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Jim McGregor
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Posted - 2007.07.11 05:41:00 -
[61]
Edited by: Jim McGregor on 11/07/2007 05:42:35
Stop blaming the race because you cant find a way to play it. Everybody now believes amarr sucks because everybody keeps repeating it over and over again. Nobody actually challenges this idea, they just accept it. If a lot of people say something, it becomes the truth.
Like somebody else said, there are plenty of people out there who knows how to play and win with Amarr. Why dont you ask them how they do it?
Ita funny, a while back everybody was complaining about minnie sucking and being worthless. Today everybody think they are the pwn. You know what changed in their ships? Absolutely nothing.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Dau Imperius
Amarr
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Posted - 2007.07.11 06:15:00 -
[62]
Oi, do we need to hold an Amarr pride day celebration or something?
Always been one, always will be, no matter what. The the only thing that needs a nerf bat for Amarr; Our fracking pictures. Why they made us fugly old men I'll never understand...
Other then that: Amarr and proud. Wouldn't want to be any other race. Minmatars reckon wires and rust are all you need in a ship, Caldari couldn't make ships symetrical to save them from being lost in thier own ship, and Gallente ships are as messed up as thier creators are in the head: Indecisive and all over the place.
Amarr: No ammo, symetrical, steady, and eternal. Not keen on it? *shrugs* Whatever.
*raises a glass up to all Amarr.* Struth!
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Jim McGregor
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Posted - 2007.07.11 06:19:00 -
[63]
Originally by: Dau Imperius Minmatars reckon wires and rust are all you need in a ship
You also need chewinggum to keep the wires together, and duct tape for keeping the rust together.  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Mo adib
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Posted - 2007.07.11 06:52:00 -
[64]
bah if it wasnt for my sleipnir and hugin and vagabond amarr would be my fav race as a whole, still though i wont even touch another races BS because amarr just rock so hard, they have great ships in other classes as well, frig, inty, hac, recon, cruiser just to name a few
get some sp in guns and mechanic and then go kick some ass
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.07.11 07:12:00 -
[65]
Originally by: Romulus Maximus OMG
Enough with the Amarr threads. If u dont like Amarr...dont use em. Im specced in Amarr, and im very capable of pvping with thier ships. Its called adaptation, if they buff us, we will soon be overpowered, and nerfed again. We have learned to use what we have, the pulse boost was sex. Im happy, and i rarely fly anything but Amarr. We all make a choice as to what we train for, and what we fly.
This is eve-o ... we should be whining in hopes of a free boost. :)
Caldari are the plague of EVE, little whiners that must be cleansed from TQ. |

Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.07.11 07:18:00 -
[66]
i am an amarr only player.. you have on idea how this makes me feel.. |

Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.07.11 08:01:00 -
[67]
But what will happen to the slaves.
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Anglo
Minmatar Astral Mexicans
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Posted - 2007.07.11 08:07:00 -
[68]
Edited by: Anglo on 11/07/2007 08:09:55 yes amarr bs etc suck... u cant do much in em..
npc = raven agent = raven sniping = minmitar to some degree amarr to litlle damage thou but wtf u get on the killmail Bait = amar tanker and that is the isue...
amarr is a great tanker but tanking isent all. i personaly traine dall the t2 skills up for both puls and beem to lvl 5. rest in gunery is basicly also 5. yet i dont hit 10% as hard as minmitar snipers. close combat however pulses t2 is rather decent. but i take all the risk in doing so. so yet again the other races win. im not saying there shouldent be a risk, but it shouldent all be on one race should it...
hmmm i think the amarr race in general would like a bit loving.. lasers using less cap. hmm ye maybe. i would more see the guns being given 5% more damage output pr lvl. that wouldnt harm much. hell maybe even just 3%
ps_ im training the raven up as we speak and misils, so i can actually make some isk. cause u cant in an amarr bs.
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Mnengli Noiliffe
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Posted - 2007.07.11 08:15:00 -
[69]
Edited by: Mnengli Noiliffe on 11/07/2007 08:23:32 yeah destroy amarr empire but leave their ships and guns pls as they are perfect for lazy people who doesn't want to buy ammo.
PS I specced in gallente drones and Astarte but now training med lasers 5 as asta tank sucks badly and its sig is about the same as of BS... a kamikaze ship, I don't like that. abso pwnz.
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DoctorBautz
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Posted - 2007.07.11 08:43:00 -
[70]
all amarr skills and ships will get converted into jovian. rumors say thats the amarr boost....
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Xenea
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.07.11 08:54:00 -
[71]
Originally by: DoctorBautz all amarr skills and ships will get converted into jovian. rumors say thats the amarr boost....
Lies! What are Jovians? There are no Jovians. Jovians are a figment of the Gallente industrial-military complex propaganda meant to bolster the morale of the narcotic-addicted, unenlightened Matari miscreants. Jovians do not exist. Do not ever talk about Jovians again. Ever! |

Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.07.11 09:18:00 -
[72]
Dunno, I'm having great fun with mine although it's a pita to have to kill rats which are weak for kinetic but even with my crappy skills I run just fine.
For me I really do take some pride in chosing the (so called) gimp ships and still make it work quite well. Apart from that almost every Amarr specialist I talk to (so not the bandwagon waaaahwaah whiners) tell me that there is indeed some truth in the matter but it never stopped them from killing stuff.
Yes, I use lasers, please stop laughing in the back. |

Luna Nilaya
Black-Mesa THE V I G I L
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Posted - 2007.07.11 09:20:00 -
[73]
My Caldari alt just trained for Amarr Force Recons, I'm very happy with those ships :D
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Lord Evangelian
Gallente LEAP Corp United Confederation of Corporations
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Posted - 2007.07.11 09:25:00 -
[74]
Originally by: Hyldabrand Edited by: Hyldabrand on 10/07/2007 19:59:55 I know plenty of amarr who wtfpwn
maybe its just you 
HAHA your bald...lol
wait

/me notices reflection ------------------------------------------
One day I'll show you...and then you will bow down... |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 09:57:00 -
[75]
Edited by: Lord WarATron on 11/07/2007 10:03:28 Edited by: Lord WarATron on 11/07/2007 09:57:48
Originally by: Beef Hardslab 55 kills to one loss in my Apoc.
gg

131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, alone with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays  --
Billion Isk Mission |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 10:02:00 -
[76]
Edited by: Lord WarATron on 11/07/2007 10:02:14
Originally by: Luna Nilaya My Caldari alt just trained for Amarr Force Recons, I'm very happy with those ships :D
The Amarr Recon Ships, which, lets be honest - are Gallente ships in disguise, are the only thing going for amarr currently. They are good ships to be in. I bet your alt is not using Amarr drones in them either! 
--
Billion Isk Mission |

Neon Genesis
Omniscient Order Cruel Intentions
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Posted - 2007.07.11 10:03:00 -
[77]
Em damage/resistance needs a complete overhaul.
_
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 10:07:00 -
[78]
Edited by: Lord WarATron on 11/07/2007 10:06:56
Originally by: Neon Genesis Em damage/resistance needs a complete overhaul.
I think that perhaps compensation skills need a rehaul - i.e make them effect Active Hardners as well as passive, then the EANM issue would be resolved overnight, since nobody would use EAMN's anymore. The EANM issue never existed before the Compensation skills to be honest. --
Billion Isk Mission |

Bentula
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Posted - 2007.07.11 10:13:00 -
[79]
Edited by: Bentula on 11/07/2007 10:13:15 I see alot of players i never heard about, whining about amarr. On the other hand i see alot of wellknown and respected pvpers saying amarr are fine and specializing in them.
My personal take on this is that they are fine if you have the skills to use them. Let me give you a few examples:
1. I fly a huginn sometimes, i see astartes, sleipnirs, vagas, etc as easy prey. I.e. all those great pwnage ships. Yesterday i undocked from station with a few hostiles in system(0.0), outside our station at 30 km range is a zealot. You know what i did? I docked again. There is no way i can tackle a zealot for any length of time, even with pulses he easily has me in optimal range.
2. Those abaddons/geddons, laying out the hurt from closerange to 50km and more. Megas and tempests dont worry me much, stay away from them and your safe. They either lack tracking or range. Those amarr ships however will get me killed once a tackler gets points and web on me, even if i stay above 30km away from them all the time.
3. Curse, now i happen to fly a curse aswell. They can be nasty but i personally dont like the nos + drones. Im less impressed than others by these ships aswell, i consider lachesis/arazu, rook/falcon and huginn/rapier far more dangerous and useful in a gang situation.
4. Frigates & Cruisers, tbh i consider these shipclasses as cannonfodder at best. I can count the number of worthwhile ships in these classes on one hand prolly, so its not a major deal that there is no awesome amarr pvp ship in em.
5. Now prophecy is not so good, but dont get me wrong, its not ferox bad. Just because its not really good at anything doesnt make it ****, it just makes it average. Its the kind of ship you fly if you cant afford a harbinger, it also does have the "dont get called primary" feat while still doing some damage. I get 350 dps at 22km range, over 6k armor and all resistances over 60% easily with it. Thats not the world but not crappy either.
6. Harbinger, now i simply like this ship. It does pretty much CS lvl damage, looks fantastic, and has the same > 20km optimal range i love so much. If there is a reason the prophecy looks bad its this ship.
Imho amarr are great. However you have to use t2 guns to make them worthwhile. If you fly around with multifreq ammo you WILL get outperformed by blasters and ACs obviously. 7.5km optimal range(cruiser guns in my example) might aswell be 2km optimal range for all the difference its going to make, but 22km optimal range is quite something else and puts you right at the sweet spot for gang warfare.
Fitting issues with beams dont worry me much, pulse range is so high on BS your really should only use beams when sniping. And if your sniping and not fitting any tank anyway even tachs fit on a geddon, only hard to get a MWD on it due to cpu, but then again its a tier 1 BS.
Now you might have noticed im a bit vague on amarr BS, thats cause i dont fly them(i have the skills but i prefer BC sized ships). I do fly all amarr t2 ships at times though, and fight them more often then i like.
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Beor0d
Congregatio
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Posted - 2007.07.11 10:27:00 -
[80]
Edited by: Beor0d on 11/07/2007 10:27:34
Originally by: Star Commander Amarr ships are great. Sure, there damage output could be better. But they look so damn cool.
And that's coming form a Minmatar specialist.
I love my Damnation, great gang support ship, and it tanks like a *****
Are you one of these Amatarr *******? If not, think of the shame you bring to your race when cheering for this amarrian scum. _______________________ Mining makes mad |
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Bentula
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Posted - 2007.07.11 10:29:00 -
[81]
Originally by: Lord WarATron
131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, along with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays 
Tbh the fact that the abaddon has cap problems in fleetsituations is a problem, then again that doesnt make whole amarr race bad just cause a single ship doesnt cope well in a certain situation. You can use a abaddon perfectly fine in smaller engagements, where you have to warp out several times anyway cause you get called primary.
On the other hand, i managed to cap out on my rokh aswell in a fleetbattle. And there is not much else the rokh excels at .
P.S. No offense intended, but if you missed out on that many kills(which i dont doubt btw, i saw how fast those abaddons can cap out in fleets firsthand) you would have been better off in a apoc. 25% damage more or less in a fleetsetup isnt as important as stable cap imho.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.11 10:40:00 -
[82]
Originally by: Space Samuri Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
You're an adiot. seriously.
U are spec'd on amarr but fail to know how to use them.
How often do u see amarr ships at the top of killmails. geddons, zealots, absolutions, abaddons
In smaller fleet combat what battleships get primaried? geddons.
what ship is one of the most feared to run into while alone? curse
what carriers and dreads tank the best? rev and archon
Abaddon tank is insanely good
Pilgrim is the only force recon that can solo heavily tanked ships.
There are many other things i could say but i see many amarr ships in space. Plus they have random other bonus's like being able to change ammo in a split second which no other race can. T1 ammo is everlasting.
So many reasons that amarr are good. Not saying they are perfect and don't need boosts in certain areas but they are a very solid race for certain areas of pvp. They simply have very few solo capable ships.
DE
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Brutus Proqqus
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Posted - 2007.07.11 10:49:00 -
[83]
Edited by: Brutus Proqqus on 11/07/2007 10:49:37 I don't agree that amarr should be removed but i do agree that they're kinda useless. I mean people generally fly the ships that are better then the rest at something. Cuz people enjoy killing other peoples ships rather then getting blown up all the time. There are how ever a few enthousiasts that like to fly amarr for the looks and the playing style. And a very few numbers fly amarr because of the handfull of ships that are actually usefull in PvP. These people determine the total amount of amarr pilots ingame, which isnt a lot. If you look at inEve for example you can see that compared to the other races there arent that many people flying Amarr ships (anything lower then bs's) compared to the other races. But when it comes to capitals and such there are almost an equall amount of caldari/minmatar/gallente pilots as there are amarr. This is (as far as i know) caused by the fact that in the beginning of EvE lasers were actually quite good. These pilots that trained amarr in the beginning are now flying capitals and super capitals, however a lot of new players dont roll amarr anymore cuz of their weaknesses.
Anyway, if you look at any fleet battle you can see that the amount of amarr ships isnt a lot. Actually its dramatically low compared to gallente or minmatar. This should be 1 of the reasons why amarr would need a boost. I mean you (CCP) spend a lot of time developping the amarr ships, skills etc. But because of the bad balancing act none of those things will come to light as the gallente and minmatar stuff will. Just because no1 plays this race.
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Missy X
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Posted - 2007.07.11 10:50:00 -
[84]
I see plenty of Amarr ships. I can't fly Amarr very well myself but that's because I suck, it's got nothing to do with the quality of the ships themselves, which I'm sure are fine in the right hands.
Also, how would we explain the overnight dissapearance of an entire race that controls about 40% of the galaxy in the context of the story of the game? Oh that's right, only about 1% of you even think about things like "the story of the game", hence the reason for the appearance of threads like this in the first place....
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Sareem
Amarr
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Posted - 2007.07.11 11:04:00 -
[85]
Edited by: Sareem on 11/07/2007 11:04:28 No matter what' said, I have plenty of fun with my punisher.
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Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
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Posted - 2007.07.11 11:13:00 -
[86]
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:09:06
Originally by: Beef Hardslab 55 kills to one loss in my Apoc.
gg

131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, along with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays 
Oh, my god, thats EXACTLY the same when you fly Minmatar 
Amarr, was teh flavor of the month 2 to 3 years ago, they are not bad, its the 'omnitank' that makes the damage output bad as its always 85+ EM and 80+ TH resists.
Its those compensation skills which are now trained to lvl 5 for some people. I think it would be wise to review the EM default resists on ships and lower them a bit to compensate for these skills.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.07.11 11:57:00 -
[87]
Originally by: Ssoraszh Tzarszh
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:09:06
Originally by: Beef Hardslab 55 kills to one loss in my Apoc.
gg

131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, along with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays 
Oh, my god, thats EXACTLY the same when you fly Minmatar 
Amarr, was teh flavor of the month 2 to 3 years ago, they are not bad, its the 'omnitank' that makes the damage output bad as its always 85+ EM and 80+ TH resists.
Its those compensation skills which are now trained to lvl 5 for some people. I think it would be wise to review the EM default resists on ships and lower them a bit to compensate for these skills.
Personally, all they need to change is have compensation skills effect active Hardners as well, then people would automatically avoid EANM's and switch back to Active setups. --
Billion Isk Mission |

Bentula
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Posted - 2007.07.11 11:59:00 -
[88]
Originally by: Ssoraszh Tzarszh
Oh, my god, thats EXACTLY the same when you fly Minmatar 
Amarr, was teh flavor of the month 2 to 3 years ago, they are not bad, its the 'omnitank' that makes the damage output bad as its always 85+ EM and 80+ TH resists.
Its those compensation skills which are now trained to lvl 5 for some people. I think it would be wise to review the EM default resists on ships and lower them a bit to compensate for these skills.
Tbh im running out on ships that can fit 2xeanms + DCU II with cpu need on them as it is now. And with kin+therm+exp t2 hardener im definitly not looking at 85em and 80+th. Also now i have to either live with a resistance hole, no shiny hull resists or one damage mod less.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.11 12:06:00 -
[89]
Originally by: ghosttr Amarr do need some help, the main issues are, fitting of beam lasers, cap usage, lack of role bonuses due to ****ty cap usage bonus, and range issues (I dont think the light beam coming out of my laser turret should slow down before matter shot out of a railgun )
And the recent change to EANM that was supposed to help us just served to nerf alot of my setups.     
yes it nerfed your setups.. that happen to be possible target for ammar ship shooting at you!!!
Stop with this ridiculows thinking! The EANM nerf MUST hit everybody! Including ammar! BEcause ammar shoot at everybody including Ammar! For god's sake. When will people realise that?
If CCP removes EANM from game, yes will nerf ammar tanks, but will nerf all yout targetś tank either!! And at end the status quo woudl be restablished with ammar as teh mostpowerfull race if that happened.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.11 12:13:00 -
[90]
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:06:56
Originally by: Neon Genesis Em damage/resistance needs a complete overhaul.
I think that perhaps compensation skills need a rehaul - i.e make them effect Active Hardners as well as passive, then the EANM issue would be resolved overnight, since nobody would use EAMN's anymore. The EANM issue never existed before the Compensation skills to be honest.
EXACLTY!!!!
Make the Compensation skill give a minor boost to the active resists (minor, or things might get ridiculows). But people also prefer EANM because of no cap usage. Reduce cap usage of hardeners. Also changes must be made carefully to not screw up shiled tank/armor tank balance
Want a way to buff ammar? Not joking.. Increase Minmatar Explosive damage .. than no one will want to fly EANM setups because of the lower Explosive resist. Or boost explosive damage drones! Anything that make people want use specific hardeners.
If brute force doesn't solve your problem... you are not using enough |
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