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Thread Statistics | Show CCP posts - 2 post(s) |
Lyria Lightbringer
Amarr Jion Keanturi
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Posted - 2007.07.03 00:46:00 -
[61]
By the way, how is it about a statement for the Inventing? At the moment there are so mutch rumors around.....it would be REALLY intresst now IF CCP makes stealth-nerf¦s or not...couse sorry CCP, if you dont say ANYthing to that, you will lose more and more the trust of the people? Not also this Joke from a Democracy Player Council to look that your dev¦s not cheating (And every of them must surely make there sign under a EULA that forbidds them to say a single word , haha, thats so lol....), then there are also Patches that dont Patch the things that WOULD be Important for 80% of all player¦s, and also the rumors of stealth nerf¦s in inventing , and you dont react at all of that?
Hey Sorry, what the hell is goin on with you? Just to keep silence is no solution, how about maybe some answers for the MANY MANY People that belive in that game and ask you....Will be there a Fix for the DeSync? Will there be Fixes for the Lag¦s? WILL You do somethin and stop to blame the Player¦s and just say "It¦s your fault couse your PC is ****?" , will you answer the many many player who ask you "WHat about Stealth Nerf¦s in inventing?"
Come on CCP....if you wanna try to build up again the trust of the Player¦s in your Company, you should really do somethin!
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Rashid Starfury
Gallente Sovereigns of Destiny
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Posted - 2007.07.03 01:37:00 -
[62]
Originally by: Sir Keldorn
Originally by: Ehbdfgf Intaki What about the Mech Eng R&D agents that were supposed to be seed - any news?
Ehb
Yes I agree. What about those? I don't see it listed. Or the fix for the targeting sound that will not stop if you are targeting a ship and it gets blown up before the target finishes locking. Only way to stop it is to log. But really, most important the new Mech agents!!
Logging is not the only way to fix this! Press ESC and on the audio tab, click audio off, then back on. The targeting sound stops. Yes, it will start again if triggered but you don't have to log to stop it!
Rashid Starfury
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Chaos Incarnate
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Posted - 2007.07.03 01:44:00 -
[63]
Edited by: Chaos Incarnate on 03/07/2007 01:43:45 Did the yellow wreck bug get fixed and is it simply not in the patch notes, or is it not in this patch? :P
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onedeltatentango
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Posted - 2007.07.03 02:39:00 -
[64]
Since the revelations II patch while missioning,half of loot becomes the property of eve bank, another problem I found is in my kill mail system, I have tested this several times one willing and some unwilling pod pilots, and my kill mails still have not arrived, is some one in eve bank reciveing my kills.... if so where is he/she posting them =)
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Chruker
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Posted - 2007.07.03 03:57:00 -
[65]
Jeez, forum users...
This thread would only be 1 page instead of 3, if people would read the comments and not repeat whatever issue that annoys them the most. And of cause it is that issue that should be on top of the list for CCP
I hope that some day in the future the moderators will start to remove all the replies which aren't whines about some issue that the poster thinks is the biggest bug in the world. ----- http://games.chruker.dk/eve_online ----- Top wishes: - No daily downtime - Faster training on sisi - Updated data export - Speedup IGB table rendering |
Daporc Hulo
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Posted - 2007.07.03 04:07:00 -
[66]
I really HOPE that ALL of the fixes in the patchnotes are applied, not as the one saying that the ugly effect of shield transporters going through your ship was fixed when it's still happening (in a Basilisk at least).
I also HOPE the desync issue will be there in green text before 11.00GMT.
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Wink
Caldari Asgard Protectorate
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Posted - 2007.07.03 04:15:00 -
[67]
Originally by: Chruker Jeez, forum users...
This thread would only be 1 page instead of 3, if people would read the comments and not repeat whatever issue that annoys them the most. And of cause it is that issue that should be on top of the list for CCP
I hope that some day in the future the moderators will start to remove all the replies which aren't whines about some issue that the poster thinks is the biggest bug in the world.
And your post is not this how?
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Diverse Diver
The Mighty All Blacks
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Posted - 2007.07.03 06:08:00 -
[68]
Edited by: Diverse Diver on 03/07/2007 06:08:53 Why is it that this bug has been outstanding for such a long time and nowhere do the devs mention what they are going to do about it.
Please give us some information as to what you are doing!
FIX CAMERA RESET ON JUMP GRRRRRRRRRRRR
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Real Poison
Minmatar Mutually Assured Destruction
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Posted - 2007.07.03 06:17:00 -
[69]
oh no.
i was hoping for an UI change to make the default heat status blue so that i can once again recognize whether modules are active or inactive. :(
am i the only one that has this problem?
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Callistus
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.07.03 08:03:00 -
[70]
No fix for Eve Central Bank stealing killmails? --------------
[Coreli Corporation Mainframe] |
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Jesho
Minmatar KDM Corp
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Posted - 2007.07.03 08:05:00 -
[71]
Originally by: Mari Onette No fix for the colorblind people.
The "new" green flashing around active modules is very hard to see. I'm having problem with it and i'm not color blind so i can imagine a color blind person having a realy hard time seeing the difference between an active module and a module that's flashing red and about to be turned off.
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Aliesta
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Posted - 2007.07.03 08:27:00 -
[72]
Originally by: Chaos Incarnate Edited by: Chaos Incarnate on 03/07/2007 01:43:45 Did the yellow wreck bug get fixed and is it simply not in the patch notes, or is it not in this patch? :P
I love your portrait.
Ontopic: What about the Drone Region? Yesterday I heard there are problems with rats spawning and sig radius of asteroids which are low (read: 150 arkonor per ark rock? pop after 1 cycle...).
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Vir Hellnamin
Minmatar Gradient Electus Matari
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Posted - 2007.07.03 08:58:00 -
[73]
Originally by: Callistus No fix for Eve Central Bank stealing killmails?
Also, same thing with mission wrecks' ownership (all rumoured partial take of rat kill bounties).
Quote: The briefing of the "Worlds Collide" missions incorrectly stated acceleration gates were open and could be used without having to kill NPCs in its vicinity, the briefing has been corrected.
Has the mission been corrected that you don't need to kill both of the enemy factions at 1st location to access the gates? (a known bug according to GMs) -- V.H.
"Entering MH means instant death. It's worse than 0.0. Even the asteroids shoot back." - Alex Harumichi, Gradient [GRD]
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Wabby Bel
Amarr Paxton Industries Paxton Federation
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Posted - 2007.07.03 09:06:00 -
[74]
I have a problem where in a lot of missions that I do solo, a pecentage of the wrecks show in yellow (with no corp name next to them), and I can't tractor them. What's that all about?
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.07.03 09:46:00 -
[75]
Originally by: Achoo Ra Someone checked Arbalest Cruise Missile Launchers on test for me and said their fitting requirements are now 51 cpu, vs 48 on the current server.
All missile launchers follow this scheme for CPU usage: Malkuth < Arbalest < Limos < XX-0000 < Tech1 < Tech2
except cruise launchers, where it is: Arbalest < XX-0000 < Limos < Malkuth < Tech1 < Tech2
The mentioned change probably adjusted the CPU needs of named cruise launchers to be in line with the other launchers.
-- [17:47] <Mephysto> its dead, jim |
SFShootme
The Carebear Stare
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Posted - 2007.07.03 10:22:00 -
[76]
Originally by: Callistus No fix for Eve Central Bank stealing killmails?
Tho shall give Life, for Life. |
DPSLogistics Mike
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Posted - 2007.07.03 10:28:00 -
[77]
What about faction citadel torpedoes? |
Cal Morg
Gallente Morpheus industries
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Posted - 2007.07.03 10:38:00 -
[78]
Originally by: El'essar Viocragh
Originally by: Achoo Ra Someone checked Arbalest Cruise Missile Launchers on test for me and said their fitting requirements are now 51 cpu, vs 48 on the current server.
All missile launchers follow this scheme for CPU usage: Malkuth < Arbalest < Limos < XX-0000 < Tech1 < Tech2
except cruise launchers, where it is: Arbalest < XX-0000 < Limos < Malkuth < Tech1 < Tech2
The mentioned change probably adjusted the CPU needs of named cruise launchers to be in line with the other launchers.
You are right:
Malkuth 57 -> 48 Arbalest 48 -> 51 Limos 54 = 54 XT-9000 51 -> 57 Tech1 60 = 60 Tech2 66 = 66 So an Arbalest Cruise Raven will need (with WU 5) 13.5 tf more than before.
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Krash Traxx
Amarr
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Posted - 2007.07.03 12:03:00 -
[79]
Edited by: Krash Traxx on 03/07/2007 12:09:15 Edited by: Krash Traxx on 03/07/2007 12:08:53 please please fix the german translation! its at some points really confusing. like "demontieren"... befor it was "verpacken" "demontieren" sounds like 'trash it'... verpacken sounds like 'store it for future use'
befor RevelationsII the translation was like done with google... now it seems a bit better but still... get someone who speaks german as a main language and let him read over the translation... there are so many confusing and sometimes even totally wrong words used
and the mission names... PLEASE PLEASE make them all english again... how can I ask questions iff nobody (english speaking) knows which misson I mean
except translation and sound bugs... great patch! *looking forard to faction wars*
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Ruu
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Posted - 2007.07.03 12:08:00 -
[80]
Not sure if its been mentioned here or not, but its really a simple thing... Since Rev II every single wreck that I loot gives me a half second/second lag, opening, moving loot from it and closing it.
Its so anoying.
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Sakura Nihil
Tabula Rasa Systems The Star Fraction
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Posted - 2007.07.03 12:18:00 -
[81]
There's a patch today?
Better notification ftw, but no sweat on my end regardless...
Looking for a relaxed ingame RP channel to join? La Maison De Tous Les Plaisirs |
Lacri Mogene
The Older Gamers R0ADKILL
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Posted - 2007.07.03 12:24:00 -
[82]
Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?
This was announced 02/07 @ 17:13 GMT. Downtime started 03/07 @ 11:00 GMT.
That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?
P.S. I didn't lose any skill training time this time, but I easily could have. -
"La sociTtT tout entiFre repose sur l'industrie." - Claude-Henri de Rouvroy, 1816
- Lacri Mogene - [TOG] - Acquisitions & Manufacturing Dept. www.theoldergamers.com |
Emetic Smile
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Posted - 2007.07.03 12:31:00 -
[83]
Originally by: Lacri Mogene Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?
This was announced 02/07 @ 17:13 GMT. Downtime started 03/07 @ 11:00 GMT.
That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?
P.S. I didn't lose any skill training time this time, but I easily could have.
Its two hours longer than the daily scheduled DT so its hardly an epic disaster of missed skilltime. Why not save any squealing till the servers arn't back up at 15:00:01secs.
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boevs
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Posted - 2007.07.03 12:32:00 -
[84]
I see no fixes to the decync problem, thats REALY cribling the game atm
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Gammagandalf
Copperhead Inc. Molotov Coalition
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Posted - 2007.07.03 12:37:00 -
[85]
Originally by: Lacri Mogene Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?
This was announced 02/07 @ 17:13 GMT. Downtime started 03/07 @ 11:00 GMT.
That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?
WAY too short.
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boevs
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Posted - 2007.07.03 12:37:00 -
[86]
Agree with boevs(my alt) We are all losing ships left and right, and its all based on chance atm. Decync needs to be adressed promtly.
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Zen Chandraki
Gallente
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Posted - 2007.07.03 12:41:00 -
[87]
Originally by: Lacri Mogene Am I the only one who thinks this is too short notice ? Doesn't CCP have a minimum time to issue notice before initiating extended downtimes ?
This was announced 02/07 @ 17:13 GMT. Downtime started 03/07 @ 11:00 GMT.
That's way less than 24 hours notice, which (IMHO) should be the *minimum* amount of notice given to users. Anyone else care to speak on this ?
P.S. I didn't lose any skill training time this time, but I easily could have.
In fact I login to change my skill to be surprised there a "Patch Update". Would have been nice If I new about it sooner, would have switch my skill. This wouldn't be an issue either if I could queue up like 4 skills to learn back to back. Zen Chandraki |
Autumn River
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Posted - 2007.07.03 12:51:00 -
[88]
It is so easy to spot the "I have been soooo wronged" thread. LOL!!
<hands out tissues and cheese>
If this was the worst thing that happened in my life I would have it made!!!
Perspective, men, perspective!!!
Autumn River XX00XX
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Cyberman Mastermind
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Posted - 2007.07.03 13:04:00 -
[89]
Edited by: Cyberman Mastermind on 03/07/2007 13:02:41
Originally by: Emetic Smile Its two hours longer than the daily scheduled DT so its hardly an epic disaster of missed skilltime. Why not save any squealing till the servers arn't back up at 15:00:01secs.
CCP themselves suggest that we set a long skill.
IF the servers aren't back, you can bet anything you want that almost any "my skill is done, I can't switch" thread/post would be instantly replied by an arrogant "Why didn't you set a longer skill, as they said"...
As said, it's hardly an epic tragedy - but a good example of bad communication. Surely CCP knew in advance that there is a patch - after all, they tested it for a while, didn't they?...
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Namelessness
Amarr The Azimuth
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Posted - 2007.07.03 13:06:00 -
[90]
a relaxation break from EVE...? what ... my bookies my skillies... noooo treat it like an addiction, it makes sense somehow.
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