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Col Kaos
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Posted - 2007.07.05 10:45:00 -
[1]
Several issues have forced me to start this topic and many ppl feel the same as I do with reference to the following issues. In the main, I feel that EVE has not got the balance right with regards to their gameplay. Here are the reasons:
1. Scanning into deadspace missions. This has become so easy any noob with a scan probe can find a player deadspace mission with total ease and in minutes (and I thought this had been made more difficult?). Once locked down, swarms of pirates set up for PvP head in and start killing players at will, who can do absolutely nothing about it but sit and watch their ships go pop. Is this how CCP envisioned PvP within EVE? If so, then it sucks. If I am soloing a level 4 mission my ship is set up for tanking, not PvP. One stab and that's my targetting range gone, which is yet another ridiculous/ pointless feature CCP have put in to enhance PvP and stuff up the rest of the game for others. Deadspace scanning is not a challenge at all.
2. Missions and loyalty points. Missions are fast becoming pointless endeavours, as the level 4s have become easier (therefore, less money involved), players get scanned out so easily and the standing increase you now receive is so minimal more junior players would just give up after getting no-where doing hundreds of missions and barely getting onto the next agent. Loyalty points are now also a completely pointless pursuit. After a few missions you can get just about anything on the new loyalty system and the entire market is flooded with items that had some value in the past. Nowadays, I'm not even worried about losing all my +4 implants as I could get them back in minutes doing a few missions. This is another angle of EVE that has been taken away from those older players that have spent a lot of time building standings and are starting to receive some good rewards. Then, in one patch, all that time and effort becomes meaningless.
The balance has been severely lost within EVE as everything seems to be PvP focused more and more at the expense of all the other aspects. Patch after patch this seems to become more the case. No wonder tech 2 ships are becoming more and more expensive as hardly anyone can afford to produce them. Manufacture and research has become so difficult and unprofitable no-one bothers anymore and just goes pirate. I've spent most of the last 3 years I have subscribed to EVE building up my science, research and industry skills for what reason? It's so pointless now.
I fully understand that EVE is trying to recruit younger subscribers by making PvP the focus but why does everyone else (usually the older and more experienced players) pursuing other aspects suffer? Gaming experience for loads of ppl has been severely reduced and if this trend continues I would probably switch over to World of Warcraft (which in my opinion is a sin but I would have no choice). Anyone else with similar gripes (and I fully expect all the pirate teenagers out there to reply with 'grow some balls' and 'try leaving the stn some time, u noob,' etc, etc.)?
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crusader king
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Posted - 2007.07.05 10:51:00 -
[2]
Having only been playing the game for 6 months, I have worked my butt off trying to build up skills etc. To finally have the skills to fly a maelstrom with some credibility only to be popped by some opportunist morons who havn't a clue, is seriously demorlising. If I wanted to PvP I would have got in a Wolf and gone and done it! CCp seriously needs to decide which direction they want the game to go in.
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.05 10:54:00 -
[3]
Edited by: Asestorian on 05/07/2007 10:56:51
Originally by: crusader king CCP seriously needs to decide which direction they want the game to go in.
They decided that a long time ago. Their decision was that EVE was going to allow PvP whether a person wanted to PvP or not. There was never, and probably will never be, a PvP flag that you can just turn on and off at will.
If you are that worried about dying, you don't have to leave Hi-Sec space you know.
Edit: And in more reply to the OP. Firstly, not everyone who PvPs is a angsty teenager who just wants to grief everyone. Some of the most successful and prominent PvPers are older, and extremely clever. The people who build the most successful alliances like BoB and MC are older, and they live for PvP in EVE.
Secondly: Tech II ship prices have fallen, not risen 
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Bumbum George
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Posted - 2007.07.05 10:55:00 -
[4]
a carebear is whining, this is new to me...
no, wait....
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knifee
Caldari Rage Academy oooh Shiny
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Posted - 2007.07.05 10:55:00 -
[5]
Originally by: crusader king Having only been playing the game for 6 months, I have worked my butt off trying to build up skills etc. To finally have the skills to fly a maelstrom with some credibility only to be popped by some opportunist morons who havn't a clue, is seriously demorlising. If I wanted to PvP I would have got in a Wolf and gone and done it! CCp seriously needs to decide which direction they want the game to go in.
tbh i think they have decided... and that direction is more PVP. While it may be demoralising loseing a ship, especialy one you cant afford to lose, whineing about losing a ship in eve says more about you then it does about any 'opportunist morons who havn't a clue'.
www.eve-dev.net - making a good thing better
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Aioa
Planetary Assault Systems
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Posted - 2007.07.05 10:56:00 -
[6]
Originally by: Bumbum George a carebear is whining, this is new to me...
no, wait....
Best you can do? 
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Death Kill
Caldari direkte
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Posted - 2007.07.05 10:58:00 -
[7]
Edited by: Death Kill on 05/07/2007 10:58:12
Originally by: Asestorian
If you are that worried about dying, you don't have to leave Hi-Sec space you know.
/signed.
I do agree with the OP on the manufacturing and science bit. As wel las the loyalty points thing.
Originally by: myself The Amarr templar joke is a joke stupid people can laugh at. Its the joke any dumb person can laugh at.
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Ki An
Gallente The Really Awesome Players
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Posted - 2007.07.05 10:58:00 -
[8]
Edited by: Ki An on 05/07/2007 11:00:15
Originally by: Col Kaos 1. Scanning into deadspace missions. This has become so easy any noob with a scan probe can find a player deadspace mission with total ease and in minutes (and I thought this had been made more difficult?). Once locked down, swarms of pirates set up for PvP head in and start killing players at will, who can do absolutely nothing about it but sit and watch their ships go pop. Is this how CCP envisioned PvP within EVE? If so, then it sucks. If I am soloing a level 4 mission my ship is set up for tanking, not PvP. One stab and that's my targetting range gone, which is yet another ridiculous/ pointless feature CCP have put in to enhance PvP and stuff up the rest of the game for others. Deadspace scanning is not a challenge at all.
Have you ever tried scanning down a mission runner? If not, you are only going on the amount of pirates visiting you in your missions. The problem is not that it's easy to scan down a mission runner, because it's not. It's rediculously difficult and time consuming, and it is also more of a matter of chance, not so much of skill.
Originally by: Col Kaos
About missions
Guess you might have a point there. Haven't done any missions since Revelations II, so I wouldn't know, but before Rev II missions where too easy and profitable. I'm speaking as an avid mission runner here.
Originally by: Col Kaos
The balance has been severely lost within EVE as everything seems to be PvP focused more and more at the expense of all the other aspects. Patch after patch this seems to become more the case. No wonder tech 2 ships are becoming more and more expensive as hardly anyone can afford to produce them. Manufacture and research has become so difficult and unprofitable no-one bothers anymore and just goes pirate. I've spent most of the last 3 years I have subscribed to EVE building up my science, research and industry skills for what reason? It's so pointless now.
EvE is, and always has been PvP focused. It's the foundation of the game. It's not solely a PvP game, but it IS a PvP focused game. About R&D being pointless, have you tried exploration and invention? R&D don't provide you with a unlimited cash cow any more (T2 BPO), but it is still EXTREMELY profitable if you know what you're doing. I do both exploration, R&D and invention, and it's both fun and profitable. Give it a shot.
Originally by: Col Kaos
I fully understand that EVE is trying to recruit younger subscribers by making PvP the focus but why does everyone else (usually the older and more experienced players) pursuing other aspects suffer? Gaming experience for loads of ppl has been severely reduced and if this trend continues I would probably switch over to World of Warcraft (which in my opinion is a sin but I would have no choice). Anyone else with similar gripes (and I fully expect all the pirate teenagers out there to reply with 'grow some balls' and 'try leaving the stn some time, u noob,' etc, etc.)?
Once again, EvE is and always was PvP focused. I'm surprised you didn't notice that in your 3 years. If you want consentual PvP you should switch to WoW, or LOTRO (better choice imo).
/Ki
Joy to the world Beware: I'm a "viscous pirate"! |

Victor Valka
Caldari Archon Industries
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Posted - 2007.07.05 11:02:00 -
[9]
Funny.
PvP-ers cry that everything is done for PvE and they are getting shafted.
PvE-ers cry that everything is done for PvP and they are getting shafted.
From that we can deduce that balance has been reached. Kudos CCP. 
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Cpt Branko
Guardian Heroes
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Posted - 2007.07.05 11:06:00 -
[10]
The OP & his supporters are just clueless. Nobody can attack you in high-sec. Unless he's got kill rights on you or has you war-decced. If you're running missions in low-sec, what do you want? There's tons of high sec lv 4 agents if you don't want any risk.
The LP store is a great, if only for buying faction ammo ;P
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.07.05 11:12:00 -
[11]
Originally by: Cpt Branko
Nobody can attack you in high-sec. Unless he's got kill rights on you or has you war-decced.
people can attack you, you know or have you just ignored the suicide ganking of large numbers of freighters in high sec recently Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Xanorok
Minmatar mega mining corporation Hydra Alliance
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Posted - 2007.07.05 11:15:00 -
[12]
Well, I'd say it's going uphill.
Only, you don't like the scenery revealed by the height. 
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.07.05 11:16:00 -
[13]
CCP just fixed a problem. Level 4 missions let you make nearly as much in highsec as you can in 0.0. This is obviously not right so they lowered the rewards of level 4 missions.
Now you have two choices, you can do level 4 missions in high sec and be completely safe and make a little less money. Or you can take the risk and do missions in low sec for the greater rewards.
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Raneru
Darwin With Attitude oooh Shiny
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Posted - 2007.07.05 11:16:00 -
[14]
If you are so worried about losing your stuff while missioning, Only do them in high sec. Or get some friends together and have some fun killing pirates that attack.
Missions are now far from pointless. I now have a reason to run them as I can help a friend do level 4 missions and gain standing and LP without pointless grinding of lower level missions. In a few missions I can gain enough LP for faction ammo.
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Na'Kunni
Amarr RSP Enterprises
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Posted - 2007.07.05 11:22:00 -
[15]
leave EVE then 
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Damares
Flying While Intoxicated The Threshold
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Posted - 2007.07.05 11:23:00 -
[16]
just dont enter low sec, there is so few non pirates in low sec that pirates have to be spoon fed kill's so they get anything at all, unless your gate camping ofcourse which is even easier. just dont enter low sec if you dont want to die.....
and dont give me the crap of "oh well the rewards in empire are rubbish i need to go to low sec" because low sec isnt safe, not at all, you ARE going to die if you spend long enough in low sec, and as a mission runner, it will likely be sooner rather than later
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Kharadran Sullath
Caldari
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Posted - 2007.07.05 11:29:00 -
[17]
Edited by: Kharadran Sullath on 05/07/2007 11:29:22 I fully understand that EVE is trying to recruit younger subscribers by making PvP the focus but why does everyone else (usually the older and more experienced players) pursuing other aspects suffer?
The older and more experienced players suffer from PvP-friendly patches? What are you smoking and where can I get some?
*I myself am not a particularly old or experienced player but know a good few PvP'ers that are.* ------ --Don't get saucy with me Bernaise!-- |

Tante Erna
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Posted - 2007.07.05 11:33:00 -
[18]
Dear OP,
this is a MMORPG, this means u have to interact with other players. Mission-Rats aren¦t other players. Conclusion: as a MMORPG, it allows others to interact with u. If u wanna avoid it, search for another, non-multiplayer-game like x¦ or simply go to another Agent downward the ladder in Highsec and have fun. the missions r the same, only the reward is a bit lower, but that might not be a problem, because u get enough LP within minutes to archieve another +4 implantset. Just spend some minutes more.
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.05 11:37:00 -
[19]
As an older player, you make yourself look stupid.
DKOD - an awesome synchronised killing machine |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.05 11:38:00 -
[20]
Edited by: Crumplecorn on 05/07/2007 11:38:47
Originally by: Col Kaos One stab and that's my targetting range gone, which is yet another ridiculous/ pointless feature CCP have put in to enhance PvP and stuff up the rest of the game for others.
It hurts your post to put in little side comments like this which are so horribly wrong.
Originally by: Col Kaos The balance has been severely lost within EVE as everything seems to be PvP focused more and more at the expense of all the other aspects.
Well spotted.
Originally by: Col Kaos Manufacture and research has become so difficult and unprofitable no-one bothers anymore and just goes pirate.
I am currently doing nothing but manufacturing, and am making a fortune.
Originally by: Col Kaos I fully understand that EVE is trying to recruit younger subscribers by making PvP the focus but why does everyone else (usually the older and more experienced players) pursuing other aspects suffer?
You automatically Fail by deciding that people who like to PvP are younger players and older players do other stuff. This is a true 'carebear' attitude. You understand nothing. -
:( |

Ulii
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Posted - 2007.07.05 11:40:00 -
[21]
Edited by: Ulii on 05/07/2007 11:42:50
Originally by: R3dSh1ft As an older player, you make yourself look stupid.
he might not be old because he says so or his char is... there are a lot of poofs about that.
(not saying that you are not, dear OP. just that you could)
edit: oh... I thought that pirates where a dying breed... and now it says that it is the carebares that are dying. how could i have gotten it so tottaly wrong (I would be called a carebear by most players... althou i do pvp from time to time (even other than market-orientated))
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.07.05 11:40:00 -
[22]
Edited by: Shadowsword on 05/07/2007 11:43:02
Originally by: Col Kaos Scanning into deadspace missions. This has become so easy any noob with a scan probe can find a player deadspace mission with total ease and in minutes (and I thought this had been made more difficult?). Once locked down, swarms of pirates set up for PvP head in and start killing players at will, who can do absolutely nothing about it but sit and watch their ships go pop. Is this how CCP envisioned PvP within EVE? If so, then it sucks. If I am soloing a level 4 mission my ship is set up for tanking, not PvP. One stab and that's my targetting range gone, which is yet another ridiculous/ pointless feature CCP have put in to enhance PvP and stuff up the rest of the game for others. Deadspace scanning is not a challenge at all.
About scanning, you're probably exagerating a lot on the time it really takes (like in the rest of your thread, besides). And you'd better stop asking for a WCS unnerf, it's one of the best things that happened in years. You don't seem to have known the multi-stabs-on-every-ships era, but those who experienced it don't want to see a come-back.
Originally by: Col Kaos
2. Missions and loyalty points. Missions are fast becoming pointless endeavours, as the level 4s have become easier (therefore, less money involved), players get scanned out so easily and the standing increase you now receive is so minimal more junior players would just give up after getting no-where doing hundreds of missions and barely getting onto the next agent. Loyalty points are now also a completely pointless pursuit. After a few missions you can get just about anything on the new loyalty system and the entire market is flooded with items that had some value in the past. Nowadays, I'm not even worried about losing all my +4 implants as I could get them back in minutes doing a few missions. This is another angle of EVE that has been taken away from those older players that have spent a lot of time building standings and are starting to receive some good rewards. Then, in one patch, all that time and effort becomes meaningless.
Hum, BS. The standing bug was fixed in a matter of days, and standings are now as they were before the patch. The LP store is great, aside from the tags, and you're whining because +4 implants are too cheap for you? Then buy a +5 set.
As for getting +4 implants in minutes, have you ever heard that blatently exagerating was the surest way to lose credibility?
------------------------------------------ What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Markus Aurelian
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Posted - 2007.07.05 11:43:00 -
[23]
the problem with the argument of "go to 0.0, its supposed to be more profitable because of risk/reward" is that you get blown out of the skies if you have the wrong ticker in many parts of 0.0. its not like you can take your faction fitted BS to any system you want with an agent there and start running missions and ratting. if the game mechanics were more balanced towards small corporations and alliances and less towards large ones (namely by making it hard to control huge areas of space, therefore allowing more corps and alliances there own place in 0.0 without joining aforementioned large alliances) then the logic behind moving people out to 0.0 would be great.
as it stands now, its not. also, while the "focus" of the game might be pvp (in my opinion its not, but thats a completely different rant), theres a huge number of people that arent avid pvp'ers...most subscribers are carebears who mine/run missions in empire because they like collecting add-ons for the e-peen in the relative safety of empire space, with perhaps an occaisional foray into lowsec to pvp. mission runners provide a huge amount of goods into the economy if they bother to loot, and making it harder for them to make a living isnt serving anyone but pirates. Meatwad FTW |

Anglo
Minmatar Astral Mexicans
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Posted - 2007.07.05 11:44:00 -
[24]
eve is going downhill because theres to litlle regions. and to much bob.
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JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.07.05 11:48:00 -
[25]
As no one else has said it, "Can I have your stuff?"
Now, personally, I love the new mission stuff. The ability to work with corp members and do lvl 4 missions and get LP and rewards from that mission other than loot and bounties, is one of the greatest things ever. The LP store is also an amazing thing, since before hand, it was a game of rejecting crap offers for the final, golden offer that you spend a month trying to get. Now, you can spend that same time, get the offer you want a number of times. With me, its going to be fitting my Drake with Caldari Navy modules. "Return with your shield, or on it." |

amarrly
Amarr Kurai-Komichi Interstellar Alcohol Conglomerate
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Posted - 2007.07.05 11:49:00 -
[26]
EVE was always about risk vs reward, NEVER EVER FORGET THAT 
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Rantanplan
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Posted - 2007.07.05 11:51:00 -
[27]
Originally by: Anglo eve is going downhill because theres to litlle regions. and to much bob.
... or maybe to few BOB-Hostiles ... factional warfare would not be neccessary if other alliances would cooperate and burn them out of their territory. everybody is complaining about the BOB victorys ... but why do alliances not organize themselves to fight em, instead id whining about it?
yes, i¦m an alt and no, my main is not a BOB
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Ki An
Gallente The Really Awesome Players
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Posted - 2007.07.05 11:54:00 -
[28]
Originally by: Markus Aurelian the problem with the argument of "go to 0.0, its supposed to be more profitable because of risk/reward" is that you get blown out of the skies if you have the wrong ticker in many parts of 0.0. its not like you can take your faction fitted BS to any system you want with an agent there and start running missions and ratting. if the game mechanics were more balanced towards small corporations and alliances and less towards large ones (namely by making it hard to control huge areas of space, therefore allowing more corps and alliances there own place in 0.0 without joining aforementioned large alliances) then the logic behind moving people out to 0.0 would be great.
Yes, I would love to see a lot more regions in 0.0 and a step back from the trend of making it easier for few people to control large areas of space. That's just me though.
Originally by: Markus Aurelian
as it stands now, its not. also, while the "focus" of the game might be pvp (in my opinion its not, but thats a completely different rant), theres a huge number of people that arent avid pvp'ers...most subscribers are carebears who mine/run missions in empire because they like collecting add-ons for the e-peen in the relative safety of empire space, with perhaps an occaisional foray into lowsec to pvp. mission runners provide a huge amount of goods into the economy if they bother to loot, and making it harder for them to make a living isnt serving anyone but pirates.
First, there's really no debating the issue of wether or not the game is PvP focused, as the devs have clearly said so on multiple occations. It should come as no surprise when the PvP aspect gets the most love from the devs when they keep repeating that that's what the game is about.
Second, mission runners can run missions all they want in high sec without having to worry about pirates. What's the problem, really? That you can't run the same missions in low sec or 0.0 where the rewards are greater without risk? Seriously, if that bugs you you are in the wrong game. In this game you have to fight for what you have. CCP already make it too easy for you by still allowing huge isk faucets in high sec, but they are graduately trimming them down, which is the only way to go.
Thirdly, why would making it harder for mission runners be good for pirates? It's not, and if you think about it for a minute I'm sure you will understand why.
/Ki
Joy to the world Beware: I'm a "viscous pirate"! |

MissileRus
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Posted - 2007.07.05 12:00:00 -
[29]
Edited by: MissileRus on 05/07/2007 12:00:41
Originally by: amarrly EVE was always about risk vs reward, NEVER EVER FORGET THAT 
QFT
edit: oh and nerf gate camping.. to little risk to mutch reward j/k but kinda not.. lol!
--------------------------- 4. i like pizza |

Waut
0utbreak
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Posted - 2007.07.05 12:01:00 -
[30]
Originally by: Col Kaos No wonder tech 2 ships are becoming more and more expensive as hardly anyone can afford to produce them.
WHAAAAAAAAAAAT?!?  
In Soviet EVE, roids pop YOU
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