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Space Samuri
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Posted - 2007.07.10 19:58:00 -
[1]
Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
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Aindrias
Amarr Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.07.10 20:00:00 -
[2]
It's funny cuz it's true =-(
It would require tooooo much fixing to really "Give Amarr Oomph"
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Hyldabrand
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Posted - 2007.07.10 20:00:00 -
[3]
Edited by: Hyldabrand on 10/07/2007 19:59:55 I know plenty of amarr who wtfpwn
maybe its just you 
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Space Samuri
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Posted - 2007.07.10 20:01:00 -
[4]
i pwn tbh. just not with amarr. and it wouldnt be too complicated at all to do
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Tarminic
Black Flame Industries
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Posted - 2007.07.10 20:02:00 -
[5]
Can I have your Amarr stuff? ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.07.10 20:02:00 -
[6]
No. I happen to like Amarr ships.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Jake Stevens
The League of Legitimate Nigerian Businessmen
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Posted - 2007.07.10 20:03:00 -
[7]
WTF IS WRONG WITH AMARR?!?!
SERIOUSLY
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Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.10 20:06:00 -
[8]
This post further proves how overpowered Caldari are.
I think our ships are too fast. They should decrease the speed. And cut a midslot out while their at it.
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LogixCraft
Gallente Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.07.10 20:07:00 -
[9]
Amarr can be scary with a good pilot, I've been killed plenty of times by Amarr ships.
Also if you paid attention to the last alliance tournament, a good chunk of the ships were Amarr *shock* I see more Amarr is my space (0.0) then Caldari.
I'm a Gallente pilot btw.
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.07.10 20:10:00 -
[10]
Edited by: The RepoMan on 10/07/2007 20:10:03 Amarr rocks, you do not.
I fly all races, in a few months I'll be able to fly all ships short of caps, and I'll still fly primarily amarr. Just because you cant see why they rock doesnt mean others cant. I hope to hell they never signifigantly buff amarr, or they'll need to be nerfed again in another way later =/
Edit: and no im not referring to the noobship recons.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.10 20:10:00 -
[11]
Edited by: An Anarchyyt on 10/07/2007 20:10:18 I can see the Eve Chronicle right now:
Insert Title
One day, the Jove came to Amarr space, and blew them all up. With two motherships.
The End.
Alternatively, all races get assimilated by the Borg.
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Vitrael
Stormriders Fimbulwinter
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Posted - 2007.07.10 20:12:00 -
[12]
You have the Curse?
----------
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Kidd Billups
Nirvana. W A S T E L A N D
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Posted - 2007.07.10 20:22:00 -
[13]
Keep amarr. w/out them we wouldnt have a b*tch race that everyone owns
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Beef Hardslab
The 5 Amigo's LLC. NxT LeveL
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Posted - 2007.07.10 20:26:00 -
[14]
55 kills to one loss in my Apoc.
gg
 Why there should be a breathalyzer to login to Eve:
Originally by: Alliaanna Dalaii Podding my own alt in a gatecamp while drunk, he was carrying a hauler full of tech II goods, Oops.
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Adaris
Dark and Light inc.
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Posted - 2007.07.10 20:45:00 -
[15]
Originally by: Space Samuri Completely delete amarr... it's time
omg you moron 
Please Help me, YOU could be next!
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kimish
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Posted - 2007.07.10 20:52:00 -
[16]
amarr is underpowered yes, but it would only take a VERY little change to get them up on the side of every one else. simply just give them a -% cap use on lasers as its standard so lasers get down to the same cap use as projectiles for amarr. and then redo all the ships with bonus to cap use a dmg bonus or something instead.
"on a side note, it's not amarr that is so much underpowered, it's gallente and minmatar that is overpowered in the pvp aspect of the game
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LogixCraft
Gallente Insidious Existence Interstellar Alcohol Conglomerate
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Posted - 2007.07.10 20:53:00 -
[17]
Originally by: kimish amarr is underpowered yes, but it would only take a VERY little change to get them up on the side of every one else. simply just give them a -% cap use on lasers as its standard so lasers get down to the same cap use as projectiles for amarr. and then redo all the ships with bonus to cap use a dmg bonus or something instead.
"on a side note, it's not amarr that is so much underpowered, it's gallente and minmatar that is overpowered in the pvp aspect of the game
Wait, what?
Projectiles don't use cap. O.o
I request someone to traslate that into a more understandable post please.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.07.10 20:57:00 -
[18]
Originally by: Kidd Billups Keep amarr. w/out them we wouldnt have a b*tch race that everyone owns
Well said! 
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2007.07.10 20:59:00 -
[19]
Edited by: Kwint Sommer on 10/07/2007 21:00:13
Originally by: LogixCraft
Originally by: kimish amarr is underpowered yes, but it would only take a VERY little change to get them up on the side of every one else. simply just give them a -% cap use on lasers as its standard so lasers get down to the same cap use as projectiles for amarr. and then redo all the ships with bonus to cap use a dmg bonus or something instead.
"on a side note, it's not amarr that is so much underpowered, it's gallente and minmatar that is overpowered in the pvp aspect of the game
Wait, what?
Projectiles don't use cap. O.o
I request someone to traslate that into a more understandable post please.
Translation: Make lasers use less cap, more on par with the cap usage of railgun (???) weapons. Then change the capacitor bonuses on Amarr ships into a damage bonus or something similar.
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Saphros
Minmatar Lone Gunmen
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Posted - 2007.07.10 21:04:00 -
[20]
Quote: ...amarr is just useless.
I think itÆs about time CCP introduced some sort of Æforum licenceÆ. If you donÆt know anything about EVE you should not be allowed to post on the forums.  ____________________________________________________________________________
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Battou
Caldari Slacker Industries Exuro Mortis
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Posted - 2007.07.10 21:05:00 -
[21]
I love Amarr ships. They are already doing better with the recent increase to pulse tracking, because it actually makes their T2 ammo viable. Heck if Amarr could get a little more drone space and have an advantage at heat (heat sinks should = better thermodynamics), they would probably be considered too powerful again.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.10 21:09:00 -
[22]
Amarr do need some help, the main issues are, fitting of beam lasers, cap usage, lack of role bonuses due to ****ty cap usage bonus, and range issues (I dont think the light beam coming out of my laser turret should slow down before matter shot out of a railgun )
And the recent change to EANM that was supposed to help us just served to nerf alot of my setups.      . Do not read this thread!!!
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Ketrin
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Posted - 2007.07.10 21:11:00 -
[23]
All you guys that suck at flying ammar ships are dumb.
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insidion
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Posted - 2007.07.10 21:24:00 -
[24]
This is getting to be ridiculous. I'm not looking for suggestions as to how to boost amarr, there's plenty of those and imo don't think they need any more boosting. What I'd like to know is what exactly are the complaints about amarr ships that make you feel they are so 'underpowered' and 'useless'. I fly all four races, and amarr seems just fine to me.
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Kidd Billups
Nirvana. W A S T E L A N D
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Posted - 2007.07.10 21:24:00 -
[25]
Originally by: Battou I love Amarr ships. They are already doing better with the recent increase to pulse tracking, because it actually makes their T2 ammo viable. Heck if Amarr could get a little more drone space and have an advantage at heat (heat sinks should = better thermodynamics), they would probably be considered too powerful again.
you don't know anything you racist confederate
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Liu Kaskakka
PAK
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Posted - 2007.07.10 21:25:00 -
[26]
Edited by: Liu Kaskakka on 10/07/2007 21:25:04
While we're at it, let's remove amarr chars too, they whine too much.
King Liu is RIGHT!!
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Tobias Sjodin
Ore Mongers R0ADKILL
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Posted - 2007.07.10 21:29:00 -
[27]
Don't blame a faction for personal incompetence.
- Recruitment open again-
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Pilok Shitfly
Minmatar Soliders Of Eve The Makhai
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Posted - 2007.07.10 21:34:00 -
[28]
Originally by: Space Samuri Completely delete amarr....it's time
I try, but they respawn every time 
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Tarminic
Black Flame Industries
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Posted - 2007.07.10 21:35:00 -
[29]
Originally by: Kidd Billups
Originally by: Battou I love Amarr ships. They are already doing better with the recent increase to pulse tracking, because it actually makes their T2 ammo viable. Heck if Amarr could get a little more drone space and have an advantage at heat (heat sinks should = better thermodynamics), they would probably be considered too powerful again.
you don't know anything you racist confederate
An Amarr criticizing anyone for being racist is hilarious.  ------------ LAG - Hopefully teen-appropriate now. IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.10 21:49:00 -
[30]
Jefferson Davis, new Emperor of the Amarr?
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Exlegion
KnightRaven Research KnightRaven Alliance
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Posted - 2007.07.10 21:52:00 -
[31]
Originally by: Kidd Billups you don't know anything you racist confederate
This comment will get you banned.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Ryan Darkwolf
Amarr Viziam
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Posted - 2007.07.10 22:02:00 -
[32]
I'm ammar and damn proud of it...sure I can get killed....but have you ever seen one Navy Apoc take on 8 ships and kill 6 of them, forcing them to retrat (and pwning me later on because of commo issues with my support ship) while only having one corp mate in a guardian (omfg it's an ammar support ship..and the guy we lost transmission to on TS) providing me with the one thing I needed to pwn (cap...good jebus CCP give me more cap). Probably not...but HOPain sure has ----------------------------------------------- Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure.
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Shinjin Malvek
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Posted - 2007.07.10 22:03:00 -
[33]
I've played Amarr pretty much from the time I started EVE I know it hasn't been long but I like them for the most part. I'm currently flying a Harbinger and it seems to tank well and uses most setups I can think up well but the big downfall so far is PVP. I can fire lasers quite fast and maintain cap no prob but I can barly dent another player with the lasers befor I get popped. I have a few more skills to train up befor I can put out max damage and just a couple weeks till I can use T2 small and med lasers, I just hope that will boost the PVP experiance some otherwise I'll have to break with Amarr tradition and start adding rails and blasters to my ships :( .
Really it seems though that for a Race that is devoted to Lasers that the Amarr need to fire all the scientists that they have working on them and find some that can bring out the real power of the lasers :) You would think that a weapon that is all EM and Heat should be a bit better in those damage types than the average Missile or gun round.
Anyway those are just my thoughts. LONG LIVE THE AMARR EMPIRE!!!! 
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Romulus Maximus
Reikoku Band of Brothers
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Posted - 2007.07.10 22:12:00 -
[34]
OMG
Enough with the Amarr threads. If u dont like Amarr...dont use em. Im specced in Amarr, and im very capable of pvping with thier ships. Its called adaptation, if they buff us, we will soon be overpowered, and nerfed again. We have learned to use what we have, the pulse boost was sex. Im happy, and i rarely fly anything but Amarr. We all make a choice as to what we train for, and what we fly.
*snip* Your signature was inappropriate. Email [email protected] with a link to your signature if you have questions. -Rauth Kivaro ([email protected]) Current RKK Ranking:(AMM15) Ace - 1000+ kills - Need more ranks!
(Fox)targets are lewt,just not yet in can form |

Wendat Huron
Stellar Solutions
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Posted - 2007.07.10 22:12:00 -
[35]
They could however boost the agent payouts to amarr and minmatar pilots working for their own kind, as a way to boost their numbers.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.07.10 22:22:00 -
[36]
Originally by: insidion This is getting to be ridiculous. I'm not looking for suggestions as to how to boost amarr, there's plenty of those and imo don't think they need any more boosting. What I'd like to know is what exactly are the complaints about amarr ships that make you feel they are so 'underpowered' and 'useless'. I fly all four races, and amarr seems just fine to me.
My amarr char with 15m sp is as about as good in as bs as a gallente pilot with5m sp. Thats whats wrong
. Do not read this thread!!!
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Del Narveux
Obsidian Angels Enterprises
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Posted - 2007.07.10 22:27:00 -
[37]
Ive said it like 12 times beforfe but Ill mention it again here for posterity, the easiest way to fix amarr would be to give lasers a significant increase in both damage and cap use. This would make the cap bonus actually mean something, while at the same time turning neutralizers into a viable and rather effective way of taking down amarr ships. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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insidion
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Posted - 2007.07.10 22:37:00 -
[38]
Originally by: ghosttr
My amarr char with 15m sp is as about as good in as bs as a gallente pilot with5m sp. Thats whats wrong
Better in what way exactly? What are you lacking that this other pilot is not that makes you feel things are so unbalanced? Did you blow 10m sp in industry and then switch to PVP? =P
Be specific.
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Kaaii
Caldari Equilibrium LLC FATAL Alliance
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Posted - 2007.07.10 22:44:00 -
[39]
Skill > sp's
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.07.10 22:46:00 -
[40]
go be FOTM and train Minmatar or something. . . Amarr are fine, you just need to use your head, not your foot.
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Warrio
Deep Core Mining Inc.
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Posted - 2007.07.10 22:49:00 -
[41]
Edited by: Warrio on 10/07/2007 22:50:28
Originally by: Space Samuri i pwn tbh. just not with amarr. and it wouldnt be too complicated at all to do
Ok. So you 'pwn. But you don't 'pwn' with Amarr gear. But you could 'pwn' with Amarr gear? But you don't.
So... why did you bother traning up another race if it wouldn't be too complicated to 'pwn' with your old race?
As somebody's sig once said; From what you have said I believe you used to play World of Warcraft, Given your opinions I believe it would be wise of you to return there.
Sig removed due to being too freaking awsome. If you would like further details please mail [email protected] - Deckard Cain |

ghost st
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Posted - 2007.07.10 22:56:00 -
[42]
It seems that alost of people that dont fly amarr have no idea of the issues whatsoever. Even CCP realizes that amarr is unedrpowered. I think if you dont actually fly amarr syou shouldnt get a say in the matter
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Del Narveux
Obsidian Angels Enterprises
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Posted - 2007.07.10 23:02:00 -
[43]
Originally by: insidion
Originally by: ghosttr
My amarr char with 15m sp is as about as good in as bs as a gallente pilot with5m sp. Thats whats wrong
Better in what way exactly? What are you lacking that this other pilot is not that makes you feel things are so unbalanced?
My guess would be uber drone ownage. (drownage? ). Its pure liquid *****you know! _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Benroe
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Posted - 2007.07.10 23:12:00 -
[44]
I think nos needs a nerf. It's overpowered in general and obviously even more so against Amarr. That would be one quick fix.
Other than that, yeah, major changes.
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Vincenzo Delloro
Amarr Lux et Veritas
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Posted - 2007.07.10 23:17:00 -
[45]
Amarr Cat sez:
http://img366.imageshack.us/img366/4088/j46cfaafrqsu7.jpg
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Cosmo Raata
Black Nova Corp Band of Brothers
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Posted - 2007.07.10 23:27:00 -
[46]
My only issue honestly is that CCP lied. They said they need rebalancing & "Oomph", they got horrible rebalancing & no "Oomph".
So, I could care less if this is how they stayed as they are still decent in gate camps & fleet stuff, oh well if they aren't great at solo stuff. The main issue is that CCP recognized the problem, promised something & acted like they never said anything about it, even though there is a dev blog clear as day about it.
So, when it comes to the Amarr issue only one thing comes to my mind, CCP ARE LIARS.
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Seidr
Amarr Icarus' Wings
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Posted - 2007.07.10 23:29:00 -
[47]
Cap dependency, mainly in PvP is the bane of Amarr. I'm hoping the discussed Nos tweaks will resolve the bulk of the cap issues, but I'm not holding my breath.
Personally, I love Amarr ships. Amarr fury, focused through crystals, lovely. While I don't agree with their doctrine, I have always been a sucker for some zzzap.
The tracking boost definitely helped a bit, and it may just be my inexperience prompting this, but Nos definitely needs a good look at.
Wasn't the Nos balance supposed to come in RevII, or did I miss a dev blog about that?
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Sku1ly
coracao ardente Triumvirate.
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Posted - 2007.07.10 23:30:00 -
[48]
I agree, Amarr are useless.
Stop buying their ships and modules.
Now.
Make the price cheaper, AMARR ARE POO.
/me strokes Amarr BS5.
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jilahed
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Posted - 2007.07.10 23:30:00 -
[49]
1. Leave my ships alone. 2. Curse pilot was a nub.
That is all.
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Ozzie Asrail
Infinitus Odium
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Posted - 2007.07.10 23:32:00 -
[50]
Amarr are fine, stop whining. Loads of my corp fly amarr and regularly hit top dmg on killmails. In a gang bigger than 5 pulses rock compaired to short range blasters.
Abso, geddon, curse, pilgrim all great ships. -----
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Kyreax
Deepspace Exploration Biscuit Repair Associates
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Posted - 2007.07.10 23:34:00 -
[51]
It was those pesky Templars that were the downfall of Amarrians! ---------------------------------------------------
It's a Templar, an Amarr Fighter used by Carriers. |

Seidr
Amarr Icarus' Wings
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Posted - 2007.07.10 23:35:00 -
[52]
Hang on..aren't they a fighter of some sort?
NANO, dodge that flame! 
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Cosmo Raata
Black Nova Corp Band of Brothers
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Posted - 2007.07.10 23:37:00 -
[53]
Hell, I dont even know why anyone posts suggestions or requests of any kind anymore. CCP doesn't care!
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.07.10 23:45:00 -
[54]
my only real gripe with amarr is that their battleships are genuinely kinda hard to outfit properly. They need just a little bit more fitting room IMO.
In all other regards, I love Amarr. My battlecruiser of choice is the Harbinger. Why?
Seven focused medium beam lasers IIs, that's why. ***
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insidion
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Posted - 2007.07.10 23:52:00 -
[55]
Edited by: insidion on 10/07/2007 23:53:14 Edited by: insidion on 10/07/2007 23:52:41
Originally by: Ozzie Asrail Amarr are fine, stop whining. Loads of my corp fly amarr and regularly hit top dmg on killmails. In a gang bigger than 5 pulses rock compaired to short range blasters.
Abso, geddon, curse, pilgrim all great ships.
Exactly, there's one person in our corp who is fairly strictly amarr and is one of the top killers for us. He's a damn good pilot and uses amarr ships very effectively. He definitely prefers them, but is easily capable of using other ships from other races.
Sorry, but if you're whining that amarr still needs further boosting, say exactly what is unbalanced that requires such a change. Otherwise it just seems that you're whining that you want all the benefits with no drawbacks, which is absurd. Cap troubles? Can't fit everything you want? You fear facing certain ships? Sounds like the exact same 'problems' everyone else has.
Gotta take the good with the bad, just like everyone else.
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Mari Onette
Amarr Gottland Production Transport Mines
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Posted - 2007.07.10 23:56:00 -
[56]
It ain't easy being Amarr.
But thats just how I roll.
Don't like amarr, don't play em. ------ I am in blood! Stepp'd in so far that, should I wade no more, it would be as tedious as going over. -MacBeth |

Kidd Billups
Nirvana. W A S T E L A N D
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Posted - 2007.07.11 05:15:00 -
[57]
Originally by: Tarminic
Originally by: Kidd Billups
Originally by: Battou I love Amarr ships. They are already doing better with the recent increase to pulse tracking, because it actually makes their T2 ammo viable. Heck if Amarr could get a little more drone space and have an advantage at heat (heat sinks should = better thermodynamics), they would probably be considered too powerful again.
you don't know anything you racist confederate
An Amarr criticizing anyone for being racist is hilarious. 
The funny thing is conferates are in RL. The whole 'Amarr own Minnie as slaves' thing is in eve which is obviously just a game. Or has eve blinded you so much from the difference between RL and a game that you think b/c my char is amarr that I myself am racist?... quite pathetic.
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Tarminic
Black Flame Industries
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Posted - 2007.07.11 05:17:00 -
[58]
Originally by: Kidd Billups
Originally by: Tarminic
Originally by: Kidd Billups
Originally by: Battou I love Amarr ships. They are already doing better with the recent increase to pulse tracking, because it actually makes their T2 ammo viable. Heck if Amarr could get a little more drone space and have an advantage at heat (heat sinks should = better thermodynamics), they would probably be considered too powerful again.
you don't know anything you racist confederate
An Amarr criticizing anyone for being racist is hilarious. 
The funny thing is conferates are in RL. The whole 'Amarr own Minnie as slaves' thing is in eve which is obviously just a game. Or has eve blinded you so much from the difference between RL and a game that you think b/c my char is amarr that I myself am racist?... quite pathetic.
Chill dude, that was in-character.  ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Kidd Billups
Nirvana. W A S T E L A N D
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Posted - 2007.07.11 05:21:00 -
[59]
Ohhhhhhhhhhhhhhhhh 
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Veng3ance
Illicit Technologies
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Posted - 2007.07.11 05:23:00 -
[60]
Amarr is fine.
Stop whining. Oh wait actually i forgot!
Boost Amarr cruisers! (Hehe)
Thats honestly my only concern. Arbi's are alright, but the Omen and Maller may as well be tech 1 frigs for how useful they are 
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Jim McGregor
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Posted - 2007.07.11 05:41:00 -
[61]
Edited by: Jim McGregor on 11/07/2007 05:42:35
Stop blaming the race because you cant find a way to play it. Everybody now believes amarr sucks because everybody keeps repeating it over and over again. Nobody actually challenges this idea, they just accept it. If a lot of people say something, it becomes the truth.
Like somebody else said, there are plenty of people out there who knows how to play and win with Amarr. Why dont you ask them how they do it?
Ita funny, a while back everybody was complaining about minnie sucking and being worthless. Today everybody think they are the pwn. You know what changed in their ships? Absolutely nothing.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Dau Imperius
Amarr
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Posted - 2007.07.11 06:15:00 -
[62]
Oi, do we need to hold an Amarr pride day celebration or something?
Always been one, always will be, no matter what. The the only thing that needs a nerf bat for Amarr; Our fracking pictures. Why they made us fugly old men I'll never understand...
Other then that: Amarr and proud. Wouldn't want to be any other race. Minmatars reckon wires and rust are all you need in a ship, Caldari couldn't make ships symetrical to save them from being lost in thier own ship, and Gallente ships are as messed up as thier creators are in the head: Indecisive and all over the place.
Amarr: No ammo, symetrical, steady, and eternal. Not keen on it? *shrugs* Whatever.
*raises a glass up to all Amarr.* Struth!
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Jim McGregor
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Posted - 2007.07.11 06:19:00 -
[63]
Originally by: Dau Imperius Minmatars reckon wires and rust are all you need in a ship
You also need chewinggum to keep the wires together, and duct tape for keeping the rust together.  ---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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Mo adib
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Posted - 2007.07.11 06:52:00 -
[64]
bah if it wasnt for my sleipnir and hugin and vagabond amarr would be my fav race as a whole, still though i wont even touch another races BS because amarr just rock so hard, they have great ships in other classes as well, frig, inty, hac, recon, cruiser just to name a few
get some sp in guns and mechanic and then go kick some ass
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.07.11 07:12:00 -
[65]
Originally by: Romulus Maximus OMG
Enough with the Amarr threads. If u dont like Amarr...dont use em. Im specced in Amarr, and im very capable of pvping with thier ships. Its called adaptation, if they buff us, we will soon be overpowered, and nerfed again. We have learned to use what we have, the pulse boost was sex. Im happy, and i rarely fly anything but Amarr. We all make a choice as to what we train for, and what we fly.
This is eve-o ... we should be whining in hopes of a free boost. :)
Caldari are the plague of EVE, little whiners that must be cleansed from TQ. |

Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.07.11 07:18:00 -
[66]
i am an amarr only player.. you have on idea how this makes me feel.. |

Losmandy
VENOM72 Sylph Alliance
|
Posted - 2007.07.11 08:01:00 -
[67]
But what will happen to the slaves.
|

Anglo
Minmatar Astral Mexicans
|
Posted - 2007.07.11 08:07:00 -
[68]
Edited by: Anglo on 11/07/2007 08:09:55 yes amarr bs etc suck... u cant do much in em..
npc = raven agent = raven sniping = minmitar to some degree amarr to litlle damage thou but wtf u get on the killmail Bait = amar tanker and that is the isue...
amarr is a great tanker but tanking isent all. i personaly traine dall the t2 skills up for both puls and beem to lvl 5. rest in gunery is basicly also 5. yet i dont hit 10% as hard as minmitar snipers. close combat however pulses t2 is rather decent. but i take all the risk in doing so. so yet again the other races win. im not saying there shouldent be a risk, but it shouldent all be on one race should it...
hmmm i think the amarr race in general would like a bit loving.. lasers using less cap. hmm ye maybe. i would more see the guns being given 5% more damage output pr lvl. that wouldnt harm much. hell maybe even just 3%
ps_ im training the raven up as we speak and misils, so i can actually make some isk. cause u cant in an amarr bs.
|

Mnengli Noiliffe
|
Posted - 2007.07.11 08:15:00 -
[69]
Edited by: Mnengli Noiliffe on 11/07/2007 08:23:32 yeah destroy amarr empire but leave their ships and guns pls as they are perfect for lazy people who doesn't want to buy ammo.
PS I specced in gallente drones and Astarte but now training med lasers 5 as asta tank sucks badly and its sig is about the same as of BS... a kamikaze ship, I don't like that. abso pwnz.
|

DoctorBautz
|
Posted - 2007.07.11 08:43:00 -
[70]
all amarr skills and ships will get converted into jovian. rumors say thats the amarr boost....
|
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Xenea
Amarr Paladin Imperium Curatores Veritatis Alliance
|
Posted - 2007.07.11 08:54:00 -
[71]
Originally by: DoctorBautz all amarr skills and ships will get converted into jovian. rumors say thats the amarr boost....
Lies! What are Jovians? There are no Jovians. Jovians are a figment of the Gallente industrial-military complex propaganda meant to bolster the morale of the narcotic-addicted, unenlightened Matari miscreants. Jovians do not exist. Do not ever talk about Jovians again. Ever! |

Cygnus Zhada
Amarr UK Corp FATAL Alliance
|
Posted - 2007.07.11 09:18:00 -
[72]
Dunno, I'm having great fun with mine although it's a pita to have to kill rats which are weak for kinetic but even with my crappy skills I run just fine.
For me I really do take some pride in chosing the (so called) gimp ships and still make it work quite well. Apart from that almost every Amarr specialist I talk to (so not the bandwagon waaaahwaah whiners) tell me that there is indeed some truth in the matter but it never stopped them from killing stuff.
Yes, I use lasers, please stop laughing in the back. |

Luna Nilaya
Black-Mesa THE V I G I L
|
Posted - 2007.07.11 09:20:00 -
[73]
My Caldari alt just trained for Amarr Force Recons, I'm very happy with those ships :D
|

Lord Evangelian
Gallente LEAP Corp United Confederation of Corporations
|
Posted - 2007.07.11 09:25:00 -
[74]
Originally by: Hyldabrand Edited by: Hyldabrand on 10/07/2007 19:59:55 I know plenty of amarr who wtfpwn
maybe its just you 
HAHA your bald...lol
wait

/me notices reflection ------------------------------------------
One day I'll show you...and then you will bow down... |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.07.11 09:57:00 -
[75]
Edited by: Lord WarATron on 11/07/2007 10:03:28 Edited by: Lord WarATron on 11/07/2007 09:57:48
Originally by: Beef Hardslab 55 kills to one loss in my Apoc.
gg

131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, alone with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays  --
Billion Isk Mission |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.07.11 10:02:00 -
[76]
Edited by: Lord WarATron on 11/07/2007 10:02:14
Originally by: Luna Nilaya My Caldari alt just trained for Amarr Force Recons, I'm very happy with those ships :D
The Amarr Recon Ships, which, lets be honest - are Gallente ships in disguise, are the only thing going for amarr currently. They are good ships to be in. I bet your alt is not using Amarr drones in them either! 
--
Billion Isk Mission |

Neon Genesis
Omniscient Order Cruel Intentions
|
Posted - 2007.07.11 10:03:00 -
[77]
Em damage/resistance needs a complete overhaul.
_
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.07.11 10:07:00 -
[78]
Edited by: Lord WarATron on 11/07/2007 10:06:56
Originally by: Neon Genesis Em damage/resistance needs a complete overhaul.
I think that perhaps compensation skills need a rehaul - i.e make them effect Active Hardners as well as passive, then the EANM issue would be resolved overnight, since nobody would use EAMN's anymore. The EANM issue never existed before the Compensation skills to be honest. --
Billion Isk Mission |

Bentula
|
Posted - 2007.07.11 10:13:00 -
[79]
Edited by: Bentula on 11/07/2007 10:13:15 I see alot of players i never heard about, whining about amarr. On the other hand i see alot of wellknown and respected pvpers saying amarr are fine and specializing in them.
My personal take on this is that they are fine if you have the skills to use them. Let me give you a few examples:
1. I fly a huginn sometimes, i see astartes, sleipnirs, vagas, etc as easy prey. I.e. all those great pwnage ships. Yesterday i undocked from station with a few hostiles in system(0.0), outside our station at 30 km range is a zealot. You know what i did? I docked again. There is no way i can tackle a zealot for any length of time, even with pulses he easily has me in optimal range.
2. Those abaddons/geddons, laying out the hurt from closerange to 50km and more. Megas and tempests dont worry me much, stay away from them and your safe. They either lack tracking or range. Those amarr ships however will get me killed once a tackler gets points and web on me, even if i stay above 30km away from them all the time.
3. Curse, now i happen to fly a curse aswell. They can be nasty but i personally dont like the nos + drones. Im less impressed than others by these ships aswell, i consider lachesis/arazu, rook/falcon and huginn/rapier far more dangerous and useful in a gang situation.
4. Frigates & Cruisers, tbh i consider these shipclasses as cannonfodder at best. I can count the number of worthwhile ships in these classes on one hand prolly, so its not a major deal that there is no awesome amarr pvp ship in em.
5. Now prophecy is not so good, but dont get me wrong, its not ferox bad. Just because its not really good at anything doesnt make it ****, it just makes it average. Its the kind of ship you fly if you cant afford a harbinger, it also does have the "dont get called primary" feat while still doing some damage. I get 350 dps at 22km range, over 6k armor and all resistances over 60% easily with it. Thats not the world but not crappy either.
6. Harbinger, now i simply like this ship. It does pretty much CS lvl damage, looks fantastic, and has the same > 20km optimal range i love so much. If there is a reason the prophecy looks bad its this ship.
Imho amarr are great. However you have to use t2 guns to make them worthwhile. If you fly around with multifreq ammo you WILL get outperformed by blasters and ACs obviously. 7.5km optimal range(cruiser guns in my example) might aswell be 2km optimal range for all the difference its going to make, but 22km optimal range is quite something else and puts you right at the sweet spot for gang warfare.
Fitting issues with beams dont worry me much, pulse range is so high on BS your really should only use beams when sniping. And if your sniping and not fitting any tank anyway even tachs fit on a geddon, only hard to get a MWD on it due to cpu, but then again its a tier 1 BS.
Now you might have noticed im a bit vague on amarr BS, thats cause i dont fly them(i have the skills but i prefer BC sized ships). I do fly all amarr t2 ships at times though, and fight them more often then i like.
|

Beor0d
Congregatio
|
Posted - 2007.07.11 10:27:00 -
[80]
Edited by: Beor0d on 11/07/2007 10:27:34
Originally by: Star Commander Amarr ships are great. Sure, there damage output could be better. But they look so damn cool.
And that's coming form a Minmatar specialist.
I love my Damnation, great gang support ship, and it tanks like a *****
Are you one of these Amatarr *******? If not, think of the shame you bring to your race when cheering for this amarrian scum. _______________________ Mining makes mad |
|

Bentula
|
Posted - 2007.07.11 10:29:00 -
[81]
Originally by: Lord WarATron
131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, along with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays 
Tbh the fact that the abaddon has cap problems in fleetsituations is a problem, then again that doesnt make whole amarr race bad just cause a single ship doesnt cope well in a certain situation. You can use a abaddon perfectly fine in smaller engagements, where you have to warp out several times anyway cause you get called primary.
On the other hand, i managed to cap out on my rokh aswell in a fleetbattle. And there is not much else the rokh excels at .
P.S. No offense intended, but if you missed out on that many kills(which i dont doubt btw, i saw how fast those abaddons can cap out in fleets firsthand) you would have been better off in a apoc. 25% damage more or less in a fleetsetup isnt as important as stable cap imho.
|

DarkElf
Veto. Veto Corp
|
Posted - 2007.07.11 10:40:00 -
[82]
Originally by: Space Samuri Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
You're an adiot. seriously.
U are spec'd on amarr but fail to know how to use them.
How often do u see amarr ships at the top of killmails. geddons, zealots, absolutions, abaddons
In smaller fleet combat what battleships get primaried? geddons.
what ship is one of the most feared to run into while alone? curse
what carriers and dreads tank the best? rev and archon
Abaddon tank is insanely good
Pilgrim is the only force recon that can solo heavily tanked ships.
There are many other things i could say but i see many amarr ships in space. Plus they have random other bonus's like being able to change ammo in a split second which no other race can. T1 ammo is everlasting.
So many reasons that amarr are good. Not saying they are perfect and don't need boosts in certain areas but they are a very solid race for certain areas of pvp. They simply have very few solo capable ships.
DE
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Brutus Proqqus
|
Posted - 2007.07.11 10:49:00 -
[83]
Edited by: Brutus Proqqus on 11/07/2007 10:49:37 I don't agree that amarr should be removed but i do agree that they're kinda useless. I mean people generally fly the ships that are better then the rest at something. Cuz people enjoy killing other peoples ships rather then getting blown up all the time. There are how ever a few enthousiasts that like to fly amarr for the looks and the playing style. And a very few numbers fly amarr because of the handfull of ships that are actually usefull in PvP. These people determine the total amount of amarr pilots ingame, which isnt a lot. If you look at inEve for example you can see that compared to the other races there arent that many people flying Amarr ships (anything lower then bs's) compared to the other races. But when it comes to capitals and such there are almost an equall amount of caldari/minmatar/gallente pilots as there are amarr. This is (as far as i know) caused by the fact that in the beginning of EvE lasers were actually quite good. These pilots that trained amarr in the beginning are now flying capitals and super capitals, however a lot of new players dont roll amarr anymore cuz of their weaknesses.
Anyway, if you look at any fleet battle you can see that the amount of amarr ships isnt a lot. Actually its dramatically low compared to gallente or minmatar. This should be 1 of the reasons why amarr would need a boost. I mean you (CCP) spend a lot of time developping the amarr ships, skills etc. But because of the bad balancing act none of those things will come to light as the gallente and minmatar stuff will. Just because no1 plays this race.
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Missy X
|
Posted - 2007.07.11 10:50:00 -
[84]
I see plenty of Amarr ships. I can't fly Amarr very well myself but that's because I suck, it's got nothing to do with the quality of the ships themselves, which I'm sure are fine in the right hands.
Also, how would we explain the overnight dissapearance of an entire race that controls about 40% of the galaxy in the context of the story of the game? Oh that's right, only about 1% of you even think about things like "the story of the game", hence the reason for the appearance of threads like this in the first place....
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Sareem
Amarr
|
Posted - 2007.07.11 11:04:00 -
[85]
Edited by: Sareem on 11/07/2007 11:04:28 No matter what' said, I have plenty of fun with my punisher.
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Ssoraszh Tzarszh
Minmatar Grumpy Old Farts Gruntfuttocks
|
Posted - 2007.07.11 11:13:00 -
[86]
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:09:06
Originally by: Beef Hardslab 55 kills to one loss in my Apoc.
gg

131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, along with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays 
Oh, my god, thats EXACTLY the same when you fly Minmatar 
Amarr, was teh flavor of the month 2 to 3 years ago, they are not bad, its the 'omnitank' that makes the damage output bad as its always 85+ EM and 80+ TH resists.
Its those compensation skills which are now trained to lvl 5 for some people. I think it would be wise to review the EM default resists on ships and lower them a bit to compensate for these skills.
|

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2007.07.11 11:57:00 -
[87]
Originally by: Ssoraszh Tzarszh
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:09:06
Originally by: Beef Hardslab 55 kills to one loss in my Apoc.
gg

131 kills to 1 Abaddon loss for me. However killboards do not show how good a ship is. It would have been 300+ kills were it not broken cap usage. The fact is that the ship, along with other Amarr BS's, are completly broken unless you have all related skills at lvl5 + pimp mods + pimp rigs to make them work. And by pimp rigs - I dont mean cheap CCC's - I mean expensive t2 Powergrid rigs and the like to free up slots for Dracila's Cap relays 
Oh, my god, thats EXACTLY the same when you fly Minmatar 
Amarr, was teh flavor of the month 2 to 3 years ago, they are not bad, its the 'omnitank' that makes the damage output bad as its always 85+ EM and 80+ TH resists.
Its those compensation skills which are now trained to lvl 5 for some people. I think it would be wise to review the EM default resists on ships and lower them a bit to compensate for these skills.
Personally, all they need to change is have compensation skills effect active Hardners as well, then people would automatically avoid EANM's and switch back to Active setups. --
Billion Isk Mission |

Bentula
|
Posted - 2007.07.11 11:59:00 -
[88]
Originally by: Ssoraszh Tzarszh
Oh, my god, thats EXACTLY the same when you fly Minmatar 
Amarr, was teh flavor of the month 2 to 3 years ago, they are not bad, its the 'omnitank' that makes the damage output bad as its always 85+ EM and 80+ TH resists.
Its those compensation skills which are now trained to lvl 5 for some people. I think it would be wise to review the EM default resists on ships and lower them a bit to compensate for these skills.
Tbh im running out on ships that can fit 2xeanms + DCU II with cpu need on them as it is now. And with kin+therm+exp t2 hardener im definitly not looking at 85em and 80+th. Also now i have to either live with a resistance hole, no shiny hull resists or one damage mod less.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.11 12:06:00 -
[89]
Originally by: ghosttr Amarr do need some help, the main issues are, fitting of beam lasers, cap usage, lack of role bonuses due to ****ty cap usage bonus, and range issues (I dont think the light beam coming out of my laser turret should slow down before matter shot out of a railgun )
And the recent change to EANM that was supposed to help us just served to nerf alot of my setups.     
yes it nerfed your setups.. that happen to be possible target for ammar ship shooting at you!!!
Stop with this ridiculows thinking! The EANM nerf MUST hit everybody! Including ammar! BEcause ammar shoot at everybody including Ammar! For god's sake. When will people realise that?
If CCP removes EANM from game, yes will nerf ammar tanks, but will nerf all yout targetś tank either!! And at end the status quo woudl be restablished with ammar as teh mostpowerfull race if that happened.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.11 12:13:00 -
[90]
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:06:56
Originally by: Neon Genesis Em damage/resistance needs a complete overhaul.
I think that perhaps compensation skills need a rehaul - i.e make them effect Active Hardners as well as passive, then the EANM issue would be resolved overnight, since nobody would use EAMN's anymore. The EANM issue never existed before the Compensation skills to be honest.
EXACLTY!!!!
Make the Compensation skill give a minor boost to the active resists (minor, or things might get ridiculows). But people also prefer EANM because of no cap usage. Reduce cap usage of hardeners. Also changes must be made carefully to not screw up shiled tank/armor tank balance
Want a way to buff ammar? Not joking.. Increase Minmatar Explosive damage .. than no one will want to fly EANM setups because of the lower Explosive resist. Or boost explosive damage drones! Anything that make people want use specific hardeners.
If brute force doesn't solve your problem... you are not using enough |
|

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
|
Posted - 2007.07.11 13:06:00 -
[91]
Originally by: Kagura Nikon
Originally by: Lord WarATron Edited by: Lord WarATron on 11/07/2007 10:06:56
Originally by: Neon Genesis Em damage/resistance needs a complete overhaul.
I think that perhaps compensation skills need a rehaul - i.e make them effect Active Hardners as well as passive, then the EANM issue would be resolved overnight, since nobody would use EAMN's anymore. The EANM issue never existed before the Compensation skills to be honest.
EXACLTY!!!!
Make the Compensation skill give a minor boost to the active resists (minor, or things might get ridiculows). But people also prefer EANM because of no cap usage. Reduce cap usage of hardeners. Also changes must be made carefully to not screw up shiled tank/armor tank balance
Want a way to buff ammar? Not joking.. Increase Minmatar Explosive damage .. than no one will want to fly EANM setups because of the lower Explosive resist. Or boost explosive damage drones! Anything that make people want use specific hardeners.
I really like Amarr, and I think that the only thing wrong at the moment is the EM damage situation brought about by EANM omni-tanks. CCP have tried to fix this but I dont think they have done quite enough yet. In a dev blog they did say they will be keeping an eye on things, so we will see if CCP think anything has changed, personally I do not.
Couple that with an earlier nerf to heatsink stacking, and en even earlier one to pulse laser damage, and we wind up with Amarr going from the most damaging race to the least. Does anyone remember the 7 heatsink gankageddon?  ============================================
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Mrs Doubtfire
Amarr Quam Singulari Anarchy Empire
|
Posted - 2007.07.11 13:19:00 -
[92]
<-- Amarr pilot for 3+ years. Can't fly other races T2 ships, can't use any other T2 guns besides Lasers. I love Amarr :) Think at the plus sides!!
Higher tracking than any other race No need for ammo Gank-a-geddon 
What we need is more MED SLOTS and perhaps some more drone lovin'  -------------------------------------------
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Joshua Mendle
Gallente The Bewlay Bros. Inc
|
Posted - 2007.07.11 13:22:00 -
[93]
The Empire could be wiped out by the Jove and be replaced in the game.
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Depp Knight
Evolution Band of Brothers
|
Posted - 2007.07.11 13:32:00 -
[94]
Just for the short year and half of me playing, the game has change, making cap so important. Amarr just seems to get bigger and bigger blows to their bonuses. Their AFs are terrible, their bs are limiting, they have the worst hac in the game and probably the worst bc's in the game.
Yeah amarr needs boost, Whats funny is im caldari that trains amarr. Im very very sick.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.11 13:32:00 -
[95]
Tha gakageddon era was not fun.
Would be enough if specific hardeners were more used or if CCP made something so that people sue more shield tanks. Create a few more USEFUL low slot modules! The nerfing of the speed modules just reduced the usefulness of the extra low slots free on shield tanking ships. Also the fact that On average tehre are much more low slots than mid slots push people into armor tanking. The less armor tankers, teh better for ammar.
Something else viable would be that old idea, of 6 months ago presented in this very forum. Add to target painters an extra capability of reducing the enemy highest resist, or creating a module to do so.
If brute force doesn't solve your problem... you are not using enough |

Valrandir
Gallente Slacker Industries Exuro Mortis
|
Posted - 2007.07.11 14:04:00 -
[96]
Originally by: Space Samuri Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
no -------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
|

Cpt Angus
Sicarri Covenant
|
Posted - 2007.07.11 14:24:00 -
[97]
Adapt, simple as that.
Amarr works fine for me. Bones heal and chicks dig scars
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Insidi Us
Amarr Suicidal Mercenaries The Makhai
|
Posted - 2007.07.11 16:09:00 -
[98]
They should add a hi-slot module called "Overcharge" or something like that. The module would boost laser damage based on what % your cap is at. So if you're at 75% cap, you get a portion of that as a flat damage bonus. That would bring back the gank part of Amarr, and maybe free up a lowslot by removing a heatsink for more tank or cap mods. -----------
Fight the blob! |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.11 16:37:00 -
[99]
Originally by: Insidi Us They should add a hi-slot module called "Overcharge" or something like that. The module would boost laser damage based on what % your cap is at. So if you're at 75% cap, you get a portion of that as a flat damage bonus. That would bring back the gank part of Amarr, and maybe free up a lowslot by removing a heatsink for more tank or cap mods.
CCp don't want fast ganking in game anymore. That is why they also nerfed alpha strike to nothing.
If brute force doesn't solve your problem... you are not using enough |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.11 16:38:00 -
[100]
Originally by: Kagura Nikon
Originally by: Insidi Us They should add a hi-slot module called "Overcharge" or something like that. The module would boost laser damage based on what % your cap is at. So if you're at 75% cap, you get a portion of that as a flat damage bonus. That would bring back the gank part of Amarr, and maybe free up a lowslot by removing a heatsink for more tank or cap mods.
CCp don't want fast ganking in game anymore. That is why they also nerfed alpha strike to nothing.
but they boosted aphla strike on autocannons to crazy and reduced the Rof
it depends what your flying ----------------------------------- I'm working my way through college target CCP |
|

Space Samuri
|
Posted - 2007.07.11 17:31:00 -
[101]
hey c'mon now i'm just simply proposing a long needed solution, not whining like all you forum *****s are claiming i am doing. mmmBYAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Kidd Billups
Nirvana. W A S T E L A N D
|
Posted - 2007.07.11 17:37:00 -
[102]
Edited by: Kidd Billups on 11/07/2007 17:37:49
Originally by: Mrs Doubtfire <-- Amarr pilot for 3+ years. Can't fly other races T2 ships, can't use any other T2 guns besides Lasers. I love Amarr :) Think at the plus sides!!
Higher tracking than any other race No need for ammo Gank-a-geddon 
What we need is more MED SLOTS and perhaps some more drone lovin' 
this is true. just sacrifice a hi or med slot on some of the amarr ships and add a med. That or just give a couple of the ships their much needed drone bay. but, if u can't give us any of this atleast let our race wear shades as well. or atleast prescription glasses for a little more intillectual look 
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.11 17:44:00 -
[103]
Originally by: MotherMoon
Originally by: Kagura Nikon
Originally by: Insidi Us They should add a hi-slot module called "Overcharge" or something like that. The module would boost laser damage based on what % your cap is at. So if you're at 75% cap, you get a portion of that as a flat damage bonus. That would bring back the gank part of Amarr, and maybe free up a lowslot by removing a heatsink for more tank or cap mods.
CCp don't want fast ganking in game anymore. That is why they also nerfed alpha strike to nothing.
but they boosted aphla strike on autocannons to crazy and reduced the Rof
it depends what your flying
What? Alpha strike on AC? Are you nuts? Alpha Strike is an Artie stufff!! And was nerfed to oblivion with the HP boost.
If brute force doesn't solve your problem... you are not using enough |

000Hunter000
Gallente Magners Marauders
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Posted - 2007.07.11 17:55:00 -
[104]
*remembers the time when Amarr gankageddon pwnz0red all...*
*remembers the time when Caldari ships sux0red and were ridiculed as much as the ammar are now*
*remembers the time when Minmatar ships where 'all but useless' and they were better off as Amarr slaves*
*remembers the time when Gallente ships were a 'waste of time' and u should 'go for the gankageddon'*
*starts humming 'the circle of life' from the lionking*
Gawd i'm getting old... 
And no, u cannot have my stuff 
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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PWNERIZE
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Posted - 2007.07.11 18:00:00 -
[105]
Yep. Delete Amarr. It's obvious the devs don't give a **** after all the promises of "oomph". Increasing pulse tracking was a good start, reducing the fittings on med beams should've been done long ago. Nerfing EANMs was a joke.
So many good solutions were proposed and they chose this crap.
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Bentula
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Posted - 2007.07.11 18:44:00 -
[106]
Edited by: Bentula on 11/07/2007 18:45:38 So if amarr gets buffed and is finally op again(im firmly believe ccp will overshoot), what race are is going to be whined about next?
Cause, 000Hunter000 is right, there never was a time in eve that was without some emo guys screaming that the sky is falling for a certain race. 
Edit: Oh and all those people who specialize in amarr and think they are doing fine apart of a few smaller problems are obviously hallucinating, comes from all the LSD the government puts into the water i guess. 
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Xanos Blackpaw
Amarr The Firestorm Elite
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Posted - 2007.07.11 18:50:00 -
[107]
hell no!! amarr got the best looking ships in game! Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Hippojack
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Posted - 2007.07.11 19:29:00 -
[108]
Originally by: Dau Imperius Oi, do we need to hold an Amarr pride day celebration or something?
Always been one, always will be, no matter what. The the only thing that needs a nerf bat for Amarr; Our fracking pictures. Why they made us fugly old men I'll never understand...
Other then that: Amarr and proud. Wouldn't want to be any other race. Minmatars reckon wires and rust are all you need in a ship, Caldari couldn't make ships symetrical to save them from being lost in thier own ship, and Gallente ships are as messed up as thier creators are in the head: Indecisive and all over the place.
Amarr: No ammo, symetrical, steady, and eternal. Not keen on it? *shrugs* Whatever.
*raises a glass up to all Amarr.* Struth!
INDECISIVE? WTF??? I'm so gonna drone you to death. With sentries. Or Ogres..? Wasps are faster... but praetors better for your sheilds... but then beserkers are better for armour. Unless you've tanked for it. Ah sod it, I'll use the rails. But if I get closer, maybe blasters...? You are in sooooo much touble when I eventually decide what to do!!!  
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.07.11 20:03:00 -
[109]
Don't delete Amarr.
I like my Geddon and I'll be in a t2 fitted Zealot shortly.
Also Amarr Recons and Command Ships are amazing.
Shamis Orzoz: Cap Boosters are for losers. I don't run out of gas. |

Kim Chee
Caldari
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Posted - 2007.07.11 20:50:00 -
[110]
Originally by: Hyldabrand Edited by: Hyldabrand on 10/07/2007 19:59:55 I know plenty of amarr who wtfpwn
maybe its just you 
I think he meant there's a lack of Amarr who wtfpwn anyone but OTHER Amarr. 
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Araxmas
The Blue Dagger Mercenery Agency
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Posted - 2007.07.11 21:53:00 -
[111]
Zealots and absolution baby yeah. --------
Robbie Rotten left me |

RuriHoshino
Minmatar The Mission Guys
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Posted - 2007.07.11 23:12:00 -
[112]
I mentioned this in another thread that was not directly Amarr related, but what would people think of the primary damage type on all crystals being switched from EM to thermal? It honestly would make more sense from a physics standpoint, and would help negate the effect of naturally high EM resists on armour which should, again for the sake of physics, be high. Lasers are used to cut and etch metal because they generate tremendous amounts of heat, not really strong EM fields o_O
Also, a module or skill to reduce the cap usage of lasers. When you have to chose between running a rep or firing your guns, you're kinda hosed.
Also, to the OP, I hope that the name "Space Samurai" was already taken, and you didn't just misspell it... _____________________________________
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SiJira
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Posted - 2007.07.12 01:02:00 -
[113]
Originally by: Space Samuri Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
dont diss amarr we are the greatest nation ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

StarCommWraith
Gallente GoonFleet GoonSwarm
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Posted - 2007.07.12 01:35:00 -
[114]
Originally by: Tarminic
Originally by: Kidd Billups
Originally by: Battou I love Amarr ships. They are already doing better with the recent increase to pulse tracking, because it actually makes their T2 ammo viable. Heck if Amarr could get a little more drone space and have an advantage at heat (heat sinks should = better thermodynamics), they would probably be considered too powerful again.
you don't know anything you racist confederate
An Amarr criticizing anyone for being racist is hilarious. 
.....................
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Satsuki Kakuri
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Posted - 2007.07.12 01:37:00 -
[115]
The Khanid just need to get their rears in gear and invent me some kinetic and explosive crystals to use. =D
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Scav Silver
Amarr Baby Clone Killers
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Posted - 2007.07.12 01:37:00 -
[116]
I think when ppl talk about Amarr, they are talkin' about Lasers.. The amount of low slots and med slots ya need to use for supporting lasers, even if ya amarr, is insane.. Secondly, one of the bonuses towards a ship class is usually cap support for lasers.. By all means thats fine, but make lasers worth their cost.. Decrease enegy usesage by 3, increase demage by 3, and make 'em dead accurate.. That's one way to adress the isue.. I fly Amarr and I WILL NOT fly anything else.. And Yes it takes the most skill (and sometimes luck) to fly amarr.. -------------------------------------------------------------
-=Scav est procul Porta!!=- |

Theoryon
Amarr The Merchant Marines
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Posted - 2007.07.12 01:47:00 -
[117]
Originally by: Scav Silver I think when ppl talk about Amarr, they are talkin' about Lasers.. The amount of low slots and med slots ya need to use for supporting lasers, even if ya amarr, is insane.. Secondly, one of the bonuses towards a ship class is usually cap support for lasers.. By all means thats fine, but make lasers worth their cost.. Decrease enegy usesage by 3, increase demage by 3, and make 'em dead accurate.. That's one way to adress the isue.. I fly Amarr and I WILL NOT fly anything else.. And Yes it takes the most skill (and sometimes luck) to fly amarr..
QFT! \o/
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LaCoHa
The Carebear Stare
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Posted - 2007.07.12 02:06:00 -
[118]
You are silly if you think Amarr can't own you...
Step One: find well skilled Amarr speced pilot
Step Two: let him shoot at you in your raven/mega/whatever for 15 seconds while he is in his pimped out Geddon
Step Three: Check your mail for the death mail that will no doubt be there.
Amarr can own.. just like any race, if speced right. trust me.
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Antikas Sourr
Caldari
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Posted - 2007.07.12 02:27:00 -
[119]
Heh. Given up... aha... here's an idea...
If you dont like the race, keep quiet and move along. Every race is different and requires different skillbooks, skills, and mindsets.
I dont talk about Amarr BS and BC setup's simply because I'm bored. Fankly, I love Amarr over my Caldari race. Are Caldari crap? No... they are boring to me and I dont like their way of fighting. So there, I gave a perfect reason it should not be removed simply because of personal belief and choice.
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Or'Chan
Minmatar
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Posted - 2007.07.12 02:51:00 -
[120]
Amarr aren't designed to solo. There's even a legitimate RP reason, iirc. Besides that, they're fine. stfu, gtfo, troll, etc
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SiJira
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Posted - 2007.07.12 03:12:00 -
[121]
amarr are the best ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Grr
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.07.12 03:35:00 -
[122]
Originally by: Space Samuri Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
Ill bite. Stop posting such nonsense, Amarr ships are fine as they are. Your whining is giving us a bad name. |

Arrgs
Retribution Corp.
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Posted - 2007.07.12 04:35:00 -
[123]
The Curse wants to meet you. My first video! |

prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.07.12 05:08:00 -
[124]
Originally by: Tobias Sjodin Don't blame a faction for personal incompetence.
QFT
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Scav Silver
Amarr Baby Clone Killers
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Posted - 2007.07.12 06:22:00 -
[125]
Originally by: Or'Chan Amarr aren't designed to solo. There's even a legitimate RP reason, iirc. Besides that, they're fine. stfu, gtfo, troll, etc
Ya sure??
 -------------------------------------------------------------
-=Scav est procul Porta!!=- |

Gaylente Hunter
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Posted - 2007.07.15 00:27:00 -
[126]
/signed
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StealthRavenx
Caldari Red Dwarf Mining Corps 5th Column
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Posted - 2007.07.15 01:21:00 -
[127]
Originally by: Space Samuri Everyone has given up on amarr as well as me. I've moved to gallente and minmatar and realized amarr is just useless. AND, i dont even remember the last time i saw an amarr ship in space besides the curse i killed with my vaga last night.
JUST LET ALL AMARR PLAYERS CHOSE ANOTHER RACE AND SWITCH ALL THEIR SPEC SKILLS TO THAT RACE --> ex. Amarr battlship lvl 4 switch to gallente/minm/caldari BS lvl 4. And by next patch just delete the amarr race and we won't get anymore complaint threads and what not.
THE PERFECT SOLUTION ^^
I lol'd...I really did. Have you ever considered maybe the fact, that amarr is the 2nd most skill intensive race ingame? I know some amarr pilots that can pwn in most any situation....But i doo admit it needs a boost in some area's, but it's not like it should be erased. ________________________________________
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amalfen sma
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Posted - 2007.07.15 03:56:00 -
[128]
Sat in my T2 fitted Abaddon..Target sighted...Fire up the pulses.. (Granted i haven`t spunked countless millions on CCC`s, why the hell should i to use my ship for its purpose) Sustained fire for a couple of mins if that..oops..caps gone..god forbid i need to rep. And yer,i fit cap boosters,but the fact my guns alone can eat the cap in no time at all makes me sad And dont get me started on the EM/THERM damage thing..
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Moridin920
Gallente Dust Echoes FREGE Alliance
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Posted - 2007.07.16 08:04:00 -
[129]
Every race is pretty equally balanced when you give it to a skilled pilot. I've had a cruiser with a 1600mm plate on it instapopped by an Amarr pilot sniping with some nuts lasers.
Frankly, I feel like if you were flying some other race you might be saying the same thing... Because Amarr rock if you can use them well and not fly into situations that you can't win (1v1 against a nos boat). ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

IDF187
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Posted - 2007.07.16 19:25:00 -
[130]
Wanna fix amarr give em ammo that shoots other types as well, DONE. Iam caldari but ive seen amarr pwning quite a few, I do favor gallente a bit more but only for my ability to integrate most my skills over and drones.
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Rilder
Caldari THC LTD
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Posted - 2007.07.16 19:31:00 -
[131]
I personally think we should remove Gallente, there gonna surrender the moment faction warfare comes along anyways... (There the descendants of a certain real life race that likes to surrender alot,) So lets just take care of it right away. 
Visit my blog =)http://rilderslog.blogspot.com/ |

Kara Kaprica
Resurrection R i s e
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Posted - 2007.07.16 19:34:00 -
[132]
Originally by: Space Samuri i pwn tbh. just not with amarr. and it wouldnt be too complicated at all to do
I Pwn with Amarr. If you dont stick to your Gallente and Minmatar and stop crying about Amarr.
Boom Boom Boom. |
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