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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.10 17:48:00 -
[1]
FRAPS stutters all the time. Sometimes your FPS is too low--maybe you're only getting 15 while FRAPSing when you want 30. Or maybe your footage just stutters a bit every once in a while. I'm thinking of making a little script/utility that could magically fill in the blanks to create smooth footage.
But let's start from the beginning with an example: slow motion.
Imagine I have a 30FPS video and I want to slow it down three times. The obvious way is to take this video:
ABCD
and make it into this:
AAABBBCCCDDD
Of course, that just means you're basically get 10 frames per second; it looks ugly. So you blend the frames together. But this means you get all sorts of nasty blurriness. And in the case we're looking at in particular (stutters) the blurring would just obscure the whole scene.
Now imagine you could make a list of all the motion vectors between frames A and B: where each of the parts of the frame moves. Then you cut them to 1/3 of their value and you get the frame after A, and 2/3 of their value for the 2nd frame after A. Suddenly, your slow-motion video is smooth and accurate, yet your original video wasn't shot in slow motion!
This technique is used professionally; for example, I believe some parts of certain TV series, such as Robot Chicken, have been "mocomp" framechanged for release on DVD, that is, they used motion compensation as I described. The programs to do this are often very very expensive and use massive amounts of CPU power. But there's a free one: MVTools. It could be used to turn stutters in videos into smooth motion, and even change crappy-FPS recordings into 30-FPS ones! Its not perfect, but it works quite well. Here's a demonstration of it turning a 30FPS video into a slow motion video 3 times slower, yet completely smooth:
Linkage
Imagine I made a very simple utility to automatically take a framerate (the framerate the FRAPS was intended to be at) and the original FRAPS, find all the duplicate frames caused by stutters/low FPS, and fill them in intelligently as was done in the above video for the slow motion (and allow export to any file type using VirtualDub). Would people use this?
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

lofty29
Infinitus Odium
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Posted - 2007.07.10 17:58:00 -
[2]
Fukken first!  ---
Project Mayhem WTS : Faction Lewt |

oodin
R.A.G.N.A.R.O.K.
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Posted - 2007.07.10 17:58:00 -
[3]
i have no idea what you talk about but i love to watch eve videos so i hope it works  btw your doing a awesome work dark for the eve vid community and for this i give you tnx.
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oodin
R.A.G.N.A.R.O.K.
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Posted - 2007.07.10 17:59:00 -
[4]
Originally by: lofty29 Fukken first! 
it was laaaaaag.dark wtf 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.10 18:04:00 -
[5]
Originally by: oodin i have no idea what you talk about but i love to watch eve videos so i hope it works  btw your doing a awesome work dark for the eve vid community and for this i give you tnx.
Thanks, I've rewritten the post a bit to make it more understandable.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

lofty29
Infinitus Odium
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Posted - 2007.07.10 18:06:00 -
[6]
Wow. Just wow ---
Project Mayhem WTS : Faction Lewt |

oodin
R.A.G.N.A.R.O.K.
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Posted - 2007.07.10 18:07:00 -
[7]
Edited by: oodin on 10/07/2007 18:07:57
Originally by: Dark Shikari
Originally by: oodin i have no idea what you talk about but i love to watch eve videos so i hope it works  btw your doing a awesome work dark for the eve vid community and for this i give you tnx.
Thanks, I've rewritten the post a bit to make it more understandable.
didnt help  the colours in the abcd reminds me of jamaica 
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Das Forscher
Infinitus Odium
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Posted - 2007.07.10 18:09:00 -
[8]
very nice, can you link the original vid so we can compare directly? (lowed down to the same speed ofc) //------------------------------------------------------
Oveurs true identity revealed |

ArtemisEntreri
Art of War Cult of War
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Posted - 2007.07.10 18:10:00 -
[9]
Edited by: ArtemisEntreri on 10/07/2007 18:11:01 I would use this
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Ather Ialeas
Amarr Viziam
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Posted - 2007.07.10 18:10:00 -
[10]
Rather...simple wall of text.
To elaborate a bit further, vector blur is used sometimes when there just isn't enough time to do proper raytraced motion blur or rendering something like 1500 frames/second and then blend them together to get the desired result. Unlike you state however it doesn't actually require a lot of CPU power unless you want a one-button solution, using various tracking programs to calculate motion vectors and/or custom inhouse software usually yields a lot better results. The result of course will never be as good as real motion blur but in most cases it's enough to fool the eye. Heck, I've actually seen a sample where a simple morphing program was used to create a bullet time effect.
This is a can of worms though, I'll be watching this thread with a smirk to see how people react to this. [ insert fancy sig here ]
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.10 18:11:00 -
[11]
Originally by: Das Forscher very nice, can you link the original vid so we can compare directly? (lowed down to the same speed ofc)
Working on it, have to re-encode it. Won't take too long.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.10 18:12:00 -
[12]
Edited by: Dark Shikari on 10/07/2007 18:12:52
Originally by: Das Forscher using various tracking programs to calculate motion vectors
That's exactly what this is.
It does require a lot of CPU to do a proper motion search, at least an accurate one that is coherent enough to yield good results. That's why H.264 and VC-1 encoding takes so long on high settings.
MVTools isn't as sophisticated as those encoders in terms of motion estimation but it works pretty well regardless.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Ryysa
Caldari
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Posted - 2007.07.10 18:21:00 -
[13]
DS, you have too much time. And I thought they'd put that brain of yours to use in Israel ;)
EW Guide - KB Tool - PVP Event |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.10 18:23:00 -
[14]
Originally by: Ryysa DS, you have too much time. And I thought they'd put that brain of yours to use in Israel ;)
Oh I'm working on quantum spin network simulation also. 
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Das Forscher
Infinitus Odium
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Posted - 2007.07.10 18:25:00 -
[15]
Originally by: Dark Shikari Edited by: Dark Shikari on 10/07/2007 18:13:55
Originally by: Das Forscher using various tracking programs to calculate motion vectors
That's exactly what this is.
It does require a lot of CPU to do a proper motion search, at least an accurate one that is coherent enough to yield good results. That's why H.264 and VC-1 encoding takes so long on high settings.
MVTools isn't as sophisticated as those encoders in terms of motion estimation but it works pretty well regardless. The main disadvantage (and also why its so fast in comparison) is that it uses halfpel-precision logarithmic motion search. The halfpel isn't a big issue with EVE videos due to their high resolution to begin with, though the motion search isn't as good as hexagon or uneven multi-hexagon methods used in x264.
I doubt I said that, unless your quoting from my subconscious thoughts 
sounds like a very nice program, I think I can imagine how it works (basically) tbh sounds tempting to try and write it myself(which will probably fail misrably) //------------------------------------------------------
Oveurs true identity revealed |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.10 18:35:00 -
[16]
Edited by: Dark Shikari on 10/07/2007 18:35:21
Originally by: Das Forscher
Originally by: Dark Shikari Edited by: Dark Shikari on 10/07/2007 18:13:55
Originally by: Das Forscher using various tracking programs to calculate motion vectors
That's exactly what this is.
It does require a lot of CPU to do a proper motion search, at least an accurate one that is coherent enough to yield good results. That's why H.264 and VC-1 encoding takes so long on high settings.
MVTools isn't as sophisticated as those encoders in terms of motion estimation but it works pretty well regardless. The main disadvantage (and also why its so fast in comparison) is that it uses halfpel-precision logarithmic motion search. The halfpel isn't a big issue with EVE videos due to their high resolution to begin with, though the motion search isn't as good as hexagon or uneven multi-hexagon methods used in x264.
I doubt I said that, unless your quoting from my subconscious thoughts 
sounds like a very nice program, I think I can imagine how it works (basically) tbh sounds tempting to try and write it myself(which will probably fail misrably)
The motion search itself is extremely easy: you just compare blocks with the current block using a metric such as SAD. These metrics are usually very simple to code, i.e. a couple lines of code. You then pick the best motion vector by picking the best metric value. The entire program could fit in a few dozen lines of code. Maybe four if you used perl.
What makes a good program like this hard is two things:
a) motion search doesn't create motion coherency; that is, you'll have some blocks just randomly flying all over, so you have to code it to try to avoid that.
b) MVtools and any program that does what it does has to do the motion compensation on a pixel-by-pixel level even though the motion search is done on a block-by-block level. This isn't that easy.
Of course, since the program is already written for us... 
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Zoea
Minmatar Synergy. Imperial Republic Of the North
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Posted - 2007.07.10 19:02:00 -
[17]
go on dark you know you wanna try this :)
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Sylek
Amarr The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.07.10 19:10:00 -
[18]
Hell yeah! I would totally use this. I've been wondering for so long about if there was an easy-to-get application that could do this, and I think a number of other people must have too. Go DS \o/.
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AlleyKat
Gallente
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Posted - 2007.07.10 19:39:00 -
[19]
Time Compression, yummy.
Kudos (again) to Dark for looking at this. Adobe After Effects has this feature built-in.
You can literally take a 10 second piece of footage and expand it to 5 minutes long, and After Effects will interpolate the frames and blend them together pixel by pixel - it's impressive stuff.
You can also take the same piece of footage and alter the speed throughout the footage. For example, you have 300 frames and can decide to run the first 100 frames at 1000% percent of normal playback, and then at frame 101 drop the speed to 1% of normal playback, and at frame 201 speed the footage back upto 100% for the remaining 99 frames.
Only downside is a) You need After Effects and b)Render time.
I'd say if you can offer people the chance to improve choppy playback, there is gonna be interest in that alone, but to be able to offer them the chance of super-slow motion without any noticable quality loss would be awesome.
AK. NEW VID |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
|
Posted - 2007.07.10 19:47:00 -
[20]
Edited by: Dark Shikari on 10/07/2007 19:47:27
Originally by: AlleyKat Time Compression, yummy.
Kudos (again) to Dark for looking at this. Adobe After Effects has this feature built-in.
You can literally take a 10 second piece of footage and expand it to 5 minutes long, and After Effects will interpolate the frames and blend them together pixel by pixel - it's impressive stuff.
You can also take the same piece of footage and alter the speed throughout the footage. For example, you have 300 frames and can decide to run the first 100 frames at 1000% percent of normal playback, and then at frame 101 drop the speed to 1% of normal playback, and at frame 201 speed the footage back upto 100% for the remaining 99 frames.
Only downside is a) You need After Effects and b)Render time.
I'd say if you can offer people the chance to improve choppy playback, there is gonna be interest in that alone, but to be able to offer them the chance of super-slow motion without any noticable quality loss would be awesome.
AK.
Isn't that frame blending, not motion-compensation? I don't think any Adobe product has mocomp framechanging; I've used the feature in Premiere and it looks like standard frameblending to me.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Grainsalt
Free Corp
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Posted - 2007.07.10 19:54:00 -
[21]
100% .. I have serious issues having to reshoot stuff due to FRAPS running at 10fps and dragging things. ---
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XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2007.07.10 20:30:00 -
[22]
Could you make eve stutter less while you are at it, that would really fix the problem .
On a serious note, I am a programmer but know very little (ok none) about how video files and streams work, so I find it fascinating when you post stuff like this and think it's pretty cool that you keep creating these programs. I for one would love to use something like this as I do record a lot of battles and when I watch them afterwards trying to imagine putting together a short flick I always start to discard the parts that "stutter" as you put it, which sadly is some of the best parts.
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AlleyKat
Gallente
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Posted - 2007.07.10 22:01:00 -
[23]
Originally by: Dark Shikari Edited by: Dark Shikari on 10/07/2007 19:47:27
Originally by: AlleyKat blah blah blah
Isn't that frame blending, not motion-compensation? I don't think any Adobe product has mocomp framechanging; I've used the feature in Premiere and it looks like standard frameblending to me.
Depending on the quality you want, it has three levels to choose from. Whole frames, where it will duplicate the previous frame; Frame mix, where it blurs the difference between the last frame and the new one; and Pixel motion, which will render as many new frames as required based on motion vectors by analyzing the pixel movement of nearby frames.
There is another downside I've remembered, when used in combination with motion blur effects, it can screw up the edges of some images. If you still have that recruitment film I did a few weeks ago, you can see this distortion at time 00:20 - 00:23 when the monolith comes into shot. This was a reverse time compression shot using pixel motion and motion blur, I just left it in because it was so brief, but looking at it frame by frame, it looks really bad.
AK. NEW VID |

Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.07.11 00:52:00 -
[24]
Simply... amazing
- Recruitment open again-
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.11 04:37:00 -
[25]
Originally by: AlleyKat
Originally by: Dark Shikari Depending on the quality you want, it has three levels to choose from. Whole frames, where it will duplicate the previous frame; Frame mix, where it blurs the difference between the last frame and the new one; and Pixel motion, which will render as many new frames as required based on motion vectors by analyzing the pixel movement of nearby frames.
There is another downside I've remembered, when used in combination with motion blur effects, it can screw up the edges of some images. If you still have that recruitment film I did a few weeks ago, you can see this distortion at time 00:20 - 00:23 when the monolith comes into shot. This was a reverse time compression shot using pixel motion and motion blur, I just left it in because it was so brief, but looking at it frame by frame, it looks really bad.
AK.
That is very nice. I guess it doesn't do what I'm looking for (intelligent frame removal and replacement) but neither does MVTools; I'll basically have to program a script to pick the dupes and apply the frame replacement for each one.
I didn't know that After Effects had mocomp framechanging: that is a damn nice feature.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder!
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Elektrea
Minmatar Happy hOur Mining and industry Brutally Clever Empire
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Posted - 2007.07.11 15:53:00 -
[26]
I would use it =D
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Lowa
Gallente North Star Networks Cruel Intentions
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Posted - 2007.07.11 16:41:00 -
[27]
Would I use it? Dude! I get like 3-5 FPS in bigger battles these days, what you think??!? 
Also, a follow up question, IF you made this software, after it is done "reparing" fraps and you have your slow motion scene could I then take into Premiere/Vegas and speed it up? Without messing up quality or causing other issues?
For example: I have around 4GB of FRAPS from a huge and very entertaining fight with BRUCE. The problem is that the FPS is like...3-15 and its hard to make use of that. What if that was fixed so it was smooth (but slow motion I guess?) and then I could take that into Premiere, cut it up and speed up the clips to make it interesting?
Would that work?
/Lowa ps. DS for PRESIDENT (over what ever EVE Empire you see fit)!
What if the truth was something else? |

Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.07.11 17:50:00 -
[28]
Originally by: Lowa Would I use it? Dude! I get like 3-5 FPS in bigger battles these days, what you think??!? 
Also, a follow up question, IF you made this software, after it is done "reparing" fraps and you have your slow motion scene could I then take into Premiere/Vegas and speed it up? Without messing up quality or causing other issues?
For example: I have around 4GB of FRAPS from a huge and very entertaining fight with BRUCE. The problem is that the FPS is like...3-15 and its hard to make use of that. What if that was fixed so it was smooth (but slow motion I guess?) and then I could take that into Premiere, cut it up and speed up the clips to make it interesting?
Would that work?
/Lowa ps. DS for PRESIDENT (over what ever EVE Empire you see fit)!
Dont see why it wouldn't work, assuming that it would simply output the file in a pure 30fps (or whatver you want) footage that can then be reinserted into premiere. I've done similar stuff before with After Effect's version of per pixel motion, slowing stuff down and speeding it up.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.11 18:14:00 -
[29]
Originally by: Lowa Would I use it? Dude! I get like 3-5 FPS in bigger battles these days, what you think??!? 
Also, a follow up question, IF you made this software, after it is done "reparing" fraps and you have your slow motion scene could I then take into Premiere/Vegas and speed it up? Without messing up quality or causing other issues?
For example: I have around 4GB of FRAPS from a huge and very entertaining fight with BRUCE. The problem is that the FPS is like...3-15 and its hard to make use of that. What if that was fixed so it was smooth (but slow motion I guess?) and then I could take that into Premiere, cut it up and speed up the clips to make it interesting?
Would that work?
Well lets say you're going to speed it up 50%, for example.
Then you convert the FPS to 20, instead of 30. Then the speedup to 30 FPS becomes lossless; no blending required in Premiere.
Originally by: Lowa ps. DS for PRESIDENT (over what ever EVE Empire you see fit)!

I choose Jita 
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Niina
Infinitus Odium
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Posted - 2007.07.12 02:24:00 -
[30]
If my HD would co-operate even a bit and record the damn fraps whit better than 1 FPS, i would use it :) i have similar issues that Lowa did explain, had good fraps of nice battles, just to see that FPS dropped in few key moments to 15 from forced 30 resulting in less data = quality loss when speeded up, and if i understood correctly this thing would fix exactly that ?
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.12 04:12:00 -
[31]
Originally by: Niina If my HD would co-operate even a bit and record the damn fraps whit better than 1 FPS, i would use it :) i have similar issues that Lowa did explain, had good fraps of nice battles, just to see that FPS dropped in few key moments to 15 from forced 30 resulting in less data = quality loss when speeded up, and if i understood correctly this thing would fix exactly that ?
Well as long as your FPS on your FRAPS is at least 15, it'll look fine at 30 when sped up.
Basically what it'll allow you to do is take FRAPS that doesn't have enough frames to make a full X FPS and make it have enough for that X.
So if you have something at 10 FPS that stutters a lot, and you want to double its speed, this could fix its stutter and raise the FPS to 15, and then you could double it yourself in your movie editor to a final 30.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Lore Isander
Caldari Paisti
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Posted - 2007.07.12 04:41:00 -
[32]
Sounds nifty :o
My computer is not a performance monster so my fraps tends to be a little laggy 
--- How do I shot web? |

Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.12 16:59:00 -
[33]
Edited by: Dark Shikari on 12/07/2007 16:59:17 An update on this: a script has been written to do this, and it works too... for about 20 frames.
Then it crashes. 
More coming as it is fixed 
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.07.12 17:29:00 -
[34]
Originally by: Dark Shikari Well as long as your FPS on your FRAPS is at least 15, it'll look fine at 30 when sped up.
The question is: Do you want the final output at 30fps or would a 24fps output be more aesthetically pleasing! But then that's both splitting hairs, redundant if the script is fully adjustable, and the subject for a different topic of discussion!
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Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.07.12 17:47:00 -
[35]
I would definately use this.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.12 19:52:00 -
[36]
Edited by: Dark Shikari on 12/07/2007 19:51:38
Originally by: Greme
Originally by: Dark Shikari Well as long as your FPS on your FRAPS is at least 15, it'll look fine at 30 when sped up.
The question is: Do you want the final output at 30fps or would a 24fps output be more aesthetically pleasing! But then that's both splitting hairs, redundant if the script is fully adjustable, and the subject for a different topic of discussion!
30 is better because FRAPS doesn't take video at 24 .
30 requires 25% more bitrate (obviously), but looks a lot smoother for high-motion video. It also requires 25% more CPU to decode, of course.
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |

Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.07.12 21:58:00 -
[37]
30fps is nice and smooth. However 24fps tends to give an epic cinema feel combined with widescreen (as 23.97 is the standard fps for more movies). The dropped framerate gives it that classic film dreamy look. If you run a quick test you'll see.
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Scarcus
Caldari Stain of Mind
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Posted - 2007.07.12 22:59:00 -
[38]
I just want to say thanks for creating tools to simply the encoding process, etc. Your encoder is sweet. I used to use Stoik but yours produces a cleaner/higher quality video.
Once NOL has been purged with cleansing fire, and all the vassals are put to the sword, I'm sure we'll have a lovely little cold war, your bloc and ours.
Originally by: KIATolon Chowdown, if you use your t
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Acidictadpole
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.07.13 09:44:00 -
[39]
Nice find.
My biggest problem with fraps is the actual drop in gameplay framerate when activated. I have a pretty decent computer, and running in fullscreen my FPS goes from 70++ to below 20. I run the game at a relatively high resolution, 1680x1050 as it's the native resolution of my monitor.
If something could be found for actually creating the videos more efficiently than FRAPS (I have little to no experience in how fraps does what it does, I can just imagine it takes screenshots every x milliseconds and saves them as a video) that could eliminate the "stutter" altogether. But again, since I don't know the intricacies behind FRAPS so I dont know if a more efficient solution is even possible or whatnot.
My high resolution is what screws me over, the look gets very blurred when I run at anything but 1680x1050, and I run fraps capturing at half-size. Which yields a little distorted (maybe wide screen) of 800x600. So fraps is very much highly inefficient for me :(
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Erim Solfara
Amarr House of Solfara
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Posted - 2007.07.13 10:19:00 -
[40]
Yes please DS
A new tool in the fight for balance? |

Lowa
Gallente North Star Networks Cruel Intentions
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Posted - 2007.07.13 21:41:00 -
[41]
Right so here is my next question sparked by some replies in here...
If I was to run the No Sync option in FRAPS that I have found brings the FPS to what ever value you choose with the added effect of that sometimes when played it is 50% faster than without the No Sync option...erm...wait...
I just realized that I have not expressed my self clearly but I'm not sure how I would explain it really...simply because I'm not sure what the No Sync does. 
Lets try again... I record with No Sync and when I play the file in Media Player its twice as fast as clips recorded without No Sync. Why?
And what would this software bring to such clips? Nothing? Make it run "normal speed"?
/Lowa - hot damn I'm a noob!
What if the truth was something else? |

Ami Nizuo
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Posted - 2007.07.14 04:33:00 -
[42]
Edited by: Ami Nizuo on 14/07/2007 04:33:03 alt post ftl
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MellaRinn
Veto. Veto Corp
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Posted - 2007.07.14 04:34:00 -
[43]
this is for the ultra win :D
P.S. will you also look into batch-running option in your encoder pretty please? ♥♥♥
My Vids - Click |

Greme
Amarr Slacker Industries Exuro Mortis
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Posted - 2007.07.14 10:33:00 -
[44]
Edited by: Greme on 14/07/2007 10:38:16 Edited by: Greme on 14/07/2007 10:35:26
Originally by: Lowa No-sync stuff
From what I can guess, No-Sync cuts the synchronisation between the fps output of the material to be recorded (i.e. EVE's fps), and the fps at which fraps records the footage. Normally when Synchronisation is on, Fraps will lock the fps of eve to whatever fps it is recording video at (i.e. force EVE to play at 30fps), and then synchronise itself up with that fps so that each output frame from eve times up exactly with each video "snapshot" that fraps takes. This means that each frame recorded is a fram that was displayed by the game and everything should look smooth. Similar to how Vsync works between games and monitors.
Clicking the no-sync button I guess tells it not to synchronise its recording with the program, which could lead to skipped/torn frames etc.
Either that, or probably more simply and realistically (as I have no idea why anyone would want to desync the two framerates), it may be a part of the sound recording of fraps, and tell fraps not to bother to sync up sound to video.
That's my two guesses on the matter
And whatever it does, from experience it tends to make videos turn out horrible. 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.07.14 21:13:00 -
[45]
Good news and bad news, I'll do the bad news first.
The bad news is that MVTools is not meant to do what I'm doing with it. At all. It really isn't. In fact, its pretty much guaranteed to crash with what I'm doing. The only way to make it work is with an incredibly atrocious hack.
The good news is that I got that atrocious hack to work very well, and its now a single-click script! 
Coming tomorrow 
23 Member
EVE Video makers: save EVE-files bandwidth! Use the H.264 AutoEncoder! |
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