasting the powergrid on a LAR, let alone the cap. Also remember that the heatsinks will vastly increase your cap consumption, so you're better off with tracking enhancers - even with max skills, they still help score good hits. You'll also find you have better results if you don't use multifrequency crystals - they just don't work without an immensely cap intensive setup.
Dont' give in, be strong: Don't train for the Raven...
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Mindy Moobah
Caldari Tech Five Giants
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Posted - 2007.06.29 11:26:00 -
[6]
use geddon
Evil Girl
You are going too fast! Wait a minute and try again.
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Gawain Edmond
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Posted - 2007.06.29 11:36:00 -
[7]
go on sell out
train for a raven and then just train for torps and an active shield tank nothing else is needed (that and it gives you an excuse to train up for bombs :D )
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podd0r
Fudgepackers R Us
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Posted - 2007.06.29 11:40:00 -
[8]
lol train for the raven, your such a ponce
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Harondor Miriadwaith
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Posted - 2007.06.29 11:41:00 -
[9]
Originally by: Keitaro Baka
...You do realise those Tachyon II's are the types of lasers the average deathstar has to run a charge cycle for right?...
is it sad that this made me laugh out loud? 
I have used a very similar setup to the one you suggested anyway and it does work well, especially with the support first mentioned in the original post.
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Alec16
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Posted - 2007.06.29 12:03:00 -
[10]
What makes me cry is that I have 6 cap mods/rigs fitted on my ship and cant even use my guns non stop. Compare this to say a raven which uses none at all. The damage is high, but unlike the raven which im thinking of training for its only high against amarr rats/drones. If I wanted to fight angel rats the raven would be doing more DPS and you dont have to fit 6+ cap mods to use them non stop.
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Aem
White-Noise Corelum Syndicate
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Posted - 2007.06.29 12:15:00 -
[11]
Quick answer: Screw Multi's and fit X-rays, and voila, cap should stay stable, with enough DPS. |

Zhaine
Coreli Corporation Corelum Syndicate
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Posted - 2007.06.29 12:21:00 -
[12]
Meh, I just wouldn't use Tachys for PvE. Megabeams all the way baby. . . And as you're PvEing and don't want to use T2 Crystals then you can drop off to best named without losing THAT much, while gain a ton of cap and fittings back.
So start with 8 Modulated Mega Beams (or Modulated Tachys if you must) and two heatsinks, and a CPR where that RCU was and you've lost very little and gone most of the way to solving your cap problems. . . - - - - - - - - - -
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Washell Olivaw
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Posted - 2007.06.29 13:56:00 -
[13]
Have the friend in the logistics transfer cap too?
Quote: Everybody has a photographic memory, some people just don't have film.
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Dantae Montoya
Forsaken Resistance
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Posted - 2007.06.29 13:59:00 -
[14]
Just do what I do. Put artillery on an abbadon. 
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Ryysa
Caldari
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Posted - 2007.06.29 15:40:00 -
[15]
Originally by: Dantae Montoya Just do what I do. Put artillery on an abbadon. 

EW Guide - KB Tool - PVP Event |

Kolwrath
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Posted - 2007.06.29 15:41:00 -
[16]
Edited by: Kolwrath on 29/06/2007 15:42:07 Too many heat sinks. Thats your problem IMHO. Drop to one heatsink .. maybe even all of em.
1. Put in three or four cap charge 2s 2. Put in two PDU IIs ... maybe a CPR II, that should fix it.
Thats How I run mine. I can run tachs with multi freq indefinatly. Granted I cant run multi freq + LAR II indefinatly, for that I have to drop to Gamma or X-rays.
I also have a cap recharge implant which helps a little. Dont give up on the tachaddon. Once you get the fitting right its truly a devastating ship.
Edit: alot of people fit a large cap booster on it to help out. Personally I dont like boosters but that is a way to help out with its cap issues.
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Kolwrath
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Posted - 2007.06.29 15:41:00 -
[17]
Originally by: Dantae Montoya Just do what I do. Put artillery on an abbadon. 
but then you negate the whole +5% dmg to large energy weps. Might as well fly a tempest.
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KD.Fluffy
The Refugees
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Posted - 2007.06.29 16:22:00 -
[18]
You might think about using best named t1 guns on your pve boat as they have significantly less cap usage and easier fitting requirements.
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Hasak Rain
Amarr
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Posted - 2007.06.29 16:57:00 -
[19]
Hmm lets see:
You are putting a full rack of eight tech 2 Tachs which are the most cap dependant guns in the game coupled with a bunch of heat sinks on a ship which unlike most Amarr vessels, has absolutely no cap bonus.
Yes you are going to have Cap problems. What was your question again?
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Nicodermus
Gallente The Scope
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Posted - 2007.06.29 18:01:00 -
[20]
Originally by: Kolwrath
Originally by: Dantae Montoya Just do what I do. Put artillery on an abbadon. 
but then you negate the whole +5% dmg to large energy weps. Might as well fly a tempest.
Indeed, but you have not the same pretty tank. You "can" fit a weapon mod in the lows instead of a cap 2 relay to boost your dmg in projectile. They donŠt use cap. But yes, it isnŠt quite effective.
Amarr ships are only for pilots who are able to fit them properly. Cheers, Nico
Originally by: Speed Devil
Originally by: ReePeR McAllem Everytime you fit anything other than a laser on our ships, babies die.
and when ya fit lasers on your ships nothing dies
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.06.29 18:10:00 -
[21]
Edited by: Cyan Nuevo on 29/06/2007 18:12:37 Sorry, but the Abaddon is a great ship, you're just not using it correctly. I have never tried this setup, I'm just making it up based on my experiences with the Abaddon. Use Gamma with Megabeams, replace a CRII with a Tracking Comp, replace your RCUII with a CPR. You'll do less damage but use significantly less cap. If you can fit the 8 Megabeams without the PG rig, try an "Energy Discharge El-whatever", the rig that reduces laser cap need. Against the right rats, you'll still get much faster kill times out of this setup than with a Raven.
Edit: Actually, now that I think about it, take off the PG rig no matter what and only replace the RCUII with a CPR if you don't need the RCUII. Just play around with it a bit, instead of really working with this ship you're trying to bend it to your will. --- Proud Amarr pilot.
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Cladius Mithra
Exanimo Inc Triumvirate.
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Posted - 2007.06.29 18:25:00 -
[22]
yes he is using cap intensive guns yes he is using 3 heat sinks no cap bonus blah blah blah
HE IS FITTING 6 CAP MODS ON HIS SHIP. That's enough to run dual reps on some ships, and he can't even run his guns? I agree with the OP here. I also agree that many of the posts here about mega beams and maybe tracking enhancers works. I use similar setups and they are fine. That isn't the point. 6 cap mods should be able to run a rack of guns and nothing else without any problems at all.
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Xequecal
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Posted - 2007.06.29 18:33:00 -
[23]
Use. Pulse. Lasers. They use less cap and there's absolutely no reason you need tachyon range for ratting. If worst comes to worst, use Scorch L in your Pulses, that'll give you a good 50km range which is MORE than enough for NPCing.
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Cladius Mithra
Exanimo Inc Triumvirate.
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Posted - 2007.06.29 18:40:00 -
[24]
finding something else that works isn't the point. i have an alt with 1 month of training towards a raven that rats better than my main's abaddon. The point is that beams are broken and something should be done to make them not the worst weapon system in game.
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Nicodermus
Gallente The Scope
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Posted - 2007.06.29 18:44:00 -
[25]
Originally by: Cladius Mithra finding something else that works isn't the point. i have an alt with 1 month of training towards a raven that rats better than my main's abaddon. The point is that beams are broken and something should be done to make them not the worst weapon system in game.
Pulse beam = short range, less cap, medium damage Beams = long range, more cap, high damage
I donŠt see why they should be broken. Or dou you want a pulse beam with the dmg output like a tachyon has? I guess that would call some people "inballanced" (or something like that). Cheers, Nico
Originally by: Speed Devil
Originally by: ReePeR McAllem Everytime you fit anything other than a laser on our ships, babies die.
and when ya fit lasers on your ships nothing dies
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Cladius Mithra
Exanimo Inc Triumvirate.
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Posted - 2007.06.29 18:48:00 -
[26]
Edited by: Cladius Mithra on 29/06/2007 18:49:40 not at all, i want to actually be able to fire my beam w/o running out of cap
edit: pulses actually do more dps b/c of the higher rate of fire. beams main advantage is the longer range
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Nicodermus
Gallente The Scope
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Posted - 2007.06.29 19:01:00 -
[27]
Edited by: Nicodermus on 29/06/2007 19:01:22 Then this is the old question of having a decent tank or an amazing dmg output killer.
Unfortunately the abaddon is missing the cap bonus of the apoc so both options at the same time are impossible.
My humble opinion. 
Edit: It can be possible. But only with pulse beams. Cheers, Nico
Originally by: Speed Devil
Originally by: ReePeR McAllem Everytime you fit anything other than a laser on our ships, babies die.
and when ya fit lasers on your ships nothing dies
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Cladius Mithra
Amarr Exanimo Inc Triumvirate.
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Posted - 2007.06.29 19:05:00 -
[28]
completely off topic, your sig makes me laugh Nicodermus
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Hasak Rain
Amarr
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Posted - 2007.06.29 21:00:00 -
[29]
Edited by: Hasak Rain on 29/06/2007 20:59:32
Originally by: Cladius Mithra Edited by: Cladius Mithra on 29/06/2007 18:34:13 yes he is using cap intensive guns yes he is using 3 heat sinks no cap bonus blah blah blah
HE IS FITTING 6 CAP MODS ON HIS SHIP. That's enough to run dual reps on some ships, and he can't even run his guns? I agree with the OP here. I also agree that many of the posts here about mega beams and maybe tracking enhancers works. I use similar setups and they are fine. That isn't the point. 6 cap mods should be able to run a rack of guns and nothing else without any problems at all.
EDIT: testing with quickfit, 2 t2 large reps take 66 cap/sec 8 tachs w/ 3 heat sinks takes 78 cap per / sec with controlled bursts to 5. for the record, the 6 cap mods give 70 cap per second, enough to run the 2 large reps, but not a full rack of guns.
Yeah except no one was disputing the fact that Amarr sucks and has problems like the OP has mentioned. I certainly didn't. So shove your "blah blah" crap kid. 
The point is there is no reason to make a post about it because it is COMMON KNOWLEDGE that you will run into cap problems with that sort of setup yet he seems surprised about that.
Oh and it doesn't really matter how many Cap mods and CCC's you fit on the Abaddon. The ship just doesn't go well with Tachs which I agree is pretty stupid. It is a text book reason why Amarr needs further tweaking and a Pulse tracking boost alone isn't going to cut it. 
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.29 21:13:00 -
[30]
Dual Heavy Pulse II ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |
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Shereza
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Posted - 2007.06.29 21:22:00 -
[31]
I run 4xmega modal, 4x tachyon modal beam lasers, and 2 T2 heat sinks on my abaddon and even with multifrequency crystals in all of them and a medium armor repair I can run them non-stop with l4 in energy management, sys op, and controlled bursts if I use 2 T2 cap rechargers in the mid slots and 4 T2 cap power relays in the low slots.
If I had the grid to fit 4 more tachyon beams I'm sure I'd need to swap out the armor repair for another CPR2 and put in a CCC rig to handle it all.
FWIW, there is a rig (line) that has a 15% (20% T2) reduction to cap cost, though the +10% grid per gun is evil.
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Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.06.29 21:23:00 -
[32]
Ignore Thor, DHP suck and I can run a full rack of Mega Pulses indefinitely on my Aabaddon.
Anyway, I'll be the first to admit Amarr suck in PvP, but they aren't half-bad in PvE. Guys, you have to understand that the Abaddon is supposed to be a cap-hungry beast, it makes up for its amazing tank and damage output. Stop trying to make the ship something it isn't. Even with its cap troubles no (non-faction) ship can take out Sansha/Blood rats faster than an Abaddon. --- Proud Amarr pilot.
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Shereza
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Posted - 2007.06.29 22:10:00 -
[33]
Pretty much, yeah. All the abaddon needs to have a tank strong enough to handle L5 missions and run a ton of big heavy guns is one large energy transfer and 4-5 remote armor repair units.
I only say 4-5 because I used a large armor repair on the test subject and that might not be necessary if all repair is from external sources.
The abaddon is like many, if not all, tier 3 battleships. It's a good ship on its own but it shines brighter than a dozen cruisers blowing up at once when it's got friends.
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Hait
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Posted - 2007.06.29 22:18:00 -
[34]
I run an Abaddon with 8 megabeam (won't fit without a rig or as use, a Dark Blood pds) 3 heatsinks, 3 cap rigs, 4 cpr2's and can just about run nonstop with pulsing the LAR.
Amarr got cap issues ... hey, that should be on a T-Shirt. |

K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
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Posted - 2007.06.30 00:22:00 -
[35]
Laser ships with no cap reduction bonus - no beam gankage (for prolonged periods of time) Blaster ships with no tracking bonus = no blaster gankage Arty ships with no damage bonus - No gank Drone ships with no drone damage bonus - not an uber drone boat Missile ships with no RoF bonus - low damage Autocannon setups with no fall-off bonus - no fun
All weapon systems need at least one ship bonus to make them truly shine, and the new tier 3 BS's are a bit more specialized than the other BS's. If i was you i would get a geddon with megapulses instead. Geddon for gank, Apoc for tank, Abaddon for fleet.
I'm not saying people shouldn't think outside the box, just that some setups are bound to fail, or can be done better in another ship. No-one would use a Nos/drone megathron...
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Niffetin
Gallente
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Posted - 2007.06.30 00:24:00 -
[36]
If you say Abaddon sucks, I can tell you one thing.
The only BS I would hesitate to engage with my Vindicator is an Abaddon because I know how much they can tank and even a solo Abaddon could slowly kill me.
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K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
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Posted - 2007.06.30 02:25:00 -
[37]
Not saying it sucks, by far - just that some ships are more suited to some roles. or tried to. whatever, i'm drunk
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Dantae Montoya
Forsaken Resistance
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Posted - 2007.06.30 15:05:00 -
[38]
Originally by: Kolwrath
Originally by: Dantae Montoya Just do what I do. Put artillery on an abbadon. 
but then you negate the whole +5% dmg to large energy weps. Might as well fly a tempest.
I had to adapt to the corp's missions I was getting. way to many missions where I could yell pew pew pew at the monitor and do more damage. The artillery gives me the option of kinetic damage. Plus swaping in 2 gyroscope II's negates any penalty. Or i can go with my super cap setup and run 2 armor II reppers with 85% resists to my mission, using no cap for weapons allows me to do this.
And yes I know, im going to hell for putting projectiles on an amarr ship. but the bigger issue is Im caldari flying an amarr ship. 
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.06.30 15:24:00 -
[39]
You do realize that Multi crystals use more cap ya? Xray instead.
Any other point I would have made has been made previously.
And Arti on an Abby is stupid. . .
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.30 15:48:00 -
[40]
Originally by: Cyan Nuevo Ignore Thor, DHP suck and I can run a full rack of Mega Pulses indefinitely on my Aabaddon.
Is that a PvP or a PvE Abaddon?
Quote: Anyway, I'll be the first to admit Amarr suck in PvP, but they aren't half-bad in PvE. Guys, you have to understand that the Abaddon is supposed to be a cap-hungry beast, it makes up for its amazing tank and damage output. Stop trying to make the ship something it isn't. Even with its cap troubles no (non-faction) ship can take out Sansha/Blood rats faster than an Abaddon.
The Amarr problem in PvP is the proliferation of NOS...yet no real cap advantage. Capacitor goes from being the Amarr strength to the Amarr weakness. The whole EANM thing doesnt kill Amarr in PvP as much as people seem to think. ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |
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Ryysa
Caldari
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Posted - 2007.06.30 15:50:00 -
[41]
PvP abaddon goes something like this:
5x megapulse, 3x heavy nos mwd, scram, injector, web dualrep tank :P
EW Guide - KB Tool - PVP Event |

Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.30 15:53:00 -
[42]
Originally by: Ryysa PvP abaddon goes something like this:
5x megapulse, 3x heavy nos mwd, scram, injector, web dualrep tank :P
I'd rather have the DHPs :p ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |

Ryysa
Caldari
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Posted - 2007.06.30 15:54:00 -
[43]
Originally by: Thor Xian
Originally by: Ryysa PvP abaddon goes something like this:
5x megapulse, 3x heavy nos mwd, scram, injector, web dualrep tank :P
I'd rather have the DHPs :p
Your DHP setup would die to this every time, as would most other setups. Nos is all that matters when both ships can tank eachother's damage as long as they have cap.
EW Guide - KB Tool - PVP Event |

Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.30 16:01:00 -
[44]
Originally by: Ryysa
Originally by: Thor Xian
Originally by: Ryysa PvP abaddon goes something like this:
5x megapulse, 3x heavy nos mwd, scram, injector, web dualrep tank :P
I'd rather have the DHPs :p
Your DHP setup would die to this every time, as would most other setups. Nos is all that matters when both ships can tank eachother's damage as long as they have cap.
I had a setup like that on an Armageddon (5x Pulse, 3x Hvy Nos, 2x LAR, heavy armor tank, not sure if I had the dual injectors or not on that one, probably not considering the nos) once, it took a nanophoon and a bunch of t2 ships to kill it...maybe I should keep going with that design theory...:p ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |

Ryysa
Caldari
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Posted - 2007.06.30 17:31:00 -
[45]
Edited by: Ryysa on 30/06/2007 17:30:41 clearly, because nos = win atm.
I do wonder how you would have grid to fit it though, considering it barely fits on the abaddon. That old geddon setup used dhp's.
EW Guide - KB Tool - PVP Event |

Fresh Prinz
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Posted - 2007.06.30 17:38:00 -
[46]
Originally by: Ryysa Edited by: Ryysa on 30/06/2007 17:30:41 clearly, because nos = win atm.
I do wonder how you would have grid to fit it though, considering it barely fits on the abaddon. That old geddon setup used dhp's.
the abaddon doesn't have cap issues.
using the highest power long range weapons in the game with + damage bonus does have cap issues.
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Stephar
The High Priest
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Posted - 2007.06.30 17:56:00 -
[47]
Edited by: Stephar on 30/06/2007 17:56:30 Use Modulated Tachyons. That'll cut your cap use by about 30%, and your DPS by 2-10% (depending on your specialization level).
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.06.30 21:16:00 -
[48]
Originally by: Ryysa Edited by: Ryysa on 30/06/2007 17:30:41 clearly, because nos = win atm.
I do wonder how you would have grid to fit it though, considering it barely fits on the abaddon. That old geddon setup used dhp's.
It was a very tight fit on the Geddon, yes, DHP was abut my only option.
Perhaps the Abaddon will reveal an affinity for it.
Though tbh, I think I should just break down and buy that friggin Bhaalgorn. ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |

Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.02 04:28:00 -
[49]
Thor, I was talking about PvE since that's what this thread is about. I don't know why you and Ryysa have gone off-topic into PvP. --- Proud Amarr pilot.
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MouseOnMars
The Scope
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Posted - 2007.07.02 05:04:00 -
[50]
This has to be THE most common complaint about the new battleships.
This argument seems to revolve around how all races weapons with the exception of Amarr use ammo that doesn't use cap. Lasers however use cap.
In my opinion, Amarr ships should have a different cap system, where instead of drawing power from the main capacitor, they have a little capacitor for each high slot that activates when a laser is mounted. That way you even out the ammo vs cap imbalance.
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.07.02 06:15:00 -
[51]
Tier 1 ships should have three bonuses. Till they do Amarr will always be slightly outclassed.
One Utility Bonus, then two other bonuses. Like all Amarr ships receive -50% Laser Cap Use innately, Gallente should receive Hybrid Tracking innately, Caldari Hybrid Optimal...etc. ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |

DroppedAschild
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Posted - 2007.07.02 15:49:00 -
[52]
Ask your friend to fly a guardian instead, can feed you 160 cap / sec indef + tank you a whole lot. Guardian + abaddon = sex
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BillyBong2
Amarr Eternity INC. Mercenary Coalition
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Posted - 2007.07.02 15:56:00 -
[53]
I use an Abaddon without any CCC rigs or any rigs for that matter, just haven't wanted to plug them in.
I use:
7xNamed Tachs, 1xSalvager 1x100mn II AB, 3xCR IIs 1xLAR II, 2xN-type specific hardener, 1xDB hardener, 1x CPR, 1xNamed PDS and a HS II.
I use gammas and ultra violet crystals, only use the multis on triple 1.85 million spawns.
Also, use T2 Medium drones.
Do I have cap issues, sure do. However, I manage the cap with my crystals and make sure I have my drones on the target I am hitting. Abaddon is a PvE thinking person's ship, in my opinion.
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SasRipper
DIE WITH HONOUR
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Posted - 2007.07.02 16:24:00 -
[54]
Originally by: DroppedAschild Guardian + just about anything = sex
fixed
*snip* Sas has spoken this tread shall be locked. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.02 16:59:00 -
[55]
For a long timei stopped using repairers on my armor tanked ship. Started tonotice a few plates give overall better survivability on anything bigger tahn 1 v1.
Didnt made teh calcualtiosn but IF i am notmistaken you can fit 3 Plates passive resistance 8 guns and feed teh gun with cap booster(s). With 3 trimark and a LG slave set and you take ages to die.
Also Ammar BS do not suck, I look at our KB and on most BS kills the top damagers are ammar BS. They are just much inferior when engaging smaller ships
If brute force doesn't solve your problem... you are not using enough |

Almarez
Setenta Corp
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Posted - 2007.07.02 17:32:00 -
[56]
In all honesty the Raven is the uber ratting ship. I fought training for one for a long time as I swore I would never fly a non-Amarrian BS but they just can't cut it for some rats.
Let's assume you don't want to do that, this is what I would do.
Forget the "accom" rep and get an LAR II Put on Megapulse. Forget your range, the rats will come to you. If you really need beams then use Megabeams and lose the Tachs, those are PVP guns. This will free up one low slot. Use just two heat sinks, you don't gain much in the way of extra DPS with the third an you just lose more cap on a cap hungry ship. This frees up another low slot.
So here is the setup I would use. Highs: 8 megapulse II
Meds: 3 cap rech II tracking comp II - if you are that worried about range, otherwise just put another cap rech II
Lows: LAR II, 2 HS (either t2 or faction) This leaves four empty low slots. Go either 2 active hardeners of each damage type the rats do or 2 active of the primary and 1 active of the secondary damage types and put an EANM/DCU/CPR/RCU in the last low slot depending on what you need.
Now for the rigs I would use 1 cap usage for laser rig and 2 cap rigs.
You should be able to run this just fine if you have maxed out skills and the rats won't hurt you too bad. New outpost-30 bil isk, Items to save up for cap ships-700 mil isk, Going to bed early now that you don't have to work for that and realizing how much poontang you were missing-PRICELESS |

Cyan Nuevo
The Blackguard Wolves
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Posted - 2007.07.02 17:46:00 -
[57]
Originally by: "Almarez" In all honesty the Raven is the uber ratting ship.
Although I agree with just about everything else you said, this is wrong. The Abaddon gets much faster kill times and tanks better than the Raven against Sansha and Blood rats. --- Proud Amarr pilot.
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Xoduse
Gallente Beasts of Burden YouWhat
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Posted - 2007.07.02 18:48:00 -
[58]
Originally by: Keitaro Baka
...You do realise those Tachyon II's are the types of lasers the average deathstar has to run a charge cycle for right?...
Thank you for the laugh lol. Visions of the deathstar blowing up the homeland of a Princess came to me.
Anyways - drop a heatsink to loosen up the ROF, drop the rep so you dont need the RCU, and you now have 3 free slots. If you can't fit the 8th tach even w/o the rep use a PDS II not an RCU. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Fuhshizzle
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Posted - 2007.07.02 19:20:00 -
[59]
why are people saying damage mods is ruining his cap? Is it that his increased rof is causing him to use more cap?
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Thor Xian
EarthForce E.A.R.T.H. Federation
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Posted - 2007.07.02 19:22:00 -
[60]
Originally by: Fuh****zle why are people saying damage mods is ruining his cap? Is it that his increased rof is causing him to use more cap?
Ya think? ________________________________________ ~Fleet Admiral Thor Xian, Strategic Commander
Meet the Overlord |
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